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** A straight example is the piano puzzle in Waterfall, where the buttons to press are crudely drawn on the wall above.

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** A straight example is the piano puzzle in Waterfall, where (for accessibility) the buttons to press are crudely drawn on the wall above.



In WebAnimation/LittleRunmo a living signpost named Pikit gives a tutorial to Runmo, telling him that [[CaptainObvious falling into pits will kill him]]. However, he later goes on a tangent about wondering where in the pit do the victims actually die, kicking the plot in motion.

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* In WebAnimation/LittleRunmo a living signpost named Pikit gives a tutorial to Runmo, telling him that [[CaptainObvious falling into pits will kill him]]. However, he later goes on a tangent about wondering where in the pit do the victims actually die, kicking the plot in motion.
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* In ''Marvin's Marvellous Adventure'' for the UsefulNotes/{{Amiga}}, the ground is strewn with {{Speech Bubble}}s saying "HELP." Hints from the Professor pop up when you walk over these.

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* In ''Marvin's Marvellous Adventure'' for the UsefulNotes/{{Amiga}}, Platform/{{Amiga}}, the ground is strewn with {{Speech Bubble}}s saying "HELP." Hints from the Professor pop up when you walk over these.
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* ''VideoGame/ShovelPirate'' has signs marked with "!" . Going near these displays a tutorial message.
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* ''VideoGame/TheBindingOfIsaac'' has basic instructions written on the floor of the first room.
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* In 2021 ''Garlic'', black signposts will show the capabilities of the main character and how to perform the moves.
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[[folder:Non-VideoGame examples]]

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[[folder:Non-VideoGame [[folder:Non-[=VideoGame=] examples]]

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[[folder:Non-VideoGame examples]]
In WebAnimation/LittleRunmo a living signpost named Pikit gives a tutorial to Runmo, telling him that [[CaptainObvious falling into pits will kill him]]. However, he later goes on a tangent about wondering where in the pit do the victims actually die, kicking the plot in motion.
[[/folder]]
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* ''VideoGame/PizzaTower'' has a few signs in the background during the tutorials illustrating the actions the player can make.
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** ''VideoGame/KirbysEpicYarn'' has the tutorial level laden with signposts that demonstrate what certain buttons do in specific scenarios like when he transforms into a tank or a saucer.
** ''VideoGame/KirbysReturnToDreamLand'', which provides the page image, has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''Dream Collection Special Edition'', ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'', ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', ''[[VideoGame/KirbyBattleRoyale Battle Royale]]'' and ''[[VideoGame/KirbyStarAllies Star Allies]]''.

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** ''VideoGame/KirbysEpicYarn'' has the tutorial level stage, Patch Castle, laden with signposts that demonstrate what certain buttons do in specific scenarios like when he transforms into a tank or a saucer.
** ''VideoGame/KirbysReturnToDreamLand'', which provides the page image, has large signposts in the background of the first few levels stages that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark (international)/O mark (Japanese) and the game plays a chime. They were also featured in ''Dream Collection Special Edition'', ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'', ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', ''[[VideoGame/KirbyBattleRoyale Battle Royale]]'' and ''[[VideoGame/KirbyStarAllies Star Allies]]''.

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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder:ActionAdventure]]




[[AC:Miscellaneous Games]]

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[[AC:Puzzle Games]]

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[[AC:Role-Playing Games]]

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[[AC:Third-Person Shooters]]

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[[folder:Third-Person
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* The tutorial level of ''VideoGame/CortexCommand'' features monitors that turn on when you move a RemoteBody near them, showing playing tips.
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* The tutorials in ''[[VideoGame/DarkSouls The Dark Souls series]]'' are given through messages on the ground. They outwardly look the same as the player-written messages, but once you read them they can be distinguished by unique art, inability to be rated, and not conforming the [[MadLibsDialogue usual templates]].

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* The tutorials in the ''[[VideoGame/DarkSouls The Dark Souls series]]'' Souls]]'' games are given through messages on the ground. They outwardly look the same as the player-written messages, but once you read them they can be distinguished by unique art, inability to be rated, and not conforming the [[MadLibsDialogue usual templates]].
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* The tutorial in ''[[VideoGame/DarkSouls The Dark Souls games]]'' are given through messages on the ground. They outwardly look the same as the player-written messages, but once you read them they can be distinguished by unique art, inability to be rated, and not conforming the [[MadLibsDialogue usual templates]].

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* The tutorial tutorials in ''[[VideoGame/DarkSouls The Dark Souls games]]'' series]]'' are given through messages on the ground. They outwardly look the same as the player-written messages, but once you read them they can be distinguished by unique art, inability to be rated, and not conforming the [[MadLibsDialogue usual templates]].
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* The tutorial in ''VideoGame/DarkSouls'' is given through messages on the ground. They outwardly look the same as the player-written messages, but once you read them they can be distinguished by unique art, inability to be rated, and not conforming the [[MadLibsDialogue usual templates]].

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* The tutorial in ''VideoGame/DarkSouls'' is ''[[VideoGame/DarkSouls The Dark Souls games]]'' are given through messages on the ground. They outwardly look the same as the player-written messages, but once you read them they can be distinguished by unique art, inability to be rated, and not conforming the [[MadLibsDialogue usual templates]].
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* ''VideoGame/SlapCity'': The first level of story mode includes signs explaining how to double-jump, etc.
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->[[caption-width-right:349:"Why, thank you conveniently-placed sign of a video game controller and me!"]]

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->[[caption-width-right:349:"Why, [[caption-width-right:349:"Why, thank you you, conveniently-placed sign of a video game controller and me!"]]
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** ''VideoGame/KirbysReturnToDreamLand'' has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''Dream Collection Special Edition'', ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'', ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', ''[[VideoGame/KirbyBattleRoyale Battle Royale]]'' and ''[[VideoGame/KirbyStarAllies Star Allies]]''.

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** ''VideoGame/KirbysReturnToDreamLand'' ''VideoGame/KirbysReturnToDreamLand'', which provides the page image, has large signposts in the background of the first few levels that demonstrate controls and actions with pictures. If the player follows directions, the sign shows a checkmark and the game plays a chime. They were also featured in ''Dream Collection Special Edition'', ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]'', ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'', ''[[VideoGame/KirbyBattleRoyale Battle Royale]]'' and ''[[VideoGame/KirbyStarAllies Star Allies]]''.
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* ''VideoGame/PrinnyCanIReallyBeTheHero'' and its sequel have multiple signs scattered throughout the tutorial levels which cover the main mechanics of the game, such as jumping, attacking, marking checkpoints and even boss fights.

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