Follow TV Tropes

Following

History Main / StandardFPSGuns

Go To

OR

Is there an issue? Send a MessageReason:
None


** And the Infiltrator, a scoped assault rifle found in ''The Pitt'', or its improved unique version, the Perforator.

to:

** And the Infiltrator, a scoped assault rifle found in ''The Pitt'', or its improved unique version, the Perforator.Perforator, which are somewhat of a precursor to ''FNV'''s Marksman Carbine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CommandAndConquerRenegade'' gave you an integrally silenced pistol as both an EmergencyWeapon and stealth weapon that had infinite reserve ammo but still required reloading.
Is there an issue? Send a MessageReason:
None


** [[MagneticWeapons Rail Gun or Gauss Rifle]]: Capable of [[ThereIsNoKillLikeOverkill overpenetration]], this weapon fires right through people, vehicles, and sometimes even walls. In short, an up-gunned SniperRifle. In the latter case, it usually comes with some way to see through walls. Typically leaves a brightly colored trail behind (caused by the sheer speed of the projectile ionizing the oxygen in air, which then converts into blueish ozone), exposing the shooter immediately upon firing. [[CompetitiveBalance Its lack of stealth is a trade-off for its tremendous firepower]].

to:

** [[MagneticWeapons Rail Gun or Gauss Rifle]]: Capable of [[ThereIsNoKillLikeOverkill [[OneHitPolykill overpenetration]], this weapon fires right through people, vehicles, and sometimes even walls. In short, an up-gunned SniperRifle. In the latter case, it usually comes with some way to see through walls. Typically leaves a brightly colored trail behind (caused by the sheer speed of the projectile ionizing the oxygen in air, which then converts into blueish ozone), exposing the shooter immediately upon firing. [[CompetitiveBalance Its lack of stealth is a trade-off for its tremendous firepower]].
Is there an issue? Send a MessageReason:
None


* [[FireBreathingWeapon Flamethrower]]: A medium-range weapon that slowly kills foes by [[ManOnFire lighting them on fire]]. While RealLife military flamethrowers operate more like pneumatic squirtguns that propel an arcing stream of gluey napalm over 120 feet away, they are typically portrayed as atomizers that jet out a hazardously inaccurate cloud of burning aerosol for about 30 feet (this isn't their fault though, since [[PopculturalOsmosis they're just imitating Hollywood]]).

to:

* [[FireBreathingWeapon Flamethrower]]: A medium-range weapon that slowly kills foes by [[ManOnFire lighting them on fire]]. While RealLife military flamethrowers operate more like pneumatic squirtguns that propel an arcing stream of gluey napalm over 120 feet away, [[VideogameFlamethrowersSuck they are typically portrayed as atomizers that jet out a hazardously inaccurate cloud of burning aerosol for about 30 feet feet]] (this isn't their fault though, since [[PopculturalOsmosis they're just imitating Hollywood]]).
Is there an issue? Send a MessageReason:
None


*** [[NailEm Nailgun]]: Sometimes ImprovidedWeapon. Rapid fire and powerful, but shoots relatively slow and visible projectiles.

to:

*** [[NailEm Nailgun]]: Sometimes ImprovidedWeapon.ImprovisedWeapon. Rapid fire and powerful, but shoots relatively slow and visible projectiles.
Is there an issue? Send a MessageReason:
None


*** [[NailEm Nailgun]]: Rapid fire and powerful, but shoots relatively slow and visible projectiles.

to:

*** [[NailEm Nailgun]]: Sometimes ImprovidedWeapon. Rapid fire and powerful, but shoots relatively slow and visible projectiles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''JudgeDredd: Dredd VS Death'' has, apart from the standard pistol-shotgun-machine gun-rifle setup, the [[SwissArmyWeapon Lawgiver]], which can fill several different functions:
** Standard: Somewhere between a pistol and an automatic.
** Armour-Piercing: ExactlyWhatItSaysOnTheTin.
** Hi-Ex: Grenade launcher.
** Incendiary: Flamethrower.
** Heat Seeker: Sniper rifle.
** Ricochet: Gimmick weapon.
Is there an issue? Send a MessageReason:
Namespace stuff


* ''BlakeStone'' gets the Auto-Charge Pistol, which has a long recharge time but is also silenced.

to:

* ''BlakeStone'' ''VideoGame/BlakeStone'' gets the Auto-Charge Pistol, which has a long recharge time but is also silenced.



* ''BlakeStone'' has the Slow-Fire Protector.

to:

* ''BlakeStone'' ''VideoGame/BlakeStone'' has the Slow-Fire Protector.



* ''BlakeStone'' has both the Rapid Assault Weapon and the Dual Neutron Blaster, analogous to the MP40 and minigun from ''VideoGame/Wolfenstein3D''.

to:

* ''BlakeStone'' ''VideoGame/BlakeStone'' has both the Rapid Assault Weapon and the Dual Neutron Blaster, analogous to the MP40 and minigun from ''VideoGame/Wolfenstein3D''.



* ''BlakeStone'' has the Plasma Discharge Unit, which not only has an arc trajectory and splash damage, but a rather rapid fire rate as well.

to:

* ''BlakeStone'' ''VideoGame/BlakeStone'' has the Plasma Discharge Unit, which not only has an arc trajectory and splash damage, but a rather rapid fire rate as well.
Is there an issue? Send a MessageReason:
None


Some FPS games will mix up the order of effectiveness. For instance, the pistol in ''Franchise/{{Halo}}'' is arguably the most effective weapon in the game, despite it being the first weapon you receive. Similarly, the gravgun in ''VideoGame/HalfLife2'' is possibly the most useful weapon in the game but is one of the first you receive in Episodes One and Two. (In ''Half-Life 2'' itself, it's the fifth of nine.) One other way of mixing things up (especially in multiplayer games, which tend to involve getting killed [[DeathIsASlapOnTheWrist and respawning with the basic peashooter frequently]]) is to [[GunsAkimbo let you use two weak weapons]] to make one decent weapon.

to:

Some FPS games will mix up the order of effectiveness. For instance, the pistol in ''Franchise/{{Halo}}'' ''VideoGame/HaloCombatEvolved'' is arguably the most effective weapon in the game, despite it being the first weapon you receive. Similarly, the gravgun in ''VideoGame/HalfLife2'' is possibly the most useful weapon in the game but is one of the first you receive in Episodes One and Two. (In ''Half-Life 2'' itself, it's the fifth of nine.) One other way of mixing things up (especially in multiplayer games, which tend to involve getting killed [[DeathIsASlapOnTheWrist and respawning with the basic peashooter frequently]]) is to [[GunsAkimbo let you use two weak weapons]] to make one decent weapon.
Is there an issue? Send a MessageReason:
None


** [[ChainsawGood Chainsaw]]: Melee weapon of outstanding power and coolness, but actual usefulness [[AwesomeButImpractical varies from game to game]]. While an actual chainsaw is the original, any melee weapon that's designed to compete with the rest of one's arsenal (even if it's your only one) fits the definition.

to:

** [[ChainsawGood Chainsaw]]: [[{{ComicBook/Doom}} The great communicator!]] Melee weapon of outstanding power and coolness, but actual usefulness [[AwesomeButImpractical varies from game to game]]. While an actual chainsaw is the original, any melee weapon that's designed to compete with the rest of one's arsenal (even if it's your only one) fits the definition.
Is there an issue? Send a MessageReason:
None


* The Dragunov, VSS Vintorez, G3-A3, FAL, and M-14 in ''RainbowSix: Raven Shield'', as well as the three 5.56 assault rifles with built-in scopes. In fact, most of the non-scoped weapons can be fitted with mini-scopes.

to:

* The Dragunov, VSS Vintorez, G3-A3, FAL, and M-14 in ''RainbowSix: ''VideoGame/RainbowSix: Raven Shield'', as well as the three 5.56 assault rifles with built-in scopes. In fact, most of the non-scoped weapons can be fitted with mini-scopes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' have the M-96 Mattock, a semiautomatic weapon that takes up the assault rifle slot in your LimitedLoadout. It's slower-firing than the actual assault rifles but is nearly as accurate as a sniper rifle at long range and has among the highest base damage of any assault rifle. Not much good for fighting off {{Zerg Rush}}es, unfortunately, so in ''3'' you need to carry a faster-firing backup weapon.

Added: 1068

Changed: 2

Is there an issue? Send a MessageReason:
None


* [[PlayerCharacter Brother-Captain Titus]] starts ''VideoGame/Warhammer40000SpaceMarine'' with a broad-bladed combat knife almost as long as his forearm, which, him being a seven- or eight-foot-tall SuperSoldier, probably renders it roughly the length of a short sword for a normal human.



* The Sky-Hook from ''VideoGame/BioshockInfinite'' is an arguable example, being a handheld device with spinning blades (or rather, hooks) that deals out lethal melee attacks. However, it's passively equipped to a separate button from the one used for firing guns, and is also used for riding the Skylines around Columbia.

to:

* The Sky-Hook from ''VideoGame/BioshockInfinite'' is an arguable example, being a handheld device with spinning blades (or rather, hooks) that deals out lethal melee attacks. However, it's passively equipped to a separate button from the one used for firing guns, and is also used for riding the Skylines around Columbia. Columbia.
* ''VideoGame/Warhammer40000SpaceMarine'' has an [[SuperSoldier Astartes]]-pattern chainsword as one of its early melee weapons. This is a standard weapon in the ''TabletopGame/{{Warhammer 40000}} setting, with at least four factions (Imperials, Chaos, Orks, and Eldar) issuing them in various forms.



* ''VideoGame/StarWarsRepublicCommando'' gives each titular Commando a back-up DC-15 blaster pistol, which has an overheat gauge instead of limited ammo. The novels actually lampshade its infinite ammo feature.

to:

* ''VideoGame/StarWarsRepublicCommando'' gives each titular Commando a back-up DC-15 blaster pistol, which has an overheat gauge instead of limited ammo. The novels actually lampshade its infinite ammo feature. feature.
* The basic bolt pistol in ''VideoGame/Warhammer40000SpaceMarine'' has eight shells but infinite magazines.


Added DiffLines:

* The standard Godwyn Pattern bolter in ''VideoGame/Warhammer40000SpaceMarine'' fills the assault rifle niche, but it's loaded with what amount to miniature rocket-propelled grenades.


Added DiffLines:

* The Stalker Pattern bolter in ''VideoGame/Warhammer40000SpaceMarine'' is the bastard offspring of a sniper rifle and the Godwyn Pattern bolter, usable for both sniping and normal combat.
Is there an issue? Send a MessageReason:
And another one, because there\'s a couple shotguns in Mass Effect 3 that shoot slugs. Also potholed Limited Loadout.


In the wake of ''Doom'', almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on [[ZombieApocalypse soft targets]], since the pellets ([[VideoGame/{{Rainbow Six}} shotguns]] [[VideoGame/DeusEx almost]] [[AlienVsPredator never]] [[VideoGame/{{Crysis}} use]] [[VideoGame/{{Stalker}} slugs]] [[VideoGame/{{Battlefield}} in]] computer games) spread out over much wider distances than they would in reality.

[[SortingAlgorithmOfWeaponEffectiveness The traditional order of weapon inventory]] is: knife - pistol - shotgun - machinegun - grenades - rocket-launcher - various unusual weapons - BFG, with each new weapon typically [[SoLastSeason rendering all others totally useless]], leading to a form of EquipmentBasedProgression. In many shooters, especially older titles, you can easily carry every one of these weapons in your HyperspaceArsenal. However, many games these days offer unique or limited inventories that make this system impossible.

Some FPS games will mix up the order of effectiveness. For instance, the pistol in ''Franchise/{{Halo}}'' is arguably the most effective weapon in the game, despite it being the first weapon you receive. Similarly, the gravgun in ''VideoGame/{{Half-Life 2}}'' is possibly the most useful weapon in the game but is one of the first you receive in Episodes One and Two. (In ''Half-Life 2'' itself, it's the fifth of nine.) One other way of mixing things up (especially in multiplayer games, which tend to involve getting killed [[DeathIsASlapOnTheWrist and respawning with the basic peashooter frequently]]) is to [[GunsAkimbo let you use two weak weapons]] to make one decent weapon.

to:

In the wake of ''Doom'', almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on [[ZombieApocalypse soft targets]], since the pellets ([[VideoGame/{{Rainbow Six}} shotguns]] [[VideoGame/DeusEx almost]] [[AlienVsPredator never]] [[VideoGame/{{Crysis}} use]] [[VideoGame/{{Stalker}} slugs]] [[VideoGame/{{Battlefield}} in]] computer [[VideoGame/MassEffect3 computer]] games) spread out over much wider distances than they would in reality.

[[SortingAlgorithmOfWeaponEffectiveness The traditional order of weapon inventory]] is: knife - pistol - shotgun - machinegun - grenades - rocket-launcher - various unusual weapons - BFG, with each new weapon typically [[SoLastSeason rendering all others totally useless]], leading to a form of EquipmentBasedProgression. In many shooters, especially older titles, you can easily carry every one of these weapons in your HyperspaceArsenal. However, many games these days offer [[LimitedLoadout unique or limited inventories inventories]] that make this system impossible.

Some FPS games will mix up the order of effectiveness. For instance, the pistol in ''Franchise/{{Halo}}'' is arguably the most effective weapon in the game, despite it being the first weapon you receive. Similarly, the gravgun in ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' is possibly the most useful weapon in the game but is one of the first you receive in Episodes One and Two. (In ''Half-Life 2'' itself, it's the fifth of nine.) One other way of mixing things up (especially in multiplayer games, which tend to involve getting killed [[DeathIsASlapOnTheWrist and respawning with the basic peashooter frequently]]) is to [[GunsAkimbo let you use two weak weapons]] to make one decent weapon.
Is there an issue? Send a MessageReason:
More Potholes


In the wake of ''Doom'', almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on [[ZombieApocalypse soft targets]], since the pellets (shotguns [[VideoGame/DeusEx almost]] [[AlienVsPredator never]] [[VideoGame/{{Crysis}} use]] [[VideoGame/{{Stalker}} slugs]] [[VideoGame/{{Battlefield}} in]] computer games) spread out over much wider distances than they would in reality.

to:

In the wake of ''Doom'', almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on [[ZombieApocalypse soft targets]], since the pellets (shotguns ([[VideoGame/{{Rainbow Six}} shotguns]] [[VideoGame/DeusEx almost]] [[AlienVsPredator never]] [[VideoGame/{{Crysis}} use]] [[VideoGame/{{Stalker}} slugs]] [[VideoGame/{{Battlefield}} in]] computer games) spread out over much wider distances than they would in reality.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TeamFortressClassic'' has the spy with a tranquilizer gun used for slowing down opponents (that uses the unreleased silencer model for the pistol in HalfLife), and the engineer that has a railgun, which unlike Quake2, is just a lazer blaster.

to:

* ''VideoGame/TeamFortressClassic'' has the spy with a tranquilizer gun used for slowing down opponents (that uses the unreleased silencer model for the pistol in HalfLife), and the engineer that has a railgun, which unlike Quake2, ''VideoGame/QuakeII'', is just a lazer blaster.



* Garden-variety, sawed-off, and double-barrel shotguns also appear in ''VideoGame/DukeNukem3D'', ''VideoGame/RedneckRampage'', ''VideoGame/{{Blood}}'', all of the ''{{Quake}}'' games, the ''VideoGame/CallOfDuty'' games, the ''AliensVsPredator'' games, ''Franchise/{{Halo}}'', ''{{FEAR}}'', ''{{Singularity}}''...

to:

* Garden-variety, sawed-off, and double-barrel shotguns also appear in ''VideoGame/DukeNukem3D'', ''VideoGame/RedneckRampage'', ''VideoGame/{{Blood}}'', all of the ''{{Quake}}'' ''VideoGame/{{Quake}}'' games, the ''VideoGame/CallOfDuty'' games, the ''AliensVsPredator'' games, ''Franchise/{{Halo}}'', ''{{FEAR}}'', ''{{Singularity}}''...



* Machine/nail/plasma/lightning guns exist in all of the ''{{Quake}}'' games in various forms. ''VideoGame/{{Quake}}'' had the nailgun, super nailgun, and lightning gun; ''VideoGame/QuakeII'' had the machine gun, chaingun (really a minigun), and hyperblaster; ''VideoGame/QuakeIIIArena'' had the machine gun, plasma gun, and lightning gun; and ''VideoGame/QuakeIV'' had the machine gun, nailgun, hyperblaster, and lightning gun.

to:

* Machine/nail/plasma/lightning guns exist in all of the ''{{Quake}}'' games in various forms. ''VideoGame/{{Quake}}'' games in various forms. ''VideoGame/{{Quake|I}}'' had the nailgun, super nailgun, and lightning gun; ''VideoGame/QuakeII'' had the machine gun, chaingun (really a minigun), and hyperblaster; ''VideoGame/QuakeIIIArena'' had the machine gun, plasma gun, and lightning gun; and ''VideoGame/QuakeIV'' had the machine gun, nailgun, hyperblaster, and lightning gun.



* Used in all of the ''VideoGame/{{Doom}}'' and ''{{Quake}}'' games. In ''VideoGame/{{Quake}}'', it uses the same ammo as the grenade launcher, and one of the monsters is particularly resistant to that overpowered weapon.

to:

* Used in all of the ''VideoGame/{{Doom}}'' and ''{{Quake}}'' ''VideoGame/{{Quake}}'' games. In ''VideoGame/{{Quake}}'', it uses the same ammo as the grenade launcher, and one of the monsters is particularly resistant to that overpowered weapon.



* ''{{Quake 4}}'''s submachine gun has this function when using the scope, and it also switches to semi-auto fire in this mode.

to:

* ''{{Quake 4}}'''s ''VideoGame/QuakeIV'''s submachine gun has this function when using the scope, and it also switches to semi-auto fire in this mode.
Is there an issue? Send a MessageReason:
They have the same spread.


* In ''VideoGame/TeamFortress2'', the shotgun is the default secondary weapon of the Soldier, Pyro and Heavy, and the primary weapon of the Engineer. It has comparatively tight spread, but only moderate damage. The Scout has a SawnOffShotgun as his primary weapon, [[ShortRangeShotgun which is lethal at point blank but with much higher spread]].

to:

* In ''VideoGame/TeamFortress2'', the shotgun is the default secondary weapon of the Soldier, Pyro and Heavy, and the primary weapon of the Engineer. It has comparatively tight spread, but only moderate damage. The Scout has a SawnOffShotgun as his primary weapon, [[ShortRangeShotgun which is lethal at point blank but with much higher spread]].basically the same as the other shotguns otherwise]].
Is there an issue? Send a MessageReason:
None


* Counter-Strike's AWM ("AWP"), which is quite infamous.

to:

* Counter-Strike's ''VideoGame/{{Counter-Strike}}'''s AWM ("AWP"), which is quite infamous.
Is there an issue? Send a MessageReason:
None


* The team of eight characters in ''CliveBarker's Jericho'' all begin with the weapons they will use throughout the game, but every FPS type is represented. All characters can melee attack with their weapon stock, and one character uses a nodachi as standard. Two characters have sidearms matching light pistol and heavy pistol, another wields automatic pistols akimbo, pistols that can also be loaded with explosive and fragmenting rounds. Two characters have shotguns mounted to standard 5.56 assault rifles, and another uses an SMG as a primary weapon and throws grenades. The sniper rifle can fire 7.6, modified to also shoot telekinetic 'ghost bullets' that are tracked with a follow-cam and can be maneuvered in flight. The closest weapon to grenade/rocket launcher effectively performs like neither, instead shooting a high velocity explosive round.

to:

* The team of eight seven (later six) characters in ''CliveBarker's Jericho'' all begin with the weapons they will use throughout the game, but every FPS type is represented. All characters can melee attack with their weapon stock, and one character uses a nodachi as standard. Two characters have sidearms matching light pistol and heavy pistol, another wields automatic pistols akimbo, pistols that can also be loaded with explosive and fragmenting rounds. Two characters have shotguns mounted to standard 5.56 assault rifles, and another uses an SMG as a primary weapon and throws grenades. The sniper rifle can fire 7.6, modified to also shoot telekinetic 'ghost bullets' that are tracked with a follow-cam and can be maneuvered in flight. The closest weapon to grenade/rocket launcher effectively performs like neither, instead shooting a high velocity explosive round.
Is there an issue? Send a MessageReason:
None


** As more and more games incorporate melee attacks using guns, this is quickly becoming [[DiscreditedTrope Discredited]], except where RuleOfCool is concerned. Knives still exist, but they often follow the ''CallOfDuty'' standard by making them a quick-use item that you simply swing out with a button press in between shooting. Some knives get insta-kill abilities, or otherwise such high damage that quick players may forego guns almost entirely for stealth and a knife.

to:

** As more and more games incorporate melee attacks using guns, this is quickly becoming [[DiscreditedTrope Discredited]], except where RuleOfCool is concerned. Knives still exist, but they often follow the ''CallOfDuty'' ''VideoGame/CallOfDuty'' standard by making them a quick-use item that you simply swing out with a button press in between shooting. Some knives get insta-kill abilities, or otherwise such high damage that quick players may forego guns almost entirely for stealth and a knife.



** In ''[[VideoGame/BattlefieldBadCompany Bad Company 2]]'' the knife is almost exactly the same as in ''ModernWarfare2'' (albeit a little slower). It also allows you to collect the dogtags of your victims. In previous games of the series, the knife was almost completely useless as a weapon and only found some use in [[CherryTapping humiliating]] careless snipers.

to:

** In ''[[VideoGame/BattlefieldBadCompany Bad Company 2]]'' the knife is almost exactly the same as in ''ModernWarfare2'' ''VideoGame/ModernWarfare 2'' (albeit a little slower). It also allows you to collect the dogtags of your victims. In previous games of the series, the knife was almost completely useless as a weapon and only found some use in [[CherryTapping humiliating]] careless snipers.



* In ''CallofDuty4: ModernWarfare'', the knife is an invaluable offhand weapon that kills in one hit.

to:

* In ''CallofDuty4: ModernWarfare'', ''Call of Duty4: VideoGame/ModernWarfare'', the knife is an invaluable offhand weapon that kills in one hit.



** ''ModernWarfare 2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a KnifeNut class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]

to:

** ''ModernWarfare ''VideoGame/ModernWarfare 2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a KnifeNut class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]



* Thrown and launched grenades have always been a staple of ''VideoGame/CallOfDuty'' games. Examples range from the simple potato mashers and smoke grenades in ''CallOfDuty2'' to [[StickyBomb Semtex]], EMP, concussion and stun grenades, as well as the rifle-mounted launchers in ''ModernWarfare''.

to:

* Thrown and launched grenades have always been a staple of ''VideoGame/CallOfDuty'' games. Examples range from the simple potato mashers and smoke grenades in ''CallOfDuty2'' ''VideoGame/CallOfDuty 2'' to [[StickyBomb Semtex]], EMP, concussion and stun grenades, as well as the rifle-mounted launchers in ''ModernWarfare''.''VideoGame/ModernWarfare''.



* Some of the assault rifles in ''ModernWarfare'' have optional attached grenade launchers.

to:

* Some of the assault rifles in ''ModernWarfare'' ''VideoGame/ModernWarfare'' have optional attached grenade launchers.



* The ''ModernWarfare'' games have the RPG-7, the Javelin anti-tank missile launcher, and Stinger anti-air missiles.

to:

* The ''ModernWarfare'' ''VideoGame/ModernWarfare'' games have the RPG-7, the Javelin anti-tank missile launcher, and Stinger anti-air missiles.



* The M1 Garand, BAR, and Kar 98 in ''MedalOfHonor'' and the original ''CallOfDuty''.

to:

* The M1 Garand, BAR, and Kar 98 in ''MedalOfHonor'' and the original ''CallOfDuty''.''VideoGame/CallOfDuty''.



* Both installments of ''CallOfDutyBlackOps'' feature a crossbow as a usable weapon. In the first one, it can fire both normal and explosive bolts, while the sequel only has the latter. ''Black Ops 2'' also features a futuristic crossbow that can load three bolts at once.

to:

* Both installments of ''CallOfDutyBlackOps'' ''VideoGame/CallOfDutyBlackOps'' feature a crossbow as a usable weapon. In the first one, it can fire both normal and explosive bolts, while the sequel only has the latter. ''Black Ops 2'' also features a futuristic crossbow that can load three bolts at once.



* ''ModernWarfare'' has you use the Mark-19 grenade turret on a Sea Knight in "Shock and Awe", and the minigun on a downed helicopter in "Heat".

to:

* ''ModernWarfare'' ''VideoGame/ModernWarfare'' has you use the Mark-19 grenade turret on a Sea Knight in "Shock and Awe", and the minigun on a downed helicopter in "Heat".



* The German MG-42 machine gun appears in both the ''MedalOfHonor'' and ''CallOfDuty'' series.

to:

* The German MG-42 machine gun appears in both the ''MedalOfHonor'' and ''CallOfDuty'' ''VideoGame/CallOfDuty'' series.
Is there an issue? Send a MessageReason:
None


* The Marksman Carbine and its unique variant, the All-American, from ''VideoGame/FalloutNewVegas''. There's also the Hunting Revolver, Cowboy Repeater, Trail Carbine, Service Rifle, Ratslayer(modified Varmint Rifle with nightvision scope and silencer), and Brush Gun. The Hunting Rifle also returns, and can now be given a sniper scope, as well as using the same ammo as the standard Sniper Rifle. The Brush Gun is the most powerful, although it lacks a scope option and uses one of the rarest ammo types.

to:

* The Marksman Carbine and its unique variant, the All-American, from ''VideoGame/FalloutNewVegas''. There's also the Hunting Revolver, Cowboy Repeater, Trail Carbine, Service Rifle, Ratslayer(modified Varmint Rifle with nightvision scope and silencer), This Machine (plus its GRA version, the Battle Rifle), and the Brush Gun. The Hunting Rifle also returns, and can now be given a sniper scope, as well as using the same ammo as the standard Sniper Rifle. The Brush Gun is the most powerful, although it lacks a scope option and uses one of the rarest ammo types.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FalloutNewVegas'' retains the standard sniper rifle and Gauss rifle from its predecessor, along with adding unique variations of those, and the Anti-Materiel Rifle.

Changed: 406

Removed: 419

Is there an issue? Send a MessageReason:
None


* The Marksman Carbine and its unique variant, the All-American, from ''VideoGame/FalloutNewVegas''.
** From the same game, the Hunting Revolver(equivalent of the Scoped .44 Magnum from ''Fallout 3''), Cowboy Repeater(like Lincoln's Repeater, but uses .357 magnum ammo instead of the rarer .44 ammo), Service Rifle, and Ratslayer(modified Varmint Rifle with nightvision scope and silencer). The Hunting Rifle also returns, and can now be given a sniper scope, as well as using the same ammo as the standard Sniper Rifle.

to:

* The Marksman Carbine and its unique variant, the All-American, from ''VideoGame/FalloutNewVegas''.
** From the same game,
''VideoGame/FalloutNewVegas''. There's also the Hunting Revolver(equivalent of the Scoped .44 Magnum from ''Fallout 3''), Revolver, Cowboy Repeater(like Lincoln's Repeater, but uses .357 magnum ammo instead of the rarer .44 ammo), Trail Carbine, Service Rifle, and Ratslayer(modified Varmint Rifle with nightvision scope and silencer).silencer), and Brush Gun. The Hunting Rifle also returns, and can now be given a sniper scope, as well as using the same ammo as the standard Sniper Rifle. The Brush Gun is the most powerful, although it lacks a scope option and uses one of the rarest ammo types.
Is there an issue? Send a MessageReason:
None


* ''{{Marathon}}: RED'', a GameMod, has the Omega Cannon, which can be used to propel oneself without damage.

to:

* ''{{Marathon}}: ''{{VideoGame/Marathon}}: RED'', a GameMod, has the Omega Cannon, which can be used to propel oneself without damage.
Is there an issue? Send a MessageReason:
None


* ''Halo'' had the shotgun, and then a smaller, weaker, dual weldable "Mauler" shotgun.
* ''VideoGame/{{Marathon}}'' had you '''dual-wielding''' double-barreled shotguns, [[UnorthodoxReload despite the obvious challenge reloading should present]].

to:

* ''Halo'' ''{{Franchise/Halo}}'' had the shotgun, and then a smaller, weaker, dual weldable "Mauler" shotgun.
* ''VideoGame/{{Marathon}}'' had you '''dual-wielding''' double-barreled shotguns, [[UnorthodoxReload despite the obvious challenge reloading should present]]. In-game, Durandal tells you [[LeaningOnTheFourthWall it's too complicated for you to know how]].



*** And a recent example, ''ModernWarfare 2'' has you dual wielding the same. We don't get to see how to reload them, as the animation is just lowering the gun below the screen for a bit.

to:

*** And a recent example, ''ModernWarfare ''VideoGame/ModernWarfare 2'' has you dual wielding the same. We don't get to see how to reload them, as the animation is just lowering the gun below the screen for a bit.

Added: 3586

Changed: 475

Is there an issue? Send a MessageReason:
None


** As more and more games incorporate melee attacks using guns, this is quickly becoming [[DiscreditedTrope Discredited]], except where RuleOfCool is concerned.

to:

** As more and more games incorporate melee attacks using guns, this is quickly becoming [[DiscreditedTrope Discredited]], except where RuleOfCool is concerned. Knives still exist, but they often follow the ''CallOfDuty'' standard by making them a quick-use item that you simply swing out with a button press in between shooting. Some knives get insta-kill abilities, or otherwise such high damage that quick players may forego guns almost entirely for stealth and a knife.



* ''7.62 High Caliber'' has a variety of simple knives, including throwing knives and bayonets that can both be used as combat knives. Since combat is hideously lethal and most enemies operate in teams, getting close enough to an enemy to knife them is often suicide.



* ''7.62 High Caliber'' starts the player, many mercs, and almost all low-level enemies and in fact you get dumped on your mission [[WithThisHerring with nothing but a TT-33, two magazines, and a box of ammo.]] Pistols are extremely light and easy to carry (and two belts in the game have a holster for carrying one), but often lacking in stopping power. However, there are various magnum guns (including revolvers and Desert Eagles) that are powerhouses in close quarters, but still have low rates of fire due to the recoil and low capacity.
** In fact, one of the early game weapons (without the Blue Sun mod) is an Obrez Mosin, a ''sawed-off Mosin-Nagant rifle''. Despite what it may look like, the lack of accuracy (due to not having any sights), low capacity, and bolt-action firing make it little more than VendorTrash.



* Both ''VideoGame/{{Half-Life}}'' games have the SPAS-12 shotgun (unlike the real SPAS-12, it only fires in pump-action mode and in the case of the second game only loads 6 shells).

to:

* Both ''VideoGame/{{Half-Life}}'' games have the SPAS-12 shotgun (unlike the real SPAS-12, it only fires in pump-action mode and in the case of the second game only loads 6 shells). The designers also mistook the magazine tube for a second barrel, allowing the player to "fire both barrels" for added damage while using up two shells at once.



* ''7.62 High Caliber'' introduces shotguns and pistols simultaneously, though starting guns are typically low capacity (hunting guns, compact pump-action guns, or sawed-off shotguns). Buckshot has a surprising range for [[ShortRangeShotgun video games]], however, and some guns can be fitted with a scope and loaded with slugs to use as a makeshift sniper rifle.



* In addition to the many production models, ''GhostRecon'' has the MR-C and XM-8 prototype assault rifles (the former never made it past mock-up stage in real life).

to:

* In addition to the many production models, ''GhostRecon'' has the MR-C and XM-8 XM8 prototype assault rifles (the former never made it past mock-up stage in real life).life).
* ''7.62 High Caliber'' makes automatics the bread and butter of combat. Submachine guns appear before assault rifles and have lower damage, but often higher rates of fire and are much smaller, making them easier to carry and maneuver (some machine pistols can even be fitted in belt holsters with the stock folded). When assault rifles with folding stocks show up, however, SMGs tend to get rapidly outclassed due to their shorter range and lack of power and are relegated to emergency weapons. This is especially true when body armor becomes common among enemies, since rifles have more chance to penetrate with standard FMJ rounds than pistols.


Added DiffLines:

* ''7.62 High Caliber'' introduces grenade launchers late in the game, though hand grenades are around from the start. Both operate realistically (having a relatively small explosion that flings individual projectiles from the center), so grenade launchers have an advantage mainly in being able to launch grenades at long range with "pick a window" accuracy.


Added DiffLines:

* Rare, expensive, and often useless in ''7.62 High Caliber'' due to the lack of armored vehicles to take out and the insistence on realistic explosive power and fragmentation. Many of the available rocket launchers are also disposable, making them a one-time thing.


Added DiffLines:

* ''7.62 High Caliber'' can let virtually any gun of sufficient power operate as one (even a pump-action shotgun can be used at long range when loaded with slugs), but the most typical would be 7.62x51mm battle rifles like the FN FAL and M14; as they have heavy recoil when fired in full auto (assuming they even HAVE a full auto setting), they're often used with iron sights or fitted with optics and used as a poor man's sniper rifle. There are also Mosin-Nagant bolt-action rifles that are found without scopes at all, making them the first weapon most snipers use until they get a real gun.


Added DiffLines:

* Late game weapons in ''7.62 High Caliber''; since even shotguns can be fitted with scopes and the right ammo to act as pseudo-sniper rifles, what sets true sniper rifles like the Remington 700 apart from guns like M14s fitted with scopes is simply higher accuracy.
Is there an issue? Send a MessageReason:
None


In the wake of ''Doom'', almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on [[ZombieApocalypse soft targets]], since the pellets (shotguns [[VideoGame/DeusEx almost]] [[AlienVsPredator never]] [[VideoGame/{{Crysis}} use]] [[{{Stalker}} slugs]] [[VideoGame/{{Battlefield}} in]] computer games) spread out over much wider distances than they would in reality.

to:

In the wake of ''Doom'', almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on [[ZombieApocalypse soft targets]], since the pellets (shotguns [[VideoGame/DeusEx almost]] [[AlienVsPredator never]] [[VideoGame/{{Crysis}} use]] [[{{Stalker}} [[VideoGame/{{Stalker}} slugs]] [[VideoGame/{{Battlefield}} in]] computer games) spread out over much wider distances than they would in reality.



* Both ''{{STALKER}}'' games contain a rare case where the shotguns (there are four different ones, ranging from break-open to semi-automatic) do have the option of firing slugs.

to:

* Both ''{{STALKER}}'' ''VideoGame/{{STALKER}}'' games contain a rare case where the shotguns (there are four different ones, ranging from break-open to semi-automatic) do have the option of firing slugs.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{BioShock}}'' and ''VideoGame/BioShock2'' both include shotguns. The first one has special [[LightningGun electric buckshot]] ammo, and the sequel's double-barreled shotgun can be loaded with very powerful slugs. ''[[BioshockInfinite Infinite]]'' has a more mundane shotgun (lever-action this time) which is still very powerful, and can be upgraded with a faster reload, increased damage, and a larger magazine.

to:

* ''VideoGame/{{BioShock}}'' ''VideoGame/{{BioShock|1}}'' and ''VideoGame/BioShock2'' both include shotguns. The first one has special [[LightningGun electric buckshot]] ammo, and the sequel's double-barreled shotgun can be loaded with very powerful slugs. ''[[BioshockInfinite ''[[VideoGame/BioshockInfinite Infinite]]'' has a more mundane shotgun (lever-action this time) which is still very powerful, and can be upgraded with a faster reload, increased damage, and a larger magazine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Sky-Hook from ''VideoGame/BioshockInfinite'' is an arguable example, being a handheld device with spinning blades (or rather, hooks) that deals out lethal melee attacks. However, it's passively equipped to a separate button from the one used for firing guns, and is also used for riding the Skylines around Columbia.

Added: 356

Changed: 200

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{BioShock}}'' and ''VideoGame/BioShock2'' both include shotguns. The first one has special [[LightningGun electric buckshot]] ammo, and the sequel's double-barreled shotgun can be loaded with very powerful slugs.

to:

* ''VideoGame/{{BioShock}}'' and ''VideoGame/BioShock2'' both include shotguns. The first one has special [[LightningGun electric buckshot]] ammo, and the sequel's double-barreled shotgun can be loaded with very powerful slugs. ''[[BioshockInfinite Infinite]]'' has a more mundane shotgun (lever-action this time) which is still very powerful, and can be upgraded with a faster reload, increased damage, and a larger magazine.


Added DiffLines:

* The Carbine from ''VideoGame/BioshockInfinite'' fits the definition perfectly-- a semi-automatic weapon with moderate stopping power that serves as a midway point between the Machine Gun and the Sniper Rifle. Its Vox-modified counterpart, the Burstgun, also qualifies, though its three-round burst capability makes it slightly better in close quarters.

Top