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-->-- Raziel, about Melchiah and his clan being Type III, ''[[VideoGame/LegacyOfKain Legacy Of Kain: Soul Reaver]]''

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-->-- Raziel, about Melchiah and his clan being Type III, I/III, ''[[VideoGame/LegacyOfKain Legacy Of Kain: Soul Reaver]]''
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-->''"My brother, Melchiah, was made last, and therefore received the poorest portion of Kain’s gift. Although immortal, his soul could not sustain the flesh, which retained much of its previous human frailty. This weakness, it seemed, was passed on to his offspring. Their fragile skins barely contained the underlying decay."''
---> Raziel, about Melchiah and his clan being Type III, [[VideoGame/LegacyOfKain Legacy Of Kain: Soul Reaver]]

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-->''"My ->''"My brother, Melchiah, was made last, and therefore received the poorest portion of Kain’s gift. Although immortal, his soul could not sustain the flesh, which retained much of its previous human frailty. This weakness, it seemed, was passed on to his offspring. Their fragile skins barely contained the underlying decay."''
---> -->-- Raziel, about Melchiah and his clan being Type III, [[VideoGame/LegacyOfKain ''[[VideoGame/LegacyOfKain Legacy Of Kain: Soul Reaver]]
Reaver]]''
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''"My brother, Melchiah, was made last, and therefore received the poorest portion of Kain’s gift. Although immortal, his soul could not sustain the flesh, which retained much of its previous human frailty. This weakness, it seemed, was passed on to his offspring. Their fragile skins barely contained the underlying decay."''
--> Raziel, about Melchiah and his clan being Type III, [[VideoGame/LegacyOfKain Legacy Of Kain: Soul Reaver]]

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''"My -->''"My brother, Melchiah, was made last, and therefore received the poorest portion of Kain’s gift. Although immortal, his soul could not sustain the flesh, which retained much of its previous human frailty. This weakness, it seemed, was passed on to his offspring. Their fragile skins barely contained the underlying decay."''
--> ---> Raziel, about Melchiah and his clan being Type III, [[VideoGame/LegacyOfKain Legacy Of Kain: Soul Reaver]]
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''"My brother, Melchiah, was made last, and therefore received the poorest portion of Kain’s gift. Although immortal, his soul could not sustain the flesh, which retained much of its previous human frailty. This weakness, it seemed, was passed on to his offspring. Their fragile skins barely contained the underlying decay."''
--> Raziel, about Melchiah and his clan being Type III, [[VideoGame/LegacyOfKain Legacy Of Kain: Soul Reaver]]
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* Zombina, from ''Manga/DailyLifeWithMonsterGirl'', is a type II, which is kind of a problem when you're the suicide unit of a SWAT brigade that deals with extraspecies criminals. Not that she seems to mind, as she'll often riddle ''herself'' with bullets just to hit someone behind her. She "heals" wounds by placing skin grafts over them or simply outright replacing body parts, giving her a patchwork appearance. She has undergone several treatments (including replacing her blood with formaldehyde), so it can also be argued that she's a type I who managed to slow her rotting to the point where it has effectively stopped.

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* Zombina, from ''Manga/DailyLifeWithMonsterGirl'', ''Manga/MonsterMusume'', is a type II, which is kind of a problem when you're the suicide unit of a SWAT brigade that deals with extraspecies criminals. Not that she seems to mind, as she'll often riddle ''herself'' with bullets just to hit someone behind her. She "heals" wounds by placing skin grafts over them or simply outright replacing body parts, giving her a patchwork appearance. She has undergone several treatments (including replacing her blood with formaldehyde), so it can also be argued that she's a type I who managed to slow her rotting to the point where it has effectively stopped.



* TabletopGame/{{Warhammer}} has undead exhibiting all these types, though it is not made explicit in most cases precisely what condition each type exists under. Zombies are definitely type I, while most Vampires are definitely type IV (though some, such as the Necrarchs, do still decay), the rest seem to vary. The physical remains that make up skeletons seem to persist for thousands of years under the right conditions, but that's more to do with the natural toughness of bone than any magical preservation. In general any healing experienced by undead in Warhammer is the result of Necromantic spells being cast on them, rather than an inbuilt regenerative capacity (with one or two exceptions, most notably Vampires).

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* TabletopGame/{{Warhammer}} ''TabletopGame/{{Warhammer}}'' has undead exhibiting all these types, though it is not made explicit in most cases precisely what condition each type exists under. Zombies are definitely type I, while most Vampires are definitely type IV (though some, such as the Necrarchs, do still decay), the rest seem to vary. The physical remains that make up skeletons seem to persist for thousands of years under the right conditions, but that's more to do with the natural toughness of bone than any magical preservation. In general any healing experienced by undead in Warhammer is the result of Necromantic spells being cast on them, rather than an inbuilt regenerative capacity (with one or two exceptions, most notably Vampires).



* The feral ghouls in ''VideoGame/{{Fallout 3}}'' are irradiated humans, not undead. However, there are some known as "Glowing Ones" who can send out a flash of radiation -- this injures normal humans, but heals any ghouls it touches.

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* The feral ghouls in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' are irradiated humans, not undead. However, there are some known as "Glowing Ones" who can send out a flash of radiation -- this injures normal humans, but heals any ghouls it touches.
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* TYPE I: '''No healing, and progressive rotting'''. Usually the sad lot of {{Zombie| Apocalypse}}s, this set up means that even without human intervention, every zombie will eventually become a moaning pile of bones. In the case of ghouls and Frankensteins, they might delay the decay by [[AppendageAssimilation grafting stolen body parts]] to replace the decayed or damaged ones, which in turn continue to rot.
* TYPE II: '''No healing, but no rotting'''. Much more dangerous for humans, this means that unless dealt with, every zombie is a PerpetualMotionMonster that can last forever in this less-than-glamorous form of {{immortality}}. The {{Mummy}} and his ilk are like this as well. [[InvincibleMinorMinion Skeletons]] and liches have a form of this where they can [[PullingThemselvesTogether reassemble themselves]].
* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds. There are also [[OurLichesAreDifferent Liches]], who are sentient undead mages- in their case, the further they rot, the more powerful they are. The healing is sometimes conditional; eating something ([[HorrorHunger likely unpleasant]]) heals wounds and counteracts rot.
* TYPE IV: '''Healing, and no rotting'''. The (un){{Holy Grail}} of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], [[AntiRegeneration except perhaps]] those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]] Particularly powerful {{Revenant|Zombie}}s also have this type.

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* TYPE I: '''No healing, and progressive rotting'''. Usually the sad lot of {{Zombie| Apocalypse}}s, this set up means that even without human intervention, every zombie will eventually become a moaning pile of bones. In the case of ghouls and Frankensteins, they might delay the decay by [[AppendageAssimilation grafting stolen body parts]] to replace the decayed or damaged ones, which in turn continue to rot.
* TYPE II: '''No healing, but no rotting'''. Much more dangerous for humans, this means that unless dealt with, every zombie is a PerpetualMotionMonster that can last forever in this less-than-glamorous form of {{immortality}}. The {{Mummy}} and his ilk are like this as well. [[InvincibleMinorMinion Skeletons]] and liches have a form of this where they can [[PullingThemselvesTogether reassemble themselves]].
* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds. There are also [[OurLichesAreDifferent Liches]], who are sentient undead mages- in their case, the further they rot, the more powerful they are. The healing is sometimes conditional; eating something ([[HorrorHunger likely unpleasant]]) heals wounds and counteracts rot.
* TYPE IV: '''Healing, and no rotting'''. The (un){{Holy Grail}} of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], [[AntiRegeneration except perhaps]] those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]] Particularly powerful {{Revenant|Zombie}}s also have this type.
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* In ''VideoGame/PlanescapeTorment'' the undead that reside in Sigil are Type I. The contracted zombies in the Mortuary are kept going with sutures and embalming fluid for as long as they last, but left alone they just decompose until they're skeletal. One memorable quest involves helping a rapidly decaying zombie with identity crisis - all her identifying features are literally melting off and she can no longer remember her name.

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* In ''VideoGame/PlanescapeTorment'' the corporeal undead that reside in Sigil are Type I. The contracted zombies in the Mortuary are kept going with sutures and embalming fluid for as long as they last, but left alone they just decompose until they're skeletal. One memorable quest involves helping a rapidly decaying zombie with identity crisis - all her identifying features are literally melting off and she can no longer remember her name. Once a zombie or ghoul has decayed to the point that it's a skeleton, it abiguously becomes a Type II or at the very least becomes a much longer-lasting Type 1.

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* ''Literature/{{Discworld}}'' zombies seem to neither rot nor automatically heal (Type II), but they do tend to lose the occasional body part which needs to be stitched back on, and infestation by mice is a concern. One book mentions them smelling of formaldehyde, which may indicate they use mundane preservation techniques.

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* ''Literature/{{Discworld}}'' zombies seem to neither rot nor automatically heal (Type II), but they do tend to lose the occasional body part which needs to be stitched back on, and infestation by mice is a concern. One book mentions them smelling of formaldehyde, which may indicate they use mundane preservation techniques.techniques — so they may be more like very slow-rotting Type [=I’s.=]



** ''Disworld/TheLastHero'' contains a really old zombie: a skeleton.

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** ''Disworld/TheLastHero'' ''Literature/TheLastHero'' contains what may well be a really old zombie: a skeleton.walking skeleton. Another such appears in ''Literature/UnseenAcademicals''.
** ''Literature/{{Pyramids}}'' features [[AncientEgypt Egyptian-style]] mummies (and there are one or two other references to this elsewhere). These are subject to complex preservation techniques, which prevent serious decomposition — which, deliberately or not, means that dead pharaohs have the option to get up and walk around even after millennia, if correctly provoked.


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* The ''TabletopGame/DiscworldRoleplayingGame'' reflects the situation in its source material (see under Literature above), complete with special features for Zombie characters (which are playable) governing how effectively they can be repaired.
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** ''Discworld/ReaperMan'' implies that freshly-minted zombie Windle Poons ''could'' heal, if he could remember how; zombies no longer have any autonomic processes, and have to "manually" control every aspect of their bodies.

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** ''Discworld/ReaperMan'' ''Literature/ReaperMan'' implies that freshly-minted zombie Windle Poons ''could'' heal, if he could remember how; zombies no longer have any autonomic processes, and have to "manually" control every aspect of their bodies.
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** A readable handbook for aspiring necromancers recurring in the series advises them of the importance of holding together animated skeletons using harnesses and wire, since they have no muscles, presumably implying Type II in-universe; you don't have to do this yourself, however.
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* ''VideoGame/WarcraftIII'': The Undead can regenerate health, but only if they're standing on Blighted ground (a corruption of the soil produced by their buildings). Otherwise their health remains static. Heroes regenerate health no matter where they are, but in both cases it's a very slow process (the same speed as the other factions).
** Some of their units can regenerate health by eating corpses.
** The Death Knight's Unholy Aura increases the regeneration speed of all nearby friendly units whether or not they're on Blight and even applies to mechanical units.
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* The Forsaken in ''VideoGame/WorldOfWarcraft'' are Type III - they obviously rot and movement causes the flesh on their joints to peel off, resulting in their iconic look. But they regain health and can heal rapidly by consuming "compatible" flesh.

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* The Forsaken in ''VideoGame/WorldOfWarcraft'' are Type III - they obviously rot and movement causes the flesh on their joints to peel off, resulting in their iconic look. But they regain health and can heal rapidly by consuming "compatible" flesh.humanoid flesh. They also avert ReviveKillsZombie and can be healed by Holy Magic (though, according to lore, healing this way causes them a lot of pain).
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* TYPE IV: '''Healing, and no rotting'''. The (un){{Holy Grail}} of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], except perhaps those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]] Particularly powerful {{Revenant|Zombie}}s also have this type.

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* TYPE IV: '''Healing, and no rotting'''. The (un){{Holy Grail}} of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], [[AntiRegeneration except perhaps perhaps]] those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]] Particularly powerful {{Revenant|Zombie}}s also have this type.
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* ''Literature/{{Elantris}}'': The Elantrians become a Type IV after the supernatural catastrophe of the Reod disrupts the BackgroundMagicField that sustains them. Not only do their injuries not heal, they continue to hurt, so the pain of accumulated wear and tear eventually drives them completely catatonic. [[spoiler:Until Raoden fixes things and restores their full powers, that is.]]

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* ''Literature/{{Elantris}}'': The Elantrians become a Type IV after the supernatural catastrophe of the Reod disrupts the BackgroundMagicField that sustains them. Not only do their injuries not heal, they continue to hurt, always hurt as much as when they were fresh, so the pain of accumulated wear and tear eventually drives them completely catatonic. [[spoiler:Until Raoden fixes things and restores their full powers, that is.]]
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* ''Literature/{{Elantris}}'': The Elantrians become a Type IV after the supernatural catastrophe of the Reod disrupts the BackgroundMagicField that sustains them. Not only do their injuries not heal, they continue to hurt, so the pain of accumulated wear and tear eventually drives them completely catatonic. [[spoiler:Until Raoden fixes things and restores their full powers, that is.]]
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added some trope links


* Type III later crossing towards Type I is the usual fate of undead in ''VideoGame/PillarsOfEternity'' -- normally, undead are created by (through necromancy or animancy) sticking a soul to a body so it doesn't leave as it should when the body dies. Such undead start out mostly as their pre-death selves (called fampyrs)... but suffer from a hunger for the flesh of sapient beings, which is also the only thing that staves off physical and mental degeneration. Eventually they degenerate far enough to go from vampire analogues to ghoul analogues (darguls, then into guls and finally revenants) before finally ending up as utterly mindless skeletons. There ''are'' some types of undead in terms of magical interaction who do not follow this progression, but most of them are the result of other sorts of soul-meddling (sticking souls in metal bodies, sticking animal souls into soulless but alive human bodies, etc) that don't really look as undead. Liches are a special case -- through obscure soul-trickery involving phylacteries they only get the physical degeneration, not the mental or hunger for flesh, and consequently tend to quickly end up as (self-aware) skeletons.

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* Type III later crossing towards Type I is the usual fate of undead in ''VideoGame/PillarsOfEternity'' -- normally, undead are created by (through necromancy or animancy) sticking a soul to a body so it doesn't leave as it should when the body dies. Such undead start out mostly as their pre-death selves (called fampyrs)...[[OurVampiresAreDifferent fampyrs]])... but suffer from a hunger for the flesh of sapient beings, which is also the only thing that staves off physical and mental degeneration. Eventually they degenerate far enough to go from vampire analogues to ghoul analogues (darguls, ([[OurGhoulsAreCreepier darguls, then into guls guls]] and finally revenants) [[OurZombiesAreDifferent revenants]]) before finally ending up as [[DemBones utterly mindless skeletons.skeletons]]. There ''are'' some types of undead in terms of magical interaction who do not follow this progression, but most of them are the result of other sorts of soul-meddling (sticking souls in metal bodies, sticking animal souls into soulless but alive human bodies, etc) that don't really look as undead. Liches [[OurLichesAreDifferent Liches]] are a special case -- through obscure soul-trickery involving phylacteries they only get the physical degeneration, not the mental or hunger for flesh, and consequently tend to quickly end up as (self-aware) skeletons.
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* ''Literature/FamilySkeletonMysteries'': Sid is a Type 2. Any damage done to his bones is permanent, as evidenced when he broke a rib during Georgia's youth and it had to be glued back together.
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* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds. There are also [[OurLichesAreDifferent Liches]], who are sentient undead mages- in their case, the further they rot, the more powerful they are.

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* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds. There are also [[OurLichesAreDifferent Liches]], who are sentient undead mages- in their case, the further they rot, the more powerful they are. The healing is sometimes conditional; eating something ([[HorrorHunger likely unpleasant]]) heals wounds and counteracts rot.

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* ''Webcomic/{{Unsounded}}'''s Murkoph is apparently a type IV with the ability to quickly heal injuries such as a slash to the face. [[MagicKnight Duane]] is a Type I case who's rotted to a near-skeletal state over six years and is held together with braces and wire; the power animating him allows AppendageAssimilation, so he can replace bones that get damaged too badly to function, but he needs magic prostheses to see and speak.

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* ''Webcomic/{{Unsounded}}'''s ''Webcomic/{{Unsounded}}'':
**
Murkoph is apparently a type IV with the ability to quickly heal injuries such as a slash to the face. face. He's also an InexplicablyAwesome entity who's trapped in the EldritchLocation of the Khert, so the fact that he seems to enjoy the best of both life and undeath is one of the lesser mysteries about him.
**
[[MagicKnight Duane]] is a Type I case who's rotted to a near-skeletal state over six years and is held together with braces and wire; the wire. The power animating him allows AppendageAssimilation, so he can replace bones that get damaged too badly to function, but he needs magic prostheses to see and speak.
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* In ''LightNovel/IsThisAZombie'', Ayumu is a Type II zombie with [[spoiler:Yuu]] doing the healing and as a bonus direct sunlight as his WeaksauceWeakness.

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* In ''LightNovel/IsThisAZombie'', Ayumu is a Type II zombie with [[spoiler:Yuu]] doing the healing and as a bonus direct who does not rot, but relies on his {{Necromancer}} for healing. Direct sunlight as is his WeaksauceWeakness.
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correction


* Vampires in ''Film/VanHelsing'' are Type IV. Unless hit directly in the heart, they can heal from pretty much anything. Mariska takes a few crossbows from Helsing's crossbow, but when she goes to human form the wounds heal instantly. Dracula willingly runs himself through a sword Helsing is holding and hardly feels anything (though does mention losing a finger that didn't heal, possibly due to a holy item that prevented it from doing so) and Aleera gets hit by frozen acid thrown by the heroes, when she recovers, most of her face is [[BodyHorror burnt off]] but quickly regenerates.

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* Vampires in ''Film/VanHelsing'' are Type IV. Unless hit directly in the heart, they can heal from pretty much anything. Mariska takes a few crossbows from Helsing's crossbow, but when she goes to human form the wounds heal instantly. Dracula willingly runs himself through a sword Helsing is holding and hardly feels anything (though does mention losing a finger that didn't heal, possibly due to a holy item that prevented it from doing so) anything, and Aleera gets hit by frozen acid thrown by the heroes, when she recovers, most of her face is [[BodyHorror burnt off]] but quickly regenerates.
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* The zombies in ''VideoGame/{{Cataclysm}}'' are a Type IV. No matter how long it's been since the ZombieApocalypse started, each new area you explore will be full of new zombies to kill. Even after months or years, the zombies will still be waiting there for you to arrive. And once you kill them, you need to further damage the corpse by pulping, chopping up, or burning it, or they will just come back again, unless you kill them ''[[NoKillLikeOverkill really]]'' hard.



* The undead race in ''[[Webcomic/DanAndMabsFurryAdventures DMFA]]'' are a type IV. [[BigBad Dark Pegasus]] created them with the ability to regenerate by eating living flesh; however, most find it too disgusting so they act like type III. They tend to gradually lose flesh to injuries, but since they're magically animated this is mostly a cosmetic issue. They can also stick severed limbs back in place, and get prosthetic limbs if they lose the originals.

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* The undead race in ''[[Webcomic/DanAndMabsFurryAdventures DMFA]]'' ''Webcomic/DanAndMabsFurryAdventures'' are a type IV. [[BigBad Dark Pegasus]] created them with the ability to regenerate by eating living flesh; however, most find it too disgusting so they act like type III. They tend to gradually lose flesh to injuries, but since they're magically animated this is mostly a cosmetic issue. They can also stick severed limbs back in place, and get prosthetic limbs if they lose the originals.
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* TYPE II: '''No healing, but no rotting'''. Much more dangerous for humans, this means that unless dealt with, every zombie is a PerpetualMotionMonster that can last forever in this less than glamorous form of {{immortality}}. The {{Mummy}} and his ilk are like this as well. [[InvincibleMinorMinion Skeletons]] and liches have a form of this where they can [[PullingThemselvesTogether reassemble themselves]].

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* TYPE II: '''No healing, but no rotting'''. Much more dangerous for humans, this means that unless dealt with, every zombie is a PerpetualMotionMonster that can last forever in this less than glamorous less-than-glamorous form of {{immortality}}. The {{Mummy}} and his ilk are like this as well. [[InvincibleMinorMinion Skeletons]] and liches have a form of this where they can [[PullingThemselvesTogether reassemble themselves]].
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** Hiro Hiyorimi is technically type II. He need Hime to give her her blood (flame in the anime) to stay alive as he was killed at the start of the series saving her from falling steel beams and she returned the favor by making him her Blood Warrior. He can take a good chunk of punishment due to this but can't heal until he gets more blood and there's a limit to how much damage he can take [[spoiler: Though by the end of the series, he gets the flame of the phoenix in him and doesn't need the blood anymore. He can still be hurt and killed, but he's more then trained by that point.]]
** Reiri Kamura falls under Type IV due to being a vampire. She can (and does) lose limps, but they don't really cause much damage to her other then some disability leaving her vulnerable. Once she gets the part back, she can reconnect it no problem with no ill effects.

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** Hiro Hiyorimi is technically type II. He need needs Hime to give her him her blood (flame in the anime) to stay alive as he was killed at the start of the series saving her from falling steel beams and she returned the favor by making him her Blood Warrior. He can take a good chunk of punishment due to this but can't heal until he gets more blood and there's a limit to how much damage he can take take. [[spoiler: Though by the end of the series, he gets the flame of the phoenix in him and doesn't need the blood anymore. He can still be hurt and killed, but he's more then trained by that point.]]
** Reiri Kamura falls under Type IV due to being a vampire. She can (and does) lose limps, but they don't really cause much damage to her other then some disability disability, leaving her vulnerable. Once she gets the part limb back, she can reconnect it no problem with no ill effects.



* Lucy Westenra in ''Victorian Undead II'' is Type IV. In second issue she's hit by Holmes via a flare in the face and the third shows half of it horribly scarred. After feeding on Holmwood, it regenerates her back to normal. So blood is a bit of a component in the healing.

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* Lucy Westenra in ''Victorian Undead II'' is Type IV. In the second issue she's hit by Holmes via a flare in the face and the third shows half of it horribly scarred. After feeding on Holmwood, it regenerates her back to normal. So blood is a bit of a component in the healing.



* Yorga's brides in ''[[Film/CountYorga Return of Count Yorga]]'' kinda zig zags it due to not really explaining thing. It's possible they're Type III as, at the start of the movie, we see a few brides with discolored or slightly disfigured skin. Though considering that they were buried before Yorga summoned them. It's possible that the vampirism didn't take hold until that point to stop the decay. Otherwise, it could be straight Type IV as in the climax of the film two cops who encounter them shoot them with their guns point blank. The two brides that get hit flinch a bit and we see blood spurt from the wounds, but they continue to keep coming. Later we see that the wounds have healed.

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* Yorga's brides in ''[[Film/CountYorga Return of Count Yorga]]'' kinda zig zags it due to not really explaining thing.things. It's possible they're Type III as, at the start of the movie, we see a few brides with discolored or slightly disfigured skin. Though considering that they were buried before Yorga summoned them. It's possible that the vampirism didn't take hold until that point to stop the decay. Otherwise, it could be straight Type IV as in the climax of the film two cops who encounter them shoot them with their guns point blank. The two brides that get hit flinch a bit and we see blood spurt from the wounds, but they continue to keep coming. Later we see that the wounds have healed.

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* Lucy Westenra in ''Victorian Undead II'' is Type IV. In second issue she's hit by Holmes via a flare in the face and the third shows half of it horribly scarred. After feeding on Holmwood, it regenerates her back to normal. So blood is a bit of a component in the healing.



* Yorga's brides in ''[[Film/CountYorga Return of Count Yorga]]'' are briefly shown to be Type IV. Two cops who encounter them shot them with their guns. The two brides that got hit flinch a bit and we see blood splurt from the wounds, but they continue to keep coming. Later we see that the wounds have healed.
* Vampires in ''Film/VanHelsing'' are Type IV. Unless hit directly in the heart, they can heal from pretty much anything. Mariska takes a few crossbows from Helsing's crossbow, but when she goes to human form the wounds heal instantly. Dracula willingly runs himself through a sword Helsing is holding and hardly feels anything (though does mention losing a finger that didn't heal, possibly due to holy item that prevented it from doing so) and Aleera gets hit by frozen acid by the heroes, when she recovers, most of her face is [[BodyHorror burnt off]] but quickly regenerates.

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* Yorga's brides in ''[[Film/CountYorga Return of Count Yorga]]'' are briefly shown kinda zig zags it due to be not really explaining thing. It's possible they're Type IV. Two III as, at the start of the movie, we see a few brides with discolored or slightly disfigured skin. Though considering that they were buried before Yorga summoned them. It's possible that the vampirism didn't take hold until that point to stop the decay. Otherwise, it could be straight Type IV as in the climax of the film two cops who encounter them shot shoot them with their guns. guns point blank. The two brides that got get hit flinch a bit and we see blood splurt spurt from the wounds, but they continue to keep coming. Later we see that the wounds have healed.
* Vampires in ''Film/VanHelsing'' are Type IV. Unless hit directly in the heart, they can heal from pretty much anything. Mariska takes a few crossbows from Helsing's crossbow, but when she goes to human form the wounds heal instantly. Dracula willingly runs himself through a sword Helsing is holding and hardly feels anything (though does mention losing a finger that didn't heal, possibly due to a holy item that prevented it from doing so) and Aleera gets hit by frozen acid thrown by the heroes, when she recovers, most of her face is [[BodyHorror burnt off]] but quickly regenerates.
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* Reiri Kamura falls under Type IV due to being a vampire. She can (and does) lose limps, but they don't really cause much damage to her other then some disability leaving her vulnerable. Once she gets the part back, she can reconnect it no problem with no ill effects.

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* ** Reiri Kamura falls under Type IV due to being a vampire. She can (and does) lose limps, but they don't really cause much damage to her other then some disability leaving her vulnerable. Once she gets the part back, she can reconnect it no problem with no ill effects.
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* ''Manga/PrincessResurrection'' has a few types since it deals with a lot of undead
** Hiro Hiyorimi is technically type II. He need Hime to give her her blood (flame in the anime) to stay alive as he was killed at the start of the series saving her from falling steel beams and she returned the favor by making him her Blood Warrior. He can take a good chunk of punishment due to this but can't heal until he gets more blood and there's a limit to how much damage he can take [[spoiler: Though by the end of the series, he gets the flame of the phoenix in him and doesn't need the blood anymore. He can still be hurt and killed, but he's more then trained by that point.]]
* Reiri Kamura falls under Type IV due to being a vampire. She can (and does) lose limps, but they don't really cause much damage to her other then some disability leaving her vulnerable. Once she gets the part back, she can reconnect it no problem with no ill effects.


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* Yorga's brides in ''[[Film/CountYorga Return of Count Yorga]]'' are briefly shown to be Type IV. Two cops who encounter them shot them with their guns. The two brides that got hit flinch a bit and we see blood splurt from the wounds, but they continue to keep coming. Later we see that the wounds have healed.
* Vampires in ''Film/VanHelsing'' are Type IV. Unless hit directly in the heart, they can heal from pretty much anything. Mariska takes a few crossbows from Helsing's crossbow, but when she goes to human form the wounds heal instantly. Dracula willingly runs himself through a sword Helsing is holding and hardly feels anything (though does mention losing a finger that didn't heal, possibly due to holy item that prevented it from doing so) and Aleera gets hit by frozen acid by the heroes, when she recovers, most of her face is [[BodyHorror burnt off]] but quickly regenerates.
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* Undead units in ''{{Gladius}}'' can buy a passive ability that lets them regenerate health (quite useful, as undead summoners need spend their own health to power their spells).

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* Undead units in ''{{Gladius}}'' ''VideoGame/{{Gladius}}'' can buy a passive ability that lets them regenerate health (quite useful, as undead summoners need spend their own health to power their spells).

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