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*** The first mission after the initial route split is being instructed by Jeritza to infiltrate a bandit base that results in the rescue of [[spoiler:the real]] Monica, with both characters only having prominent roles in the Scarlet Blaze route from that point on. Scarlet Blaze's climax also involves taking down both [[spoiler:Rhea]] and [[spoiler:Thales]], whereas the other two routes only focus on one of the two. Azure Gleam does have more exclusive playable characters than Scarlet Blaze, but it also demotes [[spoiler:Byleth and Jeralt]] to EleventhHourRanger.

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*** The first mission after the initial route split is being instructed by Jeritza to infiltrate a bandit base that results in the rescue of [[spoiler:the real]] Monica, with both characters only having prominent roles in the Scarlet Blaze route from that point on. Scarlet Blaze's climax also involves taking down both [[spoiler:Rhea]] and [[spoiler:Thales]], whereas the other two routes only focus on one of the two. Scarlet Blaze is also the route most affected story-wise by the decision to [[spoiler:recruit Byleth and Jeralt]], as failing to do so [[spoiler:will result in the Alliance backstabbing the Empire and Claude being killed compared to how they will remain allies with the implication the war will end much sooner against the Kingdom]]. Azure Gleam does have more exclusive playable characters than Scarlet Blaze, but it also demotes [[spoiler:Byleth and Jeralt]] to EleventhHourRanger.
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*** Like Female Robin and Chrom, Male Robin and Lucina get an altered story scene which you can't get by marrying any of his other potential spouses. [[spoiler:In it Lucina attempts to murder Robin after discovering that he is the vessel of Grima, hoping that it would prevent the BadFuture from happening. Normally, Chrom stops her before she can do anything, but if Lucina and Robin have reached [[RelationshipUpgrade S-support]], Lucina finds herself unable to go through with the act, [[InLoveWithTheMark having fallen in love with Robin]]]].

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Adding an example and moving another misplaced example.


* Happened in ''Videogame/WingCommander 4'' via over-promising in the advertising. Supposedly players would be allowed to choose whether to stay loyal to the Terran Confederation or jump ship and ally themselves with the Border Worlds. In practice, attempting to stick with the Confederation past a certain point will spawn a never-ending supply of Border World bombers, and an [[AWinnerIsYou insultingly short]] ending sequence once they inevitably kill you.



* Happened in ''Videogame/WingCommander 4'' via over-promising in the advertising. Supposedly players would be allowed to choose whether to stay loyal to the Terran Confederation or jump ship and ally themselves with the Border Worlds. In practice, attempting to stick with the Confederation past a certain point will spawn a never-ending supply of Border World bombers, and an [[AWinnerIsYou insultingly short]] ending sequence once they inevitably kill you.

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* Happened in ''Videogame/WingCommander 4'' via over-promising in the advertising. Supposedly players would be allowed to choose ''VideoGame/TheSakabashiraGame'' has two main routes depending on whether you decide to leave the room you began in instantly, or stay loyal until later on, and by extension who you decide to group with. The "Leave" route has more CharacterDevelopment for both [[TheHero Alex]] and [[TheHeart Ceci]], and additionally contains an extra boss battle against [[spoiler:Alex's EvilFormerFriend Evan]]. The "Stay" route, on the Terran Confederation or jump ship and ally themselves with other hand, leaves Alex's backstory largely in the Border Worlds. In practice, attempting to stick with the Confederation past a certain point will spawn a never-ending supply of Border World bombers, and an [[AWinnerIsYou insultingly short]] ending sequence once they inevitably kill you.dust.
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* ''VideoGame/{{Omori}}'' has an odd version of this. The main route is what the story favors. It explains what's actually going on and have all the conflicts be resolved in the good ending. On the other hand, the alternate route is favored by the gameplay. The last chapter has {{Bonus Dungeon}}s and {{Superboss}}es that are only available in this route, but the story isn't explained, the main conflict stay unresolved, and the good ending isn't available in this route. You need to play both routes to see all the game offers.
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[[folder:First Person Shooters]]
* ''VideoGame/UnrealTournamentIII'' plays this straight in Act II: With Caesar's Coin. You're given two major objectives in the chapter: reinforce Tokaido and make an alliance with the Iron Guard (and, by proxy, Axon). The game expects you to go all ''defence'' i.e. choosing to reinforce Tokaido's defences and ally with Iron Guard. You can take any other path, of course, but your final Chapter map has you playing a 4-on-7 [[HoldTheLine "Invasion Style"]] match in Torlan_Leviathan, which, considering how awful the AI on said map is, becomes quite a chore, whereas the intended path has a ''much'' easier end path.
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*** With Sumia, she has a steady amount of ShipTease throughout the first half of the game. She even appears alongside Chrom holding baby Lucina in the game's opening movie, as well as giving them an animated RescueRomance cutscene that was even titled "Lovebirds" in the English version. She also has the fastest support growth with him, and the highest priority for auto-marriage in the case of tied supports. Sumia and Chrom are also the only two characters who are artificially limited to five romantic options each[[note]]M!Robin, Chrom, Frederick, Gaius, and Henry for Sumia; F!Robin, Sumia, Maribelle, Olivia, and Sully for Chrom[[/note]], compared to every other NPC's selection of 10+ potential partners.

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*** With Sumia, she has a steady amount of ShipTease throughout the first half of the game. She even appears alongside Chrom holding baby Lucina in the game's opening movie, as well as giving them an animated RescueRomance cutscene that was even titled "Lovebirds" in the English United States version. She also has the fastest support growth with him, and the highest priority for auto-marriage in the case of tied supports. Sumia and Chrom are also the only two characters who are artificially limited to five romantic options each[[note]]M!Robin, Chrom, Frederick, Gaius, and Henry for Sumia; F!Robin, Sumia, Maribelle, Olivia, and Sully for Chrom[[/note]], compared to every other NPC's selection of 10+ potential partners.



*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]]. That said, however, Verdant Wind is pretty light-hearted [[spoiler:and it's the only route where [[AncientEvil Nemesis]] can be beaten for good]].

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*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]]. That said, however, Verdant Wind is pretty light-hearted [[spoiler:and it's [[spoiler:it's also the only route where [[AncientEvil Nemesis]] can be beaten for good]].you neither get to fight the GreaterScopeVillain Agarthans on their home turf (Silver Snow and Verdant Wind) nor end with them clearly on the chopping block (Crimson Flower), plus it's the route that touches least on the game's backstory and lore]].
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*** In ''VideoGame/DevilSurvivor Overclocked'', Amane's route has you act far more moderately than the usual Law route. You consistently prefer to redeem sinners rather than execute them, and no indication is given that humanity has lost its free will. Additionally, while Naoya's evil route is typical Chaos fare, Naoya's good route has you rally all of Tokyo to stand up to God, leading to you going to Heaven to do battle with Him while all of your friends cheer you on and await your safe return.

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*** ''VideoGame/DevilSurvivor'' has five routes, with four of them having more or less the same amount of content (As the route split doesn't happen until the tail end of the game) and the fifth route more-or-less being a bad ending. In ''VideoGame/DevilSurvivor the rerelease ''Devil Survivor Overclocked'', Amane's route has you act far more moderately than however, three of the usual Law route. You consistently prefer to redeem sinners rather than execute them, and no indication is routes (One of which being the aforementioned bad ending) are given that humanity has lost its free will. Additionally, bonus content in the form of an Eighth day, dedicated to fleshing out how the setting is affected by the choice you picked while Naoya's evil route is typical Chaos fare, Naoya's good route has you rally all the other two routes are left as-is. Although to be fair, the endings of Tokyo those two routes pretty much made it impossible to stand up have some kind of Eighth day attached to God, leading it without completely rewriting them. In a flip to you going to Heaven to do battle with Him while all of your friends cheer you on how it usually happens in SMT, though, the two routes (Atsuro's and await your safe return.Gin's) which don't receive Eighth days are actually the Neutral routes.
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The trope has been disambiguated.


** Invoked for the KillEmAll route. [[spoiler: The game becomes a monotonous grind, as you will spend much of your time searching for more enemies to kill. Keep in mind that the encounter rate goes down the more you kill, so you will be searching for a while. Many events after the Ruins, such as puzzles and almost all of Mettaton's appearances, are skipped as well. Additionally, most of the boss fights are essentially skipped too, as you will kill them in a single hit. The only thing that prevents the route from being a complete chore are the fights with Undyne the Undying and Sans. It is clear that the game itself is designed to discourage playing this way.]]

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** Invoked for the KillEmAll route.[[VideoGameCrueltyPotential Genocide Route]]. [[spoiler: The game becomes a monotonous grind, as you will spend much of your time searching for more enemies to kill. Keep in mind that the encounter rate goes down the more you kill, so you will be searching for a while. Many events after the Ruins, such as puzzles and almost all of Mettaton's appearances, are skipped as well. Additionally, most of the boss fights are essentially skipped too, as you will kill them in a single hit. The only thing that prevents the route from being a complete chore are the fights with Undyne the Undying and Sans. It is clear that the game itself is designed to discourage playing this way.]]
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** Invoked for the KillEmAll route. [[spoiler: The game becomes a monotonous grind, as you will spend much of your time searching for more enemies to kill. Keep in mind that the encounter rate goes down the more you kill, so you will be searching for a while. Many events after the Ruins, such as puzzles and almost all of Mettaton's appearances, are skipped as well. Additionally, most of the boss fights are essentially skipped too, as you will kill them in a single hit. The only thing that prevents the route from being a complete chore are the fights with Undyne the Undying and Sans. It is clear that the game itself is designed to discourage playing this way.]]
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** ''VideoGame/RomancingSaGa2'' has a lot of branches, such as who to support for the throne of an allied kingdom, or whether to gain a new type of magic over saving a unique race of possible allies. However, the remakes include a BonusBoss that can only be challenged if the player never took a branch that required sacrificing a potential unit type.

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** ''VideoGame/RomancingSaGa2'' has a lot of branches, such as who to support for the throne of an allied kingdom, or whether to gain a new type of magic over saving a unique race of possible allies. However, the remakes include a BonusBoss {{Superboss}} that can only be challenged if the player never took a branch that required sacrificing a potential unit type.



* The first ''VideoGame/AdvanceWars'' has several potential ally commanders in the final battle depending on which path you took to get there, but having Eagle on your side (use Sami for all the Green Earth missions) is given a bit more weight than the others: it's the only option that unlocks a special BonusBoss mission afterwards, he overrides all other options for the 3rd CO and his route is the only one to give closure to the Eagle/Andy rivalry subplot. Gameplay wise it's also one that's very much in the player's favor, as the map in question has no naval combat but a few airports, rendering Eagle's weakness of bad warships meaningless. Future games would give Eagle ShipTease with Sami, which follows on from her branch of the Green Earth missions.

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* The first ''VideoGame/AdvanceWars'' has several potential ally commanders in the final battle depending on which path you took to get there, but having Eagle on your side (use Sami for all the Green Earth missions) is given a bit more weight than the others: it's the only option that unlocks a special BonusBoss {{Superboss}} mission afterwards, he overrides all other options for the 3rd CO and his route is the only one to give closure to the Eagle/Andy rivalry subplot. Gameplay wise it's also one that's very much in the player's favor, as the map in question has no naval combat but a few airports, rendering Eagle's weakness of bad warships meaningless. Future games would give Eagle ShipTease with Sami, which follows on from her branch of the Green Earth missions.
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*** "The Big Score" gives you two methods of robbing the Union Depository. There is an Obvious method where you set up a distraction at the front door, drill into the gold reserve, and fly the stolen gold out of town. The other, Subtle, method involves stealing two armored vans via coercion, loading the gold into the vans under disguise, and having a hacker manipulate traffic lights to stall private security guards as you escape. [[spoiler:You are forced to pay two extra people (a van driver and a hacker) if you take the Subtle route, cutting into the player characters' profits. The Obvious route, on the other hand, cuts out these two payments and consequently leaves the player with more earnings.]] As a result, the game clearly favours the Obvious option.

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*** "The Big Score" gives you two methods of robbing the Union Depository. There is an Obvious method where you set up a distraction at the front door, drill into the gold reserve, and fly the stolen gold out of town. The other, Subtle, method involves stealing two armored vans via coercion, loading the gold into the vans under disguise, and having a hacker manipulate traffic lights to stall private security guards as you escape. [[spoiler:You are forced to pay two extra people (a van driver and a hacker) if you take the Subtle route, cutting into the player characters' profits. The Obvious route, on the other hand, cuts out these two payments and consequently leaves the player with more earnings.]] As a result, the game clearly financially favours the Obvious option.option. Though it's more likely the player will actually choose [[ShoutOut/GrandTheftAutoV based on whether they want to reenact]] ''Film/DieHardWithAVengeance'' or ''Film/TheItalianJob'' respectively.

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Alphabetically, "Tactics" comes after "Star".


** ''VideoGame/SilentHill2'' has several endings, but a 10-Star end ranking requires either the Rebirth Ending, or, hilariously enough, the Dog Ending. (A joke GainaxEnding, for those who don' know) The four ritual items needed for the Rebirth ending are also required for a 10-Star rank, giving that ending slightly more weight than the others. Canonically, however, ''all'' endings are equally valid and there is no one "true" conclusion; the creators intend for the player to personalize the story and choose for themselves which ending provides the best closure.

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** ''VideoGame/SilentHill2'' has several endings, but a 10-Star end ranking requires either the Rebirth Ending, or, hilariously enough, the Dog Ending. (A Ending (a joke GainaxEnding, for those who don' know) don't know). The four ritual items needed for the Rebirth ending are also required for a 10-Star rank, giving that ending slightly more weight than the others. Canonically, however, ''all'' endings are equally valid and there is no one "true" conclusion; the creators intend for the player to personalize the story and choose for themselves which ending provides the best closure.



*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]]. That said, however, Verdant Wind is pretty light-hearted [[spoiler: and it's the only route where [[AncientEvil Nemesis]] can be beaten for good.]]

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*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]]. That said, however, Verdant Wind is pretty light-hearted [[spoiler: and [[spoiler:and it's the only route where [[AncientEvil Nemesis]] can be beaten for good.]]good]].



* In ''VideoGame/TacticsOgre'', all of the routes are fully fleshed out, but it feels like the most love was put into the Law route, aka the route where the protagonist Denam [[spoiler:chooses to commit a FalseFlagOperation against his own people to rally the rest of the country into rebellion]]. It leads to the most morally complicated character arc he can experience, and from a gameplay perspective, it has the most unique characters that can be recruited, particularly in the PSP version which adds the new character Ravness and the existing [[spoiler:Ozma]] as secret recruitable characters. It is also the only route in which Denam's childhood friend and rival Vyce can be recruited. The Chaos route is the second most fleshed out route with a few unique characters to be recruited, but the Neutral route (gotten by starting Chaos and then choosing to reconcile at the end of act 2) has the fewest recruitable characters, including having one particular knight that is recruitable in the other two routes become unavailable AND Allocer, the best archer in the game, likely abandoning your cause if you don't immediately improve her morale as soon as chapter 3 begins.


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* In ''VideoGame/TacticsOgre'', all of the routes are fully fleshed out, but it feels like the most love was put into the Law route, aka the route where the protagonist Denam [[spoiler:chooses to commit a FalseFlagOperation against his own people to rally the rest of the country into rebellion]]. It leads to the most morally complicated character arc he can experience, and from a gameplay perspective, it has the most unique characters that can be recruited, particularly in the PSP version which adds the new character Ravness and the existing [[spoiler:Ozma]] as secret recruitable characters. It is also the only route in which Denam's childhood friend and rival Vyce can be recruited. The Chaos route is the second most fleshed out route with a few unique characters to be recruited, but the Neutral route (gotten by starting Chaos and then choosing to reconcile at the end of act 2) has the fewest recruitable characters, including having one particular knight that is recruitable in the other two routes become unavailable AND Allocer, the best archer in the game, likely abandoning your cause if you don't immediately improve her morale as soon as chapter 3 begins.
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*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]].

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*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]]. That said, however, Verdant Wind is pretty light-hearted [[spoiler: and it's the only route where [[AncientEvil Nemesis]] can be beaten for good.]]
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** ''VideoGame/ResidentEvil3Nemesis'' only has slight variations to certain cutscenes, but some of them are more fleshed out than others. In the town's pharmaceutical building, a dying mercenary is encountered and either Nicolai or Carlos kill him. If Nicolai kills him, Jill is left wondering why he'd kill a still conscious man while Nicolai justifies it by saying [[ZombieInfectee he was infected]] and killing him now would save him a few bullets later. if Carlos kills the man, he [[TheresNoKillLikeOverkill unloads an entire magazine from his assault rifle]] into him ([[MercyKill though he did ask to be killed before turning]]) before running off. Depending on how you approach the hospital later on, you either encounter a mercenary that foreshadows Nicolai's betrayal or you run into Nicolai who shoots the man and is about to shoot Carlos before the mercenary unpins a grenade in a [[TakingYouWithMe last ditch attempt to get back at Nicolai]]. Nicolai's final cutscenes are more fleshed out if he gets to explain his motives, but in the scene where he shoots at Jill from his helicopter, he won't talk if you decide to shoot the chopper down.

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** ''VideoGame/ResidentEvil3Nemesis'' only has slight variations to certain cutscenes, but some of them are more fleshed out than others. In the town's pharmaceutical building, a dying mercenary is encountered and either Nicolai or Carlos kill him. If Nicolai Nicholai kills him, Jill is left wondering why he'd kill a still conscious man while Nicolai justifies it by saying [[ZombieInfectee he was infected]] and killing him now would save him a few bullets later. if Carlos kills the man, he [[TheresNoKillLikeOverkill unloads an entire magazine from his assault rifle]] into him ([[MercyKill though he did ask to be killed before turning]]) before running off. Depending on how you approach the hospital later on, you either encounter a mercenary that foreshadows Nicolai's Nicholai's betrayal or you run into Nicolai who shoots the man and is about to shoot Carlos before the mercenary unpins a grenade in a [[TakingYouWithMe last ditch attempt to get back at Nicolai]]. Nicholai]]. Nicolai's final cutscenes are more fleshed out if he gets to explain his motives, but in the scene where he shoots at Jill from his helicopter, he won't talk if you decide to shoot the chopper down.down (later games would [[CuttingOffTheBranches narrow it down]] by revealing that Nicholai did indeed survive and get away).
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** ''VideoGame/SilentHill2'' has several endings, but a 10-Star end ranking requires either the Rebirth Ending, or, hilariously enough, the Dog Ending. (A joke GainaxEnding, for those who don' know) The four ritual items needed for the Rebirth ending are also required for a 10-Star rank, giving that ending slightly more weight than the others.

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** ''VideoGame/SilentHill2'' has several endings, but a 10-Star end ranking requires either the Rebirth Ending, or, hilariously enough, the Dog Ending. (A joke GainaxEnding, for those who don' know) The four ritual items needed for the Rebirth ending are also required for a 10-Star rank, giving that ending slightly more weight than the others. Canonically, however, ''all'' endings are equally valid and there is no one "true" conclusion; the creators intend for the player to personalize the story and choose for themselves which ending provides the best closure.
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More fitting trope.


One common variation is the GoldenEnding, which is considered the best overall ending a player can achieve from the creators' perspective. Alternatively, some games employ RelationshipValues to let the PlayerCharacter pair off with any of the cast member they choose, but one particular LoveInterest seems [[DesignatedLoveInterest unfairly promoted over others]].

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One common variation is the GoldenEnding, which is considered the best overall ending a player can achieve from the creators' perspective. Alternatively, some games employ RelationshipValues to let the PlayerCharacter pair off with any of the cast member they choose, but one particular LoveInterest seems [[DesignatedLoveInterest [[DevelopersDesiredDate unfairly promoted over others]].
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* ''VideoGame/{{Infernax}}'' includes a KarmaMeter where you can determine whether Alcedor throws his lot in with either the people of Upel (Good), or the demonic scourge (Evil). Despite this, there are several factors nudging the player towards the path of virtue:
** Promotional material features Alcedor with his Good-aligned upgrades opposing monstrous enemies. The vast majority of enemies and bosses are also affiliated with the demons.
** An Ultimate Good playthrough is necessary to unlock both the [[GoldenEnding Ultimate Good ending]] and the [[OmegaEnding Future ending]], as the opportunity is denied in an Ultimate Evil playthrough.
** Several boss battles, alongside TheVeryDefinitelyFinalDungeon, are only accessible if Alcedor chooses to be good - although the evil path has its own unique bosses, the majority of minor boss battles are skipped.
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* Both of the [[{{Superboss}} Shadow Crystal holders]] in the first two chapters of ''VideoGame/{{Deltarune}}'' subtly prefer violent and peaceful resolutions to their fights, respectively:
** Jevil can be fought normally, or tired out and put to sleep, but he treats fighting as a game with considerable glee, and "pulls out all the stops" near the end of the fight which is represented by him moving so fast he leaves mirages, whereas he supposedly gets tired near the end of a Pacifist fight even though he uses the same animation. He also provides foreshadowing for future chapters if beaten violently, whereas in a Pacifist fight he doesn't reveal anything that the FinalBoss of Chapter 1 won't also reveal. He also turns into the [=DevilsKnife=] and flies up, adding himself (now a very powerful weapon for Susie) to your inventory if fought but simply disappearing and leaving behind his tail (an average piece of armor) otherwise. Beating him violently also won't invalidate an otherwise Pacifist run.
** [[spoiler:Spamton]], by contrast, encourages a peaceful solution by [[spoiler:cutting his strings, which has him fall to the ground "dead"]], better setting up the after-battle cutscene, which is the same for both versions even though he explodes if defeated violently. Like Jevil, he turns into an item and adds himself to your inventory, but the Pacifist reward is the powerful Dealmaker shades (provides a good boost to defense and magic, and has a MoneyMultiplier effect on top), whereas the violent reward is the [=PuppetScarf=] (a weapon for [[TheMedic Ralsei]] that increases his attack but cuts his magic, which even in a violent run is suboptimal unless you're very good at avoiding damage).
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The fact that Anders is the primary (and likely only) healer is the reason he's brought everywhere, not the fact that he's a Grey Warden, so I'm relocating that particular snippet to a more fitting part of the example.


*** Most quests have hidden options that can be unlocked depending on the companions you brought. Of all the companions, Anders is the one with the most unique and story-changing scenes. For example, bringing him to the Deep Roads mission is the only way to [[spoiler:turn your sibling into a Grey Warden since his senses can detect another Grey Warden in the area to bring Hawke's sibling in]]. Others scenes include [[spoiler:temporarily curing Bartrand of his insanity]] (which throws that entire situation into a new light), becoming possessed by Justice while in the fade, and [[spoiler:almost falling under the influence of Corypheus]] in the ''Legacy'' DLC. To top it all off, as a mage, Anders also has almost every special option that Bethany and Merrill have. This is also a case of DevelopersForesight; Anders being the only healer in the group and is also a Grey Warden (so players might get an idea to bring him to the Deep Roads as well), most players bring him virtually everywhere, so he was a safe choice for these exclusive scenes.

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*** Most quests have hidden options that can be unlocked depending on the companions you brought. Of all the companions, Anders is the one with the most unique and story-changing scenes. For example, bringing him to the Deep Roads mission is the only way to [[spoiler:turn your sibling into a Grey Warden since his senses can detect another Grey Warden in the area to bring Hawke's sibling in]].in]]; this particular example is encouraged by the fact that he is a Grey Warden, so players might get an idea to bring him to the Darkspawn-tainted location. Others scenes include [[spoiler:temporarily curing Bartrand of his insanity]] (which throws that entire situation into a new light), becoming possessed by Justice while in the fade, and [[spoiler:almost falling under the influence of Corypheus]] in the ''Legacy'' DLC. To top it all off, as a mage, Anders also has almost every special option that Bethany and Merrill have. This is also a case of DevelopersForesight; Anders being the only healer in the group and is also a Grey Warden (so group, many players might get an idea to bring him to (including those who skipped the Deep Roads as well), most players first game and are unfamiliar with the relevance of Grey Wardens) would bring him virtually everywhere, so he was a safe choice for these exclusive scenes.
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*** Most quests have hidden options that can be unlocked depending on the companions you brought. Of all the companions, Anders is the one with the most unique and story-changing scenes. For example, bringing him to the Deep Roads mission is the only way to [[spoiler:turn your sibling into a Grey Warden]]. Others scenes include [[spoiler:temporarily curing Bartrand of his insanity]] (which throws that entire situation into a new light), becoming possessed by Justice while in the fade, and [[spoiler:almost falling under the influence of Corypheus]] in the ''Legacy'' DLC. To top it all off, as a mage, Anders also has almost every special option that Bethany and Merrill have. This is also a case of DevelopersForesight; Anders being the only healer in the group, most players bring him virtually everywhere, so he was a safe choice for these exclusive scenes.

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*** Most quests have hidden options that can be unlocked depending on the companions you brought. Of all the companions, Anders is the one with the most unique and story-changing scenes. For example, bringing him to the Deep Roads mission is the only way to [[spoiler:turn your sibling into a Grey Warden]].Warden since his senses can detect another Grey Warden in the area to bring Hawke's sibling in]]. Others scenes include [[spoiler:temporarily curing Bartrand of his insanity]] (which throws that entire situation into a new light), becoming possessed by Justice while in the fade, and [[spoiler:almost falling under the influence of Corypheus]] in the ''Legacy'' DLC. To top it all off, as a mage, Anders also has almost every special option that Bethany and Merrill have. This is also a case of DevelopersForesight; Anders being the only healer in the group, group and is also a Grey Warden (so players might get an idea to bring him to the Deep Roads as well), most players bring him virtually everywhere, so he was a safe choice for these exclusive scenes.
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Poisonous Friend is no longer a trope


** In the first case, it is ZigZagged. [[spoiler:On one hand, deliberately allowing Reko to die in order to save Alice's life grants more plot-relevant information in the long term, including {{Foreshadowing}} about [[PoisonousFriend Midori]], and has Reko be TogetherInDeath with Nao, whereas Alice doesn't. On the other hand, Alice's potential death is treated with much more fanfare than that of Reko's, and helping Alice retrieve his sister's bongos only gives a bonus scene should he be the one to die]].

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** In the first case, it is ZigZagged. [[spoiler:On one hand, deliberately allowing Reko to die in order to save Alice's life grants more plot-relevant information in the long term, including {{Foreshadowing}} about [[PoisonousFriend Midori]], Midori, and has Reko be TogetherInDeath with Nao, whereas Alice doesn't. On the other hand, Alice's potential death is treated with much more fanfare than that of Reko's, and helping Alice retrieve his sister's bongos only gives a bonus scene should he be the one to die]].
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There is the occasional official art with Male 3 and whatnot, but it is relatively rare.


* In the ''Franchise/{{Splatoon}}'' series, you can choose your gender, but promotional material and even some in-game lore always suggests that the female Inkling/Octoling was the canon heroine of any given story campaign.

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* In the ''Franchise/{{Splatoon}}'' series, you can choose your gender, but promotional material and even some in-game lore always suggests tends to suggest that the female Inkling/Octoling was the canon heroine of any given story campaign.
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* In ''VideoGame/ScarletNexus'', virtually all the major plot explanations happen exclusively in Kasane's route. Yuito, by contrast, [[spoiler:never finds out why Kasane turned on him for over half the game, what [[BigBad Karen's]] goals were, or the truth behind the war between New Himuka and Togetsu]].
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* ''VideoGame/TheNeverhood'' has two endings. The good ending is a 5-minute long cutscene, and the bad ending is less than half a minute long and ends very abruptly. [[VideoGame/{{Skullmonkeys}} the sequel]] continues where the good ending left off, just in case if you were wondering if there's any more ending favoritism.

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* ''VideoGame/TheNeverhood'' has two endings. The good ending is a 5-minute long cutscene, and the bad ending is less than half a minute long and ends very abruptly. [[VideoGame/{{Skullmonkeys}} the The sequel]] continues where the good ending left off, just in case if you were wondering if there's any more ending favoritism.
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* ''VideoGame/TheNeverhood'' has two endings. The good ending is a 5-minute long cutscene, and the bad ending is less than half a minute long and ends very abruptly. [[VideoGame/{{Skullmonkeys}} the sequel]] continues where the good ending left off, just in case if you were wondering if there's any more ending favoritism.
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** ''Completing the Mission'' has the secret base of the Toppat Clan as its title screen, and all of its routes either deal with it, the train leading to it, or the satellite that's launched from it... Well, [[spoiler:with the exception of''Toppat Civil Warfare'', which doesn't involve it at all, and also ends on a {{Cliffhanger}}.]]

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** ''Completing the Mission'' has the secret base of the Toppat Clan as its title screen, and all of its routes either deal with it, the train leading to it, or the satellite that's launched from it... Well, [[spoiler:with the exception of''Toppat of ''Toppat Civil Warfare'', which doesn't involve it at all, and also ends on a {{Cliffhanger}}.]]
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Claude survives on CF if you spare him.


*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). Finally it's also the only route where more than one of the game's lords survive, as [[spoiler:Claude gives his relic and the Leicester Alliance to Dimitri with the implication that he's going back Almyra]]. It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]].

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*** While each route has a reason to play it, the Azure Moon route looks to have gotten somewhat more love and attention from the developers. Gameplay-wise, it has the most exclusive characters, the most paralogues, and the most exclusive weapons; moreover, it's the only route where all of the Heroes' Relics can be obtained, plus it's the only route to include a support conversation that gives a usable weapon. Narratively, a significant amount of conflict in the first part of the game spins out of the Kingdom (rather than the Empire or Alliance) and has personal connections with Blue Lion students - Sylvain's brother leads a gang which introduces the player to Demonic Beasts, Ashe's adoptive father launches a rebellion, and Mercedes and Dimitri turn out to have complicated personal connections to the Death Knight and the Flame Emperor respectively. The Blue Lions also get an exclusive dialogue scene between Byleth and Dimitri at the ball, an extended version of the scene where the Flame Emperor meets with Thales and [[spoiler:Monica]], and flashbacks using character models and voice actors found nowhere else in the game. All the Blue Lions get exclusive, bespoke endings in their route, while all the other routes share a common pool of endings (with some minor rewrites for a few characters if the player sides with the Empire). Finally it's also the only route where more than one of the game's lords survive, as [[spoiler:Claude gives his relic and the Leicester Alliance to Dimitri with the implication that he's going back Almyra]]. It's also the only route that guarantees [[spoiler:Rhea's survival with less than a full Support, due to her being TheGhost of Azure Moon]].
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*** With Sumia, she has a steady amount of ShipTease throughout the first half of the game. She even appears alongside Chrom holding baby Lucina in the game's opening movie, as well as giving them an animated RescueRomance cutscene that was even titled "Lovebirds" in the English version. She also has the fastest support growth with him, and the highest priority for auto-marriage in the case of tied supports. Sumia and Chrom are also the only two characters who are artificially limited to five romantic options each[[note]]M!Robin, Chrom, Frederick, Gaius, and Henry for Sumia; F!Robin, Sumia, Maribelle, Olivia, and Sully for Chrom[[/note]], compared to every other NPC's selection of 10+ potential partners: while limiting either of them like this would not mean much on its own, the combination of both has the net effect of [[StrangledByTheRedString pulling Chrom and Sumia stronger towards each other]] than towards anyone else except maybe Robin.

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*** With Sumia, she has a steady amount of ShipTease throughout the first half of the game. She even appears alongside Chrom holding baby Lucina in the game's opening movie, as well as giving them an animated RescueRomance cutscene that was even titled "Lovebirds" in the English version. She also has the fastest support growth with him, and the highest priority for auto-marriage in the case of tied supports. Sumia and Chrom are also the only two characters who are artificially limited to five romantic options each[[note]]M!Robin, Chrom, Frederick, Gaius, and Henry for Sumia; F!Robin, Sumia, Maribelle, Olivia, and Sully for Chrom[[/note]], compared to every other NPC's selection of 10+ potential partners: while limiting either of them like this would not mean much on its own, the combination of both has the net effect of [[StrangledByTheRedString pulling Chrom and Sumia stronger towards each other]] than towards anyone else except maybe Robin.partners.
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* ''VideoGame/StardewValley'' presents the choice to the player of either [[SavingTheOrphanage restoring the Community Center]] by fulfilling the requested bundles from the [[NatureSpirit forest spirits]] that had taken residence there, or siding with the [[MegaCorp Joja Corporation]] who will turn it into a warehouse and paying in cash to them for the town's upgrades. The later option only rewards the player with a soda vending machine, in contrast with the former which gives more rewards and friendship with the rest of the villagers; in addition it doesn't make a lot of sense for the player character to join with Joja Corp, considering that [[DefectorFromDecadence he was already a white-collared employee of them who grew disillusioned with their life and their job]] and thus [[CallToAgriculture choose to live on a Farm]].

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* ''VideoGame/StardewValley'' presents the choice to the player of either [[SavingTheOrphanage restoring the Community Center]] by fulfilling the requested bundles from the [[NatureSpirit forest spirits]] that had taken residence there, or siding with the [[MegaCorp Joja Corporation]] who will turn it into a warehouse and paying in cash to them for the town's upgrades. The later option only rewards the player with a soda vending machine, in contrast with the former which gives more rewards and friendship with the rest of the villagers; in addition it doesn't make a lot of sense for the player character to join with Joja Corp, considering that [[DefectorFromDecadence he was they were already a white-collared employee of them who grew disillusioned with their life and their job]] and thus [[CallToAgriculture choose to live on a Farm]].
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None


* In the ''VideoGame/{{Splatoon}}'' series, you can choose your gender, but promotional material and even some in-game lore always suggests that the female Inkling/Octoling was the canon heroine of any given story campaign.

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* In the ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' series, you can choose your gender, but promotional material and even some in-game lore always suggests that the female Inkling/Octoling was the canon heroine of any given story campaign.

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