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* One of the rules of UsefulNotes/{{Dogme 95}}, a short-lived but influential independent film movement, mandated all sound be produced in scene during shooting. Diegetic music featured [[labelnote:(mostly)]] von Trier confessed to breaking the rule at least once[[/labelnote]] in the films co-drafters Creator/LarsVonTrier and Thomas Vinterberg directed to demonstrate their manifesto.

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* One of the rules of UsefulNotes/{{Dogme MediaNotes/{{Dogme 95}}, a short-lived but influential independent film movement, mandated all sound be produced in scene during shooting. Diegetic music featured [[labelnote:(mostly)]] von Trier confessed to breaking the rule at least once[[/labelnote]] in the films co-drafters Creator/LarsVonTrier and Thomas Vinterberg directed to demonstrate their manifesto.
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* All the music in ''Film/{{Dracula 1931}}''. There was no real musical soundtrack in the film because it was believed that, with sound being such a [[UsefulNotes/RiseOfTheTalkies recent innovation]] in films, the audience would not accept hearing music in a scene if there was no explanation for it being there (e.g., the orchestra playing off camera when Dracula meets Mina at the theatre).

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* All the music in ''Film/{{Dracula 1931}}''. There was no real musical soundtrack in the film because it was believed that, with sound being such a [[UsefulNotes/RiseOfTheTalkies [[MediaNotes/RiseOfTheTalkies recent innovation]] in films, the audience would not accept hearing music in a scene if there was no explanation for it being there (e.g., the orchestra playing off camera when Dracula meets Mina at the theatre).



* UsefulNotes/AcademyAward-winning Polish film ''Film/{{Ida}}'' has pop music playing on the radio, and a couple of scenes with a band playing in a nightclub, and one character plays records on her stereo. But the only score is a Bach piece that plays over the last scene.

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* UsefulNotes/AcademyAward-winning MediaNotes/AcademyAward-winning Polish film ''Film/{{Ida}}'' has pop music playing on the radio, and a couple of scenes with a band playing in a nightclub, and one character plays records on her stereo. But the only score is a Bach piece that plays over the last scene.
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* ''VideoGame/TheAramaArchives'': In ''Spectral'', Koto is playing the piano in the song for her level Cleyera on a small piano she carries around during the fight.
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* In the Season 3 finale of ''Series/TheBoys'', Kimiko plays "Maniac" by Michael Sembello from her phone while [[spoiler: killing the Vought Tower guards to protect Frenchie while he makes the Novichok.]]

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* In the Season 3 finale of ''Series/TheBoys'', ''Series/{{The Boys|2019}}'', Kimiko plays "Maniac" by Michael Sembello from her phone while [[spoiler: killing the Vought Tower guards to protect Frenchie while he makes the Novichok.]]
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See also InUniverseSoundtrack, SuspiciouslyAproposMusic, AMFMCharacterization, and LeftTheBackgroundMusicOn. Characters who may provide Source Music include ThePianoPlayer, the StreetMusician, and the WanderingMinstrel. Someone else may react with MusicalNumberAnnoyance. If Source Music becomes BackgroundMusic in mid-stream, that's a DiegeticSwitch. Also see DiegeticMusical.

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See also InUniverseSoundtrack, SuspiciouslyAproposMusic, AMFMCharacterization, MockingMusic, and LeftTheBackgroundMusicOn. Characters who may provide Source Music include ThePianoPlayer, the StreetMusician, and the WanderingMinstrel. Someone else may react with MusicalNumberAnnoyance. If Source Music becomes BackgroundMusic in mid-stream, that's a DiegeticSwitch. Also see DiegeticMusical.
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See also InUniverseSoundtrack, SuspiciouslyAproposMusic, AMFMCharacterization, and LeftTheBackgroundMusicOn. Characters who may provide Source Music include ThePianoPlayer, the StreetMusician, and the WanderingMinstrel. If Source Music becomes BackgroundMusic in mid-stream, that's a DiegeticSwitch. Also see DiegeticMusical.

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See also InUniverseSoundtrack, SuspiciouslyAproposMusic, AMFMCharacterization, and LeftTheBackgroundMusicOn. Characters who may provide Source Music include ThePianoPlayer, the StreetMusician, and the WanderingMinstrel. Someone else may react with MusicalNumberAnnoyance. If Source Music becomes BackgroundMusic in mid-stream, that's a DiegeticSwitch. Also see DiegeticMusical.
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* Given the realistic nature of the show, all the music in ''Manga/{{Beck}}'' is either played live, on a music player, or played in an ImagineSpot.

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* Given the realistic nature of the show, all the music in ''Manga/{{Beck}}'' ''Manga/{{BECK|1999}}'' is either played live, on a music player, or played in an ImagineSpot.
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* In the ''[[WebAnimation/AnimatorVsAnimation Animation vs Minecraft]]'' episode "[[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon The Ultimate Weapon]]", Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.

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* In the ''[[WebAnimation/AnimatorVsAnimation Animation vs Minecraft]]'' episode "[[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon The Ultimate Weapon]]", King Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's King's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.
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* And lampshaded again in ''Film/BlazingSaddles'', when Count Basie and his Orchestra show up in the middle of the desert. Apparently Mel Brooks was fond of this trope.

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* And lampshaded again in ''Film/BlazingSaddles'', when Count Basie Music/CountBasie and his Orchestra show up in the middle of the desert. Apparently Mel Brooks was fond of this trope.
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* Happens quite often in Franchise/HotWheels series ''[[WesternAnimation/HotWheelsWorldRace World Race]]'', ''[[WesternAnimation/HotWheelsAcceleracers Accelracers]]'', and ''[[WesternAnimation/HotWheelsBattleForce5 Battle Force 5]]'', considering that both Bassline and Reverb are basically stereos with wheels, and so many scenes depict a close-up of one or more of the cars' speakers pulsing to the beat as if it's being played from said speakers. However, DiegeticSwitch ensues immediately thereafter, making the song the overall BGM.

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* Happens quite often in Franchise/HotWheels series ''[[WesternAnimation/HotWheelsWorldRace World Race]]'', ''[[WesternAnimation/HotWheelsAcceleracers Accelracers]]'', AccelRacers]]'', and ''[[WesternAnimation/HotWheelsBattleForce5 Battle Force 5]]'', considering that both Bassline and Reverb are basically stereos with wheels, and so many scenes depict a close-up of one or more of the cars' speakers pulsing to the beat as if it's being played from said speakers. However, DiegeticSwitch ensues immediately thereafter, making the song the overall BGM.

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** Most arrangements of "The Hymn of the Fayth" in ''VideoGame/FinalFantasyX'' are ostensibly source music, sung by the Fayth themselves or by unseen monks.



* Most arrangements of "The Hymn of the Fayth" in ''VideoGame/FinalFantasyX'' are ostensibly source music, sung by the Fayth themselves or by unseen monks.

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* Most arrangements of "The Hymn The short-lived game based on ''[[WesternAnimation/HotWheelsBattleForce5 Battle Force 5]]'' invokes this immediately prior to the final section of the Fayth" in ''VideoGame/FinalFantasyX'' are ostensibly source music, sung by final level, with Vert asking Stanford to play them some music from [[CoolCar Reverb]]. When gameplay resumes, said final section - the Fayth themselves or team driving to the portal that leads back to earth - is [[DiegeticSwitch underscored]] by unseen monks.none other than [[ThemeTuneCameo the series' main theme]].


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* Happens quite often in Franchise/HotWheels series ''[[WesternAnimation/HotWheelsWorldRace World Race]]'', ''[[WesternAnimation/HotWheelsAcceleracers Accelracers]]'', and ''[[WesternAnimation/HotWheelsBattleForce5 Battle Force 5]]'', considering that both Bassline and Reverb are basically stereos with wheels, and so many scenes depict a close-up of one or more of the cars' speakers pulsing to the beat as if it's being played from said speakers. However, DiegeticSwitch ensues immediately thereafter, making the song the overall BGM.
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* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash]] Moxxie's ArrangedMarriage to Chaz, Blitzo starts playing the appropiately named "Crashin' a Muthafuckin' Wedding" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.

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* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash]] Moxxie's ArrangedMarriage to Chaz, Blitzo starts playing the appropiately named "Crashin' "[[SuspiciouslyAproposMusic Crashin' a Muthafuckin' Wedding" Wedding]]" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.
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* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash]] Moxxie's ArrangedWedding to Chaz, Blitzo starts playing the appropiately named "Crashin' a Muthafuckin' Wedding" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.

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* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash]] Moxxie's ArrangedWedding ArrangedMarriage to Chaz, Blitzo starts playing the appropiately named "Crashin' a Muthafuckin' Wedding" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.
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* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash Moxxie's forced wedding to Chaz]], Blitzo starts playing the appropiately named "Crashin' a Muthafuckin' Wedding" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.

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* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash crash]] Moxxie's forced wedding ArrangedWedding to Chaz]], Chaz, Blitzo starts playing the appropiately named "Crashin' a Muthafuckin' Wedding" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.
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* In the Animation vs Minecraft episode [[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon "The Ultimate Weapon"]], Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.

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* In the ''[[WebAnimation/AnimatorVsAnimation Animation vs Minecraft Minecraft]]'' episode [[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon "The "[[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon The Ultimate Weapon"]], Weapon]]", Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.

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[[folder:Web Animation]]
* In the Animation vs Minecraft episode [[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon "The Ultimate Weapon"]], Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.
* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash Moxxie's forced wedding to Chaz]], Blitzo starts playing the appropiately named "Crashin' a Muthafuckin' Wedding" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.
[[/folder]]



* In the Animation vs Minecraft episode [[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon "The Ultimate Weapon"]], Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.

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* In the Animation vs Minecraft episode [[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon "The Ultimate Weapon"]], Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.
* [[https://www.youtube.com/watch?v=iRZ2Sh5-XuM "Going to the Store"]] features a humanoid figure walking around town to "Little Ships" by Jean Jacques Perry. Most of the shots are fairly close-up on the figure, but there is a long shot in which the music is extremely quiet by comparison, suggesting that the music is coming directly from the figure.



* [[https://www.youtube.com/watch?v=iRZ2Sh5-XuM "Going to the Store"]] features a humanoid figure walking around town to "Little Ships" by Jean Jacques Perry. Most of the shots are fairly close-up on the figure, but there is a long shot in which the music is extremely quiet by comparison, suggesting that the music is coming directly from the figure.
* In the Animation vs Minecraft episode [[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon "The Ultimate Weapon"]], Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when Orange's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.
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* ''WesternAnimation/TheWarToEndAllWarsTheMovie'': A museum employee in the epilogue is shown listening to "The Red Baron" from Music/{{Sabaton}}'s previous album ''The Great War'' on his headphones.
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* In ''VideoGame/MoonRemixRPGAdventure'', most areas in the game have no music of their own. Instead, you can make a playlist of MD's (Moon Discs) you've collected and have that play on loop while you explore, and there are certain puzzles that require you to have a specific song playing. If an area does have its own music (typically an indoor area like a house), that music will usually be muffled when you're outside the building it plays in.
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* The music of ''VideoGame/ANormalLostPhone'' comes from Sam's playlist, which you can change in the music app as you investigate the phone's contents.
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* ''VideoGame/SuperMetroid'': Samus can find Eticoons, teddy bear-like creatures that demonstrate wall-jumping to her. Upon meeting her for the first time, they sing the ItemGet fanfare universal to the Metroid franchise, perhaps to indicate that she should follow them.
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* With the notable exception of "The Power of Love", all songs in ''Film/BackToTheFuture'' are diegetic, either being performed by the film's characters ("Earth Angel", "Johnny B. Goode") or heard on the radio in-universe (everything else). Even "Back in Time", which plays over the end credits, is first heard on the clock-radio in Marty's bedroom. Averted by Alan Silvestri's score, which is non-diegetic.

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* With the notable exception of "The Power of Love", all songs in ''Film/BackToTheFuture'' ''Film/BackToTheFuture1'' are diegetic, either being performed by the film's characters ("Earth Angel", "Johnny B. Goode") or heard on the radio in-universe (everything else). Even "Back in Time", which plays over the end credits, is first heard on the clock-radio in Marty's bedroom. Averted by Alan Silvestri's score, which is non-diegetic.
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* Most of the music in ''VideoGame/NappleTale'' is audible to the characters. The local ExpositionFairy explains that the music is known as "Petal Whispers," and it's produced by the spirits that inhabit living things.

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* Most of the music in ''VideoGame/NappleTale'' ''VideoGame/NappleTaleArsiaInDaydream'' is audible to the characters. The local ExpositionFairy explains that the music is known as "Petal Whispers," and it's produced by the spirits that inhabit living things.
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** In ''Film/FinalDestination3'', whenever Wendy hears Glen Campbell's "Turn Around, Look at Me" start playing, it's a sign that Death is coming for her.

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** In ''Film/FinalDestination3'', whenever Wendy hears Glen Campbell's ''Film/FinalDestination3'' has two of them:
*** "Love Rollercoaster" by the Ohio Players. This is what Ashley and Ashlyn are listening to at Phoneix Tanning. It alludes to the rollercoaster accident they were supposed to die on, but others have also pointed out the ominous urban legend of the woman screaming was her actually being murdered or supposedly dying in a rollercoaster accident. At that point, both their fates are obvious but the music really helps emphasize it.
***
"Turn Around, Look at Me" start playing, by The Vogues. This song is a constant motif in the film, which always plays just before Death is about the strike.
**** The song first suddenly starts playing on the radio in Kevin's car and is what tips Wendy of the runaway truck approaching the drive-through that is hurtling right behind them. It's particularly glaring with the lyric, "There is someone walking behind you."
**** It returns when Wendy is rushing to the Centennial in her car, [[spoiler:where she is trying to prevent her sister's Julie, the other person with her (Perry) and Kevin's deaths]] but also alludes to the fact [[spoiler:Ian is in the car behind her, following her.]]
**** And finally, with the singer on Train 081. The singer, along with a gust of wind a constant omen of Death, is what clues Wendy to [[spoiler:the true meaning of her photograph with Jason's blurry face, much how a train blurs focus when
it's a sign that Death moving, her photo really represents she is coming for her.meant to die on the train.]]
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** In ''Film/FinalDestination3'', whenever Wendy hears Glen Campbell's "Turn Around, Look at Me" start playing, it's a sign that Death is coming for her.
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* Played with in ''Film/TheCocoanuts''; due to ExecutiveMeddling, an orchestra was hired to be in the lobby to justify where the background music throughout the film was coming from. In the final cut, they are only clearly visible in the party scene... and it was all for nothing as the audience didn't care anyway.

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* An episode of ''Anime/{{Naruto}}'': Rock Lee and his Ninja Pals had Killer Bee as a DJ playing his music at a party.



* An episode of ''Anime/{{Naruto}}'': Rock Lee and his Ninja Pals had Killer Bee as a DJ playing his music at a party.
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* An episode of ''Anime/{{Naruto}}'': Rock Lee and his Ninja Pals had Killer Bee as a DJ playing his music at a party.
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** ''VideoGame/MetalGearSolidVThePhantomPain'' has a loudspeaker as a purchasable upgrade for your support helicopter. In the PC version, you can play anything from your music library on it, [[SoundtrackDissonance no matter how silly.]] The description for the upgrade questions whether it has any appreciable purpose, but notes the [[RuleOfCool psychological value it might have.]]

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** ''VideoGame/MetalGearSolidVThePhantomPain'' has features a Walkman as a period-appropriate equivalent to the [=iPod=], as well as a loudspeaker as a purchasable upgrade for your support helicopter. In the PC version, you helicopter which can also play anything from your music library on it, [[SoundtrackDissonance no matter how silly.]] music. The description for the upgrade questions whether it has any appreciable purpose, but notes the [[RuleOfCool psychological value it might have.]] have]]. In the PC version, you can play anything from your music library on either the Walkman or loudspeaker, [[SoundtrackDissonance no matter how silly]].

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