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*** ''BatmanArkhamCity'' is somewhat easier, but still falls in this category. You can as before find maps to the various Riddler puzzles and trophies, this time by interrogating the Riddler's spies in other groups. Also, if you see a trophy but can't reach it or don't have time to go after it, you can permanently (until you retrieve the trophy) tag it on your map.
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namespace stuff, yeah


** ''VideoGame/{{inFamous}}'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.

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** ''VideoGame/{{inFamous}}'' ''VideoGame/InFamous'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.



** ''RocketRobotOnWheels'' only tells you how many tokens and machine parts you've got. The game uses Individual Identification with the tickets, with each one graded based on difficulty and coupled with a hint.

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** ''RocketRobotOnWheels'' only tells you how many tokens and machine parts you've got. The game uses Individual Identification with the tickets, with each one graded based on difficulty and coupled with a hint.



** TwilightPrincess has two other collect the {{MacGuffin}}s: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played TwilightPrincess on a giant screen and it was ''still'' a case of GuideDangIt. One of them is inside a ''dungeon'' for crying out loud!).

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** TwilightPrincess [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] has two other collect the {{MacGuffin}}s: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played TwilightPrincess [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] on a giant screen and it was ''still'' a case of GuideDangIt. One of them is inside a ''dungeon'' for crying out loud!).



** ''[[BatmanArkhamAsylum Batman: Arkham Asylum]]'' naturally has clues to the Riddler puzzles. There are also maps to be found that will put question marks on your map screen to denote the general location of unsolved puzzles. The game also randomly displays the clue to one of the unsolved riddles in the area whenever you enter a new area of the island.

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** ''[[BatmanArkhamAsylum Batman: Arkham Asylum]]'' ''BatmanArkhamAsylum'' naturally has clues to the Riddler puzzles. There are also maps to be found that will put question marks on your map screen to denote the general location of unsolved puzzles. The game also randomly displays the clue to one of the unsolved riddles in the area whenever you enter a new area of the island.



** In TwilightPrincess, it also shows you where treasure chests are located in rooms of dungeon areas. (But only after you find the map and compass first!)

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** In TwilightPrincess, [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], it also shows you where treasure chests are located in rooms of dungeon areas. (But only after you find the map and compass first!)



** ''VideoGame/{{inFamous}} 2'' used the same system as the original, where the collectible blast shards would appear on the mini-map when you "pinged" them. When you complete 60 side missions (which isn't possible until you've almost completed the game) you unlock an upgrade to this ability that will also highlight the next nearest blast shard not visible on the map. You can use this to track down any errant shards you missed, using it to point you in the right direction until you get close enough to locate it on the mini-map.

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** ''VideoGame/{{inFamous}} ''VideoGame/InFamous 2'' used the same system as the original, where the collectible blast shards would appear on the mini-map when you "pinged" them. When you complete 60 side missions (which isn't possible until you've almost completed the game) you unlock an upgrade to this ability that will also highlight the next nearest blast shard not visible on the map. You can use this to track down any errant shards you missed, using it to point you in the right direction until you get close enough to locate it on the mini-map.
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** {{Psychonauts}}, in addition to the '''individual identification''' mentioned below, tells you all the collectibles you've found in a level (save the ammo/extra life capacity upgrades). Thankfully, it discriminates by section in most cases, so you usually only have to look through one third of the level if you're missing something.

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** {{Psychonauts}}, VideoGame/{{Psychonauts}}, in addition to the '''individual identification''' mentioned below, tells you all the collectibles you've found in a level (save the ammo/extra life capacity upgrades). Thankfully, it discriminates by section in most cases, so you usually only have to look through one third of the level if you're missing something.

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** {{Psychonauts}}, in addition to the '''individual identification''' mentioned below, tells you all the collectibles you've found in a level (save the ammo/extra life capacity upgrades). Thankfully, it discriminates by section in most cases, so you usually only have to look through one third of the level if you're missing something.


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*** The same goes for the Emotional Baggage. There's five different kinds, and each mental world has one of each, which you have to reunite with their tags; the collection screen tells you both what tags you have, and if you've taken them where they need to go. The Scavenger Hunt also tells you which items you have, and [[spoiler:the campers' brains are listed off]], but the latter isn't very helpful.
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** ''[[OcarinaOfTime Zelda:OOT]]'' tells you how many golden skulltulas are left in each area, but some of those areas are not small.

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** ''[[OcarinaOfTime Zelda:OOT]]'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' tells you how many golden skulltulas are left in each area, but some of those areas are not small.



** In ''Zelda: OracleOfSeasons'', there's also a sidequest involving finding four jewels. Their locations are provided on the WorldMap, but it's up to you to search the individual screen for a secret entrance.

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** In ''Zelda: OracleOfSeasons'', ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'', there's also a sidequest involving finding four jewels. Their locations are provided on the WorldMap, but it's up to you to search the individual screen for a secret entrance.



** ''Zelda: SpiritTracks'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.

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** ''Zelda: SpiritTracks'' ''VideoGame/TheLegendOfZeldaSpiritTracks'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.



** ''LegendOfZelda: TwilightPrincess'' has the fortune teller, who if you ask for her to foretell matters of the heart, will give you a clue to a heart piece you haven't collected yet.

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** ''LegendOfZelda: TwilightPrincess'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the fortune teller, who if you ask for her to foretell matters of the heart, will give you a clue to a heart piece you haven't collected yet.



** ''TheLegendOfZelda: [[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''OracleOfAges'', and ''Oracle of Seasons'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.

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** ''TheLegendOfZelda: [[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''OracleOfAges'', and ''Oracle of Seasons'' ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaOracleGames'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.



'''''Easiest'''''

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'''''Easiest'''''
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** Both ''CallOfDuty : ModernWarfare'' games and ''[[CallOfDutyBlackOps Black Ops]]'' have enemy intel laptops to collect, and they show how many have been found on each level. Fortunately, there are only about 3 on each level, so it's easy to check each location.

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** Both ''CallOfDuty ''VideoGame/CallOfDuty : ModernWarfare'' games and ''[[CallOfDutyBlackOps ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' have enemy intel laptops to collect, and they show how many have been found on each level. Fortunately, there are only about 3 on each level, so it's easy to check each location.
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** In ''VideoGame/{{La-Mulana}}'', every ROM and piece of equipment (except for a few that replace each other) has a unique position on the item screen.
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* '''GuideDangIt''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around.

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* '''GuideDangIt''': '''LostForever''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around.
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** In ''BeyondGoodAndEvil'' you get detectors to show you where the Animals and Pearls are on the map, though you still have to figure out what to do once you get there. The pearls and animals are also individually labeled. The PA-1's, the {{Heart Container}}s, on the other hand, are "Could be Anywheres"--there's no hint to how many there are in-game, and some are quite well-hidden.
** ''TheLegendOfZelda: [[TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''OracleOfAges'', and ''Oracle of Seasons'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.

to:

** In ''BeyondGoodAndEvil'' ''VideoGame/BeyondGoodAndEvil'' you get detectors to show you where the Animals and Pearls are on the map, though you still have to figure out what to do once you get there. The pearls and animals are also individually labeled. The PA-1's, the {{Heart Container}}s, on the other hand, are "Could be Anywheres"--there's no hint to how many there are in-game, and some are quite well-hidden.
** ''TheLegendOfZelda: [[TheLegendOfZeldaLinksAwakening [[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''OracleOfAges'', and ''Oracle of Seasons'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.
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None


** ''{{inFamous}} 2'' used the same system as the original, where the collectible blast shards would appear on the mini-map when you "pinged" them. When you complete 60 side missions (which isn't possible until you've almost completed the game) you unlock an upgrade to this ability that will also highlight the next nearest blast shard not visible on the map. You can use this to track down any errant shards you missed, using it to point you in the right direction until you get close enough to locate it on the mini-map.

to:

** ''{{inFamous}} ''VideoGame/{{inFamous}} 2'' used the same system as the original, where the collectible blast shards would appear on the mini-map when you "pinged" them. When you complete 60 side missions (which isn't possible until you've almost completed the game) you unlock an upgrade to this ability that will also highlight the next nearest blast shard not visible on the map. You can use this to track down any errant shards you missed, using it to point you in the right direction until you get close enough to locate it on the mini-map.
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** {{Prototype}} has 200 'landmarks' and 50 'hint orbs' scattered around New York City. They don't appear in your point of view until you get close. Good luck.
** {{inFamous}} has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.

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** {{Prototype}} ''VideoGame/{{Prototype}}'' has 200 'landmarks' and 50 'hint orbs' scattered around New York City. They don't appear in your point of view until you get close. Good luck.
** {{inFamous}} ''VideoGame/{{inFamous}}'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.
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**** 75 Secret Tokens

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**** *** 75 Secret Tokens
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** SpiderMan 2 has:

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** SpiderMan 2 ''SpiderMan 2'' has:

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Correcting the Spider-Man 2 entry.


** The ''{{Spiderman}} 2'' game had something like 262 gold tokens hidden throughout the over 300 square miles of land in the game.

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** The ''{{Spiderman}} 2'' game had something like 262 gold SpiderMan 2 has:
***130 Buoy Tokens
***150 Skyscraper Tokens
***37 Hideout Tokens
****75 Secret Tokens
***213 Hint Markers
***Of all these, only the hint markers are shown on the map, but because the map is rendered in-game and they're so high, you can see the skyscraper
tokens hidden throughout if you zoom in all the over 300 square miles of land in the game.way and look closely.
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** {{MARDEK}} has a map screen that shows you the exact location of all secret passages and treasures, including those not in chests, so long as you've gone reasonably close to them.
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*** This was fixed in ''[=inFamous=] 2'', see ''It's here'' below.


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** ''{{inFamous}} 2'' used the same system as the original, where the collectible blast shards would appear on the mini-map when you "pinged" them. When you complete 60 side missions (which isn't possible until you've almost completed the game) you unlock an upgrade to this ability that will also highlight the next nearest blast shard not visible on the map. You can use this to track down any errant shards you missed, using it to point you in the right direction until you get close enough to locate it on the mini-map.
Is there an issue? Send a MessageReason:
None


** The Power Stars in ''VideoGame/SuperMario64'' and ''SuperMarioGalaxy'' (and similarly, the Shine Sprites in ''VideoGame/SuperMarioSunshine'') are individually identified; the name also provides a hint as what you need to do to collect it.

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** The Power Stars in ''VideoGame/SuperMario64'' and ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' (and similarly, the Shine Sprites in ''VideoGame/SuperMarioSunshine'') are individually identified; the name also provides a hint as what you need to do to collect it.
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X Just X removed.


** ...The TowerOfDruaga... Just... the TowerOfDruaga.

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** ...The TowerOfDruaga... Just... the TowerOfDruaga.
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** ''AliceMadnessReturns'' has a chapter select feature that gives a brief overview of the collection progress of the four available kinds of collectibles. X over Y, where X is the number of location unique collectibles found and Y is the total in that chapter.
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** The blue coins in ''SuperMarioSunshine'' fall in here. There are 240 scattered around the world, and you need them all if you want to get all the Shine Sprites (though not all Sprites are needed to complete the game). The game does keep track of how many you've collected in each area, but you don't have any way of identifying which ones you've picked up and which ones you haven't.

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** The blue coins in ''SuperMarioSunshine'' ''VideoGame/SuperMarioSunshine'' fall in here. There are 240 scattered around the world, and you need them all if you want to get all the Shine Sprites (though not all Sprites are needed to complete the game). The game does keep track of how many you've collected in each area, but you don't have any way of identifying which ones you've picked up and which ones you haven't.



** The Power Stars in ''VideoGame/SuperMario64'' and ''SuperMarioGalaxy'' (and similarly, the Shine Sprites in ''SuperMarioSunshine'') are individually identified; the name also provides a hint as what you need to do to collect it.

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** The Power Stars in ''VideoGame/SuperMario64'' and ''SuperMarioGalaxy'' (and similarly, the Shine Sprites in ''SuperMarioSunshine'') ''VideoGame/SuperMarioSunshine'') are individually identified; the name also provides a hint as what you need to do to collect it.
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** The Power Stars in ''SuperMario64'' and ''SuperMarioGalaxy'' (and similarly, the Shine Sprites in ''SuperMarioSunshine'') are individually identified; the name also provides a hint as what you need to do to collect it.

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** The Power Stars in ''SuperMario64'' ''VideoGame/SuperMario64'' and ''SuperMarioGalaxy'' (and similarly, the Shine Sprites in ''SuperMarioSunshine'') are individually identified; the name also provides a hint as what you need to do to collect it.
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* '''LostForever''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around.

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* '''LostForever''': '''GuideDangIt''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around.
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** ...The TowerOfDruaga... Just... the TowerOfDruaga.

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** Both ''CallOfDuty : ModernWarfare'' games have enemy intel laptops to collect, and shows how many have been found on each level. Fortunately there are only about 3 on each level, so it's easy to check each location.

to:

** Both ''CallOfDuty : ModernWarfare'' games and ''[[CallOfDutyBlackOps Black Ops]]'' have enemy intel laptops to collect, and shows they show how many have been found on each level. Fortunately Fortunately, there are only about 3 on each level, so it's easy to check each location.



*** ''Assassin's Creed 2'' breaks down the locations of the feathers into city districts.



** Most of the collectibles in ''Psychonauts'' are easy to find and not too numerous... except the hundreds of figments floating around every level. Fortunately the game tracks every single one. By itself this is no help for locating a missing figment within the world, but at least being uniquely identified lets you use a guide to tell you where the missing ones are.

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** Most of the collectibles in ''Psychonauts'' are easy to find and not too numerous... numerous, except the hundreds of figments floating around every level. Fortunately the game tracks every single one. By itself this is no help for locating a missing figment within the world, but at least being uniquely identified lets you use a guide to tell you where the missing ones are.



** The Pokedex in ''{{Pokemon}}'' is a combination of Individual Identification and It's Here: it starts out completely blank but whenever you encounter a Pokemon, either in the wild or in a trainer battle, some information on it is added to the Dex, including where you can find it. Of course, the information the dex gives you is limited to what route you can find the Pokemon on, and not whether you have to fish, surf, listen to the radio, or whatever to find the thing. And it doesn't help for evolutions that you can't get in the wild, some of which can get rather [[GuideDangIt obtuse]].

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** The Pokedex in ''{{Pokemon}}'' is a combination of Individual Identification and It's Here: it starts out completely blank but whenever you encounter a Pokemon, either in the wild or in a trainer battle, some information on it is added to the Dex, including where you can find it. Of course, the information the dex 'dex gives you is limited to what route you can find the Pokemon on, and not whether you have to fish, surf, listen to the radio, or whatever to find the thing. And it doesn't help for evolutions that you can't get in the wild, some of which can get rather [[GuideDangIt obtuse]].



** ''CrackDown 2'' shows every orb you've collected on a somewhat obscure map (it's under the achiements tab, and you need to select the achivement for the type of orb you're looking for) and allows you to 'ping' for orbs about once every ten seconds - if any orbs are near you, they'll show up on your radar briefly.

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** ''CrackDown 2'' shows every orb you've collected on a somewhat obscure map (it's under the achiements achievements tab, and you need to select the achivement achievement for the type of orb you're looking for) and allows you to 'ping' for orbs about once every ten seconds - if any orbs are near you, they'll show up on your radar briefly.



** ''Zelda : TwilightPrincess'' has the fortune teller, who if you ask for her to foretell matters of the heart, will give you a clue to a heart piece you haven't collected yet.

to:

** ''Zelda : ''LegendOfZelda: TwilightPrincess'' has the fortune teller, who if you ask for her to foretell matters of the heart, will give you a clue to a heart piece you haven't collected yet.



** ''{{Vexx}}'' has a rhyming hint and arrows to show you the way to each PlotCoupon. (You can turn off the arrows if you like on the pause screen.) However, this doesn't stop some of them being NintendoHard to get to...
** ''[[RatchetAndClank Ratchet: Deadlocked]]'' goes a step further than the other games and tells you exactly how to get each Skill Point. On the other hand, there are a lot more of them than in any other game . . .

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** ''{{Vexx}}'' has a rhyming hint and arrows to show you the way to each PlotCoupon. (You can turn off the arrows if you like on the pause screen.) However, this doesn't stop some of them being NintendoHard to get to...
reach.
** ''[[RatchetAndClank Ratchet: Deadlocked]]'' goes a step further than the other games and tells you exactly how to get each Skill Point. On the other hand, there are a lot more of them than in any other game . . .game.
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** The ''MetroidPrime'' games have the Energy Tanks, Missile Expansions, Ammo Expansions, and Power Bomb Expansions. You can see how many of them you have, but not which ones they are or how many are left, save for a counter on the menu screen that tells you what percentage of all the items in the game you have.
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Oops


** ''TheLegendOfZelda: [[TheLegendOfZeldaLinksAwakening Link's Awakening]], ''OracleOfAges'', and ''Oracle of Seasons'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.

to:

** ''TheLegendOfZelda: [[TheLegendOfZeldaLinksAwakening Link's Awakening]], Awakening]]'', ''OracleOfAges'', and ''Oracle of Seasons'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.
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It only works on keys


** The OracleOfAges and Seasons have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with an unlocked treasure chest, very useful for when you need one last InterchangeableAntimatterKey to move forwards.

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** The OracleOfAges ''TheLegendOfZelda: [[TheLegendOfZeldaLinksAwakening Link's Awakening]], ''OracleOfAges'', and Seasons ''Oracle of Seasons'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with an unlocked treasure chest, very useful for when you need one last InterchangeableAntimatterKey to move forwards.a key that has not yet been collected.
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The game does tell you how many blue coins you've collected in each area on the map screen, though admittedly, this is easy to miss.


** The blue coins in ''SuperMarioSunshine'' fall in here, there are literally dozens of each scattered around the world, and you need them all if you want to get all the Shine sprites (Though not all sprites are need to complete the game), but you don't have any way of identifying which ones you have picked and which ones you haven't, or even if you have collected all of them in one level.

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** The blue coins in ''SuperMarioSunshine'' fall in here, there are literally dozens of each scattered around the world, and you need them all if you want to get all the Shine sprites (Though not all sprites are need to complete the game), but you don't have any way of identifying which ones you have picked and which ones you haven't, or even if you have collected all of them in one level.




to:

** The blue coins in ''SuperMarioSunshine'' fall in here. There are 240 scattered around the world, and you need them all if you want to get all the Shine Sprites (though not all Sprites are needed to complete the game). The game does keep track of how many you've collected in each area, but you don't have any way of identifying which ones you've picked up and which ones you haven't.
Is there an issue? Send a MessageReason:
None



to:

** ''Zelda: SpiritTracks'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.

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** Most ''RatchetAndClank'' games tell you how many Skill Points are on each world and give you their names, which are usually hints as to how to achieve them. (In the first game, you only got this information in a NewGamePlus.)



** ''{{Vexx}}'' has a rhyming hint and arrows to show you the way to each PlotCoupon. (You can turn off the arrows if you like on the pause screen.) However, this doesn't stop some of them being NintendoHard to get to...

to:

** ''{{Vexx}}'' has a rhyming hint and arrows to show you the way to each PlotCoupon. (You can turn off the arrows if you like on the pause screen.) However, this doesn't stop some of them being NintendoHard to get to... to...
** ''[[RatchetAndClank Ratchet: Deadlocked]]'' goes a step further than the other games and tells you exactly how to get each Skill Point. On the other hand, there are a lot more of them than in any other game . . .

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