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* In the last episode of ''WesternAnimation/FostersHomeForImaginaryFriends'', Bloo is waiting for a friend to finish painting Mac and Coco. After a clock face spins by quickly, the friend mentions that just spinning the clock hands won't make him paint any faster.

to:

* In the last episode of ''WesternAnimation/FostersHomeForImaginaryFriends'', Bloo is waiting for a friend to finish painting Mac and Coco. After a clock face spins by quickly, the friend mentions tells Bloo that just spinning speeding up the clock hands won't make him paint any faster.
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* ''WesternAnimation/TheSimpsons'': In the episode "[[Recap/TheSimpsonsS6E9HomerBadman Homer Badman]]", Homer gets falsely accused of sexual harassment and agrees to appear on a talk show in an attempt to clear his name. However, the makers of the talk show use QuoteMining on Homer's explanation of what actually happened to make him look even worse, and in [[https://www.youtube.com/watch?v=qEGFaOeUm2A&t=30s the edited footage]], a clock on the wall behind Homer can visibly be seen jumping back and forth.
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* ''WesternAnimation/LooneyTunes'': In "Porky's Badtime Story" (and its remake with Daffy, "Tick Tock Tuckered"), we see an alarm clock sounding off at 8 AM which Porky and Gabby/Daffy sleep through. Close-up of the clock moving ahead two hours, which is when Porky realizes they overslept.
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* ''VideoGame/NappleTale'' has a recurring image of a large floral clock of the sort found in public parks. It's even incorporated into the AmazingTechnicolorBattlefield for the final boss battle. Naturally, the hands spin wildly.

to:

* ''VideoGame/NappleTale'' ''VideoGame/NappleTaleArsiaInDaydream'' has a recurring image of a large floral clock of the sort found in public parks. It's even incorporated into the AmazingTechnicolorBattlefield for the final boss battle. Naturally, the hands spin wildly.
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* An episode of ''Series/AdventuresInWonderland'' uses the gag version. Hare and the Hatter spend a lot of time reading comic books, with a clock with spinning hands seemingly showing how much time has passed. The Hare sees it and says the clock needs fixing, and the Hatter gives it PercussiveMaintenence to make it stop.

to:

* An episode of ''Series/AdventuresInWonderland'' uses the gag version. Hare and the Hatter spend a lot of time reading comic books, with a clock with spinning hands seemingly showing how much time has passed. The Hare sees it and says the clock needs fixing, and the Hatter gives it PercussiveMaintenence PercussiveMaintenance to make it stop.
Is there an issue? Send a MessageReason:
None


* An episode of ''Series/AdventuresInWonderland'' uses the gag version. Hare and the Hatter spend a lot of time reading comic books, with a clock with spinning hands seemingly showing how much time has passed. The Hare sees it and says the clock needs fixing, and the Hatter gives it PercussionMaintinence to make it stop.

to:

* An episode of ''Series/AdventuresInWonderland'' uses the gag version. Hare and the Hatter spend a lot of time reading comic books, with a clock with spinning hands seemingly showing how much time has passed. The Hare sees it and says the clock needs fixing, and the Hatter gives it PercussionMaintinence PercussiveMaintenence to make it stop.
Is there an issue? Send a MessageReason:
Adding context to this example.


* An episode of ''Series/AdventuresInWonderland'' also uses the gag version.

to:

* An episode of ''Series/AdventuresInWonderland'' also uses the gag version.version. Hare and the Hatter spend a lot of time reading comic books, with a clock with spinning hands seemingly showing how much time has passed. The Hare sees it and says the clock needs fixing, and the Hatter gives it PercussionMaintinence to make it stop.

Added: 9749

Changed: 5466

Removed: 7269

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!!Subversions:

to:

!!Subversions:
!! Played straight



[[folder:Advertisement]]
* Parodied in [[https://www.youtube.com/watch?v=OzGmB6VtqOw this]] Toon Blast ad where Creator/RyanReynolds plays the app while the clock on the wall above him is spinning in circles, making it appear as if he was immersed in gaming for hours. Then there is TheReveal when we see the clock is actually broken, spinning fast in real-time.

to:

[[folder:Advertisement]]
[[folder:Anime & Manga]]
* Parodied in [[https://www.youtube.com/watch?v=OzGmB6VtqOw this]] Toon Blast ad where Creator/RyanReynolds plays the app In ''Manga/HaruhiChan'', while Haruhi and the other girls prepare chocolate sculptures, the clock's time passes by faster.
* In ''Manga/JojosBizarreAdventureStoneOcean'', [[spoiler:upon Pucci awakening [[TimeMaster Made In Heaven]] and accelerating the flow of time, clocks all over the planet begin rapidly spinning faster. As time acceleration goes further, the movement of
the clock on hands are sped up so immensely, they can no longer be seen by anyone]].
* In ''Anime/KirbyRightBackAtYa'' episode "Cartoon Buffoon", time passes as everyone is [[ChristmasRushed rushing]] to finish
the wall above him is spinning in circles, making it appear as if he was immersed in gaming for hours. Then there is TheReveal when we see animated special before the clock is actually broken, spinning fast in real-time.deadline.



[[folder:Comic Books]]
* In ''ComicBook/TheSmurfs'' story "The Smurflings" (and its AnimatedAdaptation), the hands on Father Time's magical grandfather clock spin rapidly backwards as three adult Smurfs de-age into Smurflings.

to:

[[folder:Comic Books]]
[[folder:Film -- Live Action]]
* In ''ComicBook/TheSmurfs'' story "The Smurflings" (and its AnimatedAdaptation), Used in ''Film/BloodyReunion'' to show time passing as Mi-Ga and Detective Ma wait for Mrs Park to wake up at the hands on Father Time's magical grandfather clock spin rapidly backwards as three adult Smurfs de-age into Smurflings.hospital.



[[folder:Films -- Animation]]
* Music/TheBeatles' ''WesternAnimation/YellowSubmarine'' movie uses a variant of this by showing rapidly clockwise-spinning hands when time actually ''is'' going forward rapidly, and then rapidly counterclockwise-spinning hands when time is going ''backward'' rapidly.

to:

[[folder:Films -- Animation]]
[[folder:Live-Action TV]]
* Music/TheBeatles' ''WesternAnimation/YellowSubmarine'' movie uses a variant of this by showing rapidly clockwise-spinning hands when time actually ''is'' going forward rapidly, ''Series/QuantumLeap'': In the pilot, the first leaping effect goes from Gushie watching Sam standing in the accelerator and then rapidly counterclockwise-spinning hands when time is going ''backward'' rapidly.Al speeding back to PQL, to an AstronomicZoom in on Tom Stratton's house as Tom's clock spins backwards, to Sam waking up as Stratton.



[[folder:Films -- Live-Action]]
* At the end of ''Film/{{Beetlejuice}}'', during the "Jump in the Line" musical number a cuckoo clock's hands are seen spinning quickly forward (clockwise).
* In ''Film/TheTimeMachine2002'', the first sign Professor Hartdegen is travelling into the past is when the hands on his collection of pocket watches slow down, then reverse, speeding up as he travels further back.
* Used briefly in ''Film/{{Mindhunters}}'', to show time's passage when everyone [[spoiler: is knocked out by the drugged coffee]]. As the camera is watching the clock, we don't get to see the killer's activities during this interlude.
* At the end of ''Film/JohnDiesAtTheEnd'', David and John find themselves in an alternate world suffering from the [[spoiler:Korrok]]'s invasion. A couple of futuristic soldiers show up and ask them to help. David takes a look at his watch and notes the hands madly spinning in reverse. The first clue that time flows differently there is shown when David follows John into the portal a second later only for John to tell him that several hours have passed.
* In ''Film/{{Fury 1936}}'', during the court room scenes, we see a shot of a clock with the clock hands spinning, indicating hours of hearing taking place.
* In ''Film/TheRing'' during a video of Samara Morgan while she was in psychiatric care. It starts with a time-lapse recording of Samara in her bedroom with the clock spinning quickly in the background; while she moves around the room over time, ''[[ArcWords she never sleeps]]''.
* A different take on this trope (involving speed/distance/fuel consumption) is shown in the early space exploration movies such as '' Film/FrauImMond'' and ''Film/DestinationMoon'', with close-ups of spinning fuel gauges and accelerometers (along with {{narm}}ish [[LudicrousSpeed contorted facial expressions]]) as the RetroRocket hurls into orbit.
* Used for the TimeCompressionMontage in ''Film/JumpinJackFlash'', when Terri is playing the tape of Music/MickJagger's song so she can get the lyrics ([[MondegreenGag with some difficulty]]). The clock hands are moving at normal speed, just cutting to a later time, and are combined with the spinning tape and tape counter.
* Parodied in ''Film/HowToSleep'', a 1935 satire of {{Instructional Film}}s. What is supposedly a TimeLapse film of the subject tossing and turning in bed is obviously them just rolling around as a sped-up fake clock twirls.

to:

[[folder:Films -- Live-Action]]
[[folder:Theater]]
* At the end of ''Film/{{Beetlejuice}}'', during the "Jump in the Line" musical number a cuckoo clock's hands are seen spinning quickly forward (clockwise).
* In ''Film/TheTimeMachine2002'', the first sign Professor Hartdegen is travelling into the past is when the hands on his collection of pocket watches slow down, then reverse, speeding up as he travels further back.
* Used briefly in ''Film/{{Mindhunters}}'', to show time's passage when everyone [[spoiler: is knocked out by the drugged coffee]]. As the camera is watching the clock, we don't get to see the killer's activities during this interlude.
* At the end of ''Film/JohnDiesAtTheEnd'', David and John find themselves in an alternate world suffering from the [[spoiler:Korrok]]'s invasion. A couple of futuristic soldiers show up and ask them to help. David takes a look at his watch and notes the hands madly spinning in reverse.
The first clue that time flows differently there is shown when David follows John into the portal a second later only background for John to tell him that several hours have passed.
* In ''Film/{{Fury 1936}}'', during the court room scenes, we see
''Theatre/{{Ebenezer}}'' is a shot projection of a clock with tower. As Jacob Marley dies, the clock hands spinning, indicating hours of hearing taking place.
* In ''Film/TheRing'' during a video of Samara Morgan while she was
spin wildly, lit in psychiatric care. It starts with a time-lapse recording of Samara in her bedroom with the clock spinning quickly in the background; while she moves around the room over time, ''[[ArcWords she never sleeps]]''.
* A different take on this trope (involving speed/distance/fuel consumption) is shown in the early space exploration movies such as '' Film/FrauImMond'' and ''Film/DestinationMoon'', with close-ups of spinning fuel gauges and accelerometers (along with {{narm}}ish [[LudicrousSpeed contorted facial expressions]]) as the RetroRocket hurls into orbit.
* Used for the TimeCompressionMontage in ''Film/JumpinJackFlash'', when Terri is playing the tape of Music/MickJagger's song so she can get the lyrics ([[MondegreenGag with some difficulty]]). The clock hands are moving at normal speed, just cutting to a later time, and are combined with the spinning tape and tape counter.
* Parodied in ''Film/HowToSleep'', a 1935 satire of {{Instructional Film}}s. What is supposedly a TimeLapse film of the subject tossing and turning in bed is obviously them just rolling around as a sped-up fake clock twirls.
red.



[[folder:Live-Action TV]]
* Used in ''Series/KamenRiderDecade'''s [[Series/KamenRiderDenO Den-O]] arc when time becoming disjointed during Decade and Den-O's fight is represented by a clock (sitting inexplicably in the middle of the BBCQuarry in which they're fighting) doing this.
* ''Series/EvenStevens'' plays with the gag version where a cuckoo clock's hands start spinning rapidly.
* Occurs in ''Series/TheBasilBrushShow'' while Basil, Dave and Stephen are spending time worrying about the safety of a millionaire whom they hope to get some cash off. Near the end of the montage, Basil looks at the example of this trope and comments "We really should fix that clock".
* Done similarly in an episode of ''Series/HomeImprovement''.
* An episode of ''Series/AdventuresInWonderland'' also uses the gag version.
* In a ''Series/MrBean'' episode, first a bunch of mechanisms to wake up Mr. Bean are seen. He effectively ignores them. Then the clock is shown spinning to show that Mr. Bean ended up waking up late.
* Subverted in ''Series/TheYoungOnes'' episode 'Interesting'. Vyvyan comments that the clock is broken and no time has passed.
* Played straight in several episodes of ''Series/ElleryQueen''.
* Not used to show passage of time, but the intro to the Muppet Labs segments on ''Series/TheMuppetShow'' from season 3 onward has a clock above the set's window whose hands spin around.
* Early episodes of ''Series/GoodEats'' used the variant where they focused on the clock in Alton's kitchen, then looked back at it again to see that the 10 minutes (or whatever time was needed for this step in the recipe) had passed. Later ones occasionally use the same trope, but with a timer.
* ''Series/{{Supernatural}}''. A flip clock does this during Bobby's HardWorkMontage in "Weekend At Bobby's", when he's up all night doing research on the MonsterOfTheWeek.
* ''Series/DoctorWho''. At the end of "The Eleventh Hour", the new TARDIS control console has been outfitted with a hodgepodge of anachronistic hardware, including a flip clock that starts flipping wildly as the TARDIS starts to travel in time.
[[/folder]]



* In ''VideoGame/RomancingSaGa3'' when the spell Quick Time is cast, a clock face appears and clock hands spin rapidly until the hands reach 12 and the clock face disappears along with the hands. Quick Time allows the character to always get the first hit in regardless of the enemies speed.
* In ''VideoGame/SagaFrontier'' the spell Chaos Stream has the enemies spun around on clock hands, while the spell Overdrive has your characters standing on a clock face while fighting.
* In the Flash game ''MARDEK RPG'', the effect for the {{Status Buff}} Haste is an orange clock face whose hands start out still but then spin up into a blur.
* In ''VideoGame/CastlevaniaCurseOfDarkness'', Saint Germain is able to speed up time, though only for the purposes of status effects. When he does this, a silhouette of spinning clock hands appears. He generally only does this after poisoning Hector, who normally takes poison damage every few seconds. The spinning clock hands will cause him to take poison damage twice a second, rendering him stunlocked until the poison wears off or he uses an antidote.
* ''VideoGame/NappleTale'' has a recurring image of a large floral clock of the sort found in public parks. It's even incorporated into the AmazingTechnicolorBattlefield for the final boss battle. Naturally, the hands spin wildly.
* Once the player solves the Celestial puzzle in ''VideoGame/{{Obsidian}}'', four clocks start spinning incredibly fast. Justified since you're in a simulated dream world.
* ''VideoGame/{{Machinarium}}'' has a clock that never stops spinning, but there's a glow-in-the-dark marking on its face for a certain time that the clock doesn't seem to land on. This is actually a clue for another puzzle.
* ''VideoGame/MystV'' has a strange D'ni clock that normally goes so slow you hardly see its single hand move, but when you [[spoiler: command the Bahro to speed up time]], it starts rapidly moving along until the effect wears off.
* In ''VideoGame/SilenceOfTheSleep'', these appear on the walls in certain areas. It's there to show that the world you are in isn't real.

to:

* In ''VideoGame/RomancingSaGa3'' when Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the spell Quick Time is cast, logo overlapping half of a clock face appears and clock preceded by a swinging pendulum. But when the [=PS1=] port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands spin rapidly until rotating to show the hands reach 12 and party's TimeMachine [[ProgressiveEraMontage traveling through the clock face disappears along with different eras chronologically]] from prehistory onwards. (So each time period is denoted through in-story years rapidly passing, not the hands. Quick Time allows the character to always get the first hit in regardless hours of the enemies speed.
* In ''VideoGame/SagaFrontier'' the spell Chaos Stream has the enemies spun around on clock hands, while the spell Overdrive has your characters standing on
a clock face while fighting.
face.)
* In This is a common sight in ''[[VideoGame/GhostTrick Ghost Trick: Phantom Detective]]'' when you TimeTravel to the Flash game ''MARDEK RPG'', past or the effect for the {{Status Buff}} Haste is an orange future: a red clock face whose hands start out still but then spin up into a blur.
* In ''VideoGame/CastlevaniaCurseOfDarkness'', Saint Germain is able
will go [[InvertedTrope 12 to speed up time, though only for the purposes of status effects. When he does this, a silhouette of spinning clock hands appears. He generally only does this 8]] or 12 to 4, respectively, after poisoning Hector, who normally which it will fade to white. The scene is notably lengthened in your final TimeTravel to the past when the hour hand reaches 6 instead of 8 before the fade to white, which by the way takes poison damage every few seconds. The spinning clock hands will cause him a longer time to take poison damage twice a second, rendering him stunlocked until the poison wears off or he uses an antidote.
* ''VideoGame/NappleTale'' has a recurring image of a large floral clock of the sort found in public parks. It's even incorporated into the AmazingTechnicolorBattlefield for the final boss battle. Naturally, the hands spin wildly.
* Once the player solves the Celestial puzzle in ''VideoGame/{{Obsidian}}'', four clocks start spinning incredibly fast. Justified since
arrive. This is justified because you're going much further back in a simulated dream world.
* ''VideoGame/{{Machinarium}}'' has a clock that never stops spinning, but there's a glow-in-the-dark marking on its face for a certain
time that than usual, specifically [[spoiler:10 years prior to tonight's events]].
* ''VideoGame/MarioParty'':
** ''VideoGame/MarioParty3'': In
the clock doesn't seem to land on. This is actually a clue for another puzzle.
* ''VideoGame/MystV'' has a strange D'ni clock that normally goes so slow you hardly see its single
Tick Tock Hop minigame, the clock's minute hand move, but when you [[spoiler: command spins around while the Bahro to speed up time]], it starts rapidly players remain on the hour hand, avoiding the moving along hand as it spins faster.
** ''VideoGame/MarioParty5'': Clock Stoppers has the main clock spinning
until stopping at the effect wears off.
* In ''VideoGame/SilenceOfTheSleep'', these appear on
time the walls in certain areas. It's there players have to show that match.
** ''VideoGame/MarioParty8'': In
the world you are Nick of Time minigame, players have to manually spin the clocks to match the time shown in isn't real.the center clock.



* Parodied in a ''WesternAnimation/KimPossible'' episode, where Kim is in detention. The clock hands start to indicate passing time and begin accelerating rapidly, whereupon Barkin [[PercussiveMaintenance hits the clock face]], muttering, "Stupid clock's busted again..." and resets it, indicating a grand total of five minutes have passed.
* ''WesternAnimation/TheSimpsons'' episode "Two Dozen And One Greyhounds" has a spinning clock hand when the last puppies are born.
* ''WesternAnimation/CodenameKidsNextDoor'' episode "Op. A.W.A.R.D.S.". It turns out to be just Numbuh Four playing with his watch.
* In the last episode of ''WesternAnimation/FostersHomeForImaginaryFriends'', Bloo is waiting for a friend to finish painting Mac and Coco. After a clock face spins by quickly, the friend mentions that just spinning the clock hands won't make him paint any faster.
* Used in ''WesternAnimation/TheRealGhostbusters'', particularly "Play Them Ragtime Boos", where the ghost of a Jazz musician named Malachi actually got the clock hands to spin ''backwards'' using his music. The Ghostbusters play RockAndRoll to make them spin forward again.
* ''WesternAnimation/WhoKilledWho'': Parodied -- when the victim receives a message that he is going to die at midnight, he looks terrified at the cuckoo clock; there's still a few hours left, but then the hands suddenly spin all the way to midnight, much to the victim's terror, and done to the tune of Music/FryderykChopin's Piano Sonata No. 2. (Funeral March).
* In an episode of ''WesternAnimation/FamilyGuy'', a hospital clock speeds up and Dr. Hartman asks a nurse to have someone fix the clock.
* Parodied in ''WesternAnimation/KingOfTheHill'', episode: "Hank's Dirty Laundry". Hank must watch several pornographic films in order to find evidence that could clear his name. Hank watches these films on a VCR which has not had the time set, so "12:00" continually flashes. As Hank watches the porn in horror, the shot cuts to show the VCR's clock. A significant amount of time apparently passes, but "12:00" continues to flash on the clock.

to:

* Parodied In ''WesternAnimation/SpiderManIntoTheSpiderVerse'', Miles' first day at Visions Academy is captured in a ''WesternAnimation/KimPossible'' episode, where Kim is in detention. The clock hands start to indicate passing time and begin accelerating rapidly, whereupon Barkin [[PercussiveMaintenance hits the clock face]], muttering, "Stupid clock's busted again..." and resets it, indicating a grand total couple of five minutes have passed.
* ''WesternAnimation/TheSimpsons'' episode "Two Dozen And One Greyhounds" has
key shots, including a spinning clock hand when the last puppies are born.
* ''WesternAnimation/CodenameKidsNextDoor'' episode "Op. A.W.A.R.D.S.". It turns out to be just Numbuh Four playing with his watch.
* In the last episode of ''WesternAnimation/FostersHomeForImaginaryFriends'', Bloo is waiting for a friend to finish painting Mac and Coco. After a clock face spins by quickly, the friend mentions that just spinning the clock hands won't make him paint any faster.
* Used in ''WesternAnimation/TheRealGhostbusters'', particularly "Play Them Ragtime Boos", where the ghost of a Jazz musician named Malachi actually got the clock hands to spin ''backwards'' using his music. The Ghostbusters play RockAndRoll to make them spin forward again.
* ''WesternAnimation/WhoKilledWho'': Parodied -- when the victim receives a message that he is going to die at midnight, he looks terrified at the cuckoo clock; there's still a few hours left, but then the hands suddenly spin all the way to midnight, much to the victim's terror, and done to the tune of Music/FryderykChopin's Piano Sonata No. 2. (Funeral March).
* In an episode of ''WesternAnimation/FamilyGuy'', a hospital clock speeds up and Dr. Hartman asks a nurse to have someone fix the clock.
* Parodied in ''WesternAnimation/KingOfTheHill'', episode: "Hank's Dirty Laundry". Hank must watch several pornographic films in order to find evidence that could clear his name. Hank watches these films on a VCR which has not had the time set, so "12:00" continually flashes. As Hank watches the porn in horror, the shot cuts to show the VCR's clock. A significant amount of time apparently passes, but "12:00" continues to flash
on the clock.wall.



----
!! Played straight

[[folder:Film -- Live Action]]
* Used in ''Film/BloodyReunion'' to show time passing as Mi-Ga and Detective Ma wait for Mrs Park to wake up at the hospital.

to:

----
!! Played straight

[[folder:Film -- Live Action]]

!!Subversions:

[[folder:Advertisement]]
* Used Parodied in ''Film/BloodyReunion'' to show time passing [[https://www.youtube.com/watch?v=OzGmB6VtqOw this]] Toon Blast ad where Creator/RyanReynolds plays the app while the clock on the wall above him is spinning in circles, making it appear as Mi-Ga and Detective Ma wait if he was immersed in gaming for Mrs Park to wake up at hours. Then there is TheReveal when we see the hospital.clock is actually broken, spinning fast in real-time.



[[folder:Theater]]
* The background for ''Theatre/{{Ebenezer}}'' is a projection of a clock tower. As Jacob Marley dies, the clock hands spin wildly, lit in red.

to:

[[folder:Theater]]
[[folder:Comic Books]]
* The background for ''Theatre/{{Ebenezer}}'' is a projection of a In ''ComicBook/TheSmurfs'' story "The Smurflings" (and its AnimatedAdaptation), the hands on Father Time's magical grandfather clock tower. As Jacob Marley dies, the clock hands spin wildly, lit in red.rapidly backwards as three adult Smurfs de-age into Smurflings.



[[folder:Video Games]]
* This is a common sight in ''VideoGame/GhostTrick'' when you TimeTravel to the past or the future: a red clock will go [[InvertedTrope 12 to 8]] or 12 to 4, respectively, after which it will fade to white. The scene is notably lengthened in your final TimeTravel to the past when the hour hand reaches 6 instead of 8 before the fade to white, which by the way takes a longer time to arrive. This is justified because you're going much further back in time than usual, specifically [[spoiler:10 years prior to tonight's events]].
* Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the logo overlapping half of a clock face and preceded by a swinging pendulum. But when the [=PS1=] port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands rapidly rotating to show the party's TimeMachine [[ProgressiveEraMontage traveling through the different eras chronologically]] from prehistory onwards. (So each time period is denoted through in-story years rapidly passing, not the hours of a clock face.)

to:

[[folder:Video Games]]
[[folder:Films -- Animation]]
* This is Music/TheBeatles' ''WesternAnimation/YellowSubmarine'' movie uses a common sight in ''VideoGame/GhostTrick'' when you TimeTravel to the past or the future: a red clock will go [[InvertedTrope 12 to 8]] or 12 to 4, respectively, after which it will fade to white. The scene is notably lengthened in your final TimeTravel to the past when the hour hand reaches 6 instead variant of 8 before the fade to white, which this by the way takes a longer time to arrive. This is justified because you're going much further back in time than usual, specifically [[spoiler:10 years prior to tonight's events]].
* Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the logo overlapping half of a clock face and preceded by a swinging pendulum. But when the [=PS1=] port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands
showing rapidly rotating to show the party's TimeMachine [[ProgressiveEraMontage traveling through the different eras chronologically]] from prehistory onwards. (So each clockwise-spinning hands when time period is denoted through in-story years actually ''is'' going forward rapidly, and then rapidly passing, not the hours of a clock face.)counterclockwise-spinning hands when time is going ''backward'' rapidly.


Added DiffLines:


[[folder:Films -- Live-Action]]
* At the end of ''Film/{{Beetlejuice}}'', during the "Jump in the Line" musical number a cuckoo clock's hands are seen spinning quickly forward (clockwise).
* In ''Film/TheTimeMachine2002'', the first sign Professor Hartdegen is travelling into the past is when the hands on his collection of pocket watches slow down, then reverse, speeding up as he travels further back.
* Used briefly in ''Film/{{Mindhunters}}'', to show time's passage when everyone [[spoiler: is knocked out by the drugged coffee]]. As the camera is watching the clock, we don't get to see the killer's activities during this interlude.
* At the end of ''Film/JohnDiesAtTheEnd'', David and John find themselves in an alternate world suffering from the [[spoiler:Korrok]]'s invasion. A couple of futuristic soldiers show up and ask them to help. David takes a look at his watch and notes the hands madly spinning in reverse. The first clue that time flows differently there is shown when David follows John into the portal a second later only for John to tell him that several hours have passed.
* In ''Film/{{Fury 1936}}'', during the court room scenes, we see a shot of a clock with the clock hands spinning, indicating hours of hearing taking place.
* In ''Film/TheRing'' during a video of Samara Morgan while she was in psychiatric care. It starts with a time-lapse recording of Samara in her bedroom with the clock spinning quickly in the background; while she moves around the room over time, ''[[ArcWords she never sleeps]]''.
* A different take on this trope (involving speed/distance/fuel consumption) is shown in the early space exploration movies such as '' Film/FrauImMond'' and ''Film/DestinationMoon'', with close-ups of spinning fuel gauges and accelerometers (along with {{narm}}ish [[LudicrousSpeed contorted facial expressions]]) as the RetroRocket hurls into orbit.
* Used for the TimeCompressionMontage in ''Film/JumpinJackFlash'', when Terri is playing the tape of Music/MickJagger's song so she can get the lyrics ([[MondegreenGag with some difficulty]]). The clock hands are moving at normal speed, just cutting to a later time, and are combined with the spinning tape and tape counter.
* Parodied in ''Film/HowToSleep'', a 1935 satire of {{Instructional Film}}s. What is supposedly a TimeLapse film of the subject tossing and turning in bed is obviously them just rolling around as a sped-up fake clock twirls.
[[/folder]]

[[folder:Live-Action TV]]
* Used in ''Series/KamenRiderDecade'''s [[Series/KamenRiderDenO Den-O]] arc when time becoming disjointed during Decade and Den-O's fight is represented by a clock (sitting inexplicably in the middle of the BBCQuarry in which they're fighting) doing this.
* ''Series/EvenStevens'' plays with the gag version where a cuckoo clock's hands start spinning rapidly.
* Occurs in ''Series/TheBasilBrushShow'' while Basil, Dave and Stephen are spending time worrying about the safety of a millionaire whom they hope to get some cash off. Near the end of the montage, Basil looks at the example of this trope and comments "We really should fix that clock".
%% Needs context * Done similarly in an episode of ''Series/HomeImprovement''.
* An episode of ''Series/AdventuresInWonderland'' also uses the gag version.
* In a ''Series/MrBean'' episode, first a bunch of mechanisms to wake up Mr. Bean are seen. He effectively ignores them. Then the clock is shown spinning to show that Mr. Bean ended up waking up late.
* Subverted in ''Series/TheYoungOnes'' episode 'Interesting'. Vyvyan comments that the clock is broken and no time has passed.
* Played straight in several episodes of ''Series/ElleryQueen''.
* Not used to show passage of time, but the intro to the Muppet Labs segments on ''Series/TheMuppetShow'' from season 3 onward has a clock above the set's window whose hands spin around.
* Early episodes of ''Series/GoodEats'' used the variant where they focused on the clock in Alton's kitchen, then looked back at it again to see that the 10 minutes (or whatever time was needed for this step in the recipe) had passed. Later ones occasionally use the same trope, but with a timer.
* ''Series/{{Supernatural}}''. A flip clock does this during Bobby's HardWorkMontage in "Weekend At Bobby's", when he's up all night doing research on the MonsterOfTheWeek.
* ''Series/DoctorWho''. At the end of "The Eleventh Hour", the new TARDIS control console has been outfitted with a hodgepodge of anachronistic hardware, including a flip clock that starts flipping wildly as the TARDIS starts to travel in time.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/{{SaGa|RPG}}'':
** In ''VideoGame/RomancingSaGa3'' when the spell Quick Time is cast, a clock face appears and clock hands spin rapidly until the hands reach 12 and the clock face disappears along with the hands. Quick Time allows the character to always get the first hit in regardless of the enemies speed.
** In ''VideoGame/SagaFrontier'' the spell Chaos Stream has the enemies spun around on clock hands, while the spell Overdrive has your characters standing on a clock face while fighting.
* In the Flash game ''MARDEK RPG'', the effect for the {{Status Buff}} Haste is an orange clock face whose hands start out still but then spin up into a blur.
* In ''VideoGame/CastlevaniaCurseOfDarkness'', Saint Germain is able to speed up time, though only for the purposes of status effects. When he does this, a silhouette of spinning clock hands appears. He generally only does this after poisoning Hector, who normally takes poison damage every few seconds. The spinning clock hands will cause him to take poison damage twice a second, rendering him stunlocked until the poison wears off or he uses an antidote.
* ''VideoGame/NappleTale'' has a recurring image of a large floral clock of the sort found in public parks. It's even incorporated into the AmazingTechnicolorBattlefield for the final boss battle. Naturally, the hands spin wildly.
* Once the player solves the Celestial puzzle in ''VideoGame/{{Obsidian}}'', four clocks start spinning incredibly fast. Justified since you're in a simulated dream world.
* ''VideoGame/{{Machinarium}}'' has a clock that never stops spinning, but there's a glow-in-the-dark marking on its face for a certain time that the clock doesn't seem to land on. This is actually a clue for another puzzle.
* ''VideoGame/MystV'' has a strange D'ni clock that normally goes so slow you hardly see its single hand move, but when you [[spoiler: command the Bahro to speed up time]], it starts rapidly moving along until the effect wears off.
* In ''VideoGame/SilenceOfTheSleep'', these appear on the walls in certain areas. It's there to show that the world you are in isn't real.
[[/folder]]

[[folder:Western Animation]]
* Parodied in a ''WesternAnimation/KimPossible'' episode, where Kim is in detention. The clock hands start to indicate passing time and begin accelerating rapidly, whereupon Barkin [[PercussiveMaintenance hits the clock face]], muttering, "Stupid clock's busted again..." and resets it, indicating a grand total of five minutes have passed.
* ''WesternAnimation/TheSimpsons'' episode "Two Dozen And One Greyhounds" has a spinning clock hand when the last puppies are born.
* ''WesternAnimation/CodenameKidsNextDoor'' episode "Op. A.W.A.R.D.S.". It turns out to be just Numbuh Four playing with his watch.
* In the last episode of ''WesternAnimation/FostersHomeForImaginaryFriends'', Bloo is waiting for a friend to finish painting Mac and Coco. After a clock face spins by quickly, the friend mentions that just spinning the clock hands won't make him paint any faster.
* Used in ''WesternAnimation/TheRealGhostbusters'', particularly "Play Them Ragtime Boos", where the ghost of a Jazz musician named Malachi actually got the clock hands to spin ''backwards'' using his music. The Ghostbusters play RockAndRoll to make them spin forward again.
* ''WesternAnimation/WhoKilledWho'': Parodied when the victim receives a message that he is going to die at midnight, he looks terrified at the cuckoo clock; there's still a few hours left, but then the hands suddenly spin all the way to midnight, much to the victim's terror, and done to the tune of Music/FryderykChopin's Piano Sonata No. 2. (Funeral March).
* In an episode of ''WesternAnimation/FamilyGuy'', a hospital clock speeds up and Dr. Hartman asks a nurse to have someone fix the clock.
* Parodied in ''WesternAnimation/KingOfTheHill'', episode: "Hank's Dirty Laundry". Hank must watch several pornographic films in order to find evidence that could clear his name. Hank watches these films on a VCR which has not had the time set, so "12:00" continually flashes. As Hank watches the porn in horror, the shot cuts to show the VCR's clock. A significant amount of time apparently passes, but "12:00" continues to flash on the clock.
* ''WesternAnimation/SonicBoom'': In "Battle of the Boy Bands", when Sonic, Tails, and Knuckles form their own boy band, they have to come up with a name, and a montage is shown. This includes the usual montage tropes, such as the WastebasketBall and Spinning Clock Hands. Then pages are coming off the calendar, only for Sonic to reveal it was Knuckles:
-->'''Sonic:''' Knuckles, stop tearing pages off that calendar!
[[/folder]]
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* Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the logo overlapping half of a clock face and preceded by a swinging pendulum. But when the [=PS1=] port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands rapidly rotating to show the party's TimeMachine [[ProgressiveEraMontage traveling through the different eras chronologically]] from prehistory onwards. (So each time period is denoted through in-story years, not the hours of a clock face.)

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* Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the logo overlapping half of a clock face and preceded by a swinging pendulum. But when the [=PS1=] port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands rapidly rotating to show the party's TimeMachine [[ProgressiveEraMontage traveling through the different eras chronologically]] from prehistory onwards. (So each time period is denoted through in-story years, years rapidly passing, not the hours of a clock face.)
Is there an issue? Send a MessageReason:
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* Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the logo overlapping half of a clock face and preceded by a swinging pendulum. But when the PS1 port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands rapidly rotating to show the party's TimeMachine [[ProgressiveEraMontage traveling through the different eras chronologically]] from prehistory onwards. (So each time period is denoted through in-story years, not the hours of a clock face.)

to:

* Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the logo overlapping half of a clock face and preceded by a swinging pendulum. But when the PS1 [=PS1=] port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands rapidly rotating to show the party's TimeMachine [[ProgressiveEraMontage traveling through the different eras chronologically]] from prehistory onwards. (So each time period is denoted through in-story years, not the hours of a clock face.)
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Added DiffLines:

* Variation for ''VideoGame/ChronoTrigger''. The game's original title screen already played with time imagery, with the logo overlapping half of a clock face and preceded by a swinging pendulum. But when the PS1 port added anime cutscenes to the game, it included an opening TitleMontage which begins with a dial with hands rapidly rotating to show the party's TimeMachine [[ProgressiveEraMontage traveling through the different eras chronologically]] from prehistory onwards. (So each time period is denoted through in-story years, not the hours of a clock face.)
Is there an issue? Send a MessageReason:
Mondegreen is no longer a trope; dewicking


* Used for the TimeCompressionMontage in ''Film/JumpinJackFlash'', when Terri is playing the tape of Music/MickJagger's song so she can get the lyrics ([[{{mondegreen}} with some difficulty]]). The clock hands are moving at normal speed, just cutting to a later time, and are combined with the spinning tape and tape counter.

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* Used for the TimeCompressionMontage in ''Film/JumpinJackFlash'', when Terri is playing the tape of Music/MickJagger's song so she can get the lyrics ([[{{mondegreen}} ([[MondegreenGag with some difficulty]]). The clock hands are moving at normal speed, just cutting to a later time, and are combined with the spinning tape and tape counter.
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* Used in ''Film/BloodyReunion'' to show time passing as Ni-Ga and Detective Ma wait for Mrs Park to wake up at the hospital.

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* Used in ''Film/BloodyReunion'' to show time passing as Ni-Ga Mi-Ga and Detective Ma wait for Mrs Park to wake up at the hospital.
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[[folder:Film -- Live Action]]
* Used in ''Film/BloodyReunion'' to show time passing as Ni-Ga and Detective Ma wait for Mrs Park to wake up at the hospital.
[[/folder]]

Removed: 228

Is there an issue? Send a MessageReason:
Dewicking, since it's an inaccessible roleplay filed under Unpublished Works now.


[[folder:Web Original]]
* This was used to let the [[Roleplay/GlobalGuardiansPBEMUniverse Global Guardians]] that the villainous Chronos had sent them on a (supposedly) one-way trip into the future against their wills.
[[/folder]]

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