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* Icicles drop from the ceiling in two very specific places in ''VideoGame/TheGoonies II''. One of them is easy to dodge. The other ... is the reason there's a football helmet power-up that does nothing but repel those two icicles.
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They're in Super Castlevania IV.


* Some ''Franchise/{{Castlevania}}'' games have chandeliers that fall when you approach.

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* Some ''Franchise/{{Castlevania}}'' games have chandeliers or stalactites that fall when you approach.
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* ''Literature/TheSagaOfDarrenShan'' has a rare non-videogame example in the fifth book ''Trials of Death''. One of the trials for vampires seeking to prove their worth is The Path of Needles - a DeathCourse through a cavern of sharpened stalagmites and stalactites, the latter of which will snap and fall at the slightest sound ([[FlechetteStorm including the sound of other stalactites hitting the ground]]).
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* [[VideoGame/IWannaBeTheGuy Giant cherries]]
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* In ''CJ's Elephant Antics'', the SlippySlideyIceWorld's BossRoom has a ceiling that spawns falling icicles in random locations.
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* Coconuts

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* Coconuts[[PalmtreePanic Coconuts]]

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[[quoteright:350:[[VideoGame/LittleBigPlanet http://static.tvtropes.org/pmwiki/pub/images/littlebigplanet_stalactites.jpg]]]]
[[caption-width-right:350:Keep an eye on the ceiling.]]



* In the Wilderness levels of ''LittleBigPlanet''- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.

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* In the Wilderness levels of ''LittleBigPlanet''- "The Frozen Tundra" level in ''VideoGame/LittleBigPlanet''- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
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* In various ''VideoGame/SuperMarioWorld'' stages, ceilings lined with yellow spikes will occasionally have an [[NoticeThis odd-color]] spike mixed in, that shakes and falls as you cross underneath.

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* In various ''VideoGame/SuperMarioWorld'' stages, ceilings lined with yellow spikes will occasionally have an [[NoticeThis [[ConspicuouslyLightPatch odd-color]] spike mixed in, that shakes and falls as you cross underneath.
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* ''Fausetté Amour'' has an ice cave level where icicles will detach themselves and launch themselves at you, whatever their orientation.
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  • tom and jerry (8 bit)

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* The 8-bit ''Tom and Jerry: The Movie'' on the Sega Master System / Game Gear features this extensively, including not only falling stalactites but also light fittings.
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* [[SpikesOfDoom Spikes]]

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* [[SpikesOfDoom Spikes]]{{Spikes|OfDoom}}



Subtrope of MalevolentArchitecture and part of EverythingIsTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in SuperMario series) with that kind of behavior, nor does it include [[DeathTrap Death Traps]] which look like they're deliberately made to do their thing.

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Subtrope of MalevolentArchitecture and part of EverythingIsTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in SuperMario ''Franchise/SuperMarioBros'' series) with that kind of behavior, nor does it include [[DeathTrap Death Traps]] {{Death Trap}}s which look like they're deliberately made to do their thing.



* Capcom's ''[[VideoGame/AladdinCapcom Aladdin]]'' has many falling stalactites in later levels.

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* Capcom's ''[[VideoGame/AladdinCapcom Aladdin]]'' ''VideoGame/{{Aladdin|Capcom}}'' has many falling stalactites in later levels.



* ''IceClimber'', though they won't appear on the level you choose to start on.
* ''VideoGame/IWannaBeTheGuy'', where EverythingIsTryingToKillYou, it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- even if that means it's "falling" up, sideways, or diagonally.

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* ''IceClimber'', ''VideoGame/IceClimber'', though they won't appear on the level you choose to start on.
* In ''VideoGame/IWannaBeTheGuy'', where EverythingIsTryingToKillYou, it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- even if that means it's "falling" up, sideways, or diagonally.



* Falling spikes are a rather rare type of traps in ''VideoGame/{{Jumper}}'' series are falling spikes. [[KaizoTrap A memorable instance]] is at the end of stage 6-3 in ''Jumper Two''.
* ''{{Kirby}}'' games have explosive coconuts which fall when being under them. Got an umbrella handy?
** A handful of icicles can be found in ice levels of ''{{Kirby}}'s Dreamland 3''.

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* Falling spikes are a rather rare type of traps in the ''VideoGame/{{Jumper}}'' series are falling spikes.series. [[KaizoTrap A memorable instance]] is at the end of stage 6-3 in ''Jumper Two''.
* ''{{Kirby}}'' ''Franchise/{{Kirby}}'' games have explosive coconuts which fall when being under them. Got an umbrella handy?
** A handful of icicles can be found in ice levels of ''{{Kirby}}'s Dreamland 3''.''VideoGame/KirbysDreamland3''.



* Various levels in ''VideoGame/{{Purple}}'' have malevolent hazards that fall when the player approaches; construction beams in stages 1-2 and 4-3, and incicles throughout World 5.

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* Various levels in ''VideoGame/{{Purple}}'' have malevolent hazards that fall when the player approaches; construction beams in stages 1-2 and 4-3, and incicles 4-3 as well as icicles throughout World 5.



** ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'': Stactites can be found in the Lava Reef Zone.

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** In ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'': Stactites Knuckles]]'', stalactites can be found in the Lava Reef Zone.



* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy lower his plane so Buster can jump on his head]].

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* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy [[BossArenaIdiocy lower his plane so Buster can jump on his head]].



* ''VideoGame/WonderBoy'' / ''VideoGame/AdventureIsland'' - Falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue PaletteSwap of the "[[DeathThrows death by fire]]" animation.

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* ''VideoGame/WonderBoy'' / and ''VideoGame/AdventureIsland'' - Falling feature falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue PaletteSwap of the "[[DeathThrows death by fire]]" animation.
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* Two of the three ice levels in ''[[PacManWorld Pac-Man World 2]]'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.

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* Two of the three ice levels in ''[[PacManWorld Pac-Man World 2]]'' ''VideoGame/PacManWorld 2'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.
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* Large icicles in Gaea's Cliff of ''FinalFantasyVII'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.

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* Large icicles in Gaea's Cliff of ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.
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* [=IceMan's=] stage in ''[[VideoGame/MegaManDrWilysRevenge Mega Man in Dr. Wily's Revenge]]'' has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage [=MegaMan=] if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
* In the intro stage of ''VideoGame/{{Mega Man X}}3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.

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* [=IceMan's=] Ice Man's stage in ''[[VideoGame/MegaManDrWilysRevenge Mega Man in Dr. Wily's Revenge]]'' ''VideoGame/MegaManDrWilysRevenge'' has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage [=MegaMan=] Mega Man if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
* In the intro stage of ''VideoGame/{{Mega Man X}}3'', ''VideoGame/MegaManX3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.
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* In ''VideoGame/LowGMan'', Airswimmer, the boss of Sector 2-1, attacks with falling icicles.
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* Stalactites in level 2 of the [[NintendoHard impossibly unforgiving]] ZXSpectrum game ''Through the Trapdoor''.

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* Stalactites in level 2 of the [[NintendoHard impossibly unforgiving]] ZXSpectrum UsefulNotes/ZXSpectrum game ''Through the Trapdoor''.
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See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling.

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See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling. For ''Stalagmite'' Spite - things that come from below instead of falling - see SpikesOfDoom.
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* The first ''VideoGame/DuckTales'' NES game had some fallinc icicles in the Himalayas level.

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* The first ''VideoGame/DuckTales'' NES game had has some fallinc falling icicles that do this in the Himalayas level.



** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' ice dungeon has stalactites that not only ambush you, they turn into [[DemonicSpiders Chilfos]] on landing.

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' Princess]]''' ice dungeon has stalactites that not only ambush you, they turn into [[DemonicSpiders Chilfos]] on landing.
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* Capcom's ''[[VideoGame/AladdinCapcom Aladdin]]'' had many falling stalactites in later levels.

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* Capcom's ''[[VideoGame/AladdinCapcom Aladdin]]'' had has many falling stalactites in later levels.



* Icicles can be found in level 4 of ''VideoGame/{{Battletoads}}''.
* Bloblonia is full of falling stalactites in the Wii version of ''ABoyAndHisBlob.'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely impervious to everything from enemies to [[SuperNotDrowningSkills water.]] Fortunately for you, you can send Blob underneath them to trigger them early.

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* Icicles can be found act this way in level 4 of ''VideoGame/{{Battletoads}}''.
* Bloblonia is full of falling stalactites in the Wii version of ''ABoyAndHisBlob.''VideoGame/ABoyAndHisBlob.'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely impervious to everything from enemies to [[SuperNotDrowningSkills water.]] Fortunately for you, you can send Blob underneath them to trigger them early.
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pre-wicking while i collect examples...


* ''Tiny Toon Adventures: Buster's Hidden Treasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy lower his plane so Buster can jump on his head]].

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* ''Tiny Toon Adventures: Buster's Hidden Treasure'' ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy lower his plane so Buster can jump on his head]].
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None

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* Two of the three ice levels in ''[[PacManWorld Pac-Man World 2]]'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.
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None


* Some ''{{Castlevania}}'' games have chandeliers that fall when you approach.

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* Some ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' games have chandeliers that fall when you approach.
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None

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* ''Tiny Toon Adventures: Buster's Hidden Treasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy lower his plane so Buster can jump on his head]].
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None

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* A player-triggered example appears in some of the snow-themed stages of minimalist fighting game ''VideoGame/SamuraiGunn''. Attacking a hanging icicle will cause it to fall, taking down any players it happens to hit on the way.
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* Plenty of icicles in the Nepal level of ''TombRaider Legend'', but [[JustifiedTrope justified]] in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.

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* Plenty of icicles in the Nepal level of ''TombRaider Legend'', ''VideoGame/TombRaiderLegend'', but [[JustifiedTrope justified]] in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.
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* In ''VideoGame/TheSimpsonsBartVsTheWorld'', the North Pole Ice Cave begins by deluging Bart with icicles.
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* In ''VideoGame/DontLookBack'', there are falling stalactites in some rooms.
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* Justified in ''Dawn of the Dragons'': The reason the stalactites fall in one cave is because it's a magical trap set by orocs (a type of humanoid made out of rock).
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Dr. Wily\'s Revenge

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* [=IceMan's=] stage in ''[[VideoGame/MegaManDrWilysRevenge Mega Man in Dr. Wily's Revenge]]'' has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage [=MegaMan=] if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
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None


* A version of this appears in first ''HarryPotter'' game (at least on the PC): Stalactites in the Fire Seed Cave fall when Harry approaches, but he can never be hit by them and they're necessary to proceed through the cave.

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* A version of this appears in first ''HarryPotter'' ''VideoGame/HarryPotter'' game (at least on the PC): Stalactites in the Fire Seed Cave fall when Harry approaches, but he can never be hit by them and they're necessary to proceed through the cave.

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