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* David's friend Jack is this in AnAmericanWerewolfInLondon, and will continue to decay until he is released by the death of the original werewolf.

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* David's friend Jack is this Type I in AnAmericanWerewolfInLondon, and will continue to decay until he is released by the death of the original werewolf.

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An American Werewolf In London


* ''DeathBecomesHer'': after imbibing an eternal youth and immortality potion, a person stays alive and can heal whatever a normal person could. But they can't die. Which two of the protagonists have just done, so they continuously accumulate injuries and suffer slight rotting, making them Type 2 .

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* ''DeathBecomesHer'': after imbibing an eternal youth and immortality potion, a person stays alive and can heal whatever a normal person could. But they can't die. Which two of the protagonists have just done, so they continuously accumulate injuries and suffer slight rotting, making them Type 2 .2.
* David's friend Jack is this in AnAmericanWerewolfInLondon, and will continue to decay until he is released by the death of the original werewolf.
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Added The Other Grey Meat entry

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* The zombies in ''[[TheOtherGreyMeat The Other Grey Meat]]'' are subject to wear and tear, but have Limb Replacement Facilities which allow for the replacement of any damage, except for destruction of the cranium. The higher the category, the easier access they have to replacements. The lowest level, Ones, are generally considered a waste of time and neglected, leading to a higher level of decay.
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*** NPC chatter also reveals parts sometime fall off and are stitched back on.
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* Brook of [[One Piece]] is a tough example. Similarly to the Arcanum example down in the Video Games section, he took a single-shot resurrection ability. However, it worked much later than desirable, so his flesh rotted off, leaving him a skeleton, thus classifying him as undead... probably. Since then, he survived over fifty years without losing any parts, on an abandoned ship, without eating. He can apparently heal his broken bones... with milk, but is apparently sure he can't regrow his hair if he ever loses it, which he miraculously kept on his skinless skull. So... Type IV, probably.

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* Brook of [[One [[OnePiece One Piece]] is a tough example. Similarly to the Arcanum example down in the Video Games section, he took a single-shot resurrection ability. However, it worked much later than desirable, so his flesh rotted off, leaving him a skeleton, thus classifying him as undead... probably. Since then, he survived over fifty years without losing any parts, on an abandoned ship, without eating. He can apparently heal his broken bones... with milk, but is apparently sure he can't regrow his hair if he ever loses it, which he miraculously kept on his skinless skull. So... Type IV, probably.

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* Brook of [[One Piece]] is a tough example. Similarly to the Arcanum example down in the Video Games section, he took a single-shot resurrection ability. However, it worked much later than desirable, so his flesh rotted off, leaving him a skeleton, thus classifying him as undead... probably. Since then, he survived over fifty years without losing any parts, on an abandoned ship, without eating. He can apparently heal his broken bones... with milk, but is apparently sure he can't regrow his hair if he ever loses it, which he miraculously kept on his skinless skull. So... Type IV, probably.



* Brook of [[One Piece]] is a tough example. Similarly to the Arcanum example down in the Video Games section, he took a single-shot resurrection ability. However, it worked much later than desirable, so his flesh rotted off, leaving him a skeleton, thus classifying him as undead... probably. Since then, he survived over fifty years without losing any parts, on an abandoned ship, without eating. He can apparently heal his broken bones... with milk, but is apparently sure he can't regrow his hair if he ever loses it, which he miraculously kept on his skinless skull. So... Type IV, probably.

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* Brook of [[One Piece]] is a tough example. Similarly to the Arcanum example down in the Video Games section, he took a single-shot resurrection ability. However, it worked much later than desirable, so his flesh rotted off, leaving him a skeleton, thus classifying him as undead... probably. Since then, he survived over fifty years without losing any parts, on an abandoned ship, without eating. He can apparently heal his broken bones... with milk, but is apparently sure he can't regrow his hair if he ever loses it, which he miraculously kept on his skinless skull. So... Type IV, probably.
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Adding an example, possibly relevant. Needs wicks in the new part



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* Brook of [[One Piece]] is a tough example. Similarly to the Arcanum example down in the Video Games section, he took a single-shot resurrection ability. However, it worked much later than desirable, so his flesh rotted off, leaving him a skeleton, thus classifying him as undead... probably. Since then, he survived over fifty years without losing any parts, on an abandoned ship, without eating. He can apparently heal his broken bones... with milk, but is apparently sure he can't regrow his hair if he ever loses it, which he miraculously kept on his skinless skull. So... Type IV, probably.

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Not sure why the MMORPG and Video Game folders needed to be distinct. Combined the two.


[[folder:Anime & Manga]]
* ''{{Sankarea}}'': Rea the {{moe}} zombie girl (yes, really) is Type 1, with the rotting slowed by consuming hydrangea, part of the drug that made her into one... and staying in a room with the AC turned up.
* {{Gungrave}}: "Beyond The Grave" is a Type III. Unless he receives new supplies of blood daily, his body rots and falls to pieces. The blood also has to match whatever type he was when he was alive [[spoiler: which is revealed in the sequel to the videogame that he has to receive it from [[MoralityPet Mika]], the only character whose blood type matches his.]]
[[/folder]]



[[folder:Manga & Anime]]
* ''{{Sankarea}}'': Rea the {{moe}} zombie girl (yes, really) is Type 1, with the rotting slowed by consuming hydrangea, part of the drug that made her into one... and staying in a room with the AC turned up.
* {{Gungrave}}: "Beyond The Grave" is a Type III. Unless he receives new supplies of blood daily, his body rots and falls to pieces. The blood also has to match whatever type he was when he was alive [[spoiler: which is revealed in the sequel to the videogame that he has to receive it from [[MoralityPet Mika]], the only character whose blood type matches his.]]

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[[folder:Manga & Anime]]
[[folder:Tabletop Games]]
* ''{{Sankarea}}'': Rea ''CallOfCthulhu''. Zombies created using the {{moe}} zombie girl (yes, really) is Type 1, with the rotting slowed by consuming hydrangea, part of the drug that made her into one... and staying in a room with the AC turned up.
* {{Gungrave}}: "Beyond The Grave" is a Type III. Unless he receives new supplies of blood daily, his body rots and falls to pieces. The blood also has to match whatever
''Gray Binding'' spell are type he was when he was alive [[spoiler: 1's.
** Zombies created using the ''Create Zombie'' spell are type 2's, until their caster dies, at
which is revealed in the sequel to the videogame that he has to receive it from [[MoralityPet Mika]], the only character whose blood type matches his.]]point they become Type 1.



[[folder:MMORPG]]
* The Forsaken in ''WorldOfWarcraft'' are type 3 - they obviously rot and movement causes the flesh on their joints to peel off, resulting in their iconic look. But they regain health and can heal rapidly by consuming "compatible" flesh.
** Death Knights get healing and no rotting after the minor decay that occurred before they were raised... unless they're Forsaken death knights.
[[/folder]]



[[folder:Tabletop RPG]]
* ''CallOfCthulhu''. Zombies created using the ''Gray Binding'' spell are type 1's.
** Zombies created using the ''Create Zombie'' spell are type 2's, until their caster dies, at which point they become Type 1.
[[/folder]]

[[folder:Videogames]]

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[[folder:Tabletop RPG]]
* ''CallOfCthulhu''. Zombies created using the ''Gray Binding'' spell are type 1's.
** Zombies created using the ''Create Zombie'' spell are type 2's, until their caster dies, at which point they become Type 1.
[[/folder]]

[[folder:Videogames]]
[[folder:Video Games]]



* The Forsaken in ''WorldOfWarcraft'' are type 3 - they obviously rot and movement causes the flesh on their joints to peel off, resulting in their iconic look. But they regain health and can heal rapidly by consuming "compatible" flesh.
** Death Knights get healing and no rotting after the minor decay that occurred before they were raised... unless they're Forsaken death knights.



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* Vampires in BuffyTheVampireSlayer and {{Angel}} are Type 4, having enhanced healing combined with a distinct lack of rotting. Though one must wonder, if a vampire turned enough people, would he run out of blood to turn people? After all, with a non-beating heart they shouldn't be producing more blood.

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* Vampires in BuffyTheVampireSlayer and {{Angel}} are Type 4, having enhanced healing combined with a distinct lack of rotting. Though one must wonder, if a vampire turned enough people, would he run out of blood to turn people? After all, with a non-beating heart they shouldn't be producing more blood.
** Unless his body turns all that blood that he drinks into more vampiric blood. And even then, it does raise the question of how he doesn't burst, if he keeps drinking blood, yet apparently doesn't need to defecate.
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** It's unclear if they can be healed by [[WhiteMagic Healomancy]], but it's been all but stated outright that they can be healed by [[BlackMagic Croakomancy]].
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** Technically, Jack is a Type 4. He heals, he's died more times than he can count and he doesn't rot.
* Vampires in BuffyTheVampireSlayer and {{Angel}} are Type 4, having enhanced healing combined with a distinct lack of rotting. Though one must wonder, if a vampire turned enough people, would he run out of blood to turn people? After all, with a non-beating heart they shouldn't be producing more blood.
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* {{Gungrave}}: "Beyond The Grave" is a Type III. Unless he receives new supplies of blood daily, his body rots and falls to pieces.

to:

* {{Gungrave}}: "Beyond The Grave" is a Type III. Unless he receives new supplies of blood daily, his body rots and falls to pieces. The blood also has to match whatever type he was when he was alive [[spoiler: which is revealed in the sequel to the videogame that he has to receive it from [[MoralityPet Mika]], the only character whose blood type matches his.]]
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*{{Gungrave}}: "Beyond The Grave" is a Type III. Unless he receives new supplies of blood daily, his body rots and falls to pieces.
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** Ghouls in the Fallout series in general are effectively immortal and are in fact healed by exposure to otherwise fatal radiation. However, this does cause their skin to constantly fester and peel, giving them their perpetual necrotic look.

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* The Necromorphs of ''DeadSpace'' generally fall under "no healing, no rotting", but the Hunter (artificially created by Dr. Mercer) is completely invincible thanks to its high-speed regeneration abilities.

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* The Necromorphs of ''DeadSpace'' generally fall under "no healing, no rotting", but the Hunter (artificially created by Dr. Mercer) is completely invincible thanks to its high-speed regeneration abilities. abilities.
** [[spoiler: Weeeeeeeeeeelllllllllll ... not ''completely'' invincible ...]]
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* WorldWarZ (and the previous book by the same author, TheZombieSurvivalGuide) are unquestionably Type I. Decomposition is slowed because TheVirus is toxic to most bacteria, but evidently some can still break down a shambling, undead corpse in spite of infection, decay is explicitly stated to be retarded by cool, dry climates and sped up in hot and humid environments and mention is made of the slow breakdown of muscles because, unlike those of living animals, zombie muscles never repair the wear caused by normal use.
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* DungeonCrawl has three playable undead races ([[LoadsAndLoadsOfRaces among many others]]) who each fit differently into the scale:
** Mummies are a straight Type IV, although things that would mutate the living cause them to rot instead and they can't drink healing potions.
** Vampires are a Type IV so long as they have blood, but they turn into a Type II if bloodless.
** Ghouls are a Type III; they can regenerate minor wounds at the same rate as the living ([[WalkItOff relatively quickly]]), but their max HP slowly rots away. HP rot can be reversed with [[HyperactiveMetabolism meat]], preferably rotting.

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* In a short story by Ursula LeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).

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* In a short story by Ursula LeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware). aware).
* [[HPLovecraft Howard P. Lovecraft]]'s story ''Cool Air'' features a rather poignant case of Type I.
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* '''No healing, and progressive rotting.''' Usually the sad lot of [[ZombieApocalypse Zombies]], this set up means that even without human intervention, every zombie will eventually becoming a moaning pile of bones.
* '''No healing, but no rotting.''' Much more dangerous for humans, this means that unless dealt with, every zombie can last forever in this less than glamorous form of {{immortality}}. TheMummy and his ilk are like this as well. [[InvincibleMinorMinion Skeletons]] and liches have a form of this where they can [[PullingThemselvesTogether reassemble themselves]].
* '''Healing, but progressive rotting.''' Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds.
* '''Healing, and no rotting.''' The (un)Holy Grail of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can heal any injury, except possibly those made by holy artifacts or sunlight.

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* TYPE I: '''No healing, and progressive rotting.''' Usually the sad lot of [[ZombieApocalypse Zombies]], this set up means that even without human intervention, every zombie will eventually becoming a moaning pile of bones.
* TYPE II: '''No healing, but no rotting.''' Much more dangerous for humans, this means that unless dealt with, every zombie can last forever in this less than glamorous form of {{immortality}}. TheMummy and his ilk are like this as well. [[InvincibleMinorMinion Skeletons]] and liches have a form of this where they can [[PullingThemselvesTogether reassemble themselves]].
* TYPE III: '''Healing, but progressive rotting.''' Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds.
* TYPE IV: '''Healing, and no rotting.''' The (un)Holy Grail of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can heal any injury, except possibly those made by holy artifacts or sunlight.
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* In a short story by Ursula LeGuin, the bite of a certain fly will grant you immortality. After a few centuries' worth of accumulated injuries, you're basically a limbless, faceless torso. Quite a bit longer, and your carbon is compressed into a diamond (which may still be aware).

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[[folder:Manga & Anime]]
*''{{Sankarea}}'': Rea the {{moe}} zombie girl (yes, really) is Type 1, with the rotting slowed by consuming hydrangea, part of the drug that made her into one... and staying in a room with the AC turned up.
[[/folder]]



** Death Knights get healing and no rotting after the minor decay that occurred before they were raised...unless they're Forsaken death knights.

to:

** Death Knights get healing and no rotting after the minor decay that occurred before they were raised... unless they're Forsaken death knights.



** Those brought back to life by the Arkenpliers, on the other hand, don't seem to rot at all, and may even be able to heal.
* The undead race in [[DanAndMabsFurryAdventures DMFA]] get the "no rot, no healing" version. They tend to gradually lose flesh to injuries, but since they're magically animated this is mostly a cosmetic issue. They can also stick severed limbs back in place, and get prosthetic limbs if they lose the originals.

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** Those brought back to life by the Arkenpliers, on the other hand, don't seem to rot at all, and may even be able to heal.
heal.
* The undead race in [[DanAndMabsFurryAdventures DMFA]] ''[[DanAndMabsFurryAdventures DMFA]]'' get the "no rot, no healing" version. They tend to gradually lose flesh to injuries, but since they're magically animated this is mostly a cosmetic issue. They can also stick severed limbs back in place, and get prosthetic limbs if they lose the originals.



** Zombies created using the ''Create Zombie'' spell are type 2's, until their caster dies, at which point they become Type 1.

to:

** ** Zombies created using the ''Create Zombie'' spell are type 2's, until their caster dies, at which point they become Type 1.



* The feral ghouls in ''{{Fallout}} 3'' are irradiated humans, not undead, but there are some known as "Glowing Ones" who can send out a flash of radiation--this injures normal humans, but heals any feral ghouls it touches.

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* The feral ghouls in ''{{Fallout}} 3'' are irradiated humans, not undead, but there are some known as "Glowing Ones" who can send out a flash of radiation--this radiation -- this injures normal humans, but heals any feral ghouls it touches.
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It's worth noting that "No Rotting" includes preserving muscles, bones and ligaments ''despite'' everyday wear and tear. This is often implied of many perpetual motion zombies said to never die. Another variant is just how ''much'' and how "neatly" the healing is. Some undead just have enough healing to patch themselves up over a long period, leaving massive and ugly cancerous scars. Others have a full on HealingFactor that leaves no scaring.

to:

It's worth noting that "No Rotting" includes preserving muscles, bones and ligaments ''despite'' everyday wear and tear. This is often implied of many perpetual motion zombies said to never die. Another variant is just how ''much'' and how "neatly" the healing is. Some undead just have enough healing to patch themselves up over a long period, leaving massive and ugly cancerous scars. Others have a full on HealingFactor that leaves no scaring.
scarring.
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However, this is never strong enough to bring them back to life, just back to "fresh corpse". Also note note that no matter how powerful an undead's healing ability, it ''always'' of the "[[ScaleOfScientificSins blasphemy against nature]]" variety so ReviveKillsZombie.

to:

However, this is never strong enough to bring them back to life, just back to "fresh corpse". Also note note that no matter how powerful an undead's healing ability, it is ''always'' of the "[[ScaleOfScientificSins blasphemy against nature]]" variety so ReviveKillsZombie.
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** Death Knights get healing and no rotting after the minor decay that occurred before they were raised...unless they're Forsaken death knights.
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None

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* The undead race in [[DanAndMabsFurryAdventures DMFA]] get the "no rot, no healing" version. They tend to gradually lose flesh to injuries, but since they're magically animated this is mostly a cosmetic issue. They can also stick severed limbs back in place, and get prosthetic limbs if they lose the originals.
Is there an issue? Send a MessageReason:
None

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* The "infected" in Left4Dead and its sequel cannot heal, even by attacking humans and consuming their flesh. But their health bars remain stable when not taking damage, making them type 2.
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** Those brought back to life by the Arkenpliers, on the other hand, don't seem to rot at all, and my even be able to heal.

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** Those brought back to life by the Arkenpliers, on the other hand, don't seem to rot at all, and my may even be able to heal.

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* Uncroaked units in ''{{Erfworld}}'' can heal damage between turns, but progressively rot. The more experienced the croakamancer, and the more care is put into their creation, the more slowly they rot. Interestingly, they can still gain levels.

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* Uncroaked units in ''{{Erfworld}}'' can heal damage between turns, but progressively rot. The more experienced the croakamancer, and the more care is put into their creation, the more slowly they rot. Interestingly, they can still gain levels.levels.
** Those brought back to life by the Arkenpliers, on the other hand, don't seem to rot at all, and my even be able to heal.
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* '''No healing, no rotting, but can reassemble themselves.'''

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* '''No healing, no rotting, but can reassemble themselves.'''

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Click the edit button to start this new page.

to:

Click Generally speaking, if it's dead, it rots. What's more, corpses become more fragile than when alive (rigor mortis notwithstanding), and it goes without saying that they can't heal injuries or damage.

But what of TheUndead? They aren't ''really'' dead, but they aren't alive either. So what does that mean in terms of healing[[hottip:*:(Not to get into
the edit button to start other biological processes. Like, do zombies poop?)]]? Well, since OurMonstersAreDifferent, it can mean any of the following along a spectrum of options. Sometimes multiple options if there is a whole undead ecology.
* '''No healing, and progressive rotting.''' Usually the sad lot of [[ZombieApocalypse Zombies]],
this new page. set up means that even without human intervention, every zombie will eventually becoming a moaning pile of bones.
* '''No healing, but no rotting.''' Much more dangerous for humans, this means that unless dealt with, every zombie can last forever in this less than glamorous form of {{immortality}}. TheMummy and his ilk are like this as well. [[InvincibleMinorMinion Skeletons]] and liches have a form of this where they can [[PullingThemselvesTogether reassemble themselves]].
* '''Healing, but progressive rotting.''' Rare, this set up means the undead decays but can repair injury. This is usually the case of the TechnicallyLivingZombie, who is a human that will eventually die, but until then can heal some wounds.
* '''Healing, and no rotting.''' The (un)Holy Grail of undead healing. This is usually reserved for the "freshest" and more powerful undead, like [[OurVampiresAreDifferent vampires]]. Provided enough blood, they can heal any injury, except possibly those made by holy artifacts or sunlight.
* '''No healing, no rotting, but can reassemble themselves.'''

It's worth noting that "No Rotting" includes preserving muscles, bones and ligaments ''despite'' everyday wear and tear. This is often implied of many perpetual motion zombies said to never die. Another variant is just how ''much'' and how "neatly" the healing is. Some undead just have enough healing to patch themselves up over a long period, leaving massive and ugly cancerous scars. Others have a full on HealingFactor that leaves no scaring.

However, this is never strong enough to bring them back to life, just back to "fresh corpse". Also note note that no matter how powerful an undead's healing ability, it ''always'' of the "[[ScaleOfScientificSins blasphemy against nature]]" variety so ReviveKillsZombie.

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!!Examples:

[[foldercontrol]]

[[folder:Film]]
* ''DeathBecomesHer'': after imbibing an eternal youth and immortality potion, a person stays alive and can heal whatever a normal person could. But they can't die. Which two of the protagonists have just done, so they continuously accumulate injuries and suffer slight rotting, making them Type 2 .
[[/folder]]

[[folder:Literature]]
* Zombies produced by the Zombie Master in the ''{{Xanth}}'' books are capable of regeneration; they tend to become more human, un-rotting as they spend more time around people and being treated ''as'' people.
[[/folder]]

[[folder:Live Action TV]]
* ''{{Torchwood}}'': after [[spoiler:Owen]] dies and is brought back he has to deal with things like a broken finger which will never heal.
[[/folder]]

[[folder:MMORPG]]
* The Forsaken in ''WorldOfWarcraft'' are type 3 - they obviously rot and movement causes the flesh on their joints to peel off, resulting in their iconic look. But they regain health and can heal rapidly by consuming "compatible" flesh.
[[/folder]]

[[folder:Webcomics]]
* Uncroaked units in ''{{Erfworld}}'' can heal damage between turns, but progressively rot. The more experienced the croakamancer, and the more care is put into their creation, the more slowly they rot. Interestingly, they can still gain levels.
[[/folder]]

[[folder:Tabletop RPG]]
* ''CallOfCthulhu''. Zombies created using the ''Gray Binding'' spell are type 1's.
** Zombies created using the ''Create Zombie'' spell are type 2's, until their caster dies, at which point they become Type 1.
[[/folder]]

[[folder:Videogames]]
* A character in ''{{Arcanum}}'' took some kind of immortality potion, but remained trapped in a cave, so by the point you meet him his flesh rotted away, now he's a walking skeleton, making him a type 1.
* The Necromorphs of ''DeadSpace'' generally fall under "no healing, no rotting", but the Hunter (artificially created by Dr. Mercer) is completely invincible thanks to its high-speed regeneration abilities.
* The feral ghouls in ''{{Fallout}} 3'' are irradiated humans, not undead, but there are some known as "Glowing Ones" who can send out a flash of radiation--this injures normal humans, but heals any feral ghouls it touches.
* Undead units in ''{{Gladius}}'' can buy a passive ability that lets them regenerate health (quite useful, as undead summoners need spend their own health to power their spells).
* The various zombie types in ''ResidentEvil'' are all over the scale, depending on what they're infected with, and how far the disease has progressed.
[[/folder]]

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