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Compare LeeroyJenkins, which is what happens when this kind of mindset bites you in the butt, and AchievementsInIgnorance, which is what happens when believing in this [[ClapYourHandsIfYouBelieve actually has an effect]].

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Compare LeeroyJenkins, which is what happens when this kind of mindset bites you in the butt, and AchievementsInIgnorance, which is what happens when believing in this [[ClapYourHandsIfYouBelieve actually has an effect]].
effect]]. A favored non-tactic of TheFool.
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** This is also TruthInTelevision; pole weapons, such as staves, spears, halberds, naginata, glaives, ect. are superior personal weapons to swords due to their offensive and defensive capabilities, as well as their reach and the ability to attack with either end of them. There's a reason why they were such popular weapons historically for infantry.

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Namespace stuff, yeah - also, sorted a bit


* This pretty much defines Judai Yuki of ''Franchise/YuGiOhGX''.



* This pretty much defines Judai Yuki of ''Franchise/YuGiOhGX''.



** Kids new to the hobby might have picked up whatever units they thought looked coolest (such as half-naked chicks wielding six-foot chainsaws) without having an inkling of what they're actually capable of.

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** Kids new to the hobby might have picked up whatever units they thought looked coolest (such as half-naked chicks wielding six-foot chainsaws) without having an inkling of what they're actually capable of.
of.



* In ''Webcomic/OrderOfTheStick'', [[SpoonyBard Elan's]] tendency to act like this sometimes helps, and sometimes [[NiceJobBreakingItHero causes even more problems]].



* In ''Webcomic/TheOrderOfTheStick'', [[SpoonyBard Elan]]'s tendency to act like this sometimes helps, and sometimes [[NiceJobBreakingItHero causes even more problems]].



** In addition to using strategies that an expert would find unpredictable, there's also the safety issue. Martial arts vary in how much contact is acceptable, but competitors don't generally try to ''hurt'' each other. Whether a beginner will pull a punch and make light contact, miss entirely, or knock his or her opponent on the ground is hard to predict, even for the beginner himself.

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** In addition to using strategies that an expert would find unpredictable, there's also the safety issue. Martial arts vary in how much contact is acceptable, but competitors don't generally try to ''hurt'' each other. Whether a beginner will pull a punch and make light contact, miss entirely, or knock his or her opponent on the ground is hard to predict, even for the beginner himself.

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These used to be in confusion fu, but belonged here


* ''Literature/HonorHarrington'' once referenced the adage that "The best swordsman does not fear the second best, he fears the worst since there's no telling what that idiot is going to do."




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** Kids new to the hobby might have picked up whatever units they thought looked coolest (such as half-naked chicks wielding six-foot chainsaws) without having an inkling of what they're actually capable of.




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* In FightingGames a novice player who resorts to random ButtonMashing can sometimes score wins against more experienced players.



* A martial artist often hates sparring against rank beginners, since their wild flailing is more likely to result in injury to someone than a somewhat skilled opponent's controlled movements. Likewise, a completely untrained fighter relying on instinct and athleticism is often better than a beginning martial artist or boxer. When the training takes effect, the reverse is true.

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* A martial artist often hates sparring against rank beginners, since their wild flailing is more likely to result in injury to someone than a somewhat skilled opponent's controlled movements. Likewise, a completely untrained fighter relying on instinct and athleticism is often better than a beginning martial artist or boxer. When the training takes effect, the reverse is true.
true - becoming good means passing through a phase of drilling basic movements - and that makes a beginner highly predictable to an expert. This can be a difficult problem for an instructor. "You're really improving," sounds hollow when they did "better" their first time.
** In addition to using strategies that an expert would find unpredictable, there's also the safety issue. Martial arts vary in how much contact is acceptable, but competitors don't generally try to ''hurt'' each other. Whether a beginner will pull a punch and make light contact, miss entirely, or knock his or her opponent on the ground is hard to predict, even for the beginner himself.
** A completely untrained person relies upon natural athleticism, even if they don't know what they're doing. This grants them a fluidity and lack of hesitation that beginners have to surrender and experts relearn. Once an expert has technique and fluidity, on the other hand...
* "The world's best swordsman need only fear its worst, because he has no idea what that idiot will do.
* Fighter pilots during the World Wars remarked that "experienced" pilots were easier to shoot down, as they were in greater control of their motions, making them predictable, while greener pilots tended to skid and flail all over the sky.
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* Quoth TheAdolescenceOfP1: "Burke, the ultimate spy, could kill a man in three languages, with one or both hands and/or feet tied behind his back. Kung Fu, karate and ju-jutsu were child's play to him. For those reasons, he found himself at a distinct disadvantage with such an adversary as Gregory, who, unschooled in the martial arts, was merely trying to bite off an ear or jugular, or gouge an eyeball. Burke compared it later to trying to peel drunken leeches".
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da namespace Change, yeah


[[caption-width-right:312:[[SarcasmMode What could possibly go wrong?]]]]

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[[caption-width-right:312:[[SarcasmMode What could possibly go wrong?]]]]
wrong?]]]]



[[AliceAndBob Bob]] is unpredictable. No matter what he does, his enemies never see it coming. Now, sometimes a character might appear unpredictable, either because he's [[IndyPloy making it up as he goes along]], or because [[ConfusionFu he's TRYING to be unpredictable]].

Bob [[HanlonsRazor has other reasons.]]

StrategySchmategy describes situations where a character's behavior is unpredictable because ''he himself simply has no idea what he's doing''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.

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[[AliceAndBob Bob]] is unpredictable. No matter what he does, his enemies never see it coming. Now, sometimes a character might appear unpredictable, either because he's [[IndyPloy making it up as he goes along]], or because [[ConfusionFu he's TRYING to be unpredictable]].

unpredictable]].

Bob [[HanlonsRazor has other reasons.]]

]]

StrategySchmategy describes situations where a character's behavior is unpredictable because ''he himself simply has no idea what he's doing''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.
next.



Likely to result in a SpannerInTheWorks if somebody is running [[GambitIndex any kind of gambit]], because [[FinaglesLaw chaos has that kind of effect on carefully-laid plans]]...but it might have [[UnintentionalBackupPlan the opposite effect]].

Compare LeeroyJenkins, which is what happens when this kind of mindset bites you in the butt, and AchievementsInIgnorance, which is what happens when believing in this [[ClapYourHandsIfYouBelieve actually has an effect]].

to:

Likely to result in a SpannerInTheWorks if somebody is running [[GambitIndex any kind of gambit]], because [[FinaglesLaw chaos has that kind of effect on carefully-laid plans]]...but it might have [[UnintentionalBackupPlan the opposite effect]].

effect]].

Compare LeeroyJenkins, which is what happens when this kind of mindset bites you in the butt, and AchievementsInIgnorance, which is what happens when believing in this [[ClapYourHandsIfYouBelieve actually has an effect]].
effect]].



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!!Examples:

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!!Examples:
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!!Examples:



[[AC: {{Literature}}]]

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[[AC: {{Literature}}]] {{Literature}}]]



--->Professional soldiers are predictable, but the world is full of amateurs.

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--->Professional soldiers are predictable, but the world is full of amateurs.



* In the ''AgeOfUnreason'' series, a guy is killed by someone who cannot fence at all; he automatically assumed his attack was a mere feint, because no fencer would make such a clumsy attack. Too bad his opponent is not a fencer...

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* In the ''AgeOfUnreason'' series, a guy is killed by someone who cannot fence at all; he automatically assumed his attack was a mere feint, because no fencer would make such a clumsy attack. Too bad his opponent is not a fencer...



[[AC: TabletopGames]]

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[[AC: TabletopGames]] TabletopGames]]



** This type of behavior can actually speed along [[GambitPileup deadlocked multiplayer games]], where you're [[SpannerInTheWorks sure to upset]] ''somebody's'' [[BatmanGambit carefully]] [[XanatosGambit laid]] [[XanatosRoulette plot]]...[[KingmakerScenario most likely to the benefit of somebody other than yourself]].

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** This type of behavior can actually speed along [[GambitPileup deadlocked multiplayer games]], where you're [[SpannerInTheWorks sure to upset]] ''somebody's'' [[BatmanGambit carefully]] [[XanatosGambit laid]] [[XanatosRoulette plot]]...[[KingmakerScenario most likely to the benefit of somebody other than yourself]].



[[AC: VideoGames]]

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[[AC: VideoGames]] VideoGames]]



[[AC: WebComics]]

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[[AC: WebComics]] WebComics]]



* ''KungFuPanda'': The main reason Tai Lung finds Po a frustrating opponent for most of the FinalBattle is because his moves are composed of a mixture of this and {{Indy Ploy}}s. The overall effect is similar to ConfusionFu.

[[AC: RealLife]]

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* ''KungFuPanda'': ''WesternAnimation/KungFuPanda'': The main reason Tai Lung finds Po a frustrating opponent for most of the FinalBattle is because his moves are composed of a mixture of this and {{Indy Ploy}}s. The overall effect is similar to ConfusionFu.

[[AC: RealLife]] RealLife]]
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* This doesn't work in TabletopGame/{{chess}}, where it's almost impossible to beat a player who's above your level. This is because if the neophyte makes a bizarre move during the opening it is most likely a bad move, and that alone tells the good player that he's not against a strong opponent. Also, it's said that playing against someone who's way worst than you will dull your skills, and it's highly advised to avoid doing so.

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* This doesn't work in TabletopGame/{{chess}}, where it's almost impossible to beat a player who's above your level. This is because if the neophyte makes a bizarre move during the opening it is most likely a bad move, and that alone tells the good player that he's not against a strong opponent. Also, it's said that playing against someone who's way worst worse than you will dull your skills, and it's highly advised to avoid doing so.
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* This pretty much defines Judai Yuki of YuGiOhGX.
* Invoked in YuGiOh as a means of countering Pegasus's mind reading abilities.

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* This pretty much defines Judai Yuki of YuGiOhGX.
''Franchise/YuGiOhGX''.
* Invoked in YuGiOh ''Manga/YuGiOh'' as a means of countering Pegasus's mind reading abilities.
** Jonouchi invokes this a little as well by using chance cards with random effects.
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sinkholes. misuse as emphasis


StrategySchmategy describes situations where a character's behavior is unpredictable because [[LogicBomb he himself simply has]] ''[[BeyondTheImpossible no idea what he's doing]]''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.

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StrategySchmategy describes situations where a character's behavior is unpredictable because [[LogicBomb he ''he himself simply has]] ''[[BeyondTheImpossible has no idea what he's doing]]''.doing''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.
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* This type of behavior is sure to [[SpannerInTheWorks completely derail]] an entire game of ''{{Diplomacy}}''.

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* This type of behavior is sure to [[SpannerInTheWorks completely derail]] an entire game of ''{{Diplomacy}}''.[[hottip:*:Unless that's just what they ''wanted'' you to think...]]
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Unncessary.


Read more: http://www.brainyquote.com/quotes/authors/j/john_von_neumann.html#ixzz1dtsOZZQo
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troper tales


* This troper had a computer science teacher that exploited a variant of this intentionally. Back when computers were just beginning to surpass the ability of human players at chess there was a challenge allowing anyone to play against the supercomputer in chess. No one was expected to beat it, as it already outplayed the reigning grand master, but anyone that lasted past a set number of turns received a T-shirt commemorating the ability to at least rival the computer. The teacher knew that the computer worked by calculating every possible move it's opponent could make, which, with the slower computers of the time, could take quite a few seconds. The computer had to move as soon as the player does, but used every second the player spent considering his moves to process possible moves and thus generate better strategies. Thus the best solution for the player was to ignore strategy and move as quickly as possible, forcing the computer to make it's own move without allowing it the time required to calculate the optimal potential moves. Thus the teacher lasted longer then skilled players by ignoring all strategy in favor of random, but quick, moves. Remembering the teachers example this trooper was able to accidentally win a game of blindfold chess against a (less advanced) system some grad schoolers were designing a year later.
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* This doesn't work in {{chess}}, where it's almost impossible to beat a player who's above your level. This is because if the neophyte makes a bizarre move during the opening it is most likely a bad move, and that alone tells the good player that he's not against a strong opponent. Also, it's said that playing against someone who's way worst than you will dull your skills, and it's highly advised to avoid doing so.

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* This doesn't work in {{chess}}, TabletopGame/{{chess}}, where it's almost impossible to beat a player who's above your level. This is because if the neophyte makes a bizarre move during the opening it is most likely a bad move, and that alone tells the good player that he's not against a strong opponent. Also, it's said that playing against someone who's way worst than you will dull your skills, and it's highly advised to avoid doing so.
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* This troper had a computer science teacher that exploited a variant of this intentionally. Back when computers were just beginning to surpass the ability of human players at chess there was a challenge allowing anyone to play against the supercomputer in chess. No one was expected to beat it, as it already outplayed the reigning grand master, but anyone that lasted past a set number of turns received a T-shirt commemorating the ability to at least rival the computer. The teacher knew that the computer worked by calculating every possible move it's opponent could make, which, with the slower computers of the time, could take quite a few seconds. The computer had to move as soon as the player does, but used every second the player spent considering his moves to process possible moves and thus generate better strategies. Thus the best solution for the player was to ignore strategy and move as quickly as possible, forcing the computer to make it's own move without allowing it the time required to calculate the optimal potential moves. Thus the teacher lasted longer then skilled players by ignoring all strategy in favor of random, but quick, moves. Remembering the teachers example this trooper was able to accidentally win a game of blindfold chess against a (less advanced) system some grad schoolers were designing a year later.
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* Invoked in YuGiOh! as a means of countering Pegasus's mind reading abilities.

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* Invoked in YuGiOh! YuGiOh as a means of countering Pegasus's mind reading abilities.
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* Invoked in YuGiOh! as a means of countering Pegasus's mind reading abilities.
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* There is some truth in the comments about fencing in the Literature section. Epeeists in particular are notorious for finding first-timers more challenging than neophytes since epee has no rules of Right of Way. Right of Way defines a dynamic where you can not score on an attack if you have not defended yourself from an opponent's attack, and the wildly flailing new fencer often runs afoul of those rules. Epee lacks those rules, and new fencers often do unpredictable, senseless things than can almost accidentally result in touches. After some practice, they end up doing worse [[CentipedesDilemma because they begin learning what they're doing]], though that's a necessary step to mastering the weapon. This is why epee is not traditionally the first weapon a fencer learns.

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* There is some truth in the comments about fencing in the Literature section. The people who run most afoul of this are beginning fencers against first-timers, since they want to play by the rules and do things properly, but don't have the technique and reaction time yet. Epeeists in particular are notorious for finding first-timers more challenging than neophytes since epee has no rules of Right of Way. Right of Way defines a dynamic where you can not score on an attack if you have not defended yourself from an opponent's attack, and the wildly flailing new fencer often runs afoul of those rules. Epee lacks those rules, and new fencers often do unpredictable, senseless things than can almost accidentally result in touches. After some practice, they end up doing worse [[CentipedesDilemma because they begin learning what they're doing]], though that's a necessary step to mastering the weapon. This is why epee is not traditionally the first weapon a fencer learns.
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StrategySchmategy describes situations where a character's behavior is unpredictable because he himself simply has ''no idea what he's doing''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.

to:

StrategySchmategy describes situations where a character's behavior is unpredictable because [[LogicBomb he himself simply has ''no has]] ''[[BeyondTheImpossible no idea what he's doing''.doing]]''. He's impossible to anticipate, because not even ''he'' knows what he's going to do next.
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* Many orkish units in various editions of Warhammer and Warhammer40000 have this as a special rule. The most prominent example being the Giant.

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* Many orkish units in various editions of [[{{Warhammer}} Warhammer Fantasy Battle]] and Warhammer40000 Warhammer40K have this as a special rule. The most prominent example being the Giant.
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* Many orkish units in various editions of Warhammer and Warhammer40000 have this as a special rule. The most prominent example being the Giant.
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* This pretty much defines Judai Yuki of YuGiOhGX.

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* Apparently there is some truth in all the comments about fencing from the Literature section. An inexperienced swordsman is more likely to do something that gets both combatants killed than an experienced one trying to avoid dying.
** Ask anyone who has fenced; it's not apparently true. Epeeists in particular are notorious for finding first-timers more challenging than neophytes since epee has no rules of Right of Way. Right of Way defines a dynamic where you can not score on an attack if you have not defended yourself from an opponent's attack, and the wildly flailing new fencer often runs afoul of those rules. Epee lacks those rules, and new fencers often do unpredictable, senseless things than almost accidentally result in touches. After some practice, they end up doing worse because they begin learning what they're doing, though that's a necessary step to mastering the weapon. This is why epee is not traditionally the first weapon a fencer learns.

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* Apparently there There is some truth in all the comments about fencing from in the Literature section. An inexperienced swordsman is more likely to do something that gets both combatants killed than an experienced one trying to avoid dying.
** Ask anyone who has fenced; it's not apparently true.
section. Epeeists in particular are notorious for finding first-timers more challenging than neophytes since epee has no rules of Right of Way. Right of Way defines a dynamic where you can not score on an attack if you have not defended yourself from an opponent's attack, and the wildly flailing new fencer often runs afoul of those rules. Epee lacks those rules, and new fencers often do unpredictable, senseless things than can almost accidentally result in touches. After some practice, they end up doing worse [[CentipedesDilemma because they begin learning what they're doing, doing]], though that's a necessary step to mastering the weapon. This is why epee is not traditionally the first weapon a fencer learns.
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* Kaori from ''Main/{{Saki}}'' manages to defeat several high-level mahjong players because of the fact that she's a complete amateur. She can't formulate the long term strategies her more experienced competitors are known to do, and as a result they are completely thrown off by her playstyle because they can't think up of an effective counter to it.

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* Kaori from ''Main/{{Saki}}'' ''Manga/{{Saki}}'' manages to defeat several high-level mahjong players because of the fact that she's a complete amateur. She can't formulate the long term strategies her more experienced competitors are known to do, and as a result they are completely thrown off by her playstyle because they can't think up of an effective counter to it.
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* Kaori from ''{{Saki}}'' manages to defeat several high-level mahjong players because of the fact that she's a complete amateur. She can't formulate the long term strategies her more experienced competitors are known to do, and as a result they are completely thrown off by her playstyle because they can't think up of an effective counter to it.

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* Kaori from ''{{Saki}}'' ''Main/{{Saki}}'' manages to defeat several high-level mahjong players because of the fact that she's a complete amateur. She can't formulate the long term strategies her more experienced competitors are known to do, and as a result they are completely thrown off by her playstyle because they can't think up of an effective counter to it.

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* ''KungFuPanda'': The main reason Tai Lung finds Po a frustrating opponent in the first half or so of the FinalBattle is because his moves are composed of a mixture of this and {{Indy Ploy}}s. The overall effect is similar to ConfusionFu.

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* ''KungFuPanda'': The main reason Tai Lung finds Po a frustrating opponent in the first half or so for most of the FinalBattle is because his moves are composed of a mixture of this and {{Indy Ploy}}s. The overall effect is similar to ConfusionFu.

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* In the ''AvatarTheLastAirbender'' episode "The Warriors of Kyoshi," Zuko is freaking out about his inability to track the Avatar, due to him being "a master of evasive maneuvering." Cut to the Gaang flying on Appa and Sokka saying to Aang: "You have no idea where you're going, do you?"

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* In the ''AvatarTheLastAirbender'' episode "The Warriors of Kyoshi," Zuko is freaking out about his inability to track the Avatar, due to him being "a master of evasive maneuvering." Cut to the Gaang flying on Appa and Sokka saying to Aang: "You have no idea where you're going, do you?"
you?"
* ''KungFuPanda'': The main reason Tai Lung finds Po a frustrating opponent in the first half or so of the FinalBattle is because his moves are composed of a mixture of this and {{Indy Ploy}}s. The overall effect is similar to ConfusionFu.
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-> ''There's no sense in being precise when you don't even know what you're talking about.''

-->-- '''John von Neumann'''

Read more: http://www.brainyquote.com/quotes/authors/j/john_von_neumann.html#ixzz1dtsOZZQo
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* In the AvatarTheLastAirbender episode "The Warriors of Kyoshi," Zuko is freaking out about his inability to track the Avatar, due to him being "a master of evasive maneuvering." Cut to the Gaang flying on Appa and Sokka saying to Aang: "You have no idea where you're going, do you?"

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* In the AvatarTheLastAirbender ''AvatarTheLastAirbender'' episode "The Warriors of Kyoshi," Zuko is freaking out about his inability to track the Avatar, due to him being "a master of evasive maneuvering." Cut to the Gaang flying on Appa and Sokka saying to Aang: "You have no idea where you're going, do you?"

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