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It's worth noting that "No Rotting" includes preserving muscles, bones, and ligaments ''despite'' everyday wear and tear. This is often implied of many perpetual motion zombies said to never die. Another variant is just how ''much'' and how "neatly" the healing is. Some undead just have enough healing to patch themselves up over a long period, leaving [[ScarsAreForever massive and ugly cancerous scars]]. Others have a full on HealingFactor that leaves no scarring, effectively locking their appearance forever.

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It's worth noting that "No Rotting" includes preserving muscles, bones, and ligaments ''despite'' everyday wear and tear. This is often implied of many perpetual motion zombies said to never die. Another variant variable is just how ''much'' and how "neatly" the healing is. Some undead just have enough healing to patch themselves up over a long period, leaving [[ScarsAreForever massive and ugly cancerous scars]]. Others have a full on HealingFactor that leaves no scarring, effectively locking their appearance forever.
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* Type III later crossing towards Type I is the usual fate of undead in ''VideoGame/PillarsOfEternity'' -- normally, undead are created by (through necromancy or animancy) sticking a soul to a body so it doesn't leave as it should when the body dies. Such undead start out mostly as their pre-death selves (called fampyrs)... but suffer from a hunger for the flesh of sapient beings, which is also the only thing that staves off physical and mental degeneration. Eventually they degenerate far enough to go from vampire analogues to ghoul analogues (darguls, then into guls and finally revenants) before finally ending up as utterly mindless skeletons. There ''are'' some types of undead in terms of magical interaction who do not follow this progression, but most of them are the result of other sorts of soul-meddling (sticking souls in metal bodies, sticking animal souls into soulless but alive human bodies, etc) that don't really look as undead. Liches are a special case -- through obscure soul-trickery involving phylacteries they only get the physical degeneration, not the mental or hunger for flesh, and consequently tend to quickly end up as (self-aware) skeletons.
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* In "The Island of the Immortals" by Creator/UrsulaKLeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).

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* In "The Island of the Immortals" Immortals", in ''Literature/ChangingPlanes'' by Creator/UrsulaKLeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).
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* In a short story by Creator/UrsulaKLeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).

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* In a short story "The Island of the Immortals" by Creator/UrsulaKLeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).
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* In a short story by UrsulaKLeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).

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* In a short story by UrsulaKLeGuin, Creator/UrsulaKLeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).
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In any case, their healing is never strong enough to bring them back to life, just back to "fresh corpse". Also note that no matter how powerful an undead's healing ability, it is ''always'' of the "[[ScaleOfScientificSins blasphemy against nature]]" variety, so ReviveKillsZombie.

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In any case, their Their healing is never strong enough to bring them back to life, just back to "fresh corpse".corpse"[[note]] (If it did, it would kind of defeat the point)[[/note]]. Also note that no matter how powerful an undead's healing ability, it is ''always'' of the "[[ScaleOfScientificSins blasphemy against nature]]" variety, so ReviveKillsZombie.
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* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds. As well as [[OurLichesAreDifferent Liches]], who is a sentient undead mage, the further they rot, the more powerful they are however.

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* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds. As well as There are also [[OurLichesAreDifferent Liches]], who is a are sentient undead mage, mages- in their case, the further they rot, the more powerful they are however.are.



However, this is never strong enough to bring them back to life, just back to "fresh corpse". Also note that no matter how powerful an undead's healing ability, it is ''always'' of the "[[ScaleOfScientificSins blasphemy against nature]]" variety, so ReviveKillsZombie.

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However, this In any case, their healing is never strong enough to bring them back to life, just back to "fresh corpse". Also note that no matter how powerful an undead's healing ability, it is ''always'' of the "[[ScaleOfScientificSins blasphemy against nature]]" variety, so ReviveKillsZombie.
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[[folder:Comic Books]]
* ''ComicBook/JudgeDredd'': The Dark Judges have bodies that can be destroyed by violent means, but they don't decay on their own. Ever. In Judge Death's first story, a lab tech examining a piece of his skin notes that it's easily been dead for centuries.
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* TYPE IV: '''Healing, and no rotting'''. The (un){{Holy Grail}} of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], except perhaps those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]]

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* TYPE IV: '''Healing, and no rotting'''. The (un){{Holy Grail}} of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], except perhaps those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]]
]] Particularly powerful {{Revenant|Zombie}}s also have this type.
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* In ''PlanescapeTorment'' the undead that reside in Sigil are Type I. The contracted zombies in the Mortuary are kept going with sutures and embalming fluid for as long as they last, but left alone they just decompose until they're skeletal. One memorable quest involves helping a rapidly decaying zombie with identity crisis - all her identifying features are literally melting off and she can no longer remember her name.

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* In ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' the undead that reside in Sigil are Type I. The contracted zombies in the Mortuary are kept going with sutures and embalming fluid for as long as they last, but left alone they just decompose until they're skeletal. One memorable quest involves helping a rapidly decaying zombie with identity crisis - all her identifying features are literally melting off and she can no longer remember her name.

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* ''TabletopGame/{{Mortasheen}}'s'' [[http://www.bogleech.com/mortasheen/oovule.htm Oovule]], a TechnicallyLivingZombie, is arguably a Type ''V'', since it can not only heal without rotting, but it heals everything around it to the point of restoring zombies back to their pre-death state.


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[[folder:Web Original]]
* ''WebOriginal/{{Mortasheen}}'s'' [[http://www.bogleech.com/mortasheen/oovule.htm Oovule]], a TechnicallyLivingZombie, is arguably a Type ''V'', since it can not only heal without rotting, but it heals everything around it to the point of restoring zombies back to their pre-death state.
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* ''TabletopGame/{{Mortasheen}}'s'' [[http://www.bogleech.com/mortasheen/oovule.htm Oovule]], a TechnicallyLivingZombie, is arguably a Type ''V'', since it can not only heal without rotting, but it heals everything around it to the point of restoring zombies back to their pre-death state.
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* Zombies produced by the Zombie Master in the ''Literature/{{Xanth}}'' books are capable of regeneration; they tend to become more human, un-rotting as they spend more time around people and being treated ''as'' people.

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* Zombies produced by the Zombie Master in the ''Literature/{{Xanth}}'' books are capable of regeneration; they tend can put themselves back together no matter how thoroughly they are destroyed, as well as never running out of rotting matter to lose. They can also become more human, un-rotting as they spend more time around people and being treated ''as'' people.nearly human if they're cared for, though their zombie traits still show on occasion.
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* Horrors created by the Necromancer class in ''GuildWars'' are strong Type Is. Rather than having a timed expiration date like the Ritualist's summoned spirits, undead Horrors suffer constant health degeneration that mounts over time. This even extends to the mighty Flesh Golem, a minion created by an Elite skill that a player can control only one of at a time. The Necromancer can heal his minions, either through [[CastFromHitPoints Necromancer skills]] or healing abilities from his secondary profession (ReviveKillsZombie is averted), but eventually the degeneration will become so severe that it's impossible to keep up with even outside of combat.

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* Horrors created by the Necromancer class in ''GuildWars'' ''VideoGame/GuildWars'' are strong Type Is. Rather than having a timed expiration date like the Ritualist's summoned spirits, undead Horrors suffer constant health degeneration that mounts over time. This even extends to the mighty Flesh Golem, a minion created by an Elite skill that a player can control only one of at a time. The Necromancer can heal his minions, either through [[CastFromHitPoints Necromancer skills]] or healing abilities from his secondary profession (ReviveKillsZombie is averted), but eventually the degeneration will become so severe that it's impossible to keep up with even outside of combat.

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* Zombina, from ''Manga/DailyLifeWithMonsterGirl'', is a type II, which is kind of a problem when you're the suicide unit of a SWAT brigade that deals with extraspecies criminals. Not that she seems to mind, as she'll often riddle ''herself'' with bullets just to hit someone behind her. She "heals" wounds by placing skin grafts over them or simply outright replacing body parts, giving her a patchwork appearance.

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* Zombina, from ''Manga/DailyLifeWithMonsterGirl'', is a type II, which is kind of a problem when you're the suicide unit of a SWAT brigade that deals with extraspecies criminals. Not that she seems to mind, as she'll often riddle ''herself'' with bullets just to hit someone behind her. She "heals" wounds by placing skin grafts over them or simply outright replacing body parts, giving her a patchwork appearance. She has undergone several treatments (including replacing her blood with formaldehyde), so it can also be argued that she's a type I who managed to slow her rotting to the point where it has effectively stopped.
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* ''PushingDaisies'' has a rather strange take, somewhere between Types II and IV. People brought back to life by Ned regain full cognizance and physical capability (or rather, as much physical capability as how intact they are would allow), but their actual bodies are not repaired. A person who has had their head impaled would be brought back with no neurological problems, even while the wound itself remained. A person who has little physical damage or decay would still register as physically dead. And yet all people brought back thus seem to be capable of as much biological process as their bodies allow (capable of things like eating, but unclear whether it is necessary). There's also no further decay, or any change at all (a dog that was knocked down and brought back in the prime of life remains perfectly healthy some twenty years later).

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* ''PushingDaisies'' ''Series/PushingDaisies'' has a rather strange take, somewhere between Types II and IV. People brought back to life by Ned regain full cognizance and physical capability (or rather, as much physical capability as how intact they are would allow), but their actual bodies are not repaired. A person who has had their head impaled would be brought back with no neurological problems, even while the wound itself remained. A person who has little physical damage or decay would still register as physically dead. And yet all people brought back thus seem to be capable of as much biological process as their bodies allow (capable of things like eating, but unclear whether it is necessary). There's also no further decay, or any change at all (a dog that was knocked down and brought back in the prime of life remains perfectly healthy some twenty years later).



* ''TabletopGame/InNomine'' has several variants of undead, mummies and vampires, which fall into Type IV, and zombies which are a variant Type I, they rot unless they can get enough of a certain substance (which varies but is generally brains, blood or similar), and they can be repaired magically although this is normally considered a waste of [[{{Mana}} Essence]]. Incidentally, ReviveKillsZombie is averted in both cases, due to the fact that the Corporeal Song of Healing will repair non-living (even inanimate) objects as well as living things.

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* ''TabletopGame/InNomine'' has several variants of undead, mummies and vampires, which fall into Type IV, and zombies which are a variant Type I, I - they rot unless they can get enough of a certain substance (which varies but is generally brains, blood or similar), and they can be repaired magically although this is normally considered a waste of [[{{Mana}} Essence]]. Incidentally, ReviveKillsZombie is averted in both cases, due to the fact that the Corporeal Song of Healing will repair non-living (even inanimate) objects as well as living things.



* Webcomic/{{Erma}}'s dog Siris is revealed to be a Type IV after surviving being shot three times in the face and being run over to the point it left a very noticeable divot horizontally through his middle. And it was only these wounds that revealed his undead status in the first place, even to his StringyHairedGhostGirl owner and mother (who is also a StringyHairedGhostGirl).

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* Webcomic/{{Erma}}'s dog Siris is revealed to be a Type IV after surviving being shot three times in the face and being run over to the point it left a very noticeable divot horizontally through his middle. And it was only these wounds that revealed his undead status in the first place, even to his StringyHairedGhostGirl owner and her mother (who is also a StringyHairedGhostGirl).
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* Webcomic/{{Erma}}'s dog Siris is revealed to be a Type IV after surviving being shot three times in the face and being run over to the point it left a very noticeable divot horizontally through his middle. And it was only these wounds that revealed his undead status in the first place, even to his StringyHairedGhostGirl owner and mother (who is also a StringyHairedGhostGirl).
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** After being killed and surviving through HeroicWillpower, [[spoiler:Bucciarati]] becomes a Type II - no rotting, but can't heal wounds naturally. Fortunately, Giorno can use his powers to mimic a HealingTouch.

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** After being killed and surviving through HeroicWillpower, [[spoiler:Bucciarati]] becomes a Type II - no rotting, but can't heal wounds naturally. Fortunately, Giorno can use his powers to mimic a HealingTouch.HealingHands.
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* [[spoiler: Magical Girls]] in ''Franchise/PuellaMagiMadokaMagica'' are a Type III. [[spoiler: Their souls are contained inside gems, meaning their bodies are empty shells that are remotely controlled. This means they can take tons of punishment without feeling pain and be endlessly repaired with magic. However, when the gem and body are separated, they lose control and their body reverts back to its corpse-like state. In one of the bad endings in ''[[VideoGame/PuellaMagiMadokaMagicaPortable Madoka Magica Portable]]'', we learn what happens if this separation lasts for too long. [[{{Tearjerker}} Poor Sayaka]].]]
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* As could be expected, ''AllFleshMustBeEaten'' allows for pretty much every permutation of the trope imaginable.

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* As could be expected, ''AllFleshMustBeEaten'' ''TabletopGame/AllFleshMustBeEaten'' allows for pretty much every permutation of the trope imaginable.
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* In ''Anime/KoreWaZombieDesuKa'', Ayumu a zombie is a Type II with [[spoiler:Yuu]] doing the healing and as a bonus direct sunlight as his WeaksauceWeakness.
* After being killed and surviving through HeroicWillpower, [[spoiler:Bucciarati]] from ''Manga/JojosBizarreAdventure'' becomes a Type II - no rotting, but can't heal wounds naturally. Fortunately, Giorno can use his powers to mimic a HealingTouch.

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* In ''Anime/KoreWaZombieDesuKa'', ''LightNovel/IsThisAZombie'', Ayumu a zombie is a Type II zombie with [[spoiler:Yuu]] doing the healing and as a bonus direct sunlight as his WeaksauceWeakness.
* ''Manga/JojosBizarreAdventure'':
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After being killed and surviving through HeroicWillpower, [[spoiler:Bucciarati]] from ''Manga/JojosBizarreAdventure'' becomes a Type II - no rotting, but can't heal wounds naturally. Fortunately, Giorno can use his powers to mimic a HealingTouch.
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* TYPE IV: '''Healing, and no rotting'''. The (un)[[PublicDomainArtifact Holy Grail]] of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], except perhaps those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]]

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* TYPE IV: '''Healing, and no rotting'''. The (un)[[PublicDomainArtifact Holy Grail]] (un){{Holy Grail}} of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can [[HealingFactor heal any injury]], except perhaps those made by {{Weaksauce Weakness}}es like [[HolyBurnsEvil holy artifacts]] or [[WeakenedByTheLight sunlight.]]
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* Undead in ''LordsOfMagic'' are Type II, and consequently have no natural ability to heal. They can still be healed by magic though, ironically making Life spells very useful for a Death army. Vampires also drain life from their enemies, and against weak enemies can drain it faster than the enemy can hurt them.

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* Undead in ''LordsOfMagic'' ''VideoGame/LordsOfMagic'' are Type II, and consequently have no natural ability to heal. They can still be healed by magic though, ironically making Life spells very useful for a Death army. Vampires also drain life from their enemies, and against weak enemies can drain it faster than the enemy can hurt them.
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* The undead race in ''[[Webcomic/DanAndMabsFurryAdventures DMFA]]'' get the "no rot, no healing" version. They tend to gradually lose flesh to injuries, but since they're magically animated this is mostly a cosmetic issue. They can also stick severed limbs back in place, and get prosthetic limbs if they lose the originals.

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* The undead race in ''[[Webcomic/DanAndMabsFurryAdventures DMFA]]'' get are a type IV. [[BigBad Dark Pegasus]] created them with the "no rot, no healing" version.ability to regenerate by eating living flesh; however, most find it too disgusting so they act like type III. They tend to gradually lose flesh to injuries, but since they're magically animated this is mostly a cosmetic issue. They can also stick severed limbs back in place, and get prosthetic limbs if they lose the originals.
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** In its sequel, ''TabletopGame/VampireTheRequiem'', the Burakumin bloodline are a rare vampiric Type III: while they don't rot, they wither and mummify with age, eventually looking like ancient corpses. [[AstonishinglyAppropriateAppearance Coincidentally]], they're necromancers.
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* ''LightNovel/SundayWithoutGod'' is a Type I. The living deceased can't recover from injuries and their bodies are always rotting, and this decay also affects the brain, often driving them mad. If someone dies cleanly, the decay can usually be stalled with the right treatment, but if they died messily or violently, they usually have no choice but to be buried by a gravekeeper.
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* ''Series/BeingHuman'''s had Type I zombies (that they happened to call Type IV supernaturals). The victim rotted progressively, without any healing, but maintained sensation, so she could ''feel'' herself rotting, and eventually, feel her joints collapsing and dislocating, her bones breaking, and her [[spoiler:boyfriend's rugby trophy stabbing her in the gut and CORING her]]. Worse [[spoiler:the other three cases before her were dissected 'alive'. Painkillers and anaesthetics were ineffective. *shudder*]]

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* ''Series/BeingHuman'''s ''Series/{{Being Human|UK}}'''s had Type I zombies (that they happened to call Type IV supernaturals). The victim rotted progressively, without any healing, but maintained sensation, so she could ''feel'' herself rotting, and eventually, feel her joints collapsing and dislocating, her bones breaking, and her [[spoiler:boyfriend's rugby trophy stabbing her in the gut and CORING her]]. Worse [[spoiler:the other three cases before her were dissected 'alive'. Painkillers and anaesthetics were ineffective. *shudder*]]
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* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds.

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* TYPE III: '''Healing, but progressive rotting'''. Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds. As well as [[OurLichesAreDifferent Liches]], who is a sentient undead mage, the further they rot, the more powerful they are however.
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** ''Disworld/LastHero contains a really old zombie: a skeleton.

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** ''Disworld/LastHero ''Disworld/TheLastHero'' contains a really old zombie: a skeleton.

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