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* ''StarWars'': The Empire relies heavilyy on giant, high tech Mecha and Elite soldiers. The Rebels rely heavily on Special Forces, with their necks being saved by the Indigs. The Jedi and Sith are Exotic infantry. The Prequels and Expanded Universe involves a large variety of combat vehicles.

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* ''StarWars'': The Empire relies heavilyy heavily on giant, high tech Mecha and Elite soldiers. The Rebels rely heavily on Special Forces, with their necks being saved by the Indigs. The Jedi and Sith are Exotic infantry. The Prequels and Expanded Universe involves a large variety of combat vehicles.
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* ''{{Aliens}}'': The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and {{Drop Ship}}s. The film also provide an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.

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* ''{{Aliens}}'': The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and {{Drop Ship}}s. The film also provide provides an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.
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* ''{{Aliens}}'': The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and {{Drop Ship}}s. The flim also provide an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.

to:

* ''{{Aliens}}'': The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and {{Drop Ship}}s. The flim film also provide an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.
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* ''{{Aliens}}'': The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and Dropships. The flim also provide an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.

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* ''{{Aliens}}'': The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and Dropships.{{Drop Ship}}s. The flim also provide an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.
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In science fiction tend to have Space Navies fulfill most roles the Air Force or Navy would in modern combat. This is probable, since space ships are in a good position to rain death from above and provide intelligence. However, a space navy isn't always available, and thus certain units must fulfill those roles when needed. Any air- or space-based craft that provide protection against airborne forces and support ground units. Outside of RTS games, dedicated aircraft is often replaced by either dropships, a Swiss army weapon (like a Mecha), or made obsolete due to some technological development that perfects AntiAir defense. Like its Space counterparts, Air Support units are divided into several types:

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In science fiction tend to have Space Navies fulfill most roles the Air Force or Navy would in modern combat. This is probable, since space ships are in a good position to rain death from above and provide intelligence. However, a space navy isn't always available, and thus certain units must fulfill those roles when needed. Any air- or space-based craft that provide protection against airborne forces and support ground units. Outside of RTS games, dedicated aircraft is are often replaced by either dropships, a Swiss army weapon (like a Mecha), or made obsolete due to some technological development that perfects AntiAir defense. Like its Space counterparts, Air Support units are divided into several types:
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** Tankettes: Rare, but occasionally seen (especially if toys are involved). Tankettes are tanks about the size of a small car, and typically used for infantry support or recon roles. The most famous would have to be [[GhostInTheShellStandAloneComplex Tachikomias]]. Although fast and well armed, against heavier tanks or even Power Suits, they were outclassed.

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** Tankettes: Rare, but occasionally seen (especially if toys are involved). Tankettes are tanks about the size of a small car, and typically used for infantry support or recon roles. The most famous would have to be [[GhostInTheShellStandAloneComplex Tachikomias]].Tachikomas]]. Although fast and well armed, against heavier tanks or even Power Suits, they were outclassed.
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** Pilots: Whether it's aircraft or tanks, vehicle operators are typically needed to drive or fly people around. Although aircraft pilots are valuable, there is a trend in sf in which pilots do Special Forces or even grunt work. Presumably so the writer(s) can have both ground and air/space action without having to double the cast. (The reverse -- spec-ops soldiers that can also fly -- is somewhat more believable but strangely rare.)

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** Pilots: Whether it's aircraft or tanks, vehicle operators are typically needed to drive or fly people around. Although aircraft pilots are valuable, there is a trend in sf SF in which pilots do Special Forces or even grunt work. Presumably so the writer(s) can have both ground and air/space action without having to double the cast. (The reverse -- spec-ops soldiers that can also fly -- is somewhat more believable but strangely rare.)



* Cavalry: Although not as common today or even in most sf, cavalry units do occasionally show up. Like their ancient counterparts, Cavalry is a soldier riding an animal. Unlike their ancient counterparts, they're more or less limited to scouting. There are advantages to Cavalry, since horses can go where other vehicles can't and can cover more ground. Also, in places where high technology is rare, it makes more sense to use these horses or mules, since they don't require any high tech equipment to keep running. Occasionally, Cavalry is used in frontline combat, but often this means the army has technologically regressed or they're riding [[BeastOfBattle something so dangerous it could tear a tank to pieces]].

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* Cavalry: Although not as common today or even in most sf, SF, cavalry units do occasionally show up. Like their ancient counterparts, Cavalry is a soldier riding an animal. Unlike their ancient counterparts, they're more or less limited to scouting. There are advantages to Cavalry, since horses can go where other vehicles can't and can cover more ground. Also, in places where high technology is rare, it makes more sense to use these horses or mules, since they don't require any high tech equipment to keep running. Occasionally, Cavalry is used in frontline combat, but often this means the army has technologically regressed or they're riding [[BeastOfBattle something so dangerous it could tear a tank to pieces]].



* [[TankGoodness Tanks]]: Heavily armored and armed, all terrain units that are designed for frontline combat. The current kings of the battlefield, but not invincible. One of the biggest disadvantages is that tanks have poor visibility. The other is that tanks tend to have a lot of maintenance. Although rare, some sf works have tanks become obsolete due to advances in technology. Often in SF they tend to hover, although not always. They often come in several varieties:

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* [[TankGoodness Tanks]]: Heavily armored and armed, all terrain units that are designed for frontline combat. The current kings of the battlefield, but not invincible. One of the biggest disadvantages is that tanks have poor visibility. The other is that tanks tend to have require a lot of maintenance. Although rare, some sf SF works have tanks become obsolete due to advances in technology. Often in SF they tend to hover, although not always. They often come in several varieties:



* AntiAir: Any unit or structure designed to take down aircraft, and sometimes even orbiting craft. Outside of RTS, it's rare to see a dedicated anti-air unit on the front line. Most sf tanks or infantry have some sort of anti-air weapon (or may have a variant armed with them), and advances in technology may make aircraft obsolete.

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* AntiAir: Any unit or structure designed to take down aircraft, and sometimes even orbiting craft. Outside of RTS, it's rare to see a dedicated anti-air unit on the front line. Most sf SF tanks or infantry have some sort of anti-air weapon (or may have a variant armed with them), and advances in technology may make aircraft obsolete.
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** [[TheMedic Medical]]: Infantry that save other grunts lives. Perhaps due to the Hippocratic Oath, some medics are totally unarmed, or at least have difficulty firing their weapons. This will of course not be an issue if the enemy makes it a policy to ShootTheMedicFirst.

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** [[TheMedic Medical]]: Infantry that save other grunts grunts' lives. Perhaps due to the Hippocratic Oath, some medics are totally unarmed, or at least have difficulty firing their weapons. This will of course not be an issue if the enemy makes it a policy to ShootTheMedicFirst.
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** [[TheEngineer Engineers]]: Technicians, Sappers, Seabees, anyone who is trained in repair and maintenance of technology and equipment. Sappers (combat engineers) and Seabees in particular actually see combat, as they either demolish enemy obscures or build front line bases.

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** [[TheEngineer Engineers]]: Technicians, Sappers, Seabees, anyone who is trained in repair and maintenance of technology and equipment. Sappers (combat engineers) and Seabees in particular actually see combat, as they either demolish enemy obscures emplacements or build front line bases.
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** {{Super Soldier}}s: Soldiers who are vastly stronger, faster, and smarter than typical infantry. Sometimes a result of genetic engineering, Cybernetic enhancement, or just because of how a culture developed. They tend to outperform regular infantry by a large ratio.

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** {{Super Soldier}}s: Soldiers who are vastly stronger, faster, and smarter than typical infantry. Sometimes a result of genetic engineering, Cybernetic cybernetic enhancement, or just because of how a culture developed. They tend to outperform regular infantry by a large ratio.
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Most standard SF forces tend to follow the same lines would find in real world armies. If true aliens are using said forces, there are going to be analogs to human ones.

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Most standard SF forces tend to follow the same lines you would find in real world armies. If true aliens are using said forces, there are going to be analogs to human ones.
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** [[BadassArmy Elite]]: Infantry units that are notable for having a better reputation than other units, and may be equipped with better equipment and training. Sometimes Elite units are soldiers who are known for fighting prowess, other times its just means the unit has a longer battle history than others.

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** [[BadassArmy Elite]]: [[ElitesAreMoreGlamorous Infantry units that are notable for having a better reputation than other units, and may be equipped with better equipment and training.training]]. Sometimes Elite units are soldiers who are known for fighting prowess, other times its just means the unit has a longer battle history than others.

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*** Camp followers: often a force on the move collects an assembly of civilian hangers-on to see to the various needs of the troops; while civilians and not technically part of the unit in question, they typically follow them from base to base (hence the name). Between civilian and military support, expect a force to carry around nearly as many staff as soldiers.



** Pilots: Whether it's aircraft or tanks, vehicle operators are typically needed to drive or fly people around. Although aircraft pilots are valuable, there is a trend in sf in which pilots do Special Forces or even grunt work. Presumably so the writer(s) can have both ground and air/space action without having to double the cast.

to:

** Pilots: Whether it's aircraft or tanks, vehicle operators are typically needed to drive or fly people around. Although aircraft pilots are valuable, there is a trend in sf in which pilots do Special Forces or even grunt work. Presumably so the writer(s) can have both ground and air/space action without having to double the cast. (The reverse -- spec-ops soldiers that can also fly -- is somewhat more believable but strangely rare.)



* Indigs: sometimes the army will be backed by local forces, often in a temporary arrangement to accomplish the same goals. Despite lacking the equipment or training of regular infantry, they make up for it by having a better understanding of the local terrain. They're also more motivated to fight, since they have much more personally at stake.

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* Indigs: sometimes the army will be backed by local forces, often in a temporary arrangement to accomplish the same goals. Despite lacking the equipment or training of regular infantry, they make up for it by having a better understanding of the local terrain. They're also more motivated to fight, since they have much more personally at stake. Sometimes, particularly when defending, this group includes local quasi-military forces like police.



** In either case, it causes problems for the combat unit they're attached with, since they have [[EscortMission to watch out for the Civilians]], since they're typically unarmed and inexperienced, and [[TooDumbToLive can't find their way out of a paper bag]].

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** In either case, it can run one of two ways: either the unit is made up of recurring characters, and the civilian is new, in which case it causes problems for the combat unit they're attached with, since they have [[EscortMission to watch out for the Civilians]], since they're civilian]], who is typically unarmed and unarmed, inexperienced, and [[TooDumbToLive can't unable to find their way out of a paper bag]].
bag]]. However, if the civilian is the main character, a recurring character, or having ADayInTheLimelight, expect their non-military perspective and/or specialized knowledge [[ThisLooksLikeAJobForAquaman to save the day]], over the objections of the troops.




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** Sometimes there are other air-support vehicles that aren't ''technically'' helicopters - turbofan vehicles are a popular choice for some reason - that show up in this role. Generally speaking, though, they fly like helis, they fight like helis, and they'll probably get an ApocalypseNow ShoutOut like helis.
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* Armored Personnel transports: Vehicles designed to carry infantry speedily and safely from Point A to Point B, on the off chance somebody tries shooting at them on the way there. There are two major types:

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* [[AwesomePersonnelCarrier Armored Personnel transports: transports]]: Vehicles designed to carry infantry speedily and safely from Point A to Point B, on the off chance somebody tries shooting at them on the way there. There are two major types:



* Tanks: Heavily armored and armed, all terrain units that are designed for frontline combat. The current kings of the battlefield, but not invincible. One of the biggest disadvantages is that tanks have poor visibility. The other is that tanks tend to have a lot of maintenance. Although rare, some sf works have tanks become obsolete due to advances in technology. Often in SF they tend to hover, although not always. They often come in several varieties:

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* Tanks: [[TankGoodness Tanks]]: Heavily armored and armed, all terrain units that are designed for frontline combat. The current kings of the battlefield, but not invincible. One of the biggest disadvantages is that tanks have poor visibility. The other is that tanks tend to have a lot of maintenance. Although rare, some sf works have tanks become obsolete due to advances in technology. Often in SF they tend to hover, although not always. They often come in several varieties:



* Mecha: Any legged ACV, often bipedal. Although not making much sense from a military standpoint, mecha are often used since they are pretty cool, and does seem fantastic. Sometimes mecha are glorified walking tanks, and other times mechas are so versatile they can be used in any combat role. If the mecha has arms, it can literally punch out its opponents.

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* Mecha: Any legged ACV, often bipedal. Although not making much sense from a military standpoint, mecha are often used since they are pretty cool, and does seem fantastic. Sometimes mecha are [[RealRobot glorified walking tanks, tanks]], and other times mechas are [[SuperRobot so versatile they can be used in any combat role.role]]. If the mecha has arms, it can literally punch out its opponents.
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Just a little spelling/grammar.


Most standard SF forces tend to follow the same lines would find in real world armies. If truly aliens are using said forces, there are going to be analogs to human ones.

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Most standard SF forces tend to follow the same lines would find in real world armies. If truly true aliens are using said forces, there are going to be analogs to human ones.



* {{Power Armor}}ed: Infantry equipped with a Power suit, giving them improved protection, firepower, and capabilities. The proliferation of Powered Armor will usually determine the role it plays in battle. Some settings have it common as dirt, and utilized by even the grunts. Others reserve it for their other elite units, to give them an additional edge. In the middle, they may form an independent corps that takes the role of scouts, air support (if equipped with {{Jet Pack}}s), light armor/fire support, and other specialized roles.

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* {{Power Armor}}ed: Infantry equipped with a Power suit, giving them improved protection, firepower, and capabilities. The proliferation of Powered Armor will usually determine the role it plays in battle. Some settings have it common as dirt, and utilized by even the grunts. Others reserve it for their other elite units, to give them an additional edge. In the middle, they may form an independent corps that takes the role of scouts, air support (if equipped with {{Jet Pack}}s), light armor/fire support, and other specialized roles.



** Pilots: Wither its aircraft or tanks, vehicle operators are typically needed to drive or fly people around. Although aircraft pilots are valuable, there is a trend in sf in which pilots do Special Forces or even grunt work. Presumably so the writer(s) can have both ground and air/space action without having to double the cast.

to:

** Pilots: Wither its Whether it's aircraft or tanks, vehicle operators are typically needed to drive or fly people around. Although aircraft pilots are valuable, there is a trend in sf in which pilots do Special Forces or even grunt work. Presumably so the writer(s) can have both ground and air/space action without having to double the cast.



* Exotic: Sometimes, the military will develop an interest into some fringe ideas, like [[PsychicPowers psychic phenomenon]]. In SF, this occasionally pays off, [[LawOfConservationOfDetail because there would be little point to mentioning it if it didn't]]. Could range from a person with ESP who can provide intelligence, to a psychic super being, or even a SquishyWizard with power armor. Wither or not they're effective varies greatly.

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* Exotic: Sometimes, the military will develop an interest into some fringe ideas, like [[PsychicPowers psychic phenomenon]]. In SF, this occasionally pays off, [[LawOfConservationOfDetail because there would be little point to mentioning it if it didn't]]. Could range from a person with ESP who can provide intelligence, to a psychic super being, or even a SquishyWizard with power armor. Wither Whether or not they're effective varies greatly.



* Political: Where as Special Ops and Supersoldiers are physically and mentally talented, Political troops are chosen as political elite. Wither being the [[PraetorianGuard personal guard of a dictator]] or [[ThePoliticalOfficer improving the troops morale]], they are often loyal to a regime. Fighting ability of said troops varies, since [[AuthorityEqualsAsskicking authority doesn't necessary mean being combat savvy]]. Political units may be attached to regular armies, sometimes providing support, but often shown to make sure said army remains politically reliable.

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* Political: Where as Special Ops and Supersoldiers are physically and mentally talented, Political troops are chosen as political elite. Wither Whether being the [[PraetorianGuard personal guard of a dictator]] or [[ThePoliticalOfficer improving the troops morale]], they are often loyal to a regime. Fighting ability of said troops varies, since [[AuthorityEqualsAsskicking authority doesn't necessary mean being combat savvy]]. Political units may be attached to regular armies, sometimes providing support, but often shown to make sure said army remains politically reliable.



If any oceanic forces are around, in all likelihood most (if not all) are submersible craft. Whether its a carrier, battleship, torpedo boat, or destroyer, they can becomes submerged and still fulfill its duties below the surface. Oceanic ships are common in which the ocean is the main setting, or a post-apocalyptic world. For a full list of different types of naval craft, see TypesOfNavalShips.

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If any oceanic forces are around, in all likelihood most (if not all) are submersible craft. Whether its it's a carrier, battleship, torpedo boat, or destroyer, they it can becomes become submerged and still fulfill its duties below the surface. Oceanic ships are common in which the ocean is the main setting, or a post-apocalyptic world. For a full list of different types of naval craft, see TypesOfNavalShips.
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*In {{Traveller}} the state-of-the-art armies use PoweredArmor for a good chunk of their infantry and grav vehicles for cavalry / armor. Rapid-interface units(SpaceMarine s though only some of these are actually called marines) and the like, have suits that allow them to jump directly from orbit like paratroopers. Artillery is provided by missile launchers and in the case of the Third Imperium, Meson guns. The army of the earlier Terran Confederation also contained a number of security divisions specially trained in hearts-and-minds work among conquered Vilani.
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* TheBigO: Paradigm City Military Police, which consist of Security forces armed with heavy artillery. Should they fail, at least a giant Mech shows up to save the day.
* BlueSubmarineNo6: Considering most of the world's flooded, Oceanic Navies are the primary fighting force. The bad guys use Biologically derived ships and infantry.
* DominionTankPolice: Focuses on a division of Police who drive around Tankettes. They're more dangerous to the city than the criminals.
* FullMetalAlchemist: The Anime shows Amestris' forces dominated by infantry, with some primative tanks, and the State Alchemists in the role of Exotic soldiers.
* FullMetalPanic: Mithril employs Special Forces that center around Mecha, which a submersible Carrier as a Command vehicle. Gauron and his forces are often Terrorists.
* GhostInTheShell and GhostInTheShellStandAloneComplex: Focuses largely on a Cyborg Security/Special Operations group. In the anime, they're have support from intelligent Tankettes. Regular military forces are armed with Spider Tanks and Power Armor (which make short work of the Cyborg Special Ops and Tankette group in open combat).
* {{Gundam}}: Most of the attention is on the Mechs, but they're often supported by Armored Vehicles, Infantry, and other craft (Including Land Battleships and Mobile Armors). Newtypes would be an example of Extoic Infantry/Pilots.
* NeonGenesisEvangelion: NERV's primary offensive units are Exotic Mecha piloted by disturbed kids. The agency also employs a large amount of Support, Civilian, and Security personnel as well has its own aircraft and a wet-navy ship.
* {{Robotech}}: In the ''Macross'' saga, the SDF-1 forces include an Aircraft and Troop Carrier (both submersible [[spoiler: until the space fold, then they're just welded onto the ship]], a number of atmospheric Aircraft, and non-transforming Mecha. The bad guys wear Power Armor, but are huge enough to take on mecha. The ''Masters'' saga featured Tank-transforming-Mecha, Anti-air batteries, and a Security branch for humanity. In ''New Generation'', the Scott Bernard had to rely on a group of Indigs armed with Power Armor that could transform into Scouts.

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* TheBigO: ''TheBigO'': Paradigm City Military Police, which consist of Security forces armed with heavy artillery. Should they fail, at least a giant Mech shows up to save the day.
* BlueSubmarineNo6: ''BlueSubmarineNo6'': Considering most of the world's world is flooded, Oceanic Navies navies are the primary fighting force. The bad guys use Biologically biologically derived ships and infantry.
* DominionTankPolice: ''DominionTankPolice'': Focuses on a division of Police who drive around Tankettes. They're more dangerous to the city than the criminals.
* FullMetalAlchemist: ''FullMetalAlchemist'': The Anime shows Amestris' forces dominated by infantry, with some primative tanks, and the State Alchemists in the role of Exotic soldiers.
* FullMetalPanic: ''FullMetalPanic'': Mithril employs Special Forces that center around Mecha, which a submersible Carrier as a Command vehicle. Gauron and his forces are often Terrorists.
* GhostInTheShell ''GhostInTheShell'' and GhostInTheShellStandAloneComplex: ''GhostInTheShellStandAloneComplex'': Focuses largely on a Cyborg Security/Special Operations group. In the anime, they're they have support from intelligent Tankettes. Regular military forces are armed with Spider Tanks and Power Armor (which make short work of the Cyborg Special Ops and Tankette group in open combat).
* {{Gundam}}: ''{{Gundam}}'': Most of the attention is on the Mechs, but they're often supported by Armored Vehicles, Infantry, and other craft (Including Land Battleships and Mobile Armors). Newtypes would be an example of Extoic Infantry/Pilots.
* NeonGenesisEvangelion: NERV's ''NeonGenesisEvangelion'': [=NERV's=] primary offensive units are Exotic Mecha piloted by disturbed kids. The agency also employs a large amount of Support, Civilian, and Security personnel as well has its own aircraft and a wet-navy ship.
* {{Robotech}}: ''{{Robotech}}'': In the ''Macross'' saga, the SDF-1 forces include an Aircraft and Troop Carrier (both submersible [[spoiler: until the space fold, then they're just welded onto the ship]], a number of atmospheric Aircraft, and non-transforming Mecha. The bad guys wear Power Armor, but are huge enough to take on mecha. The ''Masters'' saga featured Tank-transforming-Mecha, Anti-air batteries, and a Security branch for humanity. In ''New Generation'', the Scott Bernard had to rely on a group of Indigs armed with Power Armor that could transform into Scouts.



* {{Aliens}}: The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and Dropships. The flim also provide an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.
* TheMatrix: In reality, the Machines have large armies of Robots, with special programs in the Matrix to serve as Security. Humanity relies on Special Forces that infiltrate the Matrix, since their only real weapons in the real world is poorly armored Mecha and hovercraft.
* StarWars: The Empire relies heavy on giant, high tech Mecha and Elite soldiers. The Rebels rely heavily on Special Forces, with their necks being saved by the Indigs. The Jedi and Sith are Exotic infantry. The Prequels and Expanded Universe involves a large variety of combat vehicles.
* StarTrekVTheFinalFrontier: With the transporters malfunctioning, Kirk attempts a rescue with a platoon of Starfleet troops. The Indigs still managed to overwhelm them.
* [[TransformersFilmSeries Transformers]]: Like the series, giant Mecha with Civilians. Unlike the series, the Mecha get support from Special Forces Indigs with close air support (plus Armor support in the sequel).
* {{Terminator}}: Until Salvation, we only get to see brief glimpses of the war. Skynet relies on Robotic aircraft, infantry, and even threaded Mecha. The Humans rely on infantry, in at least one time in the first movie, the use of Technicals.

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* {{Aliens}}: ''{{Aliens}}'': The Colonial Marines are mostly Line Infantry, with Heavy infantry armed with smart guns. They also have transportation from APC's and Dropships. The flim also provide an example of Civilians: Burke plays the role of the Observer, Ripley as a consultant.
* TheMatrix: ''TheMatrix'': In reality, the Machines have large armies of Robots, with special programs in the Matrix to serve as Security. Humanity relies on Special Forces that infiltrate the Matrix, since their only real weapons in the real world is poorly armored Mecha and hovercraft.
* StarWars: ''StarWars'': The Empire relies heavy heavilyy on giant, high tech Mecha and Elite soldiers. The Rebels rely heavily on Special Forces, with their necks being saved by the Indigs. The Jedi and Sith are Exotic infantry. The Prequels and Expanded Universe involves a large variety of combat vehicles.
* StarTrekVTheFinalFrontier: ''StarTrekVTheFinalFrontier'': With the transporters malfunctioning, Kirk attempts a rescue with a platoon of Starfleet troops. The Indigs still managed to overwhelm them.
* [[TransformersFilmSeries Transformers]]: ''[[TransformersFilmSeries Transformers]]'': Like the series, giant Mecha with Civilians. Unlike the series, the Mecha get support from Special Forces Indigs with close air support (plus Armor support in the sequel).
* {{Terminator}}: ''{{Terminator}}'': Until Salvation, we only get to see brief glimpses of the war. Skynet relies on Robotic robotic aircraft, infantry, and even threaded Mecha. The Humans rely on infantry, in at least one time in the first movie, the use of Technicals.



* BabylonFive: The Earthforces we see in most episodes are from Security branches. Regular Army are informally known as GROPOS (a contraction of "Ground Pounders") and seem to have the standard mix of personal arms & body armor with squad support weapons. Close Support Aircraft are seen in battles that are stated to be pure Army. Considering their telepathic abilities, the [[StateSec Psi Corps]] would count as Exotics. The Rangers could be considered Special Forces, Recon, or support depending on how they are being used.
* BattlestarGalactica: Both Cylons and Humans largely rely on Infantry. In the remake, Terror groups also play a prominent role, for both sides. Pilots often take the role of grunts.
* SeaQuest: Considering the Ocean setting, its no surprise advanced submarines are the main focus. The good guys also deploy {{KillSat}}s, and psychics and dolphins for experimental use. The main ship got stuck with Civilian kid genius. The UEO experimented with SuperSoldiers, which didn't go so well.
* SpaceAboveAndBeyond: Both Humans and Chigs seem to rely heavily on infantry for ground combat. Pilots are also used for grunt work, although justified within the show. Armored vehicles are used occasionally by both sides.
* StargateSG1: Because the space portal is limited in size, infantry dominates interstellar warfare. The U.S. Air Forces does use robots for drones, scouts, and logistics. Cruise Missiles and Drone Attack aircraft are often launched through the Gate to soften up hardened targets. Scientists are sent along to provide advice and support during exploration. The actions by the rogue NID and the Trust are examples of Terror units.

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* BabylonFive: ''BabylonFive'': The Earthforces we see in most episodes are from Security branches. Regular Army are informally known as GROPOS (a contraction of "Ground Pounders") and seem to have the standard mix of personal arms & body armor with squad support weapons. Close Support Aircraft are seen in battles that are stated to be pure Army. Considering their telepathic abilities, the [[StateSec Psi Corps]] would count as Exotics. The Rangers could be considered Special Forces, Recon, or support depending on how they are being used.
* BattlestarGalactica: ''BattlestarGalactica'': Both Cylons and Humans largely rely on Infantry. In the remake, Terror groups also play a prominent role, for both sides. Pilots often take the role of grunts.
* SeaQuest: ''SeaQuest'': Considering the Ocean oceanic setting, its it's no surprise that advanced submarines are the main focus. The good guys also deploy {{KillSat}}s, and psychics and dolphins for experimental use. The main ship got stuck with Civilian kid genius. The UEO experimented with SuperSoldiers, which didn't go so well.
* SpaceAboveAndBeyond: ''SpaceAboveAndBeyond'': Both Humans and Chigs seem to rely heavily on infantry for ground combat. Pilots are also used for grunt work, although justified within the show. Armored vehicles are used occasionally by both sides.
* StargateSG1: ''StargateSG1'': Because the space portal is limited in size, infantry dominates interstellar warfare. The U.S. Air Forces does use robots for drones, scouts, and logistics. Cruise Missiles and Drone Attack aircraft are often launched through the Gate to soften up hardened targets. Scientists are sent along to provide advice and support during exploration. The actions by the rogue NID and the Trust are examples of Terror units.



* StarTrek: Starfleet typically sends down Security force with away teams or on certain missions. It's not until DeepSpaceNine do we see any ground warfare. Everyone appears to rely largely on Infantry. To make sure their own Supersoldiers stay loyal, the Dominion addicts all their troops to a chemical agent & sends a Civilian to act as a drug pusher. An episode of the original series had Starfleet personnel using a [[NoKillLikeOverKill photon mortar]], but the weapon never appeared again afterwards.

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* StarTrek: ''StarTrek'': Starfleet typically sends down Security force with away teams or on certain missions. It's not until DeepSpaceNine do ''DeepSpaceNine'' that we see any ground warfare. Everyone appears to rely largely on Infantry. To make sure their own Supersoldiers stay loyal, the Dominion addicts all their troops to a chemical agent & sends a Civilian to act as a drug pusher. An episode of the original series had Starfleet personnel using a [[NoKillLikeOverKill photon mortar]], but the weapon never appeared again afterwards.



* The {{Bolo}} series by KeithLaumer, later by DavidWeber. Largely focuses on the AI-controlled Supertanks.
* CoDominium: During the CD era on the colony worlds, Infantry was king, aircraft gone due to technological developments, artillery valuable, and a single tank could decide a war.
* The ChildeCycle of Gordon Dickson: Largely focuses on infantry, but Armor does exist.
* {{Dune}}: Because of the existence of effective force field tech, infantry is king.[[spoiler: This changes on Arrakis, where use of shields would bring the attraction of the dangerous native lifeforms. The Baron Harkonnen uses this to his advantage by using Artillery, considered obsolete thanks to the shields.]] Supersoldiers like the Sardaukar and the Fedaykin of the Fremen dominate warfare. The Fremen also use cavalry using the giant sandworm as their steeds. [[AwesomePersonnelCarrier APCs]], {{DropShip}}s and various military aircraft also exist, at least judging by the first novel. No mention of tanks or mechas. Firearms vary wildly, lasguns are often CoolButInefficient due to the aforementioned force fields (a laser hitting a field would cause a nuclear explosion). Melee weapons see much more prominent use than in most sci-fi settings. Mentats and Face Dancers can be considered Exotics.
* [[{{ptitle3r29g4mc}} Hammer's Slammers]]: The titular mercenaries largely employ tanks, supported by Artillery and infantry. Instead of using APCs for transport, the Slammers use armored cars. Although the Indigs they face are not as well euiped, they still can pose enough a threat to Hammer's men.
* HonorHarrington: Although most of the focus is on space combat, ground combat is no less important in the Honorverse. The major sides typically employs Power Armored marines, and separate armies. During the Committee of Public Safety, Haven's armed forces included an increase of Political units. [[TankGoodness Tanks]] exist in the setting, but are considered largely obsolete due to the mobility that the Power Armored troops have combined with some of the more powerful weapons they carry, and thus are seen very rarely. Occasionally, we see the SpaceMarines of various powers (Manticore, Haven, and the Solarian League Navy) used against unarmored enemy infantry, terrorists, or indigs. The resulting battles are [[CurbStompBattle brief]].
* PosleenWarSeries: Dominated by Infantry and Artillery, since the Posleen anti-air shoots down any aircraft very effectively. Oceanic navies also play a role. [[spoiler: The one instance of a Civilian going along with some Generals to prepare Earth for the Posleen ends horribly.]]
* {{Starfist}}
* StarshipTroopers: An example in which Power Armor is in common use, and their support largely from orbiting craft. For the Bugs, the Warrior Caste serve as their Infantry. A supposed psychic is an example of a Exotic soldier.
* WarOfTheWorlds: The Martians use Mecha, and their technology is so advanced that the Indigs (19th Century British army) are no match for them.

to:

* The {{Bolo}} ''{{Bolo}}'' series by KeithLaumer, Keith Laumer, later by DavidWeber. Largely David Weber, largely focuses on the AI-controlled Supertanks.
* CoDominium: ''CoDominium'': During the CD era on the colony worlds, Infantry was king, aircraft gone due to technological developments, artillery valuable, and a single tank could decide a war.
* The ''The ChildeCycle of Gordon Dickson: Dickson'': Largely focuses on infantry, but Armor does exist.
* {{Dune}}: ''{{Dune}}'': Because of the existence of effective force field tech, infantry is king.[[spoiler: This changes on Arrakis, where use of shields would bring the attraction of the dangerous native lifeforms. The Baron Harkonnen uses this to his advantage by using Artillery, considered obsolete thanks to the shields.]] Supersoldiers like the Sardaukar and the Fedaykin of the Fremen dominate warfare. The Fremen also use cavalry using the giant sandworm as their steeds. [[AwesomePersonnelCarrier APCs]], {{DropShip}}s and various military aircraft also exist, at least judging by the first novel. No mention of tanks or mechas. Firearms vary wildly, lasguns are often CoolButInefficient due to the aforementioned force fields (a laser hitting a field would cause a nuclear explosion). Melee weapons see much more prominent use than in most sci-fi settings. Mentats and Face Dancers can be considered Exotics.
* [[{{ptitle3r29g4mc}} ''[[{{ptitle3r29g4mc}} Hammer's Slammers]]: Slammers]]'': The titular mercenaries largely employ tanks, supported by Artillery and infantry. Instead of using APCs for transport, the Slammers use armored cars. Although the Indigs they face are not as well euiped, they still can pose enough a threat to Hammer's men.
* HonorHarrington: ''HonorHarrington'': Although most of the focus is on space combat, ground combat is no less important in the Honorverse.{{Honorverse}}. The major sides typically employs Power Armored marines, and separate armies. During the Committee of Public Safety, Haven's armed forces included an increase of Political political units. [[TankGoodness Tanks]] exist in the setting, but are considered largely obsolete due to the mobility that the Power Armored troops have combined with some of the more powerful weapons they carry, and thus are seen very rarely. Occasionally, we see the SpaceMarines of various powers (Manticore, Haven, and the Solarian League Navy) used against unarmored enemy infantry, terrorists, or indigs. The resulting battles are [[CurbStompBattle brief]].
* PosleenWarSeries: *'' PosleenWarSeries'': Dominated by Infantry and Artillery, since the Posleen anti-air shoots down any aircraft very effectively. Oceanic navies also play a role. [[spoiler: The one instance of a Civilian going along with some Generals to prepare Earth for the Posleen ends horribly.]]
* {{Starfist}}
''{{Starfist}}''
* StarshipTroopers: ''StarshipTroopers'': An example in which Power Armor is in common use, and their support comes largely from orbiting craft. For the Bugs, the Warrior Caste serve as their Infantry. A supposed psychic is an example of a Exotic soldier.
* WarOfTheWorlds: ''WarOfTheWorlds'': The Martians use Mecha, and their technology is so advanced that the Indigs (19th Century British army) are no match for them.



* BattleTech: Mecha dominate the battlefield, but infantry, tanks, and aircraft are still around. The Clans manage to develop Power Armor that can take on mecha.
* {{Warhammer40000}}: Another example in which almost every single unit type is included. It is also notable for popularizing:

to:

* BattleTech: ''BattleTech'': Mecha dominate the battlefield, but infantry, tanks, and aircraft are still around. The Clans manage to develop Power Armor that can take on mecha.
* {{Warhammer40000}}: ''{{Warhammer40000}}'': Another example in which almost every single unit type is included. It is also notable for popularizing:



* In ''{{Rifts}}, where small arms are capable of slagging a 20th-century Main Battle Tank or vaporize a human, tough armor is a necessity. Also, Armored vehicles (from bikes to tanks), PoweredArmor and HumongousMecha of many different types and configurations are available to mercenaries and independent adventurers, to say nothing of official military forces. Exotic troopers can include cyborgs, chemically-augmented super-soldiers, psychics, and depending on the individual force, even magic-users, mutants, and ''Dragons''.

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* In ''{{Rifts}}, ''{{Rifts}}'', where small arms are capable of slagging a 20th-century Main Battle Tank or vaporize a human, tough armor is a necessity. Also, Armored vehicles (from bikes to tanks), PoweredArmor and HumongousMecha of many different types and configurations are available to mercenaries and independent adventurers, to say nothing of official military forces. Exotic troopers can include cyborgs, chemically-augmented super-soldiers, psychics, and depending on the individual force, even magic-users, mutants, and ''Dragons''.



* [[NintendoWars Advanced Wars]]: For the most part, the military units in the games are nothing fancy until AWII. Then the game introduces quasi-Spider Tanks, giant lasers, and the Black Hole forces look high tech. By Dual Strike, they've added Supertanks to their arsenals.
* {{Alpha Centauri}}: The games has a number of chassis types, including Infantry, Aircraft, Oceanic Craft, Speeders, Hovertanks, etc. In addition, the local Mindworms play the role of Exotic Indigs.
* {{Command and Conquer}}: Almost every single infantry and vehicle could be found in these games.
* {{Dune II}}: Unlike the books, the Dune RTS games have a wide range of infantry and vehicles. ''Emperor: The Battle For Dune'' had the Teilaxu provide Biological monstrosities as units. Many armored units are now Mecha. The Saudukar and Fremen subfactions count as Supersoldiers, while the Guild ground forces are considered Exotic.
* {{Halo}}: Dominated largely by infantry (from Light to Elite), although both sides to field aircraft and at least one Armored vehicle. ''Halo Wars'' expands on this, giving the UNSC Heavy and Elite infantry (the Hellbringers and Helljumpers respectively), APC's, and Anti-aircraft units. Several of the Covenant vehicles are Technicals, being repurposed mining equipment.
* JetForceGemini: The nature of the game limits it to infantry backed up by {{Attack Drone}}s.
* ''Military Madness'' (aka Nectaris) follows the basic setup for their armies. Since its set on the Moon, the infantry are naturally wearing power armor. In the Playstation 3 remake, the Buggies are renamed Technicals.
* {{Starcraft}}:Powered Armor, Mecha, and Supersoldiers are common. Terrans have Moblie Bases. The Protoss are Exotic by nature, and most of their vehicles are Technicals (being reprogrammed maintenance machinery) . Although most Zerg are technically infantry, they have different breeds that fulfill the various roles in a SciFi Army.
* ''Tanarus'': Tanks are the primary focus of the game, mostly of the Main Battle Tank and Hover Tank variety.
* TotalAnnihilation: Infantry roles are replaced by Mecha. The game is also notable for the its Command unit. Should the Commander be destroyed, often it's game over.
* {{XCOM}}:The Humans fight with advanced Aircraft and Special forces w/Tankettes. The aliens deploy a wide range of Infantry, including Exotic psychic forces, and literal Terror units.

to:

* [[NintendoWars ''[[NintendoWars Advanced Wars]]: Wars]]'': For the most part, the military units in the games are nothing fancy until AWII. Then the game introduces quasi-Spider Tanks, giant lasers, and the Black Hole forces look high tech. By Dual Strike, they've added Supertanks to their arsenals.
* {{Alpha Centauri}}: ''{{Alpha Centauri}}'': The games has a number of chassis types, including Infantry, Aircraft, Oceanic Craft, Speeders, Hovertanks, etc. In addition, the local Mindworms play the role of Exotic Indigs.
* {{Command ''{{Command and Conquer}}: Conquer}}'': Almost every single infantry and vehicle could be found in these games.
* {{Dune II}}: ''{{Dune II}}'': Unlike the books, the Dune RTS games have a wide range of infantry and vehicles. ''Emperor: The Battle For Dune'' had the Teilaxu provide Biological monstrosities as units. Many armored units are now Mecha. The Saudukar and Fremen subfactions count as Supersoldiers, while the Guild ground forces are considered Exotic.
* {{Halo}}: ''{{Halo}}'': Dominated largely by infantry (from Light to Elite), although both sides to use field aircraft and at least one Armored vehicle. ''Halo Wars'' expands on this, giving the UNSC Heavy and Elite infantry (the Hellbringers and Helljumpers respectively), APC's, and Anti-aircraft units. Several of the Covenant vehicles are Technicals, being repurposed mining equipment.
* JetForceGemini: ''JetForceGemini'': The nature of the game limits it to infantry backed up by {{Attack Drone}}s.
* ''Military Madness'' ''MilitaryMadness'' (aka Nectaris) follows the basic setup for their armies. Since its set on the Moon, the infantry are naturally wearing power armor. In the Playstation 3 remake, the Buggies are renamed Technicals.
* {{Starcraft}}:Powered ''{{Starcraft}}'':Powered Armor, Mecha, and Supersoldiers are common. Terrans have Moblie Bases. The Protoss are Exotic by nature, and most of their vehicles are Technicals (being reprogrammed maintenance machinery) . Although most Zerg are technically infantry, they have different breeds that fulfill the various roles in a SciFi Army.
* ''Tanarus'': ''{{Tanarus}}'': Tanks are the primary focus of the game, mostly of the Main Battle Tank and Hover Tank variety.
* TotalAnnihilation: ''TotalAnnihilation'': Infantry roles are replaced by Mecha. The game is also notable for the its Command unit. Should the Commander be destroyed, often it's game over.
* {{XCOM}}:The ''{{XCOM}}'':The Humans fight with advanced Aircraft and Special forces w/Tankettes. The aliens deploy a wide range of Infantry, including Exotic psychic forces, and literal Terror units.



* DinoRiders: Both bad guys and good guys use cavalry. Dinosaur Cavalry!
* ExoSquad: Both sides rely on Exosuits (a cross between a Mecha and Power Suit). The human [[TitleDrop ExoSquads]] are supported by jet-pack powered light infantry. Human resistance forces play the role of Indigs (some of them have jetpacks too). The Neosapiens develop Supersoldiers, some focusing on brute strength, others on mental capabilities.
* GIJoe: Special forces versus Terrorists, a sometimes with vehicles that would have sold as a cool toy.

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* DinoRiders: ''DinoRiders'': Both bad guys and good guys use cavalry. Dinosaur Cavalry!
* ExoSquad: ''ExoSquad'': Both sides rely on Exosuits (a cross between a Mecha and Power Suit). The human [[TitleDrop ExoSquads]] are supported by jet-pack powered light infantry. Human resistance forces play the role of Indigs (some of them have jetpacks too). The Neosapiens develop Supersoldiers, some focusing on brute strength, others on mental capabilities.
* GIJoe: ''GIJoe'': Special forces versus Terrorists, a sometimes with vehicles that would have sold as a cool toy.



* {{Transformers}}: The series focuses on sapient alien Mecha, with the good guys often dragging along Civilians (which even worse in the Anime Unicorn Trilogy). There is basically no division between infantry and mechanized vehicles, air support, or technical and support functions. The skill and power of individuals generally trump any organized battle plan.

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* {{Transformers}}: ''{{Transformers}}'': The series focuses on sapient alien Mecha, with the good guys often dragging along Civilians (which even worse in the Anime Unicorn Trilogy). There is basically no division between infantry and mechanized vehicles, air support, or technical and support functions. The skill and power of individuals generally trump any organized battle plan.
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** In the Royal Army, units such as the King's Royal Hussars are still technically cavalry units. Nowadays they use Challenger tanks rather than warhorses though.

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** In the Royal British Army, units such as the King's Royal Hussars are still technically cavalry units. Nowadays they use Challenger tanks rather than warhorses though.
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* WarOfTheWorlds: The Martians use Mecha, and their technology is no advanced that the Indigs (19th Century British army) are no match for them.

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* WarOfTheWorlds: The Martians use Mecha, and their technology is no so advanced that the Indigs (19th Century British army) are no match for them.
them.
** While the Martians definitely have the advantage, there are mentions of artillery being capable of taking down tripods.

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* StargateSG1: Because the space portal is limited in size, infantry dominates interstellar warfare. The U.S. Air Forces does use robots for drones, scouts, and logistics. Cruise Missiles and Drone Attack aircraft are often launched through the Gate to soften up hardened targets. Scientists are sent along to provide advice and support during exploration. The actions by the rogue NID and the Trust are examples of Terror units.

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* StargateSG1: Because the space portal is limited in size, infantry dominates interstellar warfare. The U.S. Air Forces does use robots for drones, scouts, and logistics. Cruise Missiles and Drone Attack aircraft are often launched through the Gate to soften up hardened targets. Scientists are sent along to provide advice and support during exploration. The actions by the rogue NID and the Trust are examples of Terror units. units.
-->'''O'Neill:''' What kind of scientist carries a gun?
-->'''Jackson:''' Uh, I do.
-->'''O'Neill:''' [[CrowningMomentOfFunny Bad example.]]
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* Scouts: Often a motorcycle (or a similar analog), scout units are notable for their quick speed and cheapness, but lack any armor or firepower. They often are used in reconnaissance roles.

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* Scouts: Often a dune buggy or motorcycle (or a similar analog), scout units are notable for their quick speed and cheapness, but lack any armor or firepower. They often are used in reconnaissance roles.



* Tanks: Heavily armored and armed, all terrain units that are designed for frontline combat. The current kings of the battlefield, but not invincible. One of the biggest disadvantages is that tanks have poor visibility. The other is that tanks tend to have a lot of maintenance. Although rare, some sf works have tanks become obsolete due to advances in technology. They often come in several varieties:

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* Tanks: Heavily armored and armed, all terrain units that are designed for frontline combat. The current kings of the battlefield, but not invincible. One of the biggest disadvantages is that tanks have poor visibility. The other is that tanks tend to have a lot of maintenance. Although rare, some sf works have tanks become obsolete due to advances in technology. Often in SF they tend to hover, although not always. They often come in several varieties:



** Light Tanks: Often seen in RTS games, light tanks are fast tanks used for recon roles, are cheap to produce and maintain, and usually can still pack a bit of a punch.
** Main Battle tanks: A tank that is a successful balance of firepower, mobility and protection.

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** Light Tanks: Often seen in RTS games, light tanks are fast tanks used for recon roles, are cheap to produce and maintain, and usually can still pack a bit of a punch. \n In games, they tend to be underpowered, and as a result [[ZergRush need numbers to take on heavier tanks]].
** Main Battle tanks: A tank tanks (aka Medium Tanks): Tanks that is have a successful balance of firepower, mobility and protection.



* TheMatrix: In reality, the Machines have large armies of Robots, with speical programs in the Matrix to serve as Security. Humanity relies on Special Forces that infiltrate the Matrix, since their only real weapons in the real world is poorly armored Mecha and hovercraft.
* StarWars: The Empire relies heavy on giant, high tech Mecha and Elite soldiers. The Rebels rely heavily on Special Forces, with their necks being saved by the Indigs. The Jedi and Sith are Exotic infantry. The Prequeals and Expanded Universe involves a large variety of combat vehicles.

to:

* TheMatrix: In reality, the Machines have large armies of Robots, with speical special programs in the Matrix to serve as Security. Humanity relies on Special Forces that infiltrate the Matrix, since their only real weapons in the real world is poorly armored Mecha and hovercraft.
* StarWars: The Empire relies heavy on giant, high tech Mecha and Elite soldiers. The Rebels rely heavily on Special Forces, with their necks being saved by the Indigs. The Jedi and Sith are Exotic infantry. The Prequeals Prequels and Expanded Universe involves a large variety of combat vehicles.



* BabylonFive: The Earthforces we see in most episodes are from Security branches. Regular Army are informally known as GROPOS (a contraction of "Ground Pounders") and seem to have the standard mix of personal arms & bodyarmor with squad support weapons. Close Support Aircraft are seen in battles that are stated to be pure Army. Considering their telepathic abilities, the [[StateSec Psi Corps]] would count as Exotics. The Rangers could be considered Special Forces, Recon, or support depending on how they are being used.

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* BabylonFive: The Earthforces we see in most episodes are from Security branches. Regular Army are informally known as GROPOS (a contraction of "Ground Pounders") and seem to have the standard mix of personal arms & bodyarmor body armor with squad support weapons. Close Support Aircraft are seen in battles that are stated to be pure Army. Considering their telepathic abilities, the [[StateSec Psi Corps]] would count as Exotics. The Rangers could be considered Special Forces, Recon, or support depending on how they are being used.
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* Armored Cars: Think Jeeps or Humvees, a lightly armed vehicle that can be used in a number of versatile roles for support (recon, transport of troops, etc.). Although often, they're used as scouting or anti-infantry roles in Real-Time Strategy (RTS) games. In other works, they help support tanks.

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* Armored Cars: Think Jeeps or Humvees, a lightly armed vehicle that can be used in a number of versatile roles for support (recon, transport of troops, etc.). Although often, they're used as scouting or anti-infantry roles in Real-Time Strategy (RTS) games. In other works, they help may be given anti-armor weapons in order to make fast flanking or harassment attacks in support tanks.of Armor.



** Tankettes: Rare, but occasionally seen. Tankettes are tanks about the size of a small car, and typically used for infantry support or recon roles. The most famous would have to be [[GhostInTheShellStandAloneComplex Tachikomias]]. Although fast and well armed, against heavier tanks or even Power Suits, they were outclassed.

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** Tankettes: Rare, but occasionally seen.seen (especially if toys are involved). Tankettes are tanks about the size of a small car, and typically used for infantry support or recon roles. The most famous would have to be [[GhostInTheShellStandAloneComplex Tachikomias]]. Although fast and well armed, against heavier tanks or even Power Suits, they were outclassed.



** Heavy Tanks: Tanks that is heavier and larger due to their armor and firepower. The greatest disadvantage is trying to produce them in great numbers.

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** Heavy Tanks: Tanks that is heavier and larger due to their armor and firepower. The greatest disadvantage is trying to produce them in great numbers. In Science Fiction, a surprising amount of these will have double-barreled turrets, despite the redundancy and problems of using them in real life.

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* {{Traveller}} has a fairly standard StandardSciFiArmy. The basic infantry weapon is usually a slug thrower(sometimes cooled up with electromagnetic instead of chemical propellent. Infantry lasers require backpacks to charge them. SpaceMarine s tend to where PoweredArmor.

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* {{Traveller}} has a fairly standard StandardSciFiArmy. The basic infantry weapon is usually a slug thrower(sometimes cooled up with electromagnetic instead of chemical propellent. Infantry lasers require backpacks to charge them. SpaceMarine s tend to where PoweredArmor.



* SchlockMercenary features infantry in powered armor, although the armor in question is so advanced that it looks like a regular uniform.

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* SchlockMercenary features In ''SchlockMercenary'', mercenaries and what we've seen of military forces use various flavors of infantry in powered armor, although and armor. They seem specialized for enclosed spaces and other situations where calling down death from orbit isn't an option, so there's not a lot of variety - no indirect fire's been shown. Everyone gets PowerArmor. The setting's DeflectorShields are based on gravity control, so most things fly, and the line between armor in question and close air support is so advanced that it looks like blurry. The closest thing to other aircraft roles is a regular uniform.
spaceship with a crew that's been annoyed enough to come down there.

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to:

*{{Traveller}} has a fairly standard StandardSciFiArmy. The basic infantry weapon is usually a slug thrower(sometimes cooled up with electromagnetic instead of chemical propellent. Infantry lasers require backpacks to charge them. SpaceMarine s tend to where PoweredArmor.

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Sardaukar are not just terror units, they're elite infantry. Their reputation is due to badassery, and *only* the Fremen could beat them.


* {{Dune}}: Because of the existence of effective force field tech, infantry is king.[[spoiler: This changes on Arrakis, where use of shields would bring the attraction of the dangerous native lifeforms. The Baron Harkonnen uses this to his advantage by using Artillery, considered obsolete thanks to the shields.]] Supersoldiers like the Saudarkar and the Fedaykin of the Fremen dominate warfare. The Fremen also use cavalry using the giant sandworm as their steeds. [[AwesomePersonnelCarrier APCs]], {{DropShip}}s and various military aircraft also exist, at least judging by the first novel. No mention of tanks or mechas. Firearms vary wildly, lasguns are often CoolButInefficient due to the aforementioned force fields (a laser hitting a field would cause a nuclear explosion). Melee weapons see much more prominent use than in most sci-fi settings. Mentats and Face Dancers can be considered Exotics.
** The Sardaukar are more like terror troops, most of their reputation came from psychological warfare (and of course their DeathWorld planet of origin).

to:

* {{Dune}}: Because of the existence of effective force field tech, infantry is king.[[spoiler: This changes on Arrakis, where use of shields would bring the attraction of the dangerous native lifeforms. The Baron Harkonnen uses this to his advantage by using Artillery, considered obsolete thanks to the shields.]] Supersoldiers like the Saudarkar Sardaukar and the Fedaykin of the Fremen dominate warfare. The Fremen also use cavalry using the giant sandworm as their steeds. [[AwesomePersonnelCarrier APCs]], {{DropShip}}s and various military aircraft also exist, at least judging by the first novel. No mention of tanks or mechas. Firearms vary wildly, lasguns are often CoolButInefficient due to the aforementioned force fields (a laser hitting a field would cause a nuclear explosion). Melee weapons see much more prominent use than in most sci-fi settings. Mentats and Face Dancers can be considered Exotics. \n** The Sardaukar are more like terror troops, most of their reputation came from psychological warfare (and of course their DeathWorld planet of origin).



*** In ''UFO: Enemy Unknown'' (or ''XCOM: UFO Defence'', if you like) and ''XCOM: Terror From The Deep'' the best (and only sensible) tactic was to make everyone wear [[FlyingBrick Flight Suits or Magnetic Ion Armor]] and train hard in [[MagicKnight psionics or MC control]] and wield [[BFG BFGs]]. No need to specialise, just make everyone unstoppable psychic flying deathmongers.

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*** In ''UFO: Enemy Unknown'' (or ''XCOM: UFO Defence'', if you like) and ''XCOM: Terror From The Deep'' the best (and only sensible) tactic was to make everyone wear [[FlyingBrick Flight Suits or Magnetic Ion Armor]] and train hard in [[MagicKnight psionics or MC control]] and wield [[BFG BFGs]].{{BFG}}s. No need to specialise, just make everyone unstoppable psychic flying deathmongers.

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to:

*** In ''UFO: Enemy Unknown'' (or ''XCOM: UFO Defence'', if you like) and ''XCOM: Terror From The Deep'' the best (and only sensible) tactic was to make everyone wear [[FlyingBrick Flight Suits or Magnetic Ion Armor]] and train hard in [[MagicKnight psionics or MC control]] and wield [[BFG BFGs]]. No need to specialise, just make everyone unstoppable psychic flying deathmongers.

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A brief stab at fixing the vast number of typos. OMG Rouge Soliders!


* SeaQuest: Considering the Ocean setting, its no surprise advanced submarines are the main focus. The good guys also deploy {{KillSat}}s, and psychics and dolphins for experimental use. The main ship got stuck with Civilian kid genius. The UEO experimented with Supersoliders, which didn't go so well.
* SpaceAboveAndBeyond: Both Humans and Chigs seem to rely alot on infantry for ground combat. Pilots are also used for grunt work, although justified within the show. Armoed vehicles are used occasionally by both sides.
* StargateSG1: Because the space portal is limited in size, infantry dominates interstellar warfare. The U.S. Air Forces does use robots for drones, scouts, and logistics. Cruise Missiles and Drone Attack aircraft are often launched through the Gate to soften up hardened targets. Scientists are sent along to provide advice and support during exploration. The actions by the rouge NID and the Trust is an example of Terror units.

to:

* SeaQuest: Considering the Ocean setting, its no surprise advanced submarines are the main focus. The good guys also deploy {{KillSat}}s, and psychics and dolphins for experimental use. The main ship got stuck with Civilian kid genius. The UEO experimented with Supersoliders, SuperSoldiers, which didn't go so well.
* SpaceAboveAndBeyond: Both Humans and Chigs seem to rely alot heavily on infantry for ground combat. Pilots are also used for grunt work, although justified within the show. Armoed Armored vehicles are used occasionally by both sides.
* StargateSG1: Because the space portal is limited in size, infantry dominates interstellar warfare. The U.S. Air Forces does use robots for drones, scouts, and logistics. Cruise Missiles and Drone Attack aircraft are often launched through the Gate to soften up hardened targets. Scientists are sent along to provide advice and support during exploration. The actions by the rouge rogue NID and the Trust is an example are examples of Terror units.

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* BabylonFive: The Earthforces we see in most episodes are from Security branches. Regular Army are informally known as GROPOS and seem to have the standard mix of personal arms & bodyarmor with squad support weapons. Close Support Aircraft are seen in battles that are stated to be pure Army. Considering their telepathic abilities, the [[StateSec Psi Corps]] would count as Extoics. The Rangers could be considered Special Forces, Recon, or support depending on how they are being used.

to:

* BabylonFive: The Earthforces we see in most episodes are from Security branches. Regular Army are informally known as GROPOS (a contraction of "Ground Pounders") and seem to have the standard mix of personal arms & bodyarmor with squad support weapons. Close Support Aircraft are seen in battles that are stated to be pure Army. Considering their telepathic abilities, the [[StateSec Psi Corps]] would count as Extoics.Exotics. The Rangers could be considered Special Forces, Recon, or support depending on how they are being used.
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Added DiffLines:

** The Vietnam war gave us "Air Cavalry", or a close-knit helicopter and marine unit performing recon and short raids.
** In the Royal Army, units such as the King's Royal Hussars are still technically cavalry units. Nowadays they use Challenger tanks rather than warhorses though.
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*''Roughnecks: Starship Trooper Chronicles'': Unlike the [[AdaptationDecay movie loosely based off the book]], the CGI series actually have Power Armor for the humans. Like the Zerg, the Bugs rely on Infantry variants to act as artillery and other units (including spaceships).

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*''Roughnecks: * ''[[{{StarshipTroopers}} Roughnecks: The Starship Trooper Chronicles'': Troopers Chronicles]]'': Unlike the [[AdaptationDecay movie loosely based off the book]], the CGI series actually have Power Armor for the humans. Like the Zerg, the Bugs rely on Infantry variants to act as artillery and other units (including spaceships).

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