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Occasionally, it will be an integrated part of the character's abilities, but will usually be limited by [[SomeDexterityRequired being somewhat complicated to perform]], requiring the player to stand still, and/or giving up what it gains in height in horizontal distance (thus making it only good for clearing obstacles, and not at all for crossing gaps).

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See also GoombaSpringboard and VentPhysics.

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See also GoombaSpringboard and VentPhysics. Compare DoubleJump and RocketJump.




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* Various fighting games such as ''Videogame/MarvelVsCapcom'' or ''Videogame/BlazBlue'' give everyone the ability to do a higher than normal jump (usually called "super-jump") that is useful either for general movement, avoiding attacks or followibg your opponent after a LauncherMove.



* In ''VideoGame/MegaManZero 3'', charging the [[DualTonfas Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.
* Zero has a similar ability in ''VideoGame/MegaManX6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]

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* In ''VideoGame/MegaManZero 3'', charging the [[DualTonfas Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.
jump. He can also fire the charged Recoil Rod [[GoombaSpringboard off enemies' heads]], which is required for certain puzzles and getting collectibles.
* Zero has a similar ability called Hyoroga (acquired from Blizzard Wolfang) in ''VideoGame/MegaManX6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]]] X can do a similar thing with his Shadow Armor.




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* ''Videogame/CrashBandicoot'': jumping onto most crates (and enemies alike will make Crash bounce off it; holding the jump button will make him bounce higher, which is usually required for passing certain passages. The special "arrow" crates (both wooden and iron) exist for this reason as well. The first game also lets you bounce off hanging torches (that occasionaly go alight and harmful), the second game has bouncing mushrooms, and the third has bouncing awnings (in the Arabian levels) and bouncing Tornado Spin pads (in futuristic levels).
* ''Videogame/SpyroLegendOfTheDragon'': Sheila the kangaroo can do this after doing a DoubleJump and landing.
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** In particular, Amy Rose is able to hit springs with her hammer in ''SonicAdvance'', giving her the highest single jump in the game.
* The trampolines in ''MappyLand''.

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** In particular, Amy Rose is able to hit springs with her hammer in ''SonicAdvance'', ''VideoGame/SonicAdvance'', giving her the highest single jump in the game.
* The trampolines in ''MappyLand''.''VideoGame/MappyLand''.



* ''{{Vangers}}''' mechos have a built-in SpringJump (which ''is'' called a spring). Smaller mechos can literally jump a couple of screens away.

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* ''{{Vangers}}''' ''VideoGame/{{Vangers}}''' mechos have a built-in SpringJump (which ''is'' called a spring). Smaller mechos can literally jump a couple of screens away.

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* Multiple characters in ''VideoGame/{{Gigantic}}'' have abilities that allow them to jump to incredible heights. A couple of them also have skills that allow their allies to perform super jumps.

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* Multiple characters in ''VideoGame/{{Gigantic}}'' have abilities that allow them to jump to incredible heights. A couple of them also have skills that allow their allies to perform super jumps.

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* ''GliderPRO'' has this through a GoodBadBug.

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* ''GliderPRO'' ''VideoGame/GliderPRO'' has this through a GoodBadBug.
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The SpringJump is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary JumpPhysics, giving your character the power to leap tall obstacles InASingleBound. It may require a special item or only be available at certain places in the level architecture (such as [[SpringsSpringsEverywhere springboards]] and {{Spring Coil}}s), or some other limiter that makes it less available than JumpPhysics (which it does not imply the availability of, though some degree of air control is required).

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The SpringJump is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary JumpPhysics, your character's normal jump, giving your character you the power to leap tall obstacles InASingleBound. It may require a special item or only be available at certain places in the level architecture (such as [[SpringsSpringsEverywhere springboards]] and {{Spring Coil}}s), or some other limiter that makes it less available than JumpPhysics (which it does not imply the availability of, though some degree of air control is required).
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[[quoteright:314:http://static.tvtropes.org/pmwiki/pub/images/sonic_spring_jump_ssbb.png]]

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[[quoteright:314:http://static.[[quoteright:314:[[VideoGame.SuperSmashBrosBrawl http://static.tvtropes.org/pmwiki/pub/images/sonic_spring_jump_ssbb.png]]
png]]]]
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[[quoteright:314:http://static.tvtropes.org/pmwiki/pub/images/sonic_spring_jump_ssbb.png]]
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* ''{{VideoGame/Halo 2}}'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.

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* ''Franchise/{{Halo}}'':
**
''{{VideoGame/Halo 2}}'' introduced air vents to replace ladders from the [[VideoGame/HaloCombatEvolved first game, game]], which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.


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** The man cannons, introduced in ''Halo 3'', are stationary anti-gravity pads that can launch players across incredibly long distances.
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* ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
** ''[[BanjoKazooie Banjo-Kazooie]]'' also has the Shock Jump pads. Since they're in the sequel, that makes ''three'' methods of jumping really high in one game!

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* ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
** ''[[BanjoKazooie Banjo-Kazooie]]'' ''VideoGame/BanjoKazooie'' also has the Shock Jump pads. Since they're in the sequel, that makes ''three'' methods of jumping really high in one game!
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* ''VideoGame/RatchetAndClank''. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.

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* ''VideoGame/RatchetAndClank''.''Franchise/RatchetAndClank''. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.



** Jumping flowers in ''[[RatchetAndClankSizeMatters Size Matters]]''.
* There were blocks that acted like the ''SuperMarioBros'' springboards in the first ''VideoGame/WarioLand'' game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.

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** Jumping flowers in ''[[RatchetAndClankSizeMatters ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]''.
* There were blocks that acted like the ''SuperMarioBros'' ''Franchise/SuperMarioBros'' springboards in the first ''VideoGame/WarioLand'' game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.
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[[AC:MultiplayerOnlineBattleArena]]
*Multiple characters in ''VideoGame/{{Gigantic}}'' have abilities that allow them to jump to incredible heights. A couple of them also have skills that allow their allies to perform super jumps.
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* ''SuperSmashBros Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.

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* ''SuperSmashBros Brawl'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.
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* The various ''SeriousSam'' games have jump pads, which are basically gigantic fans that launch you into the air.
* Halo 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** Halo 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.

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* The various ''SeriousSam'' ''VideoGame/SeriousSam'' games have jump pads, which are basically gigantic fans that launch you into the air.
* Halo 2 ''{{VideoGame/Halo 2}}'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** Halo 3 ''{{VideoGame/Halo 3}}'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
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* ''VideoGame/DistortedTravesty 3'' features the [[https://youtu.be/yDfx-PHZdYg?t=22s spring balls]] from Yoshi's Island
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* ''SuperSmashBros Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring.

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* ''SuperSmashBros Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring.
spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.



*** This is also specifically Luigi's special ability in ''VideoGame/SuperPaperMario''. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.

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*** This is also specifically Luigi's special ability in ''VideoGame/SuperPaperMario''. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.enemies, [[CurbStompBattle not to mention Bonechill.]]

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* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]



* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]
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* The springs in the {{Sonic}} games.

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* The springs in the {{Sonic}} ''Franchise/SonicTheHedgehog'' games.
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* ''VideoGame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** ''VideoGame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.

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* ''VideoGame/Halo2'' Halo 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** ''VideoGame/Halo3'' Halo 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
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None


* ''videogame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** ''videogame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.

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* ''videogame/Halo2'' ''VideoGame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** ''videogame/Halo3'' ''VideoGame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
Is there an issue? Send a MessageReason:
None


* ''Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** ''Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.

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* ''Halo2'' ''videogame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** ''Halo3'' ''videogame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
Is there an issue? Send a MessageReason:
None


* "Halo" 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** "Halo" 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.

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* "Halo" 2 ''Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** "Halo" 3 ''Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
Is there an issue? Send a MessageReason:
None


* "Halo2" introduced air vents to replace ladders from the first game, which flung players into the air. Why there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** "Halo3" took the concept one step further by having a small anti-gravity item that players can deploy anywhere.

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* "Halo2" "Halo" 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** "Halo3" "Halo" 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.

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* "Halo2" introduced air vents to replace ladders from the first game, which flung players into the air. Why there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** "Halo3" took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
Willbyr MOD

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* In ''[[VideoGame/WithFriends Stampede Run]]'', fireworks give you a massive jump that is used to cross large gaps, reach very tall platforms, and/or pick up items placed high above you.
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* ''{{Primal}}'' - Jen can jump higher in her Ferai demon form, but only at specific points.

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* ''{{Primal}}'' ''VideoGame/{{Primal}}'' - Jen can jump higher in her Ferai demon form, but only at specific points.



* Most of the {{Metroidvania}} ''{{Castlevania}}'' entries have a powerup which allows you to do this. Infinitely.

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* Most of the {{Metroidvania}} ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' entries have a powerup which allows you to do this. Infinitely.



* Zero has a similar ability in ''VideoGame/{{Mega Man X}}6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]

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* Zero has a similar ability in ''VideoGame/{{Mega Man X}}6''.''VideoGame/MegaManX6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]
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* A literal version where ''VideoGame/MegaMan's'' RobotDog companion Rush has his "Rush [[ExactlyWhatItSaysOnTheTin Coil]]" ability, present in all games since his debut in ''3'', but removed in favor of some PoweredArmor in ''6''.
* In ''MegaManZero 3'', charging the [[DualTonfas Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.
* Zero has a similar ability in ''MegaManX'' 6. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]

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* A literal version where ''VideoGame/MegaMan's'' RobotDog companion Rush has his "Rush [[ExactlyWhatItSaysOnTheTin Coil]]" ability, present in all games since his debut in ''3'', ''VideoGame/MegaMan3'', but removed in favor of some PoweredArmor in ''6''.
''VideoGame/MegaMan6''.
* In ''MegaManZero ''VideoGame/MegaManZero 3'', charging the [[DualTonfas Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.
* Zero has a similar ability in ''MegaManX'' 6.''VideoGame/{{Mega Man X}}6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]




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* In ''VideoGame/LowGMan'', the ChickenWalker has a super-high jump that can be activated only after forcing it into its special crouching position.
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* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]

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* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]
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** Jump pads let Ratchet jump higher at specific points. Each jump pad has a preset height Ratchet can reach from it, but this height can vary from jump pad to jump pad. They're in ''[[RatchetAndClankGoingCommando Going Commando]]'', ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' and ''[[RatchetDeadlocked Deadlocked]]''. Maybe in [[VideoGame/RatchetAndClank2002 the original]], but not sure.

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** Jump pads pads, featured from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' onwards, let Ratchet jump higher at specific points. Each jump pad has a preset height Ratchet can reach from it, but it; this height can vary from jump pad to jump pad. They're in ''[[RatchetAndClankGoingCommando Going Commando]]'', ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' and ''[[RatchetDeadlocked Deadlocked]]''. Maybe in [[VideoGame/RatchetAndClank2002 the original]], but not sure.pad.
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* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]

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