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Fullmetal Alchemist disambiguation


* In [[Anime/FullmetalAlchemist the 2003 anime adaptation]] of ''Manga/FullmetalAlchemist'', the Transmutation circles vary depending on what's being transmuted, whether the alchemist has seen the Gate, and other factors.
** Justified; different circles are designed to do different things.

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* ''Franchise/FullmetalAlchemist''
**
In [[Anime/FullmetalAlchemist the 2003 anime adaptation]] of ''Manga/FullmetalAlchemist'', ''Anime/FullmetalAlchemist2003'', the Transmutation circles vary depending on what's being transmuted, whether the alchemist has seen the Gate, and other factors.
**
factors. Justified; different circles are designed to do different things.
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** Also, ''WesternAnimation/TransformersRobotsInDisguise'' has each of the characters having one of a set of identical {{Morph Weapon}}s called Decepticon Hunters. Each team member has a different [[WeaponOfChoice favored mode]] but can change it to another form if needed.

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** Also, ''WesternAnimation/TransformersRobotsInDisguise'' has each of the characters having one of a set of identical {{Morph Weapon}}s called Decepticon Hunters. Each team member has a different [[WeaponOfChoice favored mode]] mode but can change it to another form if needed.
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[[folder:{{Film}}]]

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[[folder:{{Film}}]][[folder:Films -- Live-Action]]

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* ''Film/StarTrek2009'': In the new AlternateTimeline films, phasers have red and blue emitters for Kill and Stun settings, respectively. Apparently, it's an entirely different technology fired from the same weapon, requiring you to switch barrels, rather than simply a lower setting of the same weapon.

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* ''Franchise/StarTrek'' franchise:
** Played straight in the original cast films, where Klingon transporter visual effects were red and Federation transporter effects were white. (This led to a certain dissonance for fans in ''Film/StarTrekIIITheSearchForSpock'' when Kirk, hitherto always seen transported with a white effect, was beamed up from the Genesis planet with a red Klingon effect.)
**
''Film/StarTrek2009'': In the new AlternateTimeline films, phasers have red and blue emitters for Kill and Stun settings, respectively. Apparently, it's an entirely different technology fired from the same weapon, requiring you to switch barrels, rather than simply a lower setting of the same weapon.



** This trope is avoided in most cases: for instance, both Klingon and Romulan ship-mounted disruptors use green effects, and both Cardassian and Federation phasers are the same yellow/orange color. (despite their similarities, "phasers and "disruptors" are different technology) However, transporters generally follow this trope, having similar but distinct special effects: blue transporters for Star Fleet, red transporters for Klingons, green transporters for Romulans, and so forth. ''Series/StarTrekDeepSpaceNine'' made a special point of this, as the titular station, though operated by Star Fleet, was of Cardassian origin and used Cardassian transporter effects.

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** This trope is avoided in most cases: for instance, both Klingon and Romulan ship-mounted disruptors use green effects, and both Cardassian and Federation phasers are the same yellow/orange color. (despite (Despite their similarities, "phasers "phasers" and "disruptors" are different technology) technology.) However, transporters generally follow this trope, having similar but distinct special effects: blue transporters for Star Fleet, red transporters for Klingons, green transporters for Romulans, and so forth. ''Series/StarTrekDeepSpaceNine'' made a special point of this, as the titular station, though operated by Star Fleet, was of Cardassian origin and used Cardassian transporter effects.effects.
** In the TNG episode [[Recap/StarTrekTheNextGenerationS4E13DevilsDue "Devil's Due"]], Ardra attempts to pass herself off as the devil of various cultures, and as a part of this she does supernatural things like appearing and disappearing at will. In the end Data proves that Ardra uses "standard transporter technology", but unlike all other transports in the franchise there is no visual or sound effect, implying a special version of the "standard" transporter process just for her.
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* ''Film/StarWars'':

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* ''Film/StarWars'':''Franchise/StarWars'':
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TRS Cleanup for Good Colors Evil Colors- Moving pothole to a more fitting trope


** The Shivans... well their ships are [[GoodColorsEvilColors painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).

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** The Shivans... well their ships are [[GoodColorsEvilColors [[RedAndBlackAndEvilAllOver painted black, red and silver and fire off red lasers]]. They also have the tendency to have [[SpikesOfVillainy random spikes]] sticking out, and be asymmetrical with an off-center engine. God knows how Shivans manage to balance their ships. Maybe that's why the captured Terran-modified asymmetric [[GoddamnedBats Dragon]] in [=FS1=] was crippled, while the captured (symmetrical) Mara you flew in [=FS2=] was awesome. But I digress. This, of course, shows that the Shivans are just plain weird (and evil).

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* In the ''Film/HarryPotter'' films, Death Eaters and Order members have different Apparating effects for no reason. Death Eaters turn into menacing clouds of smoke while Order members turn into blazes of white light. It looks [[RuleOfCool rather cool]], though.

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* In the ''Film/HarryPotter'' films, Death Eaters and Order members have different Apparating effects for no reason. Death Eaters turn into menacing clouds of smoke while Order members turn into blazes of white light. It looks [[RuleOfCool rather cool]], cool, though.






** Terran vessels are [[ISOStandardHumanSpaceship boxy, grey and decidedly 'military']] in aspect to reflect their 'utilitarian' attitude. In ''VideoGame/FreeSpace2'' they become more streamlined due to tech-sharing and Vasudan influence, although this process [[PunyEarthlings doesn't seem to work in reverse]].
*** The early Vasudan ships, especially freighters such as the ''Bast'' and ''Ma'at'' classes, are as clunky and boxy as their Terran equivalents, but they seem to have crossed the starship BishonenLine much faster than the Terrans. Even the [[StarfishAliens Shivans]] are going this way, from the harsh, severe, jagged asymmetrical contraptions of the first game to the insectile designs of the second.

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** Terran vessels are [[ISOStandardHumanSpaceship [[StandardHumanSpaceship boxy, grey and decidedly 'military']] in aspect to reflect their 'utilitarian' attitude. In ''VideoGame/FreeSpace2'' they become more streamlined due to tech-sharing and Vasudan influence, although this process [[PunyEarthlings doesn't seem to work in reverse]].
*** The early Vasudan ships, especially freighters such as the ''Bast'' and ''Ma'at'' classes, are as clunky and boxy as their Terran equivalents, but they seem to have crossed the starship BishonenLine much faster than the Terrans. Even the [[StarfishAliens Shivans]] {{S|tarfishAliens}}hivans are going this way, from the harsh, severe, jagged asymmetrical contraptions of the first game to the insectile designs of the second.



*** [[SpaceIsAnOcean Space is not an ocean]]. They wouldn't need to have their ships balanced; the engine placement has no effect, aside from pointing where the craft is going.
*** Incorrect. An off-center engine would impart rotational force on the ship whether on water or in space--in fact, this is the principle behind the maneuvering system of any practical spacecraft--numerous small thrusters distributed at specific points on the craft to turn it on any axis desired. A Nephilim-class bomber ought to spin like a top with its main thruster off to one side.



* Ships and weapons in the ''[[VideoGame/{{X}} X-Universe]]'' follow this. Every faction that builds ships does it differently. For example, Teladi love ballistic weapons and have yellow, junkyard-esque ships,while [[HumansAreSpecial Terrans]] fire brilliant white electromagnetic plasma bolts from their [[ShinyLookingSpaceShips blindingly white ships]]. Each race has their own set of ships, and as of ''Terran Conflict'', their own unique weapon set, which typically only usable by their own ships and their allies - [[HumansByAnyOtherName Argon]] and [[FishPeople Boron]], [[ScaryDogmaticAliens Paranid]] and [[ProudWarriorRace Split]]. [[ProudMerchantRace Teladi]] buy their stuff from everyone, so they can mount schizophrenic loadouts. [[PlanetTerra Terrans]] are independent, and cannot use any non-Terran weapons in their ships. However, there are generic weapons that can be used by any race, such as plasma throwers or [[WaveMotionGun photon pulse cannons]].

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* Ships and weapons in the ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}-Universe'' follow this. Every faction that builds ships does it differently. For example, Teladi love ballistic weapons and have yellow, junkyard-esque ships,while ships, while [[HumansAreSpecial Terrans]] fire brilliant white electromagnetic plasma bolts from their [[ShinyLookingSpaceShips blindingly white ships]]. Each race has their own set of ships, and as of ''Terran Conflict'', their own unique weapon set, which typically only usable by their own ships and their allies - [[HumansByAnyOtherName Argon]] and [[FishPeople Boron]], [[ScaryDogmaticAliens Paranid]] and [[ProudWarriorRace Split]]. [[ProudMerchantRace Teladi]] buy their stuff from everyone, so they can mount schizophrenic loadouts. [[PlanetTerra Terrans]] are independent, and cannot use any non-Terran weapons in their ships. However, there are generic weapons that can be used by any race, such as plasma throwers or [[WaveMotionGun photon pulse cannons]].


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* Spaceships in ''VideoGame/FTLFasterThanLight'' have very distinct designs depending on the faction that built them. Federation ships have [[StandardHumanSpaceship mostly practical designs]] with few orange stripes, Rebel ships have [[OrangeBlueContrast orange hulls with blue stripes running on them]], Engi ships look like metal boxes welded into a rectangular frames, Mantis ships have jagged {{red|IsViolent}} hulls, Zoltan ships have green rounded hulls with yellow spots, Rockmen ships look like they were made from rocks, Slug ships resemble jellyfish with purple paintjobs and Lanius ships look like [[ShinyLookingSpaceships knives and blue lights glued together]]. Ships of the SpacePirates are any of these ships but with purple paint sploshed on the hull and a Jolly Roger symbol, with octopus in place of a skull.
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* In the ''Franchise/MassEffect'' series, standard biotics (PsychicPowers) are blue for every species except Protheans, who are green. Prothean holograms are also green instead of the blue or orange that other species use.

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* In the ''Franchise/MassEffect'' series, standard biotics (PsychicPowers) are blue for every species except Protheans, who are green. Prothean holograms are also green instead of the blue or orange that other species use. Reaper technology is marked by an ominous [[RedEyesTakeWarning red]] glow and black tendrils.
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* ''Film/StarTrek'': In the new AlternateTimeline films, phasers have red and blue emitters for Kill and Stun settings, respectively. Apparently, it's an entirely different technology fired from the same weapon, requiring you to switch barrels, rather than simply a lower setting of the same weapon.

to:

* ''Film/StarTrek'': ''Film/StarTrek2009'': In the new AlternateTimeline films, phasers have red and blue emitters for Kill and Stun settings, respectively. Apparently, it's an entirely different technology fired from the same weapon, requiring you to switch barrels, rather than simply a lower setting of the same weapon.
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fixed some typos


* In the ''[[VideoGame/FreeSpace Descent: Freespace]]'' series, apart from the fact they all use engines, lasers and subspace drives, It's hard to tell that Terran, Vasudan and Shivan ships are even from the same universe. The factions' laser cannons all have distinct colors. The [=MediaVPs=] take this further with the shields being different colors.

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* In the ''[[VideoGame/FreeSpace Descent: Freespace]]'' series, apart from the fact they all use engines, lasers and subspace drives, It's it's hard to tell that Terran, Vasudan and Shivan ships are even from the same universe. The factions' laser cannons all have distinct colors. The [=MediaVPs=] take this further with the shields being different colors.



* ''VideoGame/ChampionsOnline'' uses this trope where it can - the ships of the alien enemy Qulaar are insectile and highly organic, while the ships of the froglike Gadroon are sleek, shiny, have no visible engine or thruster, and apparantly BiggerOnTheInside - a cruiser large enough for a full terraforming force with dozens of Gadroon is barely half again larger than an F-22. On the other hand, player characters have a huge variety of armor, weapon, and even jetpack styles to choose from, and many will mix and match.

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* ''VideoGame/ChampionsOnline'' uses this trope where it can - the ships of the alien enemy Qulaar are insectile and highly organic, while the ships of the froglike Gadroon are sleek, shiny, have no visible engine or thruster, and apparantly apparently BiggerOnTheInside - a cruiser large enough for a full terraforming force with dozens of Gadroon is barely half again larger than an F-22. On the other hand, player characters have a huge variety of armor, weapon, and even jetpack styles to choose from, and many will mix and match.

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