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** The entire ''Chibi Godzilla'' sub-series, which includes the [[Anime/ChibiGodzillaRaidsAgain on-going TV anime]], features the different chibi art style.

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** The entire ''Chibi Godzilla'' ''Literature/ChibiGodzilla'' sub-series, which includes the [[Anime/ChibiGodzillaRaidsAgain on-going TV anime]], features the different chibi art style.
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* ''VideoGame/KunioKun'': ''VideoGame/SuperDodgeBall'', ''VideoGame/RiverCityRansom'' and most other ''VideoGame/KunioKun'' games. The few exceptions include the very first game, ''Renegade''.

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* ''VideoGame/KunioKun'': ''VideoGame/SuperDodgeBall'', ''VideoGame/RiverCityRansom'' and most other ''VideoGame/KunioKun'' ''Kunio-kun'' games. The few exceptions include the very first game, ''Renegade''.

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* The animated segments in ''Series/{{Godzilland}}'' feature Godzilla, Rodan, Anguirus, Mothra, and the rest of the gang in chibi style.

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* There are a few entries in the ''Franchise/{{Godzilla}}'' franchise that are animated that features chibi-style arts.
**
The animated segments in ''Series/{{Godzilland}}'' feature Godzilla, Rodan, Anguirus, Mothra, and the rest of the gang in chibi style.
** The entire ''Chibi Godzilla'' sub-series, which includes the [[Anime/ChibiGodzillaRaidsAgain on-going TV anime]], features the different chibi art
style.

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%%* ''VideoGame/ANNOMutationem'': The Mysterious Console DLC has [[MysteriousWaif Noni]], and all the enemies encountered having a super-deformed style.
* ''VideoGame/AnimalCrossing'''s artstyle all the way up until ''[[Videogame/AnimalCrossingNewLeaf New Leaf]]'' was this artstyle. [[ArtEvolution In New Leaf, villagers, NPCs, and the player characters themselves were given less simplistic proportions for the sake of realism.]] Curiously, the Villager in ''VideoGame/SuperSmashBros'' retains the Super Deformed artstyle of the first three games. This character was even introduced ''after'' ''New Leaf'' was released.

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%%* * ''VideoGame/ANNOMutationem'': The In the Mysterious Console DLC has DLC, the characters within the titular device like [[MysteriousWaif Noni]], Noni]] and all the enemies encountered having have a super-deformed style.
style being minuscule in {{animesque}} likeness.
* ''VideoGame/AnimalCrossing'''s ''Franchise/AnimalCrossing'''s artstyle all the way up until ''[[Videogame/AnimalCrossingNewLeaf New Leaf]]'' was this artstyle. [[ArtEvolution In New Leaf, villagers, NPCs, and the player characters themselves were given less simplistic proportions for the sake of realism.]] Curiously, the Villager in ''VideoGame/SuperSmashBros'' retains the Super Deformed artstyle of the first three games. This character was even introduced ''after'' ''New Leaf'' was released.



%%* The "Teach Me, Miss Litchi!" segments of ''VideoGame/BlazBlue'' are done in this style.
* A portion of Chapter 4 in ''VisualNovel/DanganronpaV3KillingHarmony'' takes place in a virtual reality simulation, in which everyone's avatar was designed in this style, but otherwise look exactly like the character they represent.

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%%* The "Teach Me, Miss Litchi!" segments of ''VideoGame/BlazBlue'' ''Franchise/BlazBlue'' are done in this style.
* ''Franchise/{{Danganronpa}}'':
** ''[[VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls Danganronpa: Ultra Despair Girls]]'': The pause menu features Komaru and Toko in chibi-style.
**
A portion of Chapter 4 in ''VisualNovel/DanganronpaV3KillingHarmony'' takes place in a virtual reality simulation, in which everyone's avatar was designed in this style, but otherwise look exactly like the character they represent.represent.
* The ''[[VideoGame/{{Mother}} EarthBound Series]]'' renders its human characters in the 'overly large head and small limbs' art style, in both their clay models and in-game sprites, making them look cute in a way that [[ArtStyleDissonance clashes somewhat with the darker themes present in the games]].[[note]]Those including [[PlotlineDeath death]], CyberneticsEatYourSoul, AlienInvasion, and ParentalAbandonment among others.[[/note]] The American versions of the clay models of [[TheAllAmericanBoy Ness]] and [[NiceGirl Paula]] of the second game in the series, ''VideoGame/{{EarthBound|1994}}'', were noticeably stretched, giving them longer limbs and [[AmericanKirbyIsHardcore likely trying to make them look older]], though strangely neither other party members [[GadgeteerGenius Jeff]] and [[BareFistedMonk Poo]] received the same treatment.



* The first handheld port of the ''VideoGame/GuiltyGear'' games was a Super-Deformed version of the arcade game, ''Guilty Gear Petit'' (also known as ''Guilty Gear Puchi'' because of [[InconsistentSpelling romanisation issues]]).
** This was preceded by the Platform/GameBoy ports of ''VideoGame/SamuraiShodown'' and ''VideoGame/BattleArenaToshinden'', which chibified the characters to better fit them to the screen.

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* The first handheld port of the ''VideoGame/GuiltyGear'' games was a Super-Deformed version of the arcade game, ''Guilty Gear Petit'' (also known as ''Guilty Gear Puchi'' because of [[InconsistentSpelling romanisation issues]]).
**
issues]]). This was preceded by the Platform/GameBoy ports of ''VideoGame/SamuraiShodown'' and ''VideoGame/BattleArenaToshinden'', which chibified the characters to better fit them to the screen.



* The ''VideoGame/{{Mother}}'' series renders its human characters in the 'overly large head and small limbs' art style, in both their clay models and in-game sprites, making them look cute in a way that [[ArtStyleDissonance clashes somewhat with the darker themes present in the games]].[[note]]Those including [[PlotlineDeath death]], CyberneticsEatYourSoul, AlienInvasion, and ParentalAbandonment among others.[[/note]] The American versions of the clay models of [[TheAllAmericanBoy Ness]] and [[NiceGirl Paula]] of the second game in the series, ''VideoGame/{{EarthBound|1994}}'', were noticeably stretched, giving them longer limbs and [[AmericanKirbyIsHardcore likely trying to make them look older]], though strangely neither other party members [[GadgeteerGenius Jeff]] and [[BareFistedMonk Poo]] received the same treatment.
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** The success of ''Wataru'' actually led to magical chibi [[SuperRobotGenre Super Robots]] [[FollowTheLeader becoming a thing for a while]], giving us series like ''Anime/NGKnightLamune40'', ''Manga/LordOfLordsRyuKnight'', ''Madou King Granzort'', and so on, all sporting amusingly diminutive mechs. The subgenre even got its own nostalgic revival with ''Anime/{{Granbelm}}''.

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** The success of ''Wataru'' actually led to magical chibi [[SuperRobotGenre Super Robots]] [[FollowTheLeader becoming a thing for a while]], giving us series like ''Anime/NGKnightLamune40'', ''Manga/LordOfLordsRyuKnight'', ''Madou King Granzort'', ''Anime/MadoKingGranzort'', and so on, all sporting amusingly diminutive mechs. The subgenre even got its own nostalgic revival with ''Anime/{{Granbelm}}''.
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* ''Series/KikaiSentaiZenkaigerAllies'' has Cutanner and Ricky Goldtsuiker, two brothers who ran off while their family was adventuring in [=SDtopia=] and were transformed into cute little robot versions of themselves. The world was then sealed by the series' villains before a cure could be found, but until it's freed the boys make do by becoming part of their older brother's MechaExpansionPack.
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* ''VideoGame/HextechMayhem'' has this as the game's artstyle. Most characters have heads the size of their bodies, which is combined with stylized cartoony 3D models.
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* ''Webcomic/TheWinxClubPlaysDungeonsAndDragons'': After Roxy introduces her half-elf ranger, she asks what the other girls' characters are. As Musa answers, her red tiefling bard, Stella's aasimar light cleric, Layla's water genasi monk, and Flora's elf druid appear in chibi art style. A wondering Bloom appears as herself because she doesn't know what race or class to pick. The rest of the panels are drawn in a more realistic style than in [[WesternAnimation/WinxClub canon]].

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* ''Webcomic/TheWinxClubPlaysDungeonsAndDragons'': ''Webcomic/TheWinxClubPlayDungeonsAndDragons'': After Roxy introduces her half-elf ranger, she asks what the other girls' characters are. As Musa answers, her red tiefling bard, Stella's aasimar light cleric, Layla's water genasi monk, and Flora's elf druid appear in chibi art style. A wondering Bloom appears as herself because she doesn't know what race or class to pick. The rest of the panels are drawn in a more realistic style than in [[WesternAnimation/WinxClub canon]].

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[[folder:FanWorks]]

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[[folder:FanWorks]][[folder:Fan Works]]



* In ''Webcomic/NaruHinaChronicles'', the characters are drawn with realistic proportions, similarly to the ''Franchise/{{Naruto}}'' manga and anime. By contrast, the Mini-sodes and Eroti-sodes have the characters drawn with a chibi artstyle to fit its DenserAndWackier tone, similarly to ''Manga/RockLeesSpringtimeOfYouth''.

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* In ''Webcomic/NaruHinaChronicles'', the ''Webcomic/NaruHinaChronicles'': The characters are drawn with realistic proportions, similarly to the ''Franchise/{{Naruto}}'' manga and anime. By contrast, the Mini-sodes and Eroti-sodes have the characters drawn with a chibi artstyle to fit its DenserAndWackier tone, similarly to ''Manga/RockLeesSpringtimeOfYouth''.''Manga/RockLeesSpringtimeOfYouth''.
* ''Webcomic/TheWinxClubPlaysDungeonsAndDragons'': After Roxy introduces her half-elf ranger, she asks what the other girls' characters are. As Musa answers, her red tiefling bard, Stella's aasimar light cleric, Layla's water genasi monk, and Flora's elf druid appear in chibi art style. A wondering Bloom appears as herself because she doesn't know what race or class to pick. The rest of the panels are drawn in a more realistic style than in [[WesternAnimation/WinxClub canon]].
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* {{Invoked|Trope}} in ''VideoGame/GachaLife'', which allows users to create characters in a chibi style and make animations with them.

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Crosswicking (Exocolonist), Not enough context (ZCE), Trope was cut/disambiguated due to cleanup


* All characters' battle sprites in ''VideoGame/OneHundredSleepingPrincesAndTheKingdomOfDreams'' and ''VideoGame/AkaSeka''.
* ''VideoGame/ANNOMutationem'': The Mysterious Console DLC has [[MysteriousWaif Noni]], and all the enemies encountered having a super-deformed style.

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* %%* All characters' battle sprites in ''VideoGame/OneHundredSleepingPrincesAndTheKingdomOfDreams'' and ''VideoGame/AkaSeka''.
* %%* ''VideoGame/ANNOMutationem'': The Mysterious Console DLC has [[MysteriousWaif Noni]], and all the enemies encountered having a super-deformed style.



* The "Teach Me, Miss Litchi!" segments of ''VideoGame/BlazBlue'' are done in this style.

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* %%* The "Teach Me, Miss Litchi!" segments of ''VideoGame/BlazBlue'' are done in this style.



* The ''VideoGame/EternalSenia'' series: Used to represent people for skills.
** ''VideoGame/EternalSenia1'': Used Senia's skill level purchase menu.
** ''VideoGame/EternalSeniaHydrangeaAfterTheRain'': Used in multiple screens:
*** For Senia's experience gain screen.
*** For representing the companions that Senia has cards of and to apply them to level up said companions. A regular size version is accessible from that screen for bosses.

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* %%* The ''VideoGame/EternalSenia'' series: Used to represent people for skills.
** %%** ''VideoGame/EternalSenia1'': Used Senia's skill level purchase menu.
** %%** ''VideoGame/EternalSeniaHydrangeaAfterTheRain'': Used in multiple screens:
*** %%*** For Senia's experience gain screen.
*** %%*** For representing the companions that Senia has cards of and to apply them to level up said companions. A regular size version is accessible from that screen for bosses.



* The first handheld port of the ''VideoGame/GuiltyGear'' games was a Super-Deformed version of the arcade game, ''Guilty Gear Petit'' (also known as ''Guilty Gear Puchi'' because of [[SpellMyNameWithAnS romanisation issues]]).

to:

* The first handheld port of the ''VideoGame/GuiltyGear'' games was a Super-Deformed version of the arcade game, ''Guilty Gear Petit'' (also known as ''Guilty Gear Puchi'' because of [[SpellMyNameWithAnS [[InconsistentSpelling romanisation issues]]).



* Creator/JackieChan and Josephine in ''VideoGame/JackieChansActionKungFu''.
** This technique is also employed in the Platform/NeoGeoPocket fighting games, like ''VideoGame/TheKingOfFighters R-1'' and ''R-2'' (which are pocket versions of ''[='97=]''and ''[='98=]'', respectively) and ''[[VideoGame/SNKVsCapcom The Match of the Millennium]]'', to keep the characters recognizable and well-animated (compare to the Platform/GameBoy ports of many SNK games).

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* In ''VideoGame/IWasATeenageExocolonist'', some menacing xenofauna such as manticores and [[spoiler:[[EldritchAbomination the Faceless]]]] have chibi overworld sprites of themselves.
%%*
Creator/JackieChan and Josephine in ''VideoGame/JackieChansActionKungFu''.
** %%** This technique is also employed in the Platform/NeoGeoPocket fighting games, like ''VideoGame/TheKingOfFighters R-1'' and ''R-2'' (which are pocket versions of ''[='97=]''and ''[='98=]'', respectively) and ''[[VideoGame/SNKVsCapcom The Match of the Millennium]]'', to keep the characters recognizable and well-animated (compare to the Platform/GameBoy ports of many SNK games).



* This has become Creator/{{Nitrome}}'s SignatureStyle, used to depict all humans (and, in one case, zombies.) [[SugarBowl Results]] [[GrotesqueCute vary]].

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* %%* This has become Creator/{{Nitrome}}'s SignatureStyle, used to depict all humans (and, in one case, zombies.) [[SugarBowl Results]] [[GrotesqueCute vary]].



* ''VideoGame/SDSnatcher'', an RPG adaptation of ''VisualNovel/{{Snatcher}}'' with super-deformed characters and a slightly different storyline.

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* %%* ''VideoGame/SDSnatcher'', an RPG adaptation of ''VisualNovel/{{Snatcher}}'' with super-deformed characters and a slightly different storyline.



* ''VideoGame/VectorThrust'' boasts a Skirmish Mode mutator called [[ExactlyWhatItSaysOnTheTin Eggplane Mode]].

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* %%* ''VideoGame/VectorThrust'' boasts a Skirmish Mode mutator called [[ExactlyWhatItSaysOnTheTin Eggplane Mode]].
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I intend to move this to the name Flower Angel soon, as the series' name was changed from Flower Fairy. Crosswicking Pop Tarts.


* Around 2009, Kellogg dropped its Creator/DonHertzfeldt-inspired "Crazy Good" ad campaign for Pop-Tarts toaster pastries in favor of "Made for Fun", which has super-deformed CGI children along with far-less-deformed adults. But then you realize that the kids' heads are ''bigger'' than those of the adults, and the only [[EpilepticTree conclusion you can draw]] is that adults in this world don't eat Pop-Tarts. [[https://www.youtube.com/watch?v=GDkjWHuX0u0 This video]] exposes the FridgeLogic.

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* Around 2009, Kellogg dropped its Creator/DonHertzfeldt-inspired "Crazy Good" ad campaign for Pop-Tarts Advertising/PopTarts toaster pastries in favor of "Made for Fun", which has super-deformed CGI children along with far-less-deformed adults. But then you realize that the kids' heads are ''bigger'' than those of the adults, and the only [[EpilepticTree conclusion you can draw]] is that adults in this world don't eat Pop-Tarts. [[https://www.youtube.com/watch?v=GDkjWHuX0u0 This video]] exposes the FridgeLogic.



* In ''Animation/FlowerFairy'', An'an's fairy sidekick Kukuru typically takes on a {{Fun Size}}d, large-headed form that looks a lot like a plush toy (and indeed, he actually does [[ToyDisguise magically disguise himself as a plushie]] a few times). Likewise, the fairies Lulu, Lushu, and Luna take similar forms when they act as assistants to An'an's friends.

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* In ''Animation/FlowerFairy'', ''Animation/FlowerAngel'', An'an's fairy sidekick Kukuru typically takes on a {{Fun Size}}d, large-headed form that looks a lot like a plush toy (and indeed, he actually does [[ToyDisguise magically disguise himself as a plushie]] a few times). Likewise, the fairies Lulu, Lushu, and Luna take similar forms when they act as assistants to An'an's friends.
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** This was preceded by the UsefulNotes/GameBoy ports of ''VideoGame/SamuraiShodown'' and ''VideoGame/BattleArenaToshinden'', which chibified the characters to better fit them to the screen.

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** This was preceded by the UsefulNotes/GameBoy Platform/GameBoy ports of ''VideoGame/SamuraiShodown'' and ''VideoGame/BattleArenaToshinden'', which chibified the characters to better fit them to the screen.



** This technique is also employed in the UsefulNotes/NeoGeoPocket fighting games, like ''VideoGame/TheKingOfFighters R-1'' and ''R-2'' (which are pocket versions of ''[='97=]''and ''[='98=]'', respectively) and ''[[VideoGame/SNKVsCapcom The Match of the Millennium]]'', to keep the characters recognizable and well-animated (compare to the UsefulNotes/GameBoy ports of many SNK games).

to:

** This technique is also employed in the UsefulNotes/NeoGeoPocket Platform/NeoGeoPocket fighting games, like ''VideoGame/TheKingOfFighters R-1'' and ''R-2'' (which are pocket versions of ''[='97=]''and ''[='98=]'', respectively) and ''[[VideoGame/SNKVsCapcom The Match of the Millennium]]'', to keep the characters recognizable and well-animated (compare to the UsefulNotes/GameBoy Platform/GameBoy ports of many SNK games).



* The developers of ''VideoGame/{{Valis}} II'' put out for the UsefulNotes/SegaGenesis a joke version of the game, ''Valis SD'' (or ''Syd of Valis''), with the heroine of the series, Yuko Ahko, drawn in SD/chibi form.

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* The developers of ''VideoGame/{{Valis}} II'' put out for the UsefulNotes/SegaGenesis Platform/SegaGenesis a joke version of the game, ''Valis SD'' (or ''Syd of Valis''), with the heroine of the series, Yuko Ahko, drawn in SD/chibi form.

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* The Eighth diary holder of ''Manga/FutureDiary'' is designed this way... and ''only'' her. Every other character in the series has a more realistic design.



** The 1980s Manga ''Plamo-Kyoshiro'' was the first work in the entire franchise to have both SuperDeformed and regular sized mobile suits together, but this would not be touched upon again until ''Anime/GundamBuildFighters'' in 2013-2014, with later ''Build'' anime series ''[[Anime/GundamBuildFightersTry Fighters Try]]'', ''[[Anime/GundamBuildDivers Divers]]'', and ''[[Anime/GundamBuildDiversReRISE Divers Re:RISE]]'' following suit. Justified in that those works are about people using Gundam model kits (Gunpla) to battle it out via some AppliedPhlebotinum.

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** The 1980s Manga ''Plamo-Kyoshiro'' was the first work in the entire franchise to have both SuperDeformed and regular sized mobile suits together, but this would not be touched upon again until ''Anime/GundamBuildFighters'' in 2013-2014, with later ''Build'' anime series ''[[Anime/GundamBuildFightersTry Fighters Try]]'', ''[[Anime/GundamBuildDivers Divers]]'', and ''[[Anime/GundamBuildDiversReRISE Divers Re:RISE]]'' following suit. Justified in that those works are about people using Gundam model kits (Gunpla) to battle it out via some AppliedPhlebotinum. ''Try'' even features a Gunpla that [[TransformingMecha transforms]] from an SD to a normally-proportioned mobile suit.
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* Official artwork of ''Animation/SayHiToPencil'' depicts the characters in a simplified 2D art style with shorter bodies and sparkly eyes, anime style. The show itself doesn't utilize this style.
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Updating Link


* In ''ComicBook/TheSandman'', Abel tells a sweet story about how he and his brother Cain came to live in the Dreaming. It's far more sugary than what ''really'' happened, and is drawn in this style by vaunted Jill Thompson.

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* In ''ComicBook/TheSandman'', ''ComicBook/TheSandman1989'': Abel tells a sweet story about how he and his brother Cain came to live in the Dreaming. It's far more sugary than what ''really'' happened, and is drawn in this style by vaunted Jill Thompson.
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* In a contemporary arc ''Webcomic/ArthurKingOfTimeAndSpace'' strip, Merlin [[http://www.arthurkingoftimeandspace.com/0100.htm draws a chibi of Arthur]] ... which turns out to be [[ComicStrip/{{Peanuts}} Charlie Brown]]. In a space arc strip, Arthur and Merlin visit Japanese space in the future, "[[http://www.arthurkingoftimeandspace.com/0556.htm far enough that human physiology has evolved]]".
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A SubTrope of FunSize. Compare TopHeavyGuy, PuniPlush and WildTake. Contrast to NoodlePeople. See also BigHeadMode.

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A SubTrope of FunSize. Compare TopHeavyGuy, PuniPlush and WildTake. Contrast to NoodlePeople. See also BigHeadMode.
BigHeadMode. Sudden changes to this kind of style might be used as {{take}}s of sorts.
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* ''[[http://www.lilformers.com Lilformers]]'' does this with {{Transformers}} and other pop-culture characters.

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* ''[[http://www.lilformers.com Lilformers]]'' does this with {{Transformers}} Franchise/{{Transformers}} and other pop-culture characters.

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* One of the new characters in ''ComicBook/AstroCity'' after the Vertigo relaunch is [[http://www.herocopia.com/American_Chibi American Chibi]], [[spoiler:a video game character concept brought to life by Elder Gods]]. In the issue where the Honor Guard go to her world they become super deformed too.

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* One of the new characters in ''ComicBook/AstroCity'' after the Vertigo relaunch is [[http://www.herocopia.com/American_Chibi American Chibi]], [[spoiler:a video game with a huge head, big eyes, and an undersized body. Justified as she is the creation of a video-game artist who wanted a positive, life-affirming character concept brought to life by Elder Gods]]. In the issue where the star in her game. [[spoiler:When Honor Guard go follows American Chibi to her world PocketDimension homeworld, they become super deformed too.are also turned into super-deformed designs.]]
-->"Oh, you are all just so ''totally'' adorable...!"

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