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Made a neater entry for Malus, of Shadow of the Colossus.


* Malus, the Sixteenth Colossus from ''ShadowOfTheColossus''.
* In ''{{Resident Evil 4}}'', the castle boss. Prince Slazar and his left hand man [[spoiler: fuse with a giant random plant (that is stuck to a wall) in order to make a giant ''talking'' plant........with tentacles]]

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* Malus, the Sixteenth Colossus sixteenth and final colossus from ''ShadowOfTheColossus''.
''ShadowOfTheColossus''. Because of this, some consider him an ''AntiClimaxBoss''.
* In ''{{Resident Evil 4}}'', the castle boss. Prince Slazar Castellan Salazar and his left hand man [[spoiler: fuse with a giant random plant (that is stuck to a wall) in order to make a giant ''talking'' plant........with tentacles]]
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* A handful of boss-type monsters (MVPs) in ''RagnarokOnline'' are immobile, though they can attack at range and their slave monsters have no problem with motion.

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* A handful of boss-type monsters (MVPs) ([=MVPs=]) in ''RagnarokOnline'' are immobile, though they can attack at range and their slave monsters have no problem with motion.
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* [[SealedEvilInACan The World]] from HouseOfTheDead four.

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* [[SealedEvilInACan The World]] [[TarotMotifs Th]][[AnIcePerson e]] [[InstantAwesomeJustAddDragons Wor]][[OneWingedAngel ld]] from HouseOfTheDead four.4.
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** Kologarn of Ulduar, who you only fought the torso of due to him standing in a massive abyss to fight you.
** From first glances, the final battle against [[spoiler: Deathwing, who stands from the torso up in the maelstrom as his power rips him apart and the raid finishes him off]].
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Added a note to the Contra entry.

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*** The boss of the Waterfall stage in the first Contra was a stationary CosmicHorror as well.
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* [[NoMoreHeroes Dr. Peace]] functions as one, simply shooting at the player from the pitcher's mound in the arena.
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* Balore in ''DawnOfSorrow'' is lying on the floor, with only his upper body visible. Only his arms move (and his [[EyeBeams eyes fire laser]].
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** The Machinist's Robot from Timesplitters 2.
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Moving to appropriate namespace.


* StarFox has plenty of stationary bosses, although some only in relation to the player. Free-range bosses usually move around, but ''Assault'' has several exceptions, most notably the aparoid queen in the first form.

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* StarFox VideoGame/StarFox has plenty of stationary bosses, although some only in relation to the player. Free-range bosses usually move around, but ''Assault'' has several exceptions, most notably the aparoid queen in the first form.
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* In ''{{Drakensang}}'' some bosses are unable to move, including the Evil Tree in Moorbridge, [[OurDragonsAreDifferent the Linnorm]] and [[DiscOneFinalBoss Jafgur]] in the first game and the Newt Kraken [[spoiler: and the Water Dragon]] in the second game.
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* While RadiantHistoria usually gives you the freedom to knock most bosses silly around the battlefield, good luck doing that with any of the giant spiders. [[spoiler: Or the final boss.]]

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* While RadiantHistoria usually gives you the freedom to knock most bosses silly around the battlefield, good luck doing that with any of the giant spiders. [[spoiler: Or the final boss.boss, once he goes OneWingedAngel.]]
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* While RadiantHistoria usually gives you the freedom to knock most bosses silly around the battlefield, good luck doing that with any of the giant spiders. [[spoiler: Or the final boss.]]
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** [[spoiler:Wheatley]] in ''{{Portal 2}}''.

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** [[spoiler:Wheatley]] in In ''{{Portal 2}}''.2}}'', we have [[spoiler:Wheatley]].

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* [[spoiler:Glados]] from ''Portal''

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* [[spoiler:Glados]] [[spoiler:GLaDOS]] from ''Portal''''Portal''
** [[spoiler:Wheatley]] in ''{{Portal 2}}''.
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** The final form of Birkin in ''ResidentEvil 2'' - the trick is to shoot him a lot.
** Plant 42 from the first ResidentEvil, well in the remake at least.

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** The final form of Birkin in ''ResidentEvil 2'' ''ResidentEvil2'' - the trick is to shoot him a lot.
** Plant 42 from the first ResidentEvil, ''ResidentEvil1'', well in the remake at least.
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** ''Symphony of the Night'' has Beelzebub, a stationary, giant rotting corpse on hooks that attacks with [[NauseaFuel flies and maggots]].
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* The [[RecurringBoss recurring]] [[CoresAndTurretsBoss Keeper's Core]], aka [[FanNickname Gun Wall]], among other bosses, in the ''{{Gradius}}'' series.
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* [[EldritchAbomination The World]] from HouseOfTheDead four.

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* [[EldritchAbomination [[SealedEvilInACan The World]] from HouseOfTheDead four.
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Updating page links


* The final fight in ''MagicalGirlLyricalNanoha A's''.

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* The final fight in ''MagicalGirlLyricalNanoha A's''.''MagicalGirlLyricalNanohaAs''.
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* [[EldritchAbomination The World]] from HouseOfTheDead four.
* Zeus, the BigBad in WillRock is sitting on his huge throne at the top of the tall, monster-infested arena and will summon huge thunderbolts across the area to smite you. [[spoiler: The safest way to kill it is to reach him, go right between his feet (where you're out of range from many enemies) and shoot him to death.]]
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** The Combo Cannon, the Halberd Reactor, and Computer Virus, all from ''Kirby Super Star (Ultra)''.

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** The Combo Cannon, the Halberd Reactor, and Computer Virus, all from ''Kirby Super Star (Ultra)''. Computer Virus deserves an explanation: The boss is stationary because it's a parody of an [[RPGElements RPG battle]].

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* WorldOfWarcraft: Ragnaros is completely immobile, as are other beings with the same model. He still needs to be tanked though.

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* WorldOfWarcraft: ''WorldOfWarcraft'': Ragnaros is completely immobile, as are other beings with the same model. He still needs to be tanked though.



* We also have a huge live 'processing plant' in ''Quake 4''. The final boss of ''SilentHill3'' was immobile, too. Not to mention the strange growth in the apartment complex level of the same game (Glutton?), which was a pure PuzzleBoss; it even did not attack. The final boss of ''Obscure'' was also immobile.

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* We also have a huge live 'processing plant' in ''Quake 4''. ''QuakeIV''.
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The final boss of ''SilentHill3'' was immobile, too. Not to mention the strange growth in the apartment complex level of the same game (Glutton?), which was a pure PuzzleBoss; it even did not attack.
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The final boss of ''Obscure'' ''{{Obscure}}'' was also immobile.
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* ''{{La-Mulana}}'' has Baphomet (whose only motions are to cast spells or to protect itself with its wings) and Tiamat (whose only motions are to turn around to avoid you, flick its tail at you while otherwise remaining stationary).
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** Braska's Final Aeon in ''FinalFantasyX'' is so big, you can't even see the bottom of him. He stands in a huge pit in the middle of the arena.

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* The first boss in ''Adventure Island 2'' for the NES was one of these. It was a huge pulsating... something resembling a plant that filled the entire edge of the screen. It'd slowly grow tendrils to get at you while you wailed (ideally, with the help of the Pteranodon) at its pineapple-like core.

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* The first boss in ''Adventure Island ''AdventureIsland 2'' for the NES was one of these. It was a huge pulsating... something resembling a plant that filled the entire edge of the screen. It'd slowly grow tendrils to get at you while you wailed (ideally, with the help of the Pteranodon) at its pineapple-like core.


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* The [=DeepDive=] boss in ''AnUntitledStory'', who also doubles as SegmentedSerpent.
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* ''{{Odium}}'' has Messiah, who's pinned to a wall (and is annoyingly immune to all attacks that aren't done from up close), and Puppet, who for some reason cannot walk or even turn around. Which means that you can simply make all your men walk behind him and render him a ZeroEffortBoss.
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* The Hell Atsche of ''[[NavalOps Warship Gunner 2]]'' is a fortress with a giant laser cannon on top.
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* Half of the ''MegaMan'' final bosses. And some of the fortress bosses. [[MegaManX Rangda]] [[ThatOneBoss Bangda]]!!! *shakes fist*

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* Half of the ''MegaMan'' ''Game/MegaMan'' final bosses. And some of the fortress bosses. [[MegaManX Rangda]] [[ThatOneBoss Bangda]]!!! *shakes fist*
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A ''Stationary Boss'' is basically a fight where the boss remains in one place. It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. Most often overlaps with PuzzleBoss or BackgroundBoss. If the boss is edging ever closer and you must defeat him in a time limit he may also be an AdvancingWallOfDoom. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles.

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A ''Stationary Boss'' is basically a fight BossBattle where the boss remains in one place. It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. Most often overlaps with PuzzleBoss or BackgroundBoss. If the boss is edging ever closer and you must defeat him in a time limit he may also be an AdvancingWallOfDoom. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles.
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** Chthon, the first boss, also counts.

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