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** The ''VideoGame/SuperMarioRPG'' for Platform/NintendoSwitch has a Sound Player option, featuring both the original Super Nintendo and the new arragement versions of the soundtrack. A few songs are only available though after beating a PostEndGameContent SuperBoss event that uses those songs.

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** The ''VideoGame/SuperMarioRPG'' remake for Platform/NintendoSwitch has a Sound Player option, featuring both the original Super Nintendo and the new arragement arrangement versions of the soundtrack. A few songs are only available though after beating a PostEndGameContent SuperBoss event that uses those songs.
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* ''Apollo Justice: Ace Attorney Trilogy'', a compilation of the fourth, fifth, and sixth mainline ''Franchise/AceAttorney'' titles, features an "Orchestra Hall" feature that has has all the sounds from all three titles, as well as some recordings from the official live concerts.

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* ''Apollo Justice: Ace Attorney Trilogy'', a compilation of the fourth, fifth, [[VisualNovel/ApolloJusticeAceAttorney fourth]], [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies fifth]], and sixth [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice sixth]] mainline ''Franchise/AceAttorney'' titles, features an "Orchestra Hall" feature that has has all the sounds from all three titles, as well as some recordings from the official live concerts.
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** The ''VideoGame/SuperMarioRPG'' for Platform/NintendoSwitch has a Sound Player option, featuring both the original Super Nintendo and the new arragement versions of the soundtrack. A few songs are only available though after beating a PostEndGameContent SuperBoss event that uses those songs.


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* ''Apollo Justice: Ace Attorney Trilogy'', a compilation of the fourth, fifth, and sixth mainline ''Franchise/AceAttorney'' titles, features an "Orchestra Hall" feature that has has all the sounds from all three titles, as well as some recordings from the official live concerts.
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Grammatical correction.


* ''VideoGame/CastlevaniaTheDraculaXChronicles'' has CD's you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the ''Franchise/{{Castlevania}}'' games for the Platform/NintendoDS have one.

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* ''VideoGame/CastlevaniaTheDraculaXChronicles'' has CD's CDs you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the ''Franchise/{{Castlevania}}'' games for the Platform/NintendoDS have one.
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* In ''VideoGame/ChicoryAColorfulTale'', you can buy sound systems as decor and play various BGM of the game with them.
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* ''VideoGame/CastlevaniaTheDraculaXChronicles'' has CD's you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the ''Franchise/{{Castlevania}}'' games for the UsefulNotes/NintendoDS have one.

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* ''VideoGame/CastlevaniaTheDraculaXChronicles'' has CD's you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the ''Franchise/{{Castlevania}}'' games for the UsefulNotes/NintendoDS Platform/NintendoDS have one.



* At least the {{UsefulNotes/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''.

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* At least the {{UsefulNotes/SNES}} {{Platform/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''.



** On the UsefulNotes/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.

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** On the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.



* ''VideoGame/ChronoTrigger'' (among the additions to the UsefulNotes/PlayStation and UsefulNotes/NintendoDS versions).

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* ''VideoGame/ChronoTrigger'' (among the additions to the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/NintendoDS Platform/NintendoDS versions).



** ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlock a sound test on the main menu after beating the final boss. The UsefulNotes/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.

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** ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlock a sound test on the main menu after beating the final boss. The UsefulNotes/Nintendo3DS Platform/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.



* The UsefulNotes/SharpX68000 version of ''[[VideoGame/{{Gradius}} Gradius II]]'' has this feature, as well as settings.

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* The UsefulNotes/SharpX68000 Platform/SharpX68000 version of ''[[VideoGame/{{Gradius}} Gradius II]]'' has this feature, as well as settings.

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* ''VideoGame/ANNOMutationem'' has the in-game soundtrack available as part of the [[DownloadableContent upgrade pack]] for the main menu to play the music.



* ''VideoGame/ScottPilgrimVSTheWorldTheGame'' has the main music player unlocked by a cheat code.



* ''VideoGame/DuckTales'': One of the things you can unlock in the gallery is the music. However, the music menu is 6th in the menu, meaning a lot of FictionalCurrency will have to be spent in order to listen to it.



* The NES version of ''The Jungle Book'' has music/effects tests available right in the options menu.

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* The NES version of ''The Jungle Book'' ''VideoGame/TheJungleBook'' has music/effects tests available right in the options menu.



* Nearly every ''VideoGame/{{Kirby}}'' game has a sound test, usually unlocked by fulfilling certain requirements:

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* Nearly every ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' game has a sound test, usually unlocked by fulfilling certain requirements:



* ''VideoGame/WarioLandShakeIt'' has one, although you'll need to [[NintendoHard complete all the missions]] for a level to unlock its music. ''VideoGame/WarioLand4'' is an odd case, since it has a sound test made of completely new music not played anywhere else, and the karaoke theme from Palm Tree Paradise.

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* ** ''VideoGame/WarioLandShakeIt'' has one, although you'll need to [[NintendoHard complete all the missions]] for a level to unlock its music. ''VideoGame/WarioLand4'' is an odd case, since it has a sound test made of completely new music not played anywhere else, and the karaoke theme from Palm Tree Paradise.



* ''VideoGame/{{Meteos}}''

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* %%* ''VideoGame/{{Meteos}}''



* ''[[VideoGame/{{Mother}} EarthBound Series]]'':
** The Sound Test in ''VideoGame/EarthBound1994'' is only accessible in its hidden DebugMode.
** ''VideoGame/Mother3'' has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4.



* In ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'', you have to actually ''buy'' the "spheres" that would let you listen to the music.
* ''VideoGame/FinalFantasyXIV'' has the "Orchestrion", a {{Magitek}}nical device that could play music. One can be found in every inn room in major city-states, but players can also purchase one for their own house or apartment. In order to play, it requires "Orchestrion rolls" to be inserted into the machine, which can be found in certain high-level duties, as rewards at the Manderville Gold Saucer, purchased with real money from Square's official FFXIV store, etc.

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* ''Franchise/FinalFantasy'':
**
In ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'', you have to actually ''buy'' the "spheres" that would let you listen to the music.
* ** ''VideoGame/FinalFantasyXIV'' has the "Orchestrion", a {{Magitek}}nical device that could play music. One can be found in every inn room in major city-states, but players can also purchase one for their own house or apartment. In order to play, it requires "Orchestrion rolls" to be inserted into the machine, which can be found in certain high-level duties, as rewards at the Manderville Gold Saucer, purchased with real money from Square's official FFXIV store, etc.



* ''VideoGame/MegaManXCommandMission'' has a music console in the Sky Room (basically a single room devoted to all the game's many unlockables) where the player can sample tracks heard in the game up to their current point.

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* ''Franchise/MegaMan'':
**
''VideoGame/MegaManXCommandMission'' has a music console in the Sky Room (basically a single room devoted to all the game's many unlockables) where the player can sample tracks heard in the game up to their current point.point.
** ''VideoGame/MegaManBattleNetwork Legacy Collection'' features a music player for every main title in the series.



* ''VideoGame/Mother3'' has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4. The Sound Test in ''VideoGame/EarthBound1994'' is only accessible in its hidden DebugMode.



* ''VideoGame/{{Xenogears}}'': In the final chapter, the party can gain access to a jukebox containing the various themes heard throughout the game.



* ''VideoGame/MetalGearGhostBabel'' has one as an unlockable for completing all the VR Missions.
* ''VideoGame/MetalGear2'' has an EasterEgg radio frequency which does this, and ''VideoGame/MetalGearSolid Integral'' does a similar thing (but ''only'' with LongSongShortScene tracks).

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* ''VideoGame/MetalGear'':
** ''[[CompilationRerelease The Master Collection]]'' features a full digital soundtrack showing all music from each game.
**
''VideoGame/MetalGearGhostBabel'' has one as an unlockable for completing all the VR Missions.
* ''VideoGame/MetalGear2'' ** ''VideoGame/MetalGear2SolidSnake'' has an EasterEgg radio frequency which does this, and ''VideoGame/MetalGearSolid Integral'' does a similar thing (but ''only'' with LongSongShortScene tracks).



* ''VideoGame/FireEmblem'', from ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' onward.

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%% Needs Context * ''VideoGame/FireEmblem'', ''Franchise/FireEmblem'', from ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' onward.



* ''VisualNovel/RadicalDreamers'' - at least the FanTranslation.

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* %%* ''VisualNovel/RadicalDreamers'' - at At least the FanTranslation.
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* ''VideoGame/MarioKart8 Deluxe'': As part of the update that introduced the final wave of the [[ExpansionPack Booster Course Pass]] on November 2023, the game added a jukebox that allows players to listen to the courses' BGM without having to play them.
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* The ''Iris'' games from the ''[[VideoGame/{{Atelier}} Atelier Series]]'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also has unlockable songs.

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* The ''Iris'' games from the ''[[VideoGame/{{Atelier}} Atelier Series]]'' ''VideoGame/AtelierSeries'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also has unlockable songs.
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* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines. It it also the only Zelda game to have one.

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* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines. It it is also the only Zelda game to have one.
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* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines.

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* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines. It it also the only Zelda game to have one.
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* ''Franchise/{{Castlevania}}'':
** One can be accessed in ''VideoGame/CastlevaniaIIIDraculasCurse'' at the title screen. Just hold A or B and then press start and the sound test launches.
** Another is available in ''VideoGame/CastlevaniaBloodlines''. It's right in the options menu. Interestingly, there are some cheats that can be used with this. If the BGM is set to 05 and the SE is set to 073, then the options menu is exited, you'll have new music whenever your character is fully powered up. Additionally, if the Konami Code is entered at the title screen after doing this (you'll hear a sound), the options menu will allow you to set your lives up to 9, and you may start on the expert difficulty.
** In ''VideoGame/CastlevaniaSymphonyOfTheNight'', if the true ending is unlocked by [[spoiler: defeating Dracula in the reverse castle with at least 196% map completion]], the librarian will have a new sound test mode.
** ''VideoGame/SuperCastlevaniaIV'' puts a sound test right in the options menu.
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* ''VideoGame/NarutoNinjaCouncil'' has two in its options, one for Music and another for SFX. They are unlocked when you get all the leaf symbols in each level
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* ''VideoGame/{{Persona}}'':

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* ''VideoGame/{{Persona}}'':''Franchise/{{Persona}}'':
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** ''VideoGame/SonicFrontiers''' first major update included a jukebox similar to the one in ''Generations'' that had music tracks from all over the series, including games released after ''Generations'' and spin-off games it ignored. The second update includes the island music from '"Frontiers'' itself.
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* ''VideoGame/WarioWare: Smooth Moves'' has a traditional sound test and another version where you can use the Wii Remote to conduct the music at fast speed, slow speed, or any pace you feel like.

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* ''VideoGame/WarioWare: Smooth Moves'' ''VideoGame/WarioWareSmoothMoves'' has a traditional sound test and another version where you can use the Wii Remote to conduct the music at fast speed, slow speed, or any pace you feel like.
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crosswicking

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[[folder:Simulation Game]]
* In ''VideoGame/{{Spiritfarer}}'', the lounge has a radio that lets you play any song you've already heard in the game, but this [[BackgroundMusicOverride gets drowned out by certain songs, such as Francis's theme if he shows up.]]
[[/folder]]
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* ''VideoGame/FinalFantasyXIV'' has the "Orchestrion", a {{Magitek}}nical device that could play music. One can be found in every inn room in major city-states, but players can also purchase one for their own house or apartment. In order to play, it requires "Orchestrion rolls" to be inserted into the machine, which can be found in certain high-level duties, as rewards at the Manderville Gold Saucer, purchased with real money from Square's official FFXIV store, etc.
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** ''VideoGame/SonicAdventure'' featured a Sound Test that not only featured every music track, but also every sound effect and even all non-cutscene voice clips.
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** In ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', the Sound Test is unlocked after beating the DiscOneFinalBoss. In ''Dream Land 3'', the Sound Test option is accessible from the get go, but until the player fulfils the necessary requirements, all it does is bring up a static screen that says "Sound."

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** In ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', the Sound Test is unlocked after beating the DiscOneFinalBoss. In ''Dream Land 3'', the Sound Test option is accessible from the get go, but until the player fulfils the necessary requirements, all it does is bring up a static screen that says "Sound."only lets the player switch from stereo to mono.



** The Sound Test feature in ''VideoGame/KirbysReturnToDreamLand'' and its Switch remake ''Kirby's Return to Dream Land Deluxe'' is unlocked after clearing the Story Mode, regardless of completion percentage. Certain music tracks need to be unlocked by clearing Extra Mode, The Arena, The True Arena, Merry Magoland and the Magolor Epilogue. Notably, the original Wii version is the last game in the series to allow the player to listen to sound effects in addition to music.

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** The Sound Test feature in ''VideoGame/KirbysReturnToDreamLand'' and its Switch remake ''Kirby's Return to Dream Land Deluxe'' is unlocked after clearing the Story Mode, regardless of completion percentage. Certain music tracks need to be unlocked by clearing Extra Mode, The Arena, The True Arena, Merry Magoland and the Magolor Epilogue. Notably, the original Wii version is the last game in the series to allow the player to listen to sound effects in addition to music. While the remake excludes sound effects, it includes color-coded composer credits and proper song titles in exchange.
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* ''[[VideoGame/NintendoWars Advance Wars]]: Days of Ruin'' has this, and are labeled with creative names like "Hope Never Dies: Brenners Theme". The test works on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allows you to listen to the music. Earlier games do this too, though ''Black Hole Rising'' and ''Dual Strike'' require you to complete the campaign first.

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* ''[[VideoGame/NintendoWars Advance Wars]]: Days of Ruin'' ''VideoGame/AdvanceWarsDaysOfRuin'' has this, and are labeled with creative names like "Hope Never Dies: Brenners Theme". The test works on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allows you to listen to the music. Earlier games do this too, though ''Black Hole Rising'' and ''Dual Strike'' require you to complete the campaign first.



* Once you beat ''VideoGame/LuminousArc'', you can listen to all the music, sound effects, and dialogue.
* The original version of ''VideoGame/{{Nectaris}}'' has a sound test activated by inputting the password ONGAKU (Japanese for "sound").
* As an additional NewGamePlus bonus in ''VideoGame/SuperRobotWarsOriginalGeneration 2'' GBA game, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.

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* ''VideoGame/LuminousArc'': Once you beat ''VideoGame/LuminousArc'', the game, you can listen to all the music, sound effects, and dialogue.
* ''VideoGame/{{Nectaris}}'': The original version of ''VideoGame/{{Nectaris}}'' has a sound test activated by inputting the password ONGAKU (Japanese for "sound").
* ''VideoGame/SuperRobotWarsOriginalGeneration2'': As an additional NewGamePlus bonus in ''VideoGame/SuperRobotWarsOriginalGeneration 2'' GBA game, bonus, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
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Minor fixes.


* The NES ''VideoGame/NinjaGaiden'' games have a secret Sound Test that can be activated via a cheat. It includes both background music and SFX. Oddly, the the second game has a CutSong that can't even be listened to here, only by hacking the ROM.

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* The NES ''VideoGame/NinjaGaiden'' games have a secret Sound Test that can be activated via a cheat. It includes both background music and SFX. Oddly, the the second game has a CutSong that can't even be listened to here, only by hacking the ROM.



* ''VideoGame/KirbyAirRide'' has one that has all background music and noises. However, you must unlock the sound tests of many songs through gameplay. The Sound Tests for ''VideoGame/KidIcarusUprising'' and ''VideoGame/SuperSmashBros'', both made by the same director, are modeled after this one.

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* ''VideoGame/KirbyAirRide'' has one that has all background music and noises. music. However, while a few tracks are unlocked at the start, you must unlock the sound tests of many songs others through gameplay.filling out the Checklists. The Sound Tests for ''VideoGame/KidIcarusUprising'' and ''VideoGame/SuperSmashBros'', both made by the same director, are modeled after this one.



* All ''VideoGame/SuperSmashBros'' titles. They even include ''every single sound effect'' in the game, along with ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You can spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before [=DLC=] (and non-vocal sound effects can no longer be listened to) and ''Ultimate'' has nearly ''900'' in its base content (with DLC, the total goes beyond 1000). The sound test in the original game is available after the Target Test and Platform minigames are completed by all characters, while in ''Melee'' it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of ''Brawl'' and onward, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so. DLC characters, when obtained, will have all their music available from the get-go.

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* All ''VideoGame/SuperSmashBros'' titles. They The first three games even include ''every single sound effect'' in the game, along with while all six also feature ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You can spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before [=DLC=] (and non-vocal sound effects can no longer be listened to) and ''Ultimate'' has nearly ''900'' in its base content (with DLC, the total goes beyond 1000). The sound test in the original game is available after the Target Test Break the Targets and Platform Board the Platforms minigames are completed by all characters, while in ''Melee'' it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of ''Brawl'' and onward, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so. DLC characters, when obtained, will have all their music available from the get-go.



* NES version of ''Jungle Book'' has music/effects test available right in the options.

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* The NES version of ''Jungle ''The Jungle Book'' has music/effects test tests available right in the options.options menu.



** ''VideoGame/KirbysAdventure'''s sound test is unlocked after beating the NewGamePlus. The UpdatedRerelease gives you the full sound test from the get-go.

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** ''VideoGame/KirbysAdventure'''s sound test is unlocked after beating the NewGamePlus. The UpdatedRerelease ''Kirby: Nightmare in Dream Land'' gives you the full sound test from the get-go.



** ''VideoGame/KirbySuperStar'''s sound test is unlocked by beating the Arena sub game, but the UpdatedRerelease changes this to the not-as-late-game Milky Way Wishes sub game.
** In ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', Sound Test is unlocked after beating the DiscOneFinalBoss. In ''Dream Land 3'', the Sound Test option is accessible from the get go, but until the player fulfils the necessary requirements, all it does is bring up a static screen that says "Sound."

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** ''VideoGame/KirbySuperStar'''s sound test is unlocked by beating the Arena sub game, [[BossRush The Arena]], but the UpdatedRerelease ''Kirby Super Star Ultra'' changes this to the not-as-late-game Milky Way Wishes sub game.
Wishes.
** In ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', the Sound Test is unlocked after beating the DiscOneFinalBoss. In ''Dream Land 3'', the Sound Test option is accessible from the get go, but until the player fulfils the necessary requirements, all it does is bring up a static screen that says "Sound."



** The Sound Test feature in ''VideoGame/KirbysReturnToDreamLand'' is unlocked after clearing the Main Mode, regardless of completion percentage. Certain music tracks need to be unlocked by clearing Extra Mode and The True Arena. Notably, it's the last game in the series to allow the player to listen to sound effects in addition to music.

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** The Sound Test feature in ''VideoGame/KirbysReturnToDreamLand'' and its Switch remake ''Kirby's Return to Dream Land Deluxe'' is unlocked after clearing the Main Story Mode, regardless of completion percentage. Certain music tracks need to be unlocked by clearing Extra Mode and Mode, The Arena, The True Arena. Arena, Merry Magoland and the Magolor Epilogue. Notably, it's the original Wii version is the last game in the series to allow the player to listen to sound effects in addition to music.



** The sound test for ''VideoGame/KirbyAndTheRainbowCurse'' unlocks songs after defeating each of the seven end-of-level bosses. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests. They're all remixes of past ''Kirby'' songs that don't play anywhere else in the game.

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** The sound test Music Room for ''VideoGame/KirbyAndTheRainbowCurse'' unlocks songs after defeating each of the seven end-of-level bosses. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests. They're chests, all of which are remixes of past ''Kirby'' songs that don't play anywhere else in the game.



** In ''VideoGame/KirbyAndTheForgottenLand'', you unlock the Waddle Live! Corner Stage (the game's version of the Sound Test) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it. The same music note color system from previous games also returns (tracks with blue notes are by Hirokazu Ando, magenta notes are by Jun Ishikawa, yellow notes are by Yuuta Ogasawara, and green notes are by Yuki Shimooka).

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** In ''VideoGame/KirbyAndTheForgottenLand'', you unlock the Waddle Live! Corner Stage (the game's version of the Sound Test) Jukebox) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it. The same music note color system from previous games also returns (tracks with blue notes are by Hirokazu Ando, magenta notes are by Jun Ishikawa, yellow notes are by Yuuta Ogasawara, and green notes are by Yuki Shimooka).



* ''VideoGame/PokemonMysteryDungeonExplorers of Sky'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'' has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've [[DoubleUnlock maxed out your Paradise rank.]] ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon's]]'' jukebox is available at the start, with music tracks unlocked after completing a chapter.

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* ''VideoGame/PokemonMysteryDungeonExplorers of Sky'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'' has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've [[DoubleUnlock maxed out your Paradise rank.]] ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon's]]'' jukebox Jukebox is available at the start, with music tracks unlocked after completing a chapter.



** ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlocks a sound test on the main menu after beating the final boss. The UsefulNotes/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.

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** ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlocks unlock a sound test on the main menu after beating the final boss. The UsefulNotes/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.



** ''VideoGame/TrialsOfMana'' has a FanTranslation that adds one to it that's accessible by resetting the game when holding L and R.

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** ''VideoGame/TrialsOfMana'' has a FanTranslation that adds one to it that's it, accessible by resetting the game when holding L and R.



* ''VideoGame/StarFox64''. It's unlocked at the same time as [[HarderThanHard Expert Mode]] in the original version, but is available right from the start in the 3DS remake.

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* ''VideoGame/StarFox64''. It's unlocked at the same time as [[HarderThanHard Expert Mode]] in the original N64 version, but is available right from the start in the 3DS remake.



* ''[[VideoGame/NintendoWars Advance Wars]]: Days of Ruin'' (''Dark Conflict'' for Europeans) has this, and are labeled with creative names like "Hope Never Dies: Brenners/O'Brian's (EU) Theme". The test works on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allows you to listen to the music. Earlier games do this too, though ''Black Hole Rising'' and ''Dual Strike'' require you to complete the campaign first.

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* ''[[VideoGame/NintendoWars Advance Wars]]: Days of Ruin'' (''Dark Conflict'' for Europeans) has this, and are labeled with creative names like "Hope Never Dies: Brenners/O'Brian's (EU) Brenners Theme". The test works on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allows you to listen to the music. Earlier games do this too, though ''Black Hole Rising'' and ''Dual Strike'' require you to complete the campaign first.
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* ''VideoGame/Sonic3DFlickiesIsland'' also comes with a sound test available from the main menu.

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* ** ''VideoGame/Sonic3DFlickiesIsland'' also comes with a sound test available from the main menu.
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Minor tweaks


* ''VideoGame/{{Rengoku}}'': The Gallery menu saves almost all cutscenes and background music encountered, alongside some promo art and renders.

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* ''VideoGame/{{Rengoku}}'': The Gallery menu saves almost all cutscenes and background music encountered, alongside [[ReplayMode the cutscenes viewed during the story's campaign]] and [[ConceptArtGallery some promo art and renders.renders]].

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