Follow TV Tropes

Following

History Main / StylishAction

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BrightMemoryInfinite'' offers the player a variety of guns, swordplay, a PowerFist with several interesting powers, and high speed movement options, allowing for creative and visually spectacular means of destroying various enemies encountered along the way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/VernalEdge'' (PC, [=PS4=], [=PS5=], Xbox One, Xbox Series X, Nintendo Switch): A {{Metroidvania}} with a heavy focus on combat. Enemies have a BreakMeter that takes longer to regenerate the more hits they take while recovering, encouraging the player to stun them and then hit them with complex strings of melee attacks and magic spells. The player's main method of healing is by draining life from enemies using a variety of special moves which are just as useful for offense as they are for healing, but which can be interrupted if used poorly.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AzureStrikerGunvoltSeries'' ([=3DS=], Switch, PC, [=PS4=], [=PS5=], [=XBox=] One) is known for utilizing a unique scoring system called "Kudos". Kudos is earned by defeating enemies in a successful chain, and as well as defeating bosses using a skill. By utilizing different means to defeat enemies (such as aerial finishers, chaining tags, etc.) more Kudos can be earned. Taking damage will immediately rob you of your Kudos count and attaining higher ranks require players to memorize the stage layout, anticipate enemy attacks, and quickly clearing a stage. Later games put more emphasis on a fast-paced, high octane action by offering complex methods to defeating enemies and earning scores.

to:

* ''VideoGame/AzureStrikerGunvoltSeries'' ([=3DS=], Switch, PC, [=PS4=], [=PS5=], [=XBox=] One) is known for utilizing a unique scoring system called "Kudos". Kudos is earned by defeating enemies in a successful chain, and as well as defeating bosses using a skill. By utilizing different means to defeat enemies (such as aerial finishers, chaining tags, etc.) more Kudos can be earned. Taking damage will immediately rob you of your Kudos count count, and attaining reaching a checkpoint (bar ''3'') will bank your stored Kudos, thus, encouraging players to actually keep their score count, which includes during fights with a stage boss. Attaining higher ranks require players to precisely memorize the stage layout, layout and anticipate enemy attacks, attacks to avoid getting hit, and as well as quickly clearing a stage. stage in a lowest time limit. Later games put more emphasis on a fast-paced, high octane action by offering complex methods a variety of options to defeating enemies and earning scores.kudos.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AzureStrikerGunvoltSeries'' is known for utilizing a unique scoring system called "Kudos". Kudos is earned by defeating enemies in a successful chain, and as well as defeating bosses using a skill. By utilizing different means to defeat enemies (such as aerial finishers, chaining tags, etc.) more Kudos can be earned. Taking damage will immediately rob you of your Kudos count and attaining higher ranks require players to memorize the stage layout, anticipate enemy attacks, and quickly clearing a stage. Later games put more emphasis on a fast-paced, high octane action by offering complex methods to defeating enemies and earning scores.

to:

* ''VideoGame/AzureStrikerGunvoltSeries'' ([=3DS=], Switch, PC, [=PS4=], [=PS5=], [=XBox=] One) is known for utilizing a unique scoring system called "Kudos". Kudos is earned by defeating enemies in a successful chain, and as well as defeating bosses using a skill. By utilizing different means to defeat enemies (such as aerial finishers, chaining tags, etc.) more Kudos can be earned. Taking damage will immediately rob you of your Kudos count and attaining higher ranks require players to memorize the stage layout, anticipate enemy attacks, and quickly clearing a stage. Later games put more emphasis on a fast-paced, high octane action by offering complex methods to defeating enemies and earning scores.

Added: 722

Changed: 1023

Is there an issue? Send a MessageReason:
None


* ''VideoGame/AfroSamurai'' ([=PS3=], Xbox 360): A 2009 hack-and-slash based on the anime of the same name. It boasts a fairly in-depth combat system featuring a plethora of combos utilizing not only standard light/heavy attacks, but kicks as well as parries and a "focus" system allowing for precise dismemberment of enemies, serving as a sort of far less refined version of MGR's Blade Mode. [[https://www.youtube.com/watch?v=0PxZEarxm6s These]] [[https://www.youtube.com/watch?v=WJ-5FekjQNo videos]] give a good idea of what's possible with the mechanics. There is also a minigame called Body Part Poker, which encourages players to utilize the aforementioned focus to cut certain parts of enemies off to earn bonuses.



* ''VideoGame/AfroSamurai'' ([=PS3=], Xbox 360): A 2009 hack-and-slash based on the anime of the same name. It boasts a fairly in-depth combat system featuring a plethora of combos utilizing not only standard light/heavy attacks, but kicks as well as parries and a "focus" system allowing for precise dismemberment of enemies, serving as a sort of far less refined version of MGR's Blade Mode. [[https://www.youtube.com/watch?v=0PxZEarxm6s These]] [[https://www.youtube.com/watch?v=WJ-5FekjQNo videos]] give a good idea of what's possible with the mechanics. There is also a minigame called Body Part Poker, which encourages players to utilize the aforementioned focus to cut certain parts of enemies off to earn bonuses.

to:

* ''VideoGame/AfroSamurai'' ([=PS3=], Xbox 360): A 2009 hack-and-slash based on the anime of the same name. It boasts a fairly in-depth combat system featuring a plethora of combos ''VideoGame/AzureStrikerGunvoltSeries'' is known for utilizing not only standard light/heavy attacks, but kicks a unique scoring system called "Kudos". Kudos is earned by defeating enemies in a successful chain, and as well as parries defeating bosses using a skill. By utilizing different means to defeat enemies (such as aerial finishers, chaining tags, etc.) more Kudos can be earned. Taking damage will immediately rob you of your Kudos count and a "focus" system allowing for precise dismemberment of enemies, serving as a sort of far less refined version of MGR's Blade Mode. [[https://www.youtube.com/watch?v=0PxZEarxm6s These]] [[https://www.youtube.com/watch?v=WJ-5FekjQNo videos]] give a good idea of what's possible with the mechanics. There is also a minigame called Body Part Poker, which encourages attaining higher ranks require players to utilize memorize the aforementioned focus stage layout, anticipate enemy attacks, and quickly clearing a stage. Later games put more emphasis on a fast-paced, high octane action by offering complex methods to cut certain parts of defeating enemies off to earn bonuses. and earning scores.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Soulstice}}'' (PC, [=PS5=],XBox One) features gameplay heavily influenced by the likes of VideoGame/DevilyMayCry and VideoGame/NierAutomata complete with GameplayGrading.

to:

* ''VideoGame/{{Soulstice}}'' (PC, [=PS5=],XBox [=PS5=], Xbox One) features gameplay heavily influenced by the likes of VideoGame/DevilyMayCry VideoGame/DevilMayCry and VideoGame/NierAutomata complete with GameplayGrading.



*** Not to be bested by the above two however is [[VideoGame/SpiderManWebOfShadows Spider-Man: Web of Shadows]]. The game contains incredibly fast-paced combat that a [[https://www.youtube.com/watch?v=bXMH0BDv20s few]] [[https://www.youtube.com/watch?v=FucR7Tck3Nc players]] have gleefully demonstrated the stylish action potential of on ground, in the air and even on walls.
* The 2010 ''VideoGame/{{Splatterhouse}}'' remake ([=PS3=], 360) features a fairly technical combat system considering its rocky development, making use of hand-to-hand combos, disposable melee weapons, close-range fire arms, the ability to disarm foes to use their body parts, and a super mode involving the use of Rick's mutant form, including "mask attacks" that allow for single moves utilizing it. It also has a defense system involving absorbing blood from enemies to regain health and grow back your limbs when they get chopped off, lacking a traditional health system and requiring strong timing to pull off.

to:

*** Not to be bested by the above two however is [[VideoGame/SpiderManWebOfShadows Spider-Man: Web of Shadows]].''VideoGame/SpiderManWebOfShadows'' ([=PlayStation=] 3, [=PlayStation 2=], [=PlayStation=] Portable, Xbox 360, Wii, PC, DS). The game contains incredibly fast-paced combat that a [[https://www.youtube.com/watch?v=bXMH0BDv20s few]] [[https://www.youtube.com/watch?v=FucR7Tck3Nc players]] have gleefully demonstrated the stylish action potential of on ground, in the air and even on walls.
* The 2010 ''VideoGame/{{Splatterhouse}}'' remake ([=PS3=], 360) features a fairly technical combat system considering its rocky development, making use of hand-to-hand combos, disposable melee weapons, close-range fire arms, the ability to disarm foes to use their body parts, and a super mode involving the use of Rick's mutant form, including "mask attacks" that allow for single moves utilizing it. It also has a defense system involving absorbing blood from enemies to regain health and grow back your limbs when they get chopped off, lacking a traditional health system and requiring strong timing to pull off.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EvilWest'' (Xbox One, Xbox Series S/X, [=PlayStation=] 4, [=PlayStation=] 5, PC): An AlwaysOverTheShoulder ThirdPersonShooter with a mix of BeatEmUp elements. The game does not use any [[TakeCover cover mechanics]]. Emphasizing on dodging, twitch shooting, and melee in-between. There is more of an arcade nature, as all of your weapons are on recharge or cooldown, and there is no reloading.

to:

* ''VideoGame/EvilWest'' (Xbox One, Xbox Series S/X, X|S, [=PlayStation=] 4, [=PlayStation=] 5, PC): An AlwaysOverTheShoulder ThirdPersonShooter with a mix of BeatEmUp elements. The game does not use any [[TakeCover cover mechanics]]. Emphasizing on dodging, twitch shooting, and melee in-between. There is more of an arcade nature, as all of your weapons are on recharge or cooldown, and there is no reloading.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BeyondSunset'', one of the most gorgeous first-person HackAndSlash action games ever.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TurboOverkill'', set in a futuristic NeonCity where you're a {{cyborg}} who parkours your way through legions and legions of enemies.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HiFiRush'' (PC, Xbox Series X|S): A rhythm-based action game from Creator/TangoGameworks. Hiding behind its VideoGame/SunsetOverdrive aesthetics and gameplay lies a tightly-woven combat system that invites style play, as seen [[https://www.youtube.com/watch?v=4L_mG7ku6Uc here]].

to:

* ''VideoGame/HiFiRush'' (PC, Xbox Series X|S): A rhythm-based action game from Creator/TangoGameworks. Hiding behind its VideoGame/SunsetOverdrive ''VideoGame/SunsetOverdrive''-esque aesthetics and gameplay lies a tightly-woven combat system that invites style play, as seen [[https://www.youtube.com/watch?v=4L_mG7ku6Uc here]].rewards players for attacking and defending in time to the beat of the soundtrack.
Willbyr MOD

Added: 328

Changed: 124

Removed: 325

Is there an issue? Send a MessageReason:
None


%% "Stylish action" (alt. ''Spectacle Fighter'') is not a badge of honor that can be applied to any game we think is cool, stylish, crazy, or deep.
%% If a game meets all of these criteria, it belongs. If it doesn't, it doesn't.
%% Read the description and make sure an example has all of these design choices before adding it.



%% "Stylish action" (alt. ''Spectacle Fighter'') is not a badge of honor that can be applied to any game we think is cool, stylish, crazy, or deep. If a game meets all of these criteria, it belongs. If it doesn't, it doesn't. Read the description and make sure an example has all of these design choices before adding it.
%%
%%




to:

%% Image Pickin' thread did not produce a new image: https://tvtropes.org/pmwiki/posts.php?discussion=16768339080.26724500
%%




to:

%%
Is there an issue? Send a MessageReason:
no bolding for trope names


'''Stylish Action''' is a sub-genre of [[ActionGame action]] video games that involves unrealistic combat and [[RuleOfCool the fun that comes from learning how to create it]]. Its main point is to use a deep set of mechanics to be stylish, rather than the style coming from the animations themselves. In short, the style is because ''you'', the player, are ''earning'' stylish combat through developing your skills, not just the character through what they're programmed to do.

to:

'''Stylish Action''' Stylish Action is a sub-genre of [[ActionGame action]] video games that involves unrealistic combat and [[RuleOfCool the fun that comes from learning how to create it]]. Its main point is to use a deep set of mechanics to be stylish, rather than the style coming from the animations themselves. In short, the style is because ''you'', the player, are ''earning'' stylish combat through developing your skills, not just the character through what they're programmed to do.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/GhostOfTsushima'' ([=PlayStation=] 4, [=PlayStation=] 5) is the closest an ''VideoGame/AssassinsCreed''-style game comes to this, with a stance system similar to ''VideoGame/{{Nioh}}'', as well as a wide array of unlockable projectiles that encourage versatility and creativity in combat. These, combined with a plethora of stealth moves, a unique skill tree to each stance with varying effectiveness against certain enemy types, and methodical-yet-fast battles that require a mixture of offensive and defensive tactics to win effectively, give the player a huge array of ways to manage fights, whether you choose a stealthy or close-quarters approach. Sucker Punch themselves even described it as a "skill-based brawler" during its development, going beyond a standard hack-and-slash.

to:

* ''VideoGame/GhostOfTsushima'' ([=PlayStation=] 4, [=PlayStation=] 5) is the closest an ''VideoGame/AssassinsCreed''-style ''Franchise/AssassinsCreed''-style game comes to this, with a stance system similar to ''VideoGame/{{Nioh}}'', as well as a wide array of unlockable projectiles that encourage versatility and creativity in combat. These, combined with a plethora of stealth moves, a unique skill tree to each stance with varying effectiveness against certain enemy types, and methodical-yet-fast battles that require a mixture of offensive and defensive tactics to win effectively, give the player a huge array of ways to manage fights, whether you choose a stealthy or close-quarters approach. Sucker Punch themselves even described it as a "skill-based brawler" during its development, going beyond a standard hack-and-slash.

Added: 1051

Removed: 1051

Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltraAge'' ([=PlayStation=] 4, Nintendo Switch, PC): A high-speed sword-based action game combining elements from ''VideoGame/GodEater'' and ''VideoGame/FinalFantasyXV'' with ''VideoGame/NierAutomata'' to slay monsters with style. [[https://youtu.be/vBg8lHMQARg Here's a trailer.]]
* ''VideoGame/{{ULTRAKILL}}'' (PC): An independently-developed first-person shooter hearkening back to the lightning-fast shooters of the late '90s, placing extreme emphasis on unbridled aggression and extremely fast movement and mixing it up with more traditional character action mechanics like a ''Devil May Cry''-esque style meter, arena-based level design, and parrying.
* ''VideoGame/UrbanReign'' ([=PlayStation=] 2): A brawler-style beat-em-up from the developers of ''[=SoulCalibur=]''. The stylish action in this game comes from varying attacks on different body positions and timing dodges to counter every possible scenario. Grapples and special moves also feature to vary combat pace. Overall it's meant to replicate the feel of an action movie.



* ''VideoGame/UltraAge'' ([=PlayStation=] 4, Nintendo Switch, PC): A high-speed sword-based action game combining elements from ''VideoGame/GodEater'' and ''VideoGame/FinalFantasyXV'' with ''VideoGame/NierAutomata'' to slay monsters with style. [[https://youtu.be/vBg8lHMQARg Here's a trailer.]]
* ''VideoGame/{{ULTRAKILL}}'' (PC): An independently-developed first-person shooter hearkening back to the lightning-fast shooters of the late '90s, placing extreme emphasis on unbridled aggression and extremely fast movement and mixing it up with more traditional character action mechanics like a ''Devil May Cry''-esque style meter, arena-based level design, and parrying.
* ''VideoGame/UrbanReign'' ([=PlayStation=] 2): A brawler-style beat-em-up from the developers of ''[=SoulCalibur=]''. The stylish action in this game comes from varying attacks on different body positions and timing dodges to counter every possible scenario. Grapples and special moves also feature to vary combat pace. Overall it's meant to replicate the feel of an action movie.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EvilWest'' (Xbox One, Xbox Series S/X, [=PlayStation=] 4, [=PlayStation=] 5, PC): An AlwaysOverTheShoulder ThirdPersonShooter with a mix of BeatEmUp elements. The game does not use any [[TakeCover cover mechanics]]. Emphasizing on dodging, twitch shooting, and melee in-between. There is more of an arcade nature, as all of your weapons are on recharge or cooldown, and there is no reloading.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NinjaGaiden'' (Xbox, Xbox 360, Xbox One, [=PS3=], PS Vita, [=PS4=], Nintendo DS, Wii U, Nintendo Switch, PC): The 3D games (and the ''God of War''-like ''Yaiba'' ([=PlayStation=] 3, Xbox 360, PC) to a lesser extent)), which rely on lightning-quick reflexes, mixing grounded approaches with risky air combos, and skilled manipulation of unforgiving, aggressive enemies. The ''Black'' [[UpdatedRerelease rerelease]] of ''VideoGame/NinjaGaiden2004'' is widely considered the series' strongest entry.

to:

* ''VideoGame/NinjaGaiden'' (Xbox, Xbox 360, Xbox One, [=PS3=], PS Vita, [=PS4=], Nintendo DS, Wii U, Nintendo Switch, PC): The 3D games (and the ''God of War''-like ''Yaiba'' ([=PlayStation=] 3, Xbox 360, PC) to a lesser extent)), extent), which rely on lightning-quick reflexes, mixing grounded approaches with risky air combos, and skilled manipulation of unforgiving, aggressive enemies. The ''Black'' [[UpdatedRerelease rerelease]] of ''VideoGame/NinjaGaiden2004'' is widely considered the series' strongest entry.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DevilMayCry''[[note]][=DMC1=], [=DMC2=], and [=DMC3=]: [=PlayStation=] 2, [=PlayStation=] 3, [=PlayStation 4=], Xbox 360, Xbox One, Nintendo Switch, PC | [=DMC4=]: [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, PC | [=DMC5=]: [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series, PC[[/note]]: The TropeMaker for the subgenre, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya. [[VideoGame/DevilMayCry3DantesAwakening The third entry]], which significantly sped up the gameplay and opened up a massive amount of creative combo opportunities compared to the original two, is often seen as the "[[TropeCodifier refinement]]" of the genre, the [[VideoGame/DevilMayCry4 fourth entry's]] version of Dante has such an absurd amount of [[SomeDexterityRequired difficult] high level tech that he is likely the most complex action game character ''of all time'', and [[VideoGame/DevilMayCry5 the fifth game]] is widely considered a near-perfect masterpiece of stylish action.

to:

* ''VideoGame/DevilMayCry''[[note]][=DMC1=], [=DMC2=], and [=DMC3=]: [=PlayStation=] 2, [=PlayStation=] 3, [=PlayStation 4=], Xbox 360, Xbox One, Nintendo Switch, PC | [=DMC4=]: [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, PC | [=DMC5=]: [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series, PC[[/note]]: The TropeMaker for the subgenre, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya. [[VideoGame/DevilMayCry3DantesAwakening The third entry]], which significantly sped up the gameplay and opened up a massive amount of creative combo opportunities compared to the original two, is often seen as the "[[TropeCodifier refinement]]" of the genre, the [[VideoGame/DevilMayCry4 fourth entry's]] version of Dante has such an absurd amount of [[SomeDexterityRequired difficult] difficult]] high level tech that he is likely the most complex action game character ''of all time'', and [[VideoGame/DevilMayCry5 the fifth game]] is widely considered a near-perfect masterpiece of stylish action.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DevilMayCry''[[note]][=DMC1=], [=DMC2=], and [=DMC3=]: [=PlayStation=] 2, [=PlayStation=] 3, [=PlayStation 4=], Xbox 360, Xbox One, Nintendo Switch, PC | [=DMC4=]: [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, PC | [=DMC5=]: [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series, PC[[/note]]: The TropeMaker for the subgenre, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya. [[VideoGame/DevilMayCry3DantesAwakening The third entry]], which significantly sped up the gameplay and opened up a massive amount of creative combo opportunities compared to the original two, is often seen as the "[[TropeCodifier refinement]]" of the genre, while [[VideoGame/DevilMayCry5 the fifth game]] is widely considered to be a perfection of it.

to:

* ''VideoGame/DevilMayCry''[[note]][=DMC1=], [=DMC2=], and [=DMC3=]: [=PlayStation=] 2, [=PlayStation=] 3, [=PlayStation 4=], Xbox 360, Xbox One, Nintendo Switch, PC | [=DMC4=]: [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, PC | [=DMC5=]: [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series, PC[[/note]]: The TropeMaker for the subgenre, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya. [[VideoGame/DevilMayCry3DantesAwakening The third entry]], which significantly sped up the gameplay and opened up a massive amount of creative combo opportunities compared to the original two, is often seen as the "[[TropeCodifier refinement]]" of the genre, while the [[VideoGame/DevilMayCry4 fourth entry's]] version of Dante has such an absurd amount of [[SomeDexterityRequired difficult] high level tech that he is likely the most complex action game character ''of all time'', and [[VideoGame/DevilMayCry5 the fifth game]] is widely considered to be a perfection near-perfect masterpiece of it.stylish action.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bayonetta}}'' (PC, [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 2}}'' (Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 3}}'' (Nintendo Switch): The SpiritualSuccessor to ''Devil May Cry'', the most famous modern example, and exhibits every characteristic listed above. Both games are known for their wide selection of open-ended weapons, combos, and techniques, and defensive play revolves around well-timed dodging to trigger brief BulletTime. The first ''Bayonetta'' is considerably less forgiving than its sequels, although combat in all three games is famous for its complexity. An explanation of some mechanics can be found [[https://www.youtube.com/watch?v=lqzztvoVngY here]] and [[https://www.youtube.com/watch?v=NOVVmm4KOm4 here]], while examples of high-level play can be found [[https://www.youtube.com/watch?v=IiPnBzaxKvo&t=378s here]] and [[https://youtu.be/z9ebzDdYd5g here]].

to:

* ''VideoGame/{{Bayonetta}}'' (PC, [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 2}}'' (Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 3}}'' (Nintendo Switch): The SpiritualSuccessor to ''Devil May Cry'', the most famous modern example, and exhibits every characteristic listed above. Both All three games are known for their wide selection of open-ended weapons, combos, and techniques, and defensive techniques. Defensive play revolves around well-timed dodging to trigger brief BulletTime.BulletTime, and the "dodge offset" advanced mechanic that allows Bayonetta to pause an attack string, dodge, and then finish the string. The first ''Bayonetta'' is considerably less forgiving than its sequels, although combat in all three games is famous for its complexity. An explanation of some mechanics can be found [[https://www.youtube.com/watch?v=lqzztvoVngY here]] and [[https://www.youtube.com/watch?v=NOVVmm4KOm4 here]], while examples of high-level play can be found [[https://www.youtube.com/watch?v=IiPnBzaxKvo&t=378s here]] and [[https://youtu.be/z9ebzDdYd5g here]].



* ''VideoGame/NinjaGaiden'' (Xbox, Xbox 360, Xbox One, [=PS3=], PS Vita, [=PS4=], Nintendo DS, Wii U, Nintendo Switch, PC): The 3D games (and the ''God of War''-like ''Yaiba'' ([=PlayStation=] 3, Xbox 360, PC) rely on skilled manipulation of unforgiving, aggressive enemies.

to:

* ''VideoGame/NinjaGaiden'' (Xbox, Xbox 360, Xbox One, [=PS3=], PS Vita, [=PS4=], Nintendo DS, Wii U, Nintendo Switch, PC): The 3D games (and the ''God of War''-like ''Yaiba'' ([=PlayStation=] 3, Xbox 360, PC) to a lesser extent)), which rely on lightning-quick reflexes, mixing grounded approaches with risky air combos, and skilled manipulation of unforgiving, aggressive enemies.enemies. The ''Black'' [[UpdatedRerelease rerelease]] of ''VideoGame/NinjaGaiden2004'' is widely considered the series' strongest entry.

Added: 4291

Changed: 3009

Removed: 5211

Is there an issue? Send a MessageReason:
Significantly shortened the genre-defining section of the page to better reflect the widely-considered "canonical" entries of the genre. I don't think No More Heroes or Lollipop Chainsaw, for example, are generally considered technical enough to really fit on that section of the list, and while I think Hi-Fi Rush probably deserves a spot, I think it's too early to say for certain.


These are the games are universally pointed towards as being part of the "stylish action" genre, and are the ones that established the many conventions that the rest of the genre follows. These games are generally made by Creator/{{Capcom}}' Creator/CloverStudios and their successor Creator/PlatinumGames, Creator/KoeiTecmo's Team Ninja, and Creator/GrasshopperManufacture. This is not an indictment on the quality of these games or the games not mentioned, just a list of the ones most universally-agreed upon to be "stylish action" games:

* ''VideoGame/AstralChain'' (Nintendo Switch): This Creator/PlatinumGames title combines the gameplay of fellow Platinum works ''Bayonetta'' and ''[=NieR: Automata=]'' with a touch of ''The Wonderful 101'' to create a game where the player takes control of not just his or her player character, but also a weapon called the Legion at the same time. Mastering the ability to control both the player character and Legion at the same time allows for creative and dazzling combos in what Platinum dubs a ''Synergetic Action'' game.
* ''VideoGame/{{Bayonetta}}'' (PC, [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 2}}'' (Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 3}}'' (Nintendo Switch): The SpiritualSuccessor to ''Devil May Cry'', the most famous modern example, and exhibits every characteristic listed above. Both games are known for their wide selection of open-ended weapons, combos, and techniques, and defensive play revolves around well-timed dodging to trigger brief BulletTime. The first ''Bayonetta'' is considerably less forgiving than ''Bayonetta 2'', although combat in both games is famous for its complexity. An explanation of some mechanics can be found [[https://www.youtube.com/watch?v=lqzztvoVngY here]] and [[https://www.youtube.com/watch?v=NOVVmm4KOm4 here]], while examples of high-level play can be found [[https://www.youtube.com/watch?v=IiPnBzaxKvo&t=378s here]] and [[https://youtu.be/z9ebzDdYd5g here]].
* ''VideoGame/DevilMayCry''[[note]][=DMC1=], [=DMC2=], and [=DMC3=]: [=PlayStation=] 2, [=PlayStation=] 3, [=PlayStation 4=], Xbox 360, Xbox One, Nintendo Switch, PC | [=DMC4=]: [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, PC | [=DMC5=]: [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series, PC[[/note]]: The TropeMaker for the subgenre, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya. [[VideoGame/DevilMayCry3DantesAwakening The third entry]], largely considered to be the series' finest installment, is often seen as the "[[TropeCodifier refinement]]" of the genre, while [[VideoGame/DevilMayCry5 the fifth game]] is considered a masterpiece of Stylish Action.

to:

These are the games are universally pointed towards as being part of the "stylish action" genre, and are the ones that established the many conventions that the rest of the genre follows. These games are generally made by Creator/{{Capcom}}' Creator/CloverStudios and their successor Creator/PlatinumGames, Creator/KoeiTecmo's Team Ninja, and Creator/GrasshopperManufacture. This is not an indictment on the quality of these games or the games not mentioned, just a list of the ones most universally-agreed upon to be "stylish action" games:

* ''VideoGame/AstralChain'' (Nintendo Switch): This Creator/PlatinumGames title combines the gameplay of fellow Platinum works ''Bayonetta'' and ''[=NieR: Automata=]'' with a touch of ''The Wonderful 101'' to create a game where the player takes control of not just his or her player character, but also a weapon called the Legion at the same time. Mastering the ability to control both the player character and Legion at the same time allows for creative and dazzling combos in what Platinum dubs a ''Synergetic Action'' game.
* ''VideoGame/{{Bayonetta}}'' (PC, [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 2}}'' (Wii U, Nintendo Switch) / ''VideoGame/{{Bayonetta 3}}'' (Nintendo Switch): The SpiritualSuccessor to ''Devil May Cry'', the most famous modern example, and exhibits every characteristic listed above. Both games are known for their wide selection of open-ended weapons, combos, and techniques, and defensive play revolves around well-timed dodging to trigger brief BulletTime. The first ''Bayonetta'' is considerably less forgiving than ''Bayonetta 2'', its sequels, although combat in both all three games is famous for its complexity. An explanation of some mechanics can be found [[https://www.youtube.com/watch?v=lqzztvoVngY here]] and [[https://www.youtube.com/watch?v=NOVVmm4KOm4 here]], while examples of high-level play can be found [[https://www.youtube.com/watch?v=IiPnBzaxKvo&t=378s here]] and [[https://youtu.be/z9ebzDdYd5g here]].
* ''VideoGame/DevilMayCry''[[note]][=DMC1=], [=DMC2=], and [=DMC3=]: [=PlayStation=] 2, [=PlayStation=] 3, [=PlayStation 4=], Xbox 360, Xbox One, Nintendo Switch, PC | [=DMC4=]: [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, PC | [=DMC5=]: [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series, PC[[/note]]: The TropeMaker for the subgenre, and the first game of which was directed by eventual ''Bayonetta'' creator Hideki Kamiya. [[VideoGame/DevilMayCry3DantesAwakening The third entry]], largely considered to be which significantly sped up the series' finest installment, gameplay and opened up a massive amount of creative combo opportunities compared to the original two, is often seen as the "[[TropeCodifier refinement]]" of the genre, while [[VideoGame/DevilMayCry5 the fifth game]] is widely considered to be a masterpiece perfection of Stylish Action.it.



* ''VideoGame/HiFiRush'': Developed by Tango Gameworks. This game does sometihng unique by adding a RhythmGame combined with platforming. Players are not only awarded for playing offiecently, but attacking to the sound of the beat in each stage. As everything in the stage from enemies, backgrounds, to platforms, and even stage hazards have a temp and beat playing.
* ''VideoGame/KillerIsDead'' (Xbox 360, [=PlayStation=] 3, PC): Created by Creator/GrasshopperManufacture as a SpiritualSuccessor to both ''VideoGame/Killer7'' and the ''VideoGame/NoMoreHeroes'' series, the game features a complex combat system that, while simpler than that of ''Devil May Cry'' and ''Bayonetta'', allows for some visually spectacular fights.
* ''VideoGame/TheLegendOfKorra'' ([=PS3=], [=PS4=], Xbox 360, Xbox One, PC): Another Creator/PlatinumGames work, which features deep combat based around physical combat and "bending" four elements with different uses. While the scoring system is shallow compared to other Platinum games, its versatile combat and surprisingly harsh difficulty still make it one of the genre's most complex games.
* ''VideoGame/LollipopChainsaw'' (Xbox 360, [=PS3=]), Creator/GrasshopperManufacture's answer to ''Bayonetta''. With a mix of hand-to-hand fighting and chainsaw attacks, players can trigger Sparkle Hunts, which are slow-mo-style rewards earned by killing multiple enemies at once.



* ''VideoGame/NanoBreaker'' ([=PS2=], using the same engine as ''Castlevania: Lament of Innocence''.
* ''VideoGame/NierAutomata'' ([=PS4=], Xbox One, PC, Nintendo Switch): Somewhat simpler than some of ''Platinum'''s other works, and slightly more reliant on stats and equips, but it still requires precision for high-level play, and it's significantly more skill-based than your typical ActionRPG.
** The 2021 remake of ''[[VideoGame/NieR [=NieR=]: Replicant]]'' ([=PS4=], Xbox One, Windows) adapts the combat system to resemble that of ''Automata'', allowing for more fluid combat that encourages more precise strikes and defense, particularly in later battles.
* ''VideoGame/NinjaGaiden'' (Xbox, Xbox 360, Xbox One, [=PS3=], PS Vita, [=PS4=], Nintendo DS, Wii U, Nintendo Switch, PC): Primarily the ''Devil May Cry''-like 3D games (and the ''God of War''-like ''Yaiba'' ([=PlayStation=] 3, Xbox 360, PC) to a lesser extent), the originals being a side-scrolling Beat 'Em Up, and a high-speed action platformer trilogy.
* ''VideoGame/NoMoreHeroes'' (Wii, Nintendo Switch, PC), to an extent. While not as fast-paced as ''Devil May Cry'' or ''God of War'', the game nonetheless encourages the player to make use of both the [[LaserSword beam katana]] and [[WrestlerInAllOfUs wrestling]] moves in order to fight like a badass.
** ''VideoGame/NoMoreHeroesIII'' (Switch, [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series X|S, PC), especially compared to the first three installments. Whereas the first two games were hack-and-slash with minor stylish action elements with the wrestling moves and extended beam katana combos and ''[[VideoGame/TravisStrikesAgainNoMoreHeroes Travis Strikes Again]]'' was a top-down action game with platformer and GenreRoulette elements, this game takes the action to new heights, with far-reaching beam katana combos, all-new wrestling finishers, and the Death Glove from ''TSA'' allowing Travis to perform new skills to extend his combos with. By far Creator/Suda51's flashiest game yet, which is really saying a lot.
* ''VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan'' (PC, Xbox One, [=PS4=], Xbox 360, [=PS3=]): Another one of Creator/PlatinumGames' licensed games published by Creator/Activision. This title is notable for its 4-player single-screen multiplayer, allowing each of the Turtles to combo enemies as a team.
* ''VideoGame/TransformersDevastation'' ([=PS4=], [=PS3=], Xbox 360, Xbox One, PC): A licensed ''Creator/PlatinumGames'' work. For a game about robots fighting other robots with swords, guns, a function identical to [[VideoGame/{{Bayonetta}} Witch Time]], hand-to-hand combat, laser fire, and vehicle mode to chain combos together into more combos, [[https://youtu.be/oz8gdggfBkY the game can get surprisingly technical.]]

to:

* ''VideoGame/NanoBreaker'' ([=PS2=], using the same engine as ''Castlevania: Lament of Innocence''.
* ''VideoGame/NierAutomata'' ([=PS4=], Xbox One, PC, Nintendo Switch): Somewhat simpler than some of ''Platinum'''s other works, and slightly more reliant on stats and equips, but it still requires precision for high-level play, and it's significantly more skill-based than your typical ActionRPG.
** The 2021 remake of ''[[VideoGame/NieR [=NieR=]: Replicant]]'' ([=PS4=], Xbox One, Windows) adapts the combat system to resemble that of ''Automata'', allowing for more fluid combat that encourages more precise strikes and defense, particularly in later battles.
* ''VideoGame/NinjaGaiden'' (Xbox, Xbox 360, Xbox One, [=PS3=], PS Vita, [=PS4=], Nintendo DS, Wii U, Nintendo Switch, PC): Primarily the ''Devil May Cry''-like The 3D games (and the ''God of War''-like ''Yaiba'' ([=PlayStation=] 3, Xbox 360, PC) to a lesser extent), the originals being a side-scrolling Beat 'Em Up, and a high-speed action platformer trilogy.
* ''VideoGame/NoMoreHeroes'' (Wii, Nintendo Switch, PC), to an extent. While not as fast-paced as ''Devil May Cry'' or ''God
rely on skilled manipulation of War'', the game nonetheless encourages the player to make use of both the [[LaserSword beam katana]] and [[WrestlerInAllOfUs wrestling]] moves in order to fight like a badass.
** ''VideoGame/NoMoreHeroesIII'' (Switch, [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series X|S, PC), especially compared to the first three installments. Whereas the first two games were hack-and-slash with minor stylish action elements with the wrestling moves and extended beam katana combos and ''[[VideoGame/TravisStrikesAgainNoMoreHeroes Travis Strikes Again]]'' was a top-down action game with platformer and GenreRoulette elements, this game takes the action to new heights, with far-reaching beam katana combos, all-new wrestling finishers, and the Death Glove from ''TSA'' allowing Travis to perform new skills to extend his combos with. By far Creator/Suda51's flashiest game yet, which is really saying a lot.
* ''VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan'' (PC, Xbox One, [=PS4=], Xbox 360, [=PS3=]): Another one of Creator/PlatinumGames' licensed games published by Creator/Activision. This title is notable for its 4-player single-screen multiplayer, allowing each of the Turtles to combo enemies as a team.
* ''VideoGame/TransformersDevastation'' ([=PS4=], [=PS3=], Xbox 360, Xbox One, PC): A licensed ''Creator/PlatinumGames'' work. For a game about robots fighting other robots with swords, guns, a function identical to [[VideoGame/{{Bayonetta}} Witch Time]], hand-to-hand combat, laser fire, and vehicle mode to chain combos together into more combos, [[https://youtu.be/oz8gdggfBkY the game can get surprisingly technical.]]
unforgiving, aggressive enemies.



** ''{{VideoGame/Okami}}'' ([=PS2=], [=PS3=] [=PS4=], Xbox One, Wii, Nintendo Switch, PC) for that matter, while hardly a ball-buster in the difficulty department and with a comparatively simplistic grading system, rewards skillful fighting with extra currency based on [[GameplayGrading final grade]] and offers a decent assortment of combos, purchasable techniques, and brush powers to play with.



* ''VideoGame/AstralChain'' (Nintendo Switch): This Creator/PlatinumGames title combines the gameplay of fellow Platinum works ''Bayonetta'' and ''[=NieR: Automata=]'' with a touch of ''The Wonderful 101'' to create a game where the player takes control of not just his or her player character, but also a weapon called the Legion at the same time. Mastering the ability to control both the player character and Legion at the same time allows for creative and dazzling combos in what Platinum dubs a ''Synergetic Action'' game.



* ''VideoGame/KillerIsDead'' (Xbox 360, [=PlayStation=] 3, PC): Created by Creator/GrasshopperManufacture as a SpiritualSuccessor to both ''VideoGame/Killer7'' and the ''VideoGame/NoMoreHeroes'' series, the game features a complex combat system that, while simpler than that of ''Devil May Cry'' and ''Bayonetta'', allows for some visually spectacular fights.



* ''VideoGame/TheLegendOfKorra'' ([=PS3=], [=PS4=], Xbox 360, Xbox One, PC): Another Creator/PlatinumGames work, which features deep combat based around physical combat and "bending" four elements with different uses. While the scoring system is shallow compared to other Platinum games, its versatile combat and surprisingly harsh difficulty still make it one of the genre's most complex games.



* ''VideoGame/LollipopChainsaw'' (Xbox 360, [=PS3=]), Creator/GrasshopperManufacture's answer to ''Bayonetta''. With a mix of hand-to-hand fighting and chainsaw attacks, players can trigger Sparkle Hunts, which are slow-mo-style rewards earned by killing multiple enemies at once.



* ''VideoGame/NierAutomata'' ([=PS4=], Xbox One, PC, Nintendo Switch): Somewhat simpler than some of ''Platinum'''s other works, and slightly more reliant on stats and equips, but it still requires precision for high-level play, and it's significantly more skill-based than your typical ActionRPG.
** The 2021 remake of ''[[VideoGame/NieR [=NieR=]: Replicant]]'' ([=PS4=], Xbox One, Windows) adapts the combat system to resemble that of ''Automata'', allowing for more fluid combat that encourages more precise strikes and defense, particularly in later battles.



* ''VideoGame/NoMoreHeroes'' (Wii, Nintendo Switch, PC), to an extent. While not as fast-paced as ''Devil May Cry'' or ''God of War'', the game nonetheless encourages the player to make use of both the [[LaserSword beam katana]] and [[WrestlerInAllOfUs wrestling]] moves in order to fight like a badass.
** ''VideoGame/NoMoreHeroesIII'' (Switch, [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series X|S, PC), especially compared to the first three installments. Whereas the first two games were hack-and-slash with minor stylish action elements with the wrestling moves and extended beam katana combos and ''[[VideoGame/TravisStrikesAgainNoMoreHeroes Travis Strikes Again]]'' was a top-down action game with platformer and GenreRoulette elements, this game takes the action to new heights, with far-reaching beam katana combos, all-new wrestling finishers, and the Death Glove from ''TSA'' allowing Travis to perform new skills to extend his combos with. By far Creator/Suda51's flashiest game yet, which is really saying a lot.
** ''{{VideoGame/Okami}}'' ([=PS2=], [=PS3=] [=PS4=], Xbox One, Wii, Nintendo Switch, PC) for that matter, while hardly a ball-buster in the difficulty department and with a comparatively simplistic grading system, rewards skillful fighting with extra currency based on [[GameplayGrading final grade]] and offers a decent assortment of combos, purchasable techniques, and brush powers to play with.



* ''VideoGame/{{Soulstice}}'' (PC, [=PS5=],XBox One) features gameplay heavily influenced by the likes of VideoGame/DevilyMayCry and VideoGame/NierAutomata complete with GameplayGrading

to:

* ''VideoGame/{{Soulstice}}'' (PC, [=PS5=],XBox One) features gameplay heavily influenced by the likes of VideoGame/DevilyMayCry and VideoGame/NierAutomata complete with GameplayGrading
GameplayGrading.


Added DiffLines:

* ''VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan'' (PC, Xbox One, [=PS4=], Xbox 360, [=PS3=]): Another one of Creator/PlatinumGames' licensed games published by Creator/Activision. This title is notable for its 4-player single-screen multiplayer, allowing each of the Turtles to combo enemies as a team.
* ''VideoGame/TransformersDevastation'' ([=PS4=], [=PS3=], Xbox 360, Xbox One, PC): A licensed ''Creator/PlatinumGames'' work. For a game about robots fighting other robots with swords, guns, a function identical to [[VideoGame/{{Bayonetta}} Witch Time]], hand-to-hand combat, laser fire, and vehicle mode to chain combos together into more combos, [[https://youtu.be/oz8gdggfBkY the game can get surprisingly technical.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HiFiRush'': Developed by Tango Gameworks. This game does sometihng unique by adding a RhythmGame combined with platforming. Players are not only awarded for playing offiecently, but attacking to the sound of the beat in each stage. As everything in the stage from enemies, backgrounds, to platforms, and even stage hazards have a temp and beat playing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HiFiRush'' (PC, Xbox Series X|S): A rhythm-based action game from Creator/TangoGameworks. Hiding behind its VideoGame/SunsetOverdrive aesthetics and gameplay lies a tightly-woven combat system that invites style play, as seen [[https://www.youtube.com/watch?v=4L_mG7ku6Uc here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BladedFury'', a game whose graphics looks like ancient Chinese art coming to life.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HonkaiImpact3rd'' ([=iOS=], Android, PC) was admitted [[WordOfGod by the creators]] as being their attempt at making a game similar to ''VideoGame/DevilMayCry'' and ''VideoGame/{{Bayonetta}}'' but for [[MobilePhoneGame mobile]] with [[GachaGame gacha elements]].

to:

* ''VideoGame/HonkaiImpact3rd'' ([=iOS=], Android, PC) was admitted [[WordOfGod by the creators]] as being their attempt at making a game similar to ''VideoGame/DevilMayCry'' and ''VideoGame/{{Bayonetta}}'' but for [[MobilePhoneGame mobile]] with [[GachaGame [[GachaGames gacha elements]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HonkaiImpact3rd'' ([=iOS=], Android, PC) was admitted [[WordOfGod by the creators]] as being their attempt at making a game similar to ''VideoGame/DevilMayCry'' and ''VideoGame/{{Bayonetta}}'' but for [[MobilePhoneGame mobile]] with [[GachaGame gacha elements]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/XMenOriginsWolverine'' ([=PS3=], Xbox 360, Windows): A 3D action game featuring the superhero Wolverine based on the film of the same name. Taking inspiration from ''Ninja Gaiden'' and Greek-era ''God of War'', it features fast-paced combat with a plethora of unlockable moves utilizing Wolverine's claws, agility, and defensive skills to kill a variety of foes with style.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NanoBreaker'' ([=PS2=], using the same engine as ''Castlevania: Lament of Innocence''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/{{Onimusha}}'' series ([=PS2=], [=PS4=], Xbox One, Switch, PC) deserves a mention, as while it is very Resident Evil-esque mechanically, it indirectly gave birth to ''Devil May Cry'' through a bug in its initial version which allowed enemies to be juggled, which ended up inspiring Hideki Kamiya to create DMC's mechanics. The series proper also has elements of the genre, as while your combos are limited and must be figured out, you are rewarded for your defense through the Issen mechanic, an instakill parry that was one of the first of its kind in modern action games. This, along with the ranking system, could make the first game another UrExample along with the below-mentioned ''Rising Zan''. The fourth game, ''Dawn of Dreams'', is the closest to a straight example with more playable characters possessing their own movelists, a combo counter, and more free movement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Wanted: Dead'' ([=PS4=], [=PS5=], Xbox One, Xbox Series X, PC) is an upcoming action game made by Soleil Ltd, with some staff members from the original ''Ninja Gaiden'' team. It features both melee and ranged combat with the ability to switch between combos and shooting on the fly, emphasizing improvisation.

Added: 338

Removed: 338

Is there an issue? Send a MessageReason:
Wrong alphabetical order lol


* ''VideoGame/WoLongFallenDynasty'' ([=PS4=], [=PS5=], Xbox One, Xbox Series X, PC) is a SpiritualSuccessor to the ''Nioh'' series also made by Team Ninja, featuring a similar mix of Soulslike strategy and fast-paced combo centric fighting, though this time doing away with stamina and including a jump button for more freedom in combat.



* ''VideoGame/WoLongFallenDynasty'' ([=PS4=], [=PS5=], Xbox One, Xbox Series X, PC) is a SpiritualSuccessor to the ''Nioh'' series also made by Team Ninja, featuring a similar mix of Soulslike strategy and fast-paced combo centric fighting, though this time doing away with stamina and including a jump button for more freedom in combat.

Top