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* VideoGame/HelldiversII ''completely'' ''[[AvertedTrope averts]]'' the ShortRangeShotgun trope, giving them realistic range and stopping power that makes them very deadly weapons even at mid-range, with their one weakness being that they can't punch through heavy armor. The Breaker shotgun in particular (a semi-automatic one) is widely considered one of the best, if not ''the'' best primary weapon in the entire game even after it was nerfed in March 2024, and even the humble break-action shotguns that can be found lying around randomly-generated colonies pack quite the punch, though they pale in comparison of literally ''any'' other support weapon you could have at your disposal by virtue of holding only two shots, a somewhat slow reload and being nowhere near as good as any shotgun-type primary weapon.
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* In ''Film/TheMummy1999'' and ''Film/TheMummyReturns'', Rick's all-American pump shotty seems to hurt and knock Imhotep back temporarily, making it the only weapon shown that can remotely hurt an otherwise-invincible mummy.
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* ''VideoGame/Cyberpunk2077'': Shotguns, and particularly double-barreled shotguns, have the highest DPS in the game. In addition, they easily cause knockdown, so if your first hit didn't kill the enemy outright, you get a free shot to follow up.

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* ''VideoGame/Cyberpunk2077'': Shotguns, and particularly double-barreled shotguns, have the highest DPS in the game. In addition, they easily cause knockdown, so if your first hit didn't kill the enemy outright, you get a free shot to follow up. The main downside is that they are among the slowest guns in the game to reload, especially the Carnage and Tactician variants.



** [[VideoGame/{{Doom}} The first game]] has a simple shotgun as the second weapon you'll likely get. It does a good amount of damage, especially at short range, and the ammo is extremely plentiful, making it perhaps the most frequently used weapon in the game.

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** [[VideoGame/{{Doom}} The first game]] has a simple shotgun as the second weapon you'll likely get. It can blow through low-tier enemies like zombies and imps with a single blast, does a good amount of damage, damage especially at short close range, and the ammo is extremely plentiful, making it perhaps the most frequently used weapon in the game.
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* ''TabletopGame/{{Lancer}}:'' IPS-N's armors are usually built for close range engagements (being a shipping company first and foremost with designs made to repel/carry out boarding actions), and they wisely capitalized on this with good shotguns. Their Tortuga frame packs the Daisy Cutter and Decksweeper, which do hefty damage even at longer ranges and are ''extremely'' lethal [[InstantDeathRadius within Range 3]], letting it keep enemies away from its allies by standing at the forefront and gunning down anyone approaching. Their Caliban, on the other hand, is more proactive: Between their enormous Flayer shotgun (equipped with an Autochoke for heavy engagements) and their ''absurdly huge'' Cannibal howitzer-shotgun (which can fire both barrels at once and kill people with the spent shells), they're meant to chase down targets into close range, [[BlownAcrossTheRoom blast them into the walls]] and then [[CycleOfHurting keep chasing after them blast after blast]] until they're nothing but smears, thanks to their weapons' hefty knockback and the armor's high pursuit speeds. Neither frame can get much done at long ranges, but both will ''murder'' you if you let them close.
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* In the ''VideoGame/BionicCommando'' reboot from 2009, the Hiker shotgun is one of the first special weapons available, an ''anti-armor'' shotgun that ends up being predominantly [[ThereIsNoKillLikeOverkill used on squishy human opponents]]. The range is fairly decent, and given the fact that it fires eight armor-penetrating slugs followed by a high explosive round in each shell, it's quite effective on human enemies. It does have the usual ShortRangeShotgun problems, but this is due to its wide spread, which is actually helpful. Swinging at high speed makes it a bit tough to aim accurately at times, but the Hiker simplifies matters somewhat. It was also highly popular in the multiplayer mode for the same reasons noted above.

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* In the ''VideoGame/BionicCommando'' ''VideoGame/BionicCommando2009'' reboot from 2009, has the Hiker shotgun is one of the first special weapons available, an ''anti-armor'' shotgun that ends up being predominantly [[ThereIsNoKillLikeOverkill used on squishy human opponents]]. The range is fairly decent, and given the fact that it fires eight armor-penetrating slugs followed by a high explosive round in each shell, it's quite effective on human enemies. It does have the usual ShortRangeShotgun problems, but this is due to its wide spread, which is actually helpful. Swinging at high speed makes it a bit tough to aim accurately at times, but the Hiker simplifies matters somewhat. It was also highly popular in the multiplayer mode for the same reasons noted above.
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* Shotguns in ''VideoGame/DeadRising'' have fierce spread and range; a few well placed shots can clear a room full of zombies far more efficiently then a machine gun can.

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* Shotguns in ''VideoGame/DeadRising'' have fierce spread and range; are a rare example of a [[ShortRangeShotgun shotgun with]] [[AvertedTrope adequate range]]; a few well placed shots can clear a room full of zombies far more efficiently then a machine gun can.
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* In ''Pickle Pete'', shotguns and their big brother - the blunderbuss are a good choice. They have a high damage level at a reasonable rate of fire and besides the spread shot, each round penetrates up to 3 enemies. This makes the gun highly effective at keeping mook blobs at bay. Their range is rather short, but still long enough to make them safe to use against most mook enemies. Where they start faltering is in fights against bosses that have effective ranged attacks - that's almost every boss except the Minotaur.
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-->'''Clint Smith''': "Pistols put holes in people, rifles put holes through people, shotguns at the right range with the right load will physically remove a chunk of shit off your opponent and throw that shit on the floor, and you will have to get someone to come in and clean this shit up with a shovel. But it's gotta be the right load at the right range. ''75 yards with a skeet load, it didn't do very much to him.'' You're right. ''00 buck at 3 yards.'' Big-ass hole."

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-->'''Clint Smith''': "Pistols Smith:''' Pistols put holes in people, rifles put holes through people, shotguns at the right range with the right load will physically remove a chunk of shit off your opponent and throw that shit on the floor, and you will have to get someone to come in and clean this shit up with a shovel. But it's gotta be the right load at the right range. ''75 yards with a skeet load, it didn't do very much to him.'' You're right. ''00 buck at 3 yards.'' Big-ass hole."
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* Shotguns in ''VideoGame/DeadRising'' have fierce spread and range; a few well placed shots can clear a room full of zombies far more efficiently then a machine gun can.
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* Downplayed in ''VideoGame/SeriousSam''. The shotguns have decent power against low-tier enemies like Beheaded mooks, able to wipe out small clusters of them in just a few shots, and a Coach Gun shot with all pellets connecting hurts just as much as a rocket, but their firepower is too anemic to take on larger enemies (and especially the huge hordes of {{Giant Mook}}s from the mid-point and on), and despite their pellet pattern being fixed and predictable so a few pellets can be aimed even at distant enemies, ShortRangeShotgun is in full effect for both. In ''Serious Sam 3: BFE'', this is compounded by the regular shotgun having a limited magazine that has to be reloaded, and that if you're close enough to a single target to use a shotgun effectively, most of the time it's better to sprint in and DropTheHammer on their skulls or even just press the use button to rip them apart with your bare hands.

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* Downplayed in ''VideoGame/SeriousSam''. The shotguns have decent power against low-tier enemies like Beheaded mooks, able to wipe out small clusters of them in just a few shots, and a Coach Gun shot with all pellets connecting hurts just as much as a rocket, but their firepower is too anemic to take on larger enemies (and especially the huge hordes of {{Giant Mook}}s from the mid-point and on), and despite their pellet pattern being fixed and predictable so a few pellets can be aimed even at distant enemies, ShortRangeShotgun is in full effect for both. In ''Serious Sam 3: BFE'', this is compounded by the regular shotgun having a limited magazine that has to be reloaded, and that if you're close enough to a single target to use a shotgun effectively, most of the time it's better to sprint in and DropTheHammer on bash in their skulls with your sledgehammer, or even just press the use button to rip them apart with your bare hands.
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* ''Film/DeathSentence''. Despite being offered a WallOfWeapons, Nick chooses a double-barreled shotgun even though the people he's going up against have SMGs and other weapons with higher capacity. Nick is not very familiar with firearms and the double-barrel has a very simple manual of arms with few ways it can go wrong. It's also extremely powerful, allowing him to take out anyone he gets with it in one shot and causing serious damage even if he doesn't land a direct hit.
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* ''VideoGame/GrandTheftAuto'': Almost always the go-to for most close-quarters engagements in any game they appear in. And as the series has progressed, so too has the variety of different options. ''[[VideoGame/GrandTheftAutoIV GTA IV]]'' and its Episodes introduce the Assault Shotgun in ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned TLAD]]'' and the Automatic/Explosive Shotgun in ''[[VideoGame/GrandTheftAutoTheBalladOfGayTony TBoGT]]'', both of which are straight up overpowered in their respective appearances. ''[[VideoGame/GrandTheftAutoV V]]'' takes it even further by flat-out having you ''start'' with one, as Franklin can equip one as early as [[DiskOneNuke his second playable mission]] while Trevor starts with it from the moment he becomes playable.
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* ''VideoGame/HardEdge'', if Alex gets his alternate costume which also changes his pistol into a futuristic shotgun. This is much better since the shotgun us not only more powerful but it also has BottomlessMagazines
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* ''VideoGame/BuckshotRoulette'' takes the concept of RussianRoulette, but replaces the revolver with a shotgun. To compensate for the lack of rotation with the shotgun's tube (usually RussianRoulette has 1 live bullet with 5 empty chambers), the dealer loads blank shells along with live ones.
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* Zig-zagged in ''Literature/TheHowling1977''. Roy gets Karyn a shotgun and teaches her how to fire it to make her feel more secure in the house. Karyn shoots what looks to be a wolf with the shotgun, but it doesn't cause nearly as much damage as one would expect. Karyn later learns that ordinary bullets don't do much against werewolves, so the shotgun isn't much use to her. She still keeps it close because it's the only weapon she has. When [[spoiler:Chris]] comes to save Karyn, he brings a handgun that's a much smaller calibre; it's not as powerful as the shotgun, but it's much more lethal to the werewolves because it's loaded with ''[[SilverBullet silver]]'' bullets. [[spoiler:Chris]] wishes he did have a firearm with more power and spread given the sheer number of werewolves, but under the circumstances he had to make do with what was available.

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* Zig-zagged in ''Literature/TheHowling1977''. Roy gets Karyn a shotgun and teaches her how to fire it to make her feel more secure in the house. Karyn shoots what looks to be a wolf with the shotgun, but it doesn't cause nearly as much damage as one would expect. Karyn later learns that ordinary bullets don't do much against werewolves, so the shotgun isn't much use to her. She still keeps it close because it's the only weapon she has. When [[spoiler:Chris]] comes to save Karyn, he brings a handgun that's a much smaller calibre; it's not as powerful as the shotgun, but it's much more lethal to the werewolves because it's loaded with ''[[SilverBullet silver]]'' ''{{silver|Bullet}}'' bullets. [[spoiler:Chris]] wishes he did have a firearm with more power and spread given the sheer number of werewolves, but under the circumstances he had to make do with what was available.
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* Zig-zagged in ''Literature/TheHowling1977''. Roy gets Karyn a shotgun and teaches her how to fire it to make her feel more secure in the house. Karyn shoots what looks to be a wolf with the shotgun, but it doesn't cause nearly as much damage as one would expect. Karyn later learns that ordinary bullets don't do much against werewolves, so the shotgun isn't much use to her. She still keeps it close because it's the only weapon she has. When [[spoiler:Chris]] comes to save Karyn, he brings a handgun that's a much smaller calibre; it's not as powerful as the shotgun, but it's much more lethal to the werewolves because it's loaded with ''[[SilverBullet silver]]'' bullets. [[spoiler:Chris]] wishes he did have a firearm with more power and spread given the sheer number of werewolves, but under the circumstances he had to make do with what was available.
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Sinkhole and typo


** The RPG also explicitly calls out the [[https://www.sarna.net/wiki/Blazer_Rifle Blaser rifle]] as the [[EnergyWeapon laser]] equivelent, packing a larger punch at a ''[[InvertedTrope longer]]'' [[ShortRangeShotgun range]] but sacrificing efficiency to do so. It also has two barrels. Another version is the Blazer [[https://www.sarna.net/wiki/Blazer_Pistol pistol]], which packs the same power into a dramatically [[SawedOffShotgun shortened]] version, thereby making it illegal in much of the Inner Sphere.

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** The RPG also explicitly calls out the [[https://www.sarna.net/wiki/Blazer_Rifle Blaser rifle]] as the [[EnergyWeapon laser]] equivelent, equivalent, packing a larger punch at a ''[[InvertedTrope longer]]'' [[ShortRangeShotgun range]] range but sacrificing efficiency to do so. It also has two barrels. Another version is the Blazer [[https://www.sarna.net/wiki/Blazer_Pistol pistol]], which packs the same power into a dramatically [[SawedOffShotgun shortened]] version, thereby making it illegal in much of the Inner Sphere.
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Fixed links


** The RPG also explicitly calls out the [[https://www.sarna.net/wiki/Blazer_Laser_Rifle Blaser rifle]] as the [[EnergyWeapon laser]] equivelent, packing a larger punch at a ''[[InvertedTrope longer]]'' [[ShortRangeShotgun range]] but sacrificing efficiency to do so. It also has two barrels. Another version is the Blazer ''[[https://www.sarna.net/wiki/Blazer_Laser_Pistol pistol]]'', which packs the same power into a dramatically [[SawedOffShotgun shortened]] version, thereby making it illegal in much of the Inner Sphere.

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** The RPG also explicitly calls out the [[https://www.sarna.net/wiki/Blazer_Laser_Rifle net/wiki/Blazer_Rifle Blaser rifle]] as the [[EnergyWeapon laser]] equivelent, packing a larger punch at a ''[[InvertedTrope longer]]'' [[ShortRangeShotgun range]] but sacrificing efficiency to do so. It also has two barrels. Another version is the Blazer ''[[https://www.[[https://www.sarna.net/wiki/Blazer_Laser_Pistol pistol]]'', net/wiki/Blazer_Pistol pistol]], which packs the same power into a dramatically [[SawedOffShotgun shortened]] version, thereby making it illegal in much of the Inner Sphere.
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* The SawedOffShotgun from ''VideoGame/MetalGearSolid3'' was a borderline GameBreaker. A single shot could send multiple {{Mook}}s [[BlownAcrossTheRoom flying]]. Even The Boss was not immune. Indeed, a viable tactic is to go barehanded against her, wait for her to CQC you, counter it, whip out the shotgun and blast her with it.

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* The SawedOffShotgun from ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' was a borderline GameBreaker. A single shot could send multiple {{Mook}}s [[BlownAcrossTheRoom flying]]. Even The Boss was not immune. Indeed, a viable tactic is to go barehanded against her, wait for her to CQC you, counter it, whip out the shotgun and blast her with it.

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* Two-Face, in the 1980s ''ComicBook/{{Batman}}'' comics, often carried a double-barreled shotgun as his weapon of choice. These days, he's more likely to favor [[GunsAkimbo twin Colt 45s]].

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* ''Franchise/{{Batman}}'':
**
Two-Face, in the 1980s ''ComicBook/{{Batman}}'' comics, often carried a double-barreled shotgun as his weapon of choice. These days, he's more likely to favor [[GunsAkimbo twin Colt 45s]].45s]].
** Alfred Pennyworth, Bruce's BattleButler and SecretKeeper, also knows his way around a shotgun since he's a retired soldier. And, as he points out to Bruce, he is past his prime and can't fight like Bruce anymore.
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** The RPG's infantry shotguns are no slouch either. Though standard buckshot has limited penetration (1 or 2 levels at best, compared to a pistol's level 3 or a rifle's level 4), most buckshot does level 5 damage if it hits a target and gets a bonus to land shots due to the spread, making most lightly armored targets a one or two shot kill at close range. The Clans would be the one to truly horrify the Inner Sphere small arms aficionados with the [[https://www.sarna.net/wiki/Avenger_Crowd_Control_Weapon Avenger]]. Labeled a 'crowd control weapon' meant primarily for pacification of unruly civilians (presumbly with something other than buckshot), the Clans also included the option for ''gross overkill''. Clan-built slugshot features a penetration level of ''six'' (as in it will start going through light vehicle armor) and a damage level of six (50% above a rifle's level 4 damage). Oh, and it can fire in three-round bursts, just in case you need to put three baseball-sized holes in anything on the business end of the Avenger. The only things keeping it from being more of a close combat GameBreaker are its rarity (Clantech only and even then, access his heavily restricted on their worlds) as well as its high cost for a shotgun (about double that of an Inner Sphere auto-shotgun).
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* Subverted by the ''TabletopGame/HeavyGear'' video game adaptations. The fragmentation cannon is rather obviously a shotgun in function and appearance, but it is easily one of the worst ranged weapons available in either video game bearing the ''Heavy Gear'' name. Its flaws include slow fire rate, low ammo capacity, short range, and pitiful damage. Most embarrassingly, it is outright surpassed in each of the aforementioned traits by the basic light autocannon given to new players. It's not really any better on the tabletop, as for the price of a fragmentation cannon you might as well put a medium autocannon into play instead -- the frag cannon's only bonus is a small accuracy buff, taking a rather hefty range penalty in the bargain. For all it's worth, the Fragmentation Cannon is the shotgun equivalent of ''[[VideoGame/Goldeneye1997 Goldeneye's]]'' [[ScrappyWeapon Klobb]].

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* Subverted by the ''TabletopGame/HeavyGear'' and its video game adaptations. The fragmentation cannon is rather obviously a shotgun in function and appearance, but it is easily one of the worst ranged weapons available in either video game bearing the ''Heavy Gear'' name. Its flaws include slow fire rate, low ammo capacity, short range, and pitiful damage. Most embarrassingly, it is outright surpassed in each of the aforementioned traits by the basic light autocannon given to new players. It's not really any better on the tabletop, as for the price of a fragmentation cannon you might as well put a medium autocannon into play instead -- the frag cannon's only bonus is a small accuracy buff, taking a rather hefty range penalty in the bargain. For all it's worth, the Fragmentation Cannon is the shotgun equivalent of ''[[VideoGame/Goldeneye1997 Goldeneye's]]'' [[ScrappyWeapon Klobb]].
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A shotgun is often the [[WeaponSpecialization signature weapon]] for farmers, [[MountainMan mountain men]], hillbillies in general, [[CountryMouse other rural folks]] and your average day civilians, due to traditionally being affordable; ammo being cheap as well as plentiful; and typically having less restrictions for owning one. Hardened criminals and dutiful police alike favour the shotgun's killing power in close quarters and sheer intimidation value. For criminals, shotguns and ammo are relatively easy to obtain, as shotguns are widely used in hunting; criminals may saw off the barrel to make the weapon more concealable.

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A shotgun is often the [[WeaponSpecialization signature weapon]] for farmers, [[MountainMan mountain men]], hillbillies in general, [[CountryMouse other rural folks]] and your average day civilians, due to traditionally being affordable; ammo being cheap as well as plentiful; and typically having less restrictions for owning one. Hardened criminals and dutiful police alike favour the shotgun's killing power in close quarters and sheer intimidation value. For criminals, shotguns and ammo are relatively easy to obtain, as shotguns are widely used in hunting; criminals may saw off the barrel to make the weapon more concealable.
concealable. The shotgun is also more likely to be used by TheBigGuy in a case of BrutishCharacterBrutishWeapon.

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