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* ''VideoGame/SodaDrinkerPro'' puts the player into the role of a man who goes around various locales drinking soda.
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Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979. The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable calculators. More complicated simulations started appearing in the early 1980s, such as the Platform/Commodore64 game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
to:
Probably the first game in this tradition is ''Lemonade Stand'', ''VideoGame/LemonadeStand'', written by Bob Jamison sometime between 1973 and 1979. The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable calculators. More complicated simulations started appearing in the early 1980s, such as the Platform/Commodore64 game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
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* ''VideoGame/RootsOfPacha''
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* ''VideoGame/RootsOfPacha''
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* ''{{VideoGame/Redshirt}}''
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* ''{{VideoGame/Redshirt}}''''VideoGame/{{Redshirt}}''
* ''VideoGame/RootsOfPacha''
* ''VideoGame/RootsOfPacha''
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Spelling/grammar fix(es), grouping items for Harvest Moon series
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* ''VideoGame/HarvestMoon'' (with DatingSim/Social Management elements)
** ''VideoGame/StoryOfSeasons''
** ''VideoGame/HarvestMoonNatsume''
** ''VideoGame/StoryOfSeasons''
** ''VideoGame/HarvestMoonNatsume''
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* ''VideoGame/HarvestMoon'' ''VideoGame/HarvestMoon''/''VideoGame/StoryOfSeasons'' (with DatingSim/Social Management elements)
** ''VideoGame/StoryOfSeasons''
** ''VideoGame/HarvestMoonNatsume''elements)
** ''VideoGame/StoryOfSeasons''
** ''VideoGame/HarvestMoonNatsume''
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** ''VideoGame/HarvestMoonTheLostValley''
** ''VideoGame/HarvestMoonSkytreeVillage''
** ''VideoGame/HarvestMoonLightOfHope''
** ''VideoGame/HarvestMoonOneWorld''
** ''VideoGame/HarvestMoonTheWindsOfAnthos''
** ''VideoGame/HarvestMoonSkytreeVillage''
** ''VideoGame/HarvestMoonLightOfHope''
** ''VideoGame/HarvestMoonOneWorld''
** ''VideoGame/HarvestMoonTheWindsOfAnthos''
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** ''VideoGame/StroyOfSeasonsPioneersOfOliveTown''
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** ''VideoGame/StroyOfSeasonsPioneersOfOliveTown''''VideoGame/StoryOfSeasonsPioneersOfOliveTown''
** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown''
** ''VideoGame/StoryOfSeasonsAWonderfulLife''
* ''VideoGame/HarvestMoonNatsume''
** ''VideoGame/HarvestMoonTheLostValley''
** ''VideoGame/HarvestMoonSkytreeVillage''
** ''VideoGame/HarvestMoonLightOfHope''
** ''VideoGame/HarvestMoonOneWorld''
** ''VideoGame/HarvestMoonTheWindsOfAnthos''
** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown''
** ''VideoGame/StoryOfSeasonsAWonderfulLife''
* ''VideoGame/HarvestMoonNatsume''
** ''VideoGame/HarvestMoonTheLostValley''
** ''VideoGame/HarvestMoonSkytreeVillage''
** ''VideoGame/HarvestMoonLightOfHope''
** ''VideoGame/HarvestMoonOneWorld''
** ''VideoGame/HarvestMoonTheWindsOfAnthos''
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Added example(s)
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** ''VideoGame/StroyOfSeasonsPioneersOfOliveTown''
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* ''VideoGame/PotionPermit''
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* ''{{VideoGame/Finch}}''
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* ''{{VideoGame/Finch}}''''VideoGame/{{Finch}}''
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Changed line(s) 10,11 (click to see context) from:
Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979. The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable calculators. More complicated simulations started appearing in the early 1980s, such as the UsefulNotes/{{Commodore 64}} game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
to:
Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979. The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable calculators. More complicated simulations started appearing in the early 1980s, such as the UsefulNotes/{{Commodore 64}} Platform/Commodore64 game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
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* ''VideoGame/PostScriptum''
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** ''VideoGame/Squad44''
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Capitalization was fixed from Video Game.EVERSPACE to Video Game.Everspace. Null edit to update index.
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Please, add context to what a Fallout "overseer" is.
Changed line(s) 10,11 (click to see context) from:
Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979: The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable calculators. More complicated simulations started appearing in the early 1980s, such as the UsefulNotes/{{Commodore 64}} game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
to:
Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979: 1979. The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable calculators. More complicated simulations started appearing in the early 1980s, such as the UsefulNotes/{{Commodore 64}} game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
* ''VideoGame/DeadwaterSaloon''
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* ''VideoGame/FalloutShelter'' puts you in the shoes of an ''overseer'' [[note]]and your vault's social experiment is to run it as well as possible despite being understaffed- most vaults are allowed 1000-2000 dwellers. You're allowed 200 max.[[/note]]
to:
* ''VideoGame/FalloutShelter'' puts you in the shoes of an ''overseer'' [[note]]and your a Vault overseer. [[note]]Your vault's social experiment is to run it as well as possible despite being understaffed- most vaults are allowed 1000-2000 dwellers. You're allowed 200 max.[[/note]]
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* ''VideoGame/GasStationSimulator'', puts the player into the role of a gas station manager and they must restore a deserted gas station and then run it to satisfy customers' needs.
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* ''VideoGame/GasStationSimulator'', puts the player into the role of a gas station manager and they who must restore a deserted gas station and then run it to satisfy its customers' needs.
* ''VideoGame/TavernMaster''
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* ''VideoGame/WorldsDawn'', though it could be argued that the Social[=/=]DatingSim elements get more attention.
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* ''VideoGame/WorldsDawn'', though it could be argued that the Social[=/=]DatingSim elements get more attention.''VideoGame/WorldsDawn''
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* ''Chuck Yeager's Advanced Flight Trainer'' and ''Chuck Yeager's Air Combat''
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* ''Chuck Yeager's Advanced Flight Trainer'' and ''Chuck Yeager's Air Combat''
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* ''Chuck Yeager's Advanced Flight Trainer'' and ''Chuck Yeager's Air Combat''''VideoGame/{{Heatseeker}}'' (arcade)
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* ''VideoGame/SignalSimulator''
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* ''VideoGame/VoicesOfTheVoid''
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* ''VideoGame/{{Banished}}''
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* ''VideoGame/{{Banished}}''''VideoGame/{{Banished|2014}}''
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* ''VideoGame/{{Cuisineer}}'' is part restaurant simulator, and part {{Roguelike}}, where you gather ingredients and other resources by dungeon delving.
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** ''VideoGame/HarvestMoonTheWindsOfAnthos''
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* ''VideoGame/WorkersAndResourcesSovietRepublic''
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** ''VideoGame/Police9111''
** ''VideoGame/Police9112''
** ''VideoGame/Police9112''
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Changed line(s) 8,9 (click to see context) from:
With that in mind, this can [[StealthPun virtually]] apply to any job or activity. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly. The obvious advantage of the simulation is that you're unikely to get in trouble for failing stuff that could lead to disastrous results in real life.
to:
With that in mind, this type of gameplay can be [[StealthPun virtually]] apply applied to any job or activity. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly. The obvious advantage of the simulation is that you're unikely to get in trouble for failing stuff that could lead to disastrous results in real life.
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None
Changed line(s) 8,9 (click to see context) from:
With that in mind, this can virtually apply to any job or activity. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly. The obvious advantage of the simulation is that you're unikely to get in trouble for failing stuff that could lead to disastrous results in real life.
to:
With that in mind, this can virtually [[StealthPun virtually]] apply to any job or activity. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly. The obvious advantage of the simulation is that you're unikely to get in trouble for failing stuff that could lead to disastrous results in real life.
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None
Changed line(s) 8,9 (click to see context) from:
With that in mind, this can virtually apply to any job. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly. The obvious advantage of the simulation is that you're unikely to get in trouble for failing stuff that could lead to disastrous results in real life.
to:
With that in mind, this can virtually apply to any job.job or activity. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly. The obvious advantage of the simulation is that you're unikely to get in trouble for failing stuff that could lead to disastrous results in real life.
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[[caption-width-right:349:It's like I'm really there... doing chores no one wants to do...]]
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Changed line(s) 8,9 (click to see context) from:
With that in mind, this can virtually apply to any job. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly.
to:
With that in mind, this can virtually apply to any job. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly.
smoothly. The obvious advantage of the simulation is that you're unikely to get in trouble for failing stuff that could lead to disastrous results in real life.
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None
Changed line(s) 8,11 (click to see context) from:
Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979: The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable calculators.
More complicated simulations started appearing in the early 1980s, such as the UsefulNotes/{{Commodore 64}} game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
More complicated simulations started appearing in the early 1980s, such as the UsefulNotes/{{Commodore 64}} game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
to:
With that in mind, this can virtually apply to any job. Even something as low-end as "gas station attendant" still needs to watch over money earned, fuel supply, car and gas pump maintenance, consumer satisfaction, etc, to make sure operations run smoothly.
Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979: The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmablecalculators.
calculators. More complicated simulations started appearing in the early 1980s, such as the UsefulNotes/{{Commodore 64}} game ''VideoGame/LittleComputerPeople'', where the player was responsible for the care and feeding of a virtual person. "Digital pet" keychain devices, such as ''Toys/{{Tamagotchi}}'', descended from this line.
Probably the first game in this tradition is ''Lemonade Stand'', written by Bob Jamison sometime between 1973 and 1979: The player, based on the daily weather report, decided what supplies to buy and how much to charge customers at their virtual lemonade stand. Variations appeared for years on various platforms, even surviving into the 1990s as their requirements were so low that ports could even run on programmable
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[[caption-width-right:349:It's like I'm really there... doing chores...]]]]
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[[caption-width-right:349:It's like I'm really there... doing chores...]]]]
chores no one wants to do...]]
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[[quoteright:349:[[VideoGame/MowingSimulator https://static.tvtropes.org/pmwiki/pub/images/rsz_mowing_simulator.png]]
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[[quoteright:349:[[VideoGame/MowingSimulator https://static.tvtropes.org/pmwiki/pub/images/rsz_mowing_simulator.png]] png]]]]