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** Even training methods experience this. Goku and Krillin initially train with Master Roshi, and are as a result made so powerful that very few people in the tournament can even stand up to them, to the point Master Roshi himself has to step up in disguise to keep them from easily winning [[SmugSuper and getting too full of themselves]]. Later on, Goku trains with Master Korin which allows him to surpass Mercenary Tao, while Krillin and Yamcha train with Master Roshi. Despite training for even longer and more intensely than Goku did at the time, both Korin's training and Goku's own in the interim still far surpass either of them. This continues on for a quite a while, with Goku getting better training from Kami, then King Kai, then the Gravity Chamber, and so on; while everybody elseuses the training method Goku was using last time and ending up trailing far behind him. Only the Gravity Chamber really remains in use as an effective training method throughout the franchise, and the amount of Gravity it can generate simply increases.

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** Even training methods experience this. Goku and Krillin initially train with Master Roshi, and are as a result made so powerful that very few people in the tournament can even stand up to them, to the point Master Roshi himself has to step up in disguise to keep them from easily winning [[SmugSuper and getting too full of themselves]]. Later on, Goku trains with Master Korin which allows him to surpass Mercenary Tao, while Krillin and Yamcha train with Master Roshi. Despite training for even longer and more intensely than Goku did at the time, both Korin's training and Goku's own in the interim still far surpass either of them. This continues on for a quite a while, with Goku getting better training from Kami, then King Kai, then the Gravity Chamber, and so on; while everybody elseuses else uses the training method Goku was using last time and ending up trailing far behind him. Only the Gravity Chamber really remains in use as an effective training method throughout the franchise, and the amount of Gravity it can generate simply increases.
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Compare CostumeEvolution, TheWorfBarrage, UniquenessDecay, ItOnlyWorksOnce, KungFuProofMook. Contrast BagOfSpilling. Compare and contrast BackToBaseForm. When applied to a PostScriptSeason, results in PlotLeveling.

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Compare BigFishInABiggerOcean, CostumeEvolution, TheWorfBarrage, UniquenessDecay, ItOnlyWorksOnce, KungFuProofMook. Contrast BagOfSpilling. Compare and contrast BackToBaseForm. When applied to a PostScriptSeason, results in PlotLeveling.
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* In ''WesternAnimation/MiraculousLadybug'', Hawkmoth sometimes akumatizes a former victim of his and gives them the exact same powers than on the previous occasion(s). Most of the time the heroes have far less trouble beating them than on the first episode where they appeared (though there are some exceptions), or are able to handle many of them at once. The best example is Mister Pigeon, who took a full episode to defeat in season 1, and who Hawkmoth apparently regularly re-akumatizes off-screen after that. Come season 3, and Ladybug and Cat Noir look utterly bored when fighting with him for the 25th time.
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* At the end of ''WesternAnimation/KungFuPanda'', Po uses DangerousForbiddenTechnique the Wuxi Finger Hold to finish off [[BigBad Tai Lung]]. [[WesternAnimation/KungFuPanda3 Two movies later]], he attempts to use it again on [[TheAssimilator Kai the Collector]]...who literally [[NoSell laughs it off]]. Subverted, however, in that [[spoiler: Po still finds a way to make use of the Wuxi Finger Hold by using it on ''himself'' while grappling Kai, pulling a TakingYouWithMe that sends them both to the Spirit Realm]].

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* At the end of ''WesternAnimation/KungFuPanda'', ''WesternAnimation/KungFuPanda1'', Po uses DangerousForbiddenTechnique the Wuxi Finger Hold to finish off [[BigBad Tai Lung]]. [[WesternAnimation/KungFuPanda3 Two movies later]], he attempts to use it again on [[TheAssimilator Kai the Collector]]...who literally [[NoSell laughs it off]]. Subverted, however, in that [[spoiler: Po still finds a way to make use of the Wuxi Finger Hold by using it on ''himself'' while grappling Kai, pulling a TakingYouWithMe that sends them both to the Spirit Realm]].
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* Used in ''Film/IndianaJonesAndTheTempleOfDoom'', in which Indy is pitted against two swordsmen in a reprise of the iconic scene from ''Film/RaidersOfTheLostArk''. This time, Indy doesn't have his gun, and laughs sheepishly. Considering that ''Temple Of Doom'' is supposed to be a prequel, though, this is rather odd. Unless [[FridgeLogic being attacked by swordsman and using a gun to dispose of them is something that happens to Indy all the time]].

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* Used in ''Film/IndianaJonesAndTheTempleOfDoom'', in which Indy is pitted against two swordsmen in a reprise of the iconic scene from ''Film/RaidersOfTheLostArk''. This time, Indy doesn't have his gun, and laughs sheepishly. Considering that ''Temple Of Doom'' is supposed to be a prequel, though, this is rather odd. Unless [[FridgeLogic being attacked by swordsman and using a gun to dispose of them is something that happens to Indy all the time]].
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Null edit, General clarification on work content


** ''Anime/MobileSuitZetaGundam'' started with the Gundam Mk II, which was fielding some new technology but was otherwise identical to the original Gundam in terms of specs. After seven years of mobile suit development, the Mk II was above the standard grunt suits but not as dominant against the AceCustom suits being fielded. The title Zeta Gundam started the MidSeasonUpgrade tradition, but the first of a new generation of designs.
** ''Anime/MobileSuitGundamZZ'' played with this. Despite starting up immediately after ''Anime/MobileSuitZetaGundam'', the Gundam Mk. II and the Hyakku Shiki are still decent machines. It's just that their pilots suck.
*** Averted in ''Manga/MobileSuitCrossboneGundam''. The Crossbone Vanguard is confronted by an army of [[Anime/MobileSuitGundamF91 Gundam F-91s]]. Despite being 10 years old and lacking many of the features that Seabook made popular, the suits gave the Crossbone X-1 a run for its money with an AceCustom almost matching it blow for blow.
** ''Anime/MobileSuitGundamWing'' places a focus on the mook enemies, since the Gundams are [[OneManArmy so overpowered]] they're always at a massive disadvantage but do marginally better with each new model. First it's the 15-year-old Leos, then they move on to the just-developed Tauruses, and finally to computer-operated Virgos. Despite maybe one or two episodes of the Gundam pilots struggling against the new mooks, they'll have managed to turn them into canon fodder pretty quickly. The poor anonymous nobodies can never catch a break, can they?
*** Averted in ''Anime/MobileSuitGundamSeedDestiny'' with the Freedom Gundam (the protagonist's 2nd unit from the original ''[[Anime/MobileSuitGundamSeed Gundam SEED]]''), which is still many times more powerful than the newer mobile suits created between shows because its special nuclear-powered engine was declared illegal, and newer ones were built without it. It is eventually destroyed, but only due to ZAFT going all out and sending an entire fleet to destroy it.

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** ''Anime/MobileSuitZetaGundam'' started with the Gundam Mk Mk. II, which was fielding some new technology but was otherwise identical to the original Gundam in terms of specs. After seven years of mobile suit development, the Mk Mk. II was above the standard grunt suits but not as dominant against the AceCustom suits being fielded. The title titular Zeta Gundam started the MidSeasonUpgrade tradition, but the first of a new generation of designs.
** ''Anime/MobileSuitGundamZZ'' played with this. Despite starting up immediately after ''Anime/MobileSuitZetaGundam'', the Gundam Mk. II and the Hyakku Hyaku Shiki are still decent machines. It's just that their current pilots suck.
***
are nowhere near as good as the first pilots of those machines were.
**
Averted in ''Manga/MobileSuitCrossboneGundam''. The Crossbone Vanguard is confronted by an army of [[Anime/MobileSuitGundamF91 Gundam F-91s]]. Despite being 10 years old and lacking many of the features that Seabook made popular, the suits gave the Crossbone X-1 a run for its money with an AceCustom almost matching it blow for blow.
** ''Anime/MobileSuitGundamWing'' places a focus on the mook enemies, since the Gundams are [[OneManArmy so overpowered]] they're always at a massive disadvantage but do marginally better with each new model. First it's the 15-year-old Leos, then they move on to the just-developed Tauruses, and finally to computer-operated Virgos. Despite maybe one or two episodes of the Gundam pilots struggling against the new mooks, they'll have managed to turn them into canon cannon fodder pretty quickly. The poor anonymous nobodies can never catch a break, can they?
*** ** Averted in ''Anime/MobileSuitGundamSeedDestiny'' with the Freedom Gundam (the protagonist's 2nd unit from the original ''[[Anime/MobileSuitGundamSeed Gundam SEED]]''), which is still many times more powerful than the newer mobile suits created between shows because its special nuclear-powered engine was declared illegal, and newer ones were built without it. It is eventually destroyed, but only due to ZAFT going all out and sending an entire fleet -- and a raging ace pilot -- to destroy it.



*** Highlighted in ''Anime/MobileSuitGundam00'''s second season as to why [[spoiler:Nena Trinity died]]. While almost everybody that survived the first season was bestowed new Gundams, improved GN-X machines, or new prototypes, she was the only character that was stuck having to use her outdated machine, the Throne Drei. [[spoiler:This ultimately was used in sealing her fate, but in Nena Trinity's defense, she couldn't get a new one as she was more concerned with actually surviving for four years, and she ''almost'' got a new mecha, the Arche Drei. Unfortunately for her, she didn't get it in time.]]
*** Downplayed in the case of Celestial Being. Despite building state of the art Gundams that are usually a step or two ahead of everyone else, they make sure all of their old units are constantly upgraded just in case they're needed, which is shown to be the case at various times. Notably the final battle has Setuna and Ribbons facing off in the upgraded Exia and 0 Gundam after their main suits are rendered inoperable. In part this is due to Celestial Being losing access to much of their funding and resources post season 1, causing them to keep their older units in play.
*** A similar downplayed version also happens in ''Anime/MobileSuitGundamAGE''. Despite the AGE-1 Flat (the AGE-1 Normal without the super computer to build awesome equipment) being decades old in the second arc, it still holds its own quite well. It's only in the third arc where it needs to be upgraded.
*** Mikazuki upgrades to the Gundam Barbatos Lupus in the second season of ''Anime/MobileSuitGundamIronBloodedOrphans'', and after seeing Mika push the boundaries of the existing Barbatos' they made a more refined customization catering to his fighting style. With Mika discovering the Gundam's LimitBreak in the first season finale, while also recognizing [[PowerAtAPrice the physical toll it takes on him]], the only way to actually challenge him involves revealing why the limit break exists, [[spoiler:AI-driven Mobile Armors with beam weapons and reaction times]] well outside the standard technology of the setting. This results in the most intense fight of the series.

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*** ** Highlighted in ''Anime/MobileSuitGundam00'''s second season as to why [[spoiler:Nena Trinity died]]. While almost everybody that survived the first season was bestowed new Gundams, improved GN-X machines, or new prototypes, she was the only character that was stuck having to use her outdated machine, the Throne Drei. [[spoiler:This ultimately was used in sealing her fate, but in fate when Louise Halevy, whose entire family was killed by Nena Trinity's in the first season, brought her brand new Regnant to utterly ''crush'' Nena's Drei. But in Nena's defense, she couldn't get a new one as she was more concerned with actually surviving for four years, and she ''almost'' got a new mecha, the Arche Drei. Unfortunately for her, she didn't get it in time.]]
*** Downplayed in the case of Celestial Being. Despite building state of the art Gundams that are usually a step or two ahead of everyone else, they make sure all of their old units are constantly upgraded just in case they're needed, which is shown to be the case at various times. Notably the final battle has Setuna Setsuna and Ribbons facing off in the upgraded Exia and 0 Gundam after their main suits are rendered inoperable. In part this is due to Celestial Being losing access to much of their funding and resources post season 1, causing them to keep their older units in play.
*** ** A similar downplayed version also happens in ''Anime/MobileSuitGundamAGE''. Despite the AGE-1 Flat (the AGE-1 Normal without the super computer to build awesome equipment) being decades old in the second arc, it still holds its own quite well. It's only in the third arc where it needs to be upgraded.
*** ** Mikazuki upgrades to the Gundam Barbatos Lupus in the second season of ''Anime/MobileSuitGundamIronBloodedOrphans'', and after seeing Mika push the boundaries of the existing Barbatos' Barbatos, they made a more refined customization catering to his fighting style. With Mika discovering the Gundam's LimitBreak in the first season finale, while also recognizing [[PowerAtAPrice the physical toll it takes on him]], the only way to actually challenge him involves revealing why the limit break exists, [[spoiler:AI-driven Mobile Armors with beam weapons and reaction times]] well outside the standard technology of the setting. This results in the most intense fight of the series.
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* ''ComicBook/{{Superman}}'': At the start of UsefulNotes/{{the Bronze Age|OfComicBooks}}, all Kryptonite on Earth was turned to iron in ''ComicBook/KryptoniteNevermore''. A bad guy gloated about how he had something that could kill Superman--Kryptonite. Superman promptly took the piece from him and ''ate it''.

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* ''ComicBook/{{Superman}}'': At the start of UsefulNotes/{{the MediaNotes/{{the Bronze Age|OfComicBooks}}, all Kryptonite on Earth was turned to iron in ''ComicBook/KryptoniteNevermore''. A bad guy gloated about how he had something that could kill Superman--Kryptonite. Superman promptly took the piece from him and ''ate it''.
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* ''Anime/CyberpunkEdgerunners'' uses this for tragedy in the final episode. [[spoiler:David has relied on his Sandevistan for much of the series. When he triggers it against Adam Smasher, Smasher ''triggers his own'', then refers to it as a "rudimentary implant". To David, the Sandevistan meant everything; to major players like Smasher, it's ''barely worth mentioning''. David never had a chance.]]

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Getting to the point that I think Dragon Ball needs its own breakout page!


** In the original ''Manga/DragonBall'', Tenshinhan's ability to fly is treated as a big deal when he breaks it out during the 22nd World Martial Arts Competition. Prior to this, only NotQuiteFlight was considered possible, and extended air travel was otherwise only done via the Flying Nimbus or normal aircraft. Part of the impact comes from the fact that the tournament rules include a ring-out as one of the main ways to lose a match, so Ten's flight ability makes him all the more formidable for Goku to face. However, every martial artist character introduced after this arc is given the ability to fly by default, to the point Gohan ends up teaching BadassNormal Videl how to early in the last arc.

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** In One of the first things to go in the original ''Manga/DragonBall'', ''Manga/DragonBall'' are the special melee attacks used at the very beginning of the series like Goku's Rock-Paper-Scissors or Yamcha's Wolf Fang Fist. While effective when it was all they had, they're quickly made obsolete by even the basic ki attacks and are quickly forgotten about. This is best shown when Yamcha trains to improve the Wolf Fang Fist for the second tournament and the upgraded version fails in its very first and only use. Past around the midpoint of ''Dragon Ball'', they are flat out never used again, not even for an occasional comeback like obsolete ki attacks.
** Subverted with the Flying Nimbus. Even though they can fly at breakneck speeds and don't really need it anymore, Goku and his family continue to use it, since it's still a great way to travel fast without expending any energy.
** Interestingly, the Kamehameha only gets stronger as the show goes on despite being the first energy technique used. It gets stronger as Goku's ki grows, and although eventually it gets so high he's able to just toss raw energy around without needing to perform the specific focus and release technique, doing it anyway still creates a stronger blast than if he didn't, and it's still a lot faster than even more powerful techniques like the Spirit Bomb, letting it remain as Goku's go-to energy attack. The same goes for other attacks like the Destructo Disk, Special Beam Cannon and the Neo Tri-Beam as, while they're not one-hit murderers, they can be used to clear the room of mooks or keep an enemy on their toes.
**
Tenshinhan's ability to fly is treated as a big deal when he breaks it out during the 22nd World Martial Arts Competition. Prior to this, only NotQuiteFlight was considered possible, and extended air travel was otherwise only done via the Flying Nimbus or normal aircraft. Part of the impact comes from the fact that the tournament rules include a ring-out as one of the main ways to lose a match, so Ten's flight ability makes him all the more formidable for Goku to face. However, every martial artist character introduced after this arc is given the ability to fly by default, to the point Gohan ends up teaching BadassNormal Videl how to early in the last arc.



** Weighted clothing, which first appears near the end of ''Dragon Ball'' as an effective means of showing IAmNotLeftHanded, all but disappears by the Cell Saga. The idea of training in weighted clothing was replaced by training in artificial gravity chambers. Vegeta, for example, likes to train in ''500 times Earth's gravity'', which adds far more weight to him than any amount of clothing could. Although, Piccolo still trains with weighted clothes and takes them off when he's serious. Also, in ''Super'', one of Whis' training sessions for Goku and Vegeta involved sumo-like suits that Vegeta described as far more heavy than the gravity chamber's highest setting... and when thrown on the ground, they easily sink ''at least'' a dozen feet into the ground.

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** Weighted clothing, which first appears near the end of The Destructo Disk averts this trope because there is nothing in canon that it can't cut through, so it remains useful even into ''Dragon Ball'' as an effective means of showing IAmNotLeftHanded, all but disappears by the Cell Saga. The idea of training in weighted clothing was replaced by training in artificial gravity chambers. Vegeta, for example, likes to train in ''500 times Earth's gravity'', which adds far more weight to him than any amount of clothing could. Although, Piccolo still trains Ball Super'', with weighted clothes and takes them off when its only detriment being Krillin's insistence on [[CallingYourAttacks loudly announcing to his target that he's serious. Also, in ''Super'', one of Whis' training sessions for Goku and Vegeta involved sumo-like suits that Vegeta described as far more heavy than the gravity chamber's highest setting... and about to use it]], even when thrown on [[WithCatlikeTread he's trying to surprise them with it]] (or the ground, they easily sink ''at least'' a dozen feet into the ground.one time where he tries to be stealthy and Yajirobe blows his cover).



** Despite all of the above, the base Super Saiyan form suberts this trope and never truly loses its usefulness even to the very end of the manga. In the Cell Arc, Goku and Gohan decide that the best way to reach Super Saiyan 2 is to... master the base Super Saiyan like it's second nature. Unlike the advanced forms, the base Super Saiyan is a quick way to multiply one's base power without too much effort, so as long as your base power is up to speed, it's enough to handle most opponents, and makes Super Saiyan 2 that much easier to reach. Super Saiyan 2 is useful in a bind but is more of a strain, while Super Saiyan 3 is TooAwesomeToUse unless another factor is in play, like Fusion or the user being dead. It would take until ''[[Anime/DragonBallZBattleOfGods Battle of Gods]]'' to reset the starting point with Super Saiyan God, and even ''then'' the base Super Saiyan is what's used on top of that to reach Super Saiyan Blue.



** Like the [[spoiler: Kaio-Ken]], Goku and Vegeta zigzag this. After ascending to godhood, they perfect their basic Super Saiyan forms and no longer need Super Saiyan 2 or 3. They can also merge their Super Saiyan forms with their god powers, creating a Super Saiyan Blue, which is basically a more powerful and stable version of Super Saiyan God. However, their Super Saiyan Blue forms still tend to get overpowered which forces them to use higher transformation forms to compensate.

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** Like the [[spoiler: Kaio-Ken]], Goku and Vegeta zigzag this.this in ''Super''. After ascending to godhood, they perfect their basic Super Saiyan forms and no longer need Super Saiyan 2 or 3. They can also merge their Super Saiyan forms with their god powers, creating a Super Saiyan Blue, which is basically a more powerful and stable version of Super Saiyan God. However, their Super Saiyan Blue forms still tend to get overpowered which forces them to use higher transformation forms to compensate.



** Subverted with the Flying Nimbus. Even though they can fly at breakneck speeds and don't really need it anymore, Goku and his family continue to use it.
** Interestingly, the Kamehameha only gets stronger as the show goes on despite being the first energy technique used. It gets stronger as Goku's Ki rises, and although eventually it gets so high he's able to just toss raw energy around without needing to perform the specific focus and release technique, doing it anyway still creates a stronger blast than if he didn't, and it's still a lot faster than even more powerful techniques like the Spirit Bomb, letting it remain as Goku's go-to energy attack. The same goes for other attacks like the Destructo Disk, Special Beam Cannon and the Neo Tri-Beam as, while they're not one-hit murderers, they can be used to clear the room of mooks or keep an enemy on their toes. The Destructo Disk is a special exception because there is nothing in canon that it can't cut through, so it remains useful even into ''Dragon Ball Super'', with its only detriment being Krillin's insistence on [[CallingYourAttacks loudly announcing to his target that he's about to use it]], even when [[WithCatlikeTread he's trying to surprise them with it]].
** One of the first things to go are the special melee attacks used at the very beginning of the series like Goku's Rock-Paper-Scissors or Yamcha's Wolf Fang Fist. While effective when it was all they had, they're quickly made obsolete by even the basic ki attacks and are quickly forgotten about. This is best shown when Yamcha trains to improve the Wolf Fang Fist for the second tournament and the upgraded version fails in its very first and only use. Past around the midpoint of ''Dragon Ball'', they are flat out never used again, not even for an occasional comeback like obsolete ki attacks.
** Even training methods experience this. Goku and Krillin initially train with Master Roshi, and are as a result made so powerful that very few people in the tournament can even stand up to them, to the point Master Roshi himself has to step up in disguise to keep them from easily winning [[SmugSuper and getting too full of themselves]]. Later on, Goku trains with Master Korin which allows him to surpass Mercenary Tao, while Krillin and Yamcha train with Master Roshi. Despite training for even longer and more intensely than Goku did at the time, both Korin's training and his own in the interim still far surpass either of them. This continues on for a quite a while, with Goku getting better training from Kami, then King Kai, then the Gravity Chamber, and so on; while everybody else ends up using the training method Goku was using last time and ending up trailing far behind him. Only the Gravity Chamber really remains in use as an effective training method throughout the franchise, and the amount of Gravity it can generate simply increases.

to:

** Subverted with the Flying Nimbus. Even though they can fly at breakneck speeds and don't really need it anymore, Goku and his family continue to use it.
** Interestingly, the Kamehameha only gets stronger as the show goes on despite being the first energy technique used. It gets stronger as Goku's Ki rises, and although eventually it gets so high he's able to just toss raw energy around without needing to perform the specific focus and release technique, doing it anyway still creates a stronger blast than if he didn't, and it's still a lot faster than even more powerful techniques like the Spirit Bomb, letting it remain as Goku's go-to energy attack. The same goes for other attacks like the Destructo Disk, Special Beam Cannon and the Neo Tri-Beam as, while they're not one-hit murderers, they can be used to clear the room of mooks or keep an enemy on their toes. The Destructo Disk is a special exception because there is nothing in canon that it can't cut through, so it remains useful even into ''Dragon Ball Super'', with its only detriment being Krillin's insistence on [[CallingYourAttacks loudly announcing to his target that he's about to use it]], even when [[WithCatlikeTread he's trying to surprise them with it]].
** One of the first things to go are the special melee attacks used at the very beginning of the series like Goku's Rock-Paper-Scissors or Yamcha's Wolf Fang Fist. While effective when it was all they had, they're quickly made obsolete by even the basic ki attacks and are quickly forgotten about. This is best shown when Yamcha trains to improve the Wolf Fang Fist for the second tournament and the upgraded version fails in its very first and only use. Past around the midpoint of ''Dragon Ball'', they are flat out never used again, not even for an occasional comeback like obsolete ki attacks.
** Even training methods experience this. Goku and Krillin initially train with Master Roshi, and are as a result made so powerful that very few people in the tournament can even stand up to them, to the point Master Roshi himself has to step up in disguise to keep them from easily winning [[SmugSuper and getting too full of themselves]]. Later on, Goku trains with Master Korin which allows him to surpass Mercenary Tao, while Krillin and Yamcha train with Master Roshi. Despite training for even longer and more intensely than Goku did at the time, both Korin's training and his Goku's own in the interim still far surpass either of them. This continues on for a quite a while, with Goku getting better training from Kami, then King Kai, then the Gravity Chamber, and so on; while everybody else ends up using elseuses the training method Goku was using last time and ending up trailing far behind him. Only the Gravity Chamber really remains in use as an effective training method throughout the franchise, and the amount of Gravity it can generate simply increases.increases.
** Weighted clothing, which first appears near the end of ''Dragon Ball'' as an effective means of showing IAmNotLeftHanded, all but disappears by the Cell Saga. The idea of training in weighted clothing was replaced by training in artificial gravity chambers. Vegeta, for example, likes to train in ''500 times Earth's gravity'', which adds far more weight to him than any amount of clothing could. Although, Piccolo still trains with weighted clothes and takes them off when he's serious. Also, in ''Super'', one of Whis' training sessions for Goku and Vegeta involved sumo-like suits that Vegeta described as far more heavy than the gravity chamber's highest setting... and when thrown on the ground, they easily sink ''at least'' a dozen feet into the ground.
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* The first ''Toys/{{Bionicle}} Legends'' book, ''Island of Doom'', sees the return of the Toa Nuva to the forefront after they were put on the sidelines for a two year {{prequel}} arc -- unfortunately for them, the franchise introduced so many powers in the meantime that their latest foes are several orders of magnitude more dangerous than their last batch of enemies. Despite being the most powerful Toa of all time, they are brutally beaten and nearly killed by the Piraka, a group of thugs who don't play by any rules. Later, it is explained that the Toa were simply not organized and adaptable enough, and that [[BecauseDestinySaysSo it was their fate to lose this fight]] so [[SpotlightStealingSquad newer Toa could temporarily take their place]].
--->'''Lewa:''' Why don’t you make things ever-easy and surrender? [[BadassBoast We are Toa Nuva, after all. We quick-defeated]] [[EliteMooks the Rahkshi]], so —\\
'''Reidak:''' Rahkshi, huh?I pick my teeth with Rahkshi.
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* There is a downplayed example in ''Manga/FrierenBeyondJourneysEnd''. Qual, the Elder Sage of Corruption, had what was considered one of the most terrifying spells out there as his signature. In the decades since his sealing, humanity has studied, reverse engineered, and expanded upon the spell to the point that the spell as he used it is considered rather unimpressive by the current generation of mages. However, the minute he was unsealed and began a fight with our heroes, he immediately figured out how to counter the spells that were tailor-made to defeat him and worked on dismantling Fern's defenses before Frieren ended him.

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** Stands in general were meant to avert this, according to Araki. He was aware of having invoked this with Straizo, felt he had done all he could do with Hamon, and (especially after Kars ends his Part by becoming the series' first example of StoryBreakerPower) didn't want to make Part 3's villains one-up the Pillar Men in terms of raw power. Enemy Stand users tend to be [[PuzzleBoss puzzle bosses]] that the heroes (usually) beat through developing their problem-solving skills, not through becoming more powerful or gaining new abilities, though that's not to say they still don't happen, such as in Part 3 [[spoiler:with Jotaro learning during the climax of the fight with DIO that Star Platinum can not only move briefly in the frozen time, but also stop time itself just like The World]], or Part 5 [[spoiler:where Giorno stabs Golden Experience with the Stand Arrow to power it up against Diavolo's King Crimson]]. As a Part continues, its Stand fights tend to have more at stake and require more creativity, but the Stands are usually so different that the same winning strategy is never repeated.

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** Stands in general were meant to avert this, according to Araki. He was aware of having invoked this with Straizo, felt he had done all he could do with Hamon, and (especially after Kars ends his Part by becoming the series' first example of StoryBreakerPower) didn't want to make Part 3's villains one-up the Pillar Men in terms of raw power. Enemy Stand users tend to be [[PuzzleBoss puzzle bosses]] {{puzzle boss}}es that the heroes (usually) beat through developing their problem-solving skills, not through becoming more powerful or gaining new abilities, though that's not to say they still don't happen, such as in Part 3 [[spoiler:with Jotaro learning during the climax of the fight with DIO that Star Platinum can not only move briefly in the frozen time, but also stop time itself just like The World]], or Part 5 [[spoiler:where Giorno stabs Golden Experience with the Stand Arrow to power it up against Diavolo's King Crimson]]. As a Part continues, its Stand fights tend to have more at stake and require more creativity, but the Stands are usually so different that the same winning strategy is never repeated. repeated.
** The World's [[TimeStandsStill time-stop]] seemingly becomes less mysterious and powerful [[spoiler:in the hands of Jotaro's Star Platinum in Part 4]]. Part of this is justified by [[spoiler:Jotaro's]] time-stop being weaker due to being a normal human, but figuring out the Stand's secret also seems to become less of a big deal. Compare the heroes only figuring it out thanks to [[spoiler:Kakyoin leaving a DyingClue]] in Part 3 to a rat (albeit [[UpliftedAnimal a relatively smart one]]) figuring out and learning to counter the ability in Part 4, especially since [[spoiler:Jotaro needed a time-stop of his own to beat DIO]].
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[[JustForFun/IThoughtItMeant Not to be confused with]] a recap of [[PreviouslyOn what happened last season]].
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** Bulbasaur was one of Ash's most used Pokémon, and managed to defeat many mons which would have an advantage over him. When Ash battles a Chikorita (Bulbasaur's [[VideoGame/PokemonGoldAndSilver successor]] as a Grass starter) with him... he gets promptly beaten. Chikorita also manages to hold up against [[OurDragonsAreDifferent Charizard]], which not only is fully evolved but has a tremendous advantage in the ElementalRockPaperScissors. That is not to say Bulbasaur did not have later badass moments, of course, nor Charizard, just that Chikorita, later Bayleaf, is a tough cookie.

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** Bulbasaur was one of Ash's most used Pokémon, and managed to defeat many mons which would have an advantage over him. When Ash battles a Chikorita (Bulbasaur's [[VideoGame/PokemonGoldAndSilver successor]] as a Grass starter) with him... he gets promptly beaten. Chikorita also manages to hold up against [[OurDragonsAreDifferent Charizard]], which not only is fully evolved but has a tremendous advantage in the ElementalRockPaperScissors. That is not to say Bulbasaur did not have later badass moments, of course, nor Charizard, just that Chikorita, later Bayleaf, Bayleef, is a tough cookie.



** Mamodo spells seem to have tiers of power associated with them and as the series progresses and contenders are eliminated from the battle to be king the strength of a spell needed to damage an enemy increases. Zatch's ''Zaker'' spell defeats many enemies in the first few arcs but by the time of the Millenium Mamodo is largely useless as an attack. This is then averted in the Faudo arc, where Zatch receives a power-up and all of his spells become more effective.

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** Mamodo spells seem to have tiers of power associated with them them, and as the series progresses and contenders are eliminated from the battle to be king the strength of a spell needed to damage an enemy increases. Zatch's ''Zaker'' spell defeats many enemies in the first few arcs but by the time of the Millenium Mamodo is largely useless as an attack. This is then averted in the Faudo arc, where Zatch receives a power-up and all of his spells become more effective.
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** Pacifistas were practically unstoppable before the Time Skip, with it taking the entirety of the main cast everything they had just to bring down one, and only the strongest characters in the series yet to be shown faring much better. After the Time Skip, however, Luffy, Zoro, and Sanji each demonstrate the ability to ''one-shot'' them. Justified in that the original Pacifistas (being cyborgs, cannot become stronger unless if modified) they faced were outdated, and new, more powerful versions existed.

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** Pacifistas were practically unstoppable before the Time Skip, with it taking the entirety of the main cast everything they had just to bring down one, and only the strongest characters in the series yet to be shown faring much better. After the Time Skip, however, Luffy, Zoro, and Sanji each demonstrate the ability to ''one-shot'' them. Justified in that the original Pacifistas (being cyborgs, cannot become stronger unless if modified) they faced were outdated, and new, more powerful versions existed.existed, [[spoiler:them being the Pacifistas Mk. III Sentomaru deploys in Egghead to stop the Marine squad. And even these are toys compared to the Pacifistas envisioned as Vegapunk's invention to replace the Seven Warlords of the Sea: the Seraphims, modeled after both the Warlords and the Lunarian tribe and capable to fight the Kuja tribe and the Blackbeard pirates to a standstill.]]

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* A similar occurrence took place in the third ''Film/TheMightyDucks'' film. Their new coach went as far as to comment on how their "their little duck tricks" (the knuckle-puck, the flying V, etc.) won't work anymore. It's especially sad considering how cherished these "little tricks" were for the trilogy's legacy. Strangely, this lesson was learned immediately following a game in which the Ducks' tricks DID work -- giving them an absurd offensive output (nine goals in a hockey game?) -- until the other team caught on and rendered them ineffective, then took advantage of the Ducks' lackluster defense to score nine goals themselves, ending the game in a tie. So their new coach was fully justified in telling them they can't rely on the tricks.

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* A similar occurrence took place in ''Film/TheMightyDucks'':
** In
the third ''Film/TheMightyDucks'' film. Their The new coach went as far as to comment on how their "their little duck tricks" (the knuckle-puck, the flying V, etc.) won't work anymore. It's especially sad considering how cherished these "little tricks" were for the trilogy's legacy. Strangely, this lesson was learned immediately following a game in which the Ducks' tricks DID work -- giving them an absurd offensive output (nine goals in a hockey game?) -- until the other team caught on and rendered them ineffective, then took advantage of the Ducks' lackluster defense to score nine goals themselves, ending the game in a tie. So their new coach was fully justified in telling them they can't rely on the tricks.

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* ''ComicBook/{{Batman}}'': The Designer's backstory in the ''Comicbook/BatmanJamesTynionIV'' storyline "His Dark Designs". Many years ago, the Designer was the archenemy of a detective named Cassander Baker. He would come up with a scheme, Baker would defeat him, he would come up with another scheme that Baker couldn't stop the same way, Baker would defeat him in a new way, and so on. And then he created a scheme, and instead of acting on it, he asked himself what Baker would do. Then he came up with a new scheme building on that, and asked the same question, and so on, for a whole year. And by the time he emerged, everything Baker knew was So ''Twenty'' Seasons Ago.



* In the mid 90s, when Kyle Rayner became Franchise/GreenLantern, villains would regularly attempt to exploit the ring's legendary vulnerability to yellow, only to find that his ring had no such flaw.
* ''ComicBook/Nova2007:'' In issue 2, Nova returns to Earth for a day, and is attacked by Diamondhead, formerly his main bad guy. However, Rich has taken several levels in badass, so the fight doesn't last very long, and ends with Diamondhead being dumped in bags for the police.
* ''Franchise/{{Superman}}'': At the start of UsefulNotes/{{the Bronze Age|OfComicBooks}}, all Kryptonite on Earth was turned to iron in ''ComicBook/KryptoniteNevermore''. A bad guy gloated about how he has something which could kill Superman--Kryptonite. Superman promptly took the piece from him and ''ate it''.

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* ''ComicBook/GreenLantern'': In the mid 90s, when Kyle Rayner became Franchise/GreenLantern, the Green Lantern, villains would regularly attempt to exploit the ring's legendary vulnerability to yellow, only to find that his ring had no such flaw.
* ''ComicBook/Nova2007:'' ''ComicBook/{{Nova}}'': In issue 2, ''ComicBook/Nova2007'' #2, Nova returns to Earth for a day, and is attacked by Diamondhead, formerly his main bad guy. However, Rich has taken several levels in badass, so the fight doesn't last very long, and ends with Diamondhead being dumped in bags for the police.
* ''Franchise/{{Superman}}'': ''ComicBook/{{Superman}}'': At the start of UsefulNotes/{{the Bronze Age|OfComicBooks}}, all Kryptonite on Earth was turned to iron in ''ComicBook/KryptoniteNevermore''. A bad guy gloated about how he has had something which that could kill Superman--Kryptonite. Superman promptly took the piece from him and ''ate it''.



* The Designer's backstory in the ''Comicbook/BatmanJamesTynionIV'' storyline "His Dark Designs". Many years ago, the Designer was the archenemy of a detective named Cassander Baker. He would come up with a scheme, Baker would defeat him, he would come up with another scheme that Baker couldn't stop the same way, Baker would defeat him in a new way, and so on. And then he created a scheme, and instead of acting on it, he asked himself what Baker would do. Then he came up with a new scheme building on that, and asked the same question, and so on, for a whole year. And by the time he emerged, everything Baker knew was So ''Twenty'' Seasons Ago.
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** Bulbasaur was one of Ash's most used Pokémon, and managed to defeat many mons which would have an advantage over him. When Ash battles a Chikorita (Bulbasaur's [[VideoGame/PokemonGoldAndSilver successor]] as a Grass starter) with him... he gets promptly beaten. Chikorita also manages to hold up against [[OurDragonsAreDifferent Charizard]], which not only is fully evolved but has a tremendous advantage in the ElementalRockPaperScissors. That is not to say Bulbasaur did not have later badass moments, of course.

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** Bulbasaur was one of Ash's most used Pokémon, and managed to defeat many mons which would have an advantage over him. When Ash battles a Chikorita (Bulbasaur's [[VideoGame/PokemonGoldAndSilver successor]] as a Grass starter) with him... he gets promptly beaten. Chikorita also manages to hold up against [[OurDragonsAreDifferent Charizard]], which not only is fully evolved but has a tremendous advantage in the ElementalRockPaperScissors. That is not to say Bulbasaur did not have later badass moments, of course.course, nor Charizard, just that Chikorita, later Bayleaf, is a tough cookie.



** Pikachu's signature move routinely changes every few years for this reason. It was once Thundershock but then it became Volt Tackle. Volt Tackle was replaced with Electro Ball and then a few years later that was replaced with Electroweb.
** Mega Evolution gets this treatment in ''Sun & Moon'', with the exception of Brock's Mega Steelix; Misty's Mega Gyarados, Gozu's Mega Aggron, and Ilima's Mega Kangaskhan all suffer TheWorfEffect against Ash's Pikachu, Kukui's Incineroar, and Guzma's Scizor. The former two being defeated with Z-Moves, the new power-up of the generation, and the latter with a simple strategy.

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** Pikachu's signature finishing move routinely changes every few years for this reason. It was once Thundershock Thunder but then it became Volt Tackle. Volt Tackle was replaced with Electro Ball. While Electro Ball and would then a few years later that was be replaced by Electroweb, at that point Pikachu would use its more consistent moves in Thunderbolt or Iron Tail as his finishing attacks, with Electroweb.
Electroweb acting as a support move.
** Mega Evolution gets this treatment in ''Sun & Moon'', with the exception of Brock's Mega Steelix; Misty's Mega Gyarados, Gozu's Mega Aggron, and Ilima's Mega Kangaskhan all suffer TheWorfEffect against Ash's Pikachu, Kukui's Incineroar, and Guzma's Scizor. The former two being defeated with Z-Moves, the new power-up of the generation, and the latter with a simple strategy. Mega Evolution would regain some prominence in ''Journeys'', being treated as roughly equal to the new Dynamax mechanic.
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* Early on ''Manga/DemonSlayerKimetsuNoYaiba'', one single Lower Moon of the Twelve Kizuki is a serious threat to Tanjiro and his friends; not so much to the higher ranking Hashira slayers, but still. Later, comes the Infinity Castle arc, where the nameless fodder demons are said to be enhanced into being as powerful as any Lower Moon was; said fodder were being [[CurbStompBattle effortlessly stomped on]] and [[ConservationOfNinjutsu in droves]], by every main character at that point.

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* Early on in ''Manga/DemonSlayerKimetsuNoYaiba'', one single Lower Moon of the Twelve Kizuki is a serious threat to Tanjiro and his friends; friends, though not so much to the higher ranking Hashira slayers, but still. Later, comes slayers. In the Infinity Castle arc, where the nameless fodder demons are said to be enhanced into being as powerful as any Lower Moon was; said fodder were being [[CurbStompBattle effortlessly stomped on]] and [[ConservationOfNinjutsu in droves]], droves]] by every main character at that point.
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* ''WesternAnimation.IronManArmoredAdventures'': In the opening of season 2, the Mark I armor is destroyed in a fight against Whiplash thanks to upgrades Mr. Fixx, now working for Justin Hammer, made for him to be better to prepared to fight Iron Man. Luckily, Tony survived and built the Mark II armor to replace it.

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* ''WesternAnimation.IronManArmoredAdventures'': ''WesternAnimation/IronManArmoredAdventures'': In the opening of season 2, the Mark I armor is destroyed in a fight against Whiplash thanks to upgrades Mr. Fixx, now working for Justin Hammer, made for him to be better to prepared to fight Iron Man. Luckily, Tony survived and built the Mark II armor to replace it.
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* ''VideoGame/BlasterMasterZeroIII'': [[PlayerCharacter Jason]] drives the G-Sophia SV, a heavily personalized spacefaring tank that can adsorb energy from the environment to power an intimidating arsenal of weapons. Other characters also have highly-personalized and very advanced tanks to their name. [[VideoGame/BlasterMaster Kane]] is still piloting the Mk-1 Metal Attacker, limited ammo and all, with the only upgrade from his NES adventures being improved tracking for the homing missiles. [[PlayingWithATrope Kane never loses a fight]], not even against [[spoiler:[[SuperBoss SOPHIA-J1]]]]. It's not that the Mk-1 is a SuperPrototype or anything -- [[TheAce Kane]] is just that good.
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* ''WesternAnimation.IronManArmoredAdventures'': In the opening of season 2, the Mark I armor is destroyed in a fight against Whiplash thanks to upgrades Mr. Fixx, now working for Justin Hammer, made for him to be better to prepared to fight Iron Man. Luckily, Tony survived and built the Mark II armor to replace it.
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* The unfortunate fate of the Airbus A380. Seeing Boeing's incredibly successful and iconic 747, Airbus went to the drawing board to one-up their competitor, resulting in a ''massive'' plane built from the ground up as a passenger liner[[labelnote:*]]As opposed to the 747, which was converted from a cargo plane, hence it's iconic high cockpit and hump section meant to keep the crew out of the way so that the plane could have it's entire nose opened up to transport large cargo.[[/labelnote]]. The result was a monster of a plane that could carry over twice as many passengers as the 747, which utilized more modern technology for a number of secondary advantages over the aging 747. All of which meant next to nothing in the face of Boeing's 787, a much smaller plane that nontheless combined globetrotting range and ''vastly'' superior fuel economy and overall technology to Airbus's lumbering A380, and the resulting "point-to-point" flight model airlines are starting to adopt, using smaller long-range planes to get passengers directly to their destinations instead of relying on large "hub" airports to herd them onto longer-legged giants that were, until recently, the only planes that could make the trip. As a result, the A380 still hasn't paid off the initial R&D costs and is likely ''never'' going to.
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*** The same series also played it straight: When Kira was forced to sortie in the Strike Rouge, a suit nearly identical to his *1st* unit, he nearly gets his ass kicked by a group of top-of-the-line *Grunt* Suits.

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*** The same series also played it straight: When Kira was forced to sortie in the Strike Rouge, a suit nearly identical to his *1st* unit, the SuperPrototype he started with, he nearly gets his ass kicked by a group of top-of-the-line *Grunt* ''Grunt'' Suits.
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*** The same series also played it straight: When Kira was forced to sortie in the Strike Rouge, a suit nearly identical to his *1st* unit, he nearly gets his ass kicked by a group of top-of-the-line *Grunt* Suits.
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** In the original ''Manga/DragonBall'', Tenshinhan's ability to fly is treated as a big deal when he breaks it out during the 22nd World Martial Arts Competition. Prior to this, only NotQuiteFlight was considered possible. Part of the impact comes from the fact that the tournament rules include a ring-out as one of the main ways to lose a match, so Ten's flight ability makes him all the more formidable for Goku to face. However, every martial artist character introduced after this arc is given the ability to fly by default.

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** In the original ''Manga/DragonBall'', Tenshinhan's ability to fly is treated as a big deal when he breaks it out during the 22nd World Martial Arts Competition. Prior to this, only NotQuiteFlight was considered possible.possible, and extended air travel was otherwise only done via the Flying Nimbus or normal aircraft. Part of the impact comes from the fact that the tournament rules include a ring-out as one of the main ways to lose a match, so Ten's flight ability makes him all the more formidable for Goku to face. However, every martial artist character introduced after this arc is given the ability to fly by default.default, to the point Gohan ends up teaching BadassNormal Videl how to early in the last arc.



** The rebooted canon Broly written by Creator/AkiraToriyama in ''Anime/DragonBallSuperBroly'' completely subverts in not only the Super Saiyan transformation, but also the power of the Oozaru form. First, Broly as a result of his mutant biology, can use the power of the Oozaru in his human form which makes him stronger than Super Saiyan God Goku and Vegeta, while his Super Saiyan form is stronger than their Blue form and that is before he goes Full Power/"Legendary".

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** The rebooted canon Broly written by Creator/AkiraToriyama in ''Anime/DragonBallSuperBroly'' completely subverts in not only the Super Saiyan transformation, but also the power of the Oozaru form. First, Broly Broly, as a result of his mutant biology, can use the power of the Oozaru in his human form which makes him stronger than Super Saiyan God Goku and Vegeta, while his Super Saiyan form is stronger than their Blue form form, and that is before he goes Full Power/"Legendary".



** Even training methods experience this. Goku and Krillin initally train with Master Roshi, and are as a result made so powerful that very few people in the tournament can even stand up to them, to the point Master Roshi himself has to step up in disguise to keep them from easily winning. Later on, Goku trains with Master Korin which allows him to surpass Mercenary Tao, while Krillin and Yamcha train with Master Roshi. Despite training for even longer and more intensely than Goku did at the time, both Korin's training and his own in the interim still far surpass either of them. This continues on for a quite a while, with Goku getting better training from Kami, then King Kai, then the Gravity Chamber, and so on; while everybody else ends up using the training method Goku was using last time and ending up trailing far behind him. Only the Gravity Chamber really remains in use as an effective training method throughout the franchise, and the amount of Gravity it can generate simply increases.

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** Even training methods experience this. Goku and Krillin initally initially train with Master Roshi, and are as a result made so powerful that very few people in the tournament can even stand up to them, to the point Master Roshi himself has to step up in disguise to keep them from easily winning.winning [[SmugSuper and getting too full of themselves]]. Later on, Goku trains with Master Korin which allows him to surpass Mercenary Tao, while Krillin and Yamcha train with Master Roshi. Despite training for even longer and more intensely than Goku did at the time, both Korin's training and his own in the interim still far surpass either of them. This continues on for a quite a while, with Goku getting better training from Kami, then King Kai, then the Gravity Chamber, and so on; while everybody else ends up using the training method Goku was using last time and ending up trailing far behind him. Only the Gravity Chamber really remains in use as an effective training method throughout the franchise, and the amount of Gravity it can generate simply increases.



** Averted when the [=StealthGao=] II is introduced: the space-capable replacement for [=StealthGao=] also upgrades his Broken Magnum to Broken Phantom and the Protect Shade to Protect Wall. Both are shown to be ridiculously more powerful then the original versions (able to pierce armor and in one case ''punch a moon to bits''). Regardless, [=GaoGaiGar=] still uses the original [=StealthGao=] when not in space, until FINAL, which gives a two-fold explanation for why this is - for one, [=StealthGao=] II actually makes GGG's attacks ''too'' powerful (Guy expresses shock when Repli-Mamoru summons it in the middle of a city, because of how much collateral damage it could cause, and he only uses it on Earth for the final battle of the original series where he needs as much power as possible). Even without that issue, there's also the use of physical Phantom Rings to boost [=GaoGaiGar=]'s abilities, which makes Broken Phantom take much longer to execute, and can also be destroyed to render them unusable (as happens in said final battle). [=GaoFighGar=] upgrades to using non-physical Program Rings that boost its abilities without affecting the time taken to actually use them.

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** Averted when the [=StealthGao=] II is introduced: the space-capable replacement for [=StealthGao=] also upgrades his Broken Magnum to Broken Phantom and the Protect Shade to Protect Wall. Both are shown to be ridiculously more powerful then the original versions (able to pierce armor and in one case ''punch a moon to bits''). Regardless, [=GaoGaiGar=] still uses the original [=StealthGao=] when not in space, until FINAL, which gives a two-fold explanation for why this is - for one, [=StealthGao=] II actually makes GGG's attacks ''too'' powerful (Guy expresses shock when Repli-Mamoru summons it in the middle of a city, because of how much collateral damage it could cause, and he only uses it on Earth for the final battle of the original series where he needs as much power as possible). Even without that issue, there's also the use of physical Phantom Rings to boost [=GaoGaiGar=]'s abilities, which makes Broken Phantom take much longer to execute, and can also be destroyed to render them unusable (as happens in said final battle). [=GaoFighGar=] upgrades to using non-physical Program Rings that boost its abilities without affecting the time taken to actually use them.them or giving the opponent any more opening to deny their use.



** ''Anime/MobileSuitGundam'' is an anomaly in that there was only one Gundam throughout, but was built on a versatile weapons platform. As the villains upgrade their arsenal to try and match the Gundam, it was always ready to deploy new weapons and tactics with each battle, preventing any one tactic from being the go-to.

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** ''Anime/MobileSuitGundam'' is an anomaly in that there was only one Gundam throughout, albeit one that does need an upgrade partway through the series to keep up with Amuro's growing ability, but was built on a versatile weapons platform. As the villains upgrade their arsenal to try and match the Gundam, it was always ready to deploy new weapons and tactics with each battle, preventing any one tactic from being the go-to.



*** A similar downplayed version also happens in ''Anime/MobileSuitGundamAGE''. Despite the AGE-1 Flat (The AGE-1 Normal without the super computer to build awesome equipment) being decades old in the second arc, it still holds its own quite well. It's only in the third arc where it needs to be upgraded.
*** Mikazuki upgrades to the Gundam Barbatos Lupus in the second season of ''Anime/MobileSuitGundamIronBloodedOrphans'', after seeing Mika push the boundaries of the existing Barbatos' they made a more refined customization catering to his fighting style. With Mika discovering the Gundam's LimitBreak in the first season finale, while also recognizing [[PowerAtAPrice the physical toll it takes on him]], the only way to actually challenge him involves revealing why the LimitBreak exists, [[spoiler: AI-driven Mobile Armors with beam weapons and reaction times]] well outside the standard technology of the setting. This results in the most intense fight of the series.

to:

*** A similar downplayed version also happens in ''Anime/MobileSuitGundamAGE''. Despite the AGE-1 Flat (The (the AGE-1 Normal without the super computer to build awesome equipment) being decades old in the second arc, it still holds its own quite well. It's only in the third arc where it needs to be upgraded.
*** Mikazuki upgrades to the Gundam Barbatos Lupus in the second season of ''Anime/MobileSuitGundamIronBloodedOrphans'', and after seeing Mika push the boundaries of the existing Barbatos' they made a more refined customization catering to his fighting style. With Mika discovering the Gundam's LimitBreak in the first season finale, while also recognizing [[PowerAtAPrice the physical toll it takes on him]], the only way to actually challenge him involves revealing why the LimitBreak limit break exists, [[spoiler: AI-driven [[spoiler:AI-driven Mobile Armors with beam weapons and reaction times]] well outside the standard technology of the setting. This results in the most intense fight of the series.
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** The Super Saiyan transformation itself goes from [[TheChosenOne legendary and exclusive]] to being [[UniquenessDecay shared by a handful of individuals at once]], and nearly all of them have access to ascended stages beyond the standard grade. By the time ''Anime/DragonBallSuper'' rolls around, there's only two living characters with Saiyan blood that haven't learned to transform into a Super Saiyan: Pan and Bra, and both are infants. The original page quote references how late in the series Vegeta's young son Trunks is merely struggling a bit in the Gravity Room with him, and just suddenly decides to go Super Saiyan to run around more easily, shocking his father. Vegeta then becomes irritated when he learns that Goten, Goku's youngest son, can ''also'' transform. ''Super'' later justifies the lack of uniqueness when Cabba, a Saiyan from Universe 6, is teaching Caulifla how to transform into a Super Saiyan by revealing that [[spoiler:transforming into a Super Saiyan isn't some odd requirement of having a pure heart and righteous rage, but by condensing all of your ki into a spot on your back where the heart and lungs are.]] This may only apply to the more evolved Universe 6 Saiyans, however. And how useful the Super Saiyan transformation is tends to vary depending on the person using it, which causes this trope to be played straight, subverted or zigzagged all together. Still, it's notable when in ''Anime/DragonBallSuperBroly'' Frieza, who once feared the prophecy of the Super Saiyan to the point of enacting his Saiyan genocide, was ''disappointed'' when he learned Broly initially doesn't have the transformation.

to:

** The Super Saiyan transformation itself goes from [[TheChosenOne legendary and exclusive]] to being [[UniquenessDecay shared by a handful of individuals at once]], and nearly all of them have access to ascended stages beyond the standard grade. By the time ''Anime/DragonBallSuper'' rolls around, there's only two living characters with Saiyan blood that haven't learned to transform into a Super Saiyan: Pan and Bra, and both are infants. The original page quote references how late Late in the series series, Vegeta's young son Trunks is merely struggling a bit in the Gravity Room with him, and just suddenly decides to go Super Saiyan to run around more easily, shocking his father. Vegeta then becomes irritated when he learns that Goten, Goku's youngest son, can ''also'' transform.transform, openly wondering when the transformation was "reduced to a child's plaything". ''Super'' later justifies the lack of uniqueness when Cabba, a Saiyan from Universe 6, is teaching Caulifla how to transform into a Super Saiyan by revealing that [[spoiler:transforming into a Super Saiyan isn't some odd requirement of having a pure heart and righteous rage, but by condensing all of your ki into a spot on your back where the heart and lungs are.]] This may only apply to the more evolved Universe 6 Saiyans, however. And how useful the Super Saiyan transformation is tends to vary depending on the person using it, which causes this trope to be played straight, subverted or zigzagged all together. Still, it's notable when in ''Anime/DragonBallSuperBroly'' Frieza, who once feared the prophecy of the Super Saiyan to the point of enacting his Saiyan genocide, was ''disappointed'' when he learned Broly initially doesn't have the transformation.
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Compare CostumeEvolution, TheWorfBarrage, UniquenessDecay, ItOnlyWorksOnce, KungFuProofMook. Contrast BagOfSpilling. Compare and contrast BackToBaseForm. When applied to a PostScriptSeason, results in PlotLeveling. Compare ProbabilityPileup, when unlocking a power up makes it easier to be unlocked again or by others.


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Compare CostumeEvolution, TheWorfBarrage, UniquenessDecay, ItOnlyWorksOnce, KungFuProofMook. Contrast BagOfSpilling. Compare and contrast BackToBaseForm. When applied to a PostScriptSeason, results in PlotLeveling. Compare ProbabilityPileup, when unlocking a power up makes it easier to be unlocked again or by others.

PlotLeveling.

Top