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Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation,[[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime[[/note]], {{Disneyesque}}[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] and PaintedCGI[[note]]CGI cartoons mimicking the style of traditional animation .[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different medium or art style.

to:

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn 2D cel animation,[[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime[[/note]], {{Disneyesque}}[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] and PaintedCGI[[note]]CGI cartoons mimicking the style of traditional animation .[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different medium or art style.
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Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation,[[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different medium or art style.

to:

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation,[[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime[[/note]] and {{Disneyesque}}.[[note]]Non-Disney anime[[/note]], {{Disneyesque}}[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] and PaintedCGI[[note]]CGI cartoons mimicking the style of traditional animation .[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different medium or art style.
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* ''Rudolph The Red-Nosed Reindeer and the Island of Misfit Toys'' is a CG movie by Goodtimes that acts as a sequel to the Rankin-Bass [[WesternAnimation/RudolphTheRedNosedReindeer1964 classic]]. The original was stop-motion, but this sequel is very cheap CG. The lack of sufficient interstitial frames makes the whole thing look much like stop motion, though it's unclear whether this was intentional or simply a result of the low budget.

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* ''Rudolph The Red-Nosed Reindeer and the Island of Misfit Toys'' ''WesternAnimation/RudolphTheRedNosedReindeerAndTheIslandOfMisfitToys'' is a CG movie by Goodtimes that acts as a sequel to the Rankin-Bass [[WesternAnimation/RudolphTheRedNosedReindeer1964 classic]]. The original was stop-motion, but this sequel is very cheap CG. The lack of sufficient interstitial frames makes the whole thing look much like stop motion, though it's unclear whether this was intentional or simply a result of the low budget.
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* ''Rudolph The Red-Nosed Reindeer and the Island of Misfit Toys'' is a CG movie by Goodtimes that acts as a sequel to the Rankin-Bass classic. The original was stop-motion, but this sequel is very cheap CG. The lack of sufficient interstitial frames makes the whole thing look much like stop motion, though it's unclear whether this was intentional or simply a result of the low budget.

to:

* ''Rudolph The Red-Nosed Reindeer and the Island of Misfit Toys'' is a CG movie by Goodtimes that acts as a sequel to the Rankin-Bass classic.[[WesternAnimation/RudolphTheRedNosedReindeer1964 classic]]. The original was stop-motion, but this sequel is very cheap CG. The lack of sufficient interstitial frames makes the whole thing look much like stop motion, though it's unclear whether this was intentional or simply a result of the low budget.
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* ''WesternAnimation/BigCityGreens'': Used for the ''Outpost Infinity'' sequences in "Virtually Christmas", with the characters animated in twos to resemble a jerky stop-motion animation.


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* ''WesternAnimation/BluesCluesAndYou'': For the first few episodes, the animated characters were animated somewhat stop-motion like, using twos and threes for their movements. Averted with the rest of the series which animated them smoothly with no stop-motion animation.
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Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation,[[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.

to:

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation,[[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different medium or art style.

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* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'' uses CGI animation that's designed to resemble stop-motion in the style of ''WesternAnimation/TheNightmareBeforeChristmas''. However, the game also uses 2D animation at some points, especially for the [[MiniGame Mini-Games]].
* ''VideoGame/KirbyAndTheRainbowCurse'' has environments and character models that look like they came from a claymation film.
* The "Village of Shadows" storybook cutscene that opens ''VideoGame/ResidentEvilVillage'' and plays over its end credits is animated to look like a dark fantasy stop-motion sequence evocative of films like ''WesternAnimation/TheNightmareBeforeChristmas'' and ''{{WesternAnimation/Coraline}}''.
* ''VideoGame/WallaceAndGromitsGrandAdventures'' is CGI since it's a video game, but it still has things like fingerprints left on the models in order to replicate the stop motion of the source material.

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* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'' ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'': The game uses CGI animation that's designed to resemble stop-motion in the style of ''WesternAnimation/TheNightmareBeforeChristmas''. However, the game also uses 2D animation at some points, especially for the [[MiniGame Mini-Games]].
* ''VideoGame/KirbyAndTheRainbowCurse'' has ''VideoGame/KirbyAndTheRainbowCurse'': The environments and character models that look like they came from a claymation film.
* ''VideoGame/ResidentEvilVillage'': The "Village of Shadows" storybook cutscene that opens ''VideoGame/ResidentEvilVillage'' and plays over its end credits is animated to look like a dark fantasy stop-motion sequence evocative of films like ''WesternAnimation/TheNightmareBeforeChristmas'' and ''{{WesternAnimation/Coraline}}''.
* ''VideoGame/WallaceAndGromitsGrandAdventures'' ''VideoGame/WallaceAndGromitsGrandAdventures'': The game is CGI since it's a video game, CGI, but it still has things like with such details as fingerprints left on the models in order to replicate the stop motion of the source material.films.
* ''VideoGame/YoshisNewIsland'': The game employs an overall handicraft look. Some things, such as Yoshi himself, look like "plain" CGI, while other elements of the game world, such as interactable and various enemies, look like paper cutouts and claymation models.
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* ''Film/DoctorStrangeInTheMultiverseOfMadness'': The Scarlet Witch crawling through a mirror is accomplished by using a CGI model of Creator/ElizabethOlsen that has jerky UncannyValley animation reminiscent of some of the stop-motion effects as seen in director Creator/SamRaimi's earlier ''Franchise/EvilDead'' movies.
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* ''VideoGame/KirbyAndTheRainbowCurse'' uses a claymation style for both its character models and environments.

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* ''VideoGame/KirbyAndTheRainbowCurse'' uses a claymation style for both its has environments and character models and environments.that look like they came from a claymation film.
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* ''WesternAnimation/SouthPark'' is the SpiritualSuccessor to animated shorts created using StopMotion with construction paper; however the show, aside from the PilotEpisode, uses computer animation to replicate this style. This allows each episode to be produced entirely within the week before they air, in contrast to most animation [[AnimationLeadTime which has to start production several months or even years before release]], enabling the show to be extremely topical.

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* ''WesternAnimation/SouthPark'' is the SpiritualSuccessor to animated shorts created using StopMotion with construction paper; however the show, aside from the PilotEpisode, uses computer animation to replicate this style. This allows each episode to be produced entirely within the week before they air, in contrast to most animation [[AnimationLeadTime [[ProductionLeadTime which has to start production several months or even years before release]], enabling the show to be extremely topical.
Is there an issue? Send a MessageReason:
None


Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation,[[/note]] {{Animesque}},[[note]](non-Japanese animation that looks like anime)[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.

to:

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation,[[/note]] {{Animesque}},[[note]](non-Japanese {{Animesque}},[[note]]Non-Japanese animation that looks like anime)[[/note]] anime[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.
Is there an issue? Send a MessageReason:
None


Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]Where 3D animation tries to match the look of traditional hand-drawn cel animation.[[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime.[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.

to:

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]Where CelShading,[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation.[[/note]] {{Animesque}},[[note]]Non-Japanese animation,[[/note]] {{Animesque}},[[note]](non-Japanese animation that looks like anime.[[/note]] anime)[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.
Is there an issue? Send a MessageReason:
None


Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]Where 3D animation tries to match the look of traditional hand-drawn cel animation.[[/note]], {{Animesque}},[[note]]Non-Japanese animation that looks like anime.[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.

to:

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading,[[note]]Where 3D animation tries to match the look of traditional hand-drawn cel animation.[[/note]], [[/note]] {{Animesque}},[[note]]Non-Japanese animation that looks like anime.[[/note]] and {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.
Is there an issue? Send a MessageReason:
None


Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation[[/note]], {{Animesque}}[[note]]Non-Japanese animation that looks like anime[[/note]], and {{Disneyesque}}[[note]]Non-Disney works mimicking the style of Disney animation[[/note]]. May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.

to:

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading[[note]]where CelShading,[[note]]Where 3D animation tries to match the look of traditional hand-drawn cel animation[[/note]], {{Animesque}}[[note]]Non-Japanese animation.[[/note]], {{Animesque}},[[note]]Non-Japanese animation that looks like anime[[/note]], anime.[[/note]] and {{Disneyesque}}[[note]]Non-Disney {{Disneyesque}}.[[note]]Non-Disney works mimicking the style of Disney animation[[/note]]. animation.[[/note]] May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.
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However, stop motion is also notoriously time and labor intensive to produce, even compared to other forms of animation. It's also flat-out impossible to utilize in certain mediums, such as 3D video games[[note]]2D games may incorporate actual stop motion via digitized sprites, but it typically cannot be incorporated into games utilizing UsefulNotes/PolygonalGraphics unless the developer opts for SpritePolygonMix.[[/note]]. Certain elements such as intense action sequences or complicated character designs are also extremely difficult if not impossible to produce with stop motion. For these reasons, a lot of modern creators will resort to mimicking the appearance of stop motion using other mediums that are easier and/or cheaper to work with, usually computer animation.

to:

However, stop motion is also notoriously time and labor intensive to produce, even compared to other forms of animation. It's also flat-out impossible to utilize in certain mediums, such as 3D video games[[note]]2D games.[[note]]2D games may incorporate actual stop motion via digitized sprites, but it typically cannot be incorporated into games utilizing UsefulNotes/PolygonalGraphics unless the developer opts for SpritePolygonMix.[[/note]]. [[/note]] Certain elements such as intense action sequences or complicated character designs are also extremely difficult if not impossible to produce with stop motion. For these reasons, a lot of modern creators will resort to mimicking the appearance of stop motion using other mediums that are easier and/or cheaper to work with, usually computer animation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The "Village of Shadows" storybook cutscene that opens ''VideoGame/ResidentEvilVillage'' and plays over its end credits is animated to look like a dark fantasy stop-motion sequence evocative of films like ''WesternAnimation/TheNightmareBeforeChristmas'' and ''{{WesternAnimation/Coraline}}''.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TheLegoMovie'', [[WesternAnimation/TheLegoMovie2TheSecondPart its sequel]], and ''WesternAnimation/TheLegoBatmanMovie'' are almost entirely CGI, but are made to look as if they were animated in stop motion using actual LEGO models in the style of brickfilms.

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* ''WesternAnimation/TheLegoMovie'', [[WesternAnimation/TheLegoMovie2TheSecondPart its sequel]], ''WesternAnimation/TheLegoBatmanMovie'', and ''WesternAnimation/TheLegoBatmanMovie'' ''WesternAnimation/TheLegoNinjagoMovie'' are almost entirely CGI, but are made to look as if they were animated in stop motion using actual LEGO models in the style of brickfilms.
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However, stop motion is also notoriously time and labor intensive to produce, even compared to other forms of animation. It's also flat-out impossible to utilize in certain mediums, such as 3D video games[[note]]2D games may incorporate actual stop motion via digitized sprites, but it typically cannot be incorporated into games utilizing UsefulNotes/PolygonalGraphics unless the developer opts for SpritePolygonMix.[[/note]]. Certain elements such as intense action sequences or complicated character designs are also extremely difficult if not impossible to produce with stop motion. For these reasons, a lot of modern creators will resort mimicking the appearance of stop motion using other mediums that are easier and/or cheaper to work with, usually computer animation.

to:

However, stop motion is also notoriously time and labor intensive to produce, even compared to other forms of animation. It's also flat-out impossible to utilize in certain mediums, such as 3D video games[[note]]2D games may incorporate actual stop motion via digitized sprites, but it typically cannot be incorporated into games utilizing UsefulNotes/PolygonalGraphics unless the developer opts for SpritePolygonMix.[[/note]]. Certain elements such as intense action sequences or complicated character designs are also extremely difficult if not impossible to produce with stop motion. For these reasons, a lot of modern creators will resort to mimicking the appearance of stop motion using other mediums that are easier and/or cheaper to work with, usually computer animation.
Is there an issue? Send a MessageReason:
None


However, stop motion is also notoriously time and labor intensive to produce, even compared to other forms of animation. It's also flat-out impossible to utilize in certain mediums, such as 3D video games. Certain elements such as intense action sequences or complicated character designs are also extremely difficult if not impossible to produce with stop motion. For these reasons, a lot of modern creators will resort mimicking the appearance of stop motion using other mediums that are easier and/or cheaper to work with, usually computer animation.

to:

However, stop motion is also notoriously time and labor intensive to produce, even compared to other forms of animation. It's also flat-out impossible to utilize in certain mediums, such as 3D video games.games[[note]]2D games may incorporate actual stop motion via digitized sprites, but it typically cannot be incorporated into games utilizing UsefulNotes/PolygonalGraphics unless the developer opts for SpritePolygonMix.[[/note]]. Certain elements such as intense action sequences or complicated character designs are also extremely difficult if not impossible to produce with stop motion. For these reasons, a lot of modern creators will resort mimicking the appearance of stop motion using other mediums that are easier and/or cheaper to work with, usually computer animation.
Is there an issue? Send a MessageReason:
None

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* ''WesternAnimation/{{Lightyear}}'' animates Zurg and his robot army in the style of the various go-motion robot characters seen in 1980s-era live-action films as part of the film's efforts to [[GenreThrowback come off as a science fiction film from that time period]].
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* ''Anime/EarwigAndTheWitch'' was Creator/StudioGhibli's very first AllCGICartoon and they specifically went to look at Creator/AardmanAnimations and Creator/{{Laika}} for inspiration on how the film would look in CGI. The end result ends up looking like a blend of Studio Ghibli's signature 2D style and Laika's stop-motion films but with fluidly animated CGI.

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!!Examples

[[AC: Anime]]

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\n!!Examples \n\n[[AC: Anime]]----
!!Examples:

[[foldercontrol]]

[[folder:Anime]]




[[AC: Film -- Animation]]

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\n[[AC: Film [[/folder]]

[[folder:Films
-- Animation]]




[[AC: Film -- Live-Action]]

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\n[[AC: Film [[/folder]]

[[folder:Films
-- Live-Action]]




[[AC:Video Games]]

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\n[[AC:Video [[/folder]]

[[folder:Video
Games]]




[[AC:Web Animation]]

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\n[[AC:Web [[/folder]]

[[folder:Web
Animation]]




[[AC: Western Animation]]

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\n[[AC: Western [[/folder]]

[[folder:Western
Animation]]



* The works of Elizabeth Ito, such as ''WesternAnimation/WelcomeToMyLife'' and ''WesternAnimation/CityOfGhosts'', are CGI but are animated so as to resemble claymation.

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* The works of Elizabeth Ito, such as ''WesternAnimation/WelcomeToMyLife'' and ''WesternAnimation/CityOfGhosts'', are CGI but are animated so as to resemble claymation.claymation.
[[/folder]]
----
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* ''WebAnimation/CaptainYajima'' is a CGI animated short animated in Blender, but given a [[Creator/RankinBassProductions Rankin/Bass]] design for the characters, while also adding effects such as strings on spaceships to give a lower budget stop motion style.

to:

* ''WebAnimation/CaptainYajima'' is a CGI animated short animated in Blender, but given a [[Creator/RankinBassProductions Rankin/Bass]] design for the characters, while also adding effects such as strings on spaceships to give a lower budget stop motion style.
style. One of Ian Worthington's other shorts, "Dried Up Old Bones", uses the same technique.

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* ''Film/{{Krampus}}'': Omi's story of the titular creature coming to her village and taking everyone but her is shown in a CG segment made to mimic multiple styles of stop-motion. Omi herself is animated in a style similar to the characters in Creator/{{Laika}}'s films, the other chracters are shadow puppets, and the effects are done in a paper-cutout style.

to:

* ''Film/{{Krampus}}'': Omi's story of the titular creature coming to her village and taking everyone but her is shown in a CG segment made to mimic multiple styles of stop-motion. Omi herself is animated in a style similar to the characters in Creator/{{Laika}}'s films, the other chracters characters are shadow puppets, and the effects are done in a paper-cutout style.


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* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'' uses CGI animation that's designed to resemble stop-motion in the style of ''WesternAnimation/TheNightmareBeforeChristmas''. However, the game also uses 2D animation at some points, especially for the [[MiniGame Mini-Games]].
Is there an issue? Send a MessageReason:
Be very careful, saying "Legos" is a Fandom Enraging Misconception!


* ''WesternAnimation/TheLegoMovie'', [[WesternAnimation/TheLegoMovie2TheSecondPart its sequel]] and ''WesternAnimation/TheLegoBatmanMovie'' are CGI, but are made to look as if they were animated in stop motion using actual Legos.

to:

* ''WesternAnimation/TheLegoMovie'', [[WesternAnimation/TheLegoMovie2TheSecondPart its sequel]] sequel]], and ''WesternAnimation/TheLegoBatmanMovie'' are almost entirely CGI, but are made to look as if they were animated in stop motion using actual Legos.LEGO models in the style of brickfilms.
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None


* ''WesternAnimation/TheWilloughbys'': The movie is an [[AllCGICartoon All CGI Cartoon]], but it the animation looks like it's been done in Stop-Motion.

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* ''WesternAnimation/TheWilloughbys'': The movie is an [[AllCGICartoon All CGI Cartoon]], but it the animation looks like it's been done in Stop-Motion.
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* Creator/AardmanAnimations made their name as a stop motion studio, but starting with ''WesternAnimation/FlushedAway'' they branched out into making CGI films that take after the the style of their stop motion work to varying degrees of faithfulness.

to:

* Creator/AardmanAnimations made their name as a stop motion studio, but starting with ''WesternAnimation/FlushedAway'' they branched out into making CGI films that take after the the style of their stop motion work to varying degrees of faithfulness.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

StopMotion is an old and respected art form. Prior to the invention of CGI it was the main way to create animation that looked 3D and/or realistically textured, and for this reason it developed into both a medium in its own right, and as a means of creating special effects for live-action works.

However, stop motion is also notoriously time and labor intensive to produce, even compared to other forms of animation. It's also flat-out impossible to utilize in certain mediums, such as 3D video games. Certain elements such as intense action sequences or complicated character designs are also extremely difficult if not impossible to produce with stop motion. For these reasons, a lot of modern creators will resort mimicking the appearance of stop motion using other mediums that are easier and/or cheaper to work with, usually computer animation.

In order to pull this off, expect the creators to deliberately mimic many of stop motion's telltale quirks. The framerate or animation will be more [[LimitedAnimation limited]] than what is otherwise possible in the medium, and surfaces will be made to appear as if they were constructed of the materials typically used in stop motion, such as plasticine, clay, fabric, or paper. The models may display deliberate "imperfections" that sometimes show up in stop motion, such as fingerprints and dents, in order to make them appear as if they've been handled by stop motion animators.

Compare {{Retraux}}, where a newer work is deliberately produced in an older medium or made to look like it is. Compare other tropes where one form of animation imitates another, such as CelShading[[note]]where 3D animation tries to match the look of traditional hand-drawn cel animation[[/note]], {{Animesque}}[[note]]Non-Japanese animation that looks like anime[[/note]], and {{Disneyesque}}[[note]]Non-Disney works mimicking the style of Disney animation[[/note]]. May overlap with ArtShift if stop fauxtion is used for a smaller segment of work that normally uses a different art style.

!!Examples

[[AC: Anime]]
* ''Pingu in the City'' was a Japanese reboot of ''WesternAnimation/{{Pingu}}'', which used CG animation to recreate the claymation appearance of the original cartoon.

[[AC: Film -- Animation]]
* Creator/AardmanAnimations made their name as a stop motion studio, but starting with ''WesternAnimation/FlushedAway'' they branched out into making CGI films that take after the the style of their stop motion work to varying degrees of faithfulness.
* ''WesternAnimation/TheLegoMovie'', [[WesternAnimation/TheLegoMovie2TheSecondPart its sequel]] and ''WesternAnimation/TheLegoBatmanMovie'' are CGI, but are made to look as if they were animated in stop motion using actual Legos.
* ''WesternAnimation/{{Minions}}'': The bedtime story Scarlet tells the minions (which doubles as a veiled threat if they [[YouHaveFailedMe fail her]]) is rendered to look like stop-motion, with lower frame rates and sets that look like miniatures.
* ''WesternAnimation/TheWilloughbys'': The movie is an [[AllCGICartoon All CGI Cartoon]], but it the animation looks like it's been done in Stop-Motion.

[[AC: Film -- Live-Action]]
* ''Film/{{Krampus}}'': Omi's story of the titular creature coming to her village and taking everyone but her is shown in a CG segment made to mimic multiple styles of stop-motion. Omi herself is animated in a style similar to the characters in Creator/{{Laika}}'s films, the other chracters are shadow puppets, and the effects are done in a paper-cutout style.

[[AC:Video Games]]
* ''VideoGame/KirbyAndTheRainbowCurse'' uses a claymation style for both its character models and environments.
* ''VideoGame/WallaceAndGromitsGrandAdventures'' is CGI since it's a video game, but it still has things like fingerprints left on the models in order to replicate the stop motion of the source material.

[[AC:Web Animation]]
* ''WebAnimation/CaptainYajima'' is a CGI animated short animated in Blender, but given a [[Creator/RankinBassProductions Rankin/Bass]] design for the characters, while also adding effects such as strings on spaceships to give a lower budget stop motion style.

[[AC: Western Animation]]
* ''WesternAnimation/BigNate'': The series is produced in CGI, but is animated in a stop-motion framerate of 12 frames per second.
* ''WesternAnimation/GabbysDollhouse'' uses this for only one character - Baby Box. As she is made from cardboard, she specifically is animated at a lower framerate than the others.
* ''WesternAnimation/GoGoCoryCarson'' is computer-animated, but has a low framerate similar to claymation.
* ''WesternAnimation/RemyAndBoo'' uses a stop-motion framerate despite being CGI.
* ''Rudolph The Red-Nosed Reindeer and the Island of Misfit Toys'' is a CG movie by Goodtimes that acts as a sequel to the Rankin-Bass classic. The original was stop-motion, but this sequel is very cheap CG. The lack of sufficient interstitial frames makes the whole thing look much like stop motion, though it's unclear whether this was intentional or simply a result of the low budget.
* ''WesternAnimation/SouthPark'' is the SpiritualSuccessor to animated shorts created using StopMotion with construction paper; however the show, aside from the PilotEpisode, uses computer animation to replicate this style. This allows each episode to be produced entirely within the week before they air, in contrast to most animation [[AnimationLeadTime which has to start production several months or even years before release]], enabling the show to be extremely topical.
* The works of Elizabeth Ito, such as ''WesternAnimation/WelcomeToMyLife'' and ''WesternAnimation/CityOfGhosts'', are CGI but are animated so as to resemble claymation.

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