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These are especially popular with handheld games, since a player may have to quit playing at a moment's notice and can't take the time to search for a SavePoint. They are also popular as the ''only'' way to save in {{Roguelikes}} that have PermaDeath implemented.
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These are especially popular with handheld games, since a player may have to quit playing at a moment's notice and can't take the time to search for a SavePoint. They are also popular as the ''only'' way to save in {{Roguelikes}} {{Roguelike}}s that have PermaDeath implemented.
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* This feature was added to the non-Japanese releases of ''VideoGame/TheLegendOfZeldaMajorasMask''. If the player doesn't want to go through the entire three-day timeline in one sitting, they have the option of saving and exiting at an owl statue, to resume later. The only way to save one's progress in the game permanently is to go back in time to the beginning of the GroundhogDayLoop. Notably, the addition of this feature actually forced them to sacrifice an available save file to make room for it, leaving the non-Japanese versions with only two save files rather than three. This was changed in the [[UsefulNotes/Nintendo3DS 3DS]] [[VideoGameRemake remake]] to make the owl statues permanent {{Save Point}}s, and the only way to save the game.
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* This feature was added to the non-Japanese releases of ''VideoGame/TheLegendOfZeldaMajorasMask''. If the player doesn't want to go through the entire three-day timeline in one sitting, they have the option of saving and exiting at an owl statue, to resume later. The only way to save one's progress in the game permanently is to go back in time to the beginning of the GroundhogDayLoop. Notably, the addition of this feature actually forced them to sacrifice an available save file to make room for it, leaving the non-Japanese versions with only two save files rather than three. This was changed in the [[UsefulNotes/Nintendo3DS [[PlatformNintendo3DS 3DS]] [[VideoGameRemake remake]] to make the owl statues permanent {{Save Point}}s, and the only way to save the game.
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* The original Japanese ''Franchise/AceAttorney'' trilogy for the UsefulNotes/GameBoyAdvance let you suspend play during trials or investigations, but if your client was found guilty, you had to start from the beginning of the trial day. The UsefulNotes/NintendoDS ports made these permanent saves, allowing players to save-scum, though even the English games still refer to it as suspending play. In the UsefulNotes/{{iOS|Games}} port, if the app is closed during play, it will give you the option to resume from your suspend save the next time you open it.
to:
* The original Japanese ''Franchise/AceAttorney'' trilogy for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance let you suspend play during trials or investigations, but if your client was found guilty, you had to start from the beginning of the trial day. The UsefulNotes/NintendoDS Platform/NintendoDS ports made these permanent saves, allowing players to save-scum, though even the English games still refer to it as suspending play. In the UsefulNotes/{{iOS|Games}} Platform/{{iOS|Games}} port, if the app is closed during play, it will give you the option to resume from your suspend save the next time you open it.
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* ''3D Classics: VideoGame/TwinBee'' lets you Quick Save at any time, but your save is deleted upon loading, meaning you have to start from the beginning if you get a GameOver. However, this can easily be cheesed with the UsefulNotes/Nintendo3DS's built-in Save-Data Backup feature.
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* ''3D Classics: VideoGame/TwinBee'' lets you Quick Save at any time, but your save is deleted upon loading, meaning you have to start from the beginning if you get a GameOver. However, this can easily be cheesed with the UsefulNotes/Nintendo3DS's Platform/Nintendo3DS's built-in Save-Data Backup feature.
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* UsefulNotes/VirtualConsole for UsefulNotes/{{Wii}} can suspend some games. It can suspend UsefulNotes/{{NES}} and UsefulNotes/{{SNES}} games, but not [[UsefulNotes/Nintendo64 N64]] games. This feature is less than the save states in other UsefulNotes/{{emulat|ion}}ors, because it prevents SaveScumming. However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to [[NoFairCheating prevent]] [[ObviousRulePatch cloning Pokemon]].
* UsefulNotes/XboxSeriesXAndS allow the user to do this with its "Quick Resume" function, which is available for most games. The number of save slots available overall depends on if you're suspending original Xbox, Xbox 360, Xbox One, or Xbox X|S games. For example, if you're just using this for X|S games, you're limited to three save slots.
* UsefulNotes/XboxSeriesXAndS allow the user to do this with its "Quick Resume" function, which is available for most games. The number of save slots available overall depends on if you're suspending original Xbox, Xbox 360, Xbox One, or Xbox X|S games. For example, if you're just using this for X|S games, you're limited to three save slots.
to:
* UsefulNotes/VirtualConsole Platform/VirtualConsole for UsefulNotes/{{Wii}} Platform/{{Wii}} can suspend some games. It can suspend UsefulNotes/{{NES}} Platform/{{NES}} and UsefulNotes/{{SNES}} Platform/{{SNES}} games, but not [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]] games. This feature is less than the save states in other UsefulNotes/{{emulat|ion}}ors, because it prevents SaveScumming. However, the newer suspend point option for [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU [[Platform/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to [[NoFairCheating prevent]] [[ObviousRulePatch cloning Pokemon]].
*UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS allow the user to do this with its "Quick Resume" function, which is available for most games. The number of save slots available overall depends on if you're suspending original Xbox, Xbox 360, Xbox One, or Xbox X|S games. For example, if you're just using this for X|S games, you're limited to three save slots.
*
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* ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBros2'', and ''VideoGame/NewSuperMarioBrosU'' allow you to use these any time, but only allow full saves at castles and when star coins are spent. After you beat the game, however, you can save whenever you want.
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* ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/NewSuperMarioBros2'', and ''VideoGame/NewSuperMarioBrosU'' allow you to use these any time, but only allow full saves at castles and when star coins are spent. After you beat the game, however, you can save whenever you want. The games' successor, ''VideoGame/SuperMarioBrosWonder'', does away with this save system entirely, allowing you to save at any time from the start.
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Crosswicking
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* Unlike the previous ''VideoGame/DevilMayCry'' games, the [[MonsterArena Bloody Palace]] mode in ''VideoGame/DevilMayCry5'' allows you to suspend your current floor progress via the pause menu and then continue at a later time. However, the floor must be free of enemies first. The suspend save is also treated as a checkpoint, which means going through the Mission Select menu or The Void overwrites it.
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[[folder:Puzzle Games]]
* ''VideoGame/EverForward'': The saves made by holding down the R key are only usable until the game has been quit, or the puzzle has been completed. {{Autosave}}s are made after completing each puzzle. If the Player quits mid-puzzle, they'll have to start the puzzle from the beginning.
[[/folder]]
* ''VideoGame/EverForward'': The saves made by holding down the R key are only usable until the game has been quit, or the puzzle has been completed. {{Autosave}}s are made after completing each puzzle. If the Player quits mid-puzzle, they'll have to start the puzzle from the beginning.
[[/folder]]
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* There's only one suspend save file at a time. Also, loading a suspend save file will delete it; it's single-use only.
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* There's only one suspend save file at a time.time (or one per save profile). Also, loading a suspend save file will delete it; it's single-use only.
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* ''VideoGame/EtrianOdyssey'' games, starting with the second, feature this as the only way to save while in a dungeon. The player can hard-save in town, but can only use the suspended save while exploring.
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* ''VideoGame/EtrianOdyssey'' games, starting ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'': Starting with this game, the second, feature ''Etrian Odyssey'' series features this as the only way to save while in a dungeon. The player can hard-save in town, town or next to a Geomagnetic Pole, but can only use the suspended save while exploring.
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* Some ''Franchise/{{Castlevania}}'' games, including both ''VideoGame/CastlevaniaChroniclesOfSorrow'' games and ''VideoGame/CastlevaniaPortraitOfRuin'', include a suspend save feature. This also resets the enemies in an area when you restart, which in ''Portrait'' helps getting {{random drops}} in the BonusDungeon, as that area doesn't allow {{Backtracking}}.
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* Some ''Franchise/{{Castlevania}}'' games, including both ''VideoGame/CastlevaniaChroniclesOfSorrow'' games ''VideoGame/CastlevaniaAriaOfSorrow'', ''VideoGame/CastlevaniaDawnOfSorrow'' and ''VideoGame/CastlevaniaPortraitOfRuin'', include a suspend save feature. This also resets the enemies in an area when you restart, which in ''Portrait'' helps getting {{random drops}} in the BonusDungeon, as that area doesn't allow {{Backtracking}}.
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* UsefulNotes/VirtualConsole for UsefulNotes/{{Wii}} can suspend some games. It can suspend UsefulNotes/{{NES}} and UsefulNotes/{{SNES}} games, but not [[UsefulNotes/Nintendo64 N64]] games. This feature is less than the save states in other UsefulNotes/{{emulat|ion}}ors, because it prevents SaveScumming.
** However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to [[NoFairCheating prevent]] [[ObviousRulePatch cloning Pokemon]].
** However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to [[NoFairCheating prevent]] [[ObviousRulePatch cloning Pokemon]].
to:
* UsefulNotes/VirtualConsole for UsefulNotes/{{Wii}} can suspend some games. It can suspend UsefulNotes/{{NES}} and UsefulNotes/{{SNES}} games, but not [[UsefulNotes/Nintendo64 N64]] games. This feature is less than the save states in other UsefulNotes/{{emulat|ion}}ors, because it prevents SaveScumming.
**SaveScumming. However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to [[NoFairCheating prevent]] [[ObviousRulePatch cloning Pokemon]].
**
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Getting Over It is definitely not an Adventure Game.
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* ''VideoGame/GettingOverItWithBennettFoddy'' has this as the only save. This works in ''and'' against your favor, as while you can continue your climb at where you left it, it also saves the game when you undo your progress.
-->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
-->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
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[[folder:Platform Game]]
to:
[[folder:Platform Game]]Games]]
* ''VideoGame/GettingOverItWithBennettFoddy'' has this as the only save. This works in ''and'' against your favor, as while you can continue your climb at where you left it, it also saves the game when you undo your progress.
-->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
-->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
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[[OmnipresentTrope Almost every single roguelike]] has this as a part of their implementation of {{Permadeath}}. However, there are some that [[PlayingWithATRope play with it]] to various degrees.
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[[OmnipresentTrope Almost every single roguelike]] has this as a part of their implementation of {{Permadeath}}. However, there are some that [[PlayingWithATRope [[PlayingWithATrope play with it]] to various degrees.
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Phoenix Wright Ace Attorney now only refers to the first game.
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* The original Japanese ''VisualNovel/PhoenixWrightAceAttorney'' trilogy for the UsefulNotes/GameBoyAdvance let you suspend play during trials or investigations, but if your client was found guilty, you had to start from the beginning of the trial day. The UsefulNotes/NintendoDS ports made these permanent saves, allowing players to save-scum. In the UsefulNotes/{{iOS|Games}} port, if the app is closed during play, it will give you the option to resume from your suspend save the next time you open it.
to:
* The original Japanese ''VisualNovel/PhoenixWrightAceAttorney'' ''Franchise/AceAttorney'' trilogy for the UsefulNotes/GameBoyAdvance let you suspend play during trials or investigations, but if your client was found guilty, you had to start from the beginning of the trial day. The UsefulNotes/NintendoDS ports made these permanent saves, allowing players to save-scum.save-scum, though even the English games still refer to it as suspending play. In the UsefulNotes/{{iOS|Games}} port, if the app is closed during play, it will give you the option to resume from your suspend save the next time you open it.
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Moved
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* In ''VideoGame/{{Nostalgia}}'', you can chose to quick save. Then you are asked to turn the system off, and it deletes the save when you choose "Continue" instead of "Load".
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* In ''VideoGame/{{Nostalgia}}'', ''VideoGame/NostalgiaRedEntertainment'', you can chose to quick save. Then you are asked to turn the system off, and it deletes the save when you choose "Continue" instead of "Load".
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* ''VideoGame/AbsentedAgeSquarebound'': The game has an autosave feature for when players enter a map. However, if the map is in a Driftworld combat zone, loading the autosave will only work once. Any subsequent attempts to load it cause the player character to instantly die.
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* ''VideoGame/{{Mari0}}'' includes a quick-save feature.
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* ''VideoGame/{{Mari0}}'' ''VideoGame/Mari0'' includes a quick-save feature.
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* ''VideoGame/{{Fallout 4}}''
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* ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'':
* ''VideoGame/CuteBite'': Quick save and load buttons are accessible from the bottom left of the screen unless SaveScumming is trying to be avoided. There's also access to the last six quick saves in the save and load menu, allowing overwriting if a certain save wants to be made the quick one.
[[/folder]]
[[folder:Whole Systems]]
[[/folder]]
[[folder:Whole Systems]]
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* UsefulNotes/VirtualConsole for UsefulNotes/{{Wii}} can suspend some games. It can suspend UsefulNotes/{{NES}} and UsefulNotes/{{SNES}} games, but not [[UsefulNotes/{{Nintendo64}} N64]] games. This feature is less than the save states in other UsefulNotes/{{emulat|ion}}ors, because it prevents SaveScumming.
** However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to [[Main/NoFairCheating prevent]] [[Main/ObviousRulePatch cloning Pokemon]].
** However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to [[Main/NoFairCheating prevent]] [[Main/ObviousRulePatch cloning Pokemon]].
to:
* UsefulNotes/VirtualConsole for UsefulNotes/{{Wii}} can suspend some games. It can suspend UsefulNotes/{{NES}} and UsefulNotes/{{SNES}} games, but not [[UsefulNotes/{{Nintendo64}} [[UsefulNotes/Nintendo64 N64]] games. This feature is less than the save states in other UsefulNotes/{{emulat|ion}}ors, because it prevents SaveScumming.
** However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to[[Main/NoFairCheating [[NoFairCheating prevent]] [[Main/ObviousRulePatch [[ObviousRulePatch cloning Pokemon]].
** However, the newer suspend point option for [[UsefulNotes/Nintendo3DS the 3DS]] and [[UsefulNotes/WiiU Wii U]] allows the player to make a suspend point at any time, and they can restore it for any time. This works for every game, except the [[VideoGame/PokemonRedAndBlue Pokemon]] [[VideoGame/PokemonGoldAndSilver games]], to
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Quite frequently, game developers do not want you to be able to save anywhere and everywhere, especially while in battle. It encourages SaveScumming, and can lead to players [[UnwinnableByMistake getting stuck]] [[UnwinnableByInsanity somewhere]] because their only save is in an area they can't proceed or escape from. On the other hand, some developers also want to let players leave the game at their leisure without the punishment of taking them back to the last SavePoint.
to:
Quite frequently, game developers do not want you to be able to save anywhere and everywhere, especially while in battle. It encourages SaveScumming, and can lead to players [[UnwinnableByMistake [[UnintentionallyUnwinnable getting stuck]] [[UnwinnableByInsanity stuck somewhere]] because their only save is in an area they can't proceed or escape from. On the other hand, some developers also want to let players leave the game at their leisure without the punishment of taking them back to the last SavePoint.
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* There's only one suspend save file at a time. Also, it's single use only.
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* There's only one suspend save file at a time. Also, loading a suspend save file will delete it; it's single use single-use only.
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->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
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* Only one can exist at a time.
* Is created by quitting the game.
* Reloading a suspend save deletes the suspend save file--they are single use only.
* Reloading from a standard save file or starting a new game deletes the suspend save file.
* Is created by quitting the game.
* Reloading a suspend save deletes the suspend save file--they are single use only.
* Reloading from a standard save file or starting a new game deletes the suspend save file.
to:
* Only one can exist Suspend saving is done by either:
** Quitting the game, or...
** Saving the game ata time.
* Is created bysuspend save points, which automatically exits the game. If suspend saving is done this way, quitting the game.
game anywhere else won't suspend save.
*Reloading a There's only one suspend save deletes the suspend save file--they are file at a time. Also, it's single use only.
* Reloading from a standard save fileor (or starting a new game game) deletes the suspend save file.
** Quitting the game, or...
** Saving the game at
* Is created by
*
* Reloading from a standard save file
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[[OmnipresentTrope Every single roguelike]] has this as a part of their implementation of {{Permadeath}}. However, there are some that [[PlayingWithATRope play with it]] to various degrees.
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[[OmnipresentTrope Every Almost every single roguelike]] has this as a part of their implementation of {{Permadeath}}. However, there are some that [[PlayingWithATRope play with it]] to various degrees.
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* ''VideoGame/EnterTheGungeon'' allows you to save your current run at the elevator to the next floor. If you do, you'll be put back to the main menu, allowing you to resume the same run later starting from the next floor.
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dewicking finaldeath per trs
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* ''VideoGame/DungeonsOfDredmor'''s game saves are restricted to this when [[FinalDeath Permadeath]] is enabled.
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* ''VideoGame/DungeonsOfDredmor'''s game saves are restricted to this when [[FinalDeath [[FinalDeathMode Permadeath]] is enabled.
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* The story mode for ''VideoGame/DragonFinSoup'' allows traditional saves that can be performed and loaded at whim, unless [[FinalDeath playing on Hardcore]]. But the other two modes more closely emulate the classic {{Roguelike}} structure, and thus only allow suspended saves.
to:
* The story mode for ''VideoGame/DragonFinSoup'' allows traditional saves that can be performed and loaded at whim, unless [[FinalDeath [[FinalDeathMode playing on Hardcore]]. But the other two modes more closely emulate the classic {{Roguelike}} structure, and thus only allow suspended saves.
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* [[HarderThanHard Survival Mode]] in ''VideoGame/{{Fallout 4}}'' [[CheckPointStarvation disables manual saving and only autosaves when you rest at a bed]], but still keeps an exit save for when you quit the game. Loading the exit save does not delete it, it will just be inaccessible unless your game crashes--or you deliberately forced the program to close, if you want to cheat--and replaced by the next exit save you make. Dying will reload your last autosave (from a bed) and delete the Exit Save.
to:
* [[HarderThanHard Survival Mode]] in ''VideoGame/{{Fallout 4}}'' [[CheckPointStarvation 4}}''
** [[HarderThanHard Survival Mode]] disables manual saving and only [[CheckPointStarvation autosaves when you rest at a bed]], but still keeps an exit save for when you quit the game. Loading the exit save does not delete it, it will just be inaccessible unless your game crashes--or you deliberately forced the program to close, if you want to cheat--and replaced by the next exit save you make. Dying will reload your last autosave (from a bed) and delete the Exit Save.
** [[HarderThanHard Survival Mode]] disables manual saving and only [[CheckPointStarvation autosaves when you rest at a bed]], but still keeps an exit save for when you quit the game. Loading the exit save does not delete it, it will just be inaccessible unless your game crashes--or you deliberately forced the program to close, if you want to cheat--and replaced by the next exit save you make. Dying will reload your last autosave (from a bed) and delete the Exit Save.
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* VideoGame/GettingOverItWithBennettFoddy has this as the only save. This works in ''and'' against your favor, as while you can continue your climb at where you left it, it also saves the game when you undo your progress.
to:
* VideoGame/GettingOverItWithBennettFoddy ''VideoGame/GettingOverItWithBennettFoddy'' has this as the only save. This works in ''and'' against your favor, as while you can continue your climb at where you left it, it also saves the game when you undo your progress.
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Rewording.
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Quite frequently, game developers do not want you to be able to save anywhere and everywhere, especially while in battle. It encourages SaveScumming, and can lead to a player [[UnwinnableByMistake getting stuck]] [[UnwinnableByInsanity somewhere]] because their only save is in an area they can't proceed or escape from. On the other hand, some developers also want to let players leave the game at their leisure without the punishment of taking them back to the last SavePoint.
to:
Quite frequently, game developers do not want you to be able to save anywhere and everywhere, especially while in battle. It encourages SaveScumming, and can lead to a player players [[UnwinnableByMistake getting stuck]] [[UnwinnableByInsanity somewhere]] because their only save is in an area they can't proceed or escape from. On the other hand, some developers also want to let players leave the game at their leisure without the punishment of taking them back to the last SavePoint.
SavePoint.
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* Saving in such a way always exits the game.
* Reloading a quick save deletes the save file--they are single use only.
* Reloading from a standard save file or starting a new game usually deletes the quick save file.
* Reloading a quick save deletes the save file--they are single use only.
* Reloading from a standard save file or starting a new game usually deletes the quick save file.
to:
* Saving in such a way always exits Is created by quitting the game.
* Reloading aquick suspend save deletes the suspend save file--they are single use only.
* Reloading from a standard save file or starting a new gameusually deletes the quick suspend save file.
* Reloading a
* Reloading from a standard save file or starting a new game
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* VideoGame/GettingOverItWithBennettFoddy saves when you quit. This works in ''and'' against your favor, as while you can continue the game at where you left it, it also saves the game when you undo your progress. Also, there's only one autosave slot.
to:
* VideoGame/GettingOverItWithBennettFoddy saves when you quit. has this as the only save. This works in ''and'' against your favor, as while you can continue the game your climb at where you left it, it also saves the game when you undo your progress. Also, there's only one autosave slot.progress.
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* VideoGame/GettingOverItWithBennettFoddy saves when you exit the game. This works in ''and'' against your favor, as while you can continue the game at where you left it, it also saves the game when you undo the progress.
to:
* VideoGame/GettingOverItWithBennettFoddy saves when you exit the game. quit. This works in ''and'' against your favor, as while you can continue the game at where you left it, it also saves the game when you undo the progress.your progress. Also, there's only one autosave slot.
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Wrong folder. Oops.
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* VideoGame/GettingOverItWithBennettFoddy saves when you exit the game. This works in ''and'' against your favor, as while you can continue the game at where you left it, it also saves the game when you undo the progress.
->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
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* VideoGame/GettingOverItWithBennettFoddy saves when you exit the game. This works in ''and'' against your favor, as while you can continue the game at where you left it, it also saves the game when you undo the progress.
->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
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* VideoGame/GettingOverItWithBennettFoddy saves when you exit the game. This works in ''and'' against your favor, as while you can continue the game at where you left it, it also saves the game when you undo the progress.
->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
->'''Narrator:''' Don't worry, I'll save your progress, always. [[ExactWords Even your mistakes]].
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* UsefulNotes/XboxSeriesXAndS allow the user to do this with its "Quick Resume" function, which is available for most games. The number of save slots available overall depends on if you're suspending original Xbox, Xbox 360, Xbox One, or Xbox X|S games. For example, if you're just using this for X|S games, you're limited to three save slots.
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* [[HarderThanHard Survival Mode]] in ''VideoGame/{{Fallout 4}}'' [[CheckPointStarvation disables manual saving and only autosaves when you rest at a bed]], but still keeps an exit save for when you quit the game. Loading the exit save does not delete it, it will just be inaccessible unless your game crashes--or you deliberately forced the program to close, if you want to cheat--and replaced by the next exit save you make.
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* [[HarderThanHard Survival Mode]] in ''VideoGame/{{Fallout 4}}'' [[CheckPointStarvation disables manual saving and only autosaves when you rest at a bed]], but still keeps an exit save for when you quit the game. Loading the exit save does not delete it, it will just be inaccessible unless your game crashes--or you deliberately forced the program to close, if you want to cheat--and replaced by the next exit save you make. Dying will reload your last autosave (from a bed) and delete the Exit Save.
** Patch added Exit Saves to the non-Survival difficulties a few months after launch. It works the same way.
** Patch added Exit Saves to the non-Survival difficulties a few months after launch. It works the same way.
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[[/folder]]
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* The UsefulNotes/{{iOS|Games}} port of ''VisualNovel/PhoenixWrightAceAttorney'' has this as a feature. If the app is closed during play, it will give you the option to resume from your suspend save the next time you open it. The original UsefulNotes/GameBoyAdvance versions from Japan used it as well, but the DS versions took out the latter two restrictions, allowing players to save-scum.
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* The UsefulNotes/{{iOS|Games}} port of original Japanese ''VisualNovel/PhoenixWrightAceAttorney'' has this as a feature. If trilogy for the UsefulNotes/GameBoyAdvance let you suspend play during trials or investigations, but if your client was found guilty, you had to start from the beginning of the trial day. The UsefulNotes/NintendoDS ports made these permanent saves, allowing players to save-scum. In the UsefulNotes/{{iOS|Games}} port, if the app is closed during play, it will give you the option to resume from your suspend save the next time you open it. The original UsefulNotes/GameBoyAdvance versions from Japan used it as well, but the DS versions took out the latter two restrictions, allowing players to save-scum.
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[[folder:Shoot 'em Up]]
* ''3D Classics: VideoGame/TwinBee'' lets you Quick Save at any time, but your save is deleted upon loading, meaning you have to start from the beginning if you get a GameOver. However, this can easily be cheesed with the UsefulNotes/Nintendo3DS's built-in Save-Data Backup feature.
* ''3D Classics: VideoGame/TwinBee'' lets you Quick Save at any time, but your save is deleted upon loading, meaning you have to start from the beginning if you get a GameOver. However, this can easily be cheesed with the UsefulNotes/Nintendo3DS's built-in Save-Data Backup feature.
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correction with regard to fire emblem
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* ''VideoGame/FireEmblem'' introduced suspend saves when the series moved to the Game Boy Advance. For those three games only, the game updated the one quicksave any time you did ''anything'' of note, which was both very convenient and almost impervious to SaveScumming (the game will notably save the results of a battle ''right before'' it begins, so if you see your character die and quickly turn off the game and reload, it will reload before the battle starts, meaning you have to watch your character die over and over again until you either accept it and continue or restart the entire map). ''[[VideoGame/FireEmblemShadowDragon Shadow Dragon]]'' has a variant with mid-chapter save points that can be reloaded indefinitely. Suspend Saves can also be used at any time in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' in the hardest difficulty (on lower difficulties, they're just normal saves). The 3DS games use suspend saves in Classic Mode, and allow you to save whenever you want in Casual Mode.
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* ''VideoGame/FireEmblem'' introduced has had suspend saves when since the series moved to first installment. In the three Game Boy Advance. For those three Advance games only, the game updated the one quicksave any time you did ''anything'' of note, which was both very convenient and almost impervious to SaveScumming (the game will notably save the results of a battle ''right before'' it begins, so if you see your character die and quickly turn off the game and reload, it will reload before the battle starts, meaning you have to watch your character die over and over again until you either accept it and continue or restart the entire map). ''[[VideoGame/FireEmblemShadowDragon Shadow Dragon]]'' has a variant with mid-chapter save points that can be reloaded indefinitely. Suspend Saves can also be used at any time in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' in the hardest difficulty (on lower difficulties, they're just normal saves). The 3DS games use suspend saves in Classic Mode, and allow you to save whenever you want in Casual Mode.
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* This feature was added to the American and PAL releases of ''VideoGame/TheLegendOfZeldaMajorasMask''. If the player doesn't want to go through the entire three-day timeline in one sitting, they have the option of saving and exiting at an owl statue, to resume later. The only way to save one's progress in the game permanently is to go back in time to the beginning of the GroundhogDayLoop. Notably, the addition of this feature actually forced them to sacrifice an available save file to make room for it, leaving the American and PAL versions with only two save files rather than three. This was changed in the [[UsefulNotes/Nintendo3DS 3DS]] [[VideoGameRemake remake]] to make the owl statues permanent {{Save Point}}s, and the only way to save the game.
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* This feature was added to the American and PAL non-Japanese releases of ''VideoGame/TheLegendOfZeldaMajorasMask''. If the player doesn't want to go through the entire three-day timeline in one sitting, they have the option of saving and exiting at an owl statue, to resume later. The only way to save one's progress in the game permanently is to go back in time to the beginning of the GroundhogDayLoop. Notably, the addition of this feature actually forced them to sacrifice an available save file to make room for it, leaving the American and PAL non-Japanese versions with only two save files rather than three. This was changed in the [[UsefulNotes/Nintendo3DS 3DS]] [[VideoGameRemake remake]] to make the owl statues permanent {{Save Point}}s, and the only way to save the game.
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* This was available in all versions but the PAL release of ''VideoGame/BreathOfFireDragonQuarter''.
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* This was available in all versions but the PAL European/Australian release of ''VideoGame/BreathOfFireDragonQuarter''.