Follow TV Tropes

Following

History Main / StatsDissonance

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGame/DiabloIII: A glitch caused the demon hunter's 'ball lightning' made slower attack speed better as it determined the velocity of the projectile, and a slower projectile would stick around to hit more times, resulting in lower resource consumption and more damage. Two-handed crossbows were supposed to be balanced by their slower attack speed being made up for with a high base damage. It was later patched out.

Added: 770

Changed: 478

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'': Fie, given Foresight and the proper Quartz setup, along with her natural Evasion, effectively gains SuperReflexes, being impossible to hit by dodging every attack. But that was unintentional on Creator/{{Falcom}}'s part. She was intended to be a FragileSpeedster, having low HP and Defense, and high Speed. The greater potential that "dodge tanking" allows makes Fie more practical to bring into tough battles to absorb enemy punishment than the traditional MightyGlacier Laura.

to:

* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'': ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'':
**
Fie, given Foresight and the proper Quartz setup, along with her natural Evasion, effectively gains SuperReflexes, being impossible to hit by dodging every attack. But that was unintentional on Creator/{{Falcom}}'s part. She was intended to be a FragileSpeedster, having low HP and Defense, and high Speed. The greater potential that "dodge tanking" allows makes Fie more practical to bring into tough battles to absorb enemy punishment than the traditional MightyGlacier Laura.Laura.
** In the fourth game, Crow's stats, weapons and abilities aren't geared towards magic in the slightest, but many consider him the best caster in the game due to his Azure Destiny buffing skill, which gives a huge boost to Strength, ATS and Speed, something very rare on dedicated casters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Peach in ''Melee'' was, according to her in-game information, intended to be a [[SkillGateCharacters "good for beginners"]] character due to her excellent recovery options. In practice, her incredible air game and her [[FinishingMove Smash Attacks]] being far better than one would expect made her a deadly character in high-level play.


Added DiffLines:

* ''Franchise/FireEmblem'':
** A common trend in most games, that led to a serious shift in the {{Metagame}} once it was discovered, is that the actual stat benchmarks for being good at combat in ''Fire Emblem'' are lower than you might think. For example, in ''VideoGame/FireEmblemTheBlazingBlade'', enemies are weak and slow throughout most of the game, and late-game enemies are ''slower'' due to heavier weapons, so only about 12 Speed (the {{Cap}} is 30) is necessary to double-attack most of them. This leads to Marcus, intended as a CrutchCharacter, becoming a LightningBruiser capable of trivializing the entire game, even on the highest difficulty, and FragileSpeedster characters like Lyn being a lot weaker than intended.
** Caeda in ''VideoGame/FireEmblemShadowDragon'' is a FragileSpeedster in terms of raw stats, but in practice is one of the most brutal damage-dealers in the game, due to her exclusive Wing Spear weapon. It's strong, but more importantly it's effective against Armored and Calvary units, which make up a disproportionate amount of enemies in this game, and forging is exponentially effective on weapons like this due to every extra might point effectively meaning 3 when hitting a weakness.
** In the same game, there's Draug. He starts as an Armor Knight, with the MightyGlacier build you'd expect... except much of his high Strength and Defense comes from his class. His growth rates lean more towards FragileSpeedster, and he tends to do better when reclassed to something like Cavalier.
** Rinkah in ''VideoGame/FireEmblemFates'' is infamous for having a very low Strength stat (both at base and the growth rate) that doesn't match her muscular portrait or starting class. Her intended role is more of a StoneWall, as the Hoshido route lacks the traditional Armor Knight class.
** Anna in ''VideoGame/FireEmblemEngage'' has this as her gimmick. She starts in a physical class, but has a default Magic growth of 50%, one of the highest in the game. You can reclass her to a magic class to take advantage of this, or promote her to Warrior and focus on the magical Shining Bow.
* ''VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure'':
** [[TheHero Lloyd Bannings]] has stats and an Orbment setup implying a JackOfAllStats role, and while this is mostly true, he's best used as an evasion tank. This is because many of his weapons come with passive Evasion boosts (something rare among the party), and he gains an attack in ''Azure'' that pulls enemies towards him, which is useful for drawing them away from the rest of the party.
** Wazy Hemisphere in ''Azure'' has mostly physical Crafts, fights as a BareFistedMonk with increased critical rates on his melee weapons, and his initial Master Quartz favors Speed and is weak in everything else. These traits don't make it obvious that Wazy is arguably the best BlackMage of the party: his ATS (magic) might not be as high as Tio or Elie, but he later gets the strongest [[LimitBreak S-Craft]] in the game and it deals ''magic'' damage, meaning he benefits from a magic-focused build far more than anyone else. And his high Speed shortens his casting time, letting him put out much more magical damage than someone with slightly more ATS but less Speed.
Is there an issue? Send a MessageReason:
Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


* ''Videogame/XenobladeChroniclesX'' has the [[BonusBoss "Tyrant"]] enemy types. While most Tyrants are simply enemies with much higher levels and stats than other enemies in the same area (for example, a Level 80 wandering around areas where the mobs are usually Level 10 or below), [[TheLeader Elma]] warns the player early on that a Tyrant's level and stats mean nothing. Some Tyrants have special properties, immunities or abilities that can make them ''harder'' to defeat than enemies much stronger than them statistically. For example, Agnes, the Divine Scaled can reflect all Thermal-type damage, and Blaudolch, the Chalcedony can make the player's party freeze in place for a while, rendering them helpless to its attacks.

to:

* ''Videogame/XenobladeChroniclesX'' has the [[BonusBoss [[OptionalBoss "Tyrant"]] enemy types. While most Tyrants are simply enemies with much higher levels and stats than other enemies in the same area (for example, a Level 80 wandering around areas where the mobs are usually Level 10 or below), [[TheLeader Elma]] warns the player early on that a Tyrant's level and stats mean nothing. Some Tyrants have special properties, immunities or abilities that can make them ''harder'' to defeat than enemies much stronger than them statistically. For example, Agnes, Agnes the Divine Scaled can reflect all Thermal-type damage, and Blaudolch, Blaudolch the Chalcedony can make the player's party freeze in place for a while, rendering them helpless to its attacks.
Is there an issue? Send a MessageReason:
TRS disambig


But, needless to say, if the game devs [[NotTheIntendedUse did not intend for it]], this can lead to massive {{Gamebreaker}}s and cause some characters to become {{Tier Induced Scrapp|y}}ies if their statistical strengths or abilities cancel out their weaknesses, and vice-versa. It might also be a case of ArtificialStupidity or GoodBadBugs, where an AI opponent's scripted actions are flawed -- for example, using a FragileSpeedster to try to outrun the MightyGlacier, except the player gave the MightyGlacier a HomingProjectile.

to:

But, needless to say, if the game devs [[NotTheIntendedUse did not intend for it]], this can lead to massive {{Gamebreaker}}s and cause some characters to become {{Tier Induced Scrapp|y}}ies {{Scrapp|y}}ies if their [[HighTierScrappy statistical strengths or abilities cancel out their weaknesses, weaknesses]], and vice-versa.[[LowTierLetdown vice-versa]]. It might also be a case of ArtificialStupidity or GoodBadBugs, where an AI opponent's scripted actions are flawed -- for example, using a FragileSpeedster to try to outrun the MightyGlacier, except the player gave the MightyGlacier a HomingProjectile.
Is there an issue? Send a MessageReason:
None


** This is a big problem with fifth edition's Challenge Rating system. Each creature is assigned a challenge rating meant to indicate how powerful the creature is, with a creature being a decent fight for four [=PCs=] whose level is equal to the creature's CR. The problem is that the creature's CR is calculated on the assumption that the creature is engaging in a fair one-on-four fight where the [=PCs=] don't use up any consumable resources and the creature doesn't run away or use any tricky tactics. Because of this, any combat in a real game is probably going to be much harder or easier than the CR would suggest, depending on the creature, the composition of the party, and the area the fight is taking place in.
*** [[https://www.reddit.com/r/dndnext/comments/leukfz/the_most_crinappropriate_creature_ie_a_rant_about/ This post on Reddit]] outlines why a [[WickedWitch Night Hag]] (which has a fairly low Challenge Rating of 5) is an incredibly hard-to-kill nightmare of an enemy even to higher-level parties. The hag's relatively low CR is accurate, as in a straight-up fight they aren't that hard to kill. The problem is that Night Hags have several ways to travel to other planes of existence and the ability to negate the effect of long rests on other creatures without putting themselves in almost any danger, meaning that if the party starts to win a fight against a hag then the hag can just escape in a way that's very difficult to stop, and then come back to haunt the party every night until they die of exhaustion.

to:

** This is a big problem with fifth edition's the Challenge Rating system. system in third and fifth edition. Each creature is assigned a challenge rating meant to indicate how powerful the creature is, with a creature being a decent fight for four [=PCs=] whose level is equal levels average out to the creature's CR. The problem is that the creature's CR is calculated on the assumption that the creature is engaging in a fair one-on-four fight where the [=PCs=] don't use up any consumable resources and the creature doesn't run away or use any tricky tactics. Because of this, any combat in a real game is probably going to be much harder or easier than the CR would suggest, depending on the creature, the composition of the party, and the area the fight is taking place in.
*** [[https://www.reddit.com/r/dndnext/comments/leukfz/the_most_crinappropriate_creature_ie_a_rant_about/ This post on Reddit]] outlines why a 5e [[WickedWitch Night Hag]] (which has a fairly low Challenge Rating of 5) is an incredibly hard-to-kill nightmare of an enemy even to higher-level parties. The hag's relatively low CR is accurate, as in a straight-up fight they aren't that hard to kill. The problem is that Night Hags have several ways to travel to other planes of existence and the ability to negate the effect of long rests on other creatures without putting themselves in almost any danger, meaning that if the party starts to win a fight against a hag then the hag can just escape in a way that's very difficult to stop, and then come back to haunt the party every night until they die of exhaustion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MemoirsOfMagic'': Your character's starting stats only mean something ''early on'' in the game - later, you'll have enough gold to be able to buy enough upgrades, totally negating any and all of their shortcomings. This can result in scenarios where [[SquishyWizard Zandro]] can eat enemy damage without any defensive spells just like [[StoneWall Baradus]], or [[FragileSpeedster William]] being able to tear apart enemies like [[TheBerserker Phazar]]. Of particular note is Baradus, whose stats, description, default kit and appearance would lead you to believe he's a StoneWall incapable of doing much on his own. In practice he's a MasterOfAll LightningBruiser who can fly near-infinitely by the midpoint of the adventure.
Is there an issue? Send a MessageReason:
None


*** Lots of Pokemon have the ability Intimidate, which lowers the physical Attack stat of the opposing Pokemon and thus tend to take physical hits far better than one would expect from their stats.

to:

*** Lots of Pokemon have the ability Intimidate, which lowers the physical Attack stat of the opposing Pokemon and thus tend to take physical hits far better than one would expect from their stats. Incineroar is the premier example, whose highest stat is Attack but is instead played like a StoneWall, using [[SwitchOutMove U-Turn]] to switch out and come back to trigger Intimidate over and over.

Top