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Wiki/ namespace clean up.
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* Some forum games, such as ''ITT: we are [insert character trope]'' on the Wiki/TVTropes fora.
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* Some forum games, such as ''ITT: we are [insert character trope]'' on the Wiki/TVTropes Website/TVTropes fora.
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!!!Most Objective
!!!1: Completely objective
!!!1: Completely objective
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!!!1:
!!1: Completely objective
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!!!2: Objective rules with significant subjective strategy
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!!!3: Mix of objective and subjective elements:
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!!!4: Subjective play with a few objective rules
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!!!5: Structured but totally subjective
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!!!6: Unstructured subjective
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!!!Most Subjective
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* ''TabletopGame/ApplesToApples'', ''TabletopGame/CardsAgainstHumanity'', ''TabletopGame/{{Superfight}}'', and other party games that involve playing to a rotating "judge".
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* ''TabletopGame/ApplesToApples'', ''TabletopGame/CardsAgainstHumanity'', ''TabletopGame/{{Superfight}}'', ''Superfight'', and other party games that involve playing to a rotating "judge".
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* ''TabletopGame/ApplesToApples''
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* ''TabletopGame/ApplesToApples''''TabletopGame/ApplesToApples'', ''TabletopGame/CardsAgainstHumanity'', ''TabletopGame/{{Superfight}}'', and other party games that involve playing to a rotating "judge".
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* In ''TabletopGame/{{Scrabble}}'', there are very clear rules about what counts as "words" (at least two tiles must be used--so you cannot place a letter A by itself and cite it as the indefinite article--and they must be found in a dictionary agreed upon by the players or selected by tournament officials) and how words can be placed on the board (they must intersect/abut other words on the board horizontally or vertically, but NOT diagonally). What's subjective is that you don't know your opponent's vocabulary or play style, and obviously you can't know all the words that exist. You might see a word you've never seen and challenge it, only for your opponent to be counting on you challenging a real word. Or you might put down a word that you think "blocks" an advantageous space only for your opponent to know just the word to put there.
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* Some forum games, such as ''ITT: we are [insert character trope]'' on the TVTropes fora.
to:
* Some forum games, such as ''ITT: we are [insert character trope]'' on the TVTropes Wiki/TVTropes fora.
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* ''ApplesToApples''
to:
* ''ApplesToApples''
''TabletopGame/ApplesToApples''
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namespacing
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* ''[[CalvinAndHobbes Calvinball]]'' is a fictional game in this category.
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* ''[[CalvinAndHobbes ''[[ComicStrip/CalvinAndHobbes Calvinball]]'' is a fictional game in this category.
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* ''Charades'': It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw drawing]] or [[{{Pyramid}} defining while avoiding a specific word]].
to:
* ''Charades'': It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw [[Series/WinLoseOrDraw drawing]] or [[{{Pyramid}} [[Series/{{Pyramid}} defining while avoiding a specific word]].
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Then there are games where things are more vague. Most forum games and [[TabletopRPG TabletopRPGs]] fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more often higher up the scale.
to:
Then there are games where things are more vague. Most forum games and [[TabletopRPG TabletopRPGs]] {{Tabletop RPG}}s fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more often higher up the scale.
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Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. ''{{Chess}}'', ''{{Go}}'', ''Football'') tend to fall in this category.
to:
Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. ''{{Chess}}'', ''TabletopGame/{{Chess}}'', ''{{Go}}'', ''Football'') tend to fall in this category.
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* ''{{Chess}}'' is well known to be here.
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* ''{{Chess}}'' ''TabletopGame/{{Chess}}'' is well known to be here.
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Added DiffLines:
** Note that while videogames are completely objective in terms of rule enforcement, the actual rules themselves are hidden behind the programming. This leads to things like GoodBadBugs, where the actual rules enforced are not quite what the player might think or the instruction manual might say.
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linked Film Noir
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* ''Scene Three Ways'': There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
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* ''Scene Three Ways'': There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, FilmNoir, for example?).
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italicizing work titles
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* Some theater sports, for example Typewriter.
to:
* Some theater sports, for example Typewriter.
''Typewriter''.
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* ''AbsoluteBalderdash'': Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
to:
* ''AbsoluteBalderdash'': ''Absolute Balderdash'': Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
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* {{Chess}} is well known to be here.
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* {{Chess}} ''{{Chess}}'' is well known to be here.
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* ''CorruptAWish'': What counts as a corruption is subjective, but you must post a wish.
to:
* ''CorruptAWish'': ''Corrupt A Wish'': What counts as a corruption is subjective, but you must post a wish.
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Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, Football) tend to fall in this category.
to:
Games where there is a highly competitive followings, where successful players are renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, Football) ''{{Chess}}'', ''{{Go}}'', ''Football'') tend to fall in this category.
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* Charades: It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw drawing]] or [[{{Pyramid}} defining while avoiding a specific word]].
* Absolute Balderdash: Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
* ApplesToApples
* Absolute Balderdash: Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
* ApplesToApples
to:
* Charades: ''Charades'': It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw drawing]] or [[{{Pyramid}} defining while avoiding a specific word]].
*Absolute Balderdash: ''AbsoluteBalderdash'': Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
*ApplesToApples
''ApplesToApples''
*
*
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* Corrupt Wish: What counts as a corruption is subjective, but you must post a wish.
* Scene Three Ways: There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
* Spacejump
* Scene Three Ways: There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
* Spacejump
to:
* Corrupt Wish: ''CorruptAWish'': What counts as a corruption is subjective, but you must post a wish.
*Scene ''Scene Three Ways: Ways'': There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
*Spacejump
''Spacejump''
*
*
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* Some forum games, such as ITT: we are [insert character trope]
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* Some forum games, such as ITT: ''ITT: we are [insert character trope]
trope]'' on the TVTropes fora.
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* [[CalvinAndHobbes Calvinball]] is a fictional game in this category.
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* [[CalvinAndHobbes Calvinball]] ''[[CalvinAndHobbes Calvinball]]'' is a fictional game in this category.
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Then there are games where things are more vague. Most forum games and [[TabletopRPG TabletopRPGs]] fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more higher up the scale.
to:
Then there are games where things are more vague. Most forum games and [[TabletopRPG TabletopRPGs]] fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more often higher up the scale.
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Games where there is a highly competitive followings, where successful players are renound, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, Football) tend to fall in this category.
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Games where there is a highly competitive followings, where successful players are renound, renowned, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, Football) tend to fall in this category.
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This is why The $x,000 Pyramid will never have a video game adaptation, and why Pictionary for NES was an In Name Only Minigame Game
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* Charades: It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgement.
to:
* Charades: It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgement.judgment. The principle applies in other modalities as well, such as [[WinLoseOrDraw drawing]] or [[{{Pyramid}} defining while avoiding a specific word]].
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Here, the rules and aims of everyone is completely clearcut. If this game has characters, then it is still impossible to have a munchkin without actually cheating.
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Here, the rules and aims of everyone is completely clearcut. If this game has characters, then it is still impossible to have a munchkin {{Munchkin}} without actually cheating.
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* [[TabletopGamess D20 Tabletop RPGs]]
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* [[TabletopGamess [[TabletopGames D20 Tabletop RPGs]]
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* D20 Tabletop {{RPG}}s
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* [[TabletopGamess D20 Tabletop {{RPG}}sRPGs]]
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* D20 Tabletop RPGs
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* D20 Tabletop RPGs{{RPG}}s
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* many, many other board games, card games and so on.
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* many, Many, many other board games, card games and so on.
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Article was full of red links (more than 50% of internal links were red) and inconsistant capitalization. Removed dead links and made capitalization consistant (although somewhat arbitrary).
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In some games, the rules and aims are totally objective. A computer could (and [[ComputerGames sometimes does]]) say how well each player did and whether they cheated.
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In some games, the rules and aims are totally objective. A computer could (and [[ComputerGames (and sometimes does]]) does) say how well each player did and whether they cheated.
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!!!most objective
!!!1: completely objective
!!!1: completely objective
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!!!1:
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Games where there is a highly competitive followings, where successful players are renound, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, {{Football}}) tend to fall in this category.
to:
Games where there is a highly competitive followings, where successful players are renound, people see the game as SeriousBusiness, and every detail of strategy is carefully analysed (e.g. {{Chess}}, {{Go}}, {{Football}}) Football) tend to fall in this category.
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!!!2: objective rules with significant subjective strategy
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!!!2: objective Objective rules with significant subjective strategy
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* {{Charades}}: It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgement.
* AbsoluteBalderdash: Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
* AbsoluteBalderdash: Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
to:
* {{Charades}}: Charades: It's clear what everyone is allowed to do (aside from borderline cases of what counts as an item of media), but the importance of working out how to communicate things to other players and what other players are trying to communicate necessitate a lot of subjective judgement.
*AbsoluteBalderdash: Absolute Balderdash: Apart from one subjective rule which rarely comes into play (extra points for a fake answer "very similar to" the real one), but working out answers which will trick other players and working out which answers are the real ones involves subjective thinking.
*
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!!!3: mix of objective and subjective elements:
to:
!!!3: mix Mix of objective and subjective elements:
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* D20 TabletopRPGs
* Some TheaterSports, for example Typewriter.
!!!4: subjective play with a few objective rules
* Some TheaterSports, for example Typewriter.
!!!4: subjective play with a few objective rules
to:
* D20 TabletopRPGs
Tabletop RPGs
* SomeTheaterSports, theater sports, for example Typewriter.
!!!4:subjective Subjective play with a few objective rules
* Some
!!!4:
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* CorruptAWish- what counts as a corruption is subjective, but you must post a wish.
* SceneThreeWays: There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
* SceneThreeWays: There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
to:
* CorruptAWish- what Corrupt Wish: What counts as a corruption is subjective, but you must post a wish.
*SceneThreeWays: Scene Three Ways: There must be three scenes. The other rules, while well defined, are subjective (what counts as Film Noir, for example?).
*
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* some forum games, such as ITT: we are [insert character trope]
!!!6: unstructured subjective
!!!6: unstructured subjective
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* some Some forum games, such as ITT: we are [insert character trope]
!!!6:unstructured Unstructured subjective
!!!6:
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fixed obvious typo in second paragraph
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Then there are games where things are more vague. Most forum games and RabletopRPGs fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more higher up the scale.
to:
Then there are games where things are more vague. Most forum games and RabletopRPGs [[TabletopRPG TabletopRPGs]] fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity. GameplayAndStorySegregation tends to occur more higher up the scale.
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* [[CalvinAndHobbs Calvinball]] is a fictional game in this category.
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* [[CalvinAndHobbs [[CalvinAndHobbes Calvinball]] is a fictional game in this category.
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Then there are games where things are more vague. Most forum games and RabletopRPGs fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity.
to:
Then there are games where things are more vague. Most forum games and RabletopRPGs fall here. Maybe some things are spelled out, but there can easily be disagreement over whether a character can do something, whether a post was funny enough to be worth posting or so on. These rules might be adjudicated on by a GameMaster or by consensus, or it may be up to each player to interpret them for themselves. Sometimes the subjective rules are well defined, but often they include unstated things like "try to make it interesting" (arguably more objectives than rules). And then there are games where all the rules are subjective. Generally games higher on the scale place more importance on strategy while games lower on the scale place more importance on creativity.
creativity. GameplayAndStorySegregation tends to occur more higher up the scale.