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* Creator/DreamWorksAnimation is known for their {{All Star Cast}}s and liberal use of topical pop culture references. They have since toned these tendencies down, starting around the time of the first ''WesternAnimation/KungFuPanda'' film.

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* Creator/DreamWorksAnimation is known for their {{All Star Cast}}s and liberal use of topical pop culture references. They have since toned these tendencies down, starting around the time of the first ''WesternAnimation/KungFuPanda'' ''WesternAnimation/KungFuPanda1'' film.
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* It seems customary for most Creator/BioWare games to have a heroic sociopath [[TokenEvilTeammate on the protagonist's team]]. Teenage girls who have a tendency to be thieves/technical experts. (Imoen, Mission, Tali, Wild Flower, Sigrun, etc). These apply even when Bioware adapt [[VideoGame/SonicTheHedgehog other franchises]], as is the case with ''VideoGame/SonicChronicles: The Dark Brotherhood.'' Heroic sociopath? Shadow, for starters, and also two other playable characters, [[spoiler:Eggman, who is at points ''mandatory,'' and secret character Omega]]. Thieving, technical expert teenager? Rouge the Bat. These characters are like this in Sega's offerings, too, but that their roles are either unusually flattering (Shadow, [[spoiler:Eggman]]), or unusually prominent (Rouge, [[spoiler:Omega]]) in ''Chronicles''.

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* It seems customary for most Creator/BioWare games to have a heroic sociopath [[TokenEvilTeammate on the protagonist's team]]. Teenage girls who have a tendency to be thieves/technical experts. (Imoen, Mission, Tali, Wild Flower, Sigrun, etc). These apply even when Bioware adapt [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog other franchises]], as is the case with ''VideoGame/SonicChronicles: The Dark Brotherhood.'' Heroic sociopath? Shadow, for starters, and also two other playable characters, [[spoiler:Eggman, who is at points ''mandatory,'' and secret character Omega]]. Thieving, technical expert teenager? Rouge the Bat. These characters are like this in Sega's offerings, too, but that their roles are either unusually flattering (Shadow, [[spoiler:Eggman]]), or unusually prominent (Rouge, [[spoiler:Omega]]) in ''Chronicles''.
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** At least one SegmentedSerpent boss fight.
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* Creator/FromSoftware has many signature elements of their works. Their games utilize a relatively slow combat system that encourages learning attack tells, dodging accordingly, and finding vulnerable moments between those dodges. Combat is limited by stamina that drains with every action, so increasing it is a priority. Enemies hit hard, even the weaker enemies late in the game, and so the games push the player towards dodging rather than tanking hits. Money and experience are one unit. Their storytelling relies on background text rather than dialogue and cutscenes, and this text utilizes deliberate ambiguities and contradictions so that it's up to player interpretation. Notably, [=FromSoftware=]'s style has proven influential enough that [[FromClonesToGenre full or partial copycats]] have grown into a [[SoulsLikeRPG genre]] in their own right.

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* Creator/FromSoftware has many signature elements of their works. Their games utilize a relatively slow combat system that encourages learning attack tells, dodging accordingly, and finding vulnerable moments between those dodges. Combat is limited by stamina that drains with every action, so increasing it is a priority. Enemies hit hard, even the weaker enemies late in the game, and so the games push the player towards dodging rather than tanking hits. Money and experience are one unit. Their storytelling relies on background text rather than dialogue and cutscenes, and this text utilizes deliberate ambiguities and contradictions so that it's up to player interpretation. Notably, [=FromSoftware=]'s style has proven influential enough that [[FromClonesToGenre [[FollowTheLeader full or partial copycats]] have grown into a [[SoulsLikeRPG genre]] in their own right.
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** At least seven stages.

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** At least seven stages.Seven to eight stages. ''VideoGame/MissileDancer2'' bucks this trend by having ''16'' stages, although the average stage is shorter than in most other games by the same developer.
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** Crystal items that are released from destroyed enemies and which contribute a significant amount of points to the player's score at the end of the stage, but [[ContinuingIsPainful which are lost if the player dies before then]].
** A similar/same set of sound effects across many of his games.
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** A pixel-based art style [[{{Retraux}} that looks like something out of the late 80s or early 90s]], specifically Platofrm/TurboGrafx16 / PC Engine games.

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** A pixel-based art style [[{{Retraux}} that looks like something out of the late 80s or early 90s]], specifically Platofrm/TurboGrafx16 Platform/TurboGrafx16 / PC Engine games.

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