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* ''Videogame/FinalFantasyXIV'':
** In the ''A Realm Reborn'' expansion (also known as "2.0"), the final mission and main enemy base are located in Northern Thanalan, just a hop-skip-and-jump away from the starting city of Ul'dah for any player that began there (and even if they didn't, the player will still reach Ul'dah extremely early into the story). However, due to the area crawling with high-level mobs and entry to the dungeon being restricted regardless, it isn't until the end of the 2.0 Main Scenario questline that they will be able to invade the base and defeat TheHeavy: Gaius Baelsar.
** In the ''Stormblood'' (4.0) questline, the player must liberate two different countries conquered by the Garlean Empire. The first is Doma, and the player comes within spitting distance of Doma Castle at numerous times throughout the story, blocked either by barriers, tough monsters or other hindrances. Naturally, the player and the resistance will need a ton of work and preparation to retake the Castle and free Doma.
** In the ''Shadowbringers'' expansion, the party is unexpectedly accompanied by [[spoiler:Emet-Selch, one of the true masterminds behind not only the Garlean Empire but almost every problem that has arisen throughout the main story.]] Everyone in the group knows that [[spoiler:Emet-Selch]] is plotting something nefarious, and that he can't be trusted...but there's nothing that can be done about it. [[spoiler:As an Ascian, Emet-Selch is capable of BodySurfing if his current body is killed; although the group knows the means to permanently kill an Ascian, Emet-Selch isn't stupid and will simply run away the moment that they try. Furthermore, his [[MrExposition insight and knowledge]] on the current situation is useful ([[UnreliableExpositor even if unreliable]]). For these reasons, they decide to simply put up with him until the end of the game, where he finally enacts his master stroke and the only way to resolve the crisis is to eliminate him.]]

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* Princess Gwaelin of ''VideoGame/DragonQuestI'' is in the Marsh Cave that you enter early on in the game. The reason you can't rescue her the first time you enter is because one, you do not have a key, which is required to open up the door to her cell; and two, there's a dragon guarding said door that [[BeefGate you won't be able to beat at your current level and equipment]].

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* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestI'':
***
Princess Gwaelin of ''VideoGame/DragonQuestI'' is in the Marsh Cave that you enter early on in the game. The reason you can't rescue her the first time you enter is because one, you do not have a key, which is required to open up the door to her cell; and two, there's a dragon guarding said door that [[BeefGate you won't be able to beat at your current level and equipment]].equipment]].
*** Charlock Castle, where the Dragonlord dwells, can be seen right below your starting point in the map.
** ''VideoGame/DragonQuestIII'': In the beginning of the second part of the game, you arrive in the city of Tantegel. You can see Zoma's Castle -the final dungeon- across a narrow strait.
** ''VideoGame/DragonQuestVIII'': As soon as you enter the Swordsman's Labyrinth you can spot the chest containing the treasure required to progress the game, but you can't get it until you have walked around the whole dungeon, beaten all puzzles and killed the guardian monster.
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The final goal of the game/plot happens to be somewhere the player can reach -- possibly even WhereItAllBegan -- but nothing can be done about it.

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The final goal of the game/plot happens to be somewhere the player hero can reach -- possibly even WhereItAllBegan -- but nothing can be done about it.
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Often, when this occurs, the distressed person may double as MissionControl or otherwise assist the hero that's trying to save them. The antagonist, if they're feeling cheeky, can pull this role also under the justification of INeedYouStronger or CantKillYouStillNeedYou. This has the benefit of giving the protagonist the ability to interact and speak with the these characters and let the audience grow on them. In games, it sometimes provides a cozy hub to return to while acting as a constant reminder to the player what's at stake. At the other extreme, if the villainous MissionControl is ''not actually helping'' the player, you've got MissionControlIsOffItsMeds.

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Often, when this occurs, the distressed person may double as MissionControl or otherwise assist the hero that's trying to save them. The antagonist, if they're feeling cheeky, can pull this role also under the justification of INeedYouStronger or CantKillYouStillNeedYou. This has the benefit of giving the protagonist the ability to interact and speak with the these characters and let the audience grow on them. In games, it sometimes provides a cozy hub to return to while acting as a constant reminder to the player what's at stake. At the other extreme, if the villainous MissionControl is ''not actually helping'' the player, you've got MissionControlIsOffItsMeds.
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[[folder:Anime]]

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[[folder:Anime]][[folder:Anime and Manga]]

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* A recurring element in the ''Franchise/{{Metroid}}'' series. The [[VideoGame/{{Metroid 1}} first game]] (and [[VideoGame/MetroidZeroMission its remake]]), ''VideoGame/SuperMetroid'', ''VideoGame/MetroidPrime'', and ''VideoGame/MetroidPrime2Echoes'' all have the entrance to TheVeryDefinitelyFinalDungeon very close to where you first land in the HubLevel, but you can't pass the threshold until you beat the main bosses and/or collect every PlotCoupon (though clever use of GoodBadBugs in the first game can enable some SequenceBreaking to let you jump to the entrance of Tourian). ''VideoGame/MetroidIIReturnOfSamus'' and [[VideoGame/MetroidSamusReturns its remake]] have an unusual variant, in that progression through the game map goes in a clockwise direction that brings you back to your gunship right after beating the Queen Metroid, but there's no clear indication that this will be the case before the end, and it's completely impossible to go the opposite direction to even glimpse the climactic area instead of going the proper way.

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* A recurring element in the ''Franchise/{{Metroid}}'' series. The [[VideoGame/{{Metroid 1}} first game]] (and [[VideoGame/MetroidZeroMission ''Franchise/{{Metroid}}'':
** ''VideoGame/Metroid1'',
its remake]]), remake ''VideoGame/MetroidZeroMission'', ''VideoGame/SuperMetroid'', ''VideoGame/MetroidPrime'', ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes'' all have the entrance to TheVeryDefinitelyFinalDungeon very close to where you first land in the HubLevel, but you can't pass the threshold until you beat the main bosses and/or collect every PlotCoupon (though clever use of GoodBadBugs in the first game can enable some SequenceBreaking to let you jump to the entrance of Tourian). Tourian).
**
''VideoGame/MetroidIIReturnOfSamus'' and [[VideoGame/MetroidSamusReturns its remake]] remake ''VideoGame/MetroidSamusReturns'' have an unusual variant, in that progression through the game map goes in a clockwise direction that brings you back to your gunship right after beating the Queen Metroid, but there's no clear indication that this will be the case before the end, and it's completely impossible to go the opposite direction to even glimpse the climactic area instead of going the proper way.
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* ''Videogame/FinalFantasyX'': Defeating Sin is the entire goal of the game, and if it were possible at the beginning of the game, your party would do it with no hesitation. Instead, though, they must go on a Pilgrimage for the Final Aeon, the only thing that can defeat Sin. [[spoiler:Then it turns out that they, themselves are potentially the Final Aeon. The point of the Pilgrimage was to create powerful emotional bonds that will allow the chosen sacrifice to become an exceptionally powerful Aeon upon their death. It also turns out that defeating Sin in this method doesn't really solve anything, so our heroes reject it and search for another means.]]

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* ''Videogame/FinalFantasyX'': Defeating Sin is the entire goal of the game, and if it were possible at the beginning of the game, your party would do it with no hesitation. Instead, though, they must go on a Pilgrimage for the Final Aeon, the only thing that can defeat Sin. [[spoiler:Then it turns out that they, themselves are potentially the Final Aeon. The point of the Pilgrimage was to create powerful emotional bonds that will allow the chosen sacrifice to become an exceptionally powerful Aeon upon their death. It also turns out that defeating Sin in this method doesn't really solve anything, so our heroes reject it and search for another means. To hammer this trope home, the protagonists at one point leave a dungeon to find Sin just towering outside, waiting. When Tidus (who now knows that Sin is his father, Jecht) pleads with it to give them just a little more time to figure things out, Sin turns and leaves.]]
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The final goal of the game/plot happens to be WhereItAllBegan, but nothing can be done about it.

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The final goal of the game/plot happens to be WhereItAllBegan, somewhere the player can reach -- possibly even WhereItAllBegan -- but nothing can be done about it.

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I compiled the double entry


* A game of ''Videogame/PitfallII'' typically ends when you rescue Quickclaw. You can see him shivering below you on the very first screen of the game, but if you try to double back and save him right away, you're blocked by an aggressive rat. You have to take the (very) long way around and approach him from underneath.



* Can happen in ''VideoGame/{{Pitfall}} 2''. You only need to pick up three things to finish the game: Quickclaw, Rhonda, and the diamond ring. The game automatically ends when you pick up the last one of these. Where's Quickclaw? Right below your starting position.

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* Can happen in ''VideoGame/{{Pitfall}} 2''. You only need to pick up three things to finish the game: Quickclaw, Rhonda, and the diamond ring. The game automatically ends when you pick up the last one of these. Where's Quickclaw? Right below your starting position. You can see him shivering below you on the very first screen of the game, but if you try to double back and save him right away, you're blocked by an aggressive rat. You have to take the (very) long way around and approach him from underneath.
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* A game of ''Videogame/PitfallII'' typically ends when you rescue Quickclaw. You can see him shivering below you on the very first screen of the game, but if you try to double back and save him right away, you're blocked by an aggressive rat. You have to take the (very) long way around and approach him from underneath.
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***A single dungeon version happens in the Fire Temple where the boss key and door are in rooms right off the entrance of the Temple, but you can't access the boss key until you get the [[DropTheHammer Megaton Hammer]] later on in the temple.
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': You can go to the outside of final dungeon, Ganon's Castle, as soon as you set foot in the BadFuture halfway through the game, though in order to get inside you need to rescue the sages who then build a magic bridge to allow you to enter the castle.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': You can go to the outside of the final dungeon, Ganon's Castle, as soon as you set foot in the BadFuture halfway through the game, though in order to get inside you need to rescue the sages who then build a magic bridge to allow you to enter the castle.

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[[folder: Film ]]

* ''WesternAnimation/HeavyMetal'' episode "Den". Den knows where Katherine Wells is - she's sleeping inside a glass case in Ard's palace. Unfortunately, Ard will only allow her to wake after Den has stolen the Loc-Nar from the Queen and returned it to him. Things don't turn out quite as planned.

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[[folder: Film ]]

[[folder:Anime]]
* ''WesternAnimation/HeavyMetal'' episode "Den". Den knows where Katherine Wells In ''LightNovel/SwordArtOnline'': During the Alfheim Online Arc, Kirito must rescue Asuna. However, she is - she's sleeping inside a glass case in Ard's palace. Unfortunately, Ard will only allow a hospital room in a coma pledged to be married to a much older, company worker unless Kirito can interfere. He has to enter the game and find Asuna to set her to wake after Den has stolen the Loc-Nar free from being locked within the Queen and returned it to him. Things don't turn out quite as planned.
game stuck in a coma but she never actually leaves her hospital bed the entire time.



[[folder: Literature ]]

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[[folder: Literature ]]
[[folder:Film]]
* ''WesternAnimation/HeavyMetal'' episode "Den". Den knows where Katherine Wells is - she's sleeping inside a glass case in Ard's palace. Unfortunately, Ard will only allow her to wake after Den has stolen the Loc-Nar from the Queen and returned it to him. Things don't turn out quite as planned.
[[/folder]]

[[folder:Literature]]






[[folder: Video Games ]]

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[[folder: Video Games ]]
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[[folder: Western Animation ]]

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[[folder: Western Animation ]]
[[folder:Western Animation]]







[[folder: Anime ]]
* In ''LightNovel/SwordArtOnline'': During the Alfheim Online Arc, Kirito must rescue Asuna. However, she is in a hospital room in a coma pledged to be married to a much older, company worker unless Kirito can interfere. He has to enter the game and find Asuna to set her free from being locked within the game stuck in a coma but she never actually leaves her hospital bed the entire time.
[[/folder]]

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** In ''Videogame/TheLegendOfZeldaALinkToThePast'', after beating the DiscOneFinalBoss, Link is transported to the Dark World atop a large pyramid, with the landscape of the DarkWorld visible in the horizon. This trope is ''doubled'' because not only does the view of the Dark World show you Ganon's Castle, where the BigBad resides (and which Link can get close enough to ''spit on'' at that point in the quest), but the pyramid Link is standing on actually contains [[CosmicKeystone the Triforce]], which is the true goal of the entire game! ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' plays out similarly, except that your first foray into Lorule actually brings you to the chamber where the FinalBoss is fought and which you cannot revisit until you rescue all the Sages.

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** In ''Videogame/TheLegendOfZeldaALinkToThePast'', after ''Videogame/TheLegendOfZeldaALinkToThePast'':
*** After
beating the DiscOneFinalBoss, [[DiscOneFinalBoss Agahnim]], Link is transported to the Dark World atop a large pyramid, with the landscape of the DarkWorld visible in the horizon. This trope is ''doubled'' because not only does the view of the Dark World show you Ganon's Castle, where the BigBad resides (and which Link can get close enough to ''spit on'' at that point in the quest), but the pyramid Link is standing on actually contains [[CosmicKeystone the Triforce]], which is the true goal of the entire game! game!
*** Even earlier, when you first go into the Dark World en route to the Tower of Hera, you can see the base of Ganon's Tower atop the Dark World version of Death Mountain. The only thing separating you from the final dungeon in the game is a single, unclimbable wall.
**
''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' plays out similarly, except that your first foray into Lorule actually brings you to the chamber where the FinalBoss is fought and which you cannot revisit until you rescue all the Sages.
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[[caption-width-right:256:That's right, Link! [[VideoGame/SuperMarioBros1 Your princess IS in this castle!]] ...For all the good '''that''' does.]]

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[[caption-width-right:256:That's right, Link! [[VideoGame/SuperMarioBros1 Your princess IS in this castle!]] ...For all the good '''that''' ''that'' does.]]
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[[folder: Anime ]]
* In ''LightNovel/SwordArtOnline'': During the Alfheim Online Arc, Kirito must rescue Asuna. However, she is in a hospital room in a coma pledged to be married to a much older, company worker unless Kirito can interfere. He has to enter the game and find Asuna to set her free from being locked within the game stuck in a coma but she never actually leaves her hospital bed the entire time.
[[/folder]]
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* ''The Patchwork Girl of Oz''. Ojo the Unlucky has several problems. First, his uncle Nunkie and another person have been turned to stone by the Liquid of Petrifaction, so he must quest through the land of Oz to find the ingredients for an antidote. Second, one of the ingredients for the potion is a six-leafed clover, and it's illegal to pick them. Third, it's illegal to practice magic (like using magical antidotes to restore people to life) in the land of Oz.

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* ''The Patchwork Girl of Oz''.''Literature/ThePatchworkGirlOfOz''. Ojo the Unlucky has several problems. First, his uncle Nunkie and another person have been turned to stone by the Liquid of Petrifaction, so he must quest through the land of Oz to find the ingredients for an antidote. Second, one of the ingredients for the potion is a six-leafed clover, and it's illegal to pick them. Third, it's illegal to practice magic (like using magical antidotes to restore people to life) in the land of Oz.
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* ''Videogame/{{MYST}}'': The story of the game involves two brothers who are trapped in a pair of books, and the player needs to collect pages in order to unlock the solution to the final puzzle. However, if you already know the solution (such as, after playing through the game once), you can go straight to the final puzzle and complete it.
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Contrast YourPrincessIsInAnotherCastle for the damsel version and OrcusOnHisThrone for the villain version. Sometimes the result of a BrokenBridge.

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Compare FinalDungeonPreview. Contrast YourPrincessIsInAnotherCastle for the damsel version and OrcusOnHisThrone for the villain version. Sometimes the result of a BrokenBridge.
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** ''VideoGame/TheLegendOfZeldaSkywardSword'' has Zelda being trapped in a room next to the playable area for a part of the game.

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** ''VideoGame/TheLegendOfZeldaSkywardSword'' has Zelda being trapped in a room takes this UpToEleven; the very first area you visit upon completing the tutorial and reaching the surface is not only [[SealedEvilInACan the prison for the big bad]], but also [[spoiler: right next to the playable place where [[LivingMacguffin Zelda]] has been sleeping for thousands of years waiting for you to defeat him]]. Unfortunately for you, to claim the MacGuffin you'll use to defeat the BigBad and [[spoiler: make it safe for Zelda to wake up]], you must first travel across the surface and undergo numerous trials to strengthen yourself and prove yourself worthy to use it, with this location serving as a frequent destination. ''Then,'' your success triggers [[spoiler: a KaizoTrap when TheDragon comes BackForTheFinale and the location is revealed as the site of one more boss battle before becoming the gateway to the FinalBoss (albeit in the distant past).]]
*** In addition, [[spoiler: the Triforce is hidden on the HubCity of Skyloft, directly beneath the
area for a part where you retrieve the [[CoolSword Goddess Sword,]] your main weapon, at the very beginning of the game.]] And numerous other areas have plot-relevant subsections that will have you making repeat visits. Though, again, you won't get the PlotCoupons you need to access them until you've proven yourself.



* In ''Videogame/ShadowOfTheColossus'', Mono is dead as the game begins, and Wander's deal with the deity Darmin is that they will resurrect her in exchange for Wander destroying each of the Colossi. You return to the central temple where she rests every time you defeat one.

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* In ''Videogame/ShadowOfTheColossus'', Mono is dead as the game begins, and Wander's deal with the deity Darmin Dormin is that they will resurrect her in exchange for Wander destroying each of the Colossi. You return to the central temple where she rests every time you defeat one.
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* ''TheCurseOfMonkeyIsland'' plays with this. The game starts with Guybrush [[NiceJobBreakingItHero accidentally]] turning [[DamselInDistress Elaine]] into a [[TakenForGranite golden statue]] with a cursed engagement ring and needing to find a cure for her. However, the statue-fied Elaine is stolen by pirates soon afterwards, making finding her the primary objective.

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* ''TheCurseOfMonkeyIsland'' ''VideoGame/TheCurseOfMonkeyIsland'' plays with this. The game starts with Guybrush [[NiceJobBreakingItHero accidentally]] turning [[DamselInDistress Elaine]] into a [[TakenForGranite golden statue]] with a cursed engagement ring and needing to find a cure for her. However, the statue-fied Elaine is stolen by pirates soon afterwards, making finding her the primary objective.
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* ''TheCurseOfMonkeyIsland'' plays with this. The game starts with Guybrush [[NiceJobBreakingItHero accidentally]] turning [[DamselInDistress Elaine]] into a [[TakenForGranite golden statue]] with a cursed engagement ring and needing to find a cure for her. However, the statue-fied Elaine is stolen by pirates soon afterwards, making finding her the primary objective.
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* ''VideoGame/DarkSoulsI'': The entrance to the final area, Kiln of the First Flame, is located underneath [[HubLevel Firelink Shrine]]; however, the door to the Kiln is sealed shut until the very end of the game.
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The difference between this trope and Where It All Began is that the player must know about the endgoal early. You don't find out about the location of the Kiln until later.


* ''VideoGame/DarkSouls'': The entrance to the final area, Kiln of the First Flame, is a short way away from the staring area, Firelink Shrine, though naturally it doesn't open up until you've done everything else in the game.

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* ''VideoGame/DarkSouls'': The entrance to the final area, Kiln of the First Flame, is a short way away from the staring area, Firelink Shrine, though naturally it doesn't open up until you've done everything else in the game.
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* ''VideoGame/DarkSouls'': The entrance to the final area, Kiln of the First Flame, is a short way away from the staring area, Firelink Shrine, though naturally it doesn't open up until you've done everything else in the game.
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*** Ganon's Tower, the final dungeon, is only a short walk away from Hyrule Castle, which you visit halfway through the game to obtain the aforementioned Master Sword. However, the way is blocked by a magic barrier set up by Ganondorf, which cannot be broken until the Master Sword has its power restored. Once you accomplish that, you ''still'' have to get one more set of PlotCoupons since the [[DiabolusExMachina gods won't reopen]] the portal to Hyrule for you (which is also in a readily accessible) location unless you have them.

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*** Ganon's Tower, the final dungeon, is only a short walk away from Hyrule Castle, which you visit halfway through the game to obtain the aforementioned Master Sword. However, the way is blocked by a magic barrier set up by Ganondorf, which cannot be broken until the Master Sword has its power restored. Once you accomplish that, you ''still'' have to get one more set of PlotCoupons since the [[DiabolusExMachina gods won't reopen]] the portal to Hyrule for you (which is also in a readily accessible) location accessible location) unless you have them.
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[[caption-width-right:256:That's right, Link! Your princess IS in this castle! ...For all the good THAT does.]]

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[[caption-width-right:256:That's right, Link! [[VideoGame/SuperMarioBros1 Your princess IS in this castle! ...castle!]] ...For all the good THAT '''that''' does.]]
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Native resolution and higher quality.


[[quoteright:350:[[Videogame/ZeldaIITheAdventureOfLink https://static.tvtropes.org/pmwiki/pub/images/tphoto_00004_5953.jpg]]]]
[[caption-width-right:350:That's right, Link! Your princess IS in this castle! ...For all the good THAT does.]]

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[[quoteright:350:[[Videogame/ZeldaIITheAdventureOfLink [[quoteright:256:[[VideoGame/ZeldaIITheAdventureOfLink https://static.tvtropes.org/pmwiki/pub/images/tphoto_00004_5953.jpg]]]]
[[caption-width-right:350:That's
org/pmwiki/pub/images/sleeping_zelda.png]]]]
[[caption-width-right:256:That's
right, Link! Your princess IS in this castle! ...For all the good THAT does.]]



[[folder: Videogames ]]

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[[folder: Videogames Video Games ]]

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Sigh...


** In ''[[Videogame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', Link's sister is in the first dungeon you visit, which is easy enough to traverse--but the BigBad's [[TheDragon drag--er, giant bird]], prevents her rescue because Link isn't strong enough. You have to attain the [[SwordOfPlotAdvancement Master Sword]] before she's finally rescued.

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** In ''[[Videogame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', Waker]]'':
***
Link's sister is in the first dungeon you visit, which is easy enough to traverse--but the BigBad's [[TheDragon drag--er, giant bird]], prevents her rescue because Link isn't strong enough. You have to attain the [[SwordOfPlotAdvancement Master Sword]] before she's finally rescued.
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** In ''Videogame/TheLegendOfZeldaALinkToThePast'', after beating the DiscOneFinalBoss, Link is transported to the Dark World atop a large pyramid, with the landscape of the DarkWorld visible in the horizon. This trope is ''doubled'' because not only does the view of the Dark World show you Ganon's Castle, where the BigBad resides, but the pyramid Link is standing on actually contains [[CosmicKeystone the Triforce]], which is the true goal of the entire game! ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' plays out similarly, except that your first foray into Lorule actually brings you to the chamber where the FinalBoss is fought and which you cannot revisit until you rescue all the Sages.

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** In ''Videogame/TheLegendOfZeldaALinkToThePast'', after beating the DiscOneFinalBoss, Link is transported to the Dark World atop a large pyramid, with the landscape of the DarkWorld visible in the horizon. This trope is ''doubled'' because not only does the view of the Dark World show you Ganon's Castle, where the BigBad resides, resides (and which Link can get close enough to ''spit on'' at that point in the quest), but the pyramid Link is standing on actually contains [[CosmicKeystone the Triforce]], which is the true goal of the entire game! ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' plays out similarly, except that your first foray into Lorule actually brings you to the chamber where the FinalBoss is fought and which you cannot revisit until you rescue all the Sages.

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