Follow TV Tropes

Following

History Main / StandardFPSGuns

Go To

OR

Is there an issue? Send a MessageReason:


* '''Gimmicky Weapon:''' Weapons that fire homing bullets, set enemies on fire, electrocute them, melt them with acid, fire exploding bullets, can be thrown to explode, can be thrown to ''follow the enemy alone and shoot them by themselves'', weapons with infinite ammo, weapons that have a curse on them and try to drive you insane, weapons that have a robot's AI attached and talk to you while you're fighting, [[https://www.youtube.com/watch?v=zB3PU4OQjk8 whatever the hell the Min Min Lighter is]], and weaponry [[ImpossiblyCoolWeapon that simply defies logic and cannot be easily defined]]... if a weapon isn't at least blue-quality (The first weapon quality in-game that can have genuinely bizarre effects) and it's not gimmicky in this game, it's usually meant as VendorTrash.

to:

* '''Gimmicky Weapon:''' Weapons that fire homing bullets, set enemies on fire, electrocute them, melt them with acid, fire exploding bullets, can be thrown to explode, can be thrown to ''follow the enemy alone and shoot them by themselves'', weapons with infinite ammo, weapons that have a curse on them and try to drive you insane, weapons that have a robot's AI attached and talk to you while you're fighting, [[https://www.youtube.com/watch?v=zB3PU4OQjk8 whatever the hell the Min Min Lighter is]], and weaponry [[ImpossiblyCoolWeapon that simply defies logic and cannot be easily defined]]... if a weapon isn't at least blue-quality (The first weapon quality in-game that can have genuinely bizarre effects) and it's not gimmicky in this game, it's usually meant as VendorTrash.for selling.



** In fact, one of the early game weapons (without the Blue Sun mod) is an Obrez Mosin, a ''sawed-off Mosin-Nagant rifle''. Despite what it may look like, the lack of accuracy (due to not having any sights), low capacity, and bolt-action firing make it little more than VendorTrash.

to:

** In fact, one of the early game weapons (without the Blue Sun mod) is an Obrez Mosin, a ''sawed-off Mosin-Nagant rifle''. Despite what it may look like, the lack of accuracy (due to not having any sights), low capacity, and bolt-action firing make it little more than VendorTrash.mostly useless.
Is there an issue? Send a MessageReason:


** Speaking of ''Postal 2'', there were three knife-type weapons used mostly for torturing innocent bystanders, the baton, the [[OffWithHisHead shovel]], and the [[StunGuns taser]].

to:

** Speaking of ''Postal 2'', there were three knife-type weapons used mostly for torturing innocent bystanders, the baton, the [[OffWithHisHead shovel]], and the [[StunGuns [[StaticStunGuns taser]].



* ''VideoGame/PerfectDark'' had a ''very'' useful crossbow. It had [[StunGuns tranquilizer]] and instant kill functions, was very accurate, and had a fast rate of fire. It's main problems were that it was only used in one mission and in multiplayer, and that it had a slow reload speed.

to:

* ''VideoGame/PerfectDark'' had a ''very'' useful crossbow. It had [[StunGuns [[TheParalyzer tranquilizer]] and instant kill functions, was very accurate, and had a fast rate of fire. It's main problems were that it was only used in one mission and in multiplayer, and that it had a slow reload speed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Halo4'' gives us the Scattershot (aka "Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator"), a Forerunner weapon that shoots a spray of energy particles at a low engagement distance but with high lethality, just like a human shotgun. It even reloads similarly to one (round-by-round by breaking the weapon open near the grip).
Is there an issue? Send a MessageReason:
None


** The Buffing Device: Medics and other team-support roles may additionally have means to temporarily increase the stats of their friends. Whether increasing their damage, their maximum health, granting resistances, boosting speed... as long as it enables another to more easily make a kill. See also a debuffing device, which is used against the enemy to temporarily decrease their stats or inflict StandardStatusEffects.

to:

** The Buffing Device: Medics and other team-support roles may additionally have means to temporarily increase the stats of their friends. Whether increasing their damage, their maximum health, granting resistances, boosting speed... as long as it enables another to more easily make a kill. See also a debuffing device, which is used against the enemy to temporarily decrease their stats or inflict StandardStatusEffects.StatusEffects.
Is there an issue? Send a MessageReason:
None


* ''StarWars'' games typically have thermal detonators serve this purpose.

to:

* ''StarWars'' ''Franchise/StarWars'' games typically have thermal detonators serve this purpose.
Is there an issue? Send a MessageReason:
Italics marks go OUTSIDE the pothole marker. Inside them, they don't work.


* '''Knives:''' Bayonets are common amongst every weapon type, even amongst weapons that'd never need it, like sniper rifles and ''rocket launchers''. Also, Roland, the Soldier PlayerCharacter in Borderlands 1, has a knife as his melee attack; trouble is, [[EmergencyWeapon he has no melee skills though, so it will only be used in the]] [[EmergencyWeapon ''extremely'']] [[EmergencyWeapon unlikely event that you are ever completely out of ammo.]] Considering that there's at least seven weapon types, not counting Eridian weapons ([[AwesomeButImpractical which nobody really likes]]) and the ammo you can carry is well over 100, this should explain a lot. Coming ''Borderlands 3'', the knife returns with Moze, the resident Soldier PlayerCharacter.

to:

* '''Knives:''' Bayonets are common amongst every weapon type, even amongst weapons that'd never need it, like sniper rifles and ''rocket launchers''. Also, Roland, the Soldier PlayerCharacter in Borderlands 1, has a knife as his melee attack; trouble is, [[EmergencyWeapon he has no melee skills though, so it will only be used in the]] [[EmergencyWeapon ''extremely'']] ''[[EmergencyWeapon extremely]]'' [[EmergencyWeapon unlikely event that you are ever completely out of ammo.]] Considering that there's at least seven weapon types, not counting Eridian weapons ([[AwesomeButImpractical which nobody really likes]]) and the ammo you can carry is well over 100, this should explain a lot. Coming ''Borderlands 3'', the knife returns with Moze, the resident Soldier PlayerCharacter.
Is there an issue? Send a MessageReason:
None


* ''Videogame/{{Splitgate}}:'' Every weapon lets you either punch the enemy or smack them with the butt of it for a very quick, sometimes lunging strike; two of those are a certain kill. Even holding the Oddball still lets you smack people in the face with it for the same damage (think of a Capture the Flag mode letting you stab people with the pointy end of the flag and you got the right idea.

to:

* ''Videogame/{{Splitgate}}:'' Every weapon lets you either punch the enemy or smack them with the butt of it for a very quick, sometimes lunging strike; two of those are a certain kill. Even holding the Oddball [[MacGuffin Oddball]] still lets you smack people in the face with it for the same damage (think of a Capture the Flag mode letting you stab people with the pointy end of the flag and you got the right idea.idea).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/{{Splitgate}}:'' Every weapon lets you either punch the enemy or smack them with the butt of it for a very quick, sometimes lunging strike; two of those are a certain kill. Even holding the Oddball still lets you smack people in the face with it for the same damage (think of a Capture the Flag mode letting you stab people with the pointy end of the flag and you got the right idea.


Added DiffLines:

* ''Videogame/{{Splitgate}}:'' The BFB (presumably standing for Big Fucking Bat), a high-tech mace, takes the role of the competitive melee weapon by letting you lunge in for an instant kill against anyone, with the plus of sending their ragdoll ''flying''. It seemingly runs on actual power, as during gamemodes where it's a pick-up weapon it eventually runs out and just hits like all others.


Added DiffLines:

* ''Videogame/{{Splitgate}}:'' Ranked games give you an automatic Pistol instead of the usual Assault Rifle. Its high firerate gives it decent damage, though each individual bullet does very little.


Added DiffLines:

* ''Videogame/{{Splitgate}}:'' The Shotgun is strictly of the short range kind, instantly lethal in short-range bouts and with enough spread to bring serious pain in narrow corridors, but past ten feet or so the damage collapses.


Added DiffLines:

* ''Videogame/{{Splitgate}}:''
** The Assault Rifle is closer to a regular automatic, and nearly all Casual game modes start you out with it. The damage per bullet is passable, but the fire rate makes it deadly, especially close-up (though it still works decently at range). Most firefights in Casual game modes quickly turn into Assault Rifle duels, at least until someone ends up running out of bullets and contends with its slow reload.
** The SMG is a much improved version. The range is a bit lesser, but the damage per bullet isn't sacrificed and the fire rate is ''greatly'' increased.


Added DiffLines:

* ''Videogame/{{Splitgate}}:'' The Plasma Rifle acts rather like this, by belting out one of the only non-hitscan projectiles in the game at a rapid pace. While quick, they're still dodgeable, but can turn a whole hallway into a corridor of death thanks to each plasma ball's high damage. Just watch out for the overheat.


Added DiffLines:

* ''Videogame/{{Splitgate}}:'' Grenades aren't actually there to do harm. They're just there to shut down all enemy portals within the explosion's range and occasionally [[DamnYouMuscleMemory confuse people into throwing them at clustered enemies]].


Added DiffLines:

* ''Videogame/{{Splitgate}}'' has its mandatory Rocket Launcher as one of the only two non-hitscan weapons, and possibly the only one with splash damage (as of September 2021). It is, of course, an instant kill on a direct hit, and the splash damage is significant to the point even a miss is usually immediately deadly.


Added DiffLines:

* ''Videogame/{{Splitgate}}:''
** Nearly every game mode, Casual or Ranked, starts you out with a Carbine as one of your two initial infinite-ammo weapons. It's a slow-firing semiautomatic with a scope, decent damage per shot (four shots, three with a headshot included, are enough to kill), and very good accuracy. Carbine duels can happen at any distance, and form most of the game's firefights.
** The Battle Rifle is a high-precision scoped weapon that fires in quick bursts of three, and deals pretty good damage. Individual shots don't seem like much, but the damage racks up ''very'' fast.


Added DiffLines:

* ''Videogame/{{Splitgate}}:'' The Sniper Rifle does well over half of one's HP on a bodyshot, and instantly kills on a headshot, on top of having perfect accuracy and an excellent scope. It does fire slowly, but a scopeless headshot is still a threat if you get in a close-up scuffle.


Added DiffLines:

* ''Videogame/{{Splitgate}}:'' The Railgun needs to charge up to fire even one shot, and the charge isn't kept if you stop preparing it, but once fired the shot will instantly kill ''everything'' in its path, no matter how many enemies were in the way.


Added DiffLines:

* ''Videogame/{{Splitgate}}'' just has ''Videogame/{{Portal}}'''s famous gateways, delivered by a little device mounted on your wrist. You can use it with anything and everything in your hands, which form most of the game's appeal.
Is there an issue? Send a MessageReason:
Crazy Awesome is a disambig


** A recent trend in shooter games with superhuman (''VideoGame/{{Halo 3}}, VideoGame/GearsOfWar, VideoGame/Warhammer40000SpaceMarine'') or just plain CrazyAwesome (''VideoGame/JustCause2'') protagonists is [[RemovableTurretGun to give the player the option of tearing the turret off its stand and carrying it around]]. It maintains its power, fire rate and accuracy whilst becoming portable, but with very rare exceptions sacrifices its infinite ammo for a finite number of rounds in return. Expect serious movement penalties when lugging one around.

to:

** A recent trend in shooter games with superhuman (''VideoGame/{{Halo 3}}, VideoGame/GearsOfWar, VideoGame/Warhammer40000SpaceMarine'') or just plain CrazyAwesome crazy (''VideoGame/JustCause2'') protagonists is [[RemovableTurretGun to give the player the option of tearing the turret off its stand and carrying it around]]. It maintains its power, fire rate and accuracy whilst becoming portable, but with very rare exceptions sacrifices its infinite ammo for a finite number of rounds in return. Expect serious movement penalties when lugging one around.



* ''VideoGame/{{Fallout 3}}'' has the "Nuka-Grenade" in addition to more conventional fare, which uses [[CrazyAwesome radioactive sodas]] as its incendiary component.

to:

* ''VideoGame/{{Fallout 3}}'' has the "Nuka-Grenade" in addition to more conventional fare, which uses [[CrazyAwesome radioactive sodas]] sodas as its incendiary component.
Is there an issue? Send a MessageReason:
None


** In some regards, the GES [=BioRifle=] would also work as a grenade launcher itself, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that [[StickyBomb sticks onto surfaces and explodes]], while the secondary fire [[ChargedAttack charges]] it up for a much larger, more powerful explosive sludge.

to:

** In some regards, the GES [=BioRifle=] would also work as a grenade launcher itself, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that [[StickyBomb sticks onto surfaces and explodes]], while the secondary fire [[ChargedAttack charges]] it up for a much larger, more powerful explosive sludge. Considered a mine-layer, because the actual one replaces the GES [=BioRifle=] in ''VideoGame/UnrealTournament2004'''s Onslaught maps.
Is there an issue? Send a MessageReason:
None


** In the original ''VideoGame/{{Unreal|I}}'', the first automatic weapon collected was the Stinger, which fired slow-moving Tarydium crystals that could also be fired like a shotgun with its secondary fire. It was eventually rendered obsolete with the Minigun, which fired a stream of more powerful {{hitscan}} projectiles, as well as the Flak Cannon in the case of the Stinger's alt-fire. Also, the expansion pack, ''Return to Na Pali'', would eventually introduce the Combat Assault Rifle as the third alternative automatic weapon.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FarCry'' ([[VideoGame/FarCry1 1]] and [[VideoGame/FarCry2 2]]) has the machete. It has an ability to instantly kill stunned, unaware, or downed enemies, and is very useful for breaking stuff, just like a real machete (albeit the second game's machete is slightly less useful for this due to the propensity for everything to [[KillItWithFire start a fire when destroyed]]).

to:

* ''VideoGame/FarCry'' ''Franchise/FarCry'' ([[VideoGame/FarCry1 1]] and [[VideoGame/FarCry2 2]]) has the machete. It has an ability to instantly kill stunned, unaware, or downed enemies, and is very useful for breaking stuff, just like a real machete (albeit the second game's machete is slightly less useful for this due to the propensity for everything to [[KillItWithFire start a fire when destroyed]]).



* The ''VideoGame/FarCry'' series has the [=AW50=] in the first game, the [=AS50=] in ''2'', the Dragunov SVD in ''2'', ''3'' and ''4'', the M-700 and Z93 in ''3'' and ''4'', and the Kobracon in ''Blood Dragon''.

to:

* The ''VideoGame/FarCry'' ''Franchise/FarCry'' series has the [=AW50=] in the first game, the [=AS50=] in ''2'', the Dragunov SVD in ''2'', ''3'' and ''4'', the M-700 and Z93 in ''3'' and ''4'', and the Kobracon in ''Blood Dragon''.



* ''VideoGame/FarCry'' has M2 .50 cal machine guns, Mk-19 grenade("Mortar") turrets, and miniguns.

to:

* ''VideoGame/FarCry'' ''VideoGame/FarCry1'' has M2 .50 cal machine guns, Mk-19 grenade("Mortar") turrets, and miniguns.
Is there an issue? Send a MessageReason:
None


** Any Assault Rifle manufactured by Dahl will have the ability to burst-fire when scoped, allowing to be a proper fit as well. In ''[[VideoGames/Borderlands3 3]]'', they have the ability to switch from Full-Auto or Burst to Semi-auto, allowing you to have a Marksman Gun on the fly.

to:

** Any Assault Rifle manufactured by Dahl will have the ability to burst-fire when scoped, allowing to be a proper fit as well. In ''[[VideoGames/Borderlands3 ''[[VideoGame/Borderlands3 3]]'', they have the ability to switch from Full-Auto or Burst to Semi-auto, allowing you to have a Marksman Gun on the fly.
Is there an issue? Send a MessageReason:
None


** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot and [[CriticalHitClass a high crit multiplier]]. Come ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).

to:

** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot and [[CriticalHitClass [[CriticalHit a high crit multiplier]]. Come ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).
Is there an issue? Send a MessageReason:
None


** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot and [[CritcalHitClass a high crit multiplier]]. Come ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).

to:

** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot and [[CritcalHitClass [[CriticalHitClass a high crit multiplier]]. Come ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).
Is there an issue? Send a MessageReason:
None


** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot. Come ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).

to:

** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot.shot and [[CritcalHitClass a high crit multiplier]]. Come ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).

Added: 333

Changed: 339

Is there an issue? Send a MessageReason:
None


** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot. Coming ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).
** Any Assault Rifle manufactured by Dahl will have the ability to burst-fire when scoped, allowing to be a proper fit as well.

to:

** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot. Coming Come ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).
** Any Assault Rifle manufactured by Dahl will have the ability to burst-fire when scoped, allowing to be a proper fit as well. In ''[[VideoGames/Borderlands3 3]]'', they have the ability to switch from Full-Auto or Burst to Semi-auto, allowing you to have a Marksman Gun on the fly.



** '''Anti-Materiel Rifle''': The Amigo Sincero rifle in ''Borderlands 2: Fight for Sanctuary'' punches through shields and armor. A sufficiently powerful acid rifle can also tear through robots and vehicles.

to:

** '''Anti-Materiel Rifle''': Rifle''':
***
The Amigo Sincero rifle in ''Borderlands 2: Fight for Sanctuary'' punches through shields and armor. A sufficiently powerful acid rifle can also tear through robots and vehicles.vehicles.
*** Being the CriticalHitClass of the manufacturers, a lot of Jakobs sniper rifles can fit under this category...albeit at the expense of reload speed.
Is there an issue? Send a MessageReason:
None


* Let's just get this out of the way and mention that the ''VideoGame/{{Borderlands}}'' games have '''EVERY SINGLE TYPE OF WEAPON in this list.''' It's that game series' particular hat, being ''[[MoreDakka More Dakka: The Game]]''. Up until ''Borderlands: The Pre-Sequel'', it lacked only two weapon kinds of this list, which were flamethrowers and chargeable energy guns; this was fulfilled in ''Borderlands 3''.
** '''Knives:''' Bayonets are common amongst every weapon type, even amongst weapons that'd never need it, like sniper rifles and ''rocket launchers''. Also, Roland, the Soldier PlayerCharacter in Borderlands 1, has a knife as his melee attack; trouble is, [[EmergencyWeapon he has no melee skills though, so it will only be used in the]] [[EmergencyWeapon ''extremely'']] [[EmergencyWeapon unlikely event that you are ever completely out of ammo.]] Considering that there's at least seven weapon types, not counting Eridian weapons ([[AwesomeButImpractical which nobody really likes]]) and the ammo you can carry is well over 100, this should explain a lot. Coming ''Borderlands 3'', the knife returns with Moze, the resident Soldier PlayerCharacter.
** '''Chainsaws:''' Krieg's hat in ''Borderlands 2'' is being the resident melee combat character, and does so with his massive buzzaxe (i.e. an axe-buzzsaw combination). His Action Skill lets you throw his axe, multiples by five-fold your melee damage, and gives you extra movement speed to run around clobbering enemies to death. He also has greater melee damage than the rest of the roster, a skill tree that makes his melee attacks even more powerful, and another skill tree that involves [[IncendiaryExponent his buzzaxes setting both enemies and Krieg himself on fire]].
** '''Pistols:''' Standard pistols, revolvers (ranging from modest top-break models to HandCannon {{Sniper Pistol}}s that can gib and/or melt or incinerate people) and machine pistols are available, with the most powerful being revolvers that shoot in a shotgun-like pattern. The Gunzerker in ''[[VideoGame/{{Borderlands 2}} 2]]'' can dual wield them(well, he can dual wield ''everything'', so...).
*** Shotgun Pistols: The most of any game, boasting greats such as Mashers, Jakobs Maggies and Smashers, the Torgue Unkempt Harold and Fragnums, and Maliwan Grog Nozzles [[note]] Not to be confused with the Evil Smasher, a Torgue rifle once-beloved for its GameBreakingBug, now widely agreed as a ScrappyWeapon.[[/note]], all of which are [[RevolversAreJustBetter revolvers]].
*** Dual Pistols: If playing as Salvador or Nisha in ''Videogame/{{Borderlands 2}}'' or ''VideoGame/BorderlandsThePreSequel'', yes! Though in the case of the former, it's optional as he can dual-wield everything.
** '''Shotguns:''' Vary from modest affairs to three-barreled and even four-barreled monstrosities that fire ''walls'' of explosive shot. Super Shotguns are ''common'', and you'll be discarding one for a better one regularly.
** '''Automatic Weapons:''' Both assault rifles and sub-machine guns are available, and variations within them cover other weapon types as well. Within assault rifles alone you see miniguns, nailgun-style visible projectile weapons, battle rifles, and heavy machine guns. Most guns fit two different variations, like the Torgue Ogre, which is a Minigun that's also a Nailgun with all the everything-murdering goodness and inability to aim that would imply.
*** '''Lightning Gun''': In VideoGame/BorderlandsThePresequel: Beam weapons that work like this (''and'' come in Lightning variants) now exist! The [[Franchise/{{Ghostbusters}} proton packs]] were an explicit inspiration.
** '''Grenades:''' Goes to ridiculous levels in ''[[VideoGame/{{Borderlands 2}} 2]]'': finding grenades that teleport, cause a black hole that sucks in enemies, splits into smaller grenades that set enemies on fire and give you back the damage they cause as health... will probably make you sell the mod, cause you can easily find one equipped that does things even ''[[UpToEleven MORE]]'' outrageous. Like the Storm Front, which will electrocute literally everything in a room, or Meteor Storm, which is literally 25 grenades in one.
*** In ''2'', all guns manufactured by the Tediore company are reloaded by tossing the current gun forward after which it explodes like a grenade, but also averts and exaggeratedly averts OneBulletClips as any wasted ammo is spent to make the tossed gun do more damage.
*** ''Borderlands 3'' adds the ECHO-2 Grenade Mod, which turns your grenades into [[TakeThat a Samsung Galaxy Note 7-like device]]. It takes a long time to explode, but when it does, it packs a very powerful punch.
** '''Marksman Gun:''' Many assault rifles have scopes that allow them to be used as marksman rifles, and some sniper rifles have ''[[MoreDakka burst fire]]''. Yet others have '''''[[UpToEleven Drum magazines]] [[ViolationOfCommonSense and full auto]]'''''. Hyperion weapons also get more accurate the longer they're firing continuously, making their pistols and sub-machine unusual examples of weapons that are Marksmans Gun ''only'' while in full auto.
*** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot. Coming ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).
*** Any Assault Rifle manufactured by Dahl will have the ability to burst-fire when scoped, allowing to be a proper fit as well.
** '''Sniper Rifle:''' Numerous.
*** '''Full Auto Sniper Rifle''': Plenty, but most notable are the [[http://borderlands.wikia.com/wiki/Droog Droog]] class of Sniper Rifles, including the legendary [[http://borderlands.wikia.com/wiki/Lyuda Lyuda/White Death]], essentially an assault rifle's steroid-abusing bigger brother.
*** '''Anti-Materiel Rifle''': The Amigo Sincero rifle in ''Borderlands 2: Fight for Sanctuary'' punches through shields and armor. A sufficiently powerful acid rifle can also tear through robots and vehicles.
*** '''Railgun''': Added in as well in VideoGame/BorderlandsThePresequel.
*** '''Crossbow''': Eeyup. One Hyperion sniper rifle, the [[http://borderlands.wikia.com/wiki/Longbow_(sniper_rifle) Longbow]] can shoot ''VideoGame/{{Minecraft}}''-style arrows.
** '''Flamethrower''': Added in ''Borderlands 3'', where Moze's Iron Bear mecha can be equipped with one.
** '''Charging weapons:''' Iron Bear also features a chargeable railgun, which functions as an electric projectile. There is also an Action Skill that adds fire damage to Moze's Iron Bear machineguns as they build up heat.
** '''Rocket Launcher:''' In addition to the game's usual variations in damage and projectiles fired, you can actually ''launch the launchers as a rocket themselves''[[note]]Tediore guns have the gimmick that, instead of reloading your gun, you toss the empty gun, the empty gun explodes, and a new one materializes in your hand. Apply that to a rocket launcher, and that means when your rocket launcher goes empty, it becomes a rocket itself.[[/note]] Torgue guns also function as mini-rocket launchers.
** '''Grenade Launcher:''' In ''[[VideoGame/{{Borderlands 2}} 2]]'', Cannon-type Jakobs weapons and Grenadier-type Dahl weapons are grenade launchers. Jakobs' grenade launchers shoot as fast as you can pull the trigger, Dahl grenade launchers fire in bursts. Both border on the ridiculous. There's also Torgue "Torpedo" weapons, which are basically smaller semiautomatic rocket launchers.
** '''BFG:''' ''Every weapon type on this list'' has a BFG version you can find in-game. At least 4 types (Pistols, Rocket Launchers, Assault Rifles, and Shotguns) have explosive versions thanks to Torgue. Every weapon type in this game also have versions that are...
** '''Gimmicky Weapon:''' Weapons that fire homing bullets, set enemies on fire, electrocute them, melt them with acid, fire exploding bullets, can be thrown to explode, can be thrown to ''follow the enemy alone and shoot them by themselves'', weapons with infinite ammo, weapons that have a curse on them and try to drive you insane, weapons that have a robot's AI attached and talk to you while you're fighting, [[https://www.youtube.com/watch?v=zB3PU4OQjk8 whatever the hell the Min Min Lighter is]], and weaponry [[ImpossiblyCoolWeapon that simply defies logic and cannot be easily defined]]... if a weapon isn't at least blue-quality (The first weapon quality in-game that can have genuinely bizarre effects) and it's not gimmicky in this game, it's usually meant as VendorTrash.
** '''Secondary Options:''' Every weapon has versions with a bayonet attached, and many have weird things they do on reload. Tediore being the most standout example.
** '''Gun Turret:''' Roland in ''[[VideoGame/{{Borderlands}} 1]]'' and Axton in ''[[VideoGame/{{Borderlands 2}} 2]]'' have their own turret they can deploy as their class skill. And of course, they're upgradeable into being almost a portable artillery cannon/mortar battery.
*** '''Drone''': Gaige's Deathtrap in ''[[VideoGame/Borderlands2 2]]'',.Wilhelm's Saint and Wolf drones in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and Zane's SNTNL skill in ''[[VideoGame/Borderlands3 3]]''.
** '''Cloaking Device''': Lilith's Phasewalk in ''[[VideoGame/{{Borderlands}} 1]]'' and [=Zer0=]'s [=Decepti0n=] skill (crossed with Hologram Generator) in ''[[VideoGame/Borderlands2 2]]''.
*** '''Hologram Generator''': Jack's Digi-Jacks in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and Zane's Digi-Clones in ''[[VideoGame/Borderlands3 3]]''.

to:

* Let's just get this out of the way and mention that the ''VideoGame/{{Borderlands}}'' games have '''EVERY SINGLE TYPE OF WEAPON in this list.''' It's that game series' particular hat, being ''[[MoreDakka More Dakka: The Game]]''. Up until ''Borderlands: The Pre-Sequel'', it lacked only two weapon kinds of this list, which were flamethrowers and chargeable energy guns; this was fulfilled in ''Borderlands 3''.
** * '''Knives:''' Bayonets are common amongst every weapon type, even amongst weapons that'd never need it, like sniper rifles and ''rocket launchers''. Also, Roland, the Soldier PlayerCharacter in Borderlands 1, has a knife as his melee attack; trouble is, [[EmergencyWeapon he has no melee skills though, so it will only be used in the]] [[EmergencyWeapon ''extremely'']] [[EmergencyWeapon unlikely event that you are ever completely out of ammo.]] Considering that there's at least seven weapon types, not counting Eridian weapons ([[AwesomeButImpractical which nobody really likes]]) and the ammo you can carry is well over 100, this should explain a lot. Coming ''Borderlands 3'', the knife returns with Moze, the resident Soldier PlayerCharacter.
** * '''Chainsaws:''' Krieg's hat in ''Borderlands 2'' is being the resident melee combat character, and does so with his massive buzzaxe (i.e. an axe-buzzsaw combination). His Action Skill lets you throw his axe, multiples by five-fold your melee damage, and gives you extra movement speed to run around clobbering enemies to death. He also has greater melee damage than the rest of the roster, a skill tree that makes his melee attacks even more powerful, and another skill tree that involves [[IncendiaryExponent his buzzaxes setting both enemies and Krieg himself on fire]].
** * '''Pistols:''' Standard pistols, revolvers (ranging from modest top-break models to HandCannon {{Sniper Pistol}}s that can gib and/or melt or incinerate people) and machine pistols are available, with the most powerful being revolvers that shoot in a shotgun-like pattern. The Gunzerker Salvador in ''[[VideoGame/{{Borderlands 2}} 2]]'' can dual wield them(well, them (well, he can dual wield ''everything'', so...).
*** ** Shotgun Pistols: The most of any game, boasting greats such as Mashers, Jakobs Maggies and Smashers, the Torgue Unkempt Harold and Fragnums, and Maliwan Grog Nozzles [[note]] Not to be confused with the Evil Smasher, a Torgue rifle once-beloved for its GameBreakingBug, now widely agreed as a ScrappyWeapon.[[/note]], all of which are [[RevolversAreJustBetter revolvers]].
*** ** Dual Pistols: If playing as Salvador or Nisha in ''Videogame/{{Borderlands 2}}'' or ''VideoGame/BorderlandsThePreSequel'', yes! Though in the case of the former, it's optional as he can dual-wield everything.
** * '''Shotguns:''' Vary from modest affairs to three-barreled and even four-barreled monstrosities that fire ''walls'' of explosive shot. Super Shotguns are ''common'', and you'll be discarding one for a better one regularly.
** * '''Automatic Weapons:''' Both assault rifles and sub-machine guns are available, and variations within them cover other weapon types as well. Within assault rifles alone you see miniguns, nailgun-style visible projectile weapons, battle rifles, and heavy machine guns. Most guns fit two different variations, like the Torgue Ogre, which is a Minigun that's also a Nailgun with all the everything-murdering goodness and inability to aim that would imply.
*** ** '''Lightning Gun''': In VideoGame/BorderlandsThePresequel: Beam weapons that work like this (''and'' come in Lightning variants) now exist! The [[Franchise/{{Ghostbusters}} proton packs]] were an explicit inspiration.
** * '''Grenades:''' Goes to ridiculous levels in ''[[VideoGame/{{Borderlands 2}} 2]]'': finding grenades that teleport, cause a black hole that sucks in enemies, splits into smaller grenades that set enemies on fire and give you back the damage they cause as health... will probably make you sell the mod, cause you can easily find one equipped that does things even ''[[UpToEleven MORE]]'' outrageous. Like the Storm Front, which will electrocute literally everything in a room, or Meteor Storm, which is literally 25 grenades in one.
*** ** In ''2'', all guns manufactured by the Tediore company are reloaded by tossing the current gun forward after which it explodes like a grenade, but also averts and exaggeratedly averts OneBulletClips as any wasted ammo is spent to make the tossed gun do more damage.
*** ** ''Borderlands 3'' adds the ECHO-2 Grenade Mod, which turns your grenades into [[TakeThat a Samsung Galaxy Note 7-like device]]. It takes a long time to explode, but when it does, it packs a very powerful punch.
** * '''Marksman Gun:''' Many assault rifles have scopes that allow them to be used as marksman rifles, and some sniper rifles have ''[[MoreDakka burst fire]]''. Yet others have '''''[[UpToEleven Drum magazines]] [[ViolationOfCommonSense and full auto]]'''''. Hyperion weapons also get more accurate the longer they're firing continuously, making their pistols and sub-machine unusual examples of weapons that are Marksmans Gun ''only'' while in full auto.
*** ** The most literal fit for this category would be any Assault Rifle manufactured by Jakobs. This is due to the fact that every Jakobs gun is designed to be semi-auto, with high damage per shot. Coming ''Borderlands 3'', Jakobs started making proper marksman guns, in the form of semiautomatic Garand-like "assault rifles" with 7-12 rounds per magazine that pack a quite powerful punch ([[CoolGuns and yes, they ping when you empty your magazine]]).
*** ** Any Assault Rifle manufactured by Dahl will have the ability to burst-fire when scoped, allowing to be a proper fit as well.
** * '''Sniper Rifle:''' Numerous.
*** ** '''Full Auto Sniper Rifle''': Plenty, but most notable are the [[http://borderlands.wikia.com/wiki/Droog Droog]] class of Sniper Rifles, including the legendary [[http://borderlands.wikia.com/wiki/Lyuda Lyuda/White Death]], essentially an assault rifle's steroid-abusing bigger brother.
*** ** '''Anti-Materiel Rifle''': The Amigo Sincero rifle in ''Borderlands 2: Fight for Sanctuary'' punches through shields and armor. A sufficiently powerful acid rifle can also tear through robots and vehicles.
*** ** '''Railgun''': Added in as well in VideoGame/BorderlandsThePresequel.
*** ** '''Crossbow''': Eeyup. One Hyperion sniper rifle, the [[http://borderlands.wikia.com/wiki/Longbow_(sniper_rifle) Longbow]] can shoot ''VideoGame/{{Minecraft}}''-style arrows.
** * '''Flamethrower''': Added in ''Borderlands 3'', where Moze's Iron Bear mecha can be equipped with one.
** * '''Charging weapons:''' Iron Bear also features a chargeable railgun, which functions as an electric projectile. There is also an Action Skill that adds fire damage to Moze's Iron Bear machineguns as they build up heat.
** * '''Rocket Launcher:''' In addition to the game's usual variations in damage and projectiles fired, you can actually ''launch the launchers as a rocket themselves''[[note]]Tediore guns have the gimmick that, instead of reloading your gun, you toss the empty gun, the empty gun explodes, and a new one materializes in your hand. Apply that to a rocket launcher, and that means when your rocket launcher goes empty, it becomes a rocket itself.[[/note]] Torgue guns also function as mini-rocket launchers.
** * '''Grenade Launcher:''' In ''[[VideoGame/{{Borderlands 2}} 2]]'', Cannon-type Jakobs weapons and Grenadier-type Dahl weapons are grenade launchers. Jakobs' grenade launchers shoot as fast as you can pull the trigger, Dahl grenade launchers fire in bursts. Both border on the ridiculous. There's also Torgue "Torpedo" weapons, which are basically smaller semiautomatic rocket launchers.
** * '''BFG:''' ''Every weapon type on this list'' has a BFG version you can find in-game. At least 4 types (Pistols, Rocket Launchers, Assault Rifles, and Shotguns) have explosive versions thanks to Torgue. Every weapon type in this game also have versions that are...
** * '''Gimmicky Weapon:''' Weapons that fire homing bullets, set enemies on fire, electrocute them, melt them with acid, fire exploding bullets, can be thrown to explode, can be thrown to ''follow the enemy alone and shoot them by themselves'', weapons with infinite ammo, weapons that have a curse on them and try to drive you insane, weapons that have a robot's AI attached and talk to you while you're fighting, [[https://www.youtube.com/watch?v=zB3PU4OQjk8 whatever the hell the Min Min Lighter is]], and weaponry [[ImpossiblyCoolWeapon that simply defies logic and cannot be easily defined]]... if a weapon isn't at least blue-quality (The first weapon quality in-game that can have genuinely bizarre effects) and it's not gimmicky in this game, it's usually meant as VendorTrash.
** * '''Secondary Options:''' Every weapon has versions with a bayonet attached, and many have weird things they do on reload. Tediore being the most standout example.
** * '''Gun Turret:''' Roland in ''[[VideoGame/{{Borderlands}} 1]]'' and Axton in ''[[VideoGame/{{Borderlands 2}} 2]]'' have their own turret they can deploy as their class skill. And of course, they're upgradeable into being almost a portable artillery cannon/mortar battery.
*** ** '''Drone''': Gaige's Deathtrap in ''[[VideoGame/Borderlands2 2]]'',.Wilhelm's Saint and Wolf drones in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and Zane's SNTNL skill in ''[[VideoGame/Borderlands3 3]]''.
** * '''Cloaking Device''': Lilith's Phasewalk in ''[[VideoGame/{{Borderlands}} 1]]'' and [=Zer0=]'s [=Decepti0n=] skill (crossed with Hologram Generator) in ''[[VideoGame/Borderlands2 2]]''.
*** ** '''Hologram Generator''': Jack's Digi-Jacks in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and Zane's Digi-Clones in ''[[VideoGame/Borderlands3 3]]''.
Is there an issue? Send a MessageReason:
None


** In the original ''VideoGame/{{Unreal|I}}'', the first automatic weapon collected was the Stinger, which fired slow-moving Tarydium crystals that could also be fired like a shotgun with its secondary fire. It was eventually rendered obsolete with the Minigun, which fired a stream of more powerful hitscan projectiles, as well as the Flak Cannon in the case of the Stinger's alt-fire. Also, the expansion pack, ''Return to Na Pali'', would eventually introduce the Combat Assault Rifle as the third alternative automatic weapon.

to:

** In the original ''VideoGame/{{Unreal|I}}'', the first automatic weapon collected was the Stinger, which fired slow-moving Tarydium crystals that could also be fired like a shotgun with its secondary fire. It was eventually rendered obsolete with the Minigun, which fired a stream of more powerful hitscan {{hitscan}} projectiles, as well as the Flak Cannon in the case of the Stinger's alt-fire. Also, the expansion pack, ''Return to Na Pali'', would eventually introduce the Combat Assault Rifle as the third alternative automatic weapon.
Is there an issue? Send a MessageReason:
None


** In the original ''VideoGame/{{Unreal|I}}'', the first automatic weapon collected was the Stinger, which fired slow-moving Tarydium crystals that could also be fired like a shotgun with its secondary fire. It was eventually rendered obsolete with the Minigun, which fired a stream of more powerful hitscan projectiles, as well as the Flak Cannon in the case of the Stinger's alt-fire.

to:

** In the original ''VideoGame/{{Unreal|I}}'', the first automatic weapon collected was the Stinger, which fired slow-moving Tarydium crystals that could also be fired like a shotgun with its secondary fire. It was eventually rendered obsolete with the Minigun, which fired a stream of more powerful hitscan projectiles, as well as the Flak Cannon in the case of the Stinger's alt-fire. Also, the expansion pack, ''Return to Na Pali'', would eventually introduce the Combat Assault Rifle as the third alternative automatic weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the original ''VideoGame/{{Unreal|I}}'', the first automatic weapon collected was the Stinger, which fired slow-moving Tarydium crystals that could also be fired like a shotgun with its secondary fire. It was eventually rendered obsolete with the Minigun, which fired a stream of more powerful hitscan projectiles, as well as the Flak Cannon in the case of the Stinger's alt-fire.
Is there an issue? Send a MessageReason:
None


** In some regards, the GES [=BioRifle=] would also work as a grenade launcher itself, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that sticks onto surfaces and explodes, [[ChargedAttack while the secondary fire charges it up for a much larger, more powerful explosive sludge]].

to:

** In some regards, the GES [=BioRifle=] would also work as a grenade launcher itself, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that [[StickyBomb sticks onto surfaces and explodes, [[ChargedAttack explodes]], while the secondary fire charges [[ChargedAttack charges]] it up for a much larger, more powerful explosive sludge]].sludge.
Is there an issue? Send a MessageReason:
None


** In some regards, the GES [=BioRifle=] would also work as a grenade launcher itself, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that sticks onto surfaces and explodes, while the secondary fire charges it up for a much larger, more powerful explosive sludge.

to:

** In some regards, the GES [=BioRifle=] would also work as a grenade launcher itself, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that sticks onto surfaces and explodes, [[ChargedAttack while the secondary fire charges it up for a much larger, more powerful explosive sludge.sludge]].
Is there an issue? Send a MessageReason:
None


** In some regards, the GES BioRifle would also work as an explosive weapon, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that sticks onto surfaces and explodes, while the secondary fire charges it up for a much larger, more powerful explosive sludge.

to:

** In some regards, the GES BioRifle [=BioRifle=] would also work as an explosive weapon, a grenade launcher itself, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that sticks onto surfaces and explodes, while the secondary fire charges it up for a much larger, more powerful explosive sludge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In some regards, the GES BioRifle would also work as an explosive weapon, just as a glorified minelayer. Its primary fire lobs a glob of explosive sludge that sticks onto surfaces and explodes, while the secondary fire charges it up for a much larger, more powerful explosive sludge.
Is there an issue? Send a MessageReason:
None


* ''ShadowWarrior'''s Lo Wang, when he's not using his sword, likes to break out the fists for some kung fu.
** The katana gets an improvement in the 2013 remake, becoming a viable and effective melee weapon with several special abilities.

to:

* ''ShadowWarrior'''s Lo Wang, Wang of ''ShadowWarrior1997'', when he's not using his sword, likes to break out the fists for some kung fu.
** The katana gets an improvement in the [[VideoGame/ShadowWarrior2013 2013 remake, remake]], becoming a viable and effective melee weapon with several special abilities.



* The new ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' has an 8-round revolver with a secondary firing mode where you fan the trigger "Western-style". It is a quite powerful weapon based on the Chiappa Rhino.

to:

* The new 2013 ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' has an 8-round revolver with a secondary firing mode where you fan the trigger "Western-style". It is a quite powerful weapon based on the Chiappa Rhino.



* ''VideoGame/ShadowWarrior'' has a ''four''-barreled rotary shotgun that fires either single shots or four-shot bursts. Awesome.

to:

* ''VideoGame/ShadowWarrior'' ''VideoGame/ShadowWarrior1997'' has a ''four''-barreled rotary shotgun that fires either single shots or four-shot bursts. Awesome.



* ''ShadowWarrior'' let the player operate one or two Uzis.
** The ''[[VideoGame/ShadowWarrior2013 remake]]'' gives you a ZI-Type 23 PDW, essentially a carbon copy of the Heckler & Koch [=MP7A1=]. With the proper upgrades, Lo Wang can dual-wield this as well. Lo Wang can also commandeer a floor-mounted minigun for those times when he has to blow a lot of demons out of the sky very quickly.

to:

* ''ShadowWarrior'' ''ShadowWarrior1997'' let the player operate one or two Uzis.
** The ''[[VideoGame/ShadowWarrior2013 2013 remake]]'' gives you a ZI-Type 23 PDW, essentially a carbon copy of the Heckler & Koch [=MP7A1=]. With the proper upgrades, Lo Wang can dual-wield this as well. Lo Wang can also commandeer a floor-mounted minigun for those times when he has to blow a lot of demons out of the sky very quickly.



* ''VideoGame/ShadowWarrior'' has a rocket launcher that can be used to fire regular missiles, heat-seeking missiles with a heat-seeker card, and even a miniature nuclear warhead.
** The [[VideoGame/ShadowWarrior2013 remake's]] rocket launcher can be upgraded to launch up to three rockets at once, do more damage with its rockets, and to have a laser guidance system.

to:

* ''VideoGame/ShadowWarrior'' ''VideoGame/ShadowWarrior1997'' has a rocket launcher that can be used to fire regular missiles, heat-seeking missiles with a heat-seeker card, and even a miniature nuclear warhead.
** The [[VideoGame/ShadowWarrior2013 2013 remake's]] rocket launcher can be upgraded to launch up to three rockets at once, do more damage with its rockets, and to have a laser guidance system.



* ''ShadowWarrior'' had a missile launcher that could fire regular rockets. Optionally you could get a heat seaker card to make a few rockets heat seaking. And, rarely, you could get a [[TooAwesomeToUse nuclear warhead]].

to:

* ''ShadowWarrior'' ''ShadowWarrior1997'' had a missile launcher that could fire regular rockets. Optionally you could get a heat seaker card to make a few rockets heat seaking. And, rarely, you could get a [[TooAwesomeToUse nuclear warhead]].



* ''[[VideoGame/StarWarsBattlefront Battlefront 2]]'' has the rocket launchers carried by the Vanguard class, which can lock onto vehicles to help you take down those pesky snowspeeders. The award version allows you to remote-pilot the missile, though it has limited fuel.

to:

* ''[[VideoGame/StarWarsBattlefront Satr Wars Battlefront 2]]'' has the rocket launchers carried by the Vanguard class, which can lock onto vehicles to help you take down those pesky snowspeeders. The award version allows you to remote-pilot the missile, though it has limited fuel.



* The ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' remake has a crossbow that can nail yakuzas and lesser demons to walls, and can be upgraded with a more powerful draw and an upgrade that lets you fire remote-detonated explosive bolts called Sticky Bombs.

to:

* The 2013 ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' remake has a crossbow that can nail yakuzas and lesser demons to walls, and can be upgraded with a more powerful draw and an upgrade that lets you fire remote-detonated explosive bolts called Sticky Bombs.



* The [[VideoGame/ShadowWarrior2013 Shadow Warrior]] remake has a flamethrower, whose unlockable secondary fire mode allows you to launch firebombs against your enemies.

to:

* The [[VideoGame/ShadowWarrior2013 2013 ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]] Warrior]]'' remake has a flamethrower, whose unlockable secondary fire mode allows you to launch firebombs against your enemies.
Is there an issue? Send a MessageReason:
No, Painkiller does NOT use Standard FPS Guns


-->-- '''[[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]]''' [[https://youtu.be/qk7DlYcQ0uM describing the weapons selection of]] ''VideoGame/{{Painkiller}}''.

to:

-->-- '''[[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]]''' [[https://youtu.be/qk7DlYcQ0uM describing the weapons selection his trope in this review of]] ''VideoGame/{{Painkiller}}''.
''VideoGame/{{Painkiller}}'' while describing [[SubvertedTrope how the game did NOT subscribe to it]].
Is there an issue? Send a MessageReason:
None


** The Automag in ''Videogame/Unreal'', the precursor to the Enforcer- though it couldn't be dual wielded, and it was an upgrade over your actual starting gun by way of being HitScan.

to:

** The Automag in ''Videogame/Unreal'', ''Videogame/{{Unreal|I}}'', the precursor to the Enforcer- Enforcer - though it couldn't be dual wielded, it had to be reloaded every twenty shots, and it was an upgrade over your actual starting gun by way of being HitScan.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SeriousSam - The Second Encounter'' has a chainsaw which is very useful against some types of enemies. It is replaced by a circular saw in ''Serious Sam II''.

to:

* ''VideoGame/SeriousSam - The Second Encounter'' ''VideoGame/SeriousSamTheSecondEncounter'' has a chainsaw which is very useful against some types of enemies. It is replaced by a circular saw in ''Serious Sam II''.''VideoGame/SeriousSamII''.



* Present in ''VideoGame/SeriousSam'' series where it's the weakest weapon in the game in terms of damage.
* ''VideoGame/JustCause''

to:

* Present in ''VideoGame/SeriousSam'' series where it's the weakest weapon in the game in terms of damage.
damage. The [[VideoGame/SeriousSamTheFirstEncounter two]] [[VideoGame/SeriousSamTheSecondEncounter Encounters]] and ''[[VideoGame/SeriousSamII II]]'' use revolvers that can be [[GunsAkimbo paired up]] and need a reload after every six shots, while ''[[VideoGame/SeriousSam3BFE BFE]]'' and ''[[VideoGame/SeriousSam4 4]]'' switch to a [[AKA47 renamed]] Desert Eagle with ten shots per magazine that can only be used on its own.
* ''VideoGame/JustCause''''VideoGame/JustCause1'' gives Rico a pair of revolvers that have infinite reserve ammunition; relatively week, but still good for saving ammo for your stronger guns.



* ''[[{{VideoGame/Tribes}} Tribes 2]]'' has the Blaster. Justified in that it's powered by your suit energy.

to:

* ''[[{{VideoGame/Tribes}} Tribes 2]]'' has the Blaster. Justified in that it's powered by your suit energy.energy, which automatically recharges when you're not using it.



* ''VideoGame/SplinterCell Conviction'' gives you unlimited reloads for your pistols. This feature returns in ''Blacklist''-but only on Rookie difficulty.
* The first weapon you come across in ''VideoGame/{{Doom 2016}}'' is a plasma pistol that has infinite ammo. Its main ability is a charged attack that can kill lesser creatures instantly, but you're better off using another gun.

to:

* ''VideoGame/SplinterCell Conviction'' ''VideoGame/SplinterCellConviction'' gives you unlimited reloads for your pistols. This feature returns in ''Blacklist''-but ''[[VideoGame/SplinterCellBlacklist Blacklist]]'' - but only on Rookie difficulty.
* The first weapon you come across in ''VideoGame/{{Doom 2016}}'' ''VideoGame/Doom2016'' is a plasma pistol that has infinite ammo. Its main ability is a charged attack that can kill lesser creatures instantly, but you're better off using another gun.



* ''VideoGame/StrangeAeons'' has the Scepter of Souls, a short-range {{Boomstick}} with unlimited ammo as one of the starting weapons. ''Strange Aeons'' is a ''Doom'' [[GameMod mod]] which arsenal is functionally similar to Vanilla ''Doom'', the Scepter of Souls being the exception (it replaces a pistol with ''limited'' ammo).

to:

* ''VideoGame/StrangeAeons'' has is a ''VideoGame/{{Doom}}'' [[GameMod mod]] with an arsenal that is functionally similar to that of the unmodified game with the exception of its replacement for the limited-ammo pistol: the Scepter of Souls, a short-range {{Boomstick}} with unlimited ammo as one of the starting weapons. ''Strange Aeons'' is a ''Doom'' [[GameMod mod]] which arsenal is functionally similar to Vanilla ''Doom'', the Scepter of Souls being the exception (it replaces a pistol with ''limited'' ammo).ammo.



** In both games he also uses a generic magnum revolver.
** In ''VideoGame/HalfLife1: Opposing Force'' you get a Desert eagle.
* ''VideoGame/CounterStrike'' has a wide assortment of pistols, used mostly in the first round of a match, known as "pistol round", when all players have just a little bit of money to buy a pistol and maybe some body armor. They range from the bread-and-butter Glock 17 and HK USP, the Dual Elites which used to serve no purpose other than looking cool in ''Half Life: Counter Strike'' but were later upgraded in ''Global Offensive'' with better accuracy while running, the Desert Eagle which hits like an AK-47 but suffers from poor accuracy, the FN Five-seveN which lacks power but is accurate, and the Tec-9 in ''Global Offensive'' which boasts a large magazine.
** ''Global Offensive'' added the R8 Revolver, which is AwesomeButImpractical: it's as powerful and accurate as an AWP, but comes with 24 bullets and you need to learn a trigger cocking minigame in order to use it efficiently.

to:

** In both games he also uses a .357 Magnum Colt Python revolver (or a generic magnum revolver.
Colt Anaconda with the wrong ammo with the first game's HD pack).
** In ''VideoGame/HalfLife1: Opposing Force'' you get a Desert eagle.
Eagle with a slightly higher capacity and a LaserSight that can be toggled on and off; it fires slightly faster, especially with the laser off, but deals slightly less damage and is noticeably less accurate without the laser.
* ''VideoGame/CounterStrike'' has a wide assortment of pistols, used mostly in the first round of a match, known as "pistol round", when all players have just a little bit of money to buy a pistol and maybe some body armor. They range from the bread-and-butter Glock 17 (Terrorists' high-capacity and burst-fire-capable pistol) and HK USP, USP (Counter-Terrorists' standard-capacity, slightly stronger pistol with [[HollywoodSilencer a removeable suppressor]]); the Dual Elites Elites, which used to serve no purpose other than looking cool in ''Half Life: Counter Strike'' Strike'', but were later upgraded in ''Global Offensive'' with better accuracy while running, running; the Desert Eagle Eagle, which hits like an AK-47 but suffers from poor accuracy, accuracy and a lower capacity than the other handguns; the FN Five-seveN which lacks power but is accurate, accurate and has a high magazine capacity; and the Tec-9 in ''Global Offensive'' Offensive'', which boasts a large magazine.
the largest magazine in the class.
** ''Global Offensive'' added the R8 Revolver, which is AwesomeButImpractical: it's as powerful and accurate as an AWP, but comes with 24 bullets and you need to learn a to time your trigger cocking minigame pulls in order to use it efficiently.efficiently, since it takes a moment to cock the hammer before it drops and the gun actually fires; SecondaryFire skips this for much faster shots, but reduces the accuracy in return.



** ''VideoGame/UnrealTournament2004'''s Assault Rifle may qualify here since it replaces the Enforcer and is equally pitiful, but can also be [[GunsAkimbo dual-wielded]].
** The Automag in ''Videogame/Unreal'', the precursor to the Enforcer- though it couldn't be dual wielded.

to:

** ''VideoGame/UnrealTournament2004'''s Assault Rifle may qualify here since it replaces the Enforcer and is equally pitiful, but can also be [[GunsAkimbo dual-wielded]].
dual-wielded.
** The Automag in ''Videogame/Unreal'', the precursor to the Enforcer- though it couldn't be dual wielded.wielded, and it was an upgrade over your actual starting gun by way of being HitScan.
Is there an issue? Send a MessageReason:
Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* [[FrickinLaserBeams Energy Gun]]: Shoots anything from a sustained beam to an arc of lightning to explosive homing bolts. Can be often be [[ChargedAttack charged]] before firing to increase its effect. Very often is just a [[CallARabbitASmeerp cosmetic variation of any one of the above entries]], with increased damage and decreased ammunition availability. If ''any'' weapon in the game can recharge its own ammo over time, this is the one. May also have very high capacity, no need to reload, and/or overheating. Expect enemies killed with it to disintegrate in exciting ways.

to:

* [[FrickinLaserBeams [[EnergyWeapon Energy Gun]]: Shoots anything from a sustained beam to an arc of lightning to explosive homing bolts. Can be often be [[ChargedAttack charged]] before firing to increase its effect. Very often is just a [[CallARabbitASmeerp cosmetic variation of any one of the above entries]], with increased damage and decreased ammunition availability. If ''any'' weapon in the game can recharge its own ammo over time, this is the one. May also have very high capacity, no need to reload, and/or overheating. Expect enemies killed with it to disintegrate in exciting ways.



* The Fusion Rifle is like this in ''Videogame/{{Destiny}}'', behaving like a charge-up shotgun that fires FrickinLaserBeams.
** ''Videogame/{{Destiny 2}}'' brings us a class of weapons known as "Linear Fusion Rifles" which are fusion rifles that fire a focused beam instead of a SpreadShot of FrickinLaserBeams.

to:

* The Fusion Rifle is like this in ''Videogame/{{Destiny}}'', behaving like a charge-up shotgun that fires FrickinLaserBeams.
[[SlowLaser Slow Lasers]].
** ''Videogame/{{Destiny 2}}'' brings us a class of weapons known as "Linear Fusion Rifles" which are fusion rifles that fire a focused beam instead of a SpreadShot of FrickinLaserBeams.[[SlowLaser Slow Lasers]].



** Kira can call down FrickinLaserBeams with a similar designator device, and steer it as well.

to:

** Kira can call down FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] with a similar designator device, and steer it as well.

Top