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* In ''Wolf of the Battlefield: VideoGame/{{Commando}} 3'', the M-Crash special attack is accompanied by a cut-in portrait.

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* In ''Wolf of the Battlefield: VideoGame/{{Commando}} VideoGame/CommandoCapcom 3'', the M-Crash special attack is accompanied by a cut-in portrait.

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** ''Ultimate'' also has [[VideoGame/Persona5 Joker]] doing this when his Rebellion Gauge is full, summoning Arsene and powering up his attacks and abilities.

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** ''Ultimate'' also has [[VideoGame/Persona5 Joker]] doing this when his Rebellion Gauge is full, summoning Arsene and powering up his attacks and abilities. Notably, this only occurs if he is standing still, and doing so grants him momentary invulnerability.


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** ''VideoGame/Persona3Reload'' features an updated style for the cut-ins to coincide with the visual upgrade, with the shot of the user's eyes now appearing behind them before being shattered by their Persona. Conversely, All-Out Attack portraits have been removed in this game, being replaced by all available party members posing for the camera before rushing in for the attack.

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Added example, corrected image link. I tried using the Upload Image function and got this link ( https://static.tvtropes.org/pmwiki/pub/images/zinedine_zidane_headbutts_marco_materazzi_2006_fifa_world_cup_final_6_hit_super_move_portrait_attack.gif ), but when I tried opening it in my browser it wouldn't show the animation.


* ''VideoGame/MortalKombat1'' added this to the beginning of the [[LimitBreak Fatal Blow]] attack openers after neglecting to include it in the X-Ray Attacks and Fatal Blows of ''Franchise/MortalKombat'' games ''[[VideoGame/MortalKombat2011 9]]'', ''[[VideoGame/MortalKombatX X]]'', and ''[[VideoGame/MortalKombat11 11]]''.



* [[http://uncyclopedia.wikia.com/wiki/File:Zidanecombo.gif One take]] on [[UsefulNotes/TheWorldCup Zidane's]] UseYourHead moment.

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* [[http://uncyclopedia.wikia.com/wiki/File:Zidanecombo.gif One [[https://knowyourmeme.com/photos/11708-zidanes-headbutt One]] [[https://knowyourmeme.com/photos/136992-zidanes-headbutt take]] on [[UsefulNotes/{{France}} French]] soccer player Zinedine Zidane's [[UseYourHead headbutt attack]] against [[UsefulNotes/{{Italy}} Italian]] Marco Materazzi at [[UsefulNotes/TheWorldCup Zidane's]] UseYourHead moment.the 2006 FIFA World Cup final]].
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* Happens once per boss fight in ''VideoGame/RabiRibi'' and its sequel, ''VideoGame/{{TEVI}}'', where the present antagonist will have a portrait display right before their ultimate attack. Erina does this too when using her 'ultimate weapon', the Bunny Amulet, which mostly just grants a few frames of MercyInvincibility.
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This game makes excellent use of the Super Move Eyed Screen Attack.

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* ''VideoGame/XenobladeChronicles3'' combines this with [[EyedScreen Eyed Screen]] when starting Chain Attacks, selecting Chain Orders, and Interlinking.
** ''VideoGame/XenobladeChronicles3FutureRedeemed'' extends this to using Specials.
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** Zigzagged in the first ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]'' game; it discards cut-ins for faster combat flow, but its turn-based mode still has a lot of dramatic close-ups shown during Crafts and S-Crafts. However, it's hard to pinpoint close-ups with the same impact as cut-ins in previous games. Regardless, ''Kuro II'' brings cut-ins back, though these ones still use the 3D models instead of 2D artwork.

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** Zigzagged in the first ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]'' ''[[VideoGame/TheLegendOfHeroesTrailsThroughDaybreak Trails through Daybreak]]'' game; it discards cut-ins for faster combat flow, but its turn-based mode still has a lot of dramatic close-ups shown during Crafts and S-Crafts. However, it's hard to pinpoint close-ups with the same impact as cut-ins in previous games. Regardless, ''Kuro II'' brings cut-ins back, though these ones still use the 3D models instead of 2D artwork.
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** ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'' trilogy has eyes-only cut-ins, while ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails From Zero]]'' uses characters' normal speaking portraits with determined expressions. ''Trails to Azure'', however, replaces these with full-body artworks.

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** ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'' trilogy has eyes-only cut-ins, while ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails From Zero]]'' uses characters' normal speaking portraits with determined expressions. ''Trails to Azure'', however, replaces these with full-body artworks. The ''Evolution'' ports of the ''Sky'' trilogy would also give new full-body artwork for all S-Crafts.



** Zigzagged in ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]''. The game discardes cut-ins for faster combat flow, but its turn-based mode still has a lot of dramatic close-ups shown during Crafts and S-Crafts. However, it's hard to pinpoint close-ups with the same impact as cut-ins in previous games.

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** Zigzagged in the first ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]''. The game discardes Kiseki]]'' game; it discards cut-ins for faster combat flow, but its turn-based mode still has a lot of dramatic close-ups shown during Crafts and S-Crafts. However, it's hard to pinpoint close-ups with the same impact as cut-ins in previous games. Regardless, ''Kuro II'' brings cut-ins back, though these ones still use the 3D models instead of 2D artwork.
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* ''VideoGame/GenshinImpact'': When 5-star characters--and Barbara--initiate an [[LimitBreak Elemental Burst]], you get a small cutscene zooming in on the character’s face as they unleash their attack while their elemental color flashes in the background.

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* ''VideoGame/GenshinImpact'': When 5-star characters--and Barbara--initiate Barbara[[note]]who was [[WhatCouldHaveBeen originally intended to be a 5-star character]], but was lowered to a 4-star so new players could more easily get a dedicated healer[[/note]]--initiate an [[LimitBreak Elemental Burst]], you get a small cutscene zooming in on the character’s face as they unleash their attack while their elemental color flashes in the background.

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** Starting with ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'', series undergoes VideoGame3DLeap and starts using dramatic close-ups even for most normal Crafts. Cut-ins, however, are still being used for S-Crafts.
** ''Trails of Cold Steel'' also uses cut-ins for Link Attacks and HumongousMecha battles. The latter uses mostly the same mechanic as the former, which means that the second cut-in displayed is cut-in for the ''mecha''. It makes some sense for sentient [[SuperRobot Divine Knights]], but less so for [[RealRobot Panzer Soldats]], which are just inanimate war machines.

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** Starting with ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'', series undergoes VideoGame3DLeap and starts using dramatic close-ups even for most normal Crafts. Cut-ins, however, are still being used for S-Crafts.
** ''Trails of Cold Steel''
S-Crafts. It also uses cut-ins for Link Attacks and HumongousMecha battles. The latter uses mostly the same mechanic as the former, which means that the second cut-in displayed is cut-in for the ''mecha''. It makes some sense for sentient [[SuperRobot Divine Knights]], but less so for [[RealRobot Panzer Soldats]], which are just inanimate war machines.
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* ''VideoGame/SacredEarthSeries''
** ''VideoGame/SacredEarthPromise'': In older versions of Promise, EX Arts were accompanied by a cut-in image of the user. In the current version, only Exceed Limits have cut-in images due to these skills surpassing EX Arts.
** ''VideoGame/SacredEarthAlternative'': This game only gives cut-ins to Elemental Arts, which are EX Arts that are enhanced by the Field Element mechanic. However, the only characters who get cut-ins are Konoe [[spoiler:and the FinalBoss, her original non-clone self.]]
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[[folder:Manga and Anime]]

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[[folder:Manga and Anime]][[folder:Anime & Manga]]
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* In ''VideoGame/EtrianOdyssey V: Beyond the Myth'', when a Union Skill -- CombinationAttack meets LimitBreak -- is used, all participants' portraits flash on the screen momentarily before the skill animation takes place.

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* In ''VideoGame/EtrianOdyssey V: Beyond the Myth'', ''VideoGame/EtrianOdysseyVBeyondTheMyth'', when a Union Skill -- CombinationAttack meets LimitBreak -- is used, all participants' portraits flash on the screen momentarily before the skill animation takes place.

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This should focus only on MP 3, due to its folder placement


* ''VideoGame/MarioParty 3'' does this on the duel boards when one player's partner attacks the opposition.
** ''Mario Tennis'' uses a "VS" version of this.

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* ''VideoGame/MarioParty 3'' ''VideoGame/MarioParty3'': The game does this on the duel boards when one player's partner attacks the opposition.
** ''Mario Tennis'' uses a "VS" version of this.
opposition.
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* ''VideoGame/AzureStrikerGunvolt'', when you or a boss uses an offensive skill.

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* ''VideoGame/AzureStrikerGunvolt'', In ''VideoGame/AzureStrikerGunvolt'' and its spinoff series ''VideoGame/LuminousAvengerIx'', when you or a boss uses use an offensive skill.skill or Anthem is triggered, the game will briefly cut to a full-screen image of the character in question. In ''VideoGame/LuminousAvengerIx2'' and ''VideoGame/AzureStrikerGunvolt3'', these images are partially animated.
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* ''VideoGame/GranblueFantasy'': Just before executing their Charge Attack animations, characters will have their own static portraits flash horizontally on the screen, along with a sound effect. This is taken UpToEleven with some characters introduced in 2017 onwards, such as ''Manga/AttackOnTitan'' characters Mikasa and Levi, who have animated portraits zooming in and with a different background color.

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* ''VideoGame/GranblueFantasy'': Just before executing their Charge Attack animations, characters will have their own static portraits flash horizontally on the screen, along with a sound effect. This is taken UpToEleven with some Some characters introduced in 2017 onwards, such as ''Manga/AttackOnTitan'' characters Mikasa and Levi, who have animated portraits zooming in and with a different background color.



** Taken [[UpToEleven up a few notches]] with Utsuho's, wherein the portrait is accompanied by large, yellow, radiation-symbol-spammed "CAUTION!" text scrolling across the screen as well as a blaring klaxon. Reason for this being that she is a ''[[PersonOfMassDestruction living thermonuclear weapon.]]''

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** Taken [[UpToEleven up a few notches]] notches with Utsuho's, wherein the portrait is accompanied by large, yellow, radiation-symbol-spammed "CAUTION!" text scrolling across the screen as well as a blaring klaxon. Reason for this being that she is a ''[[PersonOfMassDestruction living thermonuclear weapon.]]''



*** ''[[VideoGame/Disgaea4APromiseUnforgotten Disgaea 4]]'' takes this UpToEleven with the Prism Rangers ultimate attack. It shoves 13 portraits on screen at once!

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*** ''[[VideoGame/Disgaea4APromiseUnforgotten Disgaea 4]]'' takes this UpToEleven with has the Prism Rangers ultimate attack. It shoves 13 portraits on screen at once!



* In ''Monster Girl Quest'', using an elemental sword skill while the corresponding spirit is summoned will cause portraits of both Luka and the spirit to appear. This is taken UpToEleven in ''Monster Girl Quest: Paradox'', where every single playable character (and there are hundreds of them) has one when they use particular skills.

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* In ''Monster Girl Quest'', using an elemental sword skill while the corresponding spirit is summoned will cause portraits of both Luka and the spirit to appear. This is taken UpToEleven in In ''Monster Girl Quest: Paradox'', where every single playable character (and there are hundreds of them) has one when they use particular skills.
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Loads And Loads Of Characters is a redirect that should not be linked to


* In ''Monster Girl Quest'', using an elemental sword skill while the corresponding spirit is summoned will cause portraits of both Luka and the spirit to appear. This is taken UpToEleven in ''Monster Girl Quest: Paradox'', where every single playable character (and there are [[LoadsAndLoadsOfCharacters hundreds of them]]) has one when they use particular skills.

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* In ''Monster Girl Quest'', using an elemental sword skill while the corresponding spirit is summoned will cause portraits of both Luka and the spirit to appear. This is taken UpToEleven in ''Monster Girl Quest: Paradox'', where every single playable character (and there are [[LoadsAndLoadsOfCharacters hundreds of them]]) them) has one when they use particular skills.
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* In ''VideoGame/{{Miitopia}}'', whenever a Mii executes a new skill (be it a class skill, a personality skill or a relationship skill), we see a close up of their portrait with the name of the attack next to it.

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* In ''VideoGame/{{Miitopia}}'', whenever a Mii executes a new skill (be it a class skill, a personality skill or a relationship skill), we see a close up of their eyes in letterboxed portrait with the name of the attack next to it.it. In the Switch port, this was edited to now show the Mii's whole face.

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** ''VideoGame/TalesOfLegendia'' lacks traditional Mystic Artes, but features Climax Combo - a CombinationAttack performed by all four party members. When activated, it shows four {{Eyedscreen}}-style portraits of the current party, stacked on top of each other.
** ''VideoGame/TalesOfInnocence'' heavily features {{Reincarnation}}, and in its VideoGameRemake all second-tier Mystic Artes has unique cut-ins that show both the character and their past self. Naturally, it doesn't apply to non-reincarnated characters.



* ''VideoGame/ArcRiseFantasia'' with its Trinity Acts and Excel Trinity Acts.

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* ''VideoGame/ArcRiseFantasia'' with its Trinity Acts and mostly uses these for {{Combination Attack}}s. Whenever a magic or [[LimitBreak Excel Trinity Acts.Act]] is synced with another magic/Excel Art, portraits of all participants of the sync will be briefly displayed on the screen, before the powered-up move is executed. Some bosses have attacks that display only their portrait, that they can use by syncing their Excel Arts with themselves. [[ComputerIsACheatingBastard The player can't use this technique for themselves]].

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* The ''VideoGame/TalesSeries'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.
** ''VideoGame/TalesOfTheAbyss'' has two grades of Mystic Arte, one which gets a little portrait of the character and the strongest ones, which [[spoiler:you can't get in the first playthrough and]] show a full pic of the character in dramatic combat pose.
** If you're on a ''VideoGame/TalesOfHearts'' New Game +, you have a chance to see Kunzite's Mystic Arte use a different portrait from normal - specifically, with his helmet off.
** There's a similar case in ''VideoGame/TalesOfDestiny2'', where after using a certain move on a NewGamePlus, Judas will go through a DramaticUnmask and his Super Move Portrait Attack will show him as such.
** The UpdatedRerelease of ''VideoGame/TalesOfVesperia'' gives all the main characters new Mystic Artes, and just to show how awesome and powerful they are, the accompanying new Super Move Portrait Attacks are ''animated''. (Because nothing quite says "power" like [[https://www.youtube.com/watch?v=7Zy8LUZ1kzM boobie bounce]].)
** The Link artes in ''VideoGame/TalesOfXillia'' and ''VideoGame/TalesOfXillia2'' briefly display a face portrait of the two participating characters whenever they're used.

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* The ''VideoGame/TalesSeries'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.
game. Portraits generally come in two flavors - a horizontal or (rarely) vertical "stripe" with character's portrait, or much larger, upper-body artworks.
** Cut-ins first appear in ''VideoGame/TalesOfEternia'', uniquely drawn in one color.
** In ''VideoGame/TalesOfDestiny2'' Judas has a secret arte, that can only be activated on a NewGamePlus. By extending one of his Mystic Artes, he will go through a DramaticUnmask and his cut-in shows him as such.
** ''VideoGame/TalesOfTheAbyss'' has two grades of Mystic Arte, one which gets a little portrait of the character and the strongest ones, which [[spoiler:you can't get in the first playthrough and]] show a full pic of the character in dramatic combat pose.
** If you're on a ''VideoGame/TalesOfHearts'' New Game +, you have a chance to see Kunzite's Mystic Arte use a different portrait from normal - specifically, with his helmet off.
** There's a similar case in ''VideoGame/TalesOfDestiny2'', where after using a certain move on a NewGamePlus, Judas will go through a DramaticUnmask and his Super Move Portrait Attack will show him as such.
** The UpdatedRerelease
and UpdatedReRelease of ''VideoGame/TalesOfVesperia'' gives all the main characters new use both styles of cut-ins, reserving stripe-type ones for weaker Mystic Artes, and just to show how awesome and powerful upper-body portraits for stronger [=MAs=], that can be accessed only during NewGamePlus. In Vesperia they are, the accompanying new Super Move Portrait Attacks are ''animated''. (Because animated, too! Because nothing quite says "power" like [[https://www.youtube.com/watch?v=7Zy8LUZ1kzM boobie bounce]].)
bounce]].
** ''VideoGame/TalesOfHearts'' has a second cut-in for Kunzite, different portrait from normal - specifically, with his helmet off. In can only be seen on NewGamePlus.
** The [[CombinationAttack Link artes artes]] in ''VideoGame/TalesOfXillia'' and ''VideoGame/TalesOfXillia2'' briefly display a face portrait of the two participating characters whenever they're used.used.
** ''VideoGame/TalesOfBerseria'':
*** The game has only one cut-in per character, but frames them differently depending on Mystic Arte used. First-ties artes show only a stripe, second-tier show most of the character, and third-tier show full-body artwork, accompanied by a cool effect, that depend on character, like Velvet's claw tearing through the screen, or Magilou's portrait spinning before setting in place.
*** Additionally, Break Souls display a small stripe-type portrait, seemingly modified from characters' status screen portraits.
** ''VideoGame/TalesOfArise'' ditches cut-ins along with all of in-game 2D art, but still has characters strike a distinct pose before unleashing an attack. Indeed, when ''Arise'' characters were added in ''VideoGame/TalesOfTheRays'', their default cut-ins were modified from these poses.



** They return in ''VideoGame/{{Persona 5}}'', the artwork used looking somewhat more dynamic. Fitting the game's comic book-like aesthetic, the critical hit cut-ins look as if parts of the screen are "torn away" to reveal the portrait.

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** They return in ''VideoGame/{{Persona 5}}'', the artwork used looking somewhat more dynamic. Fitting the game's comic book-like aesthetic, the critical hit cut-ins look as if parts of the screen are "torn away" to reveal the portrait. TheHero even has a separate cut-in for minigames, like [[MundaneMadeAwesome scoring a homerun in batting cage]].



* The ''VideoGame/TrailsSeries'' does this with the "[[LimitBreak S-Crafts]]":
** The ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'' trilogy, as well as ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails From Zero]]'', uses facial cut-ins.
** Every game from ''Trails to Azure'' onwards, including the ''Evolution'' remakes of the ''Sky'' games flashes a unique portrait of the user. The ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'' games, as well as ''[[VideoGame/TheLegendOfHeroesTrailsIntoReverie Trails into Reverie]]'', would also use said portraits for "Link Attacks."
** Averted in ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]'', discarding the cut-ins for faster combat flow.

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* The ''VideoGame/TrailsSeries'' does this with the "[[LimitBreak S-Crafts]]":
[[LimitBreak S-Crafts]]:
** The ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'' trilogy, as well as trilogy has eyes-only cut-ins, while ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails From Zero]]'', Zero]]'' uses facial cut-ins.
** Every game from
characters' normal speaking portraits with determined expressions. ''Trails to Azure'' onwards, including the ''Evolution'' remakes of the ''Sky'' games flashes a unique portrait of the user. The Azure'', however, replaces these with full-body artworks.
** Starting with
''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'' games, as well as ''[[VideoGame/TheLegendOfHeroesTrailsIntoReverie Trails into Reverie]]'', would Steel]]'', series undergoes VideoGame3DLeap and starts using dramatic close-ups even for most normal Crafts. Cut-ins, however, are still being used for S-Crafts.
** ''Trails of Cold Steel''
also use said portraits uses cut-ins for "Link Attacks."
Link Attacks and HumongousMecha battles. The latter uses mostly the same mechanic as the former, which means that the second cut-in displayed is cut-in for the ''mecha''. It makes some sense for sentient [[SuperRobot Divine Knights]], but less so for [[RealRobot Panzer Soldats]], which are just inanimate war machines.
** Averted Zigzagged in ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]'', discarding the Kiseki]]''. The game discardes cut-ins for faster combat flow.flow, but its turn-based mode still has a lot of dramatic close-ups shown during Crafts and S-Crafts. However, it's hard to pinpoint close-ups with the same impact as cut-ins in previous games.


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* ''VideoGame/{{Ys}}'' series uses these for EXTRA skills, i.e. in all games with the PlayerParty.
** ''VideoGame/YsSEVEN'' has a small eyes-only portrait flashing on the upper part of the screen.
** ''VideoGame/YsMemoriesOfCelceta'' and ''VideoGame/YsVIIILacrimosaOfDana'' has full-body artworks on the right side.
** ''VideoGame/YsIXMonstrumNox'' has no cut-ins, but characters will strike a pose before unleashing the attack.

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* Starting from''VideoGame/StreetFighterIII'', the zoom-in, screen freeze, flashy lights variant when a Super/Critical Art is activated. ''[=SFIV=]'' goes one step further, and uses full motion zoom-ins for Ultra Moves, to enhance that OhCrap feeling. ''[=SFV=]'' adds a little more with a screen freeze after the finishing off the opponent with an autocombo.

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* Starting from''VideoGame/StreetFighterIII'', from ''VideoGame/StreetFighterIII'', the zoom-in, screen freeze, flashy lights variant when a Super/Critical Art is activated. ''[=SFIV=]'' goes one step further, and uses full motion zoom-ins for Ultra Moves, to enhance that OhCrap feeling. ''[=SFV=]'' adds a little more with a screen freeze after the finishing off the opponent with an autocombo.


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** This was also adopted into it's SpiritualSuccessor ''VideoGame/UnderNightInBirth''

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* Starting around 2002, the Wrestling/{{WWE}} series of games (formerly WWE Smackdown or WWE Smackdown Vs Raw) began adding more cinematic touches to the fights, typically dramatic zoom-ins, slow-mo, camera pans and/or [[RepeatCut repeating replays]] of successful finishing moves. In previous games you could invoke this trope in singles matches.


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* Starting around 2002, the Wrestling/{{WWE}} series of games (formerly WWE Smackdown or WWE Smackdown Vs Raw) began adding more cinematic touches to the fights, typically dramatic zoom-ins, slow-mo, camera pans and/or [[RepeatCut repeating replays]] of successful finishing moves. In previous games you could invoke this trope in singles matches.
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* Guilty Gear's sister series ''Franchise/BlazBlue'' takes a more different approach to this by having a character's [[MotifMerger special]] [[ThemeTable crest]] (which represents them) pop up when activating a [[LimitBreak Distortion Drive]], an [[SuperMode Overdrive]] or an [[FinishingMove Astral Heat]].
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** Averted in ''[[VideoGame/TheLegendOfHeroesKuroNoKiseki Kuro no Kiseki]]'', discarding the cut-ins for faster combat flow.

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