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The trope is when player action switched around character's roles, not that a character in-series took up another's role.


** It's implied in ''Videogame/PokemonScarletAndViolet'' that the Pokemon Professor was the Professor's spouse/Arven's parent who disappeared sometime ago for unknown reasons.
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Nevermind, turns out selecting a scenario was introduced in the 3rd edition.


* ''TabletopGame/BetrayalAtHouseOnTheHill'', various roles: At the start of a given session, the players pick predefined characters to play. Half-way through the game, the Haunting begins, and a scenario is chosen depending on certain factors.[[note]]When an Omen is drawn, the player has to make a roll with a difficulty equal to the number of Omens drawn in total; failure starts the Haunting. The exact scenario depends on which Omen kicked it off, and in which room it happened.[[/note]] Depending on the scenario, one or more players may be revealed as Traitors, which are selected depending on the scenario. (It may be the player who drew the Omen, or the player next in turn, or sometimes a specific player character, if they're in play.)

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* ''TabletopGame/BetrayalAtHouseOnTheHill'', various roles: At the start of a given session, the players pick a scenario and are given random predefined characters to play. role-play. Half-way through the game, the Haunting begins, and a scenario is chosen depending on certain factors.[[note]]When an Omen is drawn, the player has to make a roll with a difficulty equal to the number variety of Omens drawn in total; failure starts the Haunting. The exact scenario depends on which Omen kicked it off, and in which room it happened.[[/note]] Depending on the scenario, scenario-specific roles (usually including at least one or more players may be revealed as Traitors, which traitor) are selected depending semi-randomly assigned to some characters, putting an additional role-play layer on the scenario. (It may be the player who drew the Omen, or the player next in turn, or sometimes a specific player character, if they're in play.)top of that.
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The original entry was based on a blatant misunderstanding of the rules. The scenario is not selected at the start of the game session. Also, it's a board game, so role-playing isn't a required part, although you can certainly do it if you want to.


* ''TabletopGame/BetrayalAtHouseOnTheHill'', various roles: At the start of a given session, the players pick a scenario and are given random predefined characters to role-play. Half-way through the game, a variety of scenario-specific roles (usually including at least one traitor) are semi-randomly assigned to some characters, putting an additional role-play layer on top of that.

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* ''TabletopGame/BetrayalAtHouseOnTheHill'', various roles: At the start of a given session, the players pick a scenario and are given random predefined characters to role-play. play. Half-way through the game, the Haunting begins, and a variety scenario is chosen depending on certain factors.[[note]]When an Omen is drawn, the player has to make a roll with a difficulty equal to the number of scenario-specific roles (usually including at least Omens drawn in total; failure starts the Haunting. The exact scenario depends on which Omen kicked it off, and in which room it happened.[[/note]] Depending on the scenario, one traitor) or more players may be revealed as Traitors, which are semi-randomly assigned to some characters, putting an additional role-play layer selected depending on top of that.the scenario. (It may be the player who drew the Omen, or the player next in turn, or sometimes a specific player character, if they're in play.)
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* ''VideoGame/AnvilOfDawn'': You select one of five potential protagonists. Over the course of the game, you can come across the four you didn't pick -- most of the time having met a grim fate.

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* ''VideoGame/The7thSaga''. There are 7 characters that you can choose from and the other becomes NPC that can become your ally, your rival/enemy, or even a level boss!

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* ''VideoGame/The7thSaga''. There are 7 characters that you can choose from and the other becomes NPC others become [=NPCs=] that can become your ally, your rival/enemy, or even a level boss!


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* ''Fear & Hunger'':
** ''VideoGame/FearAndHunger'': The protagonist is whichever one of the four playable characters you select at the beginning of a new game. Unless on Hard Mode, which forces you to go solo, the other three then become potentially recruitable party members.
** ''VideoGame/FearAndHungerTermina'': Again, the protagonist of the story is selected by the player from a pool of eight characters. The leftover characters become [=NPCs=] who can either be fought or recruited.
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[[folder:Puzzle]]
* In ''VideoGame/BabaIsYou'', any object that "Is You" is player-controlled, and it doesn't necessarily have to be Baba. The second level uses "Wall Is You" to illustrate this property, and subsequent levels will expand on this. You will find yourself making other non-Baba things "You" as part of a level solution, assuming you don't already start in control of a non-Baba object.
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* ''VideoGame/DeadRising2'': Three important [=NPCs=] are [[TheMole the Traitor]] who betrays the others, [[SacrificialLion the Martyr]] who dies at the hands of the Traitor, and [[DamselInDistress the Damsel]] who must be saved in Overtime Mode. In the vanilla game, these roles are filled by [[spoiler:Sullivan, Rebecca and Stacey]] respectively, whilst in ''VideoGame/DeadRising2OffTheRecord'', the positions are swapped to make [[spoiler:Stacey the Traitor, Sullivan the Martyr, and Rebecca the Damsel]].
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* In ''VisualNovel/MostWanted'': Theresa Holland and Logan Mills will appear in the game, with the character of the opposite sex being the love interest. The character the player chooses will be murdered in the prologue, leaving the other traumatized by witnessing the scene.
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* In ''VideoGame/DarkWizard'', the player picks which hero to play, but the ones he didn't choose will appear during the course of the story as one-off [=NPCs=] with a single line of dialogue.
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[[folder:Stealth-based]]
* ''VideoGame/{{Tenchu}}'':
** In ''Tenchu'', where the other ninja is presumably running other missions, and you have to rescue them at one point.
** In ''Tenchu 2'', where the missions mesh together perfectly and you have to play through the game twice to get the whole story.
** In ''Tenchu 3'', Rikamaru will show up during Ayame's story. She does not make an appearance in his.
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* In ''VideoGame/{{Pathologic}}'', whoever you didn't pick would go off on their own story.
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* ''VideoGame/CartLife'': Whichever character you choose, the other two will also be in the game running whatever stands you would be running if you had picked them.
* In ''VideoGame/HarvestMoonIslandOfHappiness''. You choose to play as either male (Mark) or female (Chelsea), and the other one appears later in the game as one of your love interests.


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* In ''VideoGame/RuneFactoryOceans''. You can only play as Aden to start with, with Sonja losing her own body a very short time into the game and existing only as a disembodied voice coming from Aden's vicinity. [[spoiler:Post-game, when Sonja's body is returned to her, you can choose to continue playing as either Aden or change to Sonja, with the one you didn't choose moving to the inn and becoming a marriage candidate.]]
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* In the UsefulNotes/TurboGrafx16 version of the Creator/DataEast shooter ''VideoGame/BloodyWolf''. The character not chosen by the player at the start of the game will become a playable character when the initial protagonist is taken captive by the enemy. This helps make up for omitting the CoOpMultiplayer of the arcade version.
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* In the ''VideoGame/YokaiWatch'' series. In the first two games, the player character you don't select shows up as a minor supporting character.


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* In ''VideoGame/DivinityOriginalSinII'', The pre-generated characters (called "Origin Characters") exist as party members that can be recruited if not selected as one the players' own personal character. If you don't play as them ''and'' don't recruit them into your final party before the first PointOfNoReturn (there will always be [[ArbitraryHeadcountLimit at least two who get left behind]]), [[spoiler:they are killed by Magister Dallis and Mister Vrederman, subsequently being raised as undead to [[WhatTheHellPlayer call you out for not recruiting them]] and later challenge you at the Arena Of One.]]
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* ''Chou-Mahou Tairiku Wozz'': Once the initial party is gathered together at the start of the game, you choose one of its members to be your player character. The rest are still part of the party, but are now secondary characters in the storyline.


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* ''VideoGame/HexyzForce'': Whichever character you don't choose still continues their story and occasionally meets up with the other character and their party. [[spoiler:At the end of the game, both parties merge together to go through the final dungeon with another, new character.]]
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* In the ''VideoGame/KingdomUnderFire'' games. The character you choose inevitably interacts with one or all of the alternative characters in the battles (and storylines) that ensue.

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* In ''VideoGame/TrialsOfMana'', the characters you pick and the order you pick them in determine who gives what dialogue, and who appears in various scenes. The second character always joins you when you break the seal at Cascade Cavern (unless it's Charlotte, who, when picked second or third, always joins in the same location), and the third is the one who helps you break out of Jadd's prison (if Charlotte is your third character, someone you didn't pick will break you out instead). While the final dungeons depend on your first character choice, most of the game plays out the same up until then, so quite a lot dialogue can be given by any (or almost any) of the playable characters in major cutscenes.

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* ''VideoGame/WorldOfMana'':
**
In ''VideoGame/TrialsOfMana'', the characters you pick and the order you pick them in determine who gives what dialogue, and who appears in various scenes. The second character always joins you when you break the seal at Cascade Cavern (unless it's Charlotte, who, when picked second or third, always joins in the same location), and the third is the one who helps you break out of Jadd's prison (if Charlotte is your third character, someone you didn't pick will break you out instead). While the final dungeons depend on your first character choice, most of the game plays out the same up until then, so quite a lot dialogue can be given by any (or almost any) of the playable characters in major cutscenes.cutscenes.
** In ''VideoGame/SwordOfMana'', where the characters take the same paths and face the same challenges regardless of which you choose.
* In ''VideoGame/FaeryLegendsOfAvalon'' where you get the choice of a male or a female, and you get the other one as your first companion when you set off on your quest, (you get Azielle for a companion if you play as a male and Aziel if you play as a female) either way they have a massive crush on you.
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* In ''[[VideoGame/SeaDogs Age of Pirates 2: The City of Abandoned Ships]]''. The other two playable characters appear in the game among the other independent captains roaming the seas; they may even be hired into the player's crew.
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* ''VideoGame/The7thSaga''. There are 7 characters that you can choose from and the other becomes NPC that can become your ally, your rival/enemy, or even a level boss!
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* In the ''VideoGame/ThreadsOfFate'' game which allows you to play as either Rue or Mint. Whoever does not get chosen still shows up in the game and goes on similar missions. But also played straight to the effect that [[spoiler: playing as Mint completely ruins Rue's goal by the ending.]]
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* In ''VideoGame/Ghostbusters1990'', you'd choose one of three Ghostbusters (Winston wasn't present for some reason). Each had their own strengths and weaknesses (Egon could run fast but couldn't take many hits, Ray was slow but could take massive damage, and Peter was a balance between both). When you chose one of them, all three would appear at the firehouse, but only one would show up in the cut scenes at the end of each level. This would imply that the other two just hung out at the firehouse while the player chosen one did all the work. In the final level, however, you'd fight the other two as boss characters because they'd been possessed by ghosts.

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* ''VideoGame/StarWarsTheOldRepublic'', "Havoc Squad Lieutenant": In the end of Act I of Republic Trooper's storyline, you get [[RankUp promoted to Captain]] and must, in turn, promote one of your two organic companions to squad lieutenant. Both Jorgan and Elara are happy if you pick them, but for different reasons: to Jorgan, this is the restoration of his old rank that he was unfairly stripped of; to Elara, this is the long-overdue recognition of her skills and dedication to the Republic's cause. Regardless of who it is, however, they dutifully serve as your [[NumberTwo second-in-command]] for the rest of the campaign.

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* ''VideoGame/StarWarsTheOldRepublic'', On the character creation screen in ''Videogame/AgeOfConan'', it is possible to see the two versions of your future character: male and female. When you finally finish customizing your character, do you know what will happen to your opposite sex character? The character you didn't edit will die in the shipwreck. Each of your character's archetypes has a unique backstory, but what happened to the other archetypes are never mentioned.
* ''VideoGame/StarWarsTheOldRepublic'':
** You have eight options for your class (four on each side) and even though you won't necessarily run into any of the characters you didn't pick, all the story-lines still happened. References are occasionally made linking them together. One of the Sith Warrior's companions, for example, briefly goes off to work with the Republic Trooper's FinalBoss; The Jedi Consular's first companion asks the Bounty Hunter's first companion to help him find an enemy, The Trooper's walker getting blasted by Separatists; which is mentioned as having just happened when The Smuggler just arrived on the same planet at that moment, and so on.
** In the ''Knights of the Fallen Empire'' expansion, the character you choose ends up becoming the Outlander, with the other seven simply stated to have gone missing.
**
"Havoc Squad Lieutenant": In the end of Act I of Republic Trooper's storyline, you get [[RankUp promoted to Captain]] and must, in turn, promote one of your two organic companions to squad lieutenant. Both Jorgan and Elara are happy if you pick them, but for different reasons: to Jorgan, this is the restoration of his old rank that he was unfairly stripped of; to Elara, this is the long-overdue recognition of her skills and dedication to the Republic's cause. Regardless of who it is, however, they dutifully serve as your [[NumberTwo second-in-command]] for the rest of the campaign.
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[[folder:Fighting Game]]
* In the first ''VideoGame/SNKVsCapcom: Card Fighters Clash''. The opposite gender protagonist becomes a rival.
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* In ''VideoGame/GenshinImpact'', you choose your gender by selecting between a brother and a sister. The one you don't choose is captured and your goal throughout the ongoing story is to rescue them, [[spoiler:complicated by the fact that they seem to have joined the BigBadEnsemble during the centuries-long TimeSkip your chosen character slept through, and reject their sibling's initial attempt to reconnect with them at the end of the first chapter]].

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* In ''VideoGame/GenshinImpact'', you choose your gender by selecting between a twin brother and a sister. The one you don't choose is captured and your goal throughout the ongoing story is to rescue them, [[spoiler:complicated by the fact that they seem to have joined the BigBadEnsemble during the centuries-long TimeSkip your chosen character slept through, and reject their sibling's initial attempt to reconnect with them at the end of the first chapter]].
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* In ''VideoGame/GenshinImpact'', you choose your gender by selecting between a brother and a sister. The one you don't choose is captured and your goal is to rescue them.

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* In ''VideoGame/GenshinImpact'', you choose your gender by selecting between a brother and a sister. The one you don't choose is captured and your goal throughout the ongoing story is to rescue them.them, [[spoiler:complicated by the fact that they seem to have joined the BigBadEnsemble during the centuries-long TimeSkip your chosen character slept through, and reject their sibling's initial attempt to reconnect with them at the end of the first chapter]].
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** Similar with the starters. Whoever ends up as your main rival will always end up with the starter whose main type is super-effective against your own[[note]]or the one not very effective against yours in Sun and Moon, Ultra Sun and Ultra Moon, and Sword and Shield[[/note]], and outside of the [[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], and [[VideoGame/PokemonRubyAndSapphire Hoenn]] games, the third starter will end up in the hands of another NPC. Horrifically/hilariously explained in [[https://www.youtube.com/watch?v=uvp8vvH2EqE this fan video]]. But more likely, Professor Oak keeps the third starter with him, as a DummiedOut [[http://lparchive.org/Pokemon-Blue/Update%2014/ battle]] with him shows. There are actually three versions of this battle programmed into the game, one with each of the starters (fully evolved) as the fifth Pokémon on the team; presumably, you would fight the version with the starter neither you nor your rival chose.

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** Similar with the starters. Whoever ends up as your main rival will always end up with the starter whose main type is super-effective against your own[[note]]or the one not very effective against yours in Sun and Moon, Ultra Sun and Ultra Moon, and Sword and Shield[[/note]], and outside of the [[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], and [[VideoGame/PokemonRubyAndSapphire Hoenn]] games, the third starter will end up in the hands of another NPC. Horrifically/hilariously explained in [[https://www.youtube.com/watch?v=uvp8vvH2EqE this fan video]]. But more likely, Professor Oak keeps the third starter with him, as a DummiedOut [[http://lparchive.org/Pokemon-Blue/Update%2014/ battle]] with him shows. There are actually three versions of this battle programmed into the game, one with each of the starters (fully evolved) as the fifth Pokémon on the team; presumably, you would fight the version with the starter neither you nor your rival chose. This aspect later is implemented in canon with Professor Kukui in ''Sun and Moon'' and ''Ultra Sun and Ultra Moon'', and by Leon, the Champion in ''Sword and Shield'', and since the rivals in these games choose the starter weak against yours, they'll always have the one that's strong against your starter.
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* ''VideoGame/TheTexasChainsawMassacre2023'': Leatherface's first victim that he kills to signal a game starting is whichever one of the five characters who was not picked by the four players assigned as victims.
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* ''VideoGame/MysticWarriors'': All five playable characters can potentially [[BadassInDistress be the one that gets kidnapped]], kicking off the plot. In a 4-player game, it's whoever is not initially selected; otherwise the game randomly picks from anyone that isn't being played.
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** It's implied in ''Videogame/PokemonScarletAndViolet'' that the Pokemon Professor was the Professor's spouse/Arven's parent who disappeared sometime ago for unknown reasons.

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** An unconventional example. The game has two protagonists to choose from: Alexios and Kassandra, Spartan-born brother and sister. Whoever the player chooses to play as will always be the Eagle Bearer; a Mercenary who spent their childhood on the island of Kephellonia under the employ of Markos, and long-lost eldest child of Spartan princess Myrrine. Whoever isn't chosen, however, will appear as [[spoiler:ArcVillain of the main campaign, Deimos]], a warrior working for the Cult of Kosmos and [[spoiler:Myrrine's ''other'' long-lost child, long presumed dead since infancy]]. Although they follow virtually identical scripts and scenes, Kassandra and Alexios ''are'' seperate characters with slight deviations in their depictions depending on who is in which role--usually due to differences in the voice direction or animations. As the Eagle Bearer, Alexios tends to be more [[HotBlooded expressive and boisterous]], while Kassandra tends to be more [[DeadpanSnarker cool and snarky]]--as [[spoiler:Deimos]], this translates to Alexios being more [[EvilIsHammy aggressive and hot-headed]] while Kassandra remains [[ColdHam coldly sarcastic and measured]].

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** An unconventional example. The game has two protagonists to choose from: Alexios and Kassandra, Spartan-born brother and sister. Whoever the player chooses to play as will always be the Eagle Bearer; a Mercenary who spent their childhood on the island of Kephellonia under the employ of Markos, and long-lost eldest child of Spartan princess Myrrine. Whoever isn't chosen, however, will appear as [[spoiler:ArcVillain of the main campaign, Deimos]], a warrior working for the Cult of Kosmos and [[spoiler:Myrrine's ''other'' long-lost child, long presumed dead since infancy]]. Although they follow virtually identical scripts and scenes, Kassandra and Alexios ''are'' seperate separate characters with slight deviations in their depictions depending on who is in which role--usually due to differences in the voice direction or animations. As the Eagle Bearer, Alexios tends to be more [[HotBlooded expressive and boisterous]], while Kassandra tends to be more [[DeadpanSnarker cool and snarky]]--as [[spoiler:Deimos]], this translates to Alexios being more [[EvilIsHammy aggressive and hot-headed]] while Kassandra remains [[ColdHam coldly sarcastic and measured]]. Canonically, Kassandra is the Eagle-Bearer.

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