Follow TV Tropes

Following

History Main / SplashDamageAbuse

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/DungeonsAndDragons'', many spells have areas of effect which require the caster to select a point he has line of sight to as its origin. That doesn't mean every space which takes damage can be seen by the caster. Fireballing around corners is one classic use, as a caster who chooses the square of origin of his spell wisely can usually hit about twenty+ feet around the corner that is out of his line of sight.

to:

* ''TabletopGame/DungeonsAndDragons'', many spells have areas of effect which require the caster to select a point he has line of sight to as its origin. That doesn't mean every space which takes damage can be seen by the caster. Fireballing around corners is one classic use, as a caster who chooses the square of origin of his spell wisely can usually hit about twenty+ feet around the corner that is out of his line of sight. It's similarly useful against invisible creatures, since invisibility doesn't grant extra movement or the ability to walk through walls; if the invisible creature logically has to be somewhere in a given room, 8-48 points of fire damage to everything in that room will still inconvenience it.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/AgeOfEmpiresI'' alerts players when they're under attack, and in the case of ranged weapons, they're alerted as soon as the shot is fired. This can be a serious problem for catapults attacking a computer player, since rocks are slow enough that the target can and will leave the blast radius before the rock lands -- generally in a straight line toward the catapult, which won't be able to get away and will die pointlessly. However, if the catapult instead attacks the ground next to the target, relying on splash damage, then the alert is only given once the rock actually hits, so the catapult gets a guaranteed devastating strike ''and'' time to start fleeing.
Is there an issue? Send a MessageReason:
None


* ''{{VideoGame/Valheim}}'': [[DropTheHammer The Stagbreaker]] is an extremely useful weapon to clear out dungeons and help with defending a walled base because it causes damage in a sphere around the point of impact regardless of obstacles, such as doors or walls. In the latter case, simply repairing the walls from time to time lets you kill enemies with impunity. Additionally, the splash can hit buried treasure chests and underground ore veins, giving away their position through damage numbers.

to:

* ''{{VideoGame/Valheim}}'': [[DropTheHammer The Stagbreaker]] Stagbreaker is an extremely useful weapon to clear out dungeons and help with defending a walled base because it causes damage in a sphere around the point of impact regardless of obstacles, such as doors or walls. In the latter case, simply repairing the walls from time to time lets you kill enemies with impunity. Additionally, the splash can hit buried treasure chests and underground ore veins, giving away their position through damage numbers.
Is there an issue? Send a MessageReason:
None


* In the first ''VideoGame/TheLegendOfZelda'' game, Dodongos are typically defeated by [[FeedItABomb tossing bombs into their mouths]]. However, it's much more efficient to simply drop a bomb just in front of one to blind it with smoke, and then finish it off with a [[SingleStrokeBattle single sword stroke]].

to:

* In the first ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' game, Dodongos are typically defeated by [[FeedItABomb tossing bombs into their mouths]]. However, it's much more efficient to simply drop a bomb just in front of one to blind it with smoke, and then finish it off with a [[SingleStrokeBattle single sword stroke]].

Added: 472

Changed: 10

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Warframe}}'', many splash attacks, including most explosive weapons, ignore walls. When self-damage from splash weapons was removed, this led to the "[=AoE meta=]": after this change, the only consequence of blowing yourself up is a brief stagger animation, which is annoying but can be bypassed with certain mods or abilities, so the optimal strategy became to get a weapon with a huge splash radius and use it to blast every enemy in the room at once.



* In ''VideoGame/CursedTreasure'', the only way to kill cloaked ninja (can't be targeted by towers while cloaked, which they do as soon as they're hit and lasts a few seconds) is to have a fire temple upgraded to do [=AoE=] damage in a circle. If placed far enough, it will attack the now-decloacked ninja and hit the others behind. Works even better if there are non-cloaked enemies, as they'll be targeted as well.

to:

* In ''VideoGame/CursedTreasure'', the only way to kill cloaked ninja (can't be targeted by towers while cloaked, which they do as soon as they're hit and lasts a few seconds) is to have a fire temple upgraded to do [=AoE=] damage in a circle. If placed far enough, it will attack the now-decloacked now-decloaked ninja and hit the others behind. Works even better if there are non-cloaked enemies, as they'll be targeted as well.



** Kingdom Rush: Anything for outside the range and flying enemies for untargetable.
** Kingdom Rush Fronters: Anything for outside the range, [[LizardFolk Sauran Nightscales]] for cloaked and all flying for untargetable.

to:

** Kingdom Rush: ''Kingdom Rush'': Anything for outside the range and flying enemies for untargetable.
** Kingdom ''Kingdom Rush Fronters: Frontiers'': Anything for outside the range, [[LizardFolk Sauran Nightscales]] for cloaked and all flying for untargetable.

Top