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* In the UsefulNotes/TurboGrafx16 version of the Creator/DataEast shooter ''VideoGame/BloodyWolf''. The character not chosen by the player at the start of the game will become a playable character when the initial protagonist is taken captive by the enemy. This helps make up for omitting the CoOpMultiplayer of the arcade version.
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* In the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version of the Creator/DataEast shooter ''VideoGame/BloodyWolf''. The character not chosen by the player at the start of the game will become a playable character when the initial protagonist is taken captive by the enemy. This helps make up for omitting the CoOpMultiplayer of the arcade version.
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* ''Castle Master'', developed in 1990, opened with you choosing between a prince in armor and a fair princess. Whoever you didn't pick would promptly get snagged by a dragon and carried off, necessitating a heroic rescue by the other.