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** Another puzzle, this one courtesy of the Riddler, featured a door and three keys, labelled "A", "C" and "D". Trying either the "A" or "D" key releases a few giant circular blades at the would-be solver, but the key of C? No sharps.

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** Another puzzle, this one courtesy of the Riddler, featured a door and three keys, labelled "A", "C" and "D". Trying either Batman tries the "A" or "D" key key, which releases a few giant circular two saw blades at that he and Robin dodge. He's about to try the would-be solver, but "A", when Robin stops him saying that will release three blades. This is because they are musical keys and the key of C? No sharps.

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** ''Magazine/{{Dungeon}}'' magazine #49 adventure "Castle of the Blind Sun" has several magical doors which will open only if the notes B, G and C are played in that order on a musical instrument.

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** ''Magazine/{{Dungeon}}'' magazine magazine
*** Issue
#49 adventure "Castle of the Blind Sun" has several magical doors which will open only if the notes B, G and C are played in that order on a musical instrument.instrument.
*** Issue #63 adventure "Hunt for a Hierophant". The door that leads to the place where the Hierophant druid Leander lies sleeping can only be opened by a specific set of musical notes played on a silver ''Harp of Charming''.
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** In ''TabletopGame/{{Planescape}}'', gates to other planes can be opened this way.
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** ''Literature/{{Dungeon}}'' magazine #49 adventure "Castle of the Blind Sun" has several magical doors which will open only if the notes B, G and C are played in that order on a musical instrument.

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** ''Literature/{{Dungeon}}'' ''Magazine/{{Dungeon}}'' magazine #49 adventure "Castle of the Blind Sun" has several magical doors which will open only if the notes B, G and C are played in that order on a musical instrument.
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** ''Literature/{{Dungeon}}'' magazine #49 adventure "Castle of the Blind Sun" has several magical doors which will open only if the notes B, G and C are played in that order on a musical instrument.

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* ''VideoGame/TheSeventhGuest'' has one [[https://www.youtube.com/watch?v=9nSDedyBnzg&feature=search shown here]] involving a piano. Technically, though, it's more of a Simon Says puzzle in this case.

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* ''VideoGame/TheSeventhGuest'' has one [[https://www.youtube.com/watch?v=9nSDedyBnzg&feature=search shown here]] involving a piano. Technically, though, it's more of a [[SimonSaysMinigame Simon Says puzzle puzzle]] in this case.



* ''VideoGame/TotalDistortion'' uses this trope to varying degrees when your character fights [[MusicalAssassin Guitar Warriors]]. On low difficulty, power chords that you and your opponent play are colored, while high difficulty requires playing entirely by ear.
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[[quoteright:350:[[Series/DoctorWho https://static.tvtropes.org/pmwiki/pub/images/musical_key05x.png]]]]
[[caption-width-right:350:[[Recap/DoctorWho20thASTheFiveDoctors Hanging a painting of the unlock code]] on your [[BookcasePassage hidden door]] is the Time Lord equivalent of [[ThePasswordIsAlwaysSwordfish setting your password to "password"]].]]

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[[quoteright:350:[[Series/DoctorWho [[quoteright:300:[[Series/DoctorWho https://static.tvtropes.org/pmwiki/pub/images/musical_key05x.png]]]]
[[caption-width-right:350:[[Recap/DoctorWho20thASTheFiveDoctors [[caption-width-right:300:[[Recap/DoctorWho20thASTheFiveDoctors Hanging a painting painting]] of the how to unlock code]] on your [[BookcasePassage hidden door]] on [[HiddenInPlainSight the door itself]] is the Time Lord equivalent of [[ThePasswordIsAlwaysSwordfish setting your password to "password"]].]]
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[[quoteright:350:[[Series/DoctorWho https://static.tvtropes.org/pmwiki/pub/images/musical_key05x.png]]]]
[[caption-width-right:350:[[Recap/DoctorWho20thASTheFiveDoctors Hanging a painting of the unlock code]] on your [[BookcasePassage hidden door]] is the Time Lord equivalent of [[ThePasswordIsAlwaysSwordfish setting your password to "password"]].]]
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* ''WesternAnimation/DuckTales2017'': In "The Secret(s) of Castle [=McDuck=]!", Dewey and his brothers follow a note left by their MissingMom Della, one part of which involves using the string of an old bow to play the notes "B", "A", and "G".
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** Another episode, "Phantom of the Country Music Hall", had a musical code "FEBAG" that opened a secret passage. And yet another episode had the villain's name, Ace Decade, spelled out in a piece of sheet music. ScoobyDoo ''likes'' this trope.

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** Another episode, "Phantom of the Country Music Hall", had a musical code "FEBAG" that opened a secret passage. And yet another episode had the villain's name, Ace Decade, spelled out in a piece of sheet music. ScoobyDoo Franchise/ScoobyDoo ''likes'' this trope.
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* ''VideoGame/TotalDistortion'' uses this trope to varying degrees when your character fights [[MusicalAssassin Guitar Warriors]]. On low difficulty, power chords that you and your opponent play are colored, while high difficulty requires playing entirely by ear.

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* Pops up ''everywhere'' in Sharon Shinn's ''Literature/{{Samaria}}'' series. All angels are born with perfect pitch and singing voices, with which they can pray for all manner of divine intervention - rain or sunshine, cures for plagues, or even a good old-fashioned smiting. Meanwhile, enterprising mortals have come up with musical locking boxes and other such aural toys. The theme of musical control is so heavily emphasized that the nature of the Samarians' god winds up being something of an UnReveal.
* A shortcut to Abhorsen's House in ''Literature/{{Sabriel}}'' will only open to the sound of Mosrael, a bell which is otherwise never used in the series (it sends the ringer into Death).



* John Galt likes using a sound lock to protect things he doesn't want outsiders to see in ''Literature/AtlasShrugged'', although it's not sung. Backed up with SelfDestructingSecurity for anyone who tries to force their way in.



* John Galt likes using a sound lock to protect things he doesn't want outsiders to see in ''Literature/AtlasShrugged'', although it's not sung. Backed up with SelfDestructingSecurity for anyone who tries to force their way in.



* ''Literature/OldKingdom'': A shortcut to Abhorsen's House in ''Sabriel'' will only open to the sound of Mosrael, a bell which is otherwise never used in the series (it sends the ringer into Death).
* Pops up ''everywhere'' in Sharon Shinn's ''Literature/{{Samaria}}'' series. All angels are born with perfect pitch and singing voices, with which they can pray for all manner of divine intervention - rain or sunshine, cures for plagues, or even a good old-fashioned smiting. Meanwhile, enterprising mortals have come up with musical locking boxes and other such aural toys. The theme of musical control is so heavily emphasized that the nature of the Samarians' god winds up being something of an UnReveal.



* ''Series/StarTrekTheOriginalSeries'' episode "The Paradise Syndrome". The obelisk left by the {{Pre|cursors}}servers had a door that opened in response to a specific sequence of sounds (musical notes or speech tones).

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* ''Series/StarTrekTheOriginalSeries'' An episode "The Paradise Syndrome". of ''Series/{{Chuck}}'' involved a hidden compartment opened with a high C note. [[spoiler:Casey uses his choir-boy background to produce the note.]]
* ''Series/{{CSI}}'': In "Suckers", they investigated the robbery of a hotel vault. At the end Grissom realises that [[spoiler:the lock was programmed so the tones of the numerical keys would tap out the melody for "Three Little Maids From School" from ''Theatre/TheMikado''. A tune that would be familiar to the thieves; the manager was co-operating with them to carry out an insurance scam]].
* ''Series/DoctorWho'': In "[[Recap/DoctorWho20thASTheFiveDoctors
The obelisk left by Five Doctors]]", the {{Pre|cursors}}servers had Fifth Doctor played a door harp to get into the villain's lair. The tune itself was HiddenInPlainSight.
* In one episode of ''Series/KyleXY'' Kyle and Jessie called Kyle's girlfriend to get her to play a song
that opened in response to a specific sequence of sounds (musical notes or speech tones).lock.



* In "Suckers," an episode of ''Series/{{CSI}}'' they investigated the robbery of a hotel vault. At the end Grissom realises that [[spoiler: the lock was programmed so the tones of the numerical keys would tap out the melody for "Three Little Maids From School" from ''Theatre/TheMikado''. A tune that would be familiar to the thieves; the manager was co-operating with them to carry out an insurance scam]].
* In one episode of ''Series/KyleXY'' Kyle and Jessie called Kyle's girlfriend to get her to play a song that opened a lock.
* In ''Series/DoctorWho'', "[[Recap/DoctorWho20thASTheFiveDoctors The Five Doctors]]", the fifth Doctor played a harp to get into the villain's lair. The tune itself was HiddenInPlainSight.
* In ''Series/StargateAtlantis'', Janis, an Ancient scientist, used three different tones played in order to hide his secret lab.

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* In "Suckers," There's an episode of ''Series/{{CSI}}'' they investigated ''Series/{{MacGyver|1985}}'' ("The Heist") featuring an ultra-high-tech (for the robbery of a hotel vault. At the end Grissom realises that [[spoiler: the time) lock was programmed so the which requires four tones of the numerical keys would tap out the melody for "Three Little Maids From School" from ''Theatre/TheMikado''. A tune that would be familiar to the thieves; the manager was co-operating with them to carry out an insurance scam]].
* In one episode of ''Series/KyleXY'' Kyle and Jessie called Kyle's girlfriend to get her to play
emitted by a song that opened a lock.
* In ''Series/DoctorWho'', "[[Recap/DoctorWho20thASTheFiveDoctors The Five Doctors]]", the fifth Doctor played a harp to get into the villain's lair. The tune itself was HiddenInPlainSight.
* In ''Series/StargateAtlantis'', Janis, an Ancient scientist, used three different tones played in order to hide his secret lab.
remote control. This being [=MacGyver=], he improvises by playing some wineglasses.



* There's an episode of ''Series/MacGyver1985'' ("The Heist") featuring an ultra-high-tech (for the time) lock which requires four tones emitted by a remote control. This being [=MacGyver=], he improvises by playing some wineglasses.
* In the ''Series/WhiteCollar'' episode "Empire City", the safe in the Cotton Club opens for a few bars of the jazz classic "Harlem on my Mind" as sung by the proprietor. Neal sneaks a vinyl recording of this music past the metal detector in order to open the safe.
* An episode of ''Series/{{Chuck}}'' involved a hidden compartment opened with a high C note. [[spoiler:Casey uses his choir-boy background to produce the note.]]



* In ''Series/StargateAtlantis'', Janis, an Ancient scientist, used three different tones played in order to hide his secret lab.
* ''Series/StarTrekTheOriginalSeries'' episode "The Paradise Syndrome". The obelisk left by the {{Pre|cursors}}servers had a door that opened in response to a specific sequence of sounds (musical notes or speech tones).
* In the ''Series/WhiteCollar'' episode "Empire City", the safe in the Cotton Club opens for a few bars of the jazz classic "Harlem on my Mind" as sung by the proprietor. Neal sneaks a vinyl recording of this music past the metal detector in order to open the safe.



* In ''WesternAnimation/XiaolinShowdown'', the vault for the [[MacGuffin Shen Gong Wu]] is opened by playing specific notes on wind chimes.
* In the ''WesternAnimation/SouthPark'' episode "Towelie", Towelie attempts to remember the code to enter the "Secret Government Base". The buttons make a noise as they are pressed and Towelie plays the tune to "Funky Town". Which doesn't open the door.
** The episode "Imaginationland" uses this as an OverlyLongGag.

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* In ''WesternAnimation/XiaolinShowdown'', the vault for the [[MacGuffin Shen Gong Wu]] is opened ''WesternAnimation/AlvinAndTheChipmunks'' once got press-ganged into traversing an ancient temple, with traps that get disabled through singing. It seems, though, that any song will do as long as it's in chipmunk voices, since a second group of chipmunks go through it later by playing specific notes on wind chimes.
* In the ''WesternAnimation/SouthPark'' episode "Towelie", Towelie attempts to remember the code to enter the "Secret Government Base". The buttons make
singing a noise as they are pressed completely different song than Alvin and Towelie plays the tune to "Funky Town". Which doesn't open the door.
** The episode "Imaginationland" uses this as an OverlyLongGag.
his brothers did earlier.



* In the ''WesternAnimation/FostersHomeForImaginaryFriends'' episode "The Big Cheese", no one knows the combination to disable the new security system. No one, that is, except Cheese, who is singing the beeps the keypad made when it was entered. HilarityEnsues as the others try to figure out the combination one note at a time.
* ''WesternAnimation/InfinityTrain'': In [[Recap/InfinityTrainS1E4TheCrystalCar "The Crystal Car"]], Tulip, One-One and Atticus find that the exit door from the titular car is locked and inaccessible. The only way to get the door unlocked and a new staircase placed is by singing an emotional song. [[spoiler:It turns out that the song has to specifically be one that has personal meaning to the singer, and Tulip is mortified when she ends up having to sing "Word Up" by Music/{{Cameo}}, which she used to sing with her parents on road trips.]]
* An episode of ''WesternAnimation/JimmyTwoShoes'' had Heloise enter her secret lab in the AbsurdlySpaciousSewer by tap-dancing in rhythm on a manhole.
* ''WesternAnimation/JosieAndThePussycats in Outer Space'', episode "The Hollow Planet". A prison door unlocks when a whistle with a specific pitch is blown twice.



** Another episode, "Phantom of the Country Music Hall," had a musical code "FEBAG" that opened a secret passage. And yet another episode had the villain's name, Ace Decade, spelled out in a piece of sheet music. ScoobyDoo ''likes'' this trope.

to:

** Another episode, "Phantom of the Country Music Hall," Hall", had a musical code "FEBAG" that opened a secret passage. And yet another episode had the villain's name, Ace Decade, spelled out in a piece of sheet music. ScoobyDoo ''likes'' this trope.trope.
* In ''WesternAnimation/ScoobyDooMysteryIncorporated'', Mr. E opens his vault by playing the first few notes of his signature theme.
* An episode of ''WesternAnimation/TheSimpsons'' which parodied ''Literature/TheDaVinciCode'' features Lisa on a hunt to find a mysterious treasure guarded by an order of nuns. A clue to the treasure informs seekers to devote themselves to God with "heart and soul"; Lisa realizes that this is a reference to the song of the same name and plays it on the convent's organ, activating a RubeGoldbergMachine that reveals the next part of the puzzle.
* In the ''WesternAnimation/SouthPark'' episode "Towelie", Towelie attempts to remember the code to enter the "Secret Government Base". The buttons make a noise as they are pressed and Towelie plays the tune to "Funky Town". Which doesn't open the door.
%%** The episode "Imaginationland" uses this as an OverlyLongGag.
* ''WesternAnimation/StevenUniverse'': [[Recap/StevenUniverseS1E38TheTest "The Test"]] has this in Pearl's room, where Steven must step on four lights in the correct order to open up the stairs. Afterwards, he must then dodge swinging axes. When Steven finds out that Garnet's room was rigged, he returns to Pearl's room and found out that the axes phase through him, and that the same panels always allow the stairs to open regardless if he steps on the right panels or not.
-->'''Steven:''' It didn't even matter?!



* In the ''WesternAnimation/FostersHomeForImaginaryFriends'' episode "The Big Cheese", no one knows the combination to disable the new security system. No one, that is, except Cheese, who is singing the beeps the keypad made when it was entered. HilarityEnsues as the others try to figure out the combination one note at a time.
* An episode of ''WesternAnimation/JimmyTwoShoes'' had Heloise enter her secret lab in the AbsurdlySpaciousSewer by tap-dancing in rhythm on a manhole.
* ''WesternAnimation/JosieAndThePussycats in Outer Space'', episode "The Hollow Planet". A prison door unlocks when a whistle with a specific pitch is blown twice.
* ''WesternAnimation/AlvinAndTheChipmunks'' once got press-ganged into traversing an ancient temple, with traps that get disabled through singing. It seems, though, that any song will do as long as it's in chipmunk voices, since a second group of chipmunks go through it later by singing a completely different song than Alvin and his brothers did earlier.
* In ''WesternAnimation/ScoobyDooMysteryIncorporated'', Mr. E opens his vault by playing the first few notes of his signature theme.
* The ''WesternAnimation/StevenUniverse'' episode ''The Test'' has this in Pearl's room, where Steven must step on four lights in the correct order to open up the stairs. Afterwards, he must then dodge swinging axes. When Steven found out that Garnet's room was rigged, Steven returned to Pearl's room, where he found out that the axes phased through him, and that the same panels always allowed the stairs to open regardless if he stepped on the right panels or not.
--->'''Steven:''' It didn't even matter?!
* An episode of ''WesternAnimation/TheSimpsons'' which parodied ''Literature/TheDaVinciCode'' features Lisa on a hunt to find a mysterious treasure guarded by an order of nuns. A clue to the treasure informs seekers to devote themselves to God with "heart and soul"; Lisa realizes that this is a reference to the song of the same name and plays it on the convent's organ, activating a RubeGoldbergMachine that reveals the next part of the puzzle.

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* In ''WesternAnimation/XiaolinShowdown'', the ''WesternAnimation/FostersHomeForImaginaryFriends'' episode "The Big Cheese", no one knows the combination to disable the new security system. No one, that is, except Cheese, who is singing the beeps the keypad made when it was entered. HilarityEnsues as the others try to figure out the combination one note at a time.
* An episode of ''WesternAnimation/JimmyTwoShoes'' had Heloise enter her secret lab in the AbsurdlySpaciousSewer by tap-dancing in rhythm on a manhole.
* ''WesternAnimation/JosieAndThePussycats in Outer Space'', episode "The Hollow Planet". A prison door unlocks when a whistle with a specific pitch is blown twice.
* ''WesternAnimation/AlvinAndTheChipmunks'' once got press-ganged into traversing an ancient temple, with traps that get disabled through singing. It seems, though, that any song will do as long as it's in chipmunk voices, since a second group of chipmunks go through it later by singing a completely different song than Alvin and his brothers did earlier.
* In ''WesternAnimation/ScoobyDooMysteryIncorporated'', Mr. E opens his
vault for the [[MacGuffin Shen Gong Wu]] is opened by playing the first few specific notes of his signature theme.
* The ''WesternAnimation/StevenUniverse'' episode ''The Test'' has this in Pearl's room, where Steven must step
on four lights in the correct order to open up the stairs. Afterwards, he must then dodge swinging axes. When Steven found out that Garnet's room was rigged, Steven returned to Pearl's room, where he found out that the axes phased through him, and that the same panels always allowed the stairs to open regardless if he stepped on the right panels or not.
--->'''Steven:''' It didn't even matter?!
* An episode of ''WesternAnimation/TheSimpsons'' which parodied ''Literature/TheDaVinciCode'' features Lisa on a hunt to find a mysterious treasure guarded by an order of nuns. A clue to the treasure informs seekers to devote themselves to God with "heart and soul"; Lisa realizes that this is a reference to the song of the same name and plays it on the convent's organ, activating a RubeGoldbergMachine that reveals the next part of the puzzle.
wind chimes.
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* ''VideoGame/AlidaTheEnigmaticGiant'' takes this UpToEleven. Vaults scattered around the island are fitted with sensitive microphones which pick up the sound from the island's massive, fully functional electric guitar. Each and every component of the guitar must be set correctly - and that includes the peghead, switch, and potentiometer dials, before the guitar's sound can open the doors, [[spoiler: provided a designated door has been primed to receive the sound, that is.]]

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* ''VideoGame/AlidaTheEnigmaticGiant'' takes this UpToEleven. Vaults scattered around the island are fitted with sensitive microphones which pick up the sound from the island's massive, fully functional electric guitar. Each and every component of the guitar must be set correctly - and that includes the peghead, switch, and potentiometer dials, before the guitar's sound can open the doors, [[spoiler: provided a designated door has been primed to receive the sound, that is.]]
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* In ''Film/Paddington2'', Madame Kozlova's fortune is hidden in a secret compartment inside a fairground organ which unlocks when a specific series of notes is played.
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* ''VideoGame/SacredEarthPromise'': The harpies in Fimbulvetir Forest set up doors that can only be opened by musical plants to play a specific sequence of notes. The forest also contains an underground ruin where the player has to go through the exits of a looping room in a specific order based on the notes that are made upon passing through.

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** However, this is made somewhat UnwinnableByDesign in the fact that almost none of these devices tell you if you've set them correctly, and even the strings don't sound any different after they've been properly tuned by the peghead.
** The same game also has a small keyboard of tubular bells that unlocks the tram to the Switch, which Arin gives you the code for. ([[GuideDangIt That is, if he's met you and you've tried playing that thing first.]])

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** However, this is made somewhat UnwinnableByDesign in the fact that almost none of these devices tell you if you've set them correctly, and even the strings don't sound any different after they've been properly tuned by the peghead.
** The same game also has a small keyboard of tubular bells that unlocks the tram to the Switch, which Arin gives you the code for. ([[GuideDangIt That is, if he's met you and you've tried playing that thing first.]]) Switch.
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* In the 60s ComicBook/{{Archie}} story "That Way Out Sound", Mr. Lodge shows off a vault with a door that can only be opened by the "unearthly, weird, way-out sound" produced by a one-of-a-kind tuning fork. Unfortunately, Archie accidentally locks him inside the vault, tuning fork included. A variant ensues as Archie and his friends free him by reproducing the "way-out sound" with their rock band instruments; it turns out there's no sound the Archies ''don't'' hit sooner or later.
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SisterTrope to OpenSesame, when the password is a spoken phrase.

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Using music and musical instruments as security measures. Pianos or similar instruments are common, as you are [[IncrediblyLamePun blatantly dealing with keys]]. Can often be the way to conceal your secret lair by being HiddenInPlainSight. The tune itself may be significant/ironic, or the [[ThemeTuneCameo Theme Tune]] or {{Leitmotif}} of a character.

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Using music and musical instruments as security measures. Pianos or similar instruments are common, as you are [[IncrediblyLamePun blatantly dealing with keys]].keys. Can often be the way to conceal your secret lair by being HiddenInPlainSight. The tune itself may be significant/ironic, or the [[ThemeTuneCameo Theme Tune]] or {{Leitmotif}} of a character.



* ''Series/StarTrekTheOriginalSeries'' episode "The Paradise Syndrome". The obelisk left by the [[{{Precursors}} Preservers]] had a door that opened in response to a specific sequence of sounds (musical notes or speech tones).

to:

* ''Series/StarTrekTheOriginalSeries'' episode "The Paradise Syndrome". The obelisk left by the [[{{Precursors}} Preservers]] {{Pre|cursors}}servers had a door that opened in response to a specific sequence of sounds (musical notes or speech tones).



* [[{{VideoGame/TheJourneymanProject}} The Journeyman Project 3]] has a set of Buddhist Prayer Wheels on which the player must playt a prayer chant. [[spoiler:One of them is squeaky and must be oiled first.]]

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* [[{{VideoGame/TheJourneymanProject}} The Journeyman Project 3]] ''VideoGame/TheJourneymanProject 3'' has a set of Buddhist Prayer Wheels on which the player must playt a prayer chant. [[spoiler:One of them is squeaky and must be oiled first.]]


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* Getting through one BonusDungeon in ''VideoGame/CosmicStarHeroine'' requires playing a sequence of notes on a piano. In practice this is a simple LockAndKeyPuzzle as you don't personally choose any notes, you simply need to find a piece of paper and then get to the piano.
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* There's an episode of ''Series/MacGyver'' featuring an ultra-high-tech (for the time) lock which requires four tones emitted by a remote control. This being [=MacGyver=], he improvises by playing some wineglasses.

to:

* There's an episode of ''Series/MacGyver'' ''Series/MacGyver1985'' ("The Heist") featuring an ultra-high-tech (for the time) lock which requires four tones emitted by a remote control. This being [=MacGyver=], he improvises by playing some wineglasses.
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* Several times in the ''Franchise/{{Ultima}}'' series, the Avatar has to play a simplified version of the song 'Stones' in order to gain a PlotCoupon or MacGuffin.

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* Several times in the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, the Avatar has to play a simplified version of the song 'Stones' in order to gain a PlotCoupon or MacGuffin.
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* ''Series/WonderWoman''. In the 1st season two-part episode ""Judgment From Outer Space", Wonder Woman meets a space alien named Andros. During Part 1 she hears him whistle a six note musical phrase, and in Part 2 she uses that same phrase to both open the outer hatch on his space ship ''and'' deactivate a force field inside the ship.

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* ''Series/WonderWoman''. In the 1st season two-part episode ""Judgment "Judgment From Outer Space", Wonder Woman meets a space alien named Andros. During Part 1 she hears him whistle a six note musical phrase, and in Part 2 she uses that same phrase to both open the outer hatch on his space ship ''and'' deactivate a force field inside the ship.
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* ''Series/WonderWoman''. In the 1st season two-part episode ""Judgment From Outer Space", Wonder Woman meets a space alien named Andros. During Part 1 she hears him whistle a six note musical phrase, and in Part 2 she uses that same phrase to both open the outer hatch on his space ship ''and'' deactivate a force field inside the ship.
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** In ''Film/{{Moonraker}}'', access to Drax's base is controlled by a musically coded keypad. The tune is the same notes the aliens use in ''Film/CloseEncountersOfTheThirdKind''.

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** In ''Film/{{Moonraker}}'', access to Drax's base is controlled by a musically coded keypad. The tune is the same five notes used to communicate with the aliens use in at the end of ''Film/CloseEncountersOfTheThirdKind''.



* In ''Film/TheGoonies'', a creepy pirate organ opens a door or collapses the floor depending on wether you play the right tune or not.

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* In ''Film/TheGoonies'', a creepy pirate organ opens a door or collapses the floor depending on wether whether you play the right tune or not.
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** 2nd Edition adventure ''OA6 Ronin Challenge''. The Su-Rai Vault has a dangerous gas trap. One of the doors in the vault is covered with the notes of a simple tune. If a {{PC}} with the Singing or Music proficiency sings the tune or plays it on a musical instrument, the valve that releases the gas trap will stay sealed for 24 hours, allowing the {{PC}}s to explore the vault without being gassed.

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** 2nd Edition AD&D adventure ''OA6 Ronin [=OA6=] ''Ronin Challenge''. The Su-Rai Vault has a dangerous gas trap. One of the doors in the vault is covered with the notes of a simple tune. If a {{PC}} with the Singing or Music proficiency sings the tune or plays it on a musical instrument, the valve that releases the gas trap will stay sealed for 24 hours, allowing the {{PC}}s to explore the vault without being gassed.
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* An episode of ''WesternAnimation/TheSimpsons'' which parodied ''Literature/TheDaVinciCode'' features Lisa on a hunt to find a mysterious treasure guarded by an order of nuns. A clue to the treasure informs seekers to devote themselves to God with "heart and soul"; Lisa realizes that this is a reference to the song of the same name and plays it on the convent's organ, activating a RubeGoldbergMachine that reveals the next part of the puzzle.
Is there an issue? Send a MessageReason:
None


* In ''Film/TheGoonies'', a creepy pirate organ opens a door or collapses the floor.

to:

* In ''Film/TheGoonies'', a creepy pirate organ opens a door or collapses the floor.floor depending on wether you play the right tune or not.
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* ''Series/MurderSheWrote'': In "A Murderous Muse", the killers set up a system whereby when the VictimOfTheWeek plays a certain chord on the piano, it unlocks the secretary behind him and fires the gun hidden within.
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Using music and musical instruments as security measures. Pianos or similar instruments are common, as you are [[IncrediblyLamePun blatantly dealing with keys]]. Can often be the way to conceal your secret lair by being HiddenInPlainSight. The tune itself may be significant/ironic, or the [[ThemeTuneCameo Theme tune]] or {{Leitmotif}} of a character.

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Using music and musical instruments as security measures. Pianos or similar instruments are common, as you are [[IncrediblyLamePun blatantly dealing with keys]]. Can often be the way to conceal your secret lair by being HiddenInPlainSight. The tune itself may be significant/ironic, or the [[ThemeTuneCameo Theme tune]] Tune]] or {{Leitmotif}} of a character.
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* ''Safecracker'' has a fairly easy puzzle in the Crabb & Sons mansion/office's music room, used to unlock a well-hidden safe inside a piano. The code is the first 14 notes of Twinkle Twinkle Little Star.

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* ''Safecracker'' ''VideoGame/{{Safecracker}}'' has a fairly easy puzzle in the Crabb & Sons mansion/office's music room, used to unlock a well-hidden safe inside a piano. The code is the first 14 notes of Twinkle Twinkle Little Star.

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