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* ''VideoGame/{{Factorio}}''

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* ''VideoGame/{{Factorio}}''''VideoGame/{{Factorio}}'' (Though only in the very early game, and the only real "survival" elements are the hostile aliens and ItemCrafting--the player doesn't need food, water, sleep, etc. Once the player crafts enough items to research automation, the gameplay shifts nearly entirely to being a FactoryBuildingGame, where the aliens are merely another logistics challenge to solve and "crashed on an alien planet" is more of an ExcusePlot than anything else. This often trips up new players expecting something closer to ''VideoGame/{{Minecraft}}'')
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* ''VideoGame/{{Satisfactory}}''
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* ''VideoGame/{{Enshrouded}}''
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* ''VideoGame/ShadowsOfKurgansk''


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* ''VideoGame/TheSolusProject''


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* ''VideoGame/SurviveTheNights''
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* ''VideoGame/PAMELA''

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* ''VideoGame/PAMELA''''VideoGame/{{PAMELA}}''
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* ''VideoGame/FarSky''


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* ''VideoGame/PAMELA''
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[[caption-width-right:349: The atmosphere's poisonous and the water likely acidic. Have fun!]]

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[[caption-width-right:349: The atmosphere's poisonous and the water water's likely acidic. Have fun!]]
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* ''VideoGame/ThePlanetCrafter''
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* ''VideoGame/WizardWithAGun''
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* [[{{Permadeath}} Death is permanent]], and the primary objective is simply to survive [[EndlessGame as long as possible]]. When Death doesn't completely reset the world it will still [[ContinuingIsPainful be a massive setback]].

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* [[{{Permadeath}} Death is permanent]], and the primary objective is simply to survive [[EndlessGame as long as possible]]. When Death death doesn't completely reset the world it will still [[ContinuingIsPainful be a massive setback]].
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* ''VideoGame/{{Palworld}}''


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* ''VideoGame/{{Valheim}}''

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (combined with conventional ActionAdventure and ActionRPG).



* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' (combined with conventional ActionAdventure and ActionRPG).
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''
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[[caption-width-right:349: The atmosphere's poisonous and lakes likely acidic. Have fun!]]

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[[caption-width-right:349: The atmosphere's poisonous and lakes the water likely acidic. Have fun!]]
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[[caption-width-right:349: The atmosphere's poisonous and lakes likely acidic. Have fun!]]
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* ''VideoGame/CoreKeeper''
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* ''VideoGame/DeathInTheWater''
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* ''VideoGame/{{Stacklands}}'' (combined with CollectibleCardGame)
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[[quoteright:350:[[VideoGame/NoMansSky https://static.tvtropes.org/pmwiki/pub/images/no_mans_sky_planet_1.png]]]]

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[[quoteright:350:[[VideoGame/NoMansSky [[quoteright:349:[[VideoGame/NoMansSky https://static.tvtropes.org/pmwiki/pub/images/no_mans_sky_planet_1.png]]]]
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[[quoteright:350:[[VideoGame/NoMansSky https://static.tvtropes.org/pmwiki/pub/images/no_mans_sky_planet_1.png]]]]
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In the wake of the incredible success of ''VideoGame/{{Minecraft}}'' and ''VideoGame/DayZ'', [[FollowTheLeader many games sprung up that incorporate some of their mechanics]]. [[FromClonesToGenre The survival genre that emerged from these games]] is based around a few core principles:

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In the wake of the incredible success of ''VideoGame/{{Minecraft}}'' and ''VideoGame/DayZ'', [[FollowTheLeader many games sprung up that incorporate some of their mechanics]]. [[FromClonesToGenre The survival genre that emerged from these games]] games is based around a few core principles:
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* ''VideoGame/DeadRising'' (combined with WideOpenSandbox, and SurvivalHorror elements with an RPG-styled level-up system)

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* ''VideoGame/DeadRising'' (combined with WideOpenSandbox, ActionAdventure and SurvivalHorror elements with an RPG-styled level-up system)
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* ''VideoGame/DeadRising'' (combined with WideOpenSandbox, and SurvivalHorror elements with an RPG-styled level-up system)
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* ''VideoGame/{{Necesse}}'' (combines the genre with a colony builder)
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* ''VideoGame/{{Darkwood}}''

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