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[[quoteright:350:[[VideoGame/SniperElite4 https://static.tvtropes.org/pmwiki/pub/images/20210702082233_1_26.jpg]]]]




[[quoteright:350:[[VideoGame/SniperElite4 https://static.tvtropes.org/pmwiki/pub/images/20210702082233_1_26.jpg]]]]





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* ''VideoGame/ANNOMutationem'':
** The Trans Grub at Freeway 42 conceals itself underneath the ground until it senses any target walking on top of it and then swiftly emerges to swallow whoever triggered it.
** The Demolition AttackDrone remains motionless in air being surrounded by a LivingMotionDetector radius. When the overlay is penetrated, it automatically flies itself towards the target before {{self destruct|mechanism}}ing.

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* ''VideoGame/ShantaeAndTheSevenSirens'': Rocket Archers stand in one place and fire their MusicIsEighthNotes, hoping for the HomingProjectile to home in on Shantae, but they have a turning radius that's larger than Shantae, so there are places where she can stand and be totally safe.

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* The ''VideoGame/{{Shantae}}'' series:
** ''VideoGame/ShantaeRiskysRevenge'': The plant-like enemies in Squid Baron's labyrinth that are potted in place, spit out spit that travels with no arc, as their attack.
**
''VideoGame/ShantaeAndTheSevenSirens'': Rocket Archers stand in one place and fire their MusicIsEighthNotes, hoping for the HomingProjectile to home in on Shantae, but they have a turning radius that's larger than Shantae, so there are places where she can stand and be totally safe.
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* ''VideoGame/ShantaeAndTheSevenSirens'': Rocket Archers stand in one place and fire their MusicIsEighthNotes, hoping for the HomingProjectile to home in on Shantae, but they have a turning radius that's larger than Shantae, so there are places where she can stand and be totally safe.
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** ''VideoGame/MedalOfHonorFrontline'': In addition to the ever-present emplacements such as the [=MG42=] machine guns and mortars, several of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them. The latter examples become subversions later on, as the last few Panzer IVs encountered do move around.

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** ''VideoGame/MedalOfHonorFrontline'': In addition to the ever-present emplacements such as the [=MG42=] machine guns and mortars, several of the Panzer IV tanks that Patterson encounters remain stationary, only turning their turrets towards him and other friendly soldiers rather than moving around and facing them. The latter examples become subversions later on, as the last few Panzer IVs [=IVs=] encountered do move around.
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* ''VideoGame/OneStepFromEden'': There's multiple enemies that just stay in place and attack things in their row:
** Spintails are plant-like enemies that fling leaves across their row and then stop for a few seconds before attacking again.
** Hostages can be threatened by [=ChargeCannons=], [=RapidCannons=], or Exploders, where the cannons shoot like their name, ChargedAttack or rapid fire, and Exploders are bombs that take up a tile and start near the Hostage.
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** RayCanns are cannons that send out a crosshair whenever Shanghai on the same row as them, but the shot can be dodged when it goes off by moving onto any other tile, even if it stays on the same row as the cannon.
** Junks: Stay on one tile and fire bombs to wherever Shanghai is.
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[[folder:Card Battle Game]]
* ''VideoGame/MegaManBattleNetwork'': One of the earliest viruses in all games except ''4'' is a cannon that sends out a moving crosshair whenever Mega is in line with them (Canodumb in ''1-3'', [=CanGuard=] in ''5'', Gunner in ''6''). Should he touch the crosshair, the virus will fire after a split-second. The latter two appropriately give Mega Cursor-element chips upon defeat.
* ''VideoGame/ShanghaiEXEGensoNetwork'': Multiple enemies just stand in place unless moved by external forces, such as:
** Screwns, that charge up their attack before launching it, no matter where Shanghai is.
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The large Freezards of the Icepeak Ruins are rooted to their spots, only rotating around their axes to aim their icy breath at you.
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* ''VideoGame/BloodstainedRitualOfTheNight'': G Axe Outsiders stay in one place and either smash their axe down in front of them for close quarters combat, or [[ThrowingYourSwordAlwaysWorks throw it]] as basically a boomerang that returns to them for reuse.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Like Likes anchor themselves to cave walls, and less commonly to outdoors cliffs, and never move. The regular variety relies on baiting Link close enough to itself to snatch him up and try to eat him, while the more specialized kinds can fire off fire, electricity, frost or rocks to fight from a distance.

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