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** ''FinalFantasyI'' based most of its monsters from [=D&D=] (just later [[CaptainErsatz changed the names of those which were actually trademarked]]), and the ogre was the first enemy of this kind that you faced in the game.
** ''FinalFantasyVI'' has a monster palatte type called "Gigas". The difference between giga and ogres is apparently "hits with fist" as opposed to "hits with club".

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** ''FinalFantasyI'' ''VideoGame/FinalFantasyI'' based most of its monsters from [=D&D=] (just later [[CaptainErsatz changed the names of those which were actually trademarked]]), and the ogre was the first enemy of this kind that you faced in the game.
** ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' has a monster palatte type called "Gigas". The difference between giga and ogres is apparently "hits with fist" as opposed to "hits with club".
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* SpyroTheDragon has Bentley the Yeti, a Smash Mook who's on ''your'' side. He's a subversion in that he's actually very intelligent and dislikes fighting, but in terms of his moves, he can't do much more than smash.

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* SpyroTheDragon has Bentley the Yeti, a Smash Mook who's on ''your'' side. He's a subversion in that he's actually very intelligent and dislikes fighting, but in terms of his moves, he can't do much more than smash.
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* SpyroTheDragon has Bentley the Yeti, a Smash Mook who's on ''your'' side. He's a subversion in that he's actually very intelligent and dislikes fighting, but in terms of his moves, he can't do much more than smash.
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The [[OurGiantsAreBigger Giants]] of the same series are actually smaller and don't use melee weapons. They ''DO'' throw rocks and knock you down by stomping the ground, though.

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** The [[OurGiantsAreBigger Giants]] of the same series are actually smaller and don't use melee weapons. They ''DO'' throw rocks and knock you down by stomping the ground, though.
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The Smash Mook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.

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The Smash Mook SmashMook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.
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* The basic brutes in ''VideoGame/SaintsRowTheThird''.
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* The Gargantuar in PlantsVsZombies. Usually does nothing else other than advance slowly and [[OneHitKill smash your plants flat]] with a held object. Slightly subverted though, as he does have a secondary "attack" where he throws a [[FragileSpeedster fast but weak]] {{Mook}} into you defences once he gets down to 1/2 his health.

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* The Gargantuar in PlantsVsZombies.''VideoGame/PlantsVsZombies''. Usually does nothing else other than advance slowly and [[OneHitKill smash your plants flat]] with a held object. Slightly subverted though, as he does have a secondary "attack" where he throws a [[FragileSpeedster fast but weak]] {{Mook}} into you defences once he gets down to 1/2 his health.
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Edited grammar.


** Perhaps the TropeMaker is the Ogre from , which is the epitome of this trope, if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning). Giants, especially hill giants, fill this niche for higher-level adventures; they also get to throw rocks. Subverted with frost giant jarls, who have access to BlackMagic (thanks to levels as Blackguard, which is the EvilCounterpart to ThePaladin), and storm giants, who carry bows and use a handful of spell-like abilities.

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** Perhaps the TropeMaker is the Ogre from , which is Ogre, the epitome of this trope, trope if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning). Giants, especially hill giants, fill this niche for higher-level adventures; they also get to throw rocks. Subverted with frost giant jarls, who have access to BlackMagic (thanks to levels as Blackguard, which is the EvilCounterpart to ThePaladin), and storm giants, who carry bows and use a handful of spell-like abilities.
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* The Ogre F.O.E. from ''EtrianOdyssey'' has only one attack: hit one of your guys ''hard''. It will kill one or zero characters per turn. Your healer can resurrect one character per turn. It is ''mathematically impossible'' to lose to, but boy will you burn through a lot of resources trying to kill it.

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* The Ogre F.O.E. from ''EtrianOdyssey'' ''VideoGame/EtrianOdyssey'' has only one attack: hit one of your guys ''hard''. It will kill one or zero characters per turn. Your healer can resurrect one character per turn. It is ''mathematically impossible'' to lose to, but boy will you burn through a lot of resources trying to kill it.
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The SmashMook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.

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The SmashMook Smash Mook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.



** [[HordeOfAlienLocusts The Tyranids]] and [[OurOrcsAreDifferent Orks]] are both certainly capable of building armies that amount to SmashMooks galore.

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** [[HordeOfAlienLocusts The Tyranids]] and [[OurOrcsAreDifferent Orks]] are both certainly capable of building armies that amount to SmashMooks Smash Mooks galore.
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* In ''OrderOfTheStick'', it seems like orcs (barbarians especially) probably fall under this. As a setting based on ''D&D'', the comic also has normal ogres. Both have [[MySpeciesDothProtestTooMuch exceptions]], including a half-orc {{Ninja}}, and a {{Munchkin}} half-ogre.

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* In ''OrderOfTheStick'', ''Webcomic/TheOrderOfTheStick'', it seems like orcs (barbarians especially) probably fall under this. As a setting based on ''D&D'', the comic also has normal ogres. Both have [[MySpeciesDothProtestTooMuch exceptions]], including a half-orc {{Ninja}}, and a {{Munchkin}} half-ogre.
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* The Purr Lin in ''{{Turok}} 2''.

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* The Purr Lin in ''{{Turok}} ''{{VideoGame/Turok}} 2''.
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* In {{BatmanArkhamCity}} the first boss is a guy called Mister Hammer - a one armed gaint with a sledge hammer whose sole aim is to crush you into a fine red mist.
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** Perhaps the TropeMaker is the Ogre from , which is the epitome of this trope, if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning). Giants, especially hill giants, fill this niche for higher-level adventures; they also get to throw rocks.

to:

** Perhaps the TropeMaker is the Ogre from , which is the epitome of this trope, if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning). Giants, especially hill giants, fill this niche for higher-level adventures; they also get to throw rocks. Subverted with frost giant jarls, who have access to BlackMagic (thanks to levels as Blackguard, which is the EvilCounterpart to ThePaladin), and storm giants, who carry bows and use a handful of spell-like abilities.
Is there an issue? Send a MessageReason:
None


The SmashMook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is direct attacks without any real strategy. Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.

to:

The SmashMook is the most single-minded enemy in the history of {{Role Playing Game}}s (either [[TabletopRPG Tabletop]] or VideoGames). All it does is [[SpamAttack direct attacks without any real strategy. strategy.]] Whether it's an [[OurOgresAreHungrier ogre]], a [[OurGiantsAreBigger giant]], a [[AllTrollsAreDifferent troll]], a cyclops, a {{Golem}}, a walking statue, or a robot that looks like one of these, you can expect few, if any, fancy tricks when fighting it. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and smashing.
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[[caption-width-right:245:[[AffablyEvil Meet my friend]] [[ICallItVera Clubby Joe]].]]

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[[caption-width-right:245:[[AffablyEvil [[caption-width-right:245:[[FriendlyEnemy Meet my friend]] [[ICallItVera Clubby Joe]].]]
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[[caption-width-right:245:[[AfflablyEvil Meet my friend]] [[ICallItVera Clubby Joe]].]]

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[[caption-width-right:245:[[AfflablyEvil [[caption-width-right:245:[[AffablyEvil Meet my friend]] [[ICallItVera Clubby Joe]].]]
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[[caption-width-right:245:[[AffliablyEvil Meet my friend]] [[ICallItVera Clubby Joe]].]]

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[[caption-width-right:245:[[AffliablyEvil [[caption-width-right:245:[[AfflablyEvil Meet my friend]] [[ICallItVera Clubby Joe]].]]
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[[caption-width-right:245:Meet my friend Clubby Joe.]]

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[[caption-width-right:245:Meet [[caption-width-right:245:[[AffliablyEvil Meet my friend friend]] [[ICallItVera Clubby Joe.Joe]].]]
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The large Ultima gargoyles don\'t fit this trope; they throw a variety of spells too.


* Every ''{{Ultima}}'' from the first to the last. At least Ultima IX gave you an [[GoodBadBugs amusing opportunity to trick one]]. The giant gargoyles are also effectively Ogre.

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* Every ''{{Ultima}}'' from the first to the last. At least Ultima IX gave you an [[GoodBadBugs amusing opportunity to trick one]]. The giant gargoyles are also effectively Ogre.

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** Perhaps the TropeMaker is the Ogre from , which is the epitome of this trope, if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning).

to:

** Perhaps the TropeMaker is the Ogre from , which is the epitome of this trope, if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning). Giants, especially hill giants, fill this niche for higher-level adventures; they also get to throw rocks.
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** ''MarioAndLuigiSuperstarSaga'' has The Clumph in Joke's End, and of course Queen Bean, who has the added bonus of being able to spawn additional mooks.

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** ''MarioAndLuigiSuperstarSaga'' ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has The Clumph in Joke's End, and of course Queen Bean, who has the added bonus of being able to spawn additional mooks.
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* Bouldergeist in ''SuperMarioGalaxy'', who only ever uses physical attacks and literally cannot move from the centre of the arena.

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* Bouldergeist in ''SuperMarioGalaxy'', ''VideoGame/SuperMarioGalaxy'', who only ever uses physical attacks and literally cannot move from the centre of the arena.

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* ''KingdomHearts''

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* ''KingdomHearts''''KingdomHearts'':



* Also, the Ogres (Trolls?) on ''NinjaGaiden''. Not sure of what they're actually called, but they fit the description.
* [[LegendOfZelda Moblins]]. When they're only there for collision damage, they'll shake things up with a projectile. But they ''truly'' fit this trope in ''Ocarina of Time'', when all they do is pace back and forth in narrow corridors and charge Link if they see/hear him. The large Moblin at the end of the maze carries a club, and the only difference is that the attack sends shockwaves through the ground to hurt you from a distance.

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* Also, the Ogres (Trolls?) Ogres/Trolls on ''NinjaGaiden''. Not sure of what they're actually called, They have a vague appearance, but they fit the description.
* [[LegendOfZelda Moblins]]. When they're LegendOfZelda series:
**Moblins are
only there for collision damage, they'll shake things up with a projectile. But they ''truly'' fit this trope in ''Ocarina of Time'', when all they do is pace back and forth in narrow corridors and charge Link if they see/hear him. The large Moblin at the end of the maze carries a club, and the only difference is that the attack sends shockwaves through the ground to hurt you from a distance.



* The ''Jotun'' from GuildWars; gigantic club-wielding loincloth-wearing humanoids. The [[OurGiantsAreBigger Giants]] of the same series are actually smaller and don't use melee weapons.
** The giants DO throw rocks and knock you down by stomping the ground, though.

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* GuildWars:
**
The ''Jotun'' from GuildWars; are gigantic club-wielding loincloth-wearing humanoids. humanoids.
The [[OurGiantsAreBigger Giants]] of the same series are actually smaller and don't use melee weapons.
** The giants DO
weapons. They ''DO'' throw rocks and knock you down by stomping the ground, though.



* Knights in ''{{Warcraft}} 3'', one of the few units in the game with ''no abilities whatsoever''. They just have high speeds, high armor and a strong attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, no arcane tricks like the Blood Elves, and no guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.

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* {{Warcraft}} series.
**
Knights in ''{{Warcraft}} 3'', one of the few units in the game with ''no abilities whatsoever''. They just have high speeds, high armor and a strong attack, and all they do is move and attack. No druidic spells or stealth like Night Elven units, no self-healing abilities like Undead units, no pillage or physical abilities like many Orc units, no arcane tricks like the Blood Elves, and no guns-&-rocketry-based gimmicks like the Dwarves. Even the Knights' early-game counterparts, the humble Footmen, have a special ability, Defend.



* Ogres are quite common enemies in WorldOfWarcraft. Whether they're lv.20 or 70 all they do is hit you with something ("Me smash! You die!"). Then again, so do most normal mobs in the game (although most humanoid enemies tend to have at least some variety). Sometimes they have disarm, knockback or cleave attacks, but then they are usually recognizable for having a different model. Lower level of this type of mobs do nothing but autoattacking you, and they start adding more varieties to the attacks as you progress the dungeon levels such by adding interrupt, stun, mortal strike, whirlwind, enrage, or add some magic to the attacks.
** As an example for an actual boss, Patchwerk. He begins the Construct Quarter of Naxxramas and is one of the toughest fights in the place. Naxxramas also used to be the toughest instance around. What does he do? He hits hard. Really hard. And he hits someone else besides the tank hard. Really hard. No raid damage, no aggro dumping, no complicated phases, no mind control, no adds... nothing. It's hard to even pull aggro.
*** In fact, give the tanks 3-5 seconds before the fight to build some aggro, and make sure you're not a flimsy rogue or, God forbid, a Deathknight, and you don't have to worry about pulling aggro AT ALL. The fight is usually described as a 'tank and spank damage race', seeing as he will go into hard enrage mode after six minutes. It gets even more ridiculous when he passes 5% of his health (and he has A LOT) - he [[TurnsRed Frenzies, which increases attack speed, attack power]]... You get the picture.

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* ** Ogres are quite common enemies in WorldOfWarcraft. Whether they're lv.20 or 70 all they do is hit you with something ("Me smash! You die!"). Then again, so do most normal mobs in the game (although most humanoid enemies tend to have at least some variety). Sometimes they have disarm, knockback or cleave attacks, but then they are usually recognizable for having a different model. Lower level of this type of mobs do nothing but autoattacking you, and they start adding more varieties to the attacks as you progress the dungeon levels such by adding interrupt, stun, mortal strike, whirlwind, enrage, or add some magic to the attacks.
** As an example for an actual boss, Patchwerk. He begins the Construct Quarter of Naxxramas and is one of the toughest fights in the place. Naxxramas also used to be the toughest instance around. What does he do? He hits hard. Really hard. And he hits someone else besides the tank hard. Really hard. No raid damage, no aggro dumping, no complicated phases, no mind control, no adds... nothing. It's hard to even pull aggro.
***
aggro.\\
In fact, give the tanks 3-5 seconds before the fight to build some aggro, and make sure you're not a flimsy rogue or, God forbid, a Deathknight, and you don't have to worry about pulling aggro AT ALL. The fight is usually described as a 'tank and spank damage race', seeing as he will go into hard enrage mode after six minutes. It gets even more ridiculous when he passes 5% of his health (and he has A LOT) - he [[TurnsRed Frenzies, which increases attack speed, attack power]]... You get the picture.



* The Tank in {{Left 4 Dead}} fits this trope to a T. His attacks include a smash, an over-head smash, or - to REALLY mix things up - he can hurl cars and other debris at you. Oh, and he has the highest health point value in the entire game.
** As of the most recent update, when [[KillItWithFire lit on fire]] in Campaign mode, the Tank's [[InfernalRetaliation running speed]] ''[[InfernalRetaliation doubles.]]''

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* The Tank in {{Left 4 Dead}} series:
** The Tank in
fits this trope to a T. His attacks include a smash, an over-head smash, or - to REALLY mix things up - he can hurl cars and other debris at you. Oh, and he has the highest health point value in the entire game.
** As of the most recent update, when
game. When [[KillItWithFire lit on fire]] in Campaign mode, the Tank's [[InfernalRetaliation running speed]] ''[[InfernalRetaliation doubles.]]''



* Minotaurs, giants, and Ogres in ''TheElderScrolls.'' Also Daedroths in ''TheElderScrolls IV: Oblivion'', though they were quite different in [[VillainDecay previous installments.]]

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* ''TheElderScrolls'':
**
Minotaurs, giants, and Ogres in ''TheElderScrolls.'' Ogres
**
Also Daedroths in ''TheElderScrolls IV: Oblivion'', though they were quite different in [[VillainDecay previous installments.]]



*** Martigen's Monster Mod (Google it, links to downloads have a short life expectancy) injects giants and a variety of other nasties, including giant goblins.

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*** ** Martigen's Monster Mod (Google it, links to downloads have a short life expectancy) injects giants and a variety of other nasties, including giant goblins.

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* Perhaps the TropeMaker is the Ogre from ''DungeonsAndDragons'', which is the epitome of this trope, if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning).

to:

* ''DungeonsAndDragons'':
**
Perhaps the TropeMaker is the Ogre from ''DungeonsAndDragons'', , which is the epitome of this trope, if you go strictly by the moves listed in the monster manuals (imaginative {{Game Master}}s can make them more cunning).



*** They also have Giants, which used to have a list of {{Special Attack}}s that matched the list at the top of the page almost exactly. Except they could [[ImAHumanitarian eat people]], too.

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*** ** They also have Giants, which used to have a list of {{Special Attack}}s that matched the list at the top of the page almost exactly. Except they could [[ImAHumanitarian eat people]], too.



** Ogryns in ''{{Warhammer 40000}}'' (which are really Ogres [-[[RecycledINSPACE IN SPACE]]-]) fill a similar function, in addition to being among the few decent hand-to-hand fighters in the [[RedshirtArmy Imperial Guard]]. They are armed with Ripper Guns: giant shotguns designed specifically to not break when the Ogryn inevitably reaches close combat range and starts [[PistolWhipping hitting people with it]].
*** [[HordeOfAlienLocusts The Tyranids]] and [[OurOrcsAreDifferent Orks]] are both certainly capable of building armies that amount to SmashMooks galore.

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** Ogryns in * ''{{Warhammer 40000}}'' 40000}}'':
** Ogryns
(which are really Ogres [-[[RecycledINSPACE IN SPACE]]-]) fill a similar function, in addition to being among the few decent hand-to-hand fighters in the [[RedshirtArmy Imperial Guard]]. They are armed with Ripper Guns: giant shotguns designed specifically to not break when the Ogryn inevitably reaches close combat range and starts [[PistolWhipping hitting people with it]].
*** ** [[HordeOfAlienLocusts The Tyranids]] and [[OurOrcsAreDifferent Orks]] are both certainly capable of building armies that amount to SmashMooks galore.



* ''FinalFantasyI'' based most of its monsters from [=D&D=] (just later [[CaptainErsatz changed the names of those which were actually trademarked]]), and the ogre was the first enemy of this kind that you faced in the game.

to:

* ''FinalFantasy'' series:
**
''FinalFantasyI'' based most of its monsters from [=D&D=] (just later [[CaptainErsatz changed the names of those which were actually trademarked]]), and the ogre was the first enemy of this kind that you faced in the game.



* The Large Body heartless in ''KingdomHearts''. They do have some speedy moves, but that's not against this trope, and it's necessary, as they would be too easy to avoid otherwise.

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* ''KingdomHearts''
**
The Large Body heartless in ''KingdomHearts''.heartless. They do have some speedy moves, but that's not against this trope, and it's necessary, as they would be too easy to avoid otherwise.



* ''MarioAndLuigiSuperstarSaga'' has Clumph in Joke's End. And then there's Kent C. Koopa from ''VideoGame/PaperMario''.
** And of course Queen Bean, who has the added bonus of being able to spawn additional mooks.

to:

* ''SuperMarioBros'' series
**
''MarioAndLuigiSuperstarSaga'' has The Clumph in Joke's End. And then there's Kent C. Koopa from ''VideoGame/PaperMario''.
** And
End, and of course Queen Bean, who has the added bonus of being able to spawn additional mooks.mooks.
** Then there's Kent C. Koopa from ''VideoGame/PaperMario''.



* Servant Berserker from ''FateStayNight'' embraces this trope. His "Mad Enhancement" skill [[LightningBruiser boosts all of his stats]] at the cost of leaving him too insane to use any of his other skills, leaving 'hit it very very hard' as his only option as far as attacks go. He can, however, hit so hard that even if you dodge the air pressure can still kill you. While a Servant's Noble Phantasm is normally a powerful magic weapon, his "God Hand" is his own body and lets him NoSell just about anything you throw at him (he wields a random slab of rock instead).
** Averted by the Berserker of ''FateZero'', whose "Eternal Arms Mastery" ability prevents him from losing his weapon skills due to mental influence (including Mad Enhancement). He also has the ability to turn any item he holds, including machine guns and broken telephone poles, into a low-ranked Noble Phantasm, or even steal Noble Phantasms from other Servants and use them at the Rank they originally were.

to:

* Servant Berserker from ''FateStayNight'' series:
** Servant Berserker
embraces this trope. His "Mad Enhancement" skill [[LightningBruiser boosts all of his stats]] at the cost of leaving him too insane to use any of his other skills, leaving 'hit it very very hard' as his only option as far as attacks go. He can, however, hit so hard that even if you dodge the air pressure can still kill you. While a Servant's Noble Phantasm is normally a powerful magic weapon, his "God Hand" is his own body and lets him NoSell just about anything you throw at him (he wields a random slab of rock instead).
**
instead).\\
Averted by the Berserker of ''FateZero'', whose "Eternal Arms Mastery" ability prevents him from losing his weapon skills due to mental influence (including Mad Enhancement). He also has the ability to turn any item he holds, including machine guns and broken telephone poles, into a low-ranked Noble Phantasm, or even steal Noble Phantasms from other Servants and use them at the Rank they originally were.




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* ''RockManMinusInfinity'' has the Jumbig. High HP, knockback with CollisionDamage, and a missile attack.



* In ''OrderOfTheStick'', it seems like orcs (barbarians especially) probably fall under this. As a setting based on ''D&D'', the comic also has normal ogres.
** Both have [[MySpeciesDothProtestTooMuch exceptions]], including a half-orc {{Ninja}}, and a {{Munchkin}} half-ogre.

to:

* In ''OrderOfTheStick'', it seems like orcs (barbarians especially) probably fall under this. As a setting based on ''D&D'', the comic also has normal ogres.
**
ogres. Both have [[MySpeciesDothProtestTooMuch exceptions]], including a half-orc {{Ninja}}, and a {{Munchkin}} half-ogre.
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** The zombies in the sequel also qualify. They're slow, they have lots of health (and can survive ''decapitation''), and have exactly two attacks: swing chainsaw for heavy damage, or shoot cannon for heavy damage (with occasional extra credit for "stomp on squishy then stab with chainsaw").
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*** In competitive battling, stat-increasing moves and status effects are very useful. Stat-decreasing moves are also useful if you're just trying to beat the game, since the computer rarely switches out. Stat-changing moves and status effects are pretty much your only chance at beating the game, including post-elite-four, without level grinding unless you trade. For example, Charmander is perfectly capable of taking on Brock using only ember at a low level if you use growl, as long as the Onix never gets a critical.
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[[AC: Card Games]]
* ''MagicTheGathering'' tends to put these in red and green; if they have an ability, it will be trample, meaning that if the creature deals more than lethal combat damage to all blocking creatures, the remainder can be assigned to the defending player.
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* ''MarioAndLuigiSuperstarSaga'' has Clumph in Joke's End. And then there's Kent C. Koopa from ''PaperMario''.

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* ''MarioAndLuigiSuperstarSaga'' has Clumph in Joke's End. And then there's Kent C. Koopa from ''PaperMario''.''VideoGame/PaperMario''.



** The Clubba in ''PaperMario'' fits well. Its attacks include "club once for lots of damage" and "club three times for normal damage".

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** The Clubba in ''PaperMario'' ''VideoGame/PaperMario'' fits well. Its attacks include "club once for lots of damage" and "club three times for normal damage".
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* Headless monsters in ''FinalFantasyTacticsAdvance2''. They can hit, charge a turn for a double strength hit or occasionally use Ground Shaker to hit multiple characters in a line. Behemoths are mainly there to hit hard too, but they also have Cross Counter which makes them a bit trickier (it deals double damage on enemies with a counter skill).

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* Headless monsters in ''FinalFantasyTacticsAdvance2''.''FinalFantasyTacticsA2''. They can hit, charge a turn for a double strength hit or occasionally use Ground Shaker to hit multiple characters in a line. Behemoths are mainly there to hit hard too, but they also have Cross Counter which makes them a bit trickier (it deals double damage on enemies with a counter skill).skill and negates the counter).

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