Follow TV Tropes

Following

History Main / SidetrackedByTheGoldSaucer

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The hoverboarding in [[RatchetandClank Ratchet and Clank]], too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** That's the whole point of Morrowind; they don't force you into a storyline, they make a world and let you play in it. When I first played Oblivion I was annoyed that there were so few sidequests, so little detail in the factions, and people kept trying to make me go save the world when I wanted to take over the thieves guild. Besides, the main quest in Morrowind is pretty much impossible if you haven't been leveling up elsewhere (as several key characters in the main quest will tell you), which means that it feels a lot more like a big heroic thing that your big damn hero does, rather than just a case of being the Designated Hero.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Someone, with help from others, made [[http://www.gamefaqs.com/n64/197771-the-legend-of-zelda-ocarina-of-time/faqs/3500 sheet music]] for Ocarina of Time, since the Ocarina is a full-featured instrument, not a prefabricated spellbook.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[CompletelyMissingThePoint Rarely,]] [[TVTropesWillRuinYourLife because I have a dozen TV Tropes tabs open at once right now]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** [[TakeAThirdOption Or]] you can import your Technical Machines and whatever else you would like, by placing them on your [[OneGameForThePriceOfTwo Ruby/Sapphire/Emerald]] [[{{Mons}} Pokémon]] as held items and importing them through Pal Park.
Is there an issue? Send a MessageReason:
None



to:

** This troper found managing the faerie village quite fun when good things happened. And panicked when all but 3 faeries died (out of like 12-13ish).
Is there an issue? Send a MessageReason:
None


* Users of the ''SomethingAwful'' forums divide into two groups: those attracted by the front page who stayed for the forums, and those who say "Wait, there's a front page?"

to:

* Users of the ''SomethingAwful'' forums divide into two groups: those attracted by the front page who stayed for the forums, and those who say "Wait, there's a front page?"
page?"... and then get probated for being unfunny.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Saving the world can wait through several generations of Chocobo breeding and racing, of course.
Is there an issue? Send a MessageReason:
None



to:

[[caption-width:276:"Great, you got the high score, can we save the world now?" "No."]]

Added: 138

Changed: 2

Is there an issue? Send a MessageReason:
Added Morrowind thing, fixed typo ("theur").


** Morrowind fits the bill too. Apparently, many players got lost and just wandered around in theur few first games. When you finally decide to start a game in which you'll stick to the main quest, you realise how much more fun it was to simply wander around.

to:

** Morrowind fits the bill too. Apparently, many players got lost and just wandered around in theur their few first games. When you finally decide to start a game in which you'll stick to the main quest, you realise how much more fun it was to simply wander around.around.
*** In fact, ''Morrowind'' is such a good example of this trope that there's a popular mod which ''removes the main quest from the game''.

Added: 178

Changed: 255

Removed: 229

Is there an issue? Send a MessageReason:
None


*** Speaking of ''Wind Waker''... Be honest, you just spent four hours sailing around, exploring unimportant islands, looking for treasure, and filling in your map as soon as you were allowed to sail around freely.

to:

*** Speaking of ''Wind Waker''... Be honest, you just spent four hours sailing around, exploring unimportant islands, looking for treasure, and filling in your map as soon as you were allowed to sail around freely. freely.
** Parodied [[http://www.collegehumor.com/video:1923420 here]], where Link is too busy either Fishing or chasing chickens to do ''anything'' that actually involves saving Hyrule.



** Parodied [[http://www.collegehumor.com/video:1923420 here]], where Link is too busy either Fishing or chasing chickens to do ''anything'' that actually involves saving Hyrule.



** Also in HeartGold and SoulSilver is the Pokeathlon, which replaces the Hoenn and Sinnoh diversion of Pokemon Contests, which involve a different set of stats entirely, and is rightly a whole other game. Imagine a competitive beauty pageant, for Pokemon.

to:

** Also in HeartGold and SoulSilver is the Pokeathlon, which replaces the Hoenn and Sinnoh diversion of Since ''PokemonRubyAndSapphire'', games have included Pokemon Contests, which involve a different set of stats entirely, and is rightly a whole other game. Imagine a competitive beauty pageant, for Pokemon. ''[=HeartGold=]'' and ''[=SoulSilver=]'' is the exception, instead replacing this with the Pokethlon, which is track and field events for Pokemon.



* Voltorb Flip is basically the king of this trope.
Is there an issue? Send a MessageReason:
None


*** ''[=FF8=]'' is a card game with some FMVs of Squall and Rinoa attached to it.
Is there an issue? Send a MessageReason:
None



to:

* The FishingMinigame in ''BreathOfFireIII'' could be pretty fun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Similarly, there are many of us who have popped the disc for MetalGearSolid 3 and ended up catching monkeys for hours on end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** To say nothing of the command menu and melding process, for some gamers, who will spend HOURS tweaking and mastering their commands, because...GottaCatchEmAll.
Is there an issue? Send a MessageReason:
None


*** New to the scene in Heartgold and Soulsilver is the "Voltorb Flip" game. Your total coins can only go up, because you're not actually betting in this game. It's also not luck-based like the slot machines, so if you can figure out the pattern, you can spend HOURS.

to:

*** New to the scene in Heartgold and Soulsilver is the "Voltorb Flip" game. Your total coins can only go up, because you're not actually betting in this game. It's also not luck-based like On the slot machines, so if other hand, they compensate for this by making it take even longer to make just as much money as you can figure out could by SaveScumming the pattern, you can spend HOURS.slots... which just results in even more incentive to play it for hours.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''KingdomHeartsBirthBySleep'' has more distracting and addictive minigames than you can shake a stick at. Command Board can suck away hours of playtime each time the player unlocks a new game board. And then there's Disney Town, which is basically the Gold Saucer of Kingdom Hearts-- full of incredibly fun and addicting minigames. And that's not even including the multiplayer aspect in the Mirage Arena, which lets the player do all of this and more with friends... suffice it to say, it's very, ''very'' easy to completely disregard the story.
Is there an issue? Send a MessageReason:
None


* Way back in SuperMarioBros3 for the NES, if you played it two player, there was a version of the original MarioBros game (and, if you played enough times to get through the very long repeating rotation of modes, a couple of other two-player minigames). You selected it by going to your 'opponent'/co-player on the map, and clicking, or by clicking as they tried to run past you! Whoever won the minigame got to have the next turn, and the players moved so that the winner got the location where the battle was fought. So (depending on where the players were on the map) you could be trapped in an endless cycle of battling to play the next level.

to:

* Way back in SuperMarioBros3 for the NES, if you played it two player, there was a version of the original MarioBros game (and, if you played enough times to get through the very long repeating rotation of modes, a couple of other two-player minigames). You selected it by going to your 'opponent'/co-player on the map, and clicking, or by clicking as they tried to run past you! Whoever won the minigame got to have the next turn, and the players moved so that the winner got the location where the battle was fought. So (depending on where the players were on the map) you could be trapped in an endless cycle of battling to play the next level. Not to mention you could steal the emblems you win at the end of levels so you could also start a cycle to get those back.
Is there an issue? Send a MessageReason:
None


* And as for ''{{Pokemon}}'', in the first generation games winning a large sum of coins at the casino was the only way to get [[PowerlessPromotionalPieceofGarbage Porygon]], outside of spending an even larger sum of money.

to:

* And as for ''{{Pokemon}}'', in the first generation games winning a large sum of coins at the casino was the only way to get [[PowerlessPromotionalPieceofGarbage [[PromotionalPowerlessPieceofGarbage Porygon]], outside of spending an even larger sum of money.

Added: 451

Changed: 328

Is there an issue? Send a MessageReason:
  • Sumotori and Sumotori Dreams



to:

* The main menu of Sumotori can keep you entertained for hours. It might even be more time than you will spend actually playing the main game, because each round lasts only a few seconds. However, after each round, the opponents try to bow, [[HilarityEnsues and THAT is when the fun starts]]. And then there's the secret mode...
**And then the sequel, SumotoriDreams, added 4 player mode and more maps. And you can't control all 4 characters. Which means lots of people will simply watch the computer battle for four seconds, and fall repeatedly for four minutes. Over and over again. If you choose to actually play for those four seconds, then you can control your character even after the round ends. These two games are made from 5% very fun game and 95% very fun other things.
Is there an issue? Send a MessageReason:
The SMB 3 minigame is actually not random; it's on a fairly long rotation that repeats.


* Way back in SuperMarioBros3 for the NES, if you played it two player, there was a version of the original MarioBros game (and a couple of other two-player minigames, assigned at random). You selected it by going to your 'opponent'/co-player on the map, and clicking, or by clicking as they tried to run past you! Whoever won the minigame got to have the next turn, and the players moved so that the winner got the location where the battle was fought. So (depending on where the players were on the map) you could be trapped in an endless cycle of battling to play the next level.

to:

* Way back in SuperMarioBros3 for the NES, if you played it two player, there was a version of the original MarioBros game (and (and, if you played enough times to get through the very long repeating rotation of modes, a couple of other two-player minigames, assigned at random).minigames). You selected it by going to your 'opponent'/co-player on the map, and clicking, or by clicking as they tried to run past you! Whoever won the minigame got to have the next turn, and the players moved so that the winner got the location where the battle was fought. So (depending on where the players were on the map) you could be trapped in an endless cycle of battling to play the next level.
Is there an issue? Send a MessageReason:
removing a repeat example


* Uhhh...[[TVTropesWillRuinYourLife the one you are reading right this second?]]

to:

* Uhhh...[[TVTropesWillRuinYourLife the one you are reading right this second?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Doing these is actually useful as money helps a ton when buying food, armor, shoes, or extra lives later on in the game. Something that's really useless, though, are the arcade games like Gradius and Arkanoid.
Is there an issue? Send a MessageReason:
None



to:

* ''FireEmblemTheSacredStones'' had the Tower of Valni, the Lagdou Ruins, and random battles on the world map. In order to unlock them, one did have to play part of the way into the main game, but after that you could go through them as many times as you wanted. It helps that the ruins and tower both had rare treasure in them and that certain random battles could be used to steal items from enemies with a glitch.
Is there an issue? Send a MessageReason:
None



to:

* Way back in SuperMarioBros3 for the NES, if you played it two player, there was a version of the original MarioBros game (and a couple of other two-player minigames, assigned at random). You selected it by going to your 'opponent'/co-player on the map, and clicking, or by clicking as they tried to run past you! Whoever won the minigame got to have the next turn, and the players moved so that the winner got the location where the battle was fought. So (depending on where the players were on the map) you could be trapped in an endless cycle of battling to play the next level.
Is there an issue? Send a MessageReason:
None


Sometimes you're handling the main quest and a game will throw in some sort of diversion for your entertainment. This minigame, sidequest, or secondary story is so absolutely addictive, interesting, or just plain fun that you'll completely forget about the main story altogether. This isn't absolutely limited to videogames either. Many websites have so many nifty things going on that you don't even care about the main site at all. These are times when the main story or quest gets derailed by what you can do on the side.

to:

Sometimes you're handling the main quest and a game will throw in some sort of diversion for your entertainment. This minigame, sidequest, or secondary story is so absolutely addictive, interesting, or just plain fun that you'll completely forget about the main story altogether. [[TakeYourTime Don't worry too much about it]]. This isn't absolutely limited to videogames either. Many websites have so many nifty things going on that you don't even care about the main site at all. These are times when the main story or quest gets derailed by what you can do on the side.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Double up? Those two words kept this troper hooked on the casino game so much, he ended up accidentally convincing himself the prize he wanted cost ten times as much as it did, just for an excuse to play more.
Is there an issue? Send a MessageReason:
None


** That one massage mini-game in ''{{Final Fantasy X-2}}'' could possibly be this for some people, {{Or So I Heard}}. Others...[[WallBanger not]] [[DisContinuity so]] [[NoYay much]].

to:

** That one massage mini-game in ''{{Final Fantasy X-2}}'' could possibly be this for some people, {{Or So I Heard}}.people. Others...[[WallBanger not]] [[DisContinuity so]] [[NoYay much]].
Is there an issue? Send a MessageReason:
None



to:

* The Coin Shooter minigame in SuperSmashBrosBrawl. There are other ways of getting trophies and stickers, but you'll keep your finger hovering over the Fire button for hours just waiting for a new/rare one to float into the playing field.
Is there an issue? Send a MessageReason:
None


** The game after [=FF9=] could be titled "'''Blitzball!''' Also includes FinalFantasyX."
** That one massage mini-game in {{Final Fantasy X-2}} could possibly be this for some people, {{Or So I Heard}}. Others...[[WallBanger not]] [[DisContinuity so]] [[NoYay much]].

to:

** The game after [=FF9=] could be titled "'''Blitzball!''' Also includes FinalFantasyX.''FinalFantasyX''."
** That one massage mini-game in {{Final ''{{Final Fantasy X-2}} X-2}}'' could possibly be this for some people, {{Or So I Heard}}. Others...[[WallBanger not]] [[DisContinuity so]] [[NoYay much]].



*** Blitzball in FFX-2 may have been even more addictive than it was before, despite your no longer directly controlling the players.

to:

*** Blitzball in FFX-2 ''[[{{Final Fantasy X-2}} FFX-2]]'' may have been even more addictive than it was before, despite your no longer directly controlling the players.



*** FFTA2 has a main storyline?

to:

*** FFTA2 ''[[FinalFantasyTacticsA2 FFTA2]]'' has a main storyline?



** Subverted in Final Fantasy XIII. In Chapter 8, two of your party members visit [[GoldenSaucer Nautilus Park]], [[MissedMomentOfAwesome but before you can get around to really doing anything,]] [[spoiler: you get captured by soldiers and the rest of your party has to rescue them]]

to:

** Subverted in Final Fantasy XIII.''FinalFantasyXIII''. In Chapter 8, two of your party members visit [[GoldenSaucer Nautilus Park]], [[MissedMomentOfAwesome but before you can get around to really doing anything,]] [[spoiler: you get captured by soldiers and the rest of your party has to rescue them]]



** This is given a ContinuityNod in DissidiaFinalFantasy. In the Arcade Mode's game manual, [[FinalFantasyVII Cait Sith]] tells you, "Unlike Gold Saucer, it doesnae cost a gil to play--but [[TakeYourTime dinnae forget the whole Cosmos-and-Chaos dust-up!]]"
** No one mentions [=FFIX=]'s Tetra Master card game? It got so popular that PlayOnline released a pay-to-play online version of it along with FFXI.

to:

** This is given a ContinuityNod in DissidiaFinalFantasy.''DissidiaFinalFantasy''. In the Arcade Mode's game manual, [[FinalFantasyVII Cait Sith]] tells you, "Unlike Gold Saucer, it doesnae cost a gil to play--but [[TakeYourTime dinnae forget the whole Cosmos-and-Chaos dust-up!]]"
** No one mentions [=FFIX=]'s ''[=FFIX=]'''s Tetra Master card game? It got so popular that PlayOnline released a pay-to-play online version of it along with FFXI.''[[FinalFantasyXI FFXI]]''.



* [[FishingMinigame The Fishing Hole]] in ''TheLegendOfZelda: Ocarina of Time'' is well-known for its absurdly addictive properties. Even after winning the available prizes, you can waste ages in there, looking for the elusive Hylian Loach...
** The Fishing Hole returned in Twilight Princess. Still awesome, and this time using the Wii controls in surprisingly intuitive ways.
**Another example from TheLegendOfZelda is the Pictograph/Nintendo Gallery mega-sidequest in ''The Wind Waker''.

to:

* [[FishingMinigame The Fishing Hole]] in ''TheLegendOfZelda: Ocarina of Time'' ''TheLegendOfZeldaOcarinaOfTime'' is well-known for its absurdly addictive properties. Even after winning the available prizes, you can waste ages in there, looking for the elusive Hylian Loach...
** The Fishing Hole returned in ''[[TheLegendofZeldaTwilightPrincess Twilight Princess.Princess]]''. Still awesome, and this time using the Wii controls in surprisingly intuitive ways.
**Another example from TheLegendOfZelda ''TheLegendOfZelda'' is the Pictograph/Nintendo Gallery mega-sidequest in ''The ''[[TheLegendOfZeldaTheWindWaker The Wind Waker''.Waker]]''.



* DeadSpace (yes, [[HighOctaneNightmareFuel that]] DeadSpace) has a mini-game known as "Zero-G Basketball" or "Z-Ball." Even though the player character is playing by himself, it's still a lot of fun.

to:

* DeadSpace ''DeadSpace'' (yes, [[HighOctaneNightmareFuel that]] DeadSpace) ''DeadSpace'') has a mini-game known as "Zero-G Basketball" or "Z-Ball." Even though the player character is playing by himself, it's still a lot of fun.



* CityOfHeroes has the invention system and in-game market. Instead of, oh, saving (or terrorizing) the City, some players log in just craft and sell in-game items. For in-game money. Just to buy more expensive things to sell for higher prices to get MORE in-game money. All while paying REAL money every month to do this.

to:

* CityOfHeroes ''CityOfHeroes'' has the invention system and in-game market. Instead of, oh, saving (or terrorizing) the City, some players log in just craft and sell in-game items. For in-game money. Just to buy more expensive things to sell for higher prices to get MORE in-game money. All while paying REAL money every month to do this.



* Similar to the City of Heroes example above, in WorldOfWarCraft, players will often spend just as much time leveling their professions as they will actually leveling normally. It becomes really bad when one reaches the current end level content of the game, where gathering the materials and recipes necessary to improve your professions is actually tied directly to the high level daily quests and dungeons, making it almost a subversion of this trope. However, there are plenty of people who prefer simply loitering about the local auction house and simply buying whatever they need from the more active players, just so they can hang out in the Trade chat channel and barter their wares...you know, rather than actually play the game they spend real money on each month. On the other hand, players will also specifically create characters that just go out and gather materials so they can sell them to the higher level characters looking to improve their professions. This method is even recommended to beginning players, both so they can level faster without having to go out of their way to level their professions (purposefully subverting this trope) and so they can get a bit of extra money during their low level grind.

to:

* Similar to the City of Heroes ''CityofHeroes'' example above, in WorldOfWarCraft, ''WorldOfWarCraft'', players will often spend just as much time leveling their professions as they will actually leveling normally. It becomes really bad when one reaches the current end level content of the game, where gathering the materials and recipes necessary to improve your professions is actually tied directly to the high level daily quests and dungeons, making it almost a subversion of this trope. However, there are plenty of people who prefer simply loitering about the local auction house and simply buying whatever they need from the more active players, just so they can hang out in the Trade chat channel and barter their wares...you know, rather than actually play the game they spend real money on each month. On the other hand, players will also specifically create characters that just go out and gather materials so they can sell them to the higher level characters looking to improve their professions. This method is even recommended to beginning players, both so they can level faster without having to go out of their way to level their professions (purposefully subverting this trope) and so they can get a bit of extra money during their low level grind.



* After beating the first playthrough of AWitchsTale, you get to play a game of Black Jack against all the other characters.

to:

* After beating the first playthrough of AWitchsTale, ''AWitchsTale'', you get to play a game of Black Jack against all the other characters.

Top