Follow TV Tropes

Following

History Main / SpamAttack

Go To

OR

Added: 5309

Changed: 816

Removed: 5219

Is there an issue? Send a MessageReason:
None


-->-- ''NuzlockeComics'' on the subject

to:

-->-- ''NuzlockeComics'' ''Webcomic/NuzlockeComics'' on the subject



One common method of bringing one of these about in a game is ButtonMashing, especially if it's one button in particular. Hammer on a punch button enough with StreetFighter's E Honda, and you get one of these.

to:

One common method of bringing one of these about in a game is ButtonMashing, especially if it's one button in particular. Hammer on a punch button enough with StreetFighter's ''Franchise/StreetFighter'''s E Honda, and you get one of these.






* In ''[[Manga/RanmaOneHalf Ranma 1/2]]'', Kodachi manages this kind of attack using clubs from rhythmic gymnastics, but it is revealed that she's actually cheating -- instead of one club in each hand, she manages to hold ten or twenty at once, making her already-fast attacks with them appear to be even faster.

to:

* In ''[[Manga/RanmaOneHalf Ranma 1/2]]'', ''Manga/RanmaOneHalf'', Kodachi manages this kind of attack using clubs from rhythmic gymnastics, but it is revealed that she's actually cheating -- instead of one club in each hand, she manages to hold ten or twenty at once, making her already-fast attacks with them appear to be even faster.



* ''RurouniKenshin'' has sword-based variations : Ryuu Sou Sen (consecutive hits to the nine vital areas), and the later Kuzu Ryuu Sen (''simultaneous'' hits to said areas.)

to:

* ''RurouniKenshin'' ''Manga/RurouniKenshin'' has sword-based variations : Ryuu Sou Sen (consecutive hits to the nine vital areas), and the later Kuzu Ryuu Sen (''simultaneous'' hits to said areas.)



* Basic attacking method of many Stand users in JoJosBizarreAdventure. Accompanied by a battlecry like "ORAORAORAORA" or "MUDAMUDAMUDAMUDA!"

to:

* Basic attacking method of many Stand users in JoJosBizarreAdventure.''Manga/JoJosBizarreAdventure''. Accompanied by a battlecry like "ORAORAORAORA" or "MUDAMUDAMUDAMUDA!"



* [[HokutoNoKen ATATATATATATATATATATATATATATATA]]!!! [[CallingYourAttacks Hokuto]]! [[RapidFireFisticuffs Hyakuretsu Ken]]!

to:

* [[HokutoNoKen [[Manga/FistOfTheNorthStar ATATATATATATATATATATATATATATATA]]!!! [[CallingYourAttacks Hokuto]]! [[RapidFireFisticuffs Hyakuretsu Ken]]!



* Hiei of ''YuYuHakusho'' enjoys doing this when he does a CurbstompBattle. He once combined this with a SingleStrokeBattle against Seiryuu, only in this case, he delivered sixteen strokes to his opponent's one when they passed each other. Seiryuu didn't even notice that he had been sliced so many times until a few seconds passed in the anime version (in the manga, Seiryuu was dead and in pieces the moment they exchanged their first blows).

to:

* Hiei of ''YuYuHakusho'' ''Manga/YuYuHakusho'' enjoys doing this when he does a CurbstompBattle. He once combined this with a SingleStrokeBattle against Seiryuu, only in this case, he delivered sixteen strokes to his opponent's one when they passed each other. Seiryuu didn't even notice that he had been sliced so many times until a few seconds passed in the anime version (in the manga, Seiryuu was dead and in pieces the moment they exchanged their first blows).



* Noda from ''Anime/AngelBeats!'' performs a spam attack on Otonashi in the very first episode, resulting in a 100-hit combo meter and a very dead Otonashi. But just for a few minutes until he revives again.

to:

* Noda from ''Anime/AngelBeats!'' ''Anime/AngelBeats'' performs a spam attack on Otonashi in the very first episode, resulting in a 100-hit combo meter and a very dead Otonashi. But just for a few minutes until he revives again.



[[folder: Tabletop Games ]]
* For melee types, ''TabletopGame/DungeonsAndDragons'' 3.5 was more about getting off really powerful attacks than lots of middling or weak attacks, because those middling or weak attacks not only did less damage but tended to hit less often. However, the multiple-attacks builds did have their moments. Nine attacks without penalty before epic level? Yes please. How about thirteen, all at your maximum attack bonus?
** The pre-errata version of the 4th edition ranger exploit 'Blade Cascade' was basically "once per day, keep rolling attacks against one or more targets in melee range until you finally miss". With some attack bonuses from a cleric or warlord friend, and perhaps from using an action point, you could conceivably [[DidYouJustPunchOutCthulhu puree a demon lord in six seconds]].
** Note that multi-attack builds can be very viable if you get some source of bonus damage on each attack, like Divine Might or Arcane Strike. In 4e, multiple attack powers are regarded as one of, if not the, best ways to rack up damage, whether single-round or damage-per-round.
** One particular [[http://brilliantgameologists.com/boards/index.php?topic=146.0 theoretical build]] managed to get up to 1,067,212 attacks in a single full-round action. An artist's rendering of this monstrosity can be found [[http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/lizoctataur.png here]]. Yes, it has arms on its arms. And tentacles on its wings.[[hottip:*:Not shown - each tentacle ends in a glove, and each glove holds two [[FlechetteStorm throwing knives]].]]
** The Great Cleave feat allows a variant; as long as an attack kills (or otherwise disables) its target, it doesn't use up one of your attacks that round.
* ''{{Deadlands}}'' is substantially more low-key than [[TabletopGame/DungeonsAndDragons D&D]], but it has a version or two of this inspired by MartialArtsMovie genre. One of them is a [[KiAttacks chi-powered]] attack called [[AddedAlliterativeAppeal "Fury Fans the Flame"]] (told you it was ChopSockey-fueled). The other is with nunchucks. In either case, the rules are similar: if the character continues to roll highly enough, they can keep raining down blows on an unsuspecting, soon-to-be-ex-opponent.
* ''{{TabletopGame/GURPS}}'' bows to this logic, calling it Rapid Strike. Sadly doing it is fairly difficult without cinematic powers.
* ''TabletopGame/BigEyesSmallMouth'', ''TabletopGame/SilverAgeSentinels'', and other Tri-Stat games often have the ability "multiple attacks" and the special attack ability "autofire," which can be taken with anything from explosive area-of-effect barrages to melee punch attacks. SAS uses these in tandem when making an example of a FragileSpeedster superhero.
* ''{{TabletopGame/Warhammer 40000}}'' has a variety of armies that work better in close combat, namely anything Khornate or Tyranids. While a lot of the units can get upgrades to get more effective weapons, the cost associated with them are so prohibitively high it's just better to spam more copies of the troop in question. Death Company in particular can be upgraded with almost all kinds of stock fancy CC weapons, such as Power Weapons (which ignore armor). However, for the cost of arming four Death Company members with Power weapons, you could have just bought another 3 more members, which adds a whopping 9 more attacks. Against Heavily armored targets, the extra 9 attacks more than makes up for any armor the enemy might have, while against weaker armor, you can get in more kills.
** Many Warhammer players are very good at figuring out probability, a process referred to as Mathhammer. The above example is highly dependent on what the enemy's armor save is. If the enemy's armor is strong (3+ or better), they are shrugging off 2/3 of the wounds dealt to them. That means every power weapon effectively multiplies the number of wounds dealt to the enemy by three, making 4 power weapons (for 12 attacks that can't be shrugged off) a clearly better option than 21 attacks which can be stopped. If the enemy's armor save is 4+, giving the enemy a 50-50 to save, it's almost a wash. Only at 5+ (1 in three) or worse does the spam attack work. As the MetaGame has 3+ saves or better everywhere as of now (2011), this doesn't work. A more common way to use this trick is to equip one or two members of TheSquad with a heavy hitting weapon (the very slow, very powerful PowerFist is a favorite) while using everyone else to spam attack and - more importantly - soak up fire so the guy carrying the power fist lives long enough to use it. Khornite Berserkers are in love with this tactic.
* The purpose of flurries and extra action charms in ''{{TabletopGame/Exalted}}''. At maximum power, an essence 10 Solar can use a quick weapon (preferably jade) and a combo built around Iron Whirlwind Attack (upgraded with Invincible Fury of the Dawn) to attack thirteen times in 3 to 5 seconds - then use Ready in Eight Directions Stance to strike ''again'' whenever someone tries to hit them. The net result is that a duel between two essence 10 Solar swordsmen with the same combo can involve each of them striking an average of five times per second - and that's with a regular daiklave; a jade short daiklave ramps this up to ''eight'' blows per second.
[[/folder]]



* In ''DragonAge'' this is the specialization of DualWielding, particularly the "Momentum" and "Punisher" feats (the former increases attack speed and the latter is a series of fast, powerful attacks).
* Hon Fu from ''FatalFury'' can spin his nunchucks as long as he can, with a subversion: If pressed continuously, he'll finish properly. If not... the nunchucks will hit [[GroinAttack his groin]] for 'massive damage' (sarcasm intended!).

to:

* In ''DragonAge'' ''VideoGame/DragonAge'' this is the specialization of DualWielding, particularly the "Momentum" and "Punisher" feats (the former increases attack speed and the latter is a series of fast, powerful attacks).
* Hon Fu from ''FatalFury'' ''VideoGame/FatalFury'' can spin his nunchucks as long as he can, with a subversion: If pressed continuously, he'll finish properly. If not... the nunchucks will hit [[GroinAttack his groin]] for 'massive damage' (sarcasm intended!).



* In ''VideoGame/FinalFantasyVIII'', Squall's LimitBreak is Renzokuken, which means "Continuous Sword." When combined with his ultimate finishing move "Lion Heart," he can hit up to fifteen times in quick succession. ''{{Dissidia}}'' takes it even further: Squall's entire combat style, aptly called Relentless Revolver, is designed around {{Spam Attack}}s.

to:

* In ''VideoGame/FinalFantasyVIII'', Squall's LimitBreak is Renzokuken, which means "Continuous Sword." When combined with his ultimate finishing move "Lion Heart," he can hit up to fifteen times in quick succession. ''{{Dissidia}}'' ''{{VideoGame/Dissidia|FinalFantasy}}'' takes it even further: Squall's entire combat style, aptly called Relentless Revolver, is designed around {{Spam Attack}}s.



* ''[=~Star Ocean: The Second Story~=]'' has Claude Kenni's short range Shooting Star Killer Move. Dias Flac's Air Slash Killer Move also qualifies as this.
* In ''SuperRobotWars'' Alteisen's LimitBreak "Trump Card" is essentially unloading all of its ammunition into the enemy and calling it an attack. Its team attack with Weissritter does basically the same thing with all of both machines' weapons, including a LaserBlade Weissritter apparently pulls out of HammerSpace if it doesn't have one equipped...
** ''Mugen no Frontier'' features Lamia {{Expy}} Aschen Brodel having an attack called ''Demon Lance'' (not to be confused with that spell from TalesSeries), which is actually a kick-based Spam Attack (with feet shotgun added in the end).

to:

* ''[=~Star Ocean: The Second Story~=]'' '' VideoGame/StarOceanTheSecondStory'' has Claude Kenni's short range Shooting Star Killer Move. Dias Flac's Air Slash Killer Move also qualifies as this.
* In ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' Alteisen's LimitBreak "Trump Card" is essentially unloading all of its ammunition into the enemy and calling it an attack. Its team attack with Weissritter does basically the same thing with all of both machines' weapons, including a LaserBlade Weissritter apparently pulls out of HammerSpace if it doesn't have one equipped...
** ''Mugen no Frontier'' features Lamia {{Expy}} Aschen Brodel having an attack called ''Demon Lance'' (not to be confused with that spell from TalesSeries), Franchise/TalesSeries), which is actually a kick-based Spam Attack (with feet shotgun added in the end).



** Legendia has a different version of this. Yeah, Chloe still uses the Sword Rain variants, but for Senel, it's Talon storm, where he just kicks the hell out of anyone close to him. (And can lead to some nice combos when him and Chloe combine...you can practically hear 'em singing, [[MontyPythonsFlyingCircus Spam spam spam spam, lovely spaaaaam....]])

to:

** Legendia has a different version of this. Yeah, Chloe still uses the Sword Rain variants, but for Senel, it's Talon storm, where he just kicks the hell out of anyone close to him. (And can lead to some nice combos when him and Chloe combine...you can practically hear 'em singing, [[MontyPythonsFlyingCircus [[Series/MontyPythonsFlyingCircus Spam spam spam spam, lovely spaaaaam....]])



* ''SoulSeries'': Raphael has a multi-stab attack, Maxi can spin nunchucks as fast as he can depending on the speed of button press. Cervantes also has a particularly annoying multistab.

to:

* ''SoulSeries'': ''VideoGame/SoulSeries'': Raphael has a multi-stab attack, Maxi can spin nunchucks as fast as he can depending on the speed of button press. Cervantes also has a particularly annoying multistab.



** [[KidIcarus Pit]]: [[MostAnnoyingSound HAIYAYAYAH! HAIYAYAYAH! HAIYAYAYAH!]][[hottip:*: Angel Ring.]]
** The Paper Fan can become [[GameBreaker game breaking]] very easily on uneventful stages like Final Destination or Battlefield. Once you get trapped in a Paper Fan assault, you're stuck there until the person decides to quit, and that's usually once you're around 999% damage and anything can KO you.

to:

** [[KidIcarus [[VideoGame/KidIcarus Pit]]: [[MostAnnoyingSound HAIYAYAYAH! HAIYAYAYAH! HAIYAYAYAH!]][[hottip:*: Angel Ring.]]
** The Paper Fan can become [[GameBreaker game breaking]] {{game break|er}}ing very easily on uneventful stages like Final Destination or Battlefield. Once you get trapped in a Paper Fan assault, you're stuck there until the person decides to quit, and that's usually once you're around 999% damage and anything can KO you.



* The third ''TeenageMutantNinjaTurtles'' video game used these attacks to great effect. You could do a lot of damage that way, but at the cost of a little bit of your own life. However, when you were down to one hit point, you couldn't die that way, so anyone who has only one hit point can repeatedly use these attacks, going into a mode nicknamed "Special Attack Mania."
** In the ''TeenageMutantNinjaTurtles: Tournament Fighters'' game for the {{SNES}}, Leonardo's super attack has him deliver a flurry of punches with both hands, sending out [[BeamSpam a screen-filling number of fist-shaped]] [[BattleAura ki blasts]] with each punch.
* The Falcon Runes in the ''{{Suikoden}}'' series allow its users to stab their enemies at a rapid rate.

to:

* The third ''TeenageMutantNinjaTurtles'' video game ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject'' used these attacks to great effect. You could do a lot of damage that way, but at the cost of a little bit of your own life. However, when you were down to one hit point, you couldn't die that way, so anyone who has only one hit point can repeatedly use these attacks, going into a mode nicknamed "Special Attack Mania."
** In the ''TeenageMutantNinjaTurtles: Tournament Fighters'' game ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'' for the {{SNES}}, [[SuperNintendoEntertainmentSystem SNES]], Leonardo's super attack has him deliver a flurry of punches with both hands, sending out [[BeamSpam a screen-filling number of fist-shaped]] [[BattleAura ki blasts]] with each punch.
* The Falcon Runes in the ''{{Suikoden}}'' ''{{VideoGame/Suikoden}}'' series allow its users to stab their enemies at a rapid rate.



* ''{{Castlevania}}: Aria of Sorrow'' add the Kaiser Knuckles, which let you hit five times with a single button press.
** In ''Order of Ecclesia'', [[spoiler:TreacherousAdvisor Barlowe]] will do a charging punch then teleport to the opposite side to charge again in rapid succession. All while cursing you out, ThisIsSparta style.
** ''CastlevaniaSymphonyOfTheNight'' has the Crissaegrim, a sword which acts like the Kaiser Knuckles above. this is also one of the best weapons in the game, as it kills most enemies in "one" blow.
* ''DynastyWarriors'' and ''SamuraiWarriors'' (and me-too game ''SengokuBasara'') have several attacks that work on this principle.

to:

* ''{{Castlevania}}: ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow'' add Sorrow]]'' adds the Kaiser Knuckles, which let you hit five times with a single button press.
** In ''Order ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia'', Ecclesia]]'', [[spoiler:TreacherousAdvisor Barlowe]] will do a charging punch then teleport to the opposite side to charge again in rapid succession. All while cursing you out, ThisIsSparta PunctuatedForEmphasis style.
** ''CastlevaniaSymphonyOfTheNight'' ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' has the Crissaegrim, a sword which acts like the Kaiser Knuckles above. above; this is also one of the best weapons in the game, as it kills most enemies in "one" blow.
* ''DynastyWarriors'' ''Franchise/DynastyWarriors'' and ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' (and me-too game ''SengokuBasara'') ''VideoGame/SengokuBasara'') have several attacks that work on this principle.



* In ''MegamanBattleNetwork 3,'' Yamato Man alternates between a single quick stab and a spam attack, the latter being used by his navichip.
* Several of the Ultimate Techniques from the Xbox remake series of ''NinjaGaiden'' take this form, battering the enemy with a flurry of blows from Ryu's weapon. At least one enemy also uses it against Ryu.
* Chun Li's kicks and Honda's 100 hand slap from ''StreetFighter'', amongst others (e.g. Dee Jay's Machine Gun Upper). Remember, when we say Spam Attack, we do not mean repeating the same move many times over, but rather a melee attack that hits many times.

to:

* In ''MegamanBattleNetwork ''VideoGame/MegamanBattleNetwork 3,'' Yamato Man alternates between a single quick stab and a spam attack, the latter being used by his navichip.
* Several of the Ultimate Techniques from the Xbox remake series of ''NinjaGaiden'' ''VideoGame/NinjaGaiden'' take this form, battering the enemy with a flurry of blows from Ryu's weapon. At least one enemy also uses it against Ryu.
* Chun Li's kicks and Honda's 100 hand slap from ''StreetFighter'', ''Franchise/StreetFighter'', amongst others (e.g. Dee Jay's Machine Gun Upper). Remember, when we say Spam Attack, we do not mean repeating the same move many times over, but rather a melee attack that hits many times.



* ''DevilMayCry'' has this in some of the Crazy Combos, although a few normal attacks worked this way too.
* In ''MortalKombat vs. DC Universe'', [[FragileSpeedster The Flash]] uses these. A lot. One of his basic attacks is an 11-hit combo triggered by a single button-press.
* ''WorldOfWarcraft'''s druids who specialize in the Balance tree of skills (magical attacks, basically) have the Moonfire skill, which both deals direct damage and puts a damage over time effect on the target. As such, using it repeatedly in quick succession before the damage over time effect wears off is a waste of much of its damage potential. However, because it's instant cast with no cooldown, caster druids are prone to spam it when burst damage rather than mana efficiency is desired. Players dispute whether "Moonspamming" is a good way to win or just underhanded. However, one thing that people are often in agreement over is that sometimes you ''have'' to. For example, someone's trying to get away faster than you can root them, and/or they have low health... Finish 'em off with moonfire spam.

to:

* ''DevilMayCry'' ''VideoGame/DevilMayCry'' has this in some of the Crazy Combos, although a few normal attacks worked this way too.
* In ''MortalKombat vs. DC Universe'', ''VideoGame/MortalKombatVsDCUniverse'', [[FragileSpeedster The Flash]] uses these. A lot. One of his basic attacks is an 11-hit combo triggered by a single button-press.
* ''WorldOfWarcraft'''s ''VideoGame/WorldOfWarcraft'''s druids who specialize in the Balance tree of skills (magical attacks, basically) have the Moonfire skill, which both deals direct damage and puts a damage over time effect on the target. As such, using it repeatedly in quick succession before the damage over time effect wears off is a waste of much of its damage potential. However, because it's instant cast with no cooldown, caster druids are prone to spam it when burst damage rather than mana efficiency is desired. Players dispute whether "Moonspamming" is a good way to win or just underhanded. However, one thing that people are often in agreement over is that sometimes you ''have'' to. For example, someone's trying to get away faster than you can root them, and/or they have low health... Finish 'em off with moonfire spam.



* Ditto the earlier ''{{Diablo}}'' series, with skills like Strafe, Jab, Fend, Frenzy, and most especially Zeal.
* ''KingdomHearts II'' features a high-level ability called Berserk Charge. When equipped, it means that while your MP is at zero, you can't execute a finishing move. Which means your {{combos}} don't stop - you Just. Keep. Hitting. Them. (For the record, it's ridiculously effective against Sephiroth).
** In ''[[ChainofMemories Chain of Memories]]'', you can set up a deck of multiple Sonic Blades (which, if timed right, can hit a target 7 or so times in a row) with 2+ Hi-Potions, spam the triangle button, and kill every boss you come across. Random encounters it's less effective against, as some enemies like to disappear into the ground (I'm look at you, Shadow) or fly every which way.
* Millia Rage's Lust Shaker attack from ''GuiltyGear''.
* Link from ''Franchise/TheLegendOfZelda'' has an attack in ''Soul Calibur 2'' for the GameCube called illusion stab which is essentially him stabbing his opponent multiple times in rapid succession so that the after images create the illusion of there being multiple blades.

to:

* Ditto the earlier ''{{Diablo}}'' ''{{VideoGame/Diablo}}'' series, with skills like Strafe, Jab, Fend, Frenzy, and most especially Zeal.
* ''KingdomHearts II'' ''VideoGame/KingdomHeartsII'' features a high-level ability called Berserk Charge. When equipped, it means that while your MP is at zero, you can't execute a finishing move. Which means your {{combos}} don't stop - you Just. Keep. Hitting. Them. (For the record, it's ridiculously effective against Sephiroth).
** In ''[[ChainofMemories ''[[VideoGame/KingdomHeartsChainofMemories Chain of Memories]]'', you can set up a deck of multiple Sonic Blades (which, if timed right, can hit a target 7 or so times in a row) with 2+ Hi-Potions, spam the triangle button, and kill every boss you come across. Random encounters it's less effective against, as some enemies like to disappear into the ground (I'm look looking at you, Shadow) or fly every which way.
* Millia Rage's Lust Shaker attack from ''GuiltyGear''.
''VideoGame/GuiltyGear''.
* Link from ''Franchise/TheLegendOfZelda'' has an attack in ''Soul Calibur 2'' for the GameCube NintendoGameCube called illusion stab which is essentially him stabbing his opponent multiple times in rapid succession so that the after images create the illusion of there being multiple blades.



* The Bandit class in ''MapleStory'' gets an attack called "Savage Blow", which is a series of rapid slashes with a dagger.

to:

* The Bandit class in ''MapleStory'' ''VideoGame/MapleStory'' gets an attack called "Savage Blow", which is a series of rapid slashes with a dagger.



* In the original ''Monster Hunter Freedom'', Gypceros usually tended to have this bum rush style attack where he would tend to slam you against a wall and keep doing it. Inevitably, if he decided not to use another attack, you'd end up dying. This is true for some monsters, but at the moment not many names come to mind.

to:

* In the original ''Monster Hunter ''VideoGame/MonsterHunter Freedom'', Gypceros usually tended to have this bum rush style attack where he would tend to slam you against a wall and keep doing it. Inevitably, if he decided not to use another attack, you'd end up dying. This is true for some monsters, but at the moment not many names come to mind.



* Some ''[=~Assassin's Creed~=]'' kill animations involve this. For example, one of Altaïr's Hidden Blade counters involves slashing an enemy's throat multiple times, while killing an enemy with normal attacks using the Hidden Blade can result in Ezio stabbing them many times in the gut.
* In ''[[HeroesOfMightAndMagic Heroes of Might and Magic IV]]'', a unit is able to attack once per turn, with some exceptions. The Berserker, Wolf and Crusader creatures, a hero with Grandmaster Melee, a hero with the Sword of Swiftness, a hero who drank a Potion of Quickness less than two turns ago, and any unit with the spell Cat Reflexes are all able to attack twice per turn. Now, if you have a hero with Grandmaster Melee and the Sword of Swiftness, cast Cat Reflexes on him or her, and have him or her drink a Potion of Quickness. Voila, five attacks per turn. If this hero also happens to be the first-acting unit on the battlefield, use your first turn to wait. Because this makes this hero the last to act in this turn and the first to act in the next, your hero will be able to attack ten times in a row.

to:

* Some ''[=~Assassin's Creed~=]'' ''[[VideoGame/AssassinsCreed Assassin's Creed]]'' kill animations involve this. For example, one of Altaïr's Hidden Blade counters involves slashing an enemy's throat multiple times, while killing an enemy with normal attacks using the Hidden Blade can result in Ezio stabbing them many times in the gut.
* In ''[[HeroesOfMightAndMagic ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might and Magic IV]]'', a unit is able to attack once per turn, with some exceptions. The Berserker, Wolf and Crusader creatures, a hero with Grandmaster Melee, a hero with the Sword of Swiftness, a hero who drank a Potion of Quickness less than two turns ago, and any unit with the spell Cat Reflexes are all able to attack twice per turn. Now, if you have a hero with Grandmaster Melee and the Sword of Swiftness, cast Cat Reflexes on him or her, and have him or her drink a Potion of Quickness. Voila, five attacks per turn. If this hero also happens to be the first-acting unit on the battlefield, use your first turn to wait. Because this makes this hero the last to act in this turn and the first to act in the next, your hero will be able to attack ten times in a row.



* In ''VideoGame/StreetFighterXTekken'', it's Kuma II. Everything. About. Kuma. The damned bear has so many grab moves that he can spam over and over. Attacks include headbutting you (which is usually the move that is used repeatedly by an inexperienced player), LITERALLY using you as a whip to swat at the ground, juggling you with his feet, and farting on you. Yes, you heard right. Even the most inexperienced player can win if they pick Kuma and constantly spam his grabs. Oh, you think he's slow? The bear ROLLS.

to:

* In ''VideoGame/StreetFighterXTekken'', it's Kuma II. Everything. About. Kuma. [[EverythingsWorseWithBears The damned bear bear]] has so many grab moves that he can spam over and over. Attacks include headbutting you (which is usually the move that is used repeatedly by an inexperienced player), LITERALLY using you as a whip to swat at the ground, juggling you with his feet, and farting on you. Yes, you heard right. Even the most inexperienced player can win if they pick Kuma and constantly spam his grabs. Oh, you think he's slow? The bear ROLLS.



* Many of the classes from VideoGame/TeamFortress2 are subject to this generalization. The Scout is supposed to use his bat by swinging it like mad while both the Soldier and Demoman have strategies revolving around spamming their explosives.

to:

* Many of the classes from VideoGame/TeamFortress2 ''VideoGame/TeamFortress2'' are subject to this generalization. The Scout is supposed to use his bat by swinging it like mad while both the Soldier and Demoman have strategies revolving around spamming their explosives.



** Unusually for a character who relies more on [[MightyGlacier hitting hard than hitting fast]], Berserker's [[LimitBreak Holy Grail super]] in ''[[FateStayNight Fate/Unlimited Codes]]'' is simply a four second long, ''[[http://www.youtube.com/watch?v=APAD-4MqzkE#t=1m11s one hundred hit combo]]''.

to:

** Unusually for a character who relies more on [[MightyGlacier hitting hard than hitting fast]], Berserker's [[LimitBreak Holy Grail super]] in ''[[FateStayNight ''[[VisualNovel/FateStayNight Fate/Unlimited Codes]]'' is simply a four second long, ''[[http://www.youtube.com/watch?v=APAD-4MqzkE#t=1m11s one hundred hit combo]]''.



** The VisualNovel the game is based on (''VisualNovel/FateStayNight'') makes this a speciality of Gilgamesh. To the point where Spam Attack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his Spam Attack ability, he is actually defeatable but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.

to:

** The VisualNovel the game is based on (''VisualNovel/FateStayNight'') makes this a speciality specialty of Gilgamesh. To the point where Spam Attack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his Spam Attack ability, he is can actually defeatable be defeated but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.



* The page quote comes from Red's plan to defeat Erica's gym in ''NuzlockeComics''. By spamming the hell out of [[ElementalRockPaperScissors super-effective moves.]]

to:

* The page quote comes from Red's plan to defeat Erica's gym in ''NuzlockeComics''.''Webcomic/NuzlockeComics''. By spamming the hell out of [[ElementalRockPaperScissors super-effective moves.]]



[[folder: Table Top Games ]]
* For melee types, ''DungeonsAndDragons'' 3.5 was more about getting off really powerful attacks than lots of middling or weak attacks, because those middling or weak attacks not only did less damage but tended to hit less often. However, the multiple-attacks builds did have their moments. Nine attacks without penalty before epic level? Yes please. How about thirteen, all at your maximum attack bonus?
** The pre-errata version of the 4th edition ranger exploit 'Blade Cascade' was basically "once per day, keep rolling attacks against one or more targets in melee range until you finally miss". With some attack bonuses from a cleric or warlord friend, and perhaps from using an action point, you could conceivably [[DidYouJustPunchOutCthulhu puree a demon lord in six seconds]].
** Note that multi-attack builds can be very viable if you get some source of bonus damage on each attack, like Divine Might or Arcane Strike. In 4e, multiple attack powers are regarded as one of, if not the, best ways to rack up damage, whether single-round or damage-per-round.
** One particular [[http://brilliantgameologists.com/boards/index.php?topic=146.0 theoretical build]] managed to get up to 1,067,212 attacks in a single full-round action. An artist's rendering of this monstrosity can be found [[http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/lizoctataur.png here]]. Yes, it has arms on its arms. And tentacles on its wings.[[hottip:*:Not shown - each tentacle ends in a glove, and each glove holds two [[FlechetteStorm throwing knives]].]]
** The Great Cleave feat allows a variant; as long as an attack kills (or otherwise disables) its target, it doesn't use up one of your attacks that round.
* ''{{Deadlands}}'' is substantially more low-key than [[DungeonsAndDragons D&D]], but it has a version or two of this inspired by MartialArtsMovie genre. One of them is a [[KiAttacks chi-powered]] attack called [[AddedAlliterativeAppeal "Fury Fans the Flame"]] (told you it was ChopSockey-fueled). The other is with nunchucks. In either case, the rules are similar: if the character continues to roll highly enough, they can keep raining down blows on an unsuspecting, soon-to-be-ex-opponent.
* ''{{GURPS}}'' bows to this logic, calling it Rapid Strike. Sadly doing it is fairly difficult without cinematic powers.
* ''BigEyesSmallMouth'', ''SilverAgeSentinels'', and other Tri-Stat games often have the ability "multiple attacks" and the special attack ability "autofire," which can be taken with anything from explosive area-of-effect barrages to melee punch attacks. SAS uses these in tandem when making an example of a FragileSpeedster superhero.
* ''{{Warhammer 40000}}'' has a variety of armies that work better in close combat, namely anything Khornate or Tyranids. While a lot of the units can get upgrades to get more effective weapons, the cost associated with them are so prohibitively high it's just better to spam more copies of the troop in question. Death Company in particular can be upgraded with almost all kinds of stock fancy CC weapons, such as Power Weapons (which ignore armor). However, for the cost of arming four Death Company members with Power weapons, you could have just bought another 3 more members, which adds a whopping 9 more attacks. Against Heavily armored targets, the extra 9 attacks more than makes up for any armor the enemy might have, while against weaker armor, you can get in more kills.
** Many Warhammer players are very good at figuring out probability, a process referred to as Mathhammer. The above example is highly dependent on what the enemy's armor save is. If the enemy's armor is strong (3+ or better), they are shrugging off 2/3 of the wounds dealt to them. That means every power weapon effectively multiplies the number of wounds dealt to the enemy by three, making 4 power weapons (for 12 attacks that can't be shrugged off) a clearly better option than 21 attacks which can be stopped. If the enemy's armor save is 4+, giving the enemy a 50-50 to save, it's almost a wash. Only at 5+ (1 in three) or worse does the spam attack work. As the MetaGame has 3+ saves or better everywhere as of now (2011), this doesn't work. A more common way to use this trick is to equip one or two members of TheSquad with a heavy hitting weapon (the very slow, very powerful PowerFist is a favorite) while using everyone else to spam attack and - more importantly - soak up fire so the guy carrying the power fist lives long enough to use it. Khornite Berserkers are in love with this tactic.
* The purpose of flurries and extra action charms in ''{{Exalted}}''. At maximum power, an essence 10 Solar can use a quick weapon (preferably jade) and a combo built around Iron Whirlwind Attack (upgraded with Invincible Fury of the Dawn) to attack thirteen times in 3 to 5 seconds - then use Ready in Eight Directions Stance to strike ''again'' whenever someone tries to hit them. The net result is that a duel between two essence 10 Solar swordsmen with the same combo can involve each of them striking an average of five times per second - and that's with a regular daiklave; a jade short daiklave ramps this up to ''eight'' blows per second.
[[/folder]]



* In Gendy Tartovsky's ''CloneWars'', General Grievous performs a defensive version of a spam attack while holding five Jedi at bay simultaneously, '''using their slain comrades' lightsabers!'''.

to:

* In Gendy Tartovsky's ''CloneWars'', ''WesternAnimation/StarWarsCloneWars'', General Grievous performs a defensive version of a spam attack while holding five Jedi at bay simultaneously, '''using their slain comrades' lightsabers!'''.



----

to:

----
Is there an issue? Send a MessageReason:
None


* Many of the classes from {{TeamFortress2}} are subject to this generalization. The Scout is supposed to use his bat by swinging it like mad while both the Soldier and Demoman have strategies revolving around spamming their explosives.

to:

* Many of the classes from {{TeamFortress2}} VideoGame/TeamFortress2 are subject to this generalization. The Scout is supposed to use his bat by swinging it like mad while both the Soldier and Demoman have strategies revolving around spamming their explosives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Many of the classes from {{TeamFortress2}} are subject to this generalization. The Scout is supposed to use his bat by swinging it like mad while both the Soldier and Demoman have strategies revolving around spamming their explosives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Speaking of Rogues, they also have the FinishingMove [[ExactlyWhatItSaysOnTheTin Slice and Dice]], which makes their regular attacks into this for a short-to-moderate period of time.
Is there an issue? Send a MessageReason:
None


* Link from ''LegendofZelda'' has an attack in ''Soul Calibur 2'' for the GameCube called illusion stab which is essentially him stabbing his opponent multiple times in rapid succession so that the after images create the illusion of there being multiple blades.
** [[OlderThanTheyThink Which he actually had in the first two]] ''VideoGame/SuperSmashBros'' games, and it could even be done in ''Zelda II'' with a turbo controller.

to:

* Link from ''LegendofZelda'' ''Franchise/TheLegendOfZelda'' has an attack in ''Soul Calibur 2'' for the GameCube called illusion stab which is essentially him stabbing his opponent multiple times in rapid succession so that the after images create the illusion of there being multiple blades.
** [[OlderThanTheyThink Which he actually had in the first two]] ''VideoGame/SuperSmashBros'' games, and it could even be done in ''Zelda II'' ''VideoGame/ZeldaIITheAdventureOfLink'' with a turbo controller.
Is there an issue? Send a MessageReason:
misuse as emphasis


** Also, Konan when she finally goes all-out [[spoiler:with '''[[BeyondTheImpossible 600 billion explosive notes]]!!''']]. (Not a melee attack, but it fits nowhere else.)

to:

** Also, Konan when she finally goes all-out [[spoiler:with '''[[BeyondTheImpossible 600 '''600 billion explosive notes]]!!''']].notes!!''']]. (Not a melee attack, but it fits nowhere else.)



* In ''[[HeroesOfMightAndMagic Heroes of Might and Magic IV]]'', a unit is able to attack once per turn, with some exceptions. The Berserker, Wolf and Crusader creatures, a hero with Grandmaster Melee, a hero with the Sword of Swiftness, a hero who drank a Potion of Quickness less than two turns ago, and any unit with the spell Cat Reflexes are all able to attack twice per turn. Now, if you have a hero with Grandmaster Melee and the Sword of Swiftness, cast Cat Reflexes on him or her, and have him or her drink a Potion of Quickness. Voila, five attacks per turn. If this hero also happens to be the first-acting unit on the battlefield, use your first turn to wait. Because this makes this hero the last to act in this turn and the first to act in the next, your hero will be able to attack [[BeyondTheImpossible ten times in a row.]]

to:

* In ''[[HeroesOfMightAndMagic Heroes of Might and Magic IV]]'', a unit is able to attack once per turn, with some exceptions. The Berserker, Wolf and Crusader creatures, a hero with Grandmaster Melee, a hero with the Sword of Swiftness, a hero who drank a Potion of Quickness less than two turns ago, and any unit with the spell Cat Reflexes are all able to attack twice per turn. Now, if you have a hero with Grandmaster Melee and the Sword of Swiftness, cast Cat Reflexes on him or her, and have him or her drink a Potion of Quickness. Voila, five attacks per turn. If this hero also happens to be the first-acting unit on the battlefield, use your first turn to wait. Because this makes this hero the last to act in this turn and the first to act in the next, your hero will be able to attack [[BeyondTheImpossible ten times in a row.]]
Is there an issue? Send a MessageReason:
Provided a more detailed example. Original example was referencing the new one.


*** "Blah Blah Blah![insert Tech here]". We love you Rita.

to:

*** "Blah Blah Blah![insert Tech here]". We love Overlimit mode turns ''everything'' into a spam attack as long as it's active, allowing you Rita.to chain regular attacks and arts together indefinitely.
Is there an issue? Send a MessageReason:
None


** Shows up in NeoGeo's fighting games, too. WorldHeroes had Dragon's fists to start with, while SamuraiShodown began with Charlotte's Splash Fount and Jubei Yagyu's Hassou Happa.

to:

** Shows up in NeoGeo's fighting games, too. WorldHeroes ''VideoGame/WorldHeroes'' had Dragon's fists to start with, while SamuraiShodown ''VideoGame/SamuraiShodown'' began with Charlotte's Splash Fount and Jubei Yagyu's Hassou Happa.

Added: 403

Changed: 1

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StreetFighterXTekken'', it's Kuma II. Everything. About. Kuma. The damned bear has so many grab moves that he can spam over and over. Attacks include headbutting you (which is usually the move that is used repeatedly by an inexperienced player), LITERALLY using you as a whip to swat at the ground, juggling you with his feet, and farting on you. Yes, you heard right. Even the most inexperienced player can win if they pick Kuma and constantly spam his grabs. Oh, you think he's slow? The bear ROLLS.

to:

* In ''VideoGame/StreetFighterXTekken'', it's Kuma II. Everything. About. Kuma. The damned bear has so many grab moves that he can spam over and over. Attacks include headbutting you (which is usually the move that is used repeatedly by an inexperienced player), LITERALLY using you as a whip to swat at the ground, juggling you with his feet, and farting on you. Yes, you heard right. Even the most inexperienced player can win if they pick Kuma and constantly spam his grabs. Oh, you think he's slow? The bear ROLLS. ROLLS.
* [[AttackDrone Fighter drone]] spam in the [[VideoGame/{{X}} X-Universe]] games, particularly the ''X3'' trilogy. Fighter drones are small, fast, and hard to hit. Larger ships can carry hundreds or even thousands. Eject them all at once and watch the enemy die the DeathOfAThousandCuts.[[hottip:*:Mainly because it overloads your computer's processor, forcing it to perform triage with AI scripts.]]
Is there an issue? Send a MessageReason:
None


->''"Okay team, run 'Destiny Red'"''
->''"Uh, which plan is that again?"''
->''"Spam. '''Forever.'''"''

to:

->''"Okay ->'''Ruby:''' Okay, team, run 'Destiny Red'"''
->''"Uh,
"Destiny Red."
->'''Sawyer:''' Uh,
which plan play is that again?"''
->''"Spam. '''Forever.'''"''
again?
->'''Bruce:''' Spam. FOREVER.
Is there an issue? Send a MessageReason:
None


* In StreetFighterXTekken, it's Kuma II. Everything. About. Kuma. The damned bear has so many grab moves that he can spam over and over. Attacks include headbutting you (which is usually the move that is used repeatedly by an inexperienced player), LITERALLY using you as a whip to swat at the ground, juggling you with his feet, and farting on you. Yes, you heard right. Even the most inexperienced player can win if they pick Kuma and constantly spam his grabs. Oh, you think he's slow? The bear ROLLS.

to:

* In StreetFighterXTekken, ''VideoGame/StreetFighterXTekken'', it's Kuma II. Everything. About. Kuma. The damned bear has so many grab moves that he can spam over and over. Attacks include headbutting you (which is usually the move that is used repeatedly by an inexperienced player), LITERALLY using you as a whip to swat at the ground, juggling you with his feet, and farting on you. Yes, you heard right. Even the most inexperienced player can win if they pick Kuma and constantly spam his grabs. Oh, you think he's slow? The bear ROLLS.
Is there an issue? Send a MessageReason:
None


** Rogue "stunlock" may also be viewed as this - when the rogue chains their attacks which stun or incapacitate a foe one after another, preventing them from retaliating for a rather lengthy period of time while dealing damage. This specific technique is utterly reviled by every other class because it completely prevents a target from moving and attacking. However, it's by no means unbalanced: the rogue, being a FragileSpeedster, is reliant on it to survive, his offensive potential is significantly reduced while he spends energy on stuns, the actual execution of a stun combo isn't actually spam reliant on precision timing and luck, and the stun effects themselves are prone to DiminishingReturnsForBalance, shortly rendering them ineffective against the target. Furthermore, the stunlock can be broken with a common equipment piece which may periodically remove StandardStatusEffects and is considered a must have in PvP.

to:

** Rogue "stunlock" may also be viewed as this - when the rogue chains their attacks which stun or incapacitate a foe one after another, preventing them from retaliating for a rather lengthy period of time while dealing damage. This specific technique is utterly reviled by every other class because it completely prevents a target from moving and attacking. However, it's by no means unbalanced: the rogue, being a FragileSpeedster, is reliant on it to survive, his offensive potential is significantly reduced while he spends energy on stuns, the actual execution of a stun combo isn't actually spam but [[DifficultButAwesome rather reliant on precision timing and luck, luck]], and the stun effects themselves are prone to DiminishingReturnsForBalance, shortly rendering them ineffective against the target. Furthermore, the stunlock can be broken with a common equipment piece which may periodically remove StandardStatusEffects and is considered a must have in PvP.
Is there an issue? Send a MessageReason:
None


** Rogue "stunlock" may also be viewed as this - when the rogue chains their attacks which stun or incapacitate a foe one after another, preventing them from retaliating for a rather lengthy period of time while dealing damage. This specific technique is utterly reviled by every other class because it completely prevents a target from moving and attacking. However, it's by no means unbalanced: the rogue, being a FragileSpeedster, is reliant on it to survive, his offensive potential is significantly reduced while he spends energy on stuns, the actual execution of a stun combo is reliant on precision timing and luck, and the stun effects themselves are prone to DiminishingReturns, shortly rendering them ineffective against the target. Furthermore, the stunlock can be broken with a common equipment piece which may periodically remove StandardStatusEffects and is considered a must have in PvP.

to:

** Rogue "stunlock" may also be viewed as this - when the rogue chains their attacks which stun or incapacitate a foe one after another, preventing them from retaliating for a rather lengthy period of time while dealing damage. This specific technique is utterly reviled by every other class because it completely prevents a target from moving and attacking. However, it's by no means unbalanced: the rogue, being a FragileSpeedster, is reliant on it to survive, his offensive potential is significantly reduced while he spends energy on stuns, the actual execution of a stun combo is isn't actually spam reliant on precision timing and luck, and the stun effects themselves are prone to DiminishingReturns, DiminishingReturnsForBalance, shortly rendering them ineffective against the target. Furthermore, the stunlock can be broken with a common equipment piece which may periodically remove StandardStatusEffects and is considered a must have in PvP.

Changed: 2423

Removed: 516

Is there an issue? Send a MessageReason:
None


* ''WorldOfWarcraft'''s druids who specialize in the Balance tree of skills (magical attacks, basically) often spam Moonfire, because it's instant cast and has a rather quick cooldown, unlike other instant-cast damage spells which have a notable cooldown (Or, in the case of the Mage's Ice Lance, deals very little damage under most circumstances) The other two main offensive skills either take too long to be worth their damage or are simply outclassed. As with many techniques in all classes, players dispute whether "Moonspamming" is a good way to win or just underhanded. Considering Balance druids have few other options, it's often considered feasible.
** However, one thing that people are often in agreement over is that sometimes you ''have'' to. For example, someone's trying to get away faster than you can root them, and/or they have low health...Finish 'em off with a moonfire. (Typhoon may be on cooldown)
** Rogues also "stunlock", aka, spam attacks that stun targets, preventing them from retaliating while dealing damage. This is considered to be an even less respectable technique than most because it completely prevents a target from moving and attacking and requires a specific build to utilize. Stunlocking is annoying to non-rogues, but can be broken with a select few spells/items.
*** The ability ''Slice and Dice'' and ''Blade Flurry'' pretty much sums it.
** However, Rogues are very fragile and die in a few hits, so they rely on dealing high damage in a short time while preventing the opponent to turn them into a stain of blood on the floor. It is generally still a [[PunchPunchPunchUhOh very bad idea]] to try and do this alone on tank classes who can survive the whole stunlock sequence with a significant chunk of HP remaining, and turn the tables on the rogue when they wake up unless they are lower level, severely undergeared, or already wounded when it started.

to:

* ''WorldOfWarcraft'''s druids who specialize in the Balance tree of skills (magical attacks, basically) often spam Moonfire, have the Moonfire skill, which both deals direct damage and puts a damage over time effect on the target. As such, using it repeatedly in quick succession before the damage over time effect wears off is a waste of much of its damage potential. However, because it's instant cast and has a rather quick with no cooldown, unlike other instant-cast caster druids are prone to spam it when burst damage spells which have a notable cooldown (Or, in the case of the Mage's Ice Lance, deals very little damage under most circumstances) The other two main offensive skills either take too long to be worth their damage or are simply outclassed. As with many techniques in all classes, players rather than mana efficiency is desired. Players dispute whether "Moonspamming" is a good way to win or just underhanded. Considering Balance druids have few other options, it's often considered feasible.
**
However, one thing that people are often in agreement over is that sometimes you ''have'' to. For example, someone's trying to get away faster than you can root them, and/or they have low health... Finish 'em off with moonfire spam.
** The mage's Ice Lance is
a moonfire. (Typhoon similar instant cast, no cooldown attack. It deals little damage unless the target is frozen by a different effect, and mages are occasionally seen spamming it anyway to avoid stopping to cast a proper damage spell which requires them to be stationary.
** Rogue "stunlock"
may be on cooldown)
** Rogues
also "stunlock", aka, spam be viewed as this - when the rogue chains their attacks that which stun targets, or incapacitate a foe one after another, preventing them from retaliating for a rather lengthy period of time while dealing damage. This is considered to be an even less respectable specific technique than most is utterly reviled by every other class because it completely prevents a target from moving and attacking attacking. However, it's by no means unbalanced: the rogue, being a FragileSpeedster, is reliant on it to survive, his offensive potential is significantly reduced while he spends energy on stuns, the actual execution of a stun combo is reliant on precision timing and requires a specific build luck, and the stun effects themselves are prone to utilize. Stunlocking is annoying to non-rogues, but DiminishingReturns, shortly rendering them ineffective against the target. Furthermore, the stunlock can be broken with a select few spells/items.
common equipment piece which may periodically remove StandardStatusEffects and is considered a must have in PvP.
*** The ability ''Slice and Dice'' and ''Blade Flurry'' pretty much sums it.
** However, Rogues are very fragile and die in a few hits, so they rely on dealing high damage in a short time while preventing the opponent to turn them into a stain of blood on the floor. It
Thus, it is generally still a [[PunchPunchPunchUhOh very bad idea]] to try and do this alone on tank classes who can survive the whole stunlock sequence with a significant chunk of HP remaining, and turn the tables on the rogue when they wake up unless they are lower level, severely undergeared, or already wounded when it started.
Is there an issue? Send a MessageReason:
Queen Emeralda example

Added DiffLines:

* In ''Queen Emeraldas'', the titular ship unleashes the mother of all spam attacks annihilating about 70% of a fleet numbering in the thousands ''with one salvo'' of an impossibly high number of energy cannon and missile launchers. Bonus point for having just [[NoSell survived unscratched]] two minutes of ''all'' those ships unleashing a SpamAttack on their own concluded by a WaveMotionGun.
Is there an issue? Send a MessageReason:
None


** ''TalesOfSymphonia: Dawn of the New World'' has "Mystic Artes", which immobilizes your enemy while you attack them. Most of them qualify as this (like Emil's, where he dives on his opponent and hits them a dozen or so times).
*** Anise in ''Tales of the Abyss'' is practically the most ''fitting'': "Satsugeki Bukkoken!" / "Final Fury!", wherein she literally just ''charges'' the enemies (Usually best for single targets, as they get pushed back too) and repeatedly smacks 'em with Tokutaga.

to:

** ''TalesOfSymphonia: Dawn of the New World'' ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' has "Mystic Artes", which immobilizes your enemy while you attack them. Most of them qualify as this (like Emil's, where he dives on his opponent and hits them a dozen or so times).
*** Anise in ''Tales of the Abyss'' ''VideoGame/TalesOfTheAbyss'' is practically the most ''fitting'': "Satsugeki Bukkoken!" / "Final Fury!", wherein she literally just ''charges'' the enemies (Usually best for single targets, as they get pushed back too) and repeatedly smacks 'em with Tokutaga.
Is there an issue? Send a MessageReason:
Added Kuma from Street Fighter X Tekken.

Added DiffLines:

* In StreetFighterXTekken, it's Kuma II. Everything. About. Kuma. The damned bear has so many grab moves that he can spam over and over. Attacks include headbutting you (which is usually the move that is used repeatedly by an inexperienced player), LITERALLY using you as a whip to swat at the ground, juggling you with his feet, and farting on you. Yes, you heard right. Even the most inexperienced player can win if they pick Kuma and constantly spam his grabs. Oh, you think he's slow? The bear ROLLS.
Is there an issue? Send a MessageReason:


-->-- ''NuzlockeComics'' on {{Spam Attack}}ing

to:

-->-- ''NuzlockeComics'' on {{Spam Attack}}ing
the subject



** Byakuya's bankai (the aforementioned millions of sword-petals) is a more straightforward application of this family of tropes. Ichigo never uses the slashing speed he demonstrates when parrying Senbonzakura to launch a true SpamAttack so much as a Spam Defense.

to:

** Byakuya's bankai (the aforementioned millions of sword-petals) is a more straightforward application of this family of tropes. Ichigo never uses the slashing speed he demonstrates when parrying Senbonzakura to launch a true SpamAttack Spam Attack so much as a Spam Defense.



* ''Literature/HonorHarrington'' makes extensive use of pretty much all varieties of SpamAttack, including massive missile salvos containing many tens of thousands of missiles (each of which can shoot 6-8 beams), the knowledge of kung-fu variants focusing on speed, {{Gatling|Good}} handheld energy weapons for marines in power armor, and flechette guns for personal protection.

to:

* ''Literature/HonorHarrington'' makes extensive use of pretty much all varieties of SpamAttack, Spam Attack, including massive missile salvos containing many tens of thousands of missiles (each of which can shoot 6-8 beams), the knowledge of kung-fu variants focusing on speed, {{Gatling|Good}} handheld energy weapons for marines in power armor, and flechette guns for personal protection.



** ''Mugen no Frontier'' features Lamia {{Expy}} Aschen Brodel having an attack called ''Demon Lance'' (not to be confused with that spell from TalesSeries), which is actually a kick-based SpamAttack (with feet shotgun added in the end).

to:

** ''Mugen no Frontier'' features Lamia {{Expy}} Aschen Brodel having an attack called ''Demon Lance'' (not to be confused with that spell from TalesSeries), which is actually a kick-based SpamAttack Spam Attack (with feet shotgun added in the end).



* Chun Li's kicks and Honda's 100 hand slap from ''StreetFighter'', amongst others (e.g. Dee Jay's Machine Gun Upper). Remember, when we say SpamAttack, we do not mean repeating the same move many times over, but rather a melee attack that hits many times.

to:

* Chun Li's kicks and Honda's 100 hand slap from ''StreetFighter'', amongst others (e.g. Dee Jay's Machine Gun Upper). Remember, when we say SpamAttack, Spam Attack, we do not mean repeating the same move many times over, but rather a melee attack that hits many times.



** The VisualNovel the game is based on (''VisualNovel/FateStayNight'') makes this a speciality of Gilgamesh. To the point where SpamAttack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his SpamAttack ability, he is actually defeatable but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.
*** Shirou gains a SpamAttack [[spoiler:in the form of Hercule's Sword as Nine Lives Blade Works. With the weapon he attacks at nine different points [[TheresNoKillLikeOverkill AT THE SAME TIME!]]]]

to:

** The VisualNovel the game is based on (''VisualNovel/FateStayNight'') makes this a speciality of Gilgamesh. To the point where SpamAttack Spam Attack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his SpamAttack Spam Attack ability, he is actually defeatable but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.
*** Shirou gains a SpamAttack Spam Attack [[spoiler:in the form of Hercule's Sword as Nine Lives Blade Works. With the weapon he attacks at nine different points [[TheresNoKillLikeOverkill AT THE SAME TIME!]]]]



* In ''Webcomic/TheWhiteboard'', Doc and Roger are worshipers in the Church of SpamAttack, particularly the varieties involving high explosives.

to:

* In ''Webcomic/TheWhiteboard'', Doc and Roger are worshipers in the Church of SpamAttack, Spam Attack, particularly the varieties involving high explosives.

Added: 1756

Removed: 1546

Is there an issue? Send a MessageReason:
None


* Tomoyo from ''VisualNovel/{{CLANNAD}}'' regularly inflicts this on Sunohara, once up to 948 times with help of Tomoya.



* Unusually for a character who relies more on [[MightyGlacier hitting hard than hitting fast]], Berserker's [[LimitBreak Holy Grail super]] in ''[[FateStayNight Fate/Unlimited Codes]]'' is simply a four second long, ''[[http://www.youtube.com/watch?v=APAD-4MqzkE#t=1m11s one hundred hit combo]]''.
** He's much faster in the original visual novel. More on point, though, is the example of Lancer from the same source who not only has superior range to essentially everyone and an instant kill attack, but also relies on attacking incredibly fast. With such deadly strikes because wounds from Gae Bolg do not heal and are all aimed for vitals, the opponent is incapable of anything but pure defense and hoping he screws up or gets bored.
** The VisualNovel the game is based on (''VisualNovel/FateStayNight'') makes this a speciality of Gilgamesh. To the point where SpamAttack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his SpamAttack ability, he is actually defeatable but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.
*** Shirou gains a SpamAttack [[spoiler:in the form of Hercule's Sword as Nine Lives Blade Works. With the weapon he attacks at nine different points [[TheresNoKillLikeOverkill AT THE SAME TIME!]]]]


Added DiffLines:

[[folder: Visual Novels ]]
* Tomoyo from ''VisualNovel/{{CLANNAD}}'' regularly inflicts this on Sunohara, once up to 948 times with help of Tomoya.
* ''VisualNovel/FateStayNight'':
** Unusually for a character who relies more on [[MightyGlacier hitting hard than hitting fast]], Berserker's [[LimitBreak Holy Grail super]] in ''[[FateStayNight Fate/Unlimited Codes]]'' is simply a four second long, ''[[http://www.youtube.com/watch?v=APAD-4MqzkE#t=1m11s one hundred hit combo]]''.
** He's much faster in the original visual novel. More on point, though, is the example of Lancer from the same source who not only has superior range to essentially everyone and an instant kill attack, but also relies on attacking incredibly fast. With such deadly strikes because wounds from Gae Bolg do not heal and are all aimed for vitals, the opponent is incapable of anything but pure defense and hoping he screws up or gets bored.
** The VisualNovel the game is based on (''VisualNovel/FateStayNight'') makes this a speciality of Gilgamesh. To the point where SpamAttack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his SpamAttack ability, he is actually defeatable but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.
*** Shirou gains a SpamAttack [[spoiler:in the form of Hercule's Sword as Nine Lives Blade Works. With the weapon he attacks at nine different points [[TheresNoKillLikeOverkill AT THE SAME TIME!]]]]
* All the heroines of ''VisualNovel/MajiDeWatashiNiKoiShinasai'', at some point - even Miyako gets in on the action with her pachinko balls.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* Find a 'VideoGame/'TheWorldEndsWithYou'' player who doesn't spam a Shockwave psych. Sure, it's possible to just do one slash, but it's also ''possible'' to just eat one Lays chip: it doesn't happen.

to:

* Find a 'VideoGame/'TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'' player who doesn't spam a Shockwave psych. Sure, it's possible to just do one slash, but it's also ''possible'' to just eat one Lays chip: it doesn't happen.
Is there an issue? Send a MessageReason:
None


* Find a ''TheWorldEndsWithYou'' player who doesn't spam a Shockwave psych. Sure, it's possible to just do one slash, but it's also ''possible'' to just eat one Lays chip: it doesn't happen.

to:

* Find a ''TheWorldEndsWithYou'' 'VideoGame/'TheWorldEndsWithYou'' player who doesn't spam a Shockwave psych. Sure, it's possible to just do one slash, but it's also ''possible'' to just eat one Lays chip: it doesn't happen.



----

to:

----

Added: 37

Changed: 45

Is there an issue? Send a MessageReason:
The grenade spam page popped up (almost b/c of ME 3 IMO) so I figured I\'d link it and see what gathers.


* FlechetteStorm, for thrown weapons

to:

* FlechetteStorm, for thrown weaponspointy/sharp objects which is distinct from...
* GrenadeSpam, for thrown explosives.
Is there an issue? Send a MessageReason:
None


* In the original NES version of FinalFantasyIII, the final boss has an extremely simple pattern - it will simply use FlareWave after FlareWave after FlareWave after FlareWave after FlareWave after FlareWave. Hey, why bother with something else if it works?

to:

* In the original NES version of FinalFantasyIII, ''VideoGame/FinalFantasyIII'', the final boss has an extremely simple pattern - it will simply use FlareWave after FlareWave after FlareWave after FlareWave after FlareWave after FlareWave. Hey, why bother with something else if it works?
Is there an issue? Send a MessageReason:
None


* ''{{Deadlands}}'' is substantially more low-key than [[DungeonsAndDragons D&D]], but it has a version or two of this inspired by ChopSockey flicks. One of them is a [[KiAttacks chi-powered]] attack called [[AddedAlliterativeAppeal "Fury Fans the Flame"]] (told you it was ChopSockey-fueled). The other is with nunchucks. In either case, the rules are similar: if the character continues to roll highly enough, they can keep raining down blows on an unsuspecting, soon-to-be-ex-opponent.

to:

* ''{{Deadlands}}'' is substantially more low-key than [[DungeonsAndDragons D&D]], but it has a version or two of this inspired by ChopSockey flicks.MartialArtsMovie genre. One of them is a [[KiAttacks chi-powered]] attack called [[AddedAlliterativeAppeal "Fury Fans the Flame"]] (told you it was ChopSockey-fueled). The other is with nunchucks. In either case, the rules are similar: if the character continues to roll highly enough, they can keep raining down blows on an unsuspecting, soon-to-be-ex-opponent.
Is there an issue? Send a MessageReason:
None


* Justified in ''Literature/TheScar'', with Uther Doul's Possible Sword. Proof that [[{{ptitlen9ir3dhv}} China Miéville's]] has read up on quantum mechanics, charging this weapon with current causes it to deliver every possible strike it ''could'' deliver, all at the same time. The more possible a strike is, the more solid the sword's edge will be for that strike. Targets of the Possible Sword come out looking like they've been run through a mincing machine.

to:

* Justified in ''Literature/TheScar'', with Uther Doul's Possible Sword. Proof that [[{{ptitlen9ir3dhv}} China Miéville's]] ChinaMieville has read up on quantum mechanics, charging this weapon with current causes it to deliver every possible strike it ''could'' deliver, all at the same time. The more possible a strike is, the more solid the sword's edge will be for that strike. Targets of the Possible Sword come out looking like they've been run through a mincing machine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the original NES version of FinalFantasyIII, the final boss has an extremely simple pattern - it will simply use FlareWave after FlareWave after FlareWave after FlareWave after FlareWave after FlareWave. Hey, why bother with something else if it works?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The purpose of flurries and extra action charms in ''{{Exalted}}''. At maximum power, an essence 10 Solar can use a quick weapon (preferably jade) and a combo built around Iron Whirlwind Attack (upgraded with Invincible Fury of the Dawn) to attack thirteen times in 3 to 5 seconds - then use Ready in Eight Directions Stance to strike ''again'' whenever someone tries to hit them. The net result is that a duel between two essence 10 Solar swordsmen with the same combo can involve each of them striking an average of five times per second - and that's with a regular daiklave; a jade short daiklave ramps this up to ''eight'' blows per second.
Camacan MOD

Changed: 9

Is there an issue? Send a MessageReason:
Video Game, not Videogame.


-->''"Okay team, run 'Destiny Red'"''
-->''"Uh, which plan is that again?"''
-->''"Spam. '''Forever.'''"''
-->-- NuzlockeComics on {{Spam Attack}}ing

to:

-->''"Okay ->''"Okay team, run 'Destiny Red'"''
-->''"Uh, ->''"Uh, which plan is that again?"''
-->''"Spam.->''"Spam. '''Forever.'''"''
-->-- NuzlockeComics ''NuzlockeComics'' on {{Spam Attack}}ing



* ''Videogame/CursedTreasure'' has the Frenzy spell that increases everything's fire rate. Excellent for bringing Champions down, especially once you have unlocked the freeze power.

to:

* ''Videogame/CursedTreasure'' ''VideoGame/CursedTreasure'' has the Frenzy spell that increases everything's fire rate. Excellent for bringing Champions down, especially once you have unlocked the freeze power.
Is there an issue? Send a MessageReason:
None


* ''CursedTreasure'' has the Frenzy spell that increases everything's fire rate. Excellent for bringing Champions down, especially once you have unlocked the freeze power.

to:

* ''CursedTreasure'' ''Videogame/CursedTreasure'' has the Frenzy spell that increases everything's fire rate. Excellent for bringing Champions down, especially once you have unlocked the freeze power.

Changed: 170

Removed: 4

Is there an issue? Send a MessageReason:
None


* {{Naruto}}'s Ten-Ten will summon hundreds of weapons and let them fly in rapid fire. The weapons seem to be more or less random, so the battlefield quickly becomes carpeted with knives, scythes, spiky balls with chains, and really whatever the animator feels like drawing.

to:

* {{Naruto}}'s Manga/{{Naruto}}'s Ten-Ten will summon hundreds of weapons and let them fly in rapid fire. The weapons seem to be more or less random, so the battlefield quickly becomes carpeted with knives, scythes, spiky balls with chains, and really whatever the animator feels like drawing.



* In ''[[RanmaOneHalf Ranma 1/2]]'', Kodachi manages this kind of attack using clubs from rhythmic gymnastics, but it is revealed that she's actually cheating -- instead of one club in each hand, she manages to hold ten or twenty at once, making her already-fast attacks with them appear to be even faster.

to:

* In ''[[RanmaOneHalf ''[[Manga/RanmaOneHalf Ranma 1/2]]'', Kodachi manages this kind of attack using clubs from rhythmic gymnastics, but it is revealed that she's actually cheating -- instead of one club in each hand, she manages to hold ten or twenty at once, making her already-fast attacks with them appear to be even faster.



* In ''{{Bleach}}'', Ichigo Kurosaki's bankai (final release sword ability) takes the power other [[{{BFS}} zanpaku-to]] put into force and instead turns it into speed instead. Not only does it let him parry literally ''millions'' of razor-sharp sword-petals in seconds, it lets him launch multiple [[SwordBeam Getsuga Tensho]] from opposite sides of an opponent almost simultaneously.

to:

* In ''{{Bleach}}'', ''Manga/{{Bleach}}'', Ichigo Kurosaki's bankai (final release sword ability) takes the power other [[{{BFS}} zanpaku-to]] put into force and instead turns it into speed instead. Not only does it let him parry literally ''millions'' of razor-sharp sword-petals in seconds, it lets him launch multiple [[SwordBeam Getsuga Tensho]] from opposite sides of an opponent almost simultaneously.



* In OnePiece, this is basically Luffy's fighting style, finding new ways to hit his opponent as much as he can in a few seconds. Ivankov's Galaxy Wink also counts.

to:

* In OnePiece, ''Manga/OnePiece'', this is basically Luffy's fighting style, finding new ways to hit his opponent as much as he can in a few seconds. Ivankov's Galaxy Wink also counts.



* Noda from ''AngelBeats!'' performs a spam attack on Otonashi in the very first episode, resulting in a 100-hit combo meter and a very dead Otonashi. But just for a few minutes until he revives again.
* Tomoyo from ''{{CLANNAD}}'' regularly inflicts this on Sunohara, once up to 948 times with help of Tomoya.

to:

* Noda from ''AngelBeats!'' ''Anime/AngelBeats!'' performs a spam attack on Otonashi in the very first episode, resulting in a 100-hit combo meter and a very dead Otonashi. But just for a few minutes until he revives again.
* Tomoyo from ''{{CLANNAD}}'' ''VisualNovel/{{CLANNAD}}'' regularly inflicts this on Sunohara, once up to 948 times with help of Tomoya.
Tomoya.


















** ''ArtofFighting'''s Ryo Sakazaki and Robert Garcia: Ryo and Robert have two attacks called "Zanretsuken/Whiplash Bash" and "Genei Kyaku/Great Spirit Kick" respectively. In Ryo's case, he flails his fist continuously. Should you get hit, he combos you for at least 13 hits usually, allowing for dangerous comboability. Robert's is the same, except with his feet. They've always had the same direction input (Forward Backward Forward), except in KOF 94 and 95, wherein it was a HCB input.
* Cloud's Omnislash in ''FinalFantasyVII'' is a flurry of quick slashes followed by a spectacular finishing move. ''CrisisCore'' gives us Chain Slash, which is five slashes, as well as the eight slashes from [[MeaningfulName Octaslash]].
* In ''FinalFantasyVIII'', Squall's LimitBreak is Renzokuken, which means "Continuous Sword." When combined with his ultimate finishing move "Lion Heart," he can hit up to fifteen times in quick succession. ''{{Dissidia}}'' takes it even further: Squall's entire combat style, aptly called Relentless Revolver, is designed around {{Spam Attack}}s.

to:

** ''ArtofFighting'''s ''ArtOfFighting'''s Ryo Sakazaki and Robert Garcia: Ryo and Robert have two attacks called "Zanretsuken/Whiplash Bash" and "Genei Kyaku/Great Spirit Kick" respectively. In Ryo's case, he flails his fist continuously. Should you get hit, he combos you for at least 13 hits usually, allowing for dangerous comboability. Robert's is the same, except with his feet. They've always had the same direction input (Forward Backward Forward), except in KOF 94 and 95, wherein it was a HCB input.
* Cloud's Omnislash in ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' is a flurry of quick slashes followed by a spectacular finishing move. ''CrisisCore'' gives us Chain Slash, which is five slashes, as well as the eight slashes from [[MeaningfulName Octaslash]].
* In ''FinalFantasyVIII'', ''VideoGame/FinalFantasyVIII'', Squall's LimitBreak is Renzokuken, which means "Continuous Sword." When combined with his ultimate finishing move "Lion Heart," he can hit up to fifteen times in quick succession. ''{{Dissidia}}'' takes it even further: Squall's entire combat style, aptly called Relentless Revolver, is designed around {{Spam Attack}}s.



* Tidus in ''FinalFantasyX'' gets in on this action too, with Overdrives like "Slice and Dice" and "Blitz Ace".

to:

* Tidus in ''FinalFantasyX'' ''VideoGame/FinalFantasyX'' gets in on this action too, with Overdrives like "Slice and Dice" and "Blitz Ace".



** TalesOfSymphonia: Dawn of the New World has "Mystic Artes", which immobilizes your enemy while you attack them. Most of them qualify as this (like Emil's, where he dives on his opponent and hits them a dozen or so times).
*** Anise in Tales of the Abyss is practically the most ''fitting'': "Satsugeki Bukkoken!" / "Final Fury!", wherein she literally just ''charges'' the enemies (Usually best for single targets, as they get pushed back too) and repeatedly smacks 'em with Tokutaga.

to:

** TalesOfSymphonia: ''TalesOfSymphonia: Dawn of the New World World'' has "Mystic Artes", which immobilizes your enemy while you attack them. Most of them qualify as this (like Emil's, where he dives on his opponent and hits them a dozen or so times).
*** Anise in Tales ''Tales of the Abyss Abyss'' is practically the most ''fitting'': "Satsugeki Bukkoken!" / "Final Fury!", wherein she literally just ''charges'' the enemies (Usually best for single targets, as they get pushed back too) and repeatedly smacks 'em with Tokutaga.



* In ''SuperSmashBros'', the [[PaperFanOfDoom Paper Fan]] works exactly like this.

to:

* In ''SuperSmashBros'', ''VideoGame/SuperSmashBros'', the [[PaperFanOfDoom Paper Fan]] works exactly like this.



** The VisualNovel the game is based on (FateStayNight) makes this a speciality of Gilgamesh. To the point where SpamAttack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his SpamAttack ability, he is actually defeatable but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.

to:

** The VisualNovel the game is based on (FateStayNight) (''VisualNovel/FateStayNight'') makes this a speciality of Gilgamesh. To the point where SpamAttack with infinite legendary artifact weapons is his signature fighting style (heck, it's his Noble Phantasm!) If someone [[spoiler: coughShiroucough]] or something [[spoiler: coughAvaloncough]] can counter his SpamAttack ability, he is actually defeatable but until then he can just [[StormOfBlades bladespam]] everything to death while not moving an inch.



** In [[ChainofMemories Chain of Memories,]] you can set up a deck of multiple Sonic Blades (which, if timed right, can hit a target 7 or so times in a row) with 2+ Hi-Potions, spam the triangle button, and kill every boss you come across. Random encounters it's less effective against, as some enemies like to disappear into the ground (I'm look at you, Shadow) or fly every which way.

to:

** In [[ChainofMemories ''[[ChainofMemories Chain of Memories,]] Memories]]'', you can set up a deck of multiple Sonic Blades (which, if timed right, can hit a target 7 or so times in a row) with 2+ Hi-Potions, spam the triangle button, and kill every boss you come across. Random encounters it's less effective against, as some enemies like to disappear into the ground (I'm look at you, Shadow) or fly every which way.



** [[OlderThanTheyThink Which he actually had in the first two]] SuperSmashBrothers games, and it could even be done in Zelda II with a turbo controller.

to:

** [[OlderThanTheyThink Which he actually had in the first two]] SuperSmashBrothers ''VideoGame/SuperSmashBros'' games, and it could even be done in Zelda II ''Zelda II'' with a turbo controller.



* The ''{{Touhou}}'' fighting games has resident NinjaMaid KnifeNut Sakuya and her Cutting Sign: "Inscribe Red Soul" spell card, where she dual-wields a pair of knives to slice up an opponent lots and lots of times. There's also her Cutting Soul: "Soul Sculpture" spell card, which is the same attack taken up to eleven.

to:

* The ''{{Touhou}}'' ''VideoGame/{{Touhou}}'' fighting games has resident NinjaMaid KnifeNut Sakuya and her Cutting Sign: "Inscribe Red Soul" spell card, where she dual-wields a pair of knives to slice up an opponent lots and lots of times. There's also her Cutting Soul: "Soul Sculpture" spell card, which is the same attack taken up to eleven.



* In [[HeroesOfMightAndMagic Heroes of Might and Magic IV]], a unit is able to attack once per turn, with some exceptions. The Berserker, Wolf and Crusader creatures, a hero with Grandmaster Melee, a hero with the Sword of Swiftness, a hero who drank a Potion of Quickness less than two turns ago, and any unit with the spell Cat Reflexes are all able to attack twice per turn. Now, if you have a hero with Grandmaster Melee and the Sword of Swiftness, cast Cat Reflexes on him or her, and have him or her drink a Potion of Quickness. Voila, five attacks per turn. If this hero also happens to be the first-acting unit on the battlefield, use your first turn to wait. Because this makes this hero the last to act in this turn and the first to act in the next, your hero will be able to attack [[BeyondTheImpossible ten times in a row.]]

to:

* In [[HeroesOfMightAndMagic ''[[HeroesOfMightAndMagic Heroes of Might and Magic IV]], IV]]'', a unit is able to attack once per turn, with some exceptions. The Berserker, Wolf and Crusader creatures, a hero with Grandmaster Melee, a hero with the Sword of Swiftness, a hero who drank a Potion of Quickness less than two turns ago, and any unit with the spell Cat Reflexes are all able to attack twice per turn. Now, if you have a hero with Grandmaster Melee and the Sword of Swiftness, cast Cat Reflexes on him or her, and have him or her drink a Potion of Quickness. Voila, five attacks per turn. If this hero also happens to be the first-acting unit on the battlefield, use your first turn to wait. Because this makes this hero the last to act in this turn and the first to act in the next, your hero will be able to attack [[BeyondTheImpossible ten times in a row.]]



* CursedTreasure has the Frenzy spell that increases everything's fire rate. Excellent for bringing Champions down, especially once you have unlocked the freeze power.

to:

* CursedTreasure ''CursedTreasure'' has the Frenzy spell that increases everything's fire rate. Excellent for bringing Champions down, especially once you have unlocked the freeze power.



* The page quote comes from Red's plan to defeat Erica's gym in NuzlockeComics. By spamming the hell out of [[ElementalRockPaperScissors super-effective moves.]]

to:

* The page quote comes from Red's plan to defeat Erica's gym in NuzlockeComics.''NuzlockeComics''. By spamming the hell out of [[ElementalRockPaperScissors super-effective moves.]]






* {{Warhammer 40000}} has a variety of armies that work better in close combat, namely anything Khornate or Tyranids. While a lot of the units can get upgrades to get more effective weapons, the cost associated with them are so prohibitively high it's just better to spam more copies of the troop in question. Death Company in particular can be upgraded with almost all kinds of stock fancy CC weapons, such as Power Weapons (which ignore armor). However, for the cost of arming four Death Company members with Power weapons, you could have just bought another 3 more members, which adds a whopping 9 more attacks. Against Heavily armored targets, the extra 9 attacks more than makes up for any armor the enemy might have, while against weaker armor, you can get in more kills.

to:

* {{Warhammer 40000}} ''{{Warhammer 40000}}'' has a variety of armies that work better in close combat, namely anything Khornate or Tyranids. While a lot of the units can get upgrades to get more effective weapons, the cost associated with them are so prohibitively high it's just better to spam more copies of the troop in question. Death Company in particular can be upgraded with almost all kinds of stock fancy CC weapons, such as Power Weapons (which ignore armor). However, for the cost of arming four Death Company members with Power weapons, you could have just bought another 3 more members, which adds a whopping 9 more attacks. Against Heavily armored targets, the extra 9 attacks more than makes up for any armor the enemy might have, while against weaker armor, you can get in more kills.













----

to:

\n----

Top