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* In [[DevilSurvivor Devil Survivor]] and [[DevilSurvivor2 its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[NintendoHard too bad]].
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* An item which cures all status effects. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.
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* An item which cures all ''all'' status effects. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.
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* Horns of Life in ''EarthBound'' and Cups of Lifenoodles and Secret Herbs in ''EarthBound'' and ''{{Mother 3}}''.
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* Horns of Life in ''EarthBound'' ''VideoGame/EarthBound'' and Cups of Lifenoodles and Secret Herbs in ''EarthBound'' ''VideoGame/EarthBound'' and ''{{Mother ''VideoGame/{{Mother 3}}''.
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* ''DragonAge: Origins'' had mages drink Lyrium Potions for restoring mana, and everyone could [[DidNotDoTheResearch drink poultices for restoring health]] (a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.).
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* ''DragonAge: Origins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could [[DidNotDoTheResearch drink poultices for restoring health]] (a (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".
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* ''DragonAge: Origins'' had mages drink Lyrium Potions for restoring mana, and everyone could [[DidNotDoTheResearch drink poultices for restoring health]] (a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.).
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* The ''DragonQuest'' series has magic water, and more recently, sage's elixirs. Prayer rings also restore MP, but have a limited number of uses.
* The ''EarthBound'' series has plenty. ''EarthBoundZero'' has PSI Stones, ''EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''{{Mother 3}}'' has magic pastries.
* The ''EarthBound'' series has plenty. ''EarthBoundZero'' has PSI Stones, ''EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''{{Mother 3}}'' has magic pastries.
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* The ''DragonQuest'' ''VideoGame/DragonQuest'' series has magic water, and more recently, sage's elixirs. Prayer rings also restore MP, but have a limited number of uses.
* The''EarthBound'' ''VideoGame/EarthBound'' series has plenty. ''EarthBoundZero'' has PSI Stones, ''EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''{{Mother ''VideoGame/{{Mother 3}}'' has magic pastries.
* The
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In addition, most RPGs feature a WarpWhistle and/or EscapeRope to allow quick travel/teleportation to or from towns or dungeons.
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In addition, most RPGs [=RPGs=] feature a WarpWhistle and/or EscapeRope to allow quick travel/teleportation to or from towns or dungeons.
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* ''[=~Pokemon~=]'' plays this straight; the sequel includes berries which can be attached to {{Mons}}, to activate as soon as they are needed.
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* ''[=~Pokemon~=]'' ''{{Pokemon}}'' plays this straight; the sequel includes berries which can be attached to {{Mons}}, to activate as soon as they are needed.
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* The MagicStone item in SagaFrontier
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* The MagicStone magic stone item in SagaFrontier
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* ''SkiesOfArcadia'' has boxes that cast spells. Rather than having a number of charges, boxes have a chance of breaking every time they're used.
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* ''SkiesOfArcadia'' ''VideoGame/SkiesOfArcadia'' has boxes that cast spells. Rather than having a number of charges, boxes have a chance of breaking every time they're used.
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* ''SagaFrontier''
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* ''SagaFrontier''''VideoGame/SagaFrontier''
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* An item which cures all status effects.
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* An item which cures all status effects. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.
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* Full Heals and Lum Berries from ''[=~Pokemon~=]''
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* Full Heals and Lum Berries from ''[=~Pokemon~=]''''{{Pokemon}}''
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* Refreshing Herbs from ''MarioAndLuigi''
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* Refreshing Herbs from ''MarioAndLuigi''''[[VideoGame/MarioAndLuigi Mario & Luigi]]''
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* Peppers in ''MarioAndLuigiPartnersInTime''
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* Peppers in ''MarioAndLuigiPartnersInTime''''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]''
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** In some games, certain monsters will take damage or suffer instant death when a certain status-curing item is used on them. For instance, using a Golden Needle / Soft Potion on a stony or statue-like monster in ''V'' will hurt it, as a helpful {{NPC}} will tell you.
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** In some games, [[ReviveKillsZombie certain monsters will take damage or suffer instant death when a certain status-curing item is used on them.them]]. For instance, using a Golden Needle / Soft Potion on a stony or statue-like monster in ''V'' will hurt it, as a helpful {{NPC}} will tell you.
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* Rock Candy in ''SuperMarioRPG''
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* Rock Candy in ''SuperMarioRPG''''VideoGame/SuperMarioRPG''
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* The ''[[PaperMario Mario [=RPGs=]]]''
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* The ''[[PaperMario ''[[VideoGame/PaperMario Mario [=RPGs=]]]''
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* Tasty Tonic from ''PaperMario''
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* Tasty Tonic from ''PaperMario''''VideoGame/PaperMario''
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* Various types of cake and mushrooms in ''PaperMario''.
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* Various types of cake and mushrooms in ''PaperMario''.''VideoGame/PaperMario''.
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* Life Shrooms from ''Paper Mario''
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* Life Shrooms from ''Paper Mario''''VideoGame/PaperMario''
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* The Dizzy Dial, Fire Flower and POW! Block, among others, from ''Paper Mario''.
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* The Dizzy Dial, Fire Flower and POW! Block, among others, from ''Paper Mario''.''VideoGame/PaperMario''.
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* The Power Punch, Courage Shell, and Repel Cape, among others, from ''PaperMario''
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* The Power Punch, Courage Shell, and Repel Cape, among others, from ''PaperMario''
''VideoGame/PaperMario''
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* ''SeikenDensetsu3'' has items for most spells to account for all the possible party setups. No group need go without healing, stat-ups or elemental weapons.
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!!Examples of monster repellants
* Repel and Super Repel from ''Pokemon''.
* Golden Feathers from ''FinalFantasy''
* Lucky Ribbons from ''Golden Sun''
* The Holy Bottles in the ''TalesSeries''. Also inverted in Dark Bottles, which attract monsters.
* Some monster repellants can be equipped to constantly reduce encounter rates, such as the White Map in ''SkiesOfArcadia''. From the same game we also have the Black Map, which increases encounter rates.
* Sweet Water in ''{{Lufia}}''
* Protect Ball in ''PaladinsQuest''
* The Fright Mask (''PaperMario'' and ''The Thousand-Year Door'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.
* Holy water from the ''DragonQuest'' series.
* Repel and Super Repel from ''Pokemon''.
* Golden Feathers from ''FinalFantasy''
* Lucky Ribbons from ''Golden Sun''
* The Holy Bottles in the ''TalesSeries''. Also inverted in Dark Bottles, which attract monsters.
* Some monster repellants can be equipped to constantly reduce encounter rates, such as the White Map in ''SkiesOfArcadia''. From the same game we also have the Black Map, which increases encounter rates.
* Sweet Water in ''{{Lufia}}''
* Protect Ball in ''PaladinsQuest''
* The Fright Mask (''PaperMario'' and ''The Thousand-Year Door'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.
* Holy water from the ''DragonQuest'' series.
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* An item which wards off low level RandomEncounters.
** Less commonly, an item that ''increases'' the amount of RandomEncounters.
*** And in a few cases, [[EncounterBait items that call up a random encounter on the spot]].
** Less commonly, an item that ''increases'' the amount of RandomEncounters.
*** And in a few cases, [[EncounterBait items that call up a random encounter on the spot]].
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* An [[EncounterRepellant item which or spell]] that wards off low level RandomEncounters.
** Less commonly, an item that ''increases'' the amount of RandomEncounters.
*** And in a few cases,* An [[EncounterBait items that call item or spell that]] increases the amount of RandomEncounters, or even calls them up a random encounter on the spot]].spot.
*** And in a few cases,
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*** And in a few cases, items that call up a random encounter on the spot.
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*** And in a few cases, [[EncounterBait items that call up a random encounter on the spot.spot]].
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* Pokedolls (from ''Pokemon'', natch) have the same effect as Roar or whirlwind. The equippable item Smokeball guarantees an escape from battle if the pokemon holding it is battling.
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* Pokedolls (from ''Pokemon'', natch) have the same effect as Roar or whirlwind. Whirlwind. The equippable item Smokeball guarantees an [[EscapeBattleTechnique escape from battle battle]] if the pokemon Pokemon holding it is battling.
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* Full Heals from ''[=~Pokemon~=]''
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* Full Heals and Lum Berries from ''[=~Pokemon~=]''
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In addition, most RPGs feature a WarpWhistle and/or EscapeRope to allow quick travel/teleportation to or from towns or dungeons.
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'''Examples of individual status effect cures'''
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'''Examples of multiple status effect cures'''
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'''Examples of magic/tech point restoring items'''
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!!Examples of magic/tech point restoring
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'''Examples of HP and MP healing items'''
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'''Examples of items which revive downed characters'''
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'''Examples of spell replicating items'''
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!!Examples of spell replicating
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'''Examples of single use offensive items'''
* Rock Candy in ''[=Super Mario RPG=]''
* Rock Candy in ''[=Super Mario RPG=]''
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* Rock Candy in
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'''Examples of usable weapons and equipment'''
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'''Examples of items which [[StatusBuff Buff Stats]]'''
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'''Examples of monster repellants'''
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'''Aversions'''
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'''Subversions'''
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----
<<|VideoGameEffectsAndSpells|>>
<<|VideoGameEffectsAndSpells|>>
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<<|VideoGameEffectsAndSpells|>>
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** Also, you can throw cream pies monsters, with the CreamPieInTheFace temporarily blinding them. TheDevTeamThinksOfEverything.
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** Also, you can throw cream pies at monsters, with the CreamPieInTheFace temporarily blinding them. TheDevTeamThinksOfEverything.
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* ''TheElderScrolls'' series tends to have diverse items; although potions are most often of the restoring kind, it's possible to create potions and enchanted items with (almost) ''any'' effect, provided you can find 2 (often rare and expensive) materials with the same effect (and such a pairing may have a negetive effect appear twice, applying it to the potion), down to summoning an InfinityPlusOneSword from {{Hammerspace}}.
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* ''TheElderScrolls'' series tends to have diverse items; although potions are most often of the restoring kind, it's possible to create potions and enchanted items with (almost) ''any'' effect, provided you can find 2 (often rare and expensive) materials with the same effect (and such a pairing may have a negetive negative effect appear twice, applying it to the potion), down to summoning an InfinityPlusOneSword from {{Hammerspace}}.
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* Mass effect versions of any of the previous. IE, a cure potion that can be used on the entire party in one character's turn.
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* An item which heals both HP and MP, usually up to the max of both. Often an unpurchasable rarity, in which case see EmergencyEnergyTank.
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* An item which heals both HP and MP, usually up to the max of both. Often an [[TooAwesomeToUse unpurchasable rarity, rarity]], in which case see EmergencyEnergyTank.
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** Some of these items ''toggle'' a [[StandardStatusEffects Standard Status Effect]]. Using such an item on a character without that status will ''give'' them the status. Occasionally this will be useful, or even mandatory. ''III'', notably, has some rather infamous dungeons that require your entire party to have Mini status.
** Status-toggling items can usually be used on the enemy as well, making them useful both for curing your characters and for attacking.
** In some games, certain monsters will take damage or suffer instant death when a certain status-curing item is used on them. For instance, using a Golden Needle / Soft Potion on a stony or statue-like monster in ''V'' will hurt it, as a helpful {{NPC}} will tell you.
** Status-toggling items can usually be used on the enemy as well, making them useful both for curing your characters and for attacking.
** In some games, certain monsters will take damage or suffer instant death when a certain status-curing item is used on them. For instance, using a Golden Needle / Soft Potion on a stony or statue-like monster in ''V'' will hurt it, as a helpful {{NPC}} will tell you.
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Getting excessively technical with the Skies of Arcadia example under "spell replicating items."
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** Technically, however, many items in the game fall somewhere between this and the standard restoration categories. Basic healing crystals cast the same spell on the target as the basic green magic spell and both always heal 500 HP. Same goes for status effect crystals/spells and kind of for revive crystals/spells except the spell has a 50% failure rate while the crystal doesn't.
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*The ''DragonQuest'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''DragonQuestVIII'' and ''DragonQuestIX'' added upgraded versions of these items that restore HP in addition to curing these status ailments.
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*''EarthBound'' has Refreshing Herbs, which cure most status ailments. Secret Herbs, Cups of Lifenoodles, and Horns of Life, although usually used to revive unconscious characters, can also cure pretty much every status ailment in the game.
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*The ''DragonQuest'' series has magic water, and more recently, sage's elixirs. Prayer rings also restore MP, but have a limited number of uses.
*The ''EarthBound'' series has plenty. ''EarthBoundZero'' has PSI Stones, ''EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''{{Mother 3}}'' has magic pastries.
*The ''EarthBound'' series has plenty. ''EarthBoundZero'' has PSI Stones, ''EarthBound'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''{{Mother 3}}'' has magic pastries.
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*Elixers and Megalixers from ''FinalFantasy''. Megalixers actually heal all of the party members currently in combat.
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*''DragonQuest'' standards include medicinal herbs (HP) and magic water (MP). They also sometimes feature Yggdrasil dew, a rare item that fully recovers everyone's HP. Later games in the series feature more restorative items.
*''EarthBound'' has too many to count. Most of them are real-life foods, too.
*''EarthBound'' has too many to count. Most of them are real-life foods, too.
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*Horns of Life in ''EarthBound'' and Cups of Lifenoodles and Secret Herbs in ''EarthBound'' and ''{{Mother 3}}''.
*Yggdrasil leaves from the ''DragonQuest'' series. You can usually get them for free late into the game, but you can only carry one at a time unless you find one in a treasure chest.
*Yggdrasil leaves from the ''DragonQuest'' series. You can usually get them for free late into the game, but you can only carry one at a time unless you find one in a treasure chest.
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*The ''DragonQuest'' series has plenty of these.
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*Holy water from the ''DragonQuest'' series.