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* In the teaser of an episode of ''{{Seinfeld}}'', Jerry gets one of these from the girl he's dating and [[ManHands breaks up with her because of it]].
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* In the teaser of an episode of ''{{Seinfeld}}'', Jerry gets one of these from the girl he's dating and [[ManHands [[MinorFlawMajorBreakup breaks up with her because of it]].
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In fiction, checkmate more often than not comes as a complete surprise, leaving the losing player baffled and the winning player smug about his intellectual superiority. Often paired with a handsome remark ("I believe you are checkmate, sir").
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In fiction, checkmate more often than not comes as a complete surprise, leaving the losing player baffled and the winning player smug about his intellectual superiority. Often paired with a handsome remark ("I believe you are checkmate,
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* Allegedly, [[YuGiOh Gozaburo Kaiba]] was a world-class chess player. It didn't stop prepubescent Seto from beating him.
[[AC:{{Comic Books}}]]
* Roger loves chess and invariably loses, despite his eternal hope that he'll win next time. Crowning example: he lets Jason have the first move, and Jason proceeds to rattle off a winning string of notation without Roger setting up the board.
-->'''Roger''': Methinks my game may be getting a bit too predictable.
** The exact surprise can vary. For one Sunday comic, Roger spends multiple panels realizing the game is over no matter what he does. Andy wearily says, "Face it, Roger -- you win." He begs for one more game anyway.
[[AC:{{Comic Books}}]]
* Roger loves chess and invariably loses, despite his eternal hope that he'll win next time. Crowning example: he lets Jason have the first move, and Jason proceeds to rattle off a winning string of notation without Roger setting up the board.
-->'''Roger''': Methinks my game may be getting a bit too predictable.
** The exact surprise can vary. For one Sunday comic, Roger spends multiple panels realizing the game is over no matter what he does. Andy wearily says, "Face it, Roger -- you win." He begs for one more game anyway.
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* [[TheSwanPrincess Derek]] has recently been dumped, and Bromley is taking advantage of his emotional pacing to make extra moves and captures, including Derek's queen. Derek stops pacing, decides what to do, and offhandedly checkmates Bromley. Surprise.
[[AC:{{Literature}}]]
* As a child, Judge Ford played against her mentor, [[TheWestingGame Sam Westing]]. She got a thrill when she managed to capture his queen, shortly followed a dose of humility when he checkmated her in the next turn. This defeat gets referenced later, and she doesn't welcome the nostalgia.
[[AC:{{Literature}}]]
* As a child, Judge Ford played against her mentor, [[TheWestingGame Sam Westing]]. She got a thrill when she managed to capture his queen, shortly followed a dose of humility when he checkmated her in the next turn. This defeat gets referenced later, and she doesn't welcome the nostalgia.
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* In ''You Wish'', Gillian wishes for telepathy so she can deal with her kids better. She changes her mind, but she and Genie finish up the episode with a telepath vs. telepath chess game. She takes the wind out of his sails with the check-followed-by-checkmate variant.
* At the end of "Man Hunt" in ''{{NUMB3RS}}'', Don and Alan team up against [[GoodWithNumbers Charlie]], who thinks nothing of grading his students' papers while they play. When Don points out that Charlie misspelled "anomaly," Charlie gets indignant, and he sticks to his guns over the next few moves, even when Alan reminds him that he's not infallible. Eventually, Don gets the dictionary, and before Charlie can collect his wits, Alan delivers checkmate.
* At the end of "Man Hunt" in ''{{NUMB3RS}}'', Don and Alan team up against [[GoodWithNumbers Charlie]], who thinks nothing of grading his students' papers while they play. When Don points out that Charlie misspelled "anomaly," Charlie gets indignant, and he sticks to his guns over the next few moves, even when Alan reminds him that he's not infallible. Eventually, Don gets the dictionary, and before Charlie can collect his wits, Alan delivers checkmate.
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* In ''MenInBlack'''s animated series, Jay loses at least twice to an imprisoned [[YouWillBeAssimilated Alpha]], but this may have been because Jay was trying to pump Alpha for information and not focusing on the game. This becomes a ChekhovsSkill -- Alpha won both games with the same distraction tactic, and when he escapes and starts an attack, Jay realizes there's more to the plan. Alpha's retreat includes a transmission, complimenting Jay on managing a stalemate.
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* [[JustifiedTrope Justified]] in the ''XiaolinShowdown'' episode "Oil in the Family," in which [[BrilliantButLazy Raimundo]] and an [[RuleOfCool intelligent, British-accented T-Rex]]. The T-Rex isn't playing to win: it's trying to trap/knock out Raimundo with the giant chess pieces so it can eat him. Raimundo, meanwhile, is focusing on the checkmating the T-Rex to win the showdown.
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* [[JustifiedTrope Justified]] in the ''XiaolinShowdown'' episode "Oil in the Family," in which [[BrilliantButLazy Raimundo]] and an [[RuleOfCool intelligent, British-accented T-Rex]].T-Rex]] play a game of chess with giant, dinosaur-themed pieces. The T-Rex isn't playing to win: it's trying to trap/knock out Raimundo with the giant chess pieces so it can eat him. Raimundo, meanwhile, is focusing on the checkmating the T-Rex to win the showdown.
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* [[JustifiedTrope Justified]] in the ''XiaolinShowdown'' episode "Oil in the Family," in which [[BrilliantButLazy Raimundo]] and an [[RuleOfCool intelligent, British-accented T-Rex]]. The T-Rex isn't playing to win: it's trying to trap/knock out Raimundo with the giant chess pieces so it can eat him. Raimundo, meanwhile, is focusing on the checkmating the T-Rex to win the showdown.
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* ''Knights of the South Bronx'' has an especially [[Egregious egregious]] example: the final game ends with three consecutive checks from one of the boys, followed by a checkmate from his opponent.
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* ''Knights of the South Bronx'' has an especially [[Egregious egregious]] {{egregious}} example: the final game ends with three consecutive checks from one of the boys, followed by a checkmate from his opponent.
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* In ''{{From Paris With Love}}'', the protagonist (and operative-in-training) does this to his ambassadorial boss, possibly to note the [[EstablishingCharacterMoment difference in their games]], literally and proverbially.
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* In ''{{From Paris With Love}}'', ''FromParisWithLove'', the protagonist (and operative-in-training) does this to his ambassadorial boss, possibly to note the [[EstablishingCharacterMoment difference in their games]], literally and proverbially.
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* While Macready is playing the "Chess Wizard" computer in ''TheThing'', he appears to be totally surprised when it checkmates him. He retaliates by pouring a drink into its circuits and shorting it out.
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* While Macready is playing the "Chess Wizard" computer in ''TheThing'', ''Film/TheThing'', he appears to be totally surprised when it checkmates him. He retaliates by pouring a drink into its circuits and shorting it out.
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* ''[[BabylonFive Babylon 5]]'' - after a debate on belief between a monk and a military officer, the monk makes a surprise checkmate which he attributes to divine inspiration.
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* ''[[BabylonFive Babylon 5]]'' ''{{Babylon 5}}'' - after a debate on belief between a monk and a military officer, the monk makes a surprise checkmate which he attributes to divine inspiration.
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* Averted by Reed in an episode of {{''Criminal Minds''}} when he announces "mate in 12".
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* Averted by Reed in an episode of {{''Criminal Minds''}} ''CriminalMinds'' when he announces "mate in 12".
[[AC:WesternAnimation]]
* In the ''WesternAnimation/TeenTitans'' episode "Overdrive", Cyborg is able to checkmate Raven who freezes in shock.
* In the ''WesternAnimation/TeenTitans'' episode "Overdrive", Cyborg is able to checkmate Raven who freezes in shock.
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** In Japanese chess Habu, an enteral Meiji, [[http://www.youtube.com/watch?v=FAWYQlElI4Q walked his king into a checkmate]] in a winning postion.
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** In Japanese chess Habu, an enteral Meiji, [[http://www.youtube.com/watch?v=FAWYQlElI4Q walked his king into a checkmate]] in a winning postion.position.
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* ''Knights of the South Bronx'' has an especially [[Egregious egregious]] example: the final game ends with three consecutive checks from one of the boys, followed by a checkmate from his opponent.
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* In the teaser of an episode of ''{{Seinfeld}}'', Jerry gets one of these from the girl he's dating and [[ManHands breaks up with her because of it]].
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*Averted by Reed in an episode of {{''Criminal Minds''}} when he announces "mate in 12".
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** In the book, the agent in question was already one move away from forcing his opponent to concede when he received the message, and everyone present knew it. He was questioned by his superiors about the fact that he didn't report in until after he finished the match. Kronstein replied that if he left a tournament when he was minutes away from victory after receiving a note, everyone would assume the note was from the KGB, which he was obliged to conceal. He then covered up his rather abrupt departure after the match by claiming that the note said of his children was seriously ill (moving said child into the hospital for a week to support this alibi).
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- This is even more unlikely than it seems. A piece that blocks one's own king from check cannot deliver checkmate, because the opponent could just capture that piece with the piece that was giving check. The second player must either capture the checking piece with a move that delivers checkmate, which would require that the first player be completely oblivious to the fact that the square he or she was moving to in order to give check was attacked multiple times, or actually move a piece that defends his or her own king from check and at the same time UNCOVERS an attack from another of his or her pieces which checkmates the enemy king.
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* ''CowboyBebop'' episode "Bohemian Rhapsody". While playing a game of chess, Edward is completely surprised when her opponent puts her in checkmate.
** [[CloudCuckooLander It's Ed]].
** [[CloudCuckooLander It's Ed]].
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* In the ''CowboyBebop'' episode "Bohemian Rhapsody". While playing a game of chess, Rhapsody", Edward is completely surprised when her opponent puts her in checkmate.
** [[CloudCuckooLander It's Ed]].
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* TheFilmOfTheSeries of ''Series/TheAvengers''. Steed moves his knight and puts Mrs. Peel's king in check, and she takes the knight with her queen, putting his king in checkmate.
* ''BladeRunner''. Under Roy Batty's guidance, J.F. Sebastian checkmates Dr. Eldon Tyrell in two moves, and Tyrell is surprised by it. Mirroring the [[http://en.wikipedia.org/wiki/Immortal_Game Immortal Game]], Sebastian / Batty sacrifices a bishop to Tyrell before taking the game.
* ''FromRussiaWithLove''. While playing a high-level game of chess, a SPECTRE agent receives a secret message that he's needed elsewhere. His next move is so brilliant that his opponent immediately resigns. The opponent is clearly surprised, even though as an expert player he should have been able to see the move coming.
* ''BladeRunner''. Under Roy Batty's guidance, J.F. Sebastian checkmates Dr. Eldon Tyrell in two moves, and Tyrell is surprised by it. Mirroring the [[http://en.wikipedia.org/wiki/Immortal_Game Immortal Game]], Sebastian / Batty sacrifices a bishop to Tyrell before taking the game.
* ''FromRussiaWithLove''. While playing a high-level game of chess, a SPECTRE agent receives a secret message that he's needed elsewhere. His next move is so brilliant that his opponent immediately resigns. The opponent is clearly surprised, even though as an expert player he should have been able to see the move coming.
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* In TheFilmOfTheSeries of ''Series/TheAvengers''. ''Series/TheAvengers'', Steed moves his knight and puts Mrs. Peel's king in check, and she takes the knight with her queen, putting his king in checkmate.
*''BladeRunner''. ''BladeRunner'': Under Roy Batty's guidance, J.F. Sebastian checkmates Dr. Eldon Tyrell in two moves, and Tyrell is surprised by it. Mirroring the [[http://en.wikipedia.org/wiki/Immortal_Game Immortal Game]], Sebastian / Batty sacrifices a bishop to Tyrell before taking the game.
*''FromRussiaWithLove''. While playing a high-level game of chess, In ''FromRussiaWithLove'', a SPECTRE agent receives a secret message that he's needed elsewhere.elsewhere while playing a high-level game of chess. His next move is so brilliant that his opponent immediately resigns. The opponent is clearly surprised, even though as an expert player he should have been able to see the move coming.
*
*
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* The Movie, ''{{From Paris With Love}}'' The protagonist (and operative-in-training) does this to his ambassadorial boss, possibly to note the [[EstablishingCharacterMoment difference in their games]], literally and proverbially.
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* The Movie, In ''{{From Paris With Love}}'' The Love}}'', the protagonist (and operative-in-training) does this to his ambassadorial boss, possibly to note the [[EstablishingCharacterMoment difference in their games]], literally and proverbially.
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* ''BlazingSaddles''. The Waco Kid is shocked when Sheriff Bart checkmates him to end their game. This is particularly hard to believe because it occurred when there were very few pieces on the board and it should have been easy to see the mate coming.
* ''TheThing''. While Macready is playing the "Chess Wizard" computer, he appears to be totally surprised when it checkmates him. He retaliates by pouring a drink into its circuits and shorting it out.
* ''TheThing''. While Macready is playing the "Chess Wizard" computer, he appears to be totally surprised when it checkmates him. He retaliates by pouring a drink into its circuits and shorting it out.
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* ''BlazingSaddles''. The In ''BlazingSaddles'', the Waco Kid is shocked when Sheriff Bart checkmates him to end their game. This is particularly hard to believe because it occurred when there were very few pieces on the board and it should have been easy to see the mate coming.
*''TheThing''. While Macready is playing the "Chess Wizard" computer, computer in ''TheThing'', he appears to be totally surprised when it checkmates him. He retaliates by pouring a drink into its circuits and shorting it out.
*
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Most of the time a "Surpise Checkmate" only happens when a player is in time trouble. (Time trouble does not happen in fiction often). However, there are examples of it happening when a player is not in time trouble:
* In Japanese chess Habu, an enteral Meiji, walked his king into a checkmate in a winning postion. http://www.youtube.com/watch?v=FAWYQlElI4Q
* The infamous Kramnik/Fritz mate-in-one. http://en.wikipedia.org/wiki/Blunder_(chess)
* Two more cases of grandmasters walking into mate-in-one can be found [[http://streathambrixtonchess.blogspot.com/2007/01/worst-move-on-board.html here]].
* A check/checkmate situation does not necessarily involve the blocking pieve being then one checkmating the opposing king - it could also free the path for the checking piece or be used to take the opponent one's. Sounds a bit constructed, but happens quite regularily with new players.
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*
** In Japanese chess Habu, an enteral Meiji,
*
** The infamous Kramnik/Fritz
*
** Two more cases of grandmasters walking into mate-in-one can be found [[http://streathambrixtonchess.blogspot.com/2007/01/worst-move-on-board.html here]].
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* ''FromRussiaWithLove''. While playing a high-level game of chess, a SPECTRE agent receives a secret message that he's needed elsewhere. On his next move he checkmates his opponent. The opponent is clearly surprised, even though he should have been easily able to see the checkmate coming.
** Not actually a case of this, as the SPECTRE agent's move wasn't actually checkmate, but rather led to the opponent's immediate resignation. See the discussion [[http://www.xs4all.nl/~timkr/chess2/diary_13.htm here]] at 250, which also discusses how this game [[DidNotDoTheResearch differed from its real-life model]].
** Not actually a case of this, as the SPECTRE agent's move wasn't actually checkmate, but rather led to the opponent's immediate resignation. See the discussion [[http://www.xs4all.nl/~timkr/chess2/diary_13.htm here]] at 250, which also discusses how this game [[DidNotDoTheResearch differed from its real-life model]].
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* ''FromRussiaWithLove''. While playing a high-level game of chess, a SPECTRE agent receives a secret message that he's needed elsewhere. On his His next move he checkmates is so brilliant that his opponent. opponent immediately resigns. The opponent is clearly surprised, even though as an expert player he should have been easily able to see the checkmate move coming.
**Not actually a case of this, as the SPECTRE agent's move wasn't actually checkmate, but rather led to the opponent's immediate resignation. See the discussion [[http://www.xs4all.nl/~timkr/chess2/diary_13.htm here]] at 250, which also discusses how this game [[DidNotDoTheResearch differed from its real-life model]].
**
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[[AC:Real Life]]
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* HAL from ''2001: A Space Odyssey'' does the "number of forced moves" version. Notably, it was cheating and not all of them were really forced.
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* HAL from ''2001: A Space Odyssey'' ''{{ptitleh3elkyxdypyw}}'' does the "number of forced moves" version. Notably, it was cheating and not all of them were really forced.
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You\'re raising issues with the trope description here more than adding an actual example. If there\'s a problem, bring it up either in the discussion page or the Trope Repair Shop. Additionally, please observe proper grammar and spelling when editing; this post is particularly rife with omitted apostrophes.
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* This whole trophe is really a weird read for people who are a bit more into chess.
** Actually standard checkmate combinations in one, two or three happen quite a lot with new players. In fact a decently experienced player can almost rely on a new player to completely forget to protect a chesspiece and losing it for no compensation. A bit more experienced opponents will still fall almost reliably for standard combinations that also end up putting them into the material disadvantage.
** Also, its not true that chessmasters would actually be able to foresee three, or any other fixed count of moves. Thats how chess computers can approach the game, running at gigahertz speeds - but human brains, effectively being highly parallel computers working at the speed of about 2 hertz, wouldnt archive much this way. Instead, a chessmaster learns to recognize about 50,000 recurring standard motives that can occur in a chess game, and combines it with his "feeling" and "intuition" about the game, developed by playing the game for years and decades. This way a human chessmaster is able to do tricks like starting combinations over 20 moves that lead to a won endgame. And thats why even a professional player might sometimes miss a simple checkmate in one.
** Actually standard checkmate combinations in one, two or three happen quite a lot with new players. In fact a decently experienced player can almost rely on a new player to completely forget to protect a chesspiece and losing it for no compensation. A bit more experienced opponents will still fall almost reliably for standard combinations that also end up putting them into the material disadvantage.
** Also, its not true that chessmasters would actually be able to foresee three, or any other fixed count of moves. Thats how chess computers can approach the game, running at gigahertz speeds - but human brains, effectively being highly parallel computers working at the speed of about 2 hertz, wouldnt archive much this way. Instead, a chessmaster learns to recognize about 50,000 recurring standard motives that can occur in a chess game, and combines it with his "feeling" and "intuition" about the game, developed by playing the game for years and decades. This way a human chessmaster is able to do tricks like starting combinations over 20 moves that lead to a won endgame. And thats why even a professional player might sometimes miss a simple checkmate in one.
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- It's even more unlikely than this. A piece that defends one's own king from check cannot deliver checkmate, because the opponent could just capture that piece with the piece that was giving check. The second player must actually move a piece that defends his or her own king from check and at the same time UNCOVERS an attack from another of his or her pieces which checkmates the enemy king.
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- It's This is even more unlikely than this. it seems. A piece that defends blocks one's own king from check cannot deliver checkmate, because the opponent could just capture that piece with the piece that was giving check. The second player must either capture the checking piece with a move that delivers checkmate, which would require that the first player be completely oblivious to the fact that the square he or she was moving to in order to give check was attacked multiple times, or actually move a piece that defends his or her own king from check and at the same time UNCOVERS an attack from another of his or her pieces which checkmates the enemy king.
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However it is very justified if one of the players is not a chess expert.
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* The climactic chess match in ''SearchingForBobbyFischer'' does not end in a checkmate, but the two players keep moving pawns down files well after the losing player should have realized he was veaten.
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* The climactic chess match in ''SearchingForBobbyFischer'' does not end in a checkmate, but the two players keep moving pawns down files well after the losing player should have realized he was veaten.
beaten.
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* The climactic chess match in ''SearchingForBobbyFischer'' does not end in a checkmate, but the two players keep moving pawns down files well after the losing player should have realized he was veaten.
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* ''TheAvengers''. Steed moves his knight and puts Mrs. Peel's king in check, and she takes the knight with her queen, putting his king in checkmate.
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* ''TheAvengers''.TheFilmOfTheSeries of ''Series/TheAvengers''. Steed moves his knight and puts Mrs. Peel's king in check, and she takes the knight with her queen, putting his king in checkmate.
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* This whole trophe is really a weird read for people who are a bit more into chess.
** Actually standard checkmate combinations in one, two or three happen quite a lot with new players. In fact a decently experienced player can almost rely on a new player to completely forget to protect a chesspiece and losing it for no compensation. A bit more experienced opponents will still fall almost reliably for standard combinations that also end up putting them into the material disadvantage.
** Also, its not true that chessmasters would actually be able to foresee three, or any other fixed count of moves. Thats how chess computers can approach the game, running at gigahertz speeds - but human brains, effectively being highly parallel computers working at the speed of about 2 hertz, wouldnt archive much this way. Instead, a chessmaster learns to recognize about 50,000 recurring standard motives that can occur in a chess game, and combines it with his "feeling" and "intuition" about the game, developed by playing the game for years and decades. This way a human chessmaster is able to do tricks like starting combinations over 20 moves that lead to a won endgame. And thats why even a professional player might sometimes miss a simple checkmate in one.
** Actually standard checkmate combinations in one, two or three happen quite a lot with new players. In fact a decently experienced player can almost rely on a new player to completely forget to protect a chesspiece and losing it for no compensation. A bit more experienced opponents will still fall almost reliably for standard combinations that also end up putting them into the material disadvantage.
** Also, its not true that chessmasters would actually be able to foresee three, or any other fixed count of moves. Thats how chess computers can approach the game, running at gigahertz speeds - but human brains, effectively being highly parallel computers working at the speed of about 2 hertz, wouldnt archive much this way. Instead, a chessmaster learns to recognize about 50,000 recurring standard motives that can occur in a chess game, and combines it with his "feeling" and "intuition" about the game, developed by playing the game for years and decades. This way a human chessmaster is able to do tricks like starting combinations over 20 moves that lead to a won endgame. And thats why even a professional player might sometimes miss a simple checkmate in one.
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* A check/checkmate situation does not necessarily involve the blocking pieve being then one checkmating the opposing king - it could also free the path for the checking piece or be used to take the opponent one's. Sounds a bit constructed, but happens quite regularily with new players.
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* HAL from ''2001: A Space Odyssey'' does the "number of forced moves" version. Notably, it was cheating and not all of them were really forced.
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oops. bedtime.
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** Not actually a case of this, as the SPECTRE agent's move wasn't actually checkmate, but rather led to the opponent's immediate resignation. See the discussion [[http://www.xs4all.nl/~timkr/chess2/diary_13.htm here] at 250, which also discusses how this game [[DidNotDoTheResearch differed from its real-life model]].
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** Not actually a case of this, as the SPECTRE agent's move wasn't actually checkmate, but rather led to the opponent's immediate resignation. See the discussion [[http://www.xs4all.nl/~timkr/chess2/diary_13.htm here] here]] at 250, which also discusses how this game [[DidNotDoTheResearch differed from its real-life model]].
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** Not actually a case of this, as the SPECTRE agent's move wasn't actually checkmate, but rather led to the opponent's immediate resignation. See the discussion [[http://www.xs4all.nl/~timkr/chess2/diary_13.htm here] at 250, which also discusses how this game [[DidNotDoTheResearch differed from its real-life model]].
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* Two more cases of grandmasters walking into mate-in-one can be found [[http://streathambrixtonchess.blogspot.com/2007/01/worst-move-on-board.html here]].
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* Used to [[PastimesProvePersonality define David Levinsen]] In ''IndependenceDay,''. Levinsen is playing chess with his father, and announces checkmate without any fanfare, even getting up and leaving as his dad is protesting that it's ''not'' checkmate. After further (futile) analysis, Dad is forced to concede defeat a short time after David is gone. Later on, David uses a chess metaphor to explain what the aliens are doing as they position their ships. He sees the terrifying checkmate before it happens, in enough time to save several major characters.
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* Used to [[PastimesProvePersonality define David Levinsen]] In ''IndependenceDay,''.in ''IndependenceDay''. Levinsen is playing chess with his father, and announces checkmate without any fanfare, even getting up and leaving as his dad is protesting that it's ''not'' checkmate. After further (futile) analysis, Dad is forced to concede defeat a short time after David is gone. Later on, David uses a chess metaphor to explain what the aliens are doing as they position their ships. He sees the terrifying checkmate before it happens, in enough time to save several major characters.
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* ''BlazingSaddles''. The Waco Kid is shocked when Sherriff Bart checkmates him to end their game. This is particularly hard to believe because it occurred when there were very few pieces on the board and it should have been easy to see the mate coming.
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[[AC:LiveAction T]]
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* ''BlazingSaddles''. The Waco Kid is shocked when Sherriff Sheriff Bart checkmates him to end their game. This is particularly hard to believe because it occurred when there were very few pieces on the board and it should have been easy to see the mate coming.
[[AC:LiveAction T]]coming.
* ''TheThing''. While Macready is playing the "Chess Wizard" computer, he appears to be totally surprised when it checkmates him. He retaliates by pouring a drink into its circuits and shorting it out.
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[[AC:LiveAction T]]
* ''TheThing''. While Macready is playing the "Chess Wizard" computer, he appears to be totally surprised when it checkmates him. He retaliates by pouring a drink into its circuits and shorting it out.
[[AC:LiveActionTV]]
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* ''BladeRunner''. Under Roy Batty's guidance, J.F. Sebastian checkmates Dr. Eldon Tyrell in two moves, and Tyrell is surprised by it even though he's supposed to be a chess expert.
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* ''BladeRunner''. Under Roy Batty's guidance, J.F. Sebastian checkmates Dr. Eldon Tyrell in two moves, and Tyrell is surprised by it even though he's supposed it. Mirroring the [[http://en.wikipedia.org/wiki/Immortal_Game Immortal Game]], Sebastian / Batty sacrifices a bishop to be a chess expert.Tyrell before taking the game.
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However it is very justified if one of the players is not a chess expert.
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However it is very justified if one of the players is not a chess expert.
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To give non-chess players an idea as to how ridiculous this trope is/can be, a reasonably skilled player can predict the ENTIRE SITUATION on the board several moves ahead, and one of the first things to consider is the safety of one's king. Noticing a checkmate possibility three moves ahead should be a trivial matter, and every move means something. So being surprised by a "sudden" checkmate makes it look like the losing player completely ignored the purpose behind his opponent's last three moves (at least).
The "check" followed by "checkmate" is not only the above, but also strange from the point of view of the rules of the game - it's hard to even come up with a realistic scenario when a piece is moved that both defends one's own king and checkmates the enemy's king, which is probably on the opposite side of the board, and without the other player predicting that possibility, to boot.
The "check" followed by "checkmate" is not only the above, but also strange from the point of view of the rules of the game - it's hard to even come up with a realistic scenario when a piece is moved that both defends one's own king and checkmates the enemy's king, which is probably on the opposite side of the board, and without the other player predicting that possibility, to boot.