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* ''VideoGame/{{FEAR}}'' has a general mixture of various infantry types in the form of the Replica soldiers, who are vat-grown clone troopers who respond to the commands pf psychic commanders (simultaneously fusing Biological, Exotic, and SuperSoldier in one package). Within the Replica are specialists; Elite Replica troops in heavy armor, enormous Heavies that are bigger and better armed and wearing oversized armor suits, Spec Ops units in the form of the Assassins, and mechanized support piloting REV MiniMecha suits or Elite Powered Armor suits that essentially serve as walking light tanks. Finally, there's robotic units in the form of light "Mech" units which are small bipedal walkers about as tall as a human.

to:

* ''VideoGame/{{FEAR}}'' has a general mixture of various infantry types in the form of the Replica soldiers, who are vat-grown clone troopers who respond to the commands pf of psychic commanders (simultaneously fusing Biological, Exotic, and SuperSoldier in one package). Within the Replica are specialists; Elite Replica troops in heavy armor, enormous Heavies that are bigger and better armed and wearing oversized armor suits, Spec Ops units in the form of the Assassins, and mechanized support piloting REV MiniMecha suits or Elite Powered Armor suits that essentially serve as walking light tanks. Finally, there's robotic units in the form of light "Mech" units which are small bipedal walkers about as tall as a human.
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!!Artificial Biologicals

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!!Artificial BiologicalsMonsters



!!HiredGuns
Free agents hired by the host nation to augment their own strength. Can be found in just about any role on the battlefield and at any skill level, from security forces to elite shock troops, although most portrayals lean towards the latter. If they're the good guys, they'll usually be highly professional ([[MildlyMilitary though they have an odd way of showing it]]) and follow a code of professional ethics that tells them to stick with a contract until it expires, unless their employer tries to screw them over. Villainous examples tend to be OnlyInItForTheMoney at best and [[PsychoForHire Psychoes for Hire]] at worst, heedless of collateral damage and jumping at the chance to betray their employer for someone who pays better. Occasionally you'll get the odd band of FormerRegimePersonnel who are (generally) more ideologically committed, but even these guys are often more concerned about their own agenda than their host's well-being.
* '''[[PrivateMilitaryContractors Mercenaries]]'''\\
As above, but hired by the unit rather than on an individual basis.

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!!HiredGuns
!!HiredGuns/[[PrivateMilitaryContractors Mercenaries]]
Free agents or units hired by the host nation to augment their own strength. Can be found in just about any role on the battlefield and at any skill level, from security forces to elite shock troops, although most portrayals lean towards the latter. If they're the good guys, they'll usually be highly professional ([[MildlyMilitary though they have an odd way of showing it]]) and follow a code of professional ethics that tells them to stick with a contract until it expires, unless their employer tries to screw them over. Villainous examples tend to be OnlyInItForTheMoney at best and [[PsychoForHire Psychoes for Hire]] at worst, heedless of collateral damage and jumping at the chance to betray their employer for someone who pays better. Occasionally you'll get the odd band of FormerRegimePersonnel who are (generally) more ideologically committed, but even these guys are often more concerned about their own agenda than their host's well-being.
* '''[[PrivateMilitaryContractors Mercenaries]]'''\\
As above, but hired by the unit rather than on an individual basis.
well-being.

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* ''Franchise/{{Terminator}}'': Until ''Film/TerminatorSalvation'', we only get to see brief glimpses of the war. Skynet relies on robotic aircraft, infantry, and even treaded Mecha. The Humans rely on infantry, in at least one time in the first movie, the use of Technicals.



* ''Franchise/{{Terminator}}'': Until ''Film/TerminatorSalvation'', we only get to see brief glimpses of the war. Skynet relies on robotic aircraft, infantry, and even treaded Mecha. The Humans rely on infantry, in at least one time in the first movie, the use of Technicals.



* ''Literature/BillTheGalacticHero'' has served in a number of different military roles, including Security, Special Ops, and (of course) a plain old grunt.



* ''The Literature/ChildeCycle of Gordon Dickson'': Largely focuses on infantry, but Armor does exist.



* ''The Literature/ChildeCycle of Gordon Dickson'': Largely focuses on infantry, but Armor does exist.

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* ''The Literature/ChildeCycle of Gordon Dickson'': Largely focuses on The ''Literature/ConfederationOfValor'' series mostly deals with line infantry who wear low-key PoweredArmor, understandable since the main character is a sergeant in such a unit. They're generally transported to the battlefront [[DropShip by air]]. The series also has aerial fighters, tanks, and artillery, as seen during the full-scale battle in book four.
* In the ''Literature/DirigentMercenaryCorps'' series the Corps mainly provides light
infantry, but Armor does exist.their {{drop ship}}s also double as close air support bombers.



* Creator/AndreyLivadny's ''Literature/TheHistoryOfTheGalaxy'' series are mostly focused on ground combat (despite being a typical SpaceOpera), so this trope is present. Since the setting spans over 1000 years, the realities of ground combat change. At first, standard mechanized infantry and tanks are the norm for the [[TheEmpire Earth Alliance]]. Then their attempt to their the Dabog colony with this type of army utterly fails when the colonists use their [[AMechByAnyOtherName serv-machines]] developed from studying the local dinosaur-like predators. After the Earth Alliance develops their own walkers, and the [[LaResistance Free Colonies]] start to copy those developed by Dabogans, infantry becomes pretty much useless, and all ground combat is done by mechs. Since the Earth Alliance is much more advanced in the fields of AI and mind-machine interface, resulting in very effective serv-machines of the dreaded Hoplite and Phalanxer designs, the colonists decide to try a new approach and start mass-producing fairly primitive and cheap (smaller) computer-controlled drones called LDL-55 (walkers armed with a 200-megawatt laser) and MX-300 (treaded RPG launchers), whose primitive [=AIs=] are at their best when networking together. Later on, the Earth Alliance also develops combat androids. After the war, the victorious colonists form the [[TheFederation Confederacy of Suns]], and retire most wartime weapons, including the mass-produced drones. They do keep some serv-machines but choose to adopt the more effective Earth Alliance designs rather than their own Golden Eagles. Mechanized infantry is once again used for small-scale conflicts, and some later start wearing PoweredArmor. There are no dedicated atmospheric fighters. All fighters are of the aerospace variety and are, thus, part of the StandardSciFiFleet. However, most serv-machines are equipped with short-range boosters allowing for limited flight.
** The author has made a clear distinction between the various types of serv-machines. Only four are ever named: Hoplite, Phalanxer, Raven, and Golden Eagle. The latter is a Free Colonies design retired after the [[TheWarOfEarthlyAggression First Galactic War]]. The Hoplite is a relatively light model (about 20 metric tons) and is primarily used for scouting and close-range combat. The Phalanxer is a MightyGlacier (about 60 metric tons) and is mainly designed for long-range bombardment of targets pinpointed by a Hoplite (they often form combat pairs). After firing, the Phalanxer can drop its back-mounted heavy missile launchers and act in a more combat-heavy role. The Raven is only really used in a few novels. Sometimes, it's portrayed as a third, medium type (40 metric tons) complementing the Hoplite and the Phalanxer, while other times it's portrayed as a unique model incorporating the best of both designs. All three models have advanced AI and mind-machine interfaces, allowing the pilot to "meld" with the AI and control the mech without using any controls, with the AI eventually learning from the pilot and improving. Standard serv-machine weapons include MagneticWeapons, [[EnergyWeapon Frickin' Laser Beams]], and missile launchers. PointDefenseless is averted, as they're also equipped with laser defense grids. Advanced AI also allows for MagneticWeapons to fire {{Pinball Projectile}}s, especially if another serv-machine has pinpointed the target.



* ''Literature/TheHungerGames'': Panem Peacekeepers serve as State Sec Troops, guarding the Tributes and enforcing order in the districts, and utilize hovercraft for aerial roles (from combat to transport to patrols).



* ''Literature/BillTheGalacticHero'' has served in a number of different military roles, including Security, Special Ops, and (of course) a plain old grunt.
* The ''Literature/ConfederationOfValor'' series mostly deals with line infantry who wear low-key PoweredArmor, understandable since the main character is a sergeant in such a unit. They're generally transported to the battlefront [[DropShip by air]]. The series also has aerial fighters, tanks, and artillery, as seen during the full-scale battle in book four.
* ''Literature/TheHungerGames'': Panem Peacekeepers serve as State Sec Troops, guarding the Tributes and enforcing order in the districts, and utilize hovercraft for aerial roles (from combat to transport to patrols).
* Creator/AndreyLivadny's ''Literature/TheHistoryOfTheGalaxy'' series are mostly focused on ground combat (despite being a typical SpaceOpera), so this trope is present. Since the setting spans over 1000 years, the realities of ground combat change. At first, standard mechanized infantry and tanks are the norm for the [[TheEmpire Earth Alliance]]. Then their attempt to their the Dabog colony with this type of army utterly fails when the colonists use their [[AMechByAnyOtherName serv-machines]] developed from studying the local dinosaur-like predators. After the Earth Alliance develops their own walkers, and the [[LaResistance Free Colonies]] start to copy those developed by Dabogans, infantry becomes pretty much useless, and all ground combat is done by mechs. Since the Earth Alliance is much more advanced in the fields of AI and mind-machine interface, resulting in very effective serv-machines of the dreaded Hoplite and Phalanxer designs, the colonists decide to try a new approach and start mass-producing fairly primitive and cheap (smaller) computer-controlled drones called LDL-55 (walkers armed with a 200-megawatt laser) and MX-300 (treaded RPG launchers), whose primitive [=AIs=] are at their best when networking together. Later on, the Earth Alliance also develops combat androids. After the war, the victorious colonists form the [[TheFederation Confederacy of Suns]], and retire most wartime weapons, including the mass-produced drones. They do keep some serv-machines but choose to adopt the more effective Earth Alliance designs rather than their own Golden Eagles. Mechanized infantry is once again used for small-scale conflicts, and some later start wearing PoweredArmor. There are no dedicated atmospheric fighters. All fighters are of the aerospace variety and are, thus, part of the StandardSciFiFleet. However, most serv-machines are equipped with short-range boosters allowing for limited flight.
** The author has made a clear distinction between the various types of serv-machines. Only four are ever named: Hoplite, Phalanxer, Raven, and Golden Eagle. The latter is a Free Colonies design retired after the [[TheWarOfEarthlyAggression First Galactic War]]. The Hoplite is a relatively light model (about 20 metric tons) and is primarily used for scouting and close-range combat. The Phalanxer is a MightyGlacier (about 60 metric tons) and is mainly designed for long-range bombardment of targets pinpointed by a Hoplite (they often form combat pairs). After firing, the Phalanxer can drop its back-mounted heavy missile launchers and act in a more combat-heavy role. The Raven is only really used in a few novels. Sometimes, it's portrayed as a third, medium type (40 metric tons) complementing the Hoplite and the Phalanxer, while other times it's portrayed as a unique model incorporating the best of both designs. All three models have advanced AI and mind-machine interfaces, allowing the pilot to "meld" with the AI and control the mech without using any controls, with the AI eventually learning from the pilot and improving. Standard serv-machine weapons include MagneticWeapons, [[EnergyWeapon Frickin' Laser Beams]], and missile launchers. PointDefenseless is averted, as they're also equipped with laser defense grids. Advanced AI also allows for MagneticWeapons to fire {{Pinball Projectile}}s, especially if another serv-machine has pinpointed the target.
* In the ''Literature/DirigentMercenaryCorps'' series the Corps mainly provides light infantry, but their {{drop ship}}s also double as close air support bombers.



* ''TabeltopGame/{{GURPS}}'' Mass Combat unsurprisingly features literally all of these, across any era.
* The G.U.A.R.D. faction in ''TabletopGame/{{Monsterpocalypse}}'' are armed with tanks, helicopters, artillery, and other vehicles that act to support {{Kaiju}}-sized HumongousMecha.
* In ''TabletopGame/{{Rifts}}'', where small arms are capable of slagging a 20th-century Main Battle Tank or vaporize a human, tough armor is a necessity. Also, Armored vehicles (from bikes to tanks), aircraft, PoweredArmor and HumongousMecha of many different types and configurations are available to mercenaries and independent adventurers, to say nothing of official military forces. Exotic troopers can include cyborgs, chemically-augmented super-soldiers, psychics, and depending on the individual force, even magic-users, mutants, and ''Dragons''.
* In ''TabletopGame/{{Splicers}}'', LaResistance originally fought with tanks, aircraft and various forms of PoweredArmor and Mecha, until the Nanobot Plague rendered all of them unusable. Now, they use [[GeneticEngineeringIsTheNewNuke Bio-tech]] PoweredArmor and guns, with various [[BeastOfBattle Beasts Of Battle]] to take the place of vehicles. Meanwhile, the Machine uses Robots of all shapes and sizes, from {{Attack Drone}}s to HumongousMecha.
* ''TabletopGame/StarGruntII'' is a miniatures game that focuses on the infantry, especially the [[TitleDrop grunts]]. However, PoweredArmor, APCs, air transport and gunships, and artillery are common elements. Tanks are less common, but are supported by the rules. This inlcudes a sample scenario which provides an object lesson in what happens to tanks without infantry support.
* ''Tomorrow's War'' has rules for everything except HumongousMecha and Land Ships. As well as for "Irregular" troops such as insurgents.
* In ''TabletopGame/{{Traveller}}'' the state-of-the-art armies use PoweredArmor for a good chunk of their infantry and grav vehicles for cavalry/armor. Rapid-interface units ({{Space Marine}}s, though only some of these are actually called marines) and the like, have suits that allow them to jump directly from orbit like paratroopers. Artillery is provided by missile launchers and in the case of the Third Imperium, meson guns. The army of the earlier Terran Confederation also contained a number of security divisions specially trained in hearts-and-minds work among conquered Vilani. The Zhodani had specialist commando units with psionic abilities and used Robot troops.



* In ''TabletopGame/{{Rifts}}'', where small arms are capable of slagging a 20th-century Main Battle Tank or vaporize a human, tough armor is a necessity. Also, Armored vehicles (from bikes to tanks), aircraft, PoweredArmor and HumongousMecha of many different types and configurations are available to mercenaries and independent adventurers, to say nothing of official military forces. Exotic troopers can include cyborgs, chemically-augmented super-soldiers, psychics, and depending on the individual force, even magic-users, mutants, and ''Dragons''.
* The G.U.A.R.D. faction in ''TabletopGame/{{Monsterpocalypse}}'' are armed with tanks, helicopters, artillery, and other vehicles that act to support {{Kaiju}}-sized HumongousMecha.
* In ''TabletopGame/{{Traveller}}'' the state-of-the-art armies use PoweredArmor for a good chunk of their infantry and grav vehicles for cavalry/armor. Rapid-interface units ({{Space Marine}}s, though only some of these are actually called marines) and the like, have suits that allow them to jump directly from orbit like paratroopers. Artillery is provided by missile launchers and in the case of the Third Imperium, meson guns. The army of the earlier Terran Confederation also contained a number of security divisions specially trained in hearts-and-minds work among conquered Vilani. The Zhodani had specialist commando units with psionic abilities and used Robot troops.
* ''TabletopGame/StarGruntII'' is a miniatures game that focuses on the infantry, especially the [[TitleDrop grunts]]. However, PoweredArmor, APCs, air transport and gunships, and artillery are common elements. Tanks are less common, but are supported by the rules. This inlcudes a sample scenario which provides an object lesson in what happens to tanks without infantry support.
* ''Tomorrow's War'' has rules for everything except HumongousMecha and Land Ships. As well as for "Irregular" troops such as insurgents.
* In ''TabletopGame/{{Splicers}}'', LaResistance originally fought with tanks, aircraft and various forms of PoweredArmor and Mecha, until the Nanobot Plague rendered all of them unusable. Now, they use [[GeneticEngineeringIsTheNewNuke Bio-tech]] PoweredArmor and guns, with various [[BeastOfBattle Beasts Of Battle]] to take the place of vehicles. Meanwhile, the Machine uses Robots of all shapes and sizes, from {{Attack Drone}}s to HumongousMecha.
* ''TabeltopGame/{{GURPS}}'' Mass Combat unsurprisingly features literally all of these, across any era.



* ''VideoGame/SidMeiersAlphaCentauri'': The games has a number of chassis types, including Infantry, Aircraft (mid-game "Needlejet"--i.e. fixed-wing aircraft--and "Copters", and late-game "Gravships"--basically fan-propelled zeppelins lifted by AntiGravity instead of gas), Oceanic Craft (early-game "Foil"--i.e. hydrofoil--and mid-game "Cruiser"--i.e. keeled ship), Speeders, Hovertanks, etc. In addition, the local Mindworms play the role of Exotic Indigs.
** The ExpansionPack introduces two alien factions, who have the same types of chassis as humans. They actually start the game with an Ogre-class SpiderTank[=/=]HumongousMecha, however, they lack the tools to repair or make more of them.

to:

* ''VideoGame/SidMeiersAlphaCentauri'': ''VideoGame/CivilizationBeyondEarth'' has both a set of generic units used by all civilizations and Affinity-specific unique units. The games generic units are Line infantry, Heavy infantry with crew-served fire-support weapons, fighter-bombers, medium tanks, self-propelled artillery, and ocean-going cruisers and carriers.
** The Purity Affinity
has PowerArmor Battlesuits filling a number of chassis types, including Infantry, Aircraft (mid-game "Needlejet"--i.e. fixed-wing aircraft--and "Copters", Stormtrooper role, the AEGIS mech, and late-game "Gravships"--basically fan-propelled zeppelins lifted by AntiGravity instead the LEV Tank and LEV Destroyer, respectively a heavy and superheavy HoverTank.
** The Harmony Affinity has largely Indig units, using the native wildlfe in their Xeno Swarm and mounts for Xeno Cavalry. The Rocktopus and Xeno Titan are Artificial Biologicals, custom-designed creatures serving respectively as a KillSat and a ridiculously heavy shock troop.
** The Supremacy Affinity mainly uses robots. CNDR are defensive garrison troops, CARVR are offensive Stormtroopers, SABR are SpiderTank artillery support platforms, and the ANGEL is a SpiderTank style mecha.
** For the Hybrid Affinities intodruced in ''Rising Tide'':
*** Harmony/Purity focuses on SuperSoldiers. Immortals are all-terrain Stormtroopers that can be upgraded to heal very fast. Architects are Command units with enhanced intelligence that can buff allies or (when upgraded, ''and'') debuff enemies. Their Ultimate, the Throne, is a Hover Tank Mobile Base.
*** Purity/Supremacy: The Drone Cage consists
of gas), Oceanic Craft (early-game "Foil"--i.e. hydrofoil--and mid-game "Cruiser"--i.e. keeled ship), Speeders, Hovertanks, etc. Medical Drones and an accompaining Engineer, while the Autosled is a IFV HoverTank(and available much earlier than other Hover Tanks). Their ultimate is the [[MightyGlacier slow but powerful]] three-legged robotic Mecha known as the Golem.
*** Harmony/Supremacy: The Nanohive is an Exotic Robot, releasing a [[GreyGoo swarms of nanites that passively damage enemy units within two hexes]] while remaining invisible, whereas the Geliopod is a Robot Commando. Finally, the Aquilon is a powerful AirborneAircraftCarrier built around a gigantic floating Artificial Biological.
**
In addition, Rising Tide also adds Patrol Boats/Frigates and Submarines to the local Mindworms play the role of Exotic Indigs.
** The ExpansionPack introduces two alien factions, who have the same types of chassis as humans. They actually start the game with an Ogre-class SpiderTank[=/=]HumongousMecha, however, they lack the tools to repair or make more of them.
Navy.



* ''VideoGame/{{FEAR}}'' has a general mixture of various infantry types in the form of the Replica soldiers, who are vat-grown clone troopers who respond to the commands pf psychic commanders (simultaneously fusing Biological, Exotic, and SuperSoldier in one package). Within the Replica are specialists; Elite Replica troops in heavy armor, enormous Heavies that are bigger and better armed and wearing oversized armor suits, Spec Ops units in the form of the Assassins, and mechanized support piloting REV MiniMecha suits or Elite Powered Armor suits that essentially serve as walking light tanks. Finally, there's robotic units in the form of light "Mech" units which are small bipedal walkers about as tall as a human.
* The ''VideoGame/GroundControl'' series has a field day with these tropes. It offers a well balanced mix of line ([[PoweredArmor exoskeleton soldiers]]) and specialized ([[ColdSniper scouts]], [[{{BFG}} anti-tank]]) infantry. There are various scout, medium and heavy tanks and self-propelled artillery types, with the Crayven Corporation preferring classic treaded designs ("[[CallARabbitASmeerp terradynes]]") and the Order of the New Daw more advanced [[HoverTank hovering ones]] ("[[InsistentTerminology hoverdynes]]"). There's only one APC in each mission and it plays a crucial role, since it doubles as a [[BaseOnWheels command vehicle]] (in addition to helping speed up travel times of infantry by transporting them, of course). {{Drop Ship}}s [[FlyingBrick look as bulky and angular as ever]], and are ever-present, since you start each mission by landing in one (or several) and deploying your troops. In some missions, additional ones will land and you'll receive reinforcements. Military aircraft ("[[RunningGag aerodynes]]") cover the classic scout/fighter/ground-attack/bomber archetypes.
** The ExpansionPack adds the Phoenix Mercenaries, a breakaway group made up of former Crayven mercs who have decided to strike out on their own. Their tech is similar to Crayven, for the most part, with a few additions.
** The sequel takes place 300 years later, although the units of the two human sides are suspiciously similar to the first game, with the [[TheEmpire Terran Empire]] using energy weapons and hoverdynes and the [[TheAlliance Northern Star Alliance]] using ballistic weapons and terradynes. This is justified in-story, as the Terran Empire was prospering for nearly two centuries, while the outer colonies were isolated and suffered regression before forming the NSA. Also, many of the NSA planets were colonized by the Crayven Corporation, justifying the tech. The game also adds [[HumongousMecha walkers]] for the Empire, and helicopters ("helidynes") replace aerodynes as air support. The dropships are no longer the bulky kind and can be turned into the most powerful unit in the game with upgrades. The Virons are similar in terms of ground troops, except for their ability to merge and "un-merge" into new units. Their ground vehicles hover but are called "centruroids".



* ''VideoGame/JeffWaynesWarOfTheWorlds'': Similar to the Literature example above, but humans are on an even war footing with the Martians. The Human arsenal has been expanded with tanks, armored cars, self-Propelled artillery/anti-air, and a balloon. The Martians forces now have Recon, Exotic telepathic, and various construction units.



* ''VideoGame/MechWarrior Living Legends'', unlike previous [=MechWarrior=] games [[note]] which only had mechs for the players, as other assets were just CannonFodder in the singleplayer mode[[/note]], is a combined arms game (similar to the ''VideoGame/{{Battlefield}}'' series). The standard warfare unit is the [[AMechByAnyOtherName BattleMech]] [[WalkingTank walker]], which varies between [[HumongousMecha 20 to 100 tons]]. The mechs are the most adaptable asset, occupying almost any role, depending on the chassis and its loadout. Aerospace fighters occupy the Dogfighter, interceptor, bombing, recon, close air support, and the [[FutureCopter VTOL]] assets function like helicopters and are used primarily for [[GoddamnBats harassment]] and scouting. Tanks vary from 20 to 95 tons, and come in several flavors; treaded, wheeled, and [[HoverTank hover]] (as in hovercraft with skirts and fans). Tanks are more [[MightyGlacier durable]] than mechs, but slower, and generally very specialized, such as only equipping AntiAir weapons. [[AwesomePersonnelCarrier APCs]] work as resupply points for ammo, and as a spawnpoint for infantry. The game lacks standard [[CannonFodder infantry]], and instead has PoweredArmor, which has a jump pack, missile launchers, a big load of grenades in several flavors, and can carry two weapons, such as lasers or [[GatlingGood autocannons]].



* ''Rebelstar: Tactical Command'', a spiritual successor to ''X-Com: UFO Defense'', focused mostly on Infantry. Each side had their own special units: The Humans had weak robots, the Arelians had flying saucers, the Zorn had either giant green alien dogs or dinosaurs, and the Frylar had flying bugs and flame tossing giant beetles.
* ''VideoGame/SidMeiersAlphaCentauri'': The games has a number of chassis types, including Infantry, Aircraft (mid-game "Needlejet" -- i.e. fixed-wing aircraft -- and "Copters", and late-game "Gravships"--basically fan-propelled zeppelins lifted by AntiGravity instead of gas), Oceanic Craft (early-game "Foil" -- i.e. hydrofoil -- and mid-game "Cruiser" -- i.e. keeled ship), Speeders, Hovertanks, etc. In addition, the local Mindworms play the role of Exotic Indigs.
** The ExpansionPack introduces two alien factions, who have the same types of chassis as humans. They actually start the game with an Ogre-class SpiderTank[=/=]HumongousMecha, however, they lack the tools to repair or make more of them.



* The Voth in ''VideoGame/StarTrekOnline'''s Dyson Battlezone have a mix of various types of infantry (everything from line infantry to special forces) and {{mecha}}. They also use genetically engineered dinosaurs as everything from supply runners to the equivalent of main battle tanks.



* ''Rebelstar: Tactical Command'', a spiritual successor to ''X-Com: UFO Defense'', focused mostly on Infantry. Each side had their own special units: The Humans had weak robots, the Arelians had flying saucers, the Zorn had either giant green alien dogs or dinosaurs, and the Frylar had flying bugs and flame tossing giant beetles.
* The ''VideoGame/GroundControl'' series has a field day with these tropes. It offers a well balanced mix of line ([[PoweredArmor exoskeleton soldiers]]) and specialized ([[ColdSniper scouts]], [[{{BFG}} anti-tank]]) infantry. There are various scout, medium and heavy tanks and self-propelled artillery types, with the Crayven Corporation preferring classic treaded designs ("[[CallARabbitASmeerp terradynes]]") and the Order of the New Daw more advanced [[HoverTank hovering ones]] ("[[InsistentTerminology hoverdynes]]"). There's only one APC in each mission and it plays a crucial role, since it doubles as a [[BaseOnWheels command vehicle]] (in addition to helping speed up travel times of infantry by transporting them, of course). {{Drop Ship}}s [[FlyingBrick look as bulky and angular as ever]], and are ever-present, since you start each mission by landing in one (or several) and deploying your troops. In some missions, additional ones will land and you'll receive reinforcements. Military aircraft ("[[RunningGag aerodynes]]") cover the classic scout/fighter/ground-attack/bomber archetypes.
** The ExpansionPack adds the Phoenix Mercenaries, a breakaway group made up of former Crayven mercs who have decided to strike out on their own. Their tech is similar to Crayven, for the most part, with a few additions.
** The sequel takes place 300 years later, although the units of the two human sides are suspiciously similar to the first game, with the [[TheEmpire Terran Empire]] using energy weapons and hoverdynes and the [[TheAlliance Northern Star Alliance]] using ballistic weapons and terradynes. This is justified in-story, as the Terran Empire was prospering for nearly two centuries, while the outer colonies were isolated and suffered regression before forming the NSA. Also, many of the NSA planets were colonized by the Crayven Corporation, justifying the tech. The game also adds [[HumongousMecha walkers]] for the Empire, and helicopters ("helidynes") replace aerodynes as air support. The dropships are no longer the bulky kind and can be turned into the most powerful unit in the game with upgrades. The Virons are similar in terms of ground troops, except for their ability to merge and "un-merge" into new units. Their ground vehicles hover but are called "centruroids".
* ''VideoGame/{{FEAR}}'' has a general mixture of various infantry types in the form of the Replica soldiers, who are vat-grown clone troopers who respond to the commands pf psychic commanders (simultaneously fusing Biological, Exotic, and SuperSoldier in one package). Within the Replica are specialists; Elite Replica troops in heavy armor, enormous Heavies that are bigger and better armed and wearing oversized armor suits, Spec Ops units in the form of the Assassins, and mechanized support piloting REV MiniMecha suits or Elite Powered Armor suits that essentially serve as walking light tanks. Finally, there's robotic units in the form of light "Mech" units which are small bipedal walkers about as tall as a human.
* ''VideoGame/JeffWaynesWarOfTheWorlds'': Similar to the Literature example above, but humans are on an even war footing with the Martians. The Human arsenal has been expanded with tanks, armored cars, self-Propelled artillery/anti-air, and a balloon. The Martians forces now have Recon, Exotic telepathic, and various construction units.
* ''VideoGame/MechWarrior Living Legends'', unlike previous [=MechWarrior=] games [[note]] which only had mechs for the players, as other assets were just CannonFodder in the singleplayer mode[[/note]], is a combined arms game (similar to the ''VideoGame/{{Battlefield}}'' series). The standard warfare unit is the [[AMechByAnyOtherName BattleMech]] [[WalkingTank walker]], which varies between [[HumongousMecha 20 to 100 tons]]. The mechs are the most adaptable asset, occupying almost any role, depending on the chassis and its loadout. Aerospace fighters occupy the Dogfighter, interceptor, bombing, recon, close air support, and the [[FutureCopter VTOL]] assets function like helicopters and are used primarily for [[GoddamnBats harassment]] and scouting. Tanks vary from 20 to 95 tons, and come in several flavors; treaded, wheeled, and [[HoverTank hover]] (as in hovercraft with skirts and fans). Tanks are more [[MightyGlacier durable]] than mechs, but slower, and generally very specialized, such as only equipping AntiAir weapons. [[AwesomePersonnelCarrier APCs]] work as resupply points for ammo, and as a spawnpoint for infantry. The game lacks standard [[CannonFodder infantry]], and instead has PoweredArmor, which has a jump pack, missile launchers, a big load of grenades in several flavors, and can carry two weapons, such as lasers or [[GatlingGood autocannons]].
* The Voth in ''VideoGame/StarTrekOnline'''s Dyson Battlezone have a mix of various types of infantry (everything from line infantry to special forces) and {{mecha}}. They also use genetically engineered dinosaurs as everything from supply runners to the equivalent of main battle tanks.
* ''VideoGame/CivilizationBeyondEarth'' has both a set of generic units used by all civilizations and Affinity-specific unique units. The generic units are Line infantry, Heavy infantry with crew-served fire-support weapons, fighter-bombers, medium tanks, self-propelled artillery, and ocean-going cruisers and carriers.
** The Purity Affinity has PowerArmor Battlesuits filling a Stormtrooper role, the AEGIS mech, and the LEV Tank and LEV Destroyer, respectively a heavy and superheavy HoverTank.
** The Harmony Affinity has largely Indig units, using the native wildlfe in their Xeno Swarm and mounts for Xeno Cavalry. The Rocktopus and Xeno Titan are Artificial Biologicals, custom-designed creatures serving respectively as a KillSat and a ridiculously heavy shock troop.
** The Supremacy Affinity mainly uses robots. CNDR are defensive garrison troops, CARVR are offensive Stormtroopers, SABR are SpiderTank artillery support platforms, and the ANGEL is a SpiderTank style mecha.
** For the Hybrid Affinities intodruced in ''Rising Tide'':
*** Harmony/Purity focuses on SuperSoldiers. Immortals are all-terrain Stormtroopers that can be upgraded to heal very fast. Architects are Command units with enhanced intelligence that can buff allies or (when upgraded, ''and'') debuff enemies. Their Ultimate, the Throne, is a Hover Tank Mobile Base.
*** Purity/Supremacy: The Drone Cage consists of Medical Drones and an accompaining Engineer, while the Autosled is a IFV HoverTank(and available much earlier than other Hover Tanks). Their ultimate is the [[MightyGlacier slow but powerful]] three-legged robotic Mecha known as the Golem.
*** Harmony/Supremacy: The Nanohive is an Exotic Robot, releasing a [[GreyGoo swarms of nanites that passively damage enemy units within two hexes]] while remaining invisible, whereas the Geliopod is a Robot Commando. Finally, the Aquilon is a powerful AirborneAircraftCarrier built around a gigantic floating Artificial Biological.
** In addition, Rising Tide also adds Patrol Boats/Frigates and Submarines to the Navy.



* In ''Webcomic/SchlockMercenary'', mercenaries and what we've seen of military forces use various flavors of infantry and armor. They seem specialized for enclosed spaces and other situations where calling down death from orbit isn't an option, so there's not a lot of variety - no indirect fire's been shown. Everyone gets PowerArmor. The setting's DeflectorShields are based on gravity control, so most things fly, and the line between armor and close air support is blurry. The closest thing to other aircraft roles is a spaceship with a crew that's been annoyed enough to come down there.



* In ''Webcomic/SchlockMercenary'', mercenaries and what we've seen of military forces use various flavors of infantry and armor. They seem specialized for enclosed spaces and other situations where calling down death from orbit isn't an option, so there's not a lot of variety - no indirect fire's been shown. Everyone gets PowerArmor. The setting's DeflectorShields are based on gravity control, so most things fly, and the line between armor and close air support is blurry. The closest thing to other aircraft roles is a spaceship with a crew that's been annoyed enough to come down there.



* ''WesternAnimation/DinoRiders'': Both bad guys and good guys use cavalry. ''[[EverythingsBetterWithDinosaurs Dinosaur]]'' Cavalry!
* ''WesternAnimation/ExoSquad'': Both sides rely on Exosuits (a cross between a Mecha and Power Suit). The human [[TitleDrop ExoSquads]] are supported by jet-pack powered light infantry. Human resistance forces play the role of Indigs (some of them have jetpacks too). The Neosapiens develop Supersoldiers, some focusing on brute strength, others on mental capabilities.
* ''WesternAnimation/GIJoe'': Special forces versus Terrorists, usually with lots of vehicles for just about every niche listed above that could sell as a cool toy (and often did, usually with a certain bit of overlap when you line them up all together).
* ''WesternAnimation/RoughnecksStarshipTroopersChronicles'': the CGI series actually have Power Armor for the humans. Like the Zerg, the Bugs rely on Infantry variants to act as artillery and other units (including spaceships).
* ''WesternAnimation/SonicTheHedgehogSatAM'': The Saturday morning cartoon had Robotnik command a mixed battle force composed of [[RobotSoldier robotic]] [[http://archive.is/Pybws infantry]], [[http://archive.is/b63PV armored cars]] that can [[TransformingMecha transform]] into [[http://archive.is/OoObe walkers]], [[http://archive.is/HxnYm attack aircraft]] that can double as [[HoverTank hovering]] [[http://archive.is/zBxhH tanks]], [[CoolPlane aerial]] [[http://archive.is/psVpA bombers]], [[AttackDrone Attack Drones]], and the occasional MechanicalMonster. The Freedom Fighters have to make due with simple infantry, forcing them to use [[HitAndRunTactics guerrilla warfare.]]
* ''Franchise/{{Transformers}}'': The series focuses on sapient alien Mecha, with the good guys often dragging along Civilians (which even worse in the Anime Unicron Trilogy). There is basically no division between infantry and mechanized vehicles, air support, or technical and support functions. The skill and power of individuals generally trump any organized battle plan.


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* ''WesternAnimation/DinoRiders'': Both bad guys and good guys use cavalry. ''[[EverythingsBetterWithDinosaurs Dinosaur]]'' Cavalry!
* ''WesternAnimation/ExoSquad'': Both sides rely on Exosuits (a cross between a Mecha and Power Suit). The human [[TitleDrop ExoSquads]] are supported by jet-pack powered light infantry. Human resistance forces play the role of Indigs (some of them have jetpacks too). The Neosapiens develop Supersoldiers, some focusing on brute strength, others on mental capabilities.
* ''WesternAnimation/GIJoe'': Special forces versus Terrorists, usually with lots of vehicles for just about every niche listed above that could sell as a cool toy (and often did, usually with a certain bit of overlap when you line them up all together).
* ''WesternAnimation/RoughnecksStarshipTroopersChronicles'': the CGI series actually have Power Armor for the humans. Like the Zerg, the Bugs rely on Infantry variants to act as artillery and other units (including spaceships).
* ''WesternAnimation/SonicTheHedgehogSatAM'': The Saturday morning cartoon had Robotnik command a mixed battle force composed of [[RobotSoldier robotic]] [[http://archive.is/Pybws infantry]], [[http://archive.is/b63PV armored cars]] that can [[TransformingMecha transform]] into [[http://archive.is/OoObe walkers]], [[http://archive.is/HxnYm attack aircraft]] that can double as [[HoverTank hovering]] [[http://archive.is/zBxhH tanks]], [[CoolPlane aerial]] [[http://archive.is/psVpA bombers]], [[AttackDrone Attack Drones]], and the occasional MechanicalMonster. The Freedom Fighters have to make due with simple infantry, forcing them to use [[HitAndRunTactics guerrilla warfare.]]
* ''Franchise/{{Transformers}}'': The series focuses on sapient alien Mecha, with the good guys often dragging along Civilians (which even worse in the Anime Unicron Trilogy). There is basically no division between infantry and mechanized vehicles, air support, or technical and support functions. The skill and power of individuals generally trump any organized battle plan.
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->''"The scale of the Imperial war machine is unprecedented. Never before in the history of the galaxy has such a fighting force been assembled. Never in such numbers, never with so much variety, and never on so many worlds. There is little in the galaxy that is not under the Empire's control, and it is but a trivial act for the Empire to annex a new world when the Emperor wills it."''
-->-- Admiral Wullf Yularen, ''Franchise/StarWars''
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If any wet navies are present, in all likelihood most (if not all) are submersible craft. Whether it's a carrier, battleship, torpedo boat, or destroyer, it can become submerged and still fulfill its duties below the surface. Common in which the ocean is the main setting or a post-apocalyptic world. Often mirror their [[StandardSciFiFleet space-borne counterparts]] in function.

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If any wet navies are present, in all likelihood most (if not all) are submersible craft. Whether it's a carrier, battleship, torpedo boat, or destroyer, it can become submerged and still fulfill its duties below the surface.surface, because if you want to design maritime equipment for those planets that need them, might as well go all the way and cover all needs in one chasis. Common in which the ocean is the main setting or a post-apocalyptic world. Often mirror their [[StandardSciFiFleet space-borne counterparts]] in function. Space-borne ships under a certain size may possibly double as these, complete with going underwater, thus rendering dedicated maritime ships obsolete.
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* ''VideoGame/MassEffect'': The original trilogy places you in the boots of the Special Ops Marine Commander Shepard, who also becomes a political unit during the first game as one of the Citadel Council’s Spectres. The series also heavily features regular infantry as well as the psychic Biotics, with APCs and tanks being common armor units. The other Council races have a FighterMageThief dynamic going on, with the Militaristic Turians that focus on infantry, the Asari, who are all naturally biotic and organize their soldiers into Commando Huntress teams, and the Salarians who are the most technologically advanced race and specialize in espionage.

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* '''"Advisors"'''\\
Another form of so-called advisors simply using the title as a fig leaf, are "trainers" or "advisors" that actively fight the enemy instead of, or in addition to providing training, mixing the roles of actual advisors and auxillary forces. One notable example in RealLife are the Soviet pilots ostenably sent to Vietnam or Korea to "train" the local air force in their use of the various mig fighters the Soviets sent their communist proxies, but in reality often took those same planes to the skies themselves against the West.
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Each type of artillery has it's own advantages. Rockets can go great distances very rapidly, making them perfect for shocking the enemy. Beams tend to be very destructive, but requires a direct hit to be effective and can only fire on line of sight, limiting their range. Shells have the advantage of having a variety of payloads: high explosive, armor piercing, fletchette, white phosphorus, sensors, chaff, anti-tank and anti-personnel clusters, chemical, smoke, marking shells, area denial (a shell the deploys mines), nuclear (yes, these actually exist), flares, and even rounds that could carry items and release them. Science fiction and fantasy tales can have all sorts of fun with these thanks to advanced technology or magic.

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Each type of artillery has it's own advantages. Rockets Missiles can go great distances very rapidly, making them perfect for shocking the enemy. either carry bigger single payloads, or [[MacrossMissileMassacre be fired in rapid succession]], as well as carry all sorts of special ammunition like incendiaries, chemicals, mines, or even particularly hardy drones, but are slow to reload and vulnerable to point defenses. Directed Energy Beams tend to be very destructive, and highly precise, but requires a direct hit to be effective and can only fire on line of sight, limiting their range. range, while they're by nature unable to carry special payloads, various wavelengths can have special effects of their own, Ion weapons that disable ships without damaging them being one popular example. Ballistic Shells have the advantage of having are a mix, being able to arc over obstacles and carry a variety of payloads: high explosive, armor piercing, fletchette, white phosphorus, sensors, chaff, anti-tank payloads like missiles, but also have a more steady rate of fire, while being harder to interdict like Beams. Unique to them however, is their relatively low profile, energy weapons are very bright and anti-personnel clusters, chemical, smoke, marking shells, area denial (a often draw a direct line from the gun to the target. Missiles are slower and leave obvious smoke trails. But the path of an artillery shell the deploys mines), nuclear (yes, these actually exist), flares, and even rounds that could carry items and release them. is nearly invisible. Science fiction and fantasy tales can have all sorts of fun with these thanks to advanced technology or magic.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** The author has made a clear distinction between the various types of serv-machines. Only four are ever named: Hoplite, Phalanxer, Raven, and Golden Eagle. The latter is a Free Colonies design retired after the [[TheWarOfEarthlyAggression First Galactic War]]. The Hoplite is a relatively light model (about 20 metric tons) and is primarily used for scouting and close-range combat. The Phalanxer is a MightyGlacier (about 60 metric tons) and is mainly designed for long-range bombardment of targets pinpointed by a Hoplite (they often form combat pairs). After firing, the Phalanxer can drop its back-mounted heavy missile launchers and act in a more combat-heavy role. The Raven is only really used in a few novels. Sometimes, it's portrayed as a third, medium type (40 metric tons) complementing the Hoplite and the Phalanxer, while other times it's portrayed as a unique model incorporating the best of both designs. All three models have advanced AI and mind-machine interfaces, allowing the pilot to "meld" with the AI and control the mech without using any controls, with the AI eventually learning from the pilot and improving. Standard serv-machine weapons include MagneticWeapons, FrickinLaserBeams, and missile launchers. PointDefenseless is averted, as they're also equipped with laser defense grids. Advanced AI also allows for MagneticWeapons to fire {{Pinball Projectile}}s, especially if another serv-machine has pinpointed the target.

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** The author has made a clear distinction between the various types of serv-machines. Only four are ever named: Hoplite, Phalanxer, Raven, and Golden Eagle. The latter is a Free Colonies design retired after the [[TheWarOfEarthlyAggression First Galactic War]]. The Hoplite is a relatively light model (about 20 metric tons) and is primarily used for scouting and close-range combat. The Phalanxer is a MightyGlacier (about 60 metric tons) and is mainly designed for long-range bombardment of targets pinpointed by a Hoplite (they often form combat pairs). After firing, the Phalanxer can drop its back-mounted heavy missile launchers and act in a more combat-heavy role. The Raven is only really used in a few novels. Sometimes, it's portrayed as a third, medium type (40 metric tons) complementing the Hoplite and the Phalanxer, while other times it's portrayed as a unique model incorporating the best of both designs. All three models have advanced AI and mind-machine interfaces, allowing the pilot to "meld" with the AI and control the mech without using any controls, with the AI eventually learning from the pilot and improving. Standard serv-machine weapons include MagneticWeapons, FrickinLaserBeams, [[EnergyWeapon Frickin' Laser Beams]], and missile launchers. PointDefenseless is averted, as they're also equipped with laser defense grids. Advanced AI also allows for MagneticWeapons to fire {{Pinball Projectile}}s, especially if another serv-machine has pinpointed the target.
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The answer is simple: Unless you're going for genocide, you will need to be able to ''hold'' your new territory after you've blasted the defenders to ashes. If nothing else the invader needs a base to build supplies for his next glorious conquest. And of course he will want some subjects from which to collect the oppressive taxes needed to pay for his mighty fleet. Not to mention mopping up enemies not concentrated enough to warrant turning starship-grade weaponry on, pacifying local populations, and probably defending ground infrastructure or even taking targets that are too close to places you don't want blown up, or that are [[AppliedPhlebotinum somehow]] protected against orbital attacks. (This is also the reason modern countries still have armies in the face of modern air power.)

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The answer is simple: Unless you're going for genocide, you will need to be able to ''hold'' your new territory after you've blasted the defenders to ashes. If nothing else the invader needs a base to build supplies for his next glorious conquest. And of course he will want some subjects from which to collect the oppressive taxes needed to pay for his mighty fleet. Not to mention mopping up enemies not concentrated enough to warrant turning starship-grade weaponry on, pacifying local populations, and probably defending ground infrastructure or even taking targets that are too close to places you don't want blown up, or that are [[AppliedPhlebotinum somehow]] protected against orbital attacks. (This is also the reason modern countries still have armies in the face of modern air power.power and nuclear weapons.)
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[[folder: Allies]][[folder:Allies]]



[[folder: {{Anime}} and {{Manga}}]]

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[[folder: {{Anime}} [[folder:{{Anime}} and {{Manga}}]]



* ''Anime/{{Robotech}}'': In the ''[[Anime/SuperDimensionFortressMacross Macross]]'' saga, the SDF-1 forces include an Aircraft and Troop Carrier (both submersible [[spoiler: until the space fold, then they're just welded onto the ship]], a number of atmospheric Aircraft, and non-transforming Mecha. The bad guys wear Power Armor, but are huge enough to take on Mecha. The ''[[Anime/SuperDimensionCavalrySouthernCross Masters]]'' saga featured Tank-transforming-Mecha, Anti-air batteries, and a Security branch for humanity. In ''[[Anime/GenesisClimberMospeada New Generation]]'', Scott Bernard had to rely on a group of Indigs armed with Power Armor that could transform into Scouts.

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* ''Anime/{{Robotech}}'': In the ''[[Anime/SuperDimensionFortressMacross Macross]]'' saga, the SDF-1 forces include an Aircraft and Troop Carrier (both submersible [[spoiler: until [[spoiler:until the space fold, then they're just welded onto the ship]], a number of atmospheric Aircraft, and non-transforming Mecha. The bad guys wear Power Armor, but are huge enough to take on Mecha. The ''[[Anime/SuperDimensionCavalrySouthernCross Masters]]'' saga featured Tank-transforming-Mecha, Anti-air batteries, and a Security branch for humanity. In ''[[Anime/GenesisClimberMospeada New Generation]]'', Scott Bernard had to rely on a group of Indigs armed with Power Armor that could transform into Scouts.



* '' Literature/LegacyOfTheAldenata'': Dominated by Infantry (especially PoweredArmor) and Artillery, since the Posleen anti-air shoots down any aircraft very effectively and many Posleen weapons trivialize Earth-built armor. Oceanic navies also play a role. [[spoiler: The one instance of a Civilian going along with some Generals to prepare Earth for the Posleen ends horribly.]]

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* '' Literature/LegacyOfTheAldenata'': Dominated by Infantry (especially PoweredArmor) and Artillery, since the Posleen anti-air shoots down any aircraft very effectively and many Posleen weapons trivialize Earth-built armor. Oceanic navies also play a role. [[spoiler: The [[spoiler:The one instance of a Civilian going along with some Generals to prepare Earth for the Posleen ends horribly.]]



'''Jackson:''' *''Raises hand''* Uh, I do.\\

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'''Jackson:''' *''Raises hand''* ''[raises hand]'' Uh, I do.\\



** Praetorian Guards: The Adeptus Custodes, the God-Emperor's personal bodyguard, who followed him on the most vital of missions. They have extremely strong armor, ludicrously strong weapons, and are fanatically loyal to the Emperor. It's said that Custodes are to the Space Marines what Space Marines are to [[{{Muggles}} normal humans]]. After the Emperor was forced to stay on the Golden Throne [[AndIMustScream for eternity]], they guard the Imperial Palace of Terra, [[spoiler: and hold back the tear in the Warp in the center of the Palace, through which demons pour endlessly]].

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** Praetorian Guards: The Adeptus Custodes, the God-Emperor's personal bodyguard, who followed him on the most vital of missions. They have extremely strong armor, ludicrously strong weapons, and are fanatically loyal to the Emperor. It's said that Custodes are to the Space Marines what Space Marines are to [[{{Muggles}} normal humans]]. After the Emperor was forced to stay on the Golden Throne [[AndIMustScream for eternity]], they guard the Imperial Palace of Terra, [[spoiler: and [[spoiler:and hold back the tear in the Warp in the center of the Palace, through which demons pour endlessly]].
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* ''Manga/VenusWars'': both sides have well equipped armies, with Ishtar relying especially on the massive Admiral A-1 ([[ReportingNames "Octopus" to the Aphrodians]]) supertank (massing ''150 tonnes'') and Aphrodia, unable to develop anything capable of facing said tanks in time for the war, relying instead on upgunned Motorcycle Cavalry and armored cars employed with guerilla tactics.

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** In the ExpandedUniverse we get a detailed look at the armies of most races. Most have only Line or Mechanized Infantry, the best equipped being the Dilgar (most of the above, but lacking artillery and air-to-ground support and with a rather unwieldy Heavy Tank as their only tank), the Narn (well-equipped but having only a rare tank destroyer as their only vehicle to fight tanks. An extremely well-armed and armoured tank destroyer), the Minbari (the most technologically advanced, but lacking Heavy Infantry and providing their artillery (gun only) with {{Antimatter}} shells only. They're the only ones with a dedicated oceanic fleet, with their carriers being able to fly if necessary), [=EarthForce=] (well-equipped but generally low tech, still employing firearms for the main gun of their main tank design (one that is being replaced by a gauss cannon-equipped one), gun artillery and even small arms (to be fair, they are far more powerful than small arms energy weapons of most races, and Earth Alliance only recently acquired the ability of producing portable energy weapons of comparable power). Doesn't maintain a dedicated ocean-going fleet anymore, but has special forces capable of operating underwater), and the Centauri (as well equipped as [=EarthForce=], but with more advanced technology. They tend to [[BlingOfWar prefer shining armours to camuflage]]).

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** In the ExpandedUniverse we get a detailed look at the armies of most races. Most have only Line or Mechanized Infantry, the best equipped being the but a few more militaristic ones are better equipped:
*** The
Dilgar (most of the above, but lacking artillery have line and air-to-ground support mechanized infantry, scouts, [=IFVs=] and with a rather unwieldy Heavy Tank as Tank.
*** The Narn have line and mechanized infantry, scouts, [=IFVs=], artillery, and air support, but
their only tank), the Narn (well-equipped but having only ground vehicle capable of fighting tanks is a rare tank destroyer as their only vehicle to fight tanks. destroyer. An extremely well-armed and armoured tank destroyer), the destroyer;
*** The
Minbari (the army is the most technologically advanced, advanced and is well equipped, but lacking lacks Heavy Infantry and providing their artillery (gun only) is poor in numbers and equipped with {{Antimatter}} shells only. They're On the other hand, their homeworld being mostly covered by sea with a single supercontinent means they're the only ones with a dedicated oceanic fleet, with their carriers being able to fly if necessary), necessary;
***
[=EarthForce=] (well-equipped is well-equipped but generally low tech, still employing firearms for the main gun of their main tank design (one that is being replaced by a gauss cannon-equipped one), gun artillery and even small arms (to be fair, they are far more powerful than small arms energy weapons of most races, and Earth Alliance only recently acquired the ability of producing portable energy weapons of comparable power). Doesn't maintain a dedicated ocean-going fleet anymore, but has special forces capable of operating underwater), underwater;
*** As befitting a nation that aims to (eventually) conquer all known space
and is constantly on the verge of war with the Narn, the Centauri (as army is as well equipped as [=EarthForce=], [=EarthForce=] but with more advanced technology. They tend to [[BlingOfWar prefer shining armours to camuflage]]).camuflage]];
*** Before their defeat in the war against the Centauri, the equally expansionist Orieni maintained a similarly well-equipped army, only they don't employ energy weapons, favoring fletchette guns for their small arms. As their doctrine assumes the actual conquest and defense of a world will be done by their space force the army is intended more as a counter-guerilla force, with a low proportion of tanks and other forces intended to fight a peer opponent... And suffering accordingly during the Centauri-Orieni War, as the Centauri garrisons of occupied worlds would go underground and then launch counterattacks with heavier equipment the moment their fleet came to try and retake the world.
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* ''WesternAnimation/SonicTheHedgehogSatAM'': The Saturday morning cartoon had Robotnik run a force composed of Robotic Grunts, Mini-mecha, Attack Drones, and Bombers. The Freedom Fighters have to make due with simple Infantry.

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* ''WesternAnimation/SonicTheHedgehogSatAM'': The Saturday morning cartoon had Robotnik run command a mixed battle force composed of Robotic Grunts, Mini-mecha, [[RobotSoldier robotic]] [[http://archive.is/Pybws infantry]], [[http://archive.is/b63PV armored cars]] that can [[TransformingMecha transform]] into [[http://archive.is/OoObe walkers]], [[http://archive.is/HxnYm attack aircraft]] that can double as [[HoverTank hovering]] [[http://archive.is/zBxhH tanks]], [[CoolPlane aerial]] [[http://archive.is/psVpA bombers]], [[AttackDrone Attack Drones, Drones]], and Bombers. the occasional MechanicalMonster. The Freedom Fighters have to make due with simple Infantry.infantry, forcing them to use [[HitAndRunTactics guerrilla warfare.]]
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* ''WesternAnimation/SonicSatAM'': The Saturday morning cartoon had Robotnik run a force composed of Robotic Grunts, Mini-mecha, Attack Drones, and Bombers. The Freedom Fighters have to make due with simple Infantry.

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* ''WesternAnimation/SonicSatAM'': ''WesternAnimation/SonicTheHedgehogSatAM'': The Saturday morning cartoon had Robotnik run a force composed of Robotic Grunts, Mini-mecha, Attack Drones, and Bombers. The Freedom Fighters have to make due with simple Infantry.
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Simplify.


* In ''Webcomic/SluggyFreelance'' 4U City's military seems to consist entirely of guys in PoweredArmor with tranq guns and [[AnotherDimension Dimensional]] [[RandomTransportation Flux]] [[TeleportersAndTransporters Agitator]]. No aircraft have been seen so far, possibly because it's almost always raining in 4U.

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* In ''Webcomic/SluggyFreelance'' 4U City's military seems to consist entirely of guys in PoweredArmor with tranq guns and [[AnotherDimension Dimensional]] [[RandomTransportation Flux]] [[TeleportersAndTransporters Flux Agitator]]. No aircraft have been seen so far, possibly because it's almost always raining in 4U.
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* ''TabeltopGame/{{GURPS}}'' Mass Combat unsurprisingly features literally all of these, across any era.

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* ''Film/CaptainAmericaTheFirstAvenger'': HYDRA has this, due to high tech weaponry using alien technology. Naturally, the hero is a supersoldier.

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* Franchise/MarvelCinematicUniverse:
**
''Film/CaptainAmericaTheFirstAvenger'': HYDRA has is this, due to high tech weaponry using alien technology. Naturally, the hero is a supersoldier.[[OneManArmy super-soldier]] who assembles his own counter-force of elite (Howling) Commandos.
** ''Film/{{The Avengers|2012}}'' themselves are conceived by Nick Fury as a ''highly'' elite force "... to bring together a group of remarkable people... to fight the battles we never could." Their first mission pits them against the Chitauri, Drop/Shock Troops with some Airborne Motorcycle Cavalry and a couple of monstrous, apparently living, flying Land Battleships.
** In ''Film/AvengersInfinityWar'' and ''Film/AvengersEndGame'', Thanos makes use of basic alien troops that are more like feral animals than conventional infantry (making them some sort of hybrid between Line Infantry and Terror units) backed up by SuperSoldiers who are indiviually more powerful and tend to have unique abilities. He also has large wheel vehicles that function as heavy armor, and can call in support from space battleships.



* In ''Film/AvengersInfinityWar'' and Film/AvengersEndGame'', Thanos makes use of basic alien troops that are more like feral animals than conventional infantry (making them some sort of hybrid between Line Infantry and Terror units) backed up by SuperSoldiers who are indiviually more powerful and tend to have unique abilities. He also has large wheel vehicles that function as heavy armor, and can call in support from space battleships.
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** In the prequels, the Separatist Confederacy and its precursor the Trade Federation relies on Robots as its main grunts. The Republic uses SuperSoldiers (the regular clones) and Special Forces (the ARC troopers). The Jedi and Sith, again, are used as Exotic infantry and double as officers (the Jedi), civilian politicians (Palpatine and Dooku) and political officers (Maul, Ventress etc).

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** In the prequels, the Separatist Confederacy and its precursor the Trade Federation relies on Robots as its main grunts. The Republic uses SuperSoldiers (the regular clones) and Special Forces (the ARC troopers). The Jedi and Sith, again, are used as Exotic infantry and double as officers officers/special forces (the Jedi), civilian politicians (Palpatine and Dooku) and political officers (Maul, Ventress etc).
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* In ''Film/AvengersInfinityWar'' and Film/AvengersEndGame'', Thanos makes use of basic alien troops that are more like feral animals than conventional infantry (making them some sort of hybrid between Line Infantry and Terror units) backed up by SuperSoldiers who are indiviually more powerful and tend to have unique abilities. He also has large wheel vehicles that function as heavy armor, and can call in support from space battleships.
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Traditionally marines (or naval infantry) fall under the command of the navy, but often find themselves in the same fights as the army. Here, as in the past, the role of marines will be to gain initial ground in invasions and create a sizable perimeter to allow the larger and more mobile army to assemble before moving out. They will also serve as guards aboard fleet ships and installations that escort the army to their combat zone, along with serving as EVA troopers and performing boarding actions against enemy ships. In a show which focuses almost exclusively on the fleet, any infantry will likely fall under this category. People who object to the word "marine" as smacking too much of SpaceIsAnOcean might choose to call them something different, like ''[[http://www.projectrho.com/public_html/rocket/crew.php#espatiers espatier]]'', while still giving them the same basic job.

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Traditionally marines (or naval infantry) fall under the command of the navy, but often find themselves in the same fights as the army. Here, as in the past, the role of marines will be to gain initial ground in invasions and create a sizable perimeter to allow the larger and more mobile army to assemble before moving out. They will also serve as guards aboard fleet ships and installations that escort the army to their combat zone, along with serving as EVA troopers and performing boarding actions against enemy ships. In a show which focuses almost exclusively on the fleet, any infantry will likely fall under this category. People who object to the word "marine" as smacking too much of SpaceIsAnOcean might choose to call them something different, like ''[[http://www.projectrho.com/public_html/rocket/crew.php#espatiers espatier]]'', espatier,]]'' while still giving them the same basic job.
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* ''GIJoe'': Special forces versus Terrorists, usually with lots of vehicles for just about every niche listed above that could sell as a cool toy (and often did, usually with a certain bit of overlap when you line them up all together).

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* ''GIJoe'': ''WesternAnimation/GIJoe'': Special forces versus Terrorists, usually with lots of vehicles for just about every niche listed above that could sell as a cool toy (and often did, usually with a certain bit of overlap when you line them up all together).
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** Starfleet typically sends down Security force with away teams or on certain missions. It's not until ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' that we see any ground warfare. Everyone appears to rely largely on Infantry. To make sure their own Supersoldiers stay loyal, the Dominion addicts all their troops to a chemical agent and sends a civilian to act as a drug pusher. An episode of the original series had Starfleet personnel using a [[NoKillLikeOverKill photon mortar]], but the weapon never appeared again afterwards. The heroes were once on the receiving end of a Klingon mortar in [=DS9=], but the rounds were so laughably weak (and seemingly completely lacked shrapnel) that they had to land directly on someone to do more than annoy them.

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** Starfleet typically sends down Security force with away teams or on certain missions. It's not until ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' that we see any ground warfare. Everyone appears to rely largely on Infantry.light Infantry, with very little in the way of heavy weapons, artillery, vehicles or air support. To make sure their own Supersoldiers stay loyal, the Dominion addicts all their troops to a chemical agent and sends a civilian to act as a drug pusher. An episode of the original series had Starfleet personnel using a [[NoKillLikeOverKill photon mortar]], but the weapon never appeared again afterwards. The heroes were once on the receiving end of a Klingon mortar in [=DS9=], but the rounds were so laughably weak (and seemingly completely lacked shrapnel) that they had to land directly on someone to do more than annoy them.
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The basic trooper who does most of the fighting, engaging with the foe directly. As such, when they go into battle they should be well armed (either energy or projectile weaponry), armored, and prepared.

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The basic trooper who does most of the fighting, engaging with the foe directly. As such, when they go into battle they should be well armed (either energy or projectile weaponry), armored, [[WeWillWearArmorInTheFuture armored]], and prepared.
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Force composition varies, depending on the technology level and setting. Armies from TwentyMinutesIntoTheFuture still tend to be armed with kinetic weapons(i.e.: bullets), with the occasional energy weapons restricted to heavy weapons and/or prototypes. Far Future armies tend to be armed with high tech gear and energy weapons. Post-apocalyptic works have a mix of preserved or decaying modern technology and improvised weaponry. Steampunk will go for steam-powered tech with a Victorian aesthetic. Alien forces tend to use energy weapons almost exclusively. Of course, the writer's skill, knowledge and interests will also influence an army's depiction.

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Force composition varies, depending on the technology level and setting. Armies from TwentyMinutesIntoTheFuture still tend to be armed with kinetic weapons(i.e.: bullets), with the occasional energy weapons restricted to heavy weapons and/or prototypes. Far Future armies tend to be armed with high tech gear and energy weapons. Post-apocalyptic works have a mix of preserved or decaying modern technology and improvised weaponry. Steampunk will go for steam-powered tech with a Victorian aesthetic. Alien forces tend to use energy weapons almost exclusively. Of course, the writer's skill, knowledge and interests will also influence an army's depiction.



#Televised or animated programs: Rarely goes beyond basic infantry, tanks/[=APCs=], and usually some kind of aircraft (unless there's the possibility of [[MerchandiseDriven merchandising]]).

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#Televised or animated programs: Rarely goes beyond basic infantry, tanks/[=APCs=], and usually some kind of aircraft (unless there's the possibility of [[MerchandiseDriven merchandising]]). Animated shows tend to go farther, but live-action programs have budgets to think about. It's a lot easier to draw/model a half dozen different land vehicles than it is for the Special EX team to mock them up, and cheaper to put a dozen of them on the screen at a time.
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Standard SF forces tend to follow the same lines as real world armies. If [[StarfishAliens aliens]] are using said forces, there are going to be analogs to human ones.

Force composition varies, depending on the technology level and setting. Future armies tend to be armed with high tech gear and energy weapons. Post-apocalyptic works have a mix of decaying modern technology and improvised weaponry. Steampunk will go for steam-powered tech with a Victorian aesthetic. Of course, the writer's skill, knowledge and interest will also influence an army's depiction.

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Standard SF forces tend to follow the same lines as real world armies. If [[StarfishAliens aliens]] are using said forces, there are going to be analogs to human ones.

ones. After all, MostWritersAreHuman.

Force composition varies, depending on the technology level and setting. Armies from TwentyMinutesIntoTheFuture still tend to be armed with kinetic weapons(i.e.: bullets), with the occasional energy weapons restricted to heavy weapons and/or prototypes. Far Future armies tend to be armed with high tech gear and energy weapons. Post-apocalyptic works have a mix of preserved or decaying modern technology and improvised weaponry. Steampunk will go for steam-powered tech with a Victorian aesthetic. Alien forces tend to use energy weapons almost exclusively. Of course, the writer's skill, knowledge and interest interests will also influence an army's depiction.
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The Commander, his personal staff, and their support. The Commander, of course, [[CaptainObvious commands the army]]. His staff provides him with everything he needs to command effectively, from situation and intelligence reports to [[YouGetMeCoffee his morning coffee]]. Supporting troops usually include logistical staff and pilots specifically tasked to get the commander what he needs and where he needs to be, as well as a security detail (which, if the commander is royalty or otherwise Very Important, may include the PraetorianGuard). Usually kept well behind the front lines and not featured beyond establishing who's in charge, but if given any real screen time, there's likely going to be at least one scene where [[AllYourBaseAreBelongToUs the enemy makes a direct attack on the command post]], giving the commander an AuthorityEqualsAsskicking moment to show that he's more than just ArmchairMilitary. If the commander is a FrontlineGeneral, expect the headquarters to be an assortment of trucks and armored vehicles fairly close to the fighting.

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The Commander, his personal staff, and their support. The Commander, of course, [[CaptainObvious commands the army]].army. His staff provides him with everything he needs to command effectively, from situation and intelligence reports to [[YouGetMeCoffee his morning coffee]]. Supporting troops usually include logistical staff and pilots specifically tasked to get the commander what he needs and where he needs to be, as well as a security detail (which, if the commander is royalty or otherwise Very Important, may include the PraetorianGuard). Usually kept well behind the front lines and not featured beyond establishing who's in charge, but if given any real screen time, there's likely going to be at least one scene where [[AllYourBaseAreBelongToUs the enemy makes a direct attack on the command post]], giving the commander an AuthorityEqualsAsskicking moment to show that he's more than just ArmchairMilitary. If the commander is a FrontlineGeneral, expect the headquarters to be an assortment of trucks and armored vehicles fairly close to the fighting.



* The ''VideoGame/GroundControl'' series has a field day with these tropes. It offers a well balanced mix of line ([[PoweredArmor exoskeleton soldiers]]) and specialized ([[ColdSniper scouts]], [[{{BFG}} anti-tank]]) infantry. There are various scout, medium and heavy tanks and self-propelled artillery types, with the Crayven Corporation preferring classic treaded designs ("[[CallARabbitASmeerp terradynes]]") and the Order of the New Daw more advanced [[HoverTank hovering ones]] ("[[InsistentTerminology hoverdynes]]"). There's only one APC in each mission and it plays a crucial role, since it doubles as a [[BaseOnWheels command vehicle]] ([[CaptainObvious in addition to helping speed up travel times of infantry by transporting them, of course]]). {{Drop Ship}}s [[FlyingBrick look as bulky and angular as ever]], and are ever-present, since you start each mission by landing in one (or several) and deploying your troops. In some missions, additional ones will land and you'll receive reinforcements. Military aircraft ("[[RunningGag aerodynes]]") cover the classic scout/fighter/ground-attack/bomber archetypes.

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* The ''VideoGame/GroundControl'' series has a field day with these tropes. It offers a well balanced mix of line ([[PoweredArmor exoskeleton soldiers]]) and specialized ([[ColdSniper scouts]], [[{{BFG}} anti-tank]]) infantry. There are various scout, medium and heavy tanks and self-propelled artillery types, with the Crayven Corporation preferring classic treaded designs ("[[CallARabbitASmeerp terradynes]]") and the Order of the New Daw more advanced [[HoverTank hovering ones]] ("[[InsistentTerminology hoverdynes]]"). There's only one APC in each mission and it plays a crucial role, since it doubles as a [[BaseOnWheels command vehicle]] ([[CaptainObvious in (in addition to helping speed up travel times of infantry by transporting them, of course]]).course). {{Drop Ship}}s [[FlyingBrick look as bulky and angular as ever]], and are ever-present, since you start each mission by landing in one (or several) and deploying your troops. In some missions, additional ones will land and you'll receive reinforcements. Military aircraft ("[[RunningGag aerodynes]]") cover the classic scout/fighter/ground-attack/bomber archetypes.

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* '''"Advisors"'''\\
Sometimes, the advisor is not really there to offer advice. An influential foreign power may want to safeguard its own interests by forcing its partner to include its own personnel in the ranks. In this way, these "advisors" are a cross between actual advisors and political officers, exact proportions varying. A RealLife example would be the Soviet officers embedded in the military of Soviet Bloc countries during Stalin's reign, ostensibly only there to help make up for the lack of experienced officer corps.
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Any machine that supports or even takes the role of an infantryman, and at most the size of a grunt. Sometimes [[MechaMooks humanoid in shape]], but [[AttackDrone not always]]. Robots are used by today's militaries, often for scouting, bomb disposal, and fire support. Because of their nature, these units don't need food or water, don't get tired, and can be fixed easier than a wounded trooper. However such units have technological requirements to keep operating (for example, a portable, efficient power source), as well as economic cost. On the bright side, a robot being lost is far more preferable over the lost of a living trooper. Well, unless [[AndroidsArePeopleToo they're self-aware and have rights, too.]]

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Any machine that supports or even takes the role of an infantryman, and at most the size of a grunt. Sometimes [[MechaMooks humanoid in shape]], but [[AttackDrone not always]]. Robots are used by today's militaries, often for scouting, bomb disposal, and fire support. Because of their nature, these units don't need food or water, don't get tired, and can be fixed easier than a wounded trooper. However such units have technological requirements to keep operating (for example, a portable, efficient power source), as well as economic cost. On the bright side, a robot being lost is [[JustAMachine far more preferable over the lost of a living trooper. Well, trooper]] (well, unless [[AndroidsArePeopleToo they're self-aware and have rights, too.]]
too;]] it may be desirable too keep them [[SlidingScaleOfRobotIntelligence nonsentient]] so this won't be an issue).
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Any machine that supports or even takes the role of an infantryman, and at most the size of a grunt. Sometimes [[MechaMooks humanoid in shape]], but [[AttackDrone not always]]. Robots are used by today's militaries, often for scouting, bomb disposal, and fire support. Because of their nature, these units don't need food or water, don't get tired, and can be fixed easier than a wounded trooper. However such units have technological requirements to keep operating (for example, a portable, efficient power source), as well as economic cost. On the bright side, a robot being lost is far more preferable over the lost of a living trooper. Well, unless AndroidsArePeopleToo.

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Any machine that supports or even takes the role of an infantryman, and at most the size of a grunt. Sometimes [[MechaMooks humanoid in shape]], but [[AttackDrone not always]]. Robots are used by today's militaries, often for scouting, bomb disposal, and fire support. Because of their nature, these units don't need food or water, don't get tired, and can be fixed easier than a wounded trooper. However such units have technological requirements to keep operating (for example, a portable, efficient power source), as well as economic cost. On the bright side, a robot being lost is far more preferable over the lost of a living trooper. Well, unless AndroidsArePeopleToo.
[[AndroidsArePeopleToo they're self-aware and have rights, too.]]

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