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* Wrestling/MitsuharuMisawa was known for twisting in midair upon connecting with his flying lariat. He also innovated the Rolling Elbow and thus popularized spinning 360 degrees before throwing a strike.
* Wrestling/ChrisHero (aka Kassius Ohno) idolized Misawa, so he loves the Rolling Elbow and uses countless variations. Additionally , he invented a discus pump kick called Cyclone Kill or the Cyclone Boot.



* Wrestling/MitsuharuMisawa was known for twisting in midair upon connecting with his flying lariat. He also innovated the Rolling Elbow and thus popularized spinning 360 degrees before throwing a strike.
* Wrestling/ChrisHero (aka Kassius Ohno) idolized Misawa, so he loves the Rolling Elbow and uses countless variations. Additionally , he invented a discus pump kick called Cyclone Kill or the Cyclone Boot.


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* Spinning around "rotation poles" is the only way to arrest forward momentum, avoid {{bottomless pit}}s and collect all the treasure in ''Videogame/CluCluLand''
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* ''Manga/CaptainTsubasa'': Ryoma Hino develops his SignatureMove Tornado Shot based on this principle; by rotating his body before kicking the ball, he adds more momentum and thus more power and speed to the shot. He's even able to do so in the air and on the ground.
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* Yumi from ''WesternAnimation/CodeLyoko'' sometimes executes a wildly spinning move to confuse the enemies while deflecting/returning their fire with her tessen fans. The technique is {{Fan Nickname}}d "Geisha Tornado".

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* Yumi from ''WesternAnimation/CodeLyoko'' sometimes executes a wildly spinning move to confuse the enemies while deflecting/returning their fire with her tessen fans. The technique is {{Fan Nickname}}d "Geisha Tornado".
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* In ''Anime/CodeGeass'', Suzaku was given the FanNickname of "Spinzaku" for the sheer amount of spinnery he pulls off throughout the series. The most egregious example is his flying twenty feet across the room to deliver a spinning kick, then falling short and delivering a punch instead.

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* In ''Anime/CodeGeass'', Suzaku was given the FanNickname of "Spinzaku" is known for the sheer amount of spinnery he pulls off throughout the series. The most egregious example is his flying twenty feet across the room to deliver a spinning kick, then falling short and delivering a punch instead.



** ''Super VideoGame/StreetFighterIV'' outright ''overkills with this'', as nearly every single new Ultra attack involves some sort of spinning. In fact, of the 35 characters total, around 26 of them have an Ultra that involves excessive spinning of some kind (though your count may vary if you count repeated rolling and flipping as "spinning"). [[https://www.youtube.com/watch?v=S6969ZD2z0k Especially infamous]] is Akuma's one. And giving the name the FanNickname ''Super Spin Fighter IV''.

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** ''Super VideoGame/StreetFighterIV'' outright ''overkills with this'', as nearly every single new Ultra attack involves some sort of spinning. In fact, of the 35 characters total, around 26 of them have an Ultra that involves excessive spinning of some kind (though your count may vary if you count repeated rolling and flipping as "spinning"). [[https://www.youtube.com/watch?v=S6969ZD2z0k Especially infamous]] is Akuma's one. And giving the name the FanNickname ''Super Spin Fighter IV''.
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** And in the ''Alpha'' series, [[VideoGame/FinalFight Guy]] has the Bushin Tatsumakisempuukyaku which is basically a Hurricane Kick {{Shoryuken}}. The move was ported with him to SNES-only ''Final Fight 3''.

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** And in the ''Alpha'' series, [[VideoGame/FinalFight Guy]] has the Bushin Tatsumakisempuukyaku Senpuukyaku which is basically a Hurricane Kick {{Shoryuken}}. The move was ported with him to SNES-only ''Final Fight 3''.

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* ''Anime/SenkiZesshouSymphogear'' [[https://www.youtube.com/watch?v=ITLQzENPvVI loves this trope]].


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* ''Anime/{{Symphogear}}'' [[https://www.youtube.com/watch?v=ITLQzENPvVI loves this trope]].
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* Figure skating. Many of the techniques involve spinning. There's specifically a required ''spin'' element (abbreviated Sp) for which the skaters are scored. The ''jump'' element also involve spins, classified by the technique and the number of rotations the skaters do in the air: single, double, triple, and quad for one, two, three, and four respectively. [[note]]Scientists and experts have stated that it's going to take a few decades before we see the first ''quintuple'' jump, if ever; it's going to take a very special skater to do it; and even then it will be a rarity, nowhere near the current ubiquity of quads in competition. None of this have stopped skaters from trying.[[/note]] The more rotations there are, the more difficult the jump and spectacular the result. Squeezing as many quads as possible into a performance is also considered impressive in some circles. [[note]]Detractors claim that the popularity of quads have turned figure skating into an overly-technical rather than artistic sport.[[/note]] As of 2019, the record is held by Nathan Chen, the first man to execute five quads in one routine. Ladies are now also jumping quads, with Creator/AlexandraTrusova having landed most amongst them.
** Apart from the jumps, spinning without jumping is also an important element in figure skating. The record for fastest spin was set by Olivia Oliver from Canada. Figure skaters who were known for their spins include Creator/YuliaLipnitskaya and Creator/StephaneLambiel. Creator/SatokoMiyahara is also notable for being able to spin in both directions.

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* Figure skating. Many of the techniques involve spinning. There's specifically a required ''spin'' element (abbreviated Sp) for which the skaters are scored. The ''jump'' element also involve spins, classified by the technique and the number of rotations the skaters do in the air: single, double, triple, and quad for one, two, three, and four respectively. [[note]]Scientists and experts have stated that it's going to take a few decades before we see the first ''quintuple'' jump, if ever; it's going to take a very special skater to do it; and even then it will be a rarity, nowhere near the current ubiquity of quads in competition. None of this have stopped skaters from trying.[[/note]] The more rotations there are, the more difficult the jump and spectacular the result. Squeezing as many quads as possible into a performance is also considered impressive in some circles. [[note]]Detractors claim that the popularity of quads have turned figure skating into an overly-technical rather than artistic sport.[[/note]] As of 2019, the record is held by Nathan Chen, the first man to execute five quads in one routine. Ladies are now also jumping quads, with Creator/AlexandraTrusova Alexandra Trusova having landed most amongst them.
** Apart from the jumps, spinning without jumping is also an important element in figure skating. The record for fastest spin was set by Olivia Oliver from Canada. Figure skaters who were known for their spins include Creator/YuliaLipnitskaya Yulia Lipnitskaya and Creator/StephaneLambiel. Creator/SatokoMiyahara Stephane Lambiel. Satoko Miyahara is also notable for being able to spin in both directions.

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** Really, any ''Franchise/TheDCU'' character who can move faster than average seems to enjoy doing this. "Practical" applications vary from summoning strong winds to friction heating to [[ThisIsADrill I Am a Drill]].



* ''Franchise/MarvelUniverse'' villain Whirlwind is a mutant who can spin really fast to deflect attacks and move quickly, and not only can he spin his arms really fast to generate whirlwinds, but he also has [[BladeBelowTheShoulder wrist mounted sawblades.]]

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* ''Franchise/MarvelUniverse'' Franchise/MarvelUniverse villain Whirlwind is a mutant who can spin really fast to deflect attacks and move quickly, and not only can he spin his arms really fast to generate whirlwinds, but he also has [[BladeBelowTheShoulder wrist mounted sawblades.]]



** In ''ComicBook/TheSupergirlFromKrypton'' Harbinger's duplicates surround Superman to keep him contained. Superman spins around and punches them all at once.

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** In ''ComicBook/TheSupergirlFromKrypton'' ''ComicBook/TheSupergirlFromKrypton2004'' Harbinger's duplicates surround Superman to keep him contained. Superman spins around and punches them all at once.



** [[SugarWiki/MomentOfAwesome Crowning Moment Of Dangerous]] was Blendo (built by [[Series/MythBusters Adam Savage and Jamie Hyneman]]), which had a [[SpinToDeflectStuff spinning dome]] with blades around the outside. [[LoopholeAbuse It wasn't against the rules]], but the chunks it ripped off of its opponents were a danger to the audience, so the organizers had to declare Blendo a "co-winner" to eliminate it.

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** [[SugarWiki/MomentOfAwesome Crowning Moment Of Dangerous]] Awesome moment was Blendo (built by [[Series/MythBusters Adam Savage and Jamie Hyneman]]), which had a [[SpinToDeflectStuff spinning dome]] with blades around the outside. [[LoopholeAbuse It wasn't against the rules]], but the chunks it ripped off of its opponents were a danger to the audience, so the organizers had to declare Blendo a "co-winner" to eliminate it.

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** ''ComicBook/TheImmortalSuperman: As visiting a future Metropolis, Superman diverts an explosion by spiraling around the exploding building, simultaneously preventing the blast from spreading and channeling the explosive force upwards.

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** ''ComicBook/TheImmortalSuperman: ''ComicBook/TheImmortalSuperman'': As visiting a future Metropolis, Superman diverts an explosion by spiraling around the exploding building, simultaneously preventing the blast from spreading and channeling the explosive force upwards.upwards.
** In ''ComicBook/MustThereBeASuperman'', Superman de-pollutes a sea by spinning quickly over the surface, creating a tornado which sucks in the junk littering the waters.
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** Additionally, spinning at various speeds was a staple of the evolution sequences of ''Anime/DigimonAdventure'' and ''Anime/DigimonAdventure02''; later series pretty much phased this out, but it's back (albeit briefly) for [=OmegaShoutmon=] in ''Anime/DigimonXrosWars''.

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** Additionally, spinning at various speeds was a staple of the evolution sequences of ''Anime/DigimonAdventure'' and ''Anime/DigimonAdventure02''; later series pretty much phased this out, but it's back (albeit briefly) for [=OmegaShoutmon=] in ''Anime/DigimonXrosWars''.''Anime/DigimonFusion''.
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* Although it's certainly not better with spinning for [[TooDumbToLive the idiots who subject themselves to it]], the [[https://en.wikipedia.org/wiki/Merry-go-round_of_death Merry-go-round of Death challenge]] certainly is spectacular! [[https://www.youtube.com/watch?v=N6cwSLrxisY Demonstrated in this compilation video]], the challenge is reasonably simple - ride on a Merry-go-round and try to hold on for dear life while someone spins you by using a motorcycle's rear wheel against the ride's disc. Brave Website/DarwinAwards nominees attempting this challenge risk injuries that would normally be seen in fighter pilots, as over-G situations are very common; in addition, the Centrifugal force invoked from being spun at high speed gives plenty of chances for riders to literally be launched out of the ride at nearby objects.

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* Although it's certainly not better with spinning for [[TooDumbToLive the idiots who subject themselves to it]], the [[https://en.wikipedia.org/wiki/Merry-go-round_of_death Merry-go-round of Death challenge]] certainly is spectacular! [[https://www.youtube.com/watch?v=N6cwSLrxisY com/watch?v=AZqP-G66arU Demonstrated in this compilation video]], the challenge is reasonably simple - ride on a Merry-go-round and try to hold on for dear life while someone spins you by using a motorcycle's rear wheel against the ride's disc. Brave Website/DarwinAwards nominees attempting this challenge risk injuries that would normally be seen in fighter pilots, as over-G situations are very common; in addition, the Centrifugal force invoked from being spun at high speed gives plenty of chances for riders to literally be launched out of the ride at nearby objects.
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* In ''Anime/MazingerZ'', there's the "Daisharin Rocket Punch" where Kouji makes Mazinger Z's arms spin around like a windmill before firing the Rocket Punch, delivering a more punishing blow.

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[[folder: Fan Works]]
* ''Fanfic/AbraxasHrodvitnon'': Some of the Titans pull this off during the fic when battling. Rodan, [[Film/GodzillaKingOfTheMonsters2019 like in canon]], is fond of performing twirling aerial maneuvres like the aileron roll. [[AdaptationalHeroism Monster X]] at one point performs a HumanHammerThrow when [[MultipleHeadCase one of its heads]] gets its jaws on the tail of one of the Many's {{Mind Hive}}s. And [[spoiler:Keizer Ghidorah]] at one point manages to knock Rodan out of the air with a dual TailSlap whilst the former is spinning.
[[/folder]]



* ''Film/TheMask'' when the characters are on his TransformationSequence before entering on action.



* ''Film/TheMask'' when the characters are on his TransformationSequence before entering on action.
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** Way before this, there was Musashi Tomoe's signature attack, the ''Daisetsuzan Oroshi'', which is a modification of his signature judo throw. As Getter-3, the machine would grab its opponent and spin really fast, tossing them away and setting them up for further punishment. After Musashi's death, Benkei was taught the attack. In the ''Franchise/SuperRobotWars'' series, Shin Getter-3 has a variant called the ''Daisetsuzan Oroshi Nidan Gaeshi'' that follows up the attack with either a ramming Getter Crash or the Missile Storm attack.

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** Way before this, there was Musashi Tomoe's signature attack, the ''Daisetsuzan Oroshi'', which is a modification of his signature judo throw. As Getter-3, the machine would grab its opponent and spin really fast, tossing them away and setting them up for further punishment. After Musashi's death, Benkei was taught the attack. In the ''Franchise/SuperRobotWars'' ''VideoGame/SuperRobotWars'' series, Shin Getter-3 has a variant called the ''Daisetsuzan Oroshi Nidan Gaeshi'' that follows up the attack with either a ramming Getter Crash or the Missile Storm attack.
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* ''VideoGame/{{IMGCM}}'': Ultimate Magica Lilly's "Devil Grinder" skill has her throwing her magical weapon and then spin into a giant wheel of fire and sweep the opponents horizontally.

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* ''VideoGame/{{IMGCM}}'': Ultimate Magica Lilly's "Devil Grinder" skill has her throwing throw her magical weapon and then spin into a giant wheel of fire and sweep the opponents horizontally.
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* ''VideoGame/{{IMGCM}}'': Ultimate Magica Lilly's "Devil Grinder" skill has her throwing her magical weapon and then spin into a giant wheel of fire and sweep the opponents horizontally.

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* ''Anime/TengenToppaGurrenLagann'' is the ultimate example of this trope -- if HeroicResolve is forced into physical form, it becomes [[ThisIsADrill a drill]]. In fact, this is formulated as "Spiral Power," and is stated to be the reason for everything from why a gyroscope becomes more stable while spinning, to the [[EvolutionaryLevels process of evolution]] (DNA is helix-shaped).

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* ''Anime/TengenToppaGurrenLagann'' is the ultimate example of this trope -- if HeroicResolve is forced into physical form, it becomes [[ThisIsADrill a drill]]. In fact, this is formulated as "Spiral Power," and is stated to be the reason for everything from why a gyroscope becomes more stable while spinning, to the [[EvolutionaryLevels process of evolution]] (DNA is helix-shaped).



* ''Franchise/MarvelUniverse'' villain Whirlwind has this as his theme. He's a mutant who can spin really fast to deflect attacks and move quickly, and not only can he spin his arms really fast to generate whirlwinds, but he also has [[BladeBelowTheShoulder wrist mounted sawblades.]]

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* ''Franchise/MarvelUniverse'' villain Whirlwind has this as his theme. He's is a mutant who can spin really fast to deflect attacks and move quickly, and not only can he spin his arms really fast to generate whirlwinds, but he also has [[BladeBelowTheShoulder wrist mounted sawblades.]]


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** ''ComicBook/TheImmortalSuperman: As visiting a future Metropolis, Superman diverts an explosion by spiraling around the exploding building, simultaneously preventing the blast from spreading and channeling the explosive force upwards.
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* Music/ZZTop: Billy Gibbons and Dusty Hill simultaneously spin their guitars a full 360 as a SignatureMove, and even Frank Beard got in on the act with his marching drum in the band's ''Film/BackToTheFuturePartIII'' cameo.

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** Really, any Franchise/TheDCU character who can move faster than average seems to enjoy doing this. "Practical" applications vary from summoning strong winds to friction heating to [[ThisIsADrill I Am a Drill]].

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** Really, any Franchise/TheDCU ''Franchise/TheDCU'' character who can move faster than average seems to enjoy doing this. "Practical" applications vary from summoning strong winds to friction heating to [[ThisIsADrill I Am a Drill]].



* Franchise/{{Superman}} is a master of solving problems with unrealistic uses of spinning.

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* Franchise/{{Superman}} ''Franchise/{{Superman}}'':
** Clark Kent
is a master of solving problems with unrealistic uses of spinning.



* ''ComicBook/{{Supergirl}}'' is also good at using spinning moves or generating whirlwinds to solve problems:

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* ** ''ComicBook/{{Supergirl}}'' is also good at using spinning moves or generating whirlwinds to solve problems:problems.



** In ''ComicBook/TheKillersOfKrypton'', Supergirl tunnels her way out a Green Lantern's construct by rapidly whirling around.



** There is one time when Irma asks Jon and Garfield why they prefer to sit by the food counter instead of at the diner's tables, and the two reply, with demonstration, that because [[https://d1ejxu6vysztl5.cloudfront.net/comics/garfield/2002/2002-03-06.gif the stools by the counter can spin]].

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** There is one time when Irma asks Jon and Garfield why they prefer to sit by the food counter instead of at the diner's tables, and the two reply, with demonstration, that because [[https://d1ejxu6vysztl5.cloudfront.net/comics/garfield/2002/2002-03-06.gif [[https://www.gocomics.com/garfield/2002/03/06 the stools by the counter can spin]].

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** Really, any Creator/DCComics character who can move faster than average seems to enjoy doing this. "Practical" applications vary from summoning strong winds to friction heating to [[ThisIsADrill I Am a Drill]].

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** Really, any Creator/DCComics Franchise/TheDCU character who can move faster than average seems to enjoy doing this. "Practical" applications vary from summoning strong winds to friction heating to [[ThisIsADrill I Am a Drill]].


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** ''ComicBook/AMindSwitchInTime'': When one Euphor's minion grapples with ComicBook/{{Superboy}}, Kal-El shakes him off by rapidly whirling around.
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Krall has spinning shoulder in Star Trek Beyond

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** In Star Trek XIII: Beyond, Krall's shoulder armor has a spinning disc that serves no purpose other than to look awesome.
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*In ''Franchise/Diablo''one of the warrior skills is a spinning attack which heals the warrior for a percentage of the damage dealt to opponents. This is the origin of the common adage "spin to win", since it's a very useful ability when you are surrounded and outnumbered.
**Given to the character Sonya in ''VideoGame/HeroesOfTheStorm''.
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* Sechs from ''[[Manga/{{Gunnm}} Battle Angel Alita: Last Order]]'' takes this to an absurd degree in his fight against Zekka, where he takes his double-bladed {{BFS}} and spins on all three axes like a gyroscope, turning himself into a giant whirling sphere of death.

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* Sechs from ''[[Manga/{{Gunnm}} Battle Angel Alita: ''Manga/BattleAngelAlita: Last Order]]'' Order'' takes this to an absurd degree in his fight against Zekka, where he takes his double-bladed {{BFS}} and spins on all three axes like a gyroscope, turning himself into a giant whirling sphere of death.

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* Creator/{{Marvel|Comics}} villain Whirlwind has this as his theme. He's a mutant who can spin really fast to deflect attacks and move quickly, and not only can he spin his arms really fast to generate whirlwinds, but he also has [[BladeBelowTheShoulder wrist mounted sawblades.]]

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* Creator/{{Marvel|Comics}} ''Franchise/MarvelUniverse'' villain Whirlwind has this as his theme. He's a mutant who can spin really fast to deflect attacks and move quickly, and not only can he spin his arms really fast to generate whirlwinds, but he also has [[BladeBelowTheShoulder wrist mounted sawblades.]]


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** ''ComicBook/TwoForTheDeathOfOne'': At the start of the final battle, Lord Satanis hurls a barrage of giant boulders at Superman, who has lost his invulnerability at the time. So, he ricochets the boulders away by creating a whirlwind.
--->'''Superman:''' "No! Those boulders flying at me-- They could kill me! I can be super-strong, but my invulnerability has been absorbed into Satanis. But, if I can create a super-fast whirlwind, use wind-force to ricochet those rocks away before they perforate me-- Did it!"

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No wonder Sailor Moon "vanished" from the alphabetical list...


* ''Manga/RanmaOneHalf'' has Ranma's "Hiryû Shoten Ha" (where Ranma needs to lure his enemies into a spiral in order to blast them with a tornado) and Ryû Kumon's "Demon Gods' Mad Violent Dance" (where he spins around at high speed while at the same time unleashing a rapid-fire barrage of vacuum blades in all directions). Let's not forget several attacks from the Golden Pair, and a few of Ranma's practice katas.
* ''Manga/RurouniKenshin''. Kenshin's ultimate attack, the Amakakeru Ryuu no Hirameki: if blocked, the vacuum from the backwash of the first strike sucks the enemy in, leaving him open for the second. Also seen in any variant of the Ryuu Kan Sen, where the centrifugal force increases strike effectiveness and allows some degree of evasion.



** A prime example is the [[https://www.youtube.com/watch?v=MHMQMyUbXbw Moon SPIRAL Heart Attack]], as well as her Penultimate attack, Starlight Honeymoon Therapy Kiss [[https://www.youtube.com/watch?v=PGfkSDYrOZ0 Is just as spintastic.]]

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** A prime example is the [[https://www.youtube.com/watch?v=MHMQMyUbXbw Moon SPIRAL Heart Attack]], as well as her Penultimate attack, Starlight Honeymoon Therapy Kiss Attack]] (and its upgraded variant, [[https://www.youtube.com/watch?v=D1-TRpSZxxQ Rainbow Moon Heartache]]), as well as her Penultimate attack, [[https://www.youtube.com/watch?v=PGfkSDYrOZ0 Is just as spintastic.Starlight Honeymoon Therapy Kiss.]]



* ''Manga/RanmaOneHalf'' has Ranma's "Hiryû Shoten Ha" (where Ranma needs to lure his enemies into a spiral in order to blast them with a tornado) and Ryû Kumon's "Demon Gods' Mad Violent Dance" (where he spins around at high speed while at the same time unleashing a rapid-fire barrage of vacuum blades in all directions). Let's not forget several attacks from the Golden Pair, and a few of Ranma's practice katas.
* ''Manga/RurouniKenshin''. Kenshin's ultimate attack, the Amakakeru Ryuu no Hirameki: if blocked, the vacuum from the backwash of the first strike sucks the enemy in, leaving him open for the second. Also seen in any variant of the Ryuu Kan Sen, where the centrifugal force increases strike effectiveness and allows some degree of evasion.

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* [[DepravedBisexual Va]][[WhyWontYouDie mp]] from ''VideoGame/MetalGearSolid2SonsOfLiberty'' can spin in place and ''dodge bullets.'' This isn't just from one shot. He dodges constant fire from an M16 while ''spinning in place.''
* ''Franchise/{{Metroid}}'' has the Screw Attack, and the Spin Attack (a/k/a "Ghetto Screw Attack" in many strategy guides). The former makes Samus invincible, frequently combines with the space jump to allow infinite midair attacks, and usually deals a one-hit kill to all but bosses and (usually) metroids. The latter is a significantly weaker, one-time-only version achieved by spin jumping with the charge beam fully charged. Samus also has access to the Space Jump, which lets her jump an infinite number of times as long as she remains in a somersault.

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* [[DepravedBisexual Va]][[WhyWontYouDie mp]] Vamp from ''VideoGame/MetalGearSolid2SonsOfLiberty'' can spin in place and ''dodge bullets.'' This isn't just from one shot. He dodges constant fire from an M16 while ''spinning in place.''
* ''Franchise/{{Metroid}}'' ''Franchise/{{Metroid}}'':
** Samus
has the Screw Attack, and the Spin Attack (a/k/a "Ghetto Screw Attack" in many strategy guides). The former makes Samus invincible, frequently combines with the space jump to allow infinite midair attacks, and usually deals a one-hit kill to all but bosses and (usually) metroids. The latter is a significantly weaker, one-time-only version achieved by spin jumping with the charge beam fully charged. Samus also has access to the Space Jump, which lets her jump an infinite number of times as long as she remains in a somersault.somersault.
** ''VideoGame/SuperMetroid'': Two of Samus's best upgrades, the Space Jump and Screw Attack, invoke a lot of airborne spinning. In fact, given that Samus won't spin-jump (and thus activate the Space Jump or Screw Attack) if her horizontal velocity isn't high enough when she jumps, the game is an extremely literal example of this trope; her jumps really are much better with spinning. Even before acquiring the Space Jump or Screw Attack, Samus must also spin-jump in order to wall-jump successfully.

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* ''WebAnimation/DSBTInsaniT'': Bill's [[OurWerebeastsAreDifferent Monster form]], which is a spiked green quadraped that can roll into a ball. Pangle the pangolin can as well.

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* ''WebAnimation/DSBTInsaniT'': ''WebAnimation/DSBTInsaniT'':
**
Bill's [[OurWerebeastsAreDifferent Monster form]], which is a spiked green quadraped that can roll into a ball. Pangle the pangolin can as well.
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** By rotating in the air horizontally, Screech can create a huge drill in front of himself that allows for FastTunneling.
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* ''WebAnimation/DSBTInsaniT'': Bill's [[OurWerebeastsAreDifferent Monster form]], which is a spiked green quadraped that can roll into a ball.

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* ''WebAnimation/DSBTInsaniT'': Bill's [[OurWerebeastsAreDifferent Monster form]], which is a spiked green quadraped that can roll into a ball. Pangle the pangolin can as well.
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** The concept of spinning itself becomes a supernatural power in ''Manga/JojosBizarreAdventureSteelBallRun'', capable of doing things that it has no right doing, similar to the [[ThePowerOfTheSun Ripple]] concept in [[Manga/PhantomBlood Parts 1]] and 2. [[WeaponizedBall Gyro Zeppeli]] is a master of the Spin, and he teaches the Spin to TheProtagonist, [[HandicappedBadass Johnny Joestar]].
*** In said part 7, mastering the Spin will, unless you already have one, ''spontaneously give you a Stand'' (if you already have one, it gets upgraded).

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** The concept of spinning itself becomes a supernatural power in ''Manga/JojosBizarreAdventureSteelBallRun'', capable of doing things that it has no right doing, similar to the [[ThePowerOfTheSun Ripple]] concept in [[Manga/PhantomBlood Parts 1]] and 2. [[WeaponizedBall Gyro Zeppeli]] is a master of the Spin, and he teaches the Spin to TheProtagonist, [[HandicappedBadass Johnny Joestar]].
*** In said part 7, mastering the
Joestar]]. \\
The
Spin will, unless you already have one, ''spontaneously give you is explained as being accomplished by spinning a Stand'' (if you already have one, it gets upgraded).spherical object at a frequency modeled after a Golden Spiral. This unlocks the secret powers of Gravity itself, which is the only force in the universe more powerful than fate. Reaching the Perfect Spin (which requires extremely specific circumstances) unlocks an UnblockableAttack, because the projectile will turn into a perpetual motion device powered by gravity, and thus holds potentially infinite energy.

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