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* ''VideoGame/SuperMarioWorld'', a 1991 video game for the SNES.

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* ''VideoGame/SuperMarioWorld'', a 1991 1990 video game for the SNES.
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* ''WesternAnimation/SuperMarioWorld'', a cartoon series based on the game.

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* ''WesternAnimation/SuperMarioWorld'', ''WesternAnimation/SuperMarioWorld1991'', a cartoon series based on the game.
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''Super Mario World'' may refer to one of the following works in the ''Franchise/SuperMarioBros'' franchise.

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''Super Mario World'' may refer to one of the following works in the ''Franchise/SuperMarioBros'' franchise.
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Uniforming disambig pages.


A link to something about "Super Mario World" sent you to this page. The context of the link should help you figure out which page you want.
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A link to something about "Super ''Super Mario World" sent you World'' may refer to this page. The context one of the link should help you figure out which page you want.
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following works in the ''Franchise/SuperMarioBros'' franchise.



If an internal link led you here, please change it to point to the specific article. Thanks!

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* ''Super Mario Adventures'', a comic book based on the game.

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* ''Super Mario Adventures'', ''Comicbook/SuperMarioAdventures'', a comic book based on the game.

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* ''WesternAnimation/SuperMarioWorld'', a cartoon series based on the SNES game.

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* ''WesternAnimation/SuperMarioWorld'', a cartoon series based on the SNES game.
* ''Super Mario Adventures'', a comic book based on the
game.

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[[redirect:VideoGame/SuperMarioWorld]]

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[[redirect:VideoGame/SuperMarioWorld]]A link to something about "Super Mario World" sent you to this page. The context of the link should help you figure out which page you want.
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* ''VideoGame/SuperMarioWorld'', a 1991 video game for the SNES.
* ''WesternAnimation/SuperMarioWorld'', a cartoon series based on the SNES game.
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Changed: 82

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http://static.tvtropes.org/pmwiki/pub/images/250px-Super_mario_world_box.jpg
[[caption-width:250:High-ho, Yoshi, away!]]

->''It's a bit more exciting! A bit more challenging! [[BeyondTheImpossible A bit more perfect!]] A bit more colorful! A bit more realistic! A bit more levels! [[EasterEgg A bit more secrets!]] A bit more enemies! [[SmashingHallwayTrapsOfDoom A bit more traps!]] A bit more sound! A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! [[SuperMarioBros A bit more Mario!]] A bit more of what you want! [[KillerApp It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!]]''
-->--[[http://www.youtube.com/watch?v=azpSVs0e6qM Super Mario World Commercial]]

A 1991 video game produced by {{Nintendo}} as a launch title for their sixteen-bit console, the SuperNintendo. It features their iconic mascot, [[SuperMarioBros Mario]], taking a vacation alongside [[TheLancer his brother Luigi]] and [[DamselInDistress Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Peach is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.

This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros3''.

It is also known for [[DuelingGames dueling]] with the then-new ''SonicTheHedgehog'' series, erupting in one of the biggest [[FandomRivalry Fandom Rivalries]] of all time.

Later remade for the GameBoyAdvance as ''Super Mario Advance 2''.
----
!!Provides Examples Of:
* AndTheAdventureContinues: the [[UpdatedRerelease GBA version]] starts with an intro that ends with a LastNoteNightmare, as seen [[http://www.youtube.com/watch?v=LGUjSFSgv3M here]]; however, if you beat the game, [[http://www.youtube.com/watch?v=nQDKJu71pMY the result]] makes up for it.
* AshFace: Happens to Mario when he destroys Castle 5.
* AttractMode: Featuring Mario running through the "Groovy" course.
* [=~Autobots, Rock Out!~=]: Especially noticeable in its ''Itadaki Street DS'' [[http://www.youtube.com/watch?v=tHmgoLhpTTQ incarnation]].
* BalloonBelly: Litterally, with the balloon power-up.
* BerserkButton: Knocking the flower off Wiggler's head makes him [[TurnsRed turn red]] and more actively chase Mario.
* BigBad: [[CaptainObvious Bowser.]]
* BigBoosHaunt: Starting with Donut Plains, there's at least one ghost house per stage.
** Except the Twin Bridges area.
* BigEater: Yoshi.
* BlackoutBasement: The second half of Bowser's castle (unusually, it's controlled by the player).
* BrutalBonusLevel: The special zone.
* CatchingSomeZs: Rip Van Fish likes sleeping that way.
* ChainReactionDestruction: One of the castles goes down with that spectacle subtrope.
* ChekhovsSkill: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. However, the ability is ''necessary'' in order to defeat Bowser.
** Not quite. You can hold a mechakoopa and jump while holding A on the other one that he throws out in order to get on his level, then drop it right as he swings by. Fifty percent of the time, you'll get hit as well, but it does work. It also makes the stage [[SelfImposedChallenge a lot harder.]]
* ChuckCunninghamSyndrome: Toad is, for some never-explained reason, not in this game at all, even though he resurfaces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well.
* ColorCodedMultiplayer: The last of the series to make Mario and Luigi look identical save for the Palette Swap.
** The ''Super Mario All-Stars + Super Mario World'' version gave Luigi a unique sprite.
* ContinuityNod: The Sunken Ghost Ship level is based on the flying ships present in ''Super Mario Bros. 3''
* DamselInDistress: Princess Peach, and the Yoshis.
* DemBones: The Dry Bones, Boney Beetles, and Bonefish.
* DinosaursAreDragons: Both Yoshi and the Reznors (triceratops) breathe fire.
** Rex also resembles a Celtic dragon, and not a TyrannosaurusRex at all.
* DolphinsDolphinsEverywhere: One stage features dozens of leaping dolphins. [[VideoGameCrueltyPotential Yoshi can eat them.]]
** Only in the Japanese version of the SNES game, and back over here in the GBA UpdatedRerelease, though.
* DuelingGames: Everyone knows about the Mario-Sonic rivalry as the main front of the Nintendo-Sega ConsoleWars, but it was this game dueling with ''Game/SonicTheHedgehog'' that was the focus.
* EggMcGuffin: Yoshi
* EverythingsBetterWithDinosaurs: Yoshi, Rex, Dino-Rhino, and Dino-Torch.
** This may have been the thinking of the game's creators. The game takes place in "Dinosaur World".
*** Heck, even the islands are in the shape of dinosaurs!
* ExtremeOmnivore: Yoshi. He can eat a ''key'' if you let him.
* GameMod: An [[http://www.smwcentral.net entire website]] is devoted to it.
* TheGoomba: Averted with this game's Goombas, surprisingly enough. They aren't instantly defeated by a simple jump, only stunned. The Japanese version classifies them as a sub-species of the normal Goomba (called Kuribo'''n''' as opposed to Kuribo). The weakest enemies in the game are shell-less Koopas.
* GretzkyHasTheBall: Chargin' Chuck is the poster child.
* GuideDangIt: Some of the Secret Exits. Hint: Yoshi's tongue can go through walls.
** Hint 2: Going ''under'' the gates at the end of a stage does not trigger them. [[hottip:*:If the gates were triggered, [[KaizoTrap you'd be screwed]].]]
* HorseOfADifferentColor: Yoshi.
* Instant180DegreeTurn: Averted with the Koopas (while they're wearing shells, at least), Yoshi, Iggy, Morton, Ludwig, Roy, and Larry.
* IrisOut: During the end of the level or warps.
* LevelAte: Come on... "Donut Plains", "Vanilla Dome", "Cheese Bridge", "Butter Bridge", "Soda Lake", "Chocolate Island"... in the latter it's even possible to die by getting burnt by hot chocolate!
* LevelEditor: A fanmade level editor, Lunar Magic can edit levels of Super Mario World [=ROMs=].
* MarketBasedTitle: The game was released as ''Super Mario World: Super Mario Bros. 4'' in Japan, but eliminated the subtitle elsewhere.
* MesACrowd: Some Chargin' Chucks can split into three identical copies, which all then proceed to attack.
* MusicalThemeNaming: The five [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVanBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], [[IggyPop Iggy Koopa]], and [[WendyOWilliams Wendy O. Koopa]].
** Whether it was a decision on the localisation team's part or not, the triceratops boss Bui Bui is renamed [[NineInchNails Reznor]] in the US and EU versions.
* MutuallyExclusivePowerUps: The Cape Feather and Fire Flower.
* {{Nerf}}: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.
* NintendoHard: "Tubular" may qualify, but this game is also infamous for the sheer amount (and cruelty) of its custom-made hacks.
* PlatformHell: Not the actual game, but the many, many {{ROM hack}}s of the game, the most well known of which being ''KaizoMarioWorld'' and ''Super Mario Tabarnak''.
** With one of the most hellish being [[http://www.youtube.com/watch?v=fjqE9q8rfUQ Item Abuse]].
* RecurringRiff: Most of the music in the game uses the same motif at some point.
* OneUp: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of InfiniteOneUps (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) before you're even halfway through the game.
* PowerupMount: Yoshi.
* QuirkyMiniBossSquad: The Koopalings and, to a lesser extent, the Reznors.
* RefiningResources: Mooks and items on screen when you pass through the level's end goal transform into coins.
** Get 5 or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th.
** Holding an inanimate object (Key, P-Switch, Springboard) and crossing the goal transforms it into a power up based on your status and reserve item. Held Koopa, Spiny, and Beetle shells do not work this way (they are mooks, and thus become coins).
* RoaringRampageOfRevenge: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one...and also incidentally to rescue all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings...
** Averted if you choose to take the most direct route to Bowser's castle by using the Donut Plains Star Road.
* SavageSetpiece: Rip Van Fish.
* SchmuckBait: In some stages you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up mushroom at the end of a fishing line. If you grab the item, he'll rain Spinies down on you for the rest of the level.
* ScoreMilking: The GoodBadBug in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. Fixed in the GBA port.
* ShooOutTheClowns: Before entering every Ghost House, Fortress and Castle, Mario and Luigi dismount Yoshi, though he waits for them outside. Strangely averted for the Sunken Ghost Ship.
* SkippableBoss: You can skip Koopalings 2-7 and head straight for Bowser if you use a secret passage (see WorldMap below).
* SlippySlideyIceWorld: Some of the subterranean stages.
* ThemeTuneCameo: The Level 1-1 theme from ''VideoGame/SuperMarioBros.'' plays in the Special World, but the player must wait 9 loops.
* TotallyRadical: the Special levels, named Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.
* TurtlePower: The Koopas, Koopalings, and Bowser himself.
* UpdatedRerelease: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi super jumping powers like in ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]''!
* UniqueEnemy: Fishin' Lakitu, Fishin' Boo, and Torpedo Ted.
* VariableMix: Yoshi is always accompanied by bongos.
* WingsDoNothing: The Rex enemies.
* WheresTheKaboom: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.
* WorldMap: Extended on [[SuperMarioBros3 the previous game]], this game was relatively non-linear, and you could easily defeat Bowser after only beating a handful of levels.
----

to:

http://static.tvtropes.org/pmwiki/pub/images/250px-Super_mario_world_box.jpg
[[caption-width:250:High-ho, Yoshi, away!]]

->''It's a bit more exciting! A bit more challenging! [[BeyondTheImpossible A bit more perfect!]] A bit more colorful! A bit more realistic! A bit more levels! [[EasterEgg A bit more secrets!]] A bit more enemies! [[SmashingHallwayTrapsOfDoom A bit more traps!]] A bit more sound! A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! [[SuperMarioBros A bit more Mario!]] A bit more of what you want! [[KillerApp It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!]]''
-->--[[http://www.youtube.com/watch?v=azpSVs0e6qM Super Mario World Commercial]]

A 1991 video game produced by {{Nintendo}} as a launch title for their sixteen-bit console, the SuperNintendo. It features their iconic mascot, [[SuperMarioBros Mario]], taking a vacation alongside [[TheLancer his brother Luigi]] and [[DamselInDistress Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Peach is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.

This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros3''.

It is also known for [[DuelingGames dueling]] with the then-new ''SonicTheHedgehog'' series, erupting in one of the biggest [[FandomRivalry Fandom Rivalries]] of all time.

Later remade for the GameBoyAdvance as ''Super Mario Advance 2''.
----
!!Provides Examples Of:
* AndTheAdventureContinues: the [[UpdatedRerelease GBA version]] starts with an intro that ends with a LastNoteNightmare, as seen [[http://www.youtube.com/watch?v=LGUjSFSgv3M here]]; however, if you beat the game, [[http://www.youtube.com/watch?v=nQDKJu71pMY the result]] makes up for it.
* AshFace: Happens to Mario when he destroys Castle 5.
* AttractMode: Featuring Mario running through the "Groovy" course.
* [=~Autobots, Rock Out!~=]: Especially noticeable in its ''Itadaki Street DS'' [[http://www.youtube.com/watch?v=tHmgoLhpTTQ incarnation]].
* BalloonBelly: Litterally, with the balloon power-up.
* BerserkButton: Knocking the flower off Wiggler's head makes him [[TurnsRed turn red]] and more actively chase Mario.
* BigBad: [[CaptainObvious Bowser.]]
* BigBoosHaunt: Starting with Donut Plains, there's at least one ghost house per stage.
** Except the Twin Bridges area.
* BigEater: Yoshi.
* BlackoutBasement: The second half of Bowser's castle (unusually, it's controlled by the player).
* BrutalBonusLevel: The special zone.
* CatchingSomeZs: Rip Van Fish likes sleeping that way.
* ChainReactionDestruction: One of the castles goes down with that spectacle subtrope.
* ChekhovsSkill: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. However, the ability is ''necessary'' in order to defeat Bowser.
** Not quite. You can hold a mechakoopa and jump while holding A on the other one that he throws out in order to get on his level, then drop it right as he swings by. Fifty percent of the time, you'll get hit as well, but it does work. It also makes the stage [[SelfImposedChallenge a lot harder.]]
* ChuckCunninghamSyndrome: Toad is, for some never-explained reason, not in this game at all, even though he resurfaces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well.
* ColorCodedMultiplayer: The last of the series to make Mario and Luigi look identical save for the Palette Swap.
** The ''Super Mario All-Stars + Super Mario World'' version gave Luigi a unique sprite.
* ContinuityNod: The Sunken Ghost Ship level is based on the flying ships present in ''Super Mario Bros. 3''
* DamselInDistress: Princess Peach, and the Yoshis.
* DemBones: The Dry Bones, Boney Beetles, and Bonefish.
* DinosaursAreDragons: Both Yoshi and the Reznors (triceratops) breathe fire.
** Rex also resembles a Celtic dragon, and not a TyrannosaurusRex at all.
* DolphinsDolphinsEverywhere: One stage features dozens of leaping dolphins. [[VideoGameCrueltyPotential Yoshi can eat them.]]
** Only in the Japanese version of the SNES game, and back over here in the GBA UpdatedRerelease, though.
* DuelingGames: Everyone knows about the Mario-Sonic rivalry as the main front of the Nintendo-Sega ConsoleWars, but it was this game dueling with ''Game/SonicTheHedgehog'' that was the focus.
* EggMcGuffin: Yoshi
* EverythingsBetterWithDinosaurs: Yoshi, Rex, Dino-Rhino, and Dino-Torch.
** This may have been the thinking of the game's creators. The game takes place in "Dinosaur World".
*** Heck, even the islands are in the shape of dinosaurs!
* ExtremeOmnivore: Yoshi. He can eat a ''key'' if you let him.
* GameMod: An [[http://www.smwcentral.net entire website]] is devoted to it.
* TheGoomba: Averted with this game's Goombas, surprisingly enough. They aren't instantly defeated by a simple jump, only stunned. The Japanese version classifies them as a sub-species of the normal Goomba (called Kuribo'''n''' as opposed to Kuribo). The weakest enemies in the game are shell-less Koopas.
* GretzkyHasTheBall: Chargin' Chuck is the poster child.
* GuideDangIt: Some of the Secret Exits. Hint: Yoshi's tongue can go through walls.
** Hint 2: Going ''under'' the gates at the end of a stage does not trigger them. [[hottip:*:If the gates were triggered, [[KaizoTrap you'd be screwed]].]]
* HorseOfADifferentColor: Yoshi.
* Instant180DegreeTurn: Averted with the Koopas (while they're wearing shells, at least), Yoshi, Iggy, Morton, Ludwig, Roy, and Larry.
* IrisOut: During the end of the level or warps.
* LevelAte: Come on... "Donut Plains", "Vanilla Dome", "Cheese Bridge", "Butter Bridge", "Soda Lake", "Chocolate Island"... in the latter it's even possible to die by getting burnt by hot chocolate!
* LevelEditor: A fanmade level editor, Lunar Magic can edit levels of Super Mario World [=ROMs=].
* MarketBasedTitle: The game was released as ''Super Mario World: Super Mario Bros. 4'' in Japan, but eliminated the subtitle elsewhere.
* MesACrowd: Some Chargin' Chucks can split into three identical copies, which all then proceed to attack.
* MusicalThemeNaming: The five [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVanBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], [[IggyPop Iggy Koopa]], and [[WendyOWilliams Wendy O. Koopa]].
** Whether it was a decision on the localisation team's part or not, the triceratops boss Bui Bui is renamed [[NineInchNails Reznor]] in the US and EU versions.
* MutuallyExclusivePowerUps: The Cape Feather and Fire Flower.
* {{Nerf}}: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.
* NintendoHard: "Tubular" may qualify, but this game is also infamous for the sheer amount (and cruelty) of its custom-made hacks.
* PlatformHell: Not the actual game, but the many, many {{ROM hack}}s of the game, the most well known of which being ''KaizoMarioWorld'' and ''Super Mario Tabarnak''.
** With one of the most hellish being [[http://www.youtube.com/watch?v=fjqE9q8rfUQ Item Abuse]].
* RecurringRiff: Most of the music in the game uses the same motif at some point.
* OneUp: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of InfiniteOneUps (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) before you're even halfway through the game.
* PowerupMount: Yoshi.
* QuirkyMiniBossSquad: The Koopalings and, to a lesser extent, the Reznors.
* RefiningResources: Mooks and items on screen when you pass through the level's end goal transform into coins.
** Get 5 or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th.
** Holding an inanimate object (Key, P-Switch, Springboard) and crossing the goal transforms it into a power up based on your status and reserve item. Held Koopa, Spiny, and Beetle shells do not work this way (they are mooks, and thus become coins).
* RoaringRampageOfRevenge: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one...and also incidentally to rescue all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings...
** Averted if you choose to take the most direct route to Bowser's castle by using the Donut Plains Star Road.
* SavageSetpiece: Rip Van Fish.
* SchmuckBait: In some stages you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up mushroom at the end of a fishing line. If you grab the item, he'll rain Spinies down on you for the rest of the level.
* ScoreMilking: The GoodBadBug in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. Fixed in the GBA port.
* ShooOutTheClowns: Before entering every Ghost House, Fortress and Castle, Mario and Luigi dismount Yoshi, though he waits for them outside. Strangely averted for the Sunken Ghost Ship.
* SkippableBoss: You can skip Koopalings 2-7 and head straight for Bowser if you use a secret passage (see WorldMap below).
* SlippySlideyIceWorld: Some of the subterranean stages.
* ThemeTuneCameo: The Level 1-1 theme from ''VideoGame/SuperMarioBros.'' plays in the Special World, but the player must wait 9 loops.
* TotallyRadical: the Special levels, named Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.
* TurtlePower: The Koopas, Koopalings, and Bowser himself.
* UpdatedRerelease: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi super jumping powers like in ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]''!
* UniqueEnemy: Fishin' Lakitu, Fishin' Boo, and Torpedo Ted.
* VariableMix: Yoshi is always accompanied by bongos.
* WingsDoNothing: The Rex enemies.
* WheresTheKaboom: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.
* WorldMap: Extended on [[SuperMarioBros3 the previous game]], this game was relatively non-linear, and you could easily defeat Bowser after only beating a handful of levels.
----
[[redirect:VideoGame/SuperMarioWorld]]
Is there an issue? Send a MessageReason:
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This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros3''.

to:

This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[YoshisIsland ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros3''.
Is there an issue? Send a MessageReason:
Moving to appropriate namespace.


* UpdatedRerelease: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi super jumping powers like in ''[[SuperMarioBros2 Super Mario Bros. 2]]''!

to:

* UpdatedRerelease: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi super jumping powers like in ''[[SuperMarioBros2 ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]''!

Added: 226

Removed: 215

Is there an issue? Send a MessageReason:
None


* BrotherChuck: Toad is, for some never-explained reason, not in this game at all, even though he resurfaces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well.


Added DiffLines:

* ChuckCunninghamSyndrome: Toad is, for some never-explained reason, not in this game at all, even though he resurfaces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScoreMilking: The GoodBadBug in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. Fixed in the GBA port.
Is there an issue? Send a MessageReason:
None


* RoaringRampageOfRevenge: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one.

to:

* RoaringRampageOfRevenge: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one.one...and also incidentally to rescue all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings...

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