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* ''Worldbooks'': Not every GameMaster may feel comfortable with - or capable of - the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''TabletopGame/{{Rifts}}'' is well past its 20th worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.

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* ''Worldbooks'': Not every GameMaster may feel comfortable with - or capable of - the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, material with the history, geography and peoples of a particular area, either in whole or in fragments (e.g. (this can be as small as a single city CityOfAdventure which might be inserted into any general world).world, or as expansive as an entire Galaxy). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''TabletopGame/{{Rifts}}'' is well past its 20th worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
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* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''TabletopGame/{{Rifts}}'' is well past its twentieth worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse'' features rules and tips for large-scale battles with your entire miniatures collection.
* ''Splatbooks'': A sourcebook focused on providing a deeper examination of a {{splat}}, usually with additional rules and play gimmicks that may give an in-game edge to players who select that role for their characters. The term is a reference to the "*" wildcard character in many computing contexts, and to ''TabletopGame/TheWorldOfDarkness'' game family (which each had its own individual block of *-books: Clanbooks, Tribebooks, etc.)
** ''Army books'': A Splatbook for tabletop strategy games. Army books usually contain the rules and stats for the units of a particular faction, as well as in-universe history and characters, painting tips, and examples of models. The term "Codex" is often used instead, due to the influence of ''TabletopGame/{{Warhammer 40000}}''.
* ''Alternate rulebooks'': Useful if the players think some aspect of the original game was underpowered, overly complicated, or a GameBreaker, or if they're just looking for something different. Or, alternatively, if the {{Munchkin}} is looking for something they can exploit. These allow the GameMaster to sub in a different game mechanic for the original, while still being able to use all of the other Sourcebooks. For example, Unearthed Arcana, for ''Advanced TabletopGame/DungeonsAndDragons'', which introduced things like the skill point system that became central mechanics of later editions.
* ''Catalogs'': These books are simply lists of a larger variety of spells, creatures, gadgets, or some other single category of game mechanic than the core books provide. Sometimes these are compilations of mechanics scattered between other books in smaller amounts, such as the ''Spell Compendium'' for ''TabletopGame/DungeonsAndDragons''.

to:

* ''Worldbooks'': Not every GameMaster may feel comfortable with -- - or capable of -- - the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''TabletopGame/{{Rifts}}'' is well past its twentieth 20th worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority lower-priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' ''GURPS'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse'' features rules and tips for large-scale battles with your entire miniatures collection.
* ''Splatbooks'': A sourcebook focused on providing a deeper examination of a {{splat}}, usually with additional rules and play gimmicks that may give an in-game edge to players who select that role for their characters. The term is a reference to the "*" wildcard character in many computing contexts, and to ''TabletopGame/TheWorldOfDarkness'' game family (which each had its own individual block of *-books: Clanbooks, Tribebooks, etc.)
).
** ''Army books'': A Splatbook for tabletop strategy games. Army books usually contain the rules and stats for the units of a particular faction, as well as in-universe history and characters, painting tips, and examples of models. The term "Codex" is often used instead, due to the influence of ''TabletopGame/{{Warhammer 40000}}''.
''Warhammer 40,000''.
* ''Alternate rulebooks'': Useful if the players think some aspect of the original game was underpowered, overly complicated, or a GameBreaker, or if they're just looking for something different. Or, alternatively, if the {{Munchkin}} is looking for something they can exploit. These allow the GameMaster to sub in a different game mechanic for the original, while still being able to use all of the other Sourcebooks. For example, Unearthed Arcana, Arcana for ''Advanced TabletopGame/DungeonsAndDragons'', which introduced things like the skill point system that became central mechanics of later editions.
* ''Catalogs'': These books are simply lists of a larger variety of spells, creatures, gadgets, or some other single category of game mechanic than the core books provide. Sometimes these are compilations of mechanics scattered between other books in smaller amounts, such as the ''Spell Compendium'' for ''TabletopGame/DungeonsAndDragons''.''Dungeons & Dragons''.
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The great thing about tabletop roleplaying games, to the gamer, is that they're open-ended. Unlike their [[RolePlayingGame electronic descendants]], they usually don't rely on a single in-built storyline, but allow the GameMaster to implement an indefinite number of scenarios he or she may imagine.

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The great thing about tabletop roleplaying games, to the gamer, is that they're open-ended. Unlike their [[RolePlayingGame electronic descendants]], they usually don't rely on a single in-built storyline, but allow the GameMaster to implement an indefinite number of scenarios he or she they may imagine.
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* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past its twentieth worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.

to:

* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' ''TabletopGame/{{Rifts}}'' is well past its twentieth worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
Is there an issue? Send a MessageReason:
None


* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" features rules and tips for large-scale battles with your entire miniatures collection.

to:

* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" Apocalypse'' features rules and tips for large-scale battles with your entire miniatures collection.
Is there an issue? Send a MessageReason:
None


* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's twentieth World Book just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of there setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" features rules and tips for large-scale battles with your entire miniatures collection.

to:

* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's its twentieth World Book worldbook just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
* ''Rule expansions'': Some games presume that not all rules are created equal. For instance, while battles between large armies are often found in epic fantasy, a game group wouldn't necessarily ''need'' them. In cases like this, the publisher breaks out the lower priority rules into a separate book from the original rulebook. For example, almost all ''TabletopGame/{{GURPS}}'' sourcebooks include breakdowns or even modifications to the core rules to make the parts of there their setting that much easier in game terms, while ''TabletopGame/{{Warhammer 40000}} Apocalypse" features rules and tips for large-scale battles with your entire miniatures collection.
Is there an issue? Send a MessageReason:
None


* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's twentieth World Book just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.

to:

* ''Worldbooks'': Not every GameMaster may feel comfortable with -- or capable of -- the work involved in detailing their own [[TheVerse world]] to set adventures in. These books provide ready-made setting material, either in whole or in fragments (e.g. a single city which might be inserted into any general world). Licensed properties may be covered in this type of sourcebook; for example, ''BigEyesSmallMouth'' ''TabletopGame/BigEyesSmallMouth'' does worldbooks for many popular {{anime}}, while ''{{Rifts}}'' is well past it's twentieth World Book just talking about the Earth. ''TabletopGame/{{GURPS}}'' has had several of these as well, mostly in the second and third editions.
Is there an issue? Send a MessageReason:
None


** ''Army books'': A Splatbook for tabletop strategy games. Army books usually contain the rules and stats for the units of a particular faction, as well as in-universe history and characters, painting tips, and examples of models.

to:

** ''Army books'': A Splatbook for tabletop strategy games. Army books usually contain the rules and stats for the units of a particular faction, as well as in-universe history and characters, painting tips, and examples of models. The term "Codex" is often used instead, due to the influence of ''TabletopGame/{{Warhammer 40000}}''.

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