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* ''VideoGame/TheElderScrolls'':

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* ''VideoGame/TheElderScrolls'':''Franchise/TheElderScrolls'':



** Also Daedroths in ''VideoGame/TheElderScrolls IV: Oblivion'', though they were quite different in [[VillainDecay previous installments.]]
** Trolls act as a faster, and much more lethal version of this trope. Also, in response to the above comment about Daedroths, Xivilai are similar in many respects to the Daggerfall version of the Daedroth.
** The ''G I A N T S'' mod for Morrowind added bigger varieties of this trope. ''Much'' bigger. They had different names and dressed in different clothes, but they had those basic attacks, and harder. There have been mumblings and rumblings about porting this to Oblivion.

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** Also Daedroths in ''VideoGame/TheElderScrolls IV: Oblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', though they were quite different in [[VillainDecay previous installments.]]
** Trolls act as a faster, and much more lethal version of this trope. Also, in response to the above comment about Daedroths, Xivilai are similar in many respects to the Daggerfall ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' version of the Daedroth.
** The ''G I A N T S'' mod for Morrowind ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' added bigger varieties of this trope. ''Much'' bigger. They had different names and dressed in different clothes, but they had those basic attacks, and harder. There have been mumblings and rumblings about porting this to Oblivion.
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* El Gigante in ''ResidentEvil4'' is [[NighInvulnerability Nigh Invulnerable]] and can smash you to death if you're not careful.

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* El Gigante in ''ResidentEvil4'' ''VideoGame/ResidentEvil4'' is [[NighInvulnerability Nigh Invulnerable]] and can smash you to death if you're not careful.



* Tyrant T-103, aka Trenchcoat Man, in ''ResidentEvil2''. Smashes walls, security cameras, and of course, heroes.

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* Tyrant T-103, aka Trenchcoat Man, aka Mr. X, in ''ResidentEvil2''.''VideoGame/ResidentEvil2''. Smashes walls, security cameras, and of course, heroes.
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** Or it will have haste, so it doesn't have to wait before it smashes.
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* Blunderbores, Wendigo and Thorned Hulks from ''DiabloII''.

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* Blunderbores, Wendigo and Thorned Hulks from ''DiabloII''.''[[VideoGame/{{Diablo}} Diablo II]]''.

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Removed: 141

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* Bouldergeist in ''VideoGame/SuperMarioGalaxy'', who only ever uses physical attacks and literally cannot move from the centre of the arena.



* Bouldergeist in ''VideoGame/SuperMarioGalaxy'', who only ever uses physical attacks and literally cannot move from the centre of the arena.
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** In ''MiniRobotWars'', an {{Expy}} of the above game, any Machine that doesn't shoot does this.
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[[caption-width-right:245:[[FriendlyEnemy Meet my friend]], [[ICallItVera Clubby Joe]].]]

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[[caption-width-right:245:[[FriendlyEnemy [[caption-width-right:245:[[CarryABigStick Meet my friend]], [[ICallItVera Clubby Joe]].]]
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** Although if you think about it, their speed ''is'' their gimmick. Just about every other unit has the same speed levels, hence a knight can easily be used for hit-and-run raids and retreating more effectively.

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** *** Although if you think about it, their speed ''is'' their gimmick. Just about every other unit has the same speed levels, hence a knight can easily be used for hit-and-run raids and retreating more effectively.
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** Although if you think about it, their speed ''is'' their gimmick. Just about every other unit has the same speed levels, hence a knight can easily be used for hit-and-run raids and retreating more effectively.
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[[caption-width-right:245:[[FriendlyEnemy Meet my friend]] [[ICallItVera Clubby Joe]].]]

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[[caption-width-right:245:[[FriendlyEnemy Meet my friend]] friend]], [[ICallItVera Clubby Joe]].]]
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* Many armies in ''{{Warhammer}}'' have a unit of a very large allied species whose basic job is to hit things really hard and soak up damage. The Ogre Kingdoms, of course, are almost entirely this.

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* Many armies in ''{{Warhammer}}'' ''TabletopGame/{{Warhammer}}'' have a unit of a very large allied species whose basic job is to hit things really hard and soak up damage. The Ogre Kingdoms, of course, are almost entirely this.



** [[http://wiki.ffxiclopedia.org/wiki/Category:Acrolith Acroliths]] in ''FinalFantasyXI''. They either hit things, hit lots of things, or hit things ''really hard''.
** A boss example would be the {{Wendigo}} from ''FinalFantasyX''. After you blow away the heal-bot [[FlunkyBoss beast tamers]] following it, all it does is punch. Punch hard enough to knock out even Wakka or Auron in one hit. This is not a PuzzleBoss; just cast [[StandardStatusEffects Blind]] on it and pray.

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** [[http://wiki.ffxiclopedia.org/wiki/Category:Acrolith Acroliths]] in ''FinalFantasyXI''.''VideoGame/FinalFantasyXI''. They either hit things, hit lots of things, or hit things ''really hard''.
** A boss example would be the {{Wendigo}} from ''FinalFantasyX''.''VideoGame/FinalFantasyX''. After you blow away the heal-bot [[FlunkyBoss beast tamers]] following it, all it does is punch. Punch hard enough to knock out even Wakka or Auron in one hit. This is not a PuzzleBoss; just cast [[StandardStatusEffects Blind]] on it and pray.



* ''FateStayNight'' series:

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* ''FateStayNight'' ''VisualNovel/FateStayNight'' series:



* {{Warcraft}} series.
** Knights in ''{{Warcraft}} 3'', one of the few units in the game with ''no abilities whatsoever''. They just have high speeds, high armor and a strong attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, no arcane tricks like the Blood Elves, and no guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.

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* {{Warcraft}} VideoGame/{{Warcraft}} series.
** Knights in ''{{Warcraft}} ''VideoGame/{{Warcraft}} 3'', one of the few units in the game with ''no abilities whatsoever''. They just have high speeds, high armor and a strong attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, no arcane tricks like the Blood Elves, and no guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.



** Ogres are quite common enemies in WorldOfWarcraft. Whether they're lv.20 or 70 all they do is hit you with something ("Me smash! You die!"). Then again, so do most normal mobs in the game (although most humanoid enemies tend to have at least some variety). Sometimes they have disarm, knockback or cleave attacks, but then they are usually recognizable for having a different model. Lower level of this type of mobs do nothing but autoattacking you, and they start adding more varieties to the attacks as you progress the dungeon levels such by adding interrupt, stun, mortal strike, whirlwind, enrage, or add some magic to the attacks.

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** Ogres are quite common enemies in WorldOfWarcraft.VideoGame/WorldOfWarcraft. Whether they're lv.20 or 70 all they do is hit you with something ("Me smash! You die!"). Then again, so do most normal mobs in the game (although most humanoid enemies tend to have at least some variety). Sometimes they have disarm, knockback or cleave attacks, but then they are usually recognizable for having a different model. Lower level of this type of mobs do nothing but autoattacking you, and they start adding more varieties to the attacks as you progress the dungeon levels such by adding interrupt, stun, mortal strike, whirlwind, enrage, or add some magic to the attacks.



* ''TheElderScrolls'':

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* ''TheElderScrolls'':''VideoGame/TheElderScrolls'':



** Also Daedroths in ''TheElderScrolls IV: Oblivion'', though they were quite different in [[VillainDecay previous installments.]]

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** Also Daedroths in ''TheElderScrolls ''VideoGame/TheElderScrolls IV: Oblivion'', though they were quite different in [[VillainDecay previous installments.]]



* Averted in ''SuperRobotWars OG Saga EndlessFrontier''. There are two types of ogre in fantasy realm of Elfatale, the Studious Ogre and Nerdious Ogre. Both wear geeky glasses and carry a magic tome, they also dress in casual cloth.
* Any kind of golem in the ''{{Castlevania}}'' games. Iron Golems are a step up to MetalSlime territo

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* Averted in ''SuperRobotWars ''VideoGame/SuperRobotWars OG Saga EndlessFrontier''. There are two types of ogre in fantasy realm of Elfatale, the Studious Ogre and Nerdious Ogre. Both wear geeky glasses and carry a magic tome, they also dress in casual cloth.
* Any kind of golem in the ''{{Castlevania}}'' ''VideoGame/{{Castlevania}}'' games. Iron Golems are a step up to MetalSlime territo



* Brutes in the ''{{Halo}}'' series, especially when they [[TurnsRed go berserk]].

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* Brutes in the ''{{Halo}}'' ''Franchise/{{Halo}}'' series, especially when they [[TurnsRed go berserk]].
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** In the other games, there's the Berserker nobody in ''VideoGame/KingdomHeartsII'', the Bruiser unversed in ''BirthBySleep'', and the Bear Panda dream eater in ''KingdomHearts3D''.

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** In the other games, there's the Berserker nobody in ''VideoGame/KingdomHeartsII'', the Bruiser unversed in ''BirthBySleep'', and the Bear Kooma Panda dream eater in ''KingdomHearts3D''.
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** Golems are equally simplistic. From their first appearance in ''[[VideoGame/OgreBattleTheMarchOfTheBlackQueen March of the Black Queen]]'', all they do is throw particularly heavy punches. You can even recruit them fairly early on, giving you the potential for squads filled with these powerful constructs. (The downside is that they're [[GlassCannon incredibly fragile.]])
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* Bolo/Abobo, Burnov, and Abore in the ''DoubleDragon'' series.

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* Bolo/Abobo, Burnov, and Abore in the ''DoubleDragon'' ''VideoGame/DoubleDragon'' series.
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the namespace&


* Many armies in ''{{Warhammer}}'' have a unit of a very large allied species whose basic job is to hit things really hard and soak up damage. The Ogre Kingdoms, of course, are almost entirely this.

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* Many armies in ''{{Warhammer}}'' have a unit of a very large allied species whose basic job is to hit things really hard and soak up damage. The Ogre Kingdoms, of course, are almost entirely this.



* ''{{Warhammer 40000}}'':

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* ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'':



** In the other games, there's the Berserker nobody in ''KingdomHeartsII'', the Bruiser unversed in ''BirthBySleep'', and the Bear Panda dream eater in ''KingdomHearts 3D''.

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** In the other games, there's the Berserker nobody in ''KingdomHeartsII'', ''VideoGame/KingdomHeartsII'', the Bruiser unversed in ''BirthBySleep'', and the Bear Panda dream eater in ''KingdomHearts 3D''.''KingdomHearts3D''.



* ''Zelda'' series:

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* ''Zelda'' series: series:



* Blunderbores, Wendigo and Thorned Hulks from ''{{Diablo II}}''.
* El Gigante in ''ResidentEvil 4'' is [[NighInvulnerability Nigh Invulnerable]] and can smash you to death if you're not careful.

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* Blunderbores, Wendigo and Thorned Hulks from ''{{Diablo II}}''.
''DiabloII''.
* El Gigante in ''ResidentEvil 4'' ''ResidentEvil4'' is [[NighInvulnerability Nigh Invulnerable]] and can smash you to death if you're not careful.



** The ''Jotun'' are gigantic club-wielding loincloth-wearing humanoids.

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** The ''Jotun'' are gigantic club-wielding loincloth-wearing humanoids.



* In {{BatmanArkhamCity}} the first boss is a guy called Mister Hammer - a one armed gaint with a sledge hammer whose sole aim is to crush you into a fine red mist.
* One of {{RuneScape}}'s greatest flaws, and what makes it different from WoW above, is that all bosses for a long time were this... and all monsters behave like that. Monsters attack you until you die, they die, or they can't get to you if they're solely melee monsters. They had only up to three options: Smash with melee, shoot projectiles, shoot magic, and the only thing that changed was power. TzTok-Jad, the strongest boss of the times, level 702 (players get up to 138 maximum as a comparison) does only the two latter, the former if you stand next to him, and summons healers once at half health, what is unique. The fight is degenerated to switching invulnerability-giving protection prayers in time to protect against missiles and magic respectively. The next strongest boss, the Corporeal Beast, is a breakthrough due to its ability to target an area, from which players have to run away. The Barrelchest, a robot-like being with [[WetwareCPU eyes and brain in a glass dome controlling it]], also only smashes the player with [[AnchorsAway his (?) anchor]]. The fact he bypasses prayers and can hit the ground to produce damage to the player makes the battle a damage race. The new generation of bosses, in form of Dungeoneering, has most bosses have some gimmick to avert this trope. The result isn't really a success. It does invert the trope, though - Astea Frostweb summons spiders, uses prayers and freezes the player in place to walk away, all of which are player-accessible tactics everywhere else, while the player is generally just trying to mangle her with weapons. On the other side, bosses like the [[CarryABigStick Rammernaut]], the behemoths sans [[ThatOneBoss Stomp]], [[FrictionlessIce Plane-Freezer Lakhrahnaz]] and pretty much any boss that requires a method to make him vulnerable rather than having a special attack play this straight.
* {{Left 4 Dead}} series:

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* In {{BatmanArkhamCity}} BatmanArkhamCity the first boss is a guy called Mister Hammer - a one armed gaint with a sledge hammer whose sole aim is to crush you into a fine red mist.
* One of {{RuneScape}}'s RuneScape's greatest flaws, and what makes it different from WoW above, is that all bosses for a long time were this... and all monsters behave like that. Monsters attack you until you die, they die, or they can't get to you if they're solely melee monsters. They had only up to three options: Smash with melee, shoot projectiles, shoot magic, and the only thing that changed was power. TzTok-Jad, the strongest boss of the times, level 702 (players get up to 138 maximum as a comparison) does only the two latter, the former if you stand next to him, and summons healers once at half health, what is unique. The fight is degenerated to switching invulnerability-giving protection prayers in time to protect against missiles and magic respectively. The next strongest boss, the Corporeal Beast, is a breakthrough due to its ability to target an area, from which players have to run away. The Barrelchest, a robot-like being with [[WetwareCPU eyes and brain in a glass dome controlling it]], also only smashes the player with [[AnchorsAway his (?) anchor]]. The fact he bypasses prayers and can hit the ground to produce damage to the player makes the battle a damage race. The new generation of bosses, in form of Dungeoneering, has most bosses have some gimmick to avert this trope. The result isn't really a success. It does invert the trope, though - Astea Frostweb summons spiders, uses prayers and freezes the player in place to walk away, all of which are player-accessible tactics everywhere else, while the player is generally just trying to mangle her with weapons. On the other side, bosses like the [[CarryABigStick Rammernaut]], the behemoths sans [[ThatOneBoss Stomp]], [[FrictionlessIce Plane-Freezer Lakhrahnaz]] and pretty much any boss that requires a method to make him vulnerable rather than having a special attack play this straight.
straight.
* {{Left 4 Dead}} Left4Dead series:



** Minotaurs, giants, and Ogres

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** Minotaurs, giants, and Ogres Ogres



* The Purr Lin in ''{{VideoGame/Turok}} 2''.

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* The Purr Lin in ''{{VideoGame/Turok}} ''VideoGame/{{Turok}} 2''.



* Tyrant T-103, aka Trenchcoat Man, in ''ResidentEvil 2''. Smashes walls, security cameras, and of course, heroes.

to:

* Tyrant T-103, aka Trenchcoat Man, in ''ResidentEvil 2''.''ResidentEvil2''. Smashes walls, security cameras, and of course, heroes.



[[AC: Webcomics]]

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[[AC: Webcomics]][[AC:{{Webcomics}}]]
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* ''RockManMinusInfinity'' has the Jumbig. High HP, knockback with CollisionDamage, and a missile attack.

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* ''RockManMinusInfinity'' ''VideoGame/Rockman4MinusInfinity'' has the Jumbig. High HP, knockback with CollisionDamage, and a missile attack.
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* Super Mutants in the {{Fallout}} series with a few [[GeniusBruiser notable exceptions]]

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* Super Mutants in the {{Fallout}} VideoGame/{{Fallout}} series with a few [[GeniusBruiser notable exceptions]]
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* Orcs and ogres in ''{{Angband}}'' rely on simple melee attacks and lots of them, as do many kinds of trolls (others use claw and bite attacks). They tend to appear in groups.

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* Orcs and ogres in ''{{Angband}}'' ''VideoGame/{{Angband}}'' rely on simple melee attacks and lots of them, as do many kinds of trolls (others use claw and bite attacks). They tend to appear in groups.
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Both of those were spellcasters with ranged attacks that don\'t involve smashing.


** Fat Bandits are similarly bulky, with their attacks typically using some variant of flame. There are also Defenders in which all of their attacks utilize or emanate from their big shield, and their one fast attack only threatens someone standing right in front of them.
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* ''MagicTheGathering'' tends to put these in red and green; if they have an ability, it will be trample, meaning that if what it's fighting is small enough, it will smash right through and hit the player behind it too.

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* ''MagicTheGathering'' tends to put these in red and green; if they have an ability, it will be trample, meaning that if what it's fighting the creature that's blocking them is small enough, it they will smash right through and hit the player behind it too.
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More flavorfully accurate. Those who don\'t play magic won\'t get much from a technical description of trample, and those who do don\'t need it explained.


* ''MagicTheGathering'' tends to put these in red and green; if they have an ability, it will be trample, meaning that if the creature deals more than lethal combat damage to all blocking creatures, the remainder can be assigned to the defending player.

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* ''MagicTheGathering'' tends to put these in red and green; if they have an ability, it will be trample, meaning that if what it's fighting is small enough, it will smash right through and hit the creature deals more than lethal combat damage to all blocking creatures, the remainder can be assigned to the defending player.
player behind it too.
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** In the other games, there's the Berserker nobody in ''KingdomHeartsII'', the Bruiser unversed in ''BirthBySleep'', and the Bear Panda dream eater in ''KingdomHearts 3D''.
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* LegendOfZelda series:
** Moblins are only there for collision damage, they'll shake things up with a projectile. But they ''truly'' fit this trope in ''Ocarina of Time'', when all they do is pace back and forth in narrow corridors and charge Link if they see/hear him. The large Moblin at the end of the maze carries a club, and the only difference is that the attack sends shockwaves through the ground to hurt you from a distance.
** Even closer to the essence of this trope are the Iron Knuckles from Ocarina of Time, whose battle strategy consists solely of hitting Link with a giant axe. In Wind Waker and Twilight Princess, sword/mace wielding Darknuts fill this role.

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* LegendOfZelda ''Zelda'' series:
** Moblins are only there for collision damage, they'll shake things up with a projectile. But they ''truly'' fit this trope in ''Ocarina of Time'', ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', when all they do is pace back and forth in narrow corridors and charge Link if they see/hear him. The large Moblin at the end of the maze carries a club, and the only difference is that the attack sends shockwaves through the ground to hurt you from a distance.
** Even closer to the essence of this trope are the Iron Knuckles from Ocarina of Time, whose battle strategy consists solely of hitting Link with a giant axe. In Wind Waker ''VideoGame/TheLegendOfZeldaTheWindWaker'' and Twilight Princess, ''VideoGame/TheLegendOfZeldaTwilightPrincess'', sword/mace wielding Darknuts fill this role.
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* ''VideoGame/MassEffect3'' has Reaper-created Turian/Krogan hybrid monsters called - quite creatively - Brutes.
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* Drinniols in ''{{Marathon}}''.

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* Drinniols in ''{{Marathon}}''.''VideoGame/{{Marathon}}''.
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Did you seriously try to singularize \"Gigas\"?


** ''VideoGame/FinalFantasyVI'' has a monster palatte type called "Gigas". The difference between giga and ogres is apparently "hits with fist" as opposed to "hits with club".

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** ''VideoGame/FinalFantasyVI'' has a monster palatte type called "Gigas". The difference between giga a gigas and ogres an ogre is apparently "hits with fist" as opposed to "hits with club".
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This is not about pure offense, this is about smashing. Most Pokemon moves involve tentacles, energy projectiles, flight and such. They are generally too complex to be examples.


** On a larger scale, the game seems to encourage the player character to build a party filled with nothing but these. Moves that affect an enemy's stats (like Growl and Leer) are almost always forgotten first, despite the useful ability to get more out of a pokemon's actual attacking moves, compensating for the ''impossible'' rarity of ethers, but such attacks become virtually worthless when your pokemon knows four actually offensive moves. (Going for a OneHitKill via [[ElementalRockPaperScissors type advantage]] is pretty much always superior to using non-damaging warm up techniques.) Similarly, status conditions are only useful as one of those random chance events (i.e. [[ShockAndAwe Thundershock's]] random chance to cause paralysis) or when you're trying to catch one of the OlympusMons without resorting to your [[TooAwesomeToUse Master Ball]]. (Particularly if said mon is the kind that likes to [[HitAndRunTactics run away at the first opportunity]].)
*** While stat decreasing moves aren't very useful, stat increasing ones are, and moves that have a high chance to inflict a status are also very useful.
*** In competitive battling, stat-increasing moves and status effects are very useful. Stat-decreasing moves are also useful if you're just trying to beat the game, since the computer rarely switches out. Stat-changing moves and status effects are pretty much your only chance at beating the game, including post-elite-four, without level grinding unless you trade. For example, Charmander is perfectly capable of taking on Brock using only ember at a low level if you use growl, as long as the Onix never gets a critical.
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Geeky Glasses was renamed to Unwanted Glasses Plot, but it doesn\'t fit the def


* Averted in ''SuperRobotWars OG Saga EndlessFrontier''. There are two types of ogre in fantasy realm of Elfatale, the Studious Ogre and Nerdious Ogre. Both wear GeekyGlasses and carry a magic tome, they also dress in casual cloth.

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* Averted in ''SuperRobotWars OG Saga EndlessFrontier''. There are two types of ogre in fantasy realm of Elfatale, the Studious Ogre and Nerdious Ogre. Both wear GeekyGlasses geeky glasses and carry a magic tome, they also dress in casual cloth.
Is there an issue? Send a MessageReason:
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* Golems in ''TalesOfPhantasia'' are a clear cut example with very high hit points and attacks that typically knock back or stun your party. Usually act as meat shields to mage enemies, who take full advantage of your inability to get past the golems to hit/interrupt them.

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* Golems in ''TalesOfPhantasia'' ''VideoGame/TalesOfPhantasia'' are a clear cut example with very high hit points and attacks that typically knock back or stun your party. Usually act as meat shields to mage enemies, who take full advantage of your inability to get past the golems to hit/interrupt them.

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