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* ''VideoGame/DarkDevotion'': The Virgin and the Ritualist are traditional examples, not moving from their spots for the duration of their boss fights. Hezek the Baptized and Chimera the King's Steed are only temporarily stationary: both are chained up at the start of their fights, only to break free—in Hezek's case, by [[AnArmAndALeg tearing off his own arm]]—and become mobile after losing a certain amount of health.
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* Half of the ''VideoGame/MegaMan'' final bosses. And some of the fortress bosses. [[VideoGame/MegaManX Rangda]] [[ThatOneBoss Bangda]]!!! *shakes fist*

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* Half of the ''VideoGame/MegaMan'' ''Franchise/MegaMan'' final bosses. And some of the fortress bosses. [[VideoGame/MegaManX Rangda]] [[ThatOneBoss Bangda]]!!! *shakes fist*

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* In ''VideoGame/ResidentEvil4'', the castle boss. Castellan Salazar and his left hand man [[spoiler: fuse with a giant random plant (that is stuck to a wall) in order to make a giant ''talking'' plant........with tentacles]]
** The final form of Birkin in ''VideoGame/ResidentEvil2'' - the trick is to shoot him a lot.
** Plant 42 from ''VideoGame/ResidentEvil'', in the remake at least.

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* ''Franchise/ResidentEvil''
** Plant 42 from ''VideoGame/ResidentEvil1'', in the remake at least.
** Birkin's final form in ''VideoGame/ResidentEvil2'' - the trick is to shoot him a lot.
** Nemesis' final form in ''VideoGame/ResidentEvilRemake''. It's also [[AttackOfTheFiftyFootWhatever massive]].
**
In ''VideoGame/ResidentEvil4'', the castle boss. Castellan Salazar and his left hand man [[spoiler: fuse with a giant random plant (that is stuck to a wall) in order to make a giant ''talking'' plant........plant...with tentacles]]
** The final form of Birkin in ''VideoGame/ResidentEvil2'' - the trick is to shoot him a lot.
** Plant 42 from ''VideoGame/ResidentEvil'', in the remake at least.
tentacles.]]

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* ''VideoGame/TheBindingOfIsaac'' has Gurdy, [[spoiler:Mom's Heart/It Lives, Isaac, and ???]]. ''[[UpdatedRerelease Rebirth]] adds in Mega Maw, The Gate, Mama Gurdy, Mr. Fred, [[spoiler:Mega Satan]], and removes [[spoiler:Isaac and ???]] from this trope by letting them move around a bit.

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* ''VideoGame/TheBindingOfIsaac'' has Gurdy, [[spoiler:Mom's Heart/It Lives, Isaac, ''VideoGame/TheBindingOfIsaac'':
** Gurdy is the first stationary boss you're likely to encounter. She's a big mountain of guts with a human face that attacks by spitting at you
and ???]]. coughing up flies.
**
''[[UpdatedRerelease Rebirth]] Rebirth]]'' adds in Mega Maw, Maw and his posthumous version, The Gate, Mama Gurdy, Gate. They're disembodied heads (The Gate being a skull, actually) that fire BulletHell patterns at you. Mr. Fred, [[spoiler:Mega Satan]], Fred is also a stationary boss, but ducks underground occasionally.
** For final bosses, Mom's Heart
and removes [[spoiler:Isaac [[spoiler:It Lives!]] are stationary, as are [[spoiler:Isaac]] and ???]] from [[spoiler:???]] in the original game. ''Rebirth'' reworked all four of those encounters, keeping the former two as this trope by letting them move with better attacks, but giving some movement to the latter two in their third phases.
** [[BonusBoss Hush]] is a stationary boss for his first two phases, He starts at the top of the screen, moves the center once he's
around a bit.66% health, and only starts freely moving once he's nearly dead.
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** ''VideoGame/Metroid1'': Mother Brain does not directly attack at all but waits at the end of a locked down death course.
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* The final boss in ''VideoGame/{{Doom}} II'' is a demonic face on a wall that fires cubes that spawn demons on impact with a surface (or {{telefrag}} you if they land on you). If you use the no clipping cheat it turns out that the core of the boss is programmer John Romero's head on a stake.

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* The final boss in ''VideoGame/{{Doom}} II'' ''VideoGame/DoomII'' is a demonic face on a wall that fires cubes that spawn demons on impact with a surface (or {{telefrag}} you if they land on you). If you use the no clipping cheat it turns out that the core of the boss is programmer John Romero's head on a stake.

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Indentation, rewrites for better readability


* ''VideoGame/MetroidFusion'' also has an "enormous plant thing" boss. It's stationary, but it spews spores and things.
** ''Franchise/{{Metroid}}'' does this a lot. Heck, the original [[BigBad Mother Brain]] fight was one!
*** And there was the Parasite Queen and Flaaghra bosses in Prime too.
** ''VideoGame/MetroidZeroMission'' has one too: a large cocoon that hangs from the ceiling and doesn't move. After you shoot the things holding it in place, it falls down to the room below, where you fight the insect boss that hatches from it.
** Other bosses from Metroid include the Hive Mecha and Fire Drone from ''Prime'', the large worm that grants the Charge Beam and Mecha Ridley from ''Zero Mission''.

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* The ''Franchise/{{Metroid}}'' series is very fond of this trope:
**
''VideoGame/MetroidFusion'' also has an its own "enormous plant thing" boss. It's stationary, but it spews spores and things.
beams.
** ''Franchise/{{Metroid}}'' does this a lot. Heck, the original [[BigBad Mother Brain]] fight was one!
*** And there was
is usually a stationary battle where the real trouble are the turrets defending her.
** ''VideoGame/MetroidPrime'' has a bunch of these bosses, namely
the Parasite Queen Queen, the Hive Mecha, the Incinerator Drone and Flaaghra bosses in Prime too.
Flaaghra.
** ''VideoGame/MetroidZeroMission'' has one a few, too: a large cocoon that hangs from the ceiling and doesn't move. After you shoot the things holding it in place, it falls down to the room below, where you fight the insect boss that hatches from it.
** Other bosses from Metroid include the Hive Mecha and Fire Drone from ''Prime'',
move, the large worm that grants the Charge Beam and Mecha Ridley from ''Zero Mission''.Ridley.



* Barinade in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', sorta. At the start of the battle, the main body is linked via tentacles to the ceiling. You must chop it free in order to send it into a suicidal frenzy and kill it.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has one boss, Diababa, that is stationary (but has a very long reach), and at least two, Morpheel is stationary in its short first phase before deciding to get up and actually fight.
** Kalle Demos in ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses vines to do the damage.
** In ''VideoGame/{{The Legend Of Zelda Oracle|Games}} of Ages'' though, there's one hugely puzzle-tastic PuzzleBoss, King Thwomp (yes, like [[Franchise/SuperMarioBros the ones from Mario]]) who stays completely in the middle of the room, save for one dropping attack. He attacks by throwing bombs and fireballs and rocks at you. He's one of the weirder Zelda bosses.

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* ''Franchise/TheLegendOfZelda'' has multiple examples:
**
Barinade in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', sorta. At the start of the battle, the main body is linked via tentacles to the ceiling. You must chop it free in order to send it into a suicidal frenzy and kill it.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has one boss, Diababa, that is stationary (but has a very long reach), and at least two, Morpheel another, Morpheel, is stationary in its short first phase before deciding to get up and actually fight.
** Kalle Demos in ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses the vines it hangs from the ceiling with to do the damage.
** In ''VideoGame/{{The Legend Of Zelda Oracle|Games}} of Ages'' though, Ages'', there's one hugely puzzle-tastic PuzzleBoss, King Thwomp (yes, like [[Franchise/SuperMarioBros the ones from Mario]]) who stays completely in the middle of the room, save for one dropping attack. He attacks by throwing bombs and fireballs and rocks at you. He's one of the weirder Zelda bosses.
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* ''VideoGame/NinjaShadowOfDarkness'': The dragon boss encountered in the mountains doesn't move, only resting itself in the mouth of a massive cave while using its LongNeck to bite, and breath fireballs. The problem here though is that it's stationary body is immune to damage, and it's only major weak spot, it's head, tends to keep moving around.
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* ''VideoGame/PortalRunner'': The tree in the Medieval world's dark forest, as well as the FinalBoss. Rage also blocks the portal back to the Medieval world, requiring te player to defeat him with Leo.
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** In ''[[VideoGame/SonicTheHedgehogSpinball Sonic Spinball]]'', all four of the game's end-of-level bosses do not move from their spots. Sonic must use his pinball-like abilities to propel himself up to them without falling out of the boss arena.
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* The Spider Queen, the final boss of ''VideoGame/{{Vectorman}} 2'', does not move from her spot.
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%%https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%%Please do not change or remove without starting a new thread.

[[quoteright:350:[[VideoGame/MegaManZero4 https://static.tvtropes.org/pmwiki/pub/images/contra_la_pared.png]]]]
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* Rock Minotaurs in ''VideoGame/GodOfWar II'' are generally these. If you see a random pile of rocks between you and a grapple point, chances are when you approach it you'll be greeted by a rock minotaur.

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* Rock Minotaurs in ''VideoGame/GodOfWar II'' ''VideoGame/GodOfWarII'' are generally these. If you see a random pile of rocks between you and a grapple point, chances are when you approach it you'll be greeted by a rock minotaur.
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* Every 3D [[Franchise/SonicTheHedgehog Sonic]] game has a boss that simply stands in the same place and shoots at you from a stationary position. In this case, it's a matter of getting around them to their hidden weak points.

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* Every 3D [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic]] game has a boss that simply stands in the same place and shoots at you from a stationary position. In this case, it's a matter of getting around them to their hidden weak points.
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Updating crosswicking due to Trials Of Mana's official international release.


** The boss guarding the Luna tower in ''VideoGame/SeikenDensetsu3'' (except for some very brief attack animations, he is never off screen); ditto the mask boss guarding the Shade stone; ditto Genova, the fireplace boss; ditto one of the final bosses.

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** The boss guarding the Luna tower Chartmoon Tower in ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' (except for some very brief attack animations, he is never off screen); ditto the mask boss guarding the Shade stone; Benevodon of darkness Zable Fahr; ditto Genova, Zehnoa, the fireplace boss; ditto one of the final bosses.

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* [[VideoGame/NoMoreHeroes Dr. Peace]] functions as one, simply shooting at the player from the pitcher's mound in the arena.



* Barinade in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', sorta. At the start of the battle, the main body is linked via tentacles to the ceiling. You must chop it free in order to send it into a suicidal frenzy and kill it. Morpha kind of also counts, depending on whether you consider the strange water in the center of the room to be part of the boss or not.

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* Barinade in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', sorta. At the start of the battle, the main body is linked via tentacles to the ceiling. You must chop it free in order to send it into a suicidal frenzy and kill it. Morpha kind of also counts, depending on whether you consider the strange water in the center of the room to be part of the boss or not.



* Several bosses from ''VideoGame/NinjaGaiden Dragon Sword'' and no doubt the other five ''Ninja Gaiden'' games..
** The original NES games had several of these, too. In the first game, fighting the Masked Devil sort-of counts, as the actual target (which does most of the attacking) is a stationary statue. The final demon boss is also stationary, too. In Ninja Gaiden 2, a boss about midway through the game is stationary, as are two of the three forms of the final boss. Ninja Gaiden 3 only has one stationary boss, being the second form of the three-part final boss.

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* Several bosses from ''VideoGame/NinjaGaiden Dragon Sword'' and no doubt the other five ''Ninja Gaiden'' games..
**
The original NES games NES ''VideoGame/NinjaGaiden''' had several of these, too.these. In the first game, fighting the Masked Devil sort-of counts, as the actual target (which does most of the attacking) is a stationary statue. The final demon boss is also stationary, too. In Ninja ''Ninja Gaiden 2, 2'', a boss about midway through the game is stationary, as are two of the three forms of the final boss. Ninja ''Ninja Gaiden 3 3'' only has one stationary boss, being the second form of the three-part final boss.



** Chthon, the first boss, also counts.

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** Chthon, the first boss, also counts.just sits in his pool of lava right under the electrical arc that is the only way to kill him.



* ''VideoGame/AlienVsPredatorCapcom'' will pit you against the Alien Queen, tied to her egg sac. She's immobile that way, but she still has a number of attacks (claws, teeth, acid, stinger tail ...) and a host of lesser aliens to help her. Remember the movie - if you defeat her, rest assured that you haven't seen the [[RecurringBoss last]] [[NintendoHard of]] [[FinalBoss her]] ...

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* ''VideoGame/AlienVsPredatorCapcom'' will pit you against the Alien Queen, tied to her egg sac. She's immobile that way, but she still has a number of attacks (claws, teeth, acid, stinger tail ...) tail) and a host of lesser aliens to help her. Remember the movie - -- if you defeat her, rest assured that you haven't seen the [[RecurringBoss last]] [[NintendoHard of]] [[FinalBoss her]] ...last of her]]...


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* Dr. Peace from ''VideoGame/NoMoreHeroes'' functions as one, simply shooting at the player from the pitcher's mound in the arena.
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* Franchise/DevilMayCry has the Leviathan heart. ''Three'' stationary targets to be exact.

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* Franchise/DevilMayCry VideoGame/DevilMayCry has the Leviathan heart. ''Three'' stationary targets to be exact.
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*** Tortletommy stands still underwater, pushing strong currents of water and many [[AquaticMook enemies to avoid]]. [[{{Kevlard Tortletommy would probably be too heavy to swim, anyway.]]
*** Great Gear stays on top of the screen, spitting {{spike balls|OfDoom}} to attack. There are weights on the sides attached to chains, pulling Great Gear's rotation. To defeat the boss, Kirby must destroy the right weights to tilt the boss to expose and AttackItsWeakPoint.

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*** Tortletommy stands still underwater, pushing strong currents of water and many [[AquaticMook enemies to avoid]]. [[{{Kevlard [[{{Kevlard}} Tortletommy would probably be too heavy to swim, anyway.]]
*** Great Gear stays on top of the screen, spitting {{spike balls|OfDoom}} to attack. There are weights on the sides attached to chains, pulling Great Gear's rotation. To defeat the boss, [[PuzzleBoss Kirby must destroy the right weights weights]] to tilt the boss over to expose and AttackItsWeakPoint.

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A boss that stands in the background and launches attacks into the foreground is a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.

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A boss that stands in the background and launches attacks into the foreground is a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.AdvancingBossOfDoom.



** The iconic Whispy Woods who makes an appearance in the majority of the games, along with his MirrorWorld [[{{Expy}} counterpart]] King Golem, from ''VideoGame/KirbyAndTheAmazingMirror''.
** The Combo Cannon, the Halberd Reactor, and Computer Virus, all from ''VideoGame/KirbySuperStar (Ultra)''.
*** Computer Virus deserves an explanation: The boss is stationary because it's a parody of an [[RPGElements RPG battle]].

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** The iconic Whispy Woods who makes an appearance in the majority of the games, along with his MirrorWorld [[{{Expy}} counterpart]] King Golem, from ''VideoGame/KirbyAndTheAmazingMirror''.
''VideoGame/KirbyAndTheAmazingMirror''. However, Whispy does move in some games, either by using his roots to move and [[AdvancingBossOfDoom chase the player]] or to leap from the ground.
** The Combo Cannon, Cannon and the Halberd Reactor, and Computer Virus, all from Reactor fight as parts of the [[BattleshipRaid Halberd]] in ''VideoGame/KirbySuperStar (Ultra)''.
***
(Ultra)'' and ''VideoGame/KirbysEpicYarn''.
**
Computer Virus deserves an explanation: The boss from ''VideoGame/KirbySuperStar'' is stationary because it's a parody of an [[RPGElements RPG battle]].battle]].
** ''VideoGame/KirbyMassAttack'' has some examples:
*** Tortletommy stands still underwater, pushing strong currents of water and many [[AquaticMook enemies to avoid]]. [[{{Kevlard Tortletommy would probably be too heavy to swim, anyway.]]
*** Great Gear stays on top of the screen, spitting {{spike balls|OfDoom}} to attack. There are weights on the sides attached to chains, pulling Great Gear's rotation. To defeat the boss, Kirby must destroy the right weights to tilt the boss to expose and AttackItsWeakPoint.

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* Gooper Blooper in ''VideoGame/SuperMarioSunshine''.

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* Several bosses qualify for this trope in ''VideoGame/SuperMarioSunshine''.
** Mario sometimes have to fight Polluted Piranha Plants by spraying water into their mouths while they attack by throwing up sludge balls that spawn enemies.
** In Rico Harbor and Noki Bay, Mario encounters
Gooper Blooper Blooper, who tries to hurt the plumber by hitting him with his tentacles. If the giant squid misses, Mario can jump on the tentacles and pull them off, gradually incapacitating him which allows Mario to pull out the cork from Gooper Blooper's mouth, leading up to the second phase where Mario's adversary can shoot him with ink.
** In Pinna Park, Mario runs into his impostor, Shadow Mario, who summons a giant robot of Bowser called [[RobotMe Mecha-Bowser]]. Mario is offered a ride on the local roller coaster and has to use the F.L.U.D.D. to shoot missiles at the gargantuan machine while simultaneously defending himself from incoming Bullet Bills and occasionally douse the robot's fire breath whenever the plumber gets too close, all while Mecha-Bowser just stands
in ''VideoGame/SuperMarioSunshine''.one spot and breathes fire like a lunatic.
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** A fair few in the Sonic series. [[VideoGame/Sonic3DFlickiesIsland Volcano Valley]], [[VideoGame/SonicAdventure2 The Biolizard]], Ghost Kraken, Ghost Titan, Ghost Pendulum (all 3 ghosts from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]''), [[VideoGame/SonicTheHedgehog2 Crystal Egg]] (with the tubes around it and spinning flower beam things), and undoubtedly many more.

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** A fair few in the Sonic series. [[VideoGame/Sonic3DFlickiesIsland Volcano Valley]], [[VideoGame/SonicAdventure E-105 Zeta]], [[VideoGame/SonicAdventure2 The Biolizard]], [[VideoGame/SonicHeroes Metal Madness]], Ghost Kraken, Ghost Titan, Ghost Pendulum (all 3 ghosts from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]''), [[VideoGame/SonicTheHedgehog2 Crystal Egg]] (with the tubes around it and spinning flower beam things), and undoubtedly many more.
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Compare PivotalBoss. Contrast HighSpeedBattle. Not to be confused with a ''[[ArtAttacker Stationery]]'' Boss who attacks you with memos, box files, pens, ink, staplers etc.

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Compare PivotalBoss.PivotalBoss and BattleshipRaid. Contrast HighSpeedBattle. Not to be confused with a ''[[ArtAttacker Stationery]]'' Boss who attacks you with memos, box files, pens, ink, staplers etc.
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Namespacing Sonic the Hedgehog examples.


** ''Sonic 1'' for the Game Gear has a final boss, which is basically Robotnik standing in a tube while jet blasts shoot up from the floor in a pattern and an occasional energy ball flies across the screen.
** ''Sonic 2'' for the Game Gear had a first and a last boss like this, the former being down a pit and the latter being Robotnik himself in a wall-mounted gun emplacement.
** The Quartz Quadrant level of ''Sonic CD'' features a twist on this kind of boss. Robotnik stands on a platform over a conveyor belt that threatens to throw you into spikes if you stop running and he drops spiked projectiles onto you. After you hit him once, the boss is beaten by running towards him at full speed, eventually forcing the conveyor belt to break.
** A fair few in the Sonic series. Volcano Valley, The Biolizard, Ghost Kraken, Ghost Titan, Ghost Pendulum (all 3 ghosts from Sonic Rush Adventure), Crystal Egg (with the tubes around it and spinning flower beam things), and undoubtedly many more.

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** ''Sonic 1'' ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' for the Game Gear has a final boss, which is basically Robotnik standing in a tube while jet blasts shoot up from the floor in a pattern and an occasional energy ball flies across the screen.
** ''Sonic 2'' ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' for the Game Gear had a first and a last boss like this, the former being down a pit and the latter being Robotnik himself in a wall-mounted gun emplacement.
** The Quartz Quadrant level of ''Sonic CD'' ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' features a twist on this kind of boss. Robotnik stands on a platform over a conveyor belt that threatens to throw you into spikes if you stop running and he drops spiked projectiles onto you. After you hit him once, the boss is beaten by running towards him at full speed, eventually forcing the conveyor belt to break.
** A fair few in the Sonic series. [[VideoGame/Sonic3DFlickiesIsland Volcano Valley, Valley]], [[VideoGame/SonicAdventure2 The Biolizard, Biolizard]], Ghost Kraken, Ghost Titan, Ghost Pendulum (all 3 ghosts from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure), Adventure]]''), [[VideoGame/SonicTheHedgehog2 Crystal Egg Egg]] (with the tubes around it and spinning flower beam things), and undoubtedly many more.
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* The ''[[VideoGame/AladdinVirginGames Aladdin]]'' LicensedGame for the UsefulNotes/SegaGenesis has three examples; Razoul in Agrabah Rooftops, Iago in the Sultan's Palace, and Jafar in the final level never move from the positions you see them in when you find them.
* In most versions of the ''VideoGame/TheJungleBook'' LicensedGame, the final boss, Shere Khan, does not move from his spot. In the [[UsefulNotes/NintendoEntertainmentSystem NES]], [[UsefulNotes/SegaGenesis Genesis]], UsefulNotes/GameBoy, and PC versions, he stands on a cliff on the right side of the screen, flinging embers and blowing fire rings at Mowgli as he tries to keep his balance above a fire pit. In the [[UsefulNotes/SegaMasterSystem Master System]] and UsefulNotes/GameGear versions, Khan sits on a boulder in the middle of the screen and doesn't attack at all. Mowgli has to dodge the fire around him as he throws fire at Khan.
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* The Hell Atsche of ''[[NavalOps Warship Gunner 2]]'' is a fortress with a giant laser cannon on top.

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* The Hell Atsche of ''[[NavalOps ''[[VideoGame/NavalOps Warship Gunner 2]]'' is a fortress with a giant laser cannon on top.
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** In ''VideoGame/{{The Legend Of Zelda Oracle|Games}} of Ages'' though, there's one hugely puzzle-tastic PuzzleBoss, King Thwomp (yes, like [[SuperMarioBros the ones from Mario]]) who stays completely in the middle of the room, save for one dropping attack. He attacks by throwing bombs and fireballs and rocks at you. He's one of the weirder Zelda bosses.

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** In ''VideoGame/{{The Legend Of Zelda Oracle|Games}} of Ages'' though, there's one hugely puzzle-tastic PuzzleBoss, King Thwomp (yes, like [[SuperMarioBros [[Franchise/SuperMarioBros the ones from Mario]]) who stays completely in the middle of the room, save for one dropping attack. He attacks by throwing bombs and fireballs and rocks at you. He's one of the weirder Zelda bosses.
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* The final boss of ''{{Obscure}}'' was also immobile.
* Every 3D [[SonicTheHedgehog Sonic]] game has a boss that simply stands in the same place and shoots at you from a stationary position. In this case, it's a matter of getting around them to their hidden weak points.

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* The final boss of ''{{Obscure}}'' ''VideoGame/ObsCure'' was also immobile.
* Every 3D [[SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]] game has a boss that simply stands in the same place and shoots at you from a stationary position. In this case, it's a matter of getting around them to their hidden weak points.
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* ''{{Metroid}} Fusion'' also has an "enormous plant thing" boss. It's stationary, but it spews spores and things.
** ''Metroid'' does this a lot. Heck, the original [[BigBad Mother Brain]] fight was one!

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* ''{{Metroid}} Fusion'' ''VideoGame/MetroidFusion'' also has an "enormous plant thing" boss. It's stationary, but it spews spores and things.
** ''Metroid'' ''Franchise/{{Metroid}}'' does this a lot. Heck, the original [[BigBad Mother Brain]] fight was one!



** Metroid Zero Mission has one too: a large cocoon that hangs from the ceiling and doesn't move. After you shoot the things holding it in place, it falls down to the room below, where you fight the insect boss that hatches from it.

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** Metroid Zero Mission ''VideoGame/MetroidZeroMission'' has one too: a large cocoon that hangs from the ceiling and doesn't move. After you shoot the things holding it in place, it falls down to the room below, where you fight the insect boss that hatches from it.
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* The Idol in ''VideoGame/IcewindDale'' is an immobile statue that can only attack via spells, making it [[AntiClimaxBoss easy to defeat]] via spamming Area of Effect spells from beyond its visual range after taking care of its guards.

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* The Chernabog battle and World of Chaos in ''KingdomHearts''.
** Marluxia's final form in ''KingdomHearts Re:Chain of Memories'': Marluxia remains immobile while his large, angelic specter attacks.

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* Most giant bosses in ''Franchise/KingdomHearts'':
**
The first game has several, including the Cave of Wonders Guardian (being a cave mouth rooted to the ground), the Parasite Cage, Giant Ursula, Oogie's Manor, Chernabog battle and the World of Chaos Chaos. The Rock and Ice Titans can move ''somewhat'', but are so massive they barely fit in ''KingdomHearts''.
the arena to begin with.
** Marluxia's final form in ''KingdomHearts Re:Chain of Memories'': the ''VideoGame/KingdomHeartsChainOfMemories'' remake: Marluxia remains immobile while his large, angelic specter attacks.



** [[WesternAnimation/TheNightmareBeforeChristmas Oogie Boogie]] as the mansion did not move (being a mansion and all,) and in the previous battle, he didn't move all that much.
** The Parasite Cage in Monstro was pretty stationary, too, the first encounter with it being a PivotalBoss.
** Ice Titan and Rock Titan, on account of both being nearly too big to fit in the arena, let alone move around it.
** The Cave of Wonders Guardian, being rooted to the ground.
** Basically, this series has a lot of them.

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