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* ''VideoGame/FinalFantasyXI'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing StandardStatusEffects, and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy NeedsMoreLove.

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* ''VideoGame/FinalFantasyXI'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing StandardStatusEffects, and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy NeedsMoreLove.SugarWiki/NeedsMoreLove.
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Namespace stuff


* ''VideoGame/SagaFrontier''

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* ''VideoGame/SagaFrontier''''VideoGame/{{SaGa Frontier}}''



* Snake Oil from ''SagaFrontier''

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* Snake Oil from ''SagaFrontier''''VideoGame/{{SaGa Frontier}}''



* The magic stone item in ''SagaFrontier''.

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* The magic stone item in ''SagaFrontier''.''VideoGame/{{SaGa Frontier}}''.



* ''SagaFrontier'' has no revive item, the mechanics of the game mean downed characters can be brought back by normal healing.
** However there are special Items that can restore LifePoints on the spot; in the earlier two SaGa games, those items are a bit more common [[spoiler: In RomancingSaGa2, the only known item that can restore LifePoints can be bought from a witch for 10,000 (Max amount of money you can carry at one time). In Romancing SaGa 3 these items were mostly [[RandomlyDrops item drops.]]]]

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* ''SagaFrontier'' ''VideoGame/{{SaGa Frontier}}'' has no revive item, as the mechanics of the game mean downed characters can be brought back by normal healing.
** However
healing. However, there are special Items that can restore LifePoints Life Points on the spot; in spot.
** In
the earlier two SaGa ''VideoGame/{{SaGa}}'' games, those items are a bit more common [[spoiler: common. In RomancingSaGa2, ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore LifePoints can be bought from a witch for 10,000 (Max amount of (the money you can carry at one time). {{Cap}}). In Romancing ''VideoGame/{{Romancing SaGa 3 3}}'' these items were are mostly [[RandomlyDrops item drops.]]]]drops]].



** Or increasing your intelligence (and thus ability to make potions) then drinking it and makeing another and so on, until your potions are {{Game Breaker}}s

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** Or increasing your intelligence (and thus ability to make potions) then drinking it and makeing another and so on, until your potions are {{Game Breaker}}sBreaker}}s.
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Replaced some of the links to prevent unnecessary redirects while maintaining content.


* An item which heals HitPoints. See HealThyself, HealingPotion and HealthFood for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.

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* An item which heals HitPoints. See HealThyself, HealingPotion and HealthFood [[HyperactiveMetabolism Health Food]] for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.



* The ''Franchise/FinalFantasy'' series has loads. For instance, the [[InconsistentTranslation Golden Needle[=/=]Soft Potion]] cures [[TakenForGranite petrification]].

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* The ''Franchise/FinalFantasy'' series has loads. For instance, the [[InconsistentTranslation [[InconsistentDub Golden Needle[=/=]Soft Potion]] cures [[TakenForGranite petrification]].
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* Similarly, the ''{{Disgaea}}'' series has no revive items or even ''spells''. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).

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* Similarly, the ''{{Disgaea}}'' ''Franchise/{{Disgaea}}'' series has no revive items or even ''spells''. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).
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* ''VideoGame/XenobladeChronicles'' has only one category of usable items -- those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...

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* ''VideoGame/XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' has only one category of usable items -- those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
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'''''Note:''' Feel free to split parts of this article once they have acumulated a sufficent amount of examples. It might be a good idea to take them to {{YKTTW}} first though.''

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'''''Note:''' Feel free to split parts of this article once they have acumulated accumulated a sufficent sufficient amount of examples. It might be a good idea to take them to {{YKTTW}} first though.''





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\n* Jeff can fire bottle rockets at enemies in ''VideoGame/{{EarthBound}}''.
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* Talismans of Luck and Mercy from the ''ShadowHearts'' trilogy.
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* The first ''ShadowHearts'' features different and sometimes esoteric curative for each one status ailment found on the game, such as Mermaid's Tears that cured poisoning and Angel's Feathers that cured paralysis.




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* Unlike the first game, both ''ShadowHearts Covenant'' and ''From the New World'' only has one item called Soul Benediction that cured all status ailments. We also had Phoenix Tails that cure all [[InterfaceScrew ring abnormalities]].




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* Mana Leaves/Seeds/Roots/Extracts from the ''ShadowHearts'' trilogy.




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* Thera Leaves/Seeds/Roots/Extracts are the standard HP recovering items in the ''ShadowHearts'' trilogy. The first game also feature rare, hard-to-come-by-items that restored both HP/MP such as the Witche's brooth and Priest's Wine. Sadly, they did not return in the sequels.
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* The ''DragonQuest'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''VideoGame/DragonQuestVIII'' and ''DragonQuestIX'' added upgraded versions of these items that restore HP in addition to curing these status ailments.

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* The ''DragonQuest'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''VideoGame/DragonQuestVIII'' and ''DragonQuestIX'' ''VideoGame/DragonQuestIX'' added upgraded versions of these items that restore HP in addition to curing these status ailments.
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** Also, you can throw cream pies at monsters, with the CreamPieInTheFace temporarily blinding them. TheDevTeamThinksOfEverything.


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** Also, you can throw cream pies at monsters, with the CreamPieInTheFace PieInTheFace temporarily blinding them. TheDevTeamThinksOfEverything.

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* ''VideoGame/DragonAgeOrigins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could drink poultices for restoring health (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".

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* ''VideoGame/DragonAgeOrigins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could drink poultices for restoring health (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' ''VideoGame/DragonAgeII'' calls the health restoring items the conventional term "health potions".
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* ''DragonAge: Origins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could drink poultices for restoring health (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".

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* ''DragonAge: Origins'' ''VideoGame/DragonAgeOrigins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could drink poultices for restoring health (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".
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* The ''FinalFantasy'' series has loads. For instance, the [[InconsistentTranslation Golden Needle[=/=]Soft Potion]] cures [[TakenForGranite petrification]].

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* The ''FinalFantasy'' ''Franchise/FinalFantasy'' series has loads. For instance, the [[InconsistentTranslation Golden Needle[=/=]Soft Potion]] cures [[TakenForGranite petrification]].



* Various examples from the ''FinalFantasy'' series

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* Various examples from the ''FinalFantasy'' ''Franchise/FinalFantasy'' series



* Ethers from ''FinalFantasy''

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* Ethers from ''FinalFantasy''''Franchise/FinalFantasy''



* Elixirs and Megalixirs from ''FinalFantasy''. Megalixirs actually heal all of the party members currently in combat.

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* Elixirs and Megalixirs from ''FinalFantasy''.''Franchise/FinalFantasy''. Megalixirs actually heal all of the party members currently in combat.



* Phoenix Downs from ''FinalFantasy''

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* Phoenix Downs from ''FinalFantasy''''Franchise/FinalFantasy''



* Many examples in ''FinalFantasy'', such as the Magic Lamp that casts a random summoning spell.

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* Many examples in ''FinalFantasy'', ''Franchise/FinalFantasy'', such as the Magic Lamp that casts a random summoning spell.



* Many examples in ''FinalFantasy''. Most interestingly, the Ninja's "Throw" ability in many games lets them turn ''any'' inventory item into one of these.

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* Many examples in ''FinalFantasy''.''Franchise/FinalFantasy''. Most interestingly, the Ninja's "Throw" ability in many games lets them turn ''any'' inventory item into one of these.



* ''FinalFantasyXI'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing StandardStatusEffects, and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy NeedsMoreLove.

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* ''FinalFantasyXI'' ''VideoGame/FinalFantasyXI'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing StandardStatusEffects, and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy NeedsMoreLove.
Willbyr MOD

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fixing redirect


* The ''VideoGame/EarthBound'' series has plenty. ''VideoGame/EarthBoundZero'' has PSI Stones, ''VideoGame/EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''VideoGame/{{Mother 3}}'' has magic pastries.

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* The ''VideoGame/EarthBound'' ''VideoGame/{{MOTHER}}'' series has plenty. ''VideoGame/EarthBoundZero'' ''VideoGame/{{MOTHER|1}}'' has PSI Stones, ''VideoGame/EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''VideoGame/{{Mother 3}}'' has magic pastries.
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* ''VideoGame/EarthBound'' has too many to count. Most of them are real-life foods, too.

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* ''VideoGame/EarthBound'' has too many to count. Most a large number, most of them which are named after real-life foods, too.
foods. It also has one character take less benefit food, but has better PP recovery by drinking bottles of water.
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* ''TheElderScrolls'' goes as far to allow the player to make their own in the form of enchanted weapons and potions.

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* ''TheElderScrolls'' ''Franchise/TheElderScrolls'' goes as far to allow the player to make their own in the form of enchanted weapons and potions.



* ''TheElderScrolls'' series tends to have diverse items; although potions are most often of the restoring kind, it's possible to create potions and enchanted items with (almost) ''any'' effect, provided you can find 2 (often rare and expensive) materials with the same effect (and such a pairing may have a negative effect appear twice, applying it to the potion), down to summoning an InfinityPlusOneSword from {{Hammerspace}}.

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* ''TheElderScrolls'' ''Franchise/TheElderScrolls'' series tends to have diverse items; although potions are most often of the restoring kind, it's possible to create potions and enchanted items with (almost) ''any'' effect, provided you can find 2 (often rare and expensive) materials with the same effect (and such a pairing may have a negative effect appear twice, applying it to the potion), down to summoning an InfinityPlusOneSword from {{Hammerspace}}.



*** This is capped in Oblivion, so you can't get something completly gamebreaking... just mostly. Unfortunatly a couple effects (Vampirism, and the Conjuration school spells) are gone from the alchemy lists in Oblivion.

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*** This is capped in Oblivion, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', so you can't get something completly gamebreaking... just mostly. Unfortunatly a couple effects (Vampirism, and the Conjuration school spells) are gone from the alchemy lists in Oblivion.

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* ''{{Pokemon}}'' plays this straight; the sequel includes berries which can be attached to {{Mons}}, to activate as soon as they are needed.
* The ''FinalFantasy'' series has loads. For instance, the [[InconsistentTranslation Golden Needle / Soft Potion]] cures [[TakenForGranite petrification]].

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* ''{{Pokemon}}'' plays this straight; generations after the sequel includes first include berries which can be attached to {{Mons}}, to activate as soon as they are needed.
* The ''FinalFantasy'' series has loads. For instance, the [[InconsistentTranslation Golden Needle / Soft Needle[=/=]Soft Potion]] cures [[TakenForGranite petrification]].



* Dis-X (where X is the condition) in ShinMegamiTensei games.

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* Dis-X (where X is the condition) in ShinMegamiTensei ''ShinMegamiTensei'' games.



* Tasty Tonic from ''VideoGame/PaperMario''



* Pokemon has Potions (20hp), Super Potions(50hp), Hyper Potions(200hp), Max Potions(Max hp) and Full Restores(Max hp + Cures all status effects), plus a variety of other healing items. It also has Ethers and Elixers, which recharge the PP(mana).

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* Pokemon has Potions (20hp), (20 HP), Super Potions(50hp), Potions (50 HP), Hyper Potions(200hp), Potions (200 HP), Max Potions(Max hp) Potions (Max HP) and Full Restores(Max hp Restores (Max HP + Cures all status effects), plus a variety of other healing items. It As mentioned above, it also has Ethers and Elixers, which recharge the PP(mana).PP (mana).



* Life Shrooms from ''VideoGame/PaperMario''
** And 1-Up mushrooms from ''Mario and Luigi''

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* Life Shrooms from ''VideoGame/PaperMario''
** And
''VideoGame/PaperMario'' and 1-Up mushrooms Mushrooms from ''Mario and Luigi''Luigi''.



* As well as ''VideoGame/GoldenSun''

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* As well as ''VideoGame/GoldenSun''''VideoGame/GoldenSun''.



* Pokedolls (from ''Pokemon'', natch) have the same effect as Roar or Whirlwind. The equippable item Smokeball guarantees an [[EscapeBattleTechnique escape from battle]] if the Pokemon holding it is battling.

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* Pokedolls (from ''Pokemon'', ''Franchise/{{Pokemon}}'', natch) have the same effect as Roar or Whirlwind. The equippable item Smokeball Smoke Ball guarantees an [[EscapeBattleTechnique escape from battle]] if the Pokemon holding it is battling.



* "X Rocks" "X Gems", and sometimes "X Magatama" each cast a specific spell in ShinMegamiTensei games.

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* "X Rocks" "X Gems", and sometimes "X Magatama" each cast a specific spell in ShinMegamiTensei ''ShinMegamiTensei'' games.



* Rock Candy in ''VideoGame/SuperMarioRPG''

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* Rock Candy in ''VideoGame/SuperMarioRPG''''VideoGame/SuperMarioRPG''.



* As well as ''VideoGame/GoldenSun''
* And the ''TalesSeries''
* The Dizzy Dial, Fire Flower and POW! Block, among others, from ''VideoGame/PaperMario''.
* The magic stone item in SagaFrontier

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* As well as ''VideoGame/GoldenSun''
* And
''VideoGame/GoldenSun'' and the ''TalesSeries''
* The Dizzy Dial, Fire Flower and POW! Block, among others, from ''VideoGame/PaperMario''.
''TalesSeries''.
* The magic stone item in SagaFrontier''SagaFrontier''.



* X-Items from ''Pokemon''

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* X-Items from ''Pokemon''''{{Pokemon}}''.



* Peppers in ''MarioAndLuigiSuperstarSaga: the Red ones boost power, and the Green ones boost defence.

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* Peppers in ''MarioAndLuigiSuperstarSaga: ''MarioAndLuigiSuperstarSaga'' -- the Red ones boost power, and the Green ones boost defence.defense.



* The Power Punch, Courage Shell, and Repel Cape, among others, from ''VideoGame/PaperMario''

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* The Power Punch, Courage Shell, and Repel Cape, among others, from ''VideoGame/PaperMario''
''VideoGame/PaperMario''.



* In VideoGame/DevilSurvivor and [[VideoGame/DevilSurvivor2 its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[NintendoHard too bad]].
* VideoGame/XenobladeChronicles has only one category of usable items - those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...

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* In VideoGame/DevilSurvivor ''VideoGame/DevilSurvivor'' and [[VideoGame/DevilSurvivor2 its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[NintendoHard too bad]].
* VideoGame/XenobladeChronicles ''VideoGame/XenobladeChronicles'' has only one category of usable items - -- those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
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* As well as ''GoldenSun''

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* As well as ''GoldenSun''''VideoGame/GoldenSun''
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* As well as ''GoldenSun''

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* As well as ''GoldenSun''''VideoGame/GoldenSun''
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* Staves in ''{{Lunar}} Silver Star Story Complete''. In ''Eternal Blue Complete'', the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.

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* Staves in ''{{Lunar}} ''[[VideoGame/LunarTheSilverStar Lunar: Silver Star Story Complete''. Complete]]''. In ''Eternal ''[[VideoGame/LunarEternalBlue Eternal Blue Complete'', Complete]]'', the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.
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Removing wick to Did Not Do The Research per rename at TRS.


* ''DragonAge: Origins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could [[DidNotDoTheResearch drink poultices for restoring health]] (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".
* Elixirs and Megalixirs from ''FinalFantasy''. Megalixers actually heal all of the party members currently in combat.

to:

* ''DragonAge: Origins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could [[DidNotDoTheResearch drink poultices for restoring health]] health (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".
* Elixirs and Megalixirs from ''FinalFantasy''. Megalixers Megalixirs actually heal all of the party members currently in combat.
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* An item which heals [[{{Mana}} Mana Points]], or the game's equivalent, and the more powerful versions.

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* An [[ManaPotion item which which]] heals [[{{Mana}} Mana Points]], or the game's equivalent, and the more powerful versions.
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* ''EarthBound'', with its more modern varieties of StandardStatusEffects, has cold remedies that cure the common cold, and wet towels that cure sunstroke.

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* ''EarthBound'', ''VideoGame/EarthBound'', with its more modern varieties of StandardStatusEffects, has cold remedies that cure the common cold, and wet towels that cure sunstroke.



* ''EarthBound'' has Refreshing Herbs, which cure most status ailments. Secret Herbs, Cups of Lifenoodles, and Horns of Life, although usually used to revive unconscious characters, can also cure pretty much every status ailment in the game.

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* ''EarthBound'' ''VideoGame/EarthBound'' has Refreshing Herbs, which cure most status ailments. Secret Herbs, Cups of Lifenoodles, and Horns of Life, although usually used to revive unconscious characters, can also cure pretty much every status ailment in the game.



* The ''VideoGame/EarthBound'' series has plenty. ''EarthBoundZero'' has PSI Stones, ''EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''VideoGame/{{Mother 3}}'' has magic pastries.

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* The ''VideoGame/EarthBound'' series has plenty. ''EarthBoundZero'' ''VideoGame/EarthBoundZero'' has PSI Stones, ''EarthBound'' ''VideoGame/EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''VideoGame/{{Mother 3}}'' has magic pastries.



* ''EarthBound'' has too many to count. Most of them are real-life foods, too.

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* ''EarthBound'' ''VideoGame/EarthBound'' has too many to count. Most of them are real-life foods, too.

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** The Golden Mushrooms in ''MarioAndLuigiSuperstarSaga'', and the Star Candies in ''MarioAndLuigiBowsersInsideStory''.



** And 1-up mushrooms from ''Mario and Luigi''

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** And 1-up 1-Up mushrooms from ''Mario and Luigi''



** Fire Flowers, Shooting Stars, and Thunder Rages in the ''VideoGame/PaperMario'' series.
*** Pebbles, Egg Missiles, and Dusty Hammers from ''PaperMario''.
*** HP Drains, Ice Storms, Thunder Bolts, Earth Quakes, and POW Blocks in ''PaperMarioTheThousandYearDoor''.



* Peppers in ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]''

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* Peppers in ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]''''MarioAndLuigiSuperstarSaga: the Red ones boost power, and the Green ones boost defence.
** ''MarioAndLuigiPartnersInTime'' adds the Blue Pepper, which boosts Speed.

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* The ''[[VideoGame/PaperMario Mario [=RPGs=]]]''




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* In ''SuperPaperMario'', most healing items can cure poison.



* Refreshing Herbs from ''[[VideoGame/MarioAndLuigi Mario & Luigi]]''

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* Refreshing Herbs from ''[[VideoGame/MarioAndLuigi Mario & Luigi]]''Luigi]]'', and Tasty Tonics from ''PaperMario''.
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* A wide variety of drugs in the ''{{Fallout}}'' series could increase various stats, with a chance of addiction and withdrawal. Drug use also results in temporarily decreased stats after the effects wear off, even if you don't become addicted.

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* A wide variety of drugs in the ''{{Fallout}}'' ''VideoGame/{{Fallout}}'' series could increase various stats, with a chance of addiction and withdrawal. Drug use also results in temporarily decreased stats after the effects wear off, even if you don't become addicted.
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the Namespace fix


* An item which [[{{Panacea}} cures]] ''[[{{Panacea}} all]]'' [[{{Panacea}} status effects]]. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.
* An item which heals HitPoints. See HealThyself, HealingPotion and HealthFood for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.

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* An item which [[{{Panacea}} cures]] ''[[{{Panacea}} all]]'' [[{{Panacea}} status effects]]. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.
end.
* An item which heals HitPoints. See HealThyself, HealingPotion and HealthFood for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.



** Weapons or Equipment that cast a spell or other form of SpecialAttack when used as an Item.

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** Weapons or Equipment that cast a spell or other form of SpecialAttack when used as an Item.



* The ''DragonQuest'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''DragonQuestVIII'' and ''DragonQuestIX'' added upgraded versions of these items that restore HP in addition to curing these status ailments.

to:

* The ''DragonQuest'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''DragonQuestVIII'' ''VideoGame/DragonQuestVIII'' and ''DragonQuestIX'' added upgraded versions of these items that restore HP in addition to curing these status ailments.



* Most weapons/items with an [[ElementalPowers Elemental Affinity]] in ''ShiningForce'' (Also Halberds). However, using them too many times would cause the weapon to destroy itself. Fortunately, the game would warn you when the weapon was on it's last use, and you could have it repaired.
* Staves in ''{{Lunar}} Silver Star Story Complete''. In ''Eternal Blue Complete'', the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.
* Every object in ''PhantomBrave''. Not just weapons, but loaves of bread, vases, rocks, trees, fish, clumps of grass, crates, and more. Otherwise, the game pretty much averts this trope with no inventory items at all.

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* Most weapons/items with an [[ElementalPowers Elemental Affinity]] in ''ShiningForce'' (Also Halberds). However, using them too many times would cause the weapon to destroy itself. Fortunately, the game would warn you when the weapon was on it's last use, and you could have it repaired.
repaired.
* Staves in ''{{Lunar}} Silver Star Story Complete''. In ''Eternal Blue Complete'', the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.
these.
* Every object in ''PhantomBrave''. Not just weapons, but loaves of bread, vases, rocks, trees, fish, clumps of grass, crates, and more. Otherwise, the game pretty much averts this trope with no inventory items at all.



* Similarly, the ''{{Disgaea}}'' series has no revive items or even ''spells''. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).

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* Similarly, the ''{{Disgaea}}'' series has no revive items or even ''spells''. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).
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* VideoGame/XenobladeChronicles has only one category of usable items - those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
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* In [[DevilSurvivor Devil Survivor]] and [[DevilSurvivor2 its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[NintendoHard too bad]].

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* In [[DevilSurvivor Devil Survivor]] VideoGame/DevilSurvivor and [[DevilSurvivor2 [[VideoGame/DevilSurvivor2 its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[NintendoHard too bad]].
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* An item which cures ''all'' status effects. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.

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* An item which cures ''all'' [[{{Panacea}} cures]] ''[[{{Panacea}} all]]'' [[{{Panacea}} status effects.effects]]. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.

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