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MoreDakka might come in handy now, but it's not necessary -- sometimes it's knives or clubs. Usually this isn't GottaKillThemAll or LeaveNoSurvivors, because you've got some objective other than killing people -- say, [[RoaringRampageOfRescue you're rescuing someone]], or [[TheGreatEscape getting out of the prison camp]], or making the Nazis surrender. But for whatever reason, if you see anything alive, you need to make it less alive. (If you want to put a positive spin on things, just call it a "target-rich environment.")

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MoreDakka might come in handy now, but it's not necessary -- sometimes it's knives or clubs. Usually this isn't GottaKillThemAll or LeaveNoSurvivors, because you've got some objective other than killing people -- say, [[RoaringRampageOfRescue you're rescuing someone]], or [[TheGreatEscape [[GreatEscape getting out of the prison camp]], or making the Nazis surrender. But for whatever reason, if you see anything alive, you need to make it less alive. (If you want to put a positive spin on things, just call it a "target-rich environment.")
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->'''Zoe:''' Okay, people. If it moves, shoot it.
->'''Kaylee:''' Unless it's the captain!
->'''Zoe:''' Unless it's the captain.
-->-- The ''{{Series/Firefly}}'' crew plans a rescue mission

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->'''Zoe:''' Okay, people. If it moves, shoot it.
->'''Kaylee:'''
it.\\
'''Kaylee:'''
Unless it's the captain!
->'''Zoe:'''
captain!\\
'''Zoe:'''
Unless it's the captain.
-->-- The ''{{Series/Firefly}}'' ''Series/{{Firefly}}'' crew plans a rescue mission



-->[[ColonelBadass Peter]] [[CoolUncle Dresari]]:"Move in fast, and vaporize anything that isn't a rock."
-->[[DeadpanSnarker Casey]] [[PluckyComicRelief Nolan]]: "Except each other, that is."
-->Peter: "Yes, except each other."

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-->[[ColonelBadass --->'''[[ColonelBadass Peter]] [[CoolUncle Dresari]]:"Move Dresari]]:''' Move in fast, and vaporize anything that isn't a rock."
-->[[DeadpanSnarker
\\
'''[[DeadpanSnarker
Casey]] [[PluckyComicRelief Nolan]]: "Except Nolan]]:''' Except each other, that is."
-->Peter: "Yes,
\\
'''Peter:''' Yes,
except each other."



* In ''Videogame/{{Metro Last Light}}'', The Rangers of the Order's Codex explicitly states "if it's hostile, you kill it". It harkens back to ''VideoGame/{{Metro 2033}}'', when it was Hunter's motto (he was a Ranger).

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* In ''Videogame/{{Metro Last Light}}'', ''VideoGame/MetroLastLight'', The Rangers of the Order's Codex explicitly states "if it's hostile, you kill it". It harkens back to ''VideoGame/{{Metro 2033}}'', ''VideoGame/Metro2033'', when it was Hunter's motto (he was a Ranger).
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* In ''[[VideoGame/SpecOpsTheLine Spec Ops: The Line]]'', this is used to ilustrate how [[the originally proper and professional Cpt. Walker [[SanitySlippage has gone off the deep end]], becoming a [[AxCrazy murder happy]] BloodKnight]].

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* In ''[[VideoGame/SpecOpsTheLine Spec Ops: The Line]]'', this is used to ilustrate illustrate how [[the [[spoiler:the originally proper and professional Cpt. Walker [[SanitySlippage has gone off the deep end]], becoming a [[AxCrazy murder happy]] BloodKnight]].
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* In ''VideoGame/MedalOfHonor'' ''Rising Sun'', Gunnery Sergeant Jack Lauton tells Corporal Joseph Griffin to get the back of the truck full of explosives "And shoot anything that moves. It's gonna be a bumpy ride."

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* In ''VideoGame/MedalOfHonor'' ''Rising Sun'', ''VideoGame/MedalOfHonorRisingSun'', Gunnery Sergeant Jack Lauton tells Corporal Joseph Griffin to get the back of the truck full of explosives "And shoot anything that moves. It's gonna be a bumpy ride."
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* By some accounts, the U.S. designated [[http://en.wikipedia.org/wiki/Free-fire_zone "free-fire zones"]] in Vietnam, in which servicemembers were to consider all unidentified people as hostile, and shoot on sight. (If so, this would be a violation of TheLawsAndCustomsOfWar.) Depicted in several Vietnam war movies.

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* By some accounts, the U.S. designated [[http://en.wikipedia.org/wiki/Free-fire_zone "free-fire zones"]] in Vietnam, in which servicemembers were to consider all unidentified people as hostile, and shoot on sight. (If so, this would be a violation of TheLawsAndCustomsOfWar.UsefulNotes/TheLawsAndCustomsOfWar.) Depicted in several Vietnam war movies.
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** Another version: "If it moves, shoot it. If it stands still, salute it."
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[[folder:Podcasts]]
* In the ''Podcast/FilmReroll'' version of "[[Recap/FilmRerollETTheExtraTerrestrial E.T. The Extra-Terrestrial]]" (which, to put it mildly, diverges somewhat from the plot of the film), the climactic sequence involves E.T. and another member of his species leading a group of human marines to infiltrate a hostile alien warship. The marines are instructed that to be on the safe side they should shoot anyone they meet who isn't human or a member of E.T.'s species. The roleplayers who are being the marines follow this instruction with gusto, not always to the benefit of their mission.
[[/folder]]
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* In ''VideoGame/MedalOfHonor'' ''Rising Sun'', Gunnery Sergeant Jack Lauton tells Corporal Joseph Griffin to get the back of the truck full of explosives "And shoot anything that moves. It's gonna be a bumpy ride."
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* In ''VideoGame/{{Counter-Strike}}: Global Offensive'', one of the round-starting lines for the S.A.S. is "Remember, this is bandit country--shoot everything that moves." Inevitably some players [[ExactWords take this]] [[TeamKiller as a challenge.]]

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* In ''VideoGame/{{Counter-Strike}}: ''VideoGame/CounterStrike: Global Offensive'', one of the round-starting lines for the S.A.S. is "Remember, this is bandit country--shoot everything that moves." Inevitably some players [[ExactWords take this]] [[TeamKiller as a challenge.]]
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* [[http://en.wikipedia.org/wiki/Operation_Freedom_Deal Operation Freedom Deal]]: "A massive bombing campaign in Cambodia. Anything that flies on anything that moves." [[spoiler:It didn't work.]]

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* [[http://en.wikipedia.org/wiki/Operation_Freedom_Deal Operation Freedom Deal]]: "A massive bombing campaign in Cambodia. Anything that flies on anything that moves." [[spoiler:It It didn't work.]]
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* ''WesternAnimation/{{Kaeloo}}'': When instructing Kaeloo, Stumpy and Quack Quack on what to do during his own new version of hide and seek, Mr. Cat explains that he counts to 100, they hide somewhere, and then he shoots everything that moves with a bazooka.
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Has nothing to do with familiarity with in-universe fiction.


* In ''Film/X2XMenUnited'', Col. Stryker tells his mooks that after he leaves, they are to shoot ''anyone'' who comes down the corridor, [[VoluntaryShapeshifting even if it was him]]. [[GenreSavvy He knew that Mystique was on-site.]]

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* In ''Film/X2XMenUnited'', Col. Stryker tells his mooks that after he leaves, they are to shoot ''anyone'' who comes down the corridor, [[VoluntaryShapeshifting even if it was him]]. [[GenreSavvy He knew that Mystique was on-site.]]



* There's a piece of conventional wisdom that goes, "If it moves, shoot it. If it doesn't, [[GenreSavvy shoot it just in case.]]"

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* There's a piece of conventional wisdom that goes, "If it moves, shoot it. If it doesn't, [[GenreSavvy shoot it just in case.]]""
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MoreDakka might come in handy now, but it's not necessary--sometimes it's knives or clubs. Usually this isn't GottaKillThemAll, because you've got some objective other than killing people--say, you're rescuing someone, or getting out of the prison camp, or making the Nazis surrender. But for whatever reason, if you see anything alive, you need to make it less alive. (If you want to put a positive spin on things, just call it a "target-rich environment.")

Similar to LeaveNoSurvivors. But in that case, the emphasis is on making sure everyone is dead--if someone hides and you miss him, you've failed. Shoot Everything That Moves is more about the situation where everything you see is a threat and a target--if something runs or hides and doesn't come out until you're gone, that's just fine. See also LeaveNoWitnesses, for the situation where the people around you aren't imminent threats, but they know too much for you to leave them alive.

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MoreDakka might come in handy now, but it's not necessary--sometimes necessary -- sometimes it's knives or clubs. Usually this isn't GottaKillThemAll, GottaKillThemAll or LeaveNoSurvivors, because you've got some objective other than killing people--say, people -- say, [[RoaringRampageOfRescue you're rescuing someone, someone]], or [[TheGreatEscape getting out of the prison camp, camp]], or making the Nazis surrender. But for whatever reason, if you see anything alive, you need to make it less alive. (If you want to put a positive spin on things, just call it a "target-rich environment.")

Similar to LeaveNoSurvivors. But in that case, the emphasis is on making sure everyone is dead--if dead -- if someone hides and you miss him, you've failed. Shoot Everything That Moves is more about the situation where everything you see is a threat and a target--if target -- if something runs or hides and doesn't come out until you're gone, that's just fine. See also LeaveNoWitnesses, for the situation where the people around you aren't imminent threats, but they know too much for you to leave them alive.
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Too many video games to count are played this way, from SpaceInvaders on up. So only list video games that ''aren't'' just EverythingIsTryingToKillYou (and you're returning the favor).

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Too many video games to count are played this way, from SpaceInvaders ''VideoGame/SpaceInvaders'' on up. So only list video games that ''aren't'' just EverythingIsTryingToKillYou (and you're returning the favor).
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* This is what the basic plan for the final battle of ''ShadowhunterPeril'' turned out to be. Yes there were battle strategies, yes their primary goal was to get the kids out of the city, but once that was ensured and a few of the multiple Big Bads were occupied, it turned into shoot-or-stab-anything-that-isn't-remotely-human-until-it-is-unrecognizable-chunks. [[CurbStompBattle and it worked quite well.]]

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* This is what the basic plan for the final battle of ''ShadowhunterPeril'' ''Roleplay/ShadowhunterPeril'' turned out to be. Yes there were battle strategies, yes their primary goal was to get the kids out of the city, but once that was ensured and a few of the multiple Big Bads were occupied, it turned into shoot-or-stab-anything-that-isn't-remotely-human-until-it-is-unrecognizable-chunks. [[CurbStompBattle and it worked quite well.]]
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* Applies to T-800s in the ''Franchise/{{Terminator}}'' film franchise. An Infiltrator spy in the first film going on a rampage killing off human Resistance even kills off ''German shepherds''.

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* Applies to T-800s in the ''Franchise/{{Terminator}}'' film franchise. An Infiltrator spy in the first film going on a rampage killing off human Resistance even kills off ''German shepherds''.German shepherds just to shut them up.



* In ''Film/{{Grimsby}}'', Nobby gets addicted to shooting everything he sees when he first discovers how to use a gun. Once he shoots a bird, Sebastian draws the line there.
-->'''Sebastian:''' (angrily annoyed) Will you '''stop''' shooting everything?

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* In ''Film/{{Grimsby}}'', Nobby gets addicted to shooting everything he sees when he first discovers how to use a gun. Once he shoots a bird, seagull, Sebastian draws the line there.
-->'''Sebastian:''' (angrily annoyed) (annoyed) Will you '''stop''' stop shooting everything?
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* Applies to T-800s in the ''Franchise/{{Terminator}}'' film franchise. An Infiltrator spy in the first film going on a rampage killing off human Resistance even kills off ''German shepherds''.


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* In ''Film/{{Grimsby}}'', Nobby gets addicted to shooting everything he sees when he first discovers how to use a gun. Once he shoots a bird, Sebastian draws the line there.
-->'''Sebastian:''' (angrily annoyed) Will you '''stop''' shooting everything?
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-->''Abandon selective targeting. Rooftop units, target '''everyone''' at ground level. No exceptions. Repeat, '''no exceptions'''.''
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* In the {{Novelization}} of ''Literature/RevengeOfTheSith'', the droid-control center on Utapau has been destroyed by Commander Cody's troops, but rather than [[Film/ThePhantomMenace simply shutting down like on Naboo]], the [=TradeFed=] battle droids default to a series of pre-programmed standing orders.
--> "Standing Order Number One was, apparently, Kill Everything That Moves."
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* ''VideoGame/WarcraftIII'': The expansion sees Arthas enter a Nerubian tunnel where dwarves have taken refuge. One of them is heard saying "Shoot anything that shuffles or skitters!" (they don't know TheUndead are joining in).
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--->'''Hughie''': "When in doubt, fuck-up any cunt not wearin' a coat."


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* "When in doubt, empty your magazine." Unofficial slogan of the US Army.
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Sometimes the good guys have to go into heavily-defended territory. There aren't any neutrals there, and it's too dangerous to leave any of the opponents alive. Maybe they're the defenders and the only things coming towards their position [[EverythingTryingToKillYou are trying to kill them]].

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Sometimes the good guys have to go into heavily-defended heavily defended territory. There aren't any neutrals there, and it's too dangerous to leave any of the opponents alive. Maybe they're the defenders and the only things coming towards their position [[EverythingTryingToKillYou are trying to kill them]].



* In ''Literature/BattleRoyale'' a good number of students try this. To be specific, [[EmptyShell Kazuo Kiriyama]] is the most merciless student that guns down any and everyone in his way.

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* In ''Literature/BattleRoyale'' a good number of students try this. To be specific, [[EmptyShell Kazuo Kiriyama]] is the most merciless student that guns down any anyone and everyone in his way.

Changed: 331

Removed: 169

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* In ''Videogame/{{Metro Last Light}}'', The Rangers of the Order's Codex explicitly states "If It's hostile, You kill it!"

to:

* In ''Videogame/{{Metro Last Light}}'', The Rangers of the Order's Codex explicitly states "If It's "if it's hostile, You you kill it!"it". It harkens back to ''VideoGame/{{Metro 2033}}'', when it was Hunter's motto (he was a Ranger).



* In ''[[VideoGame/SpecOpsTheLine Spec Ops: The Line]]''...
--> '''Adams:''' "So, how we gonna do this?"
--> '''Walker:''' "Kill everything that fuckin' moves."
--> '''Adams:''' "Sounds like a plan."
** Interestingly, this is used to ilustrate how the originally proper and professional Cpt. Walker has gone off the deep end, becoming a trigger happy, {{Blood Knight}}.

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* In ''[[VideoGame/SpecOpsTheLine Spec Ops: The Line]]''...
--> '''Adams:''' "So, how we gonna do this?"
--> '''Walker:''' "Kill everything that fuckin' moves."
--> '''Adams:''' "Sounds like a plan."
** Interestingly,
Line]]'', this is used to ilustrate how the [[the originally proper and professional Cpt. Walker [[SanitySlippage has gone off the deep end, end]], becoming a trigger happy, {{Blood Knight}}.[[AxCrazy murder happy]] BloodKnight]].
--> '''[[spoiler:Adams]]''': So, how we gonna do this?
--> '''[[spoiler:Walker]]''': Kill everything that fuckin' moves.
--> '''[[spoiler:Adams]]''': Sounds like a plan.
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link


* In ''Literature/MailedFist'', tank commander John Foley describes an engagement in Holland where he had to lead his three tanks down a forest road by night, knowing the woods to either side were full of Germans with panzerfausts. He detailed his machine-gunners to continually fire into the forest to either side and his drivers to go flat out. None of his tanks were hit, and in the morning there were quite a lot of dead Germans with anti-tank rockets they had not had a chance to fire.

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* In ''Literature/MailedFist'', tank commander John Foley describes an engagement in Holland where he had to lead his three tanks down a forest road by night, knowing the woods to either side were full of Germans with panzerfausts.[[CoolGuns/RocketsMissilesAndGrenadeLaunchers Panzerfausts]]. He detailed his machine-gunners to continually fire into the forest to either side and his drivers to go flat out. None of his tanks were hit, and in the morning there were quite a lot of dead Germans with anti-tank rockets they had not had a chance to fire.
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* In ''Literature/MailedFist'', tank commander John Foley describes an engagement in Holland where he had to lead his three tanks down a forest road by night, knowing the woods to either side were full of Germans with panzerfausts. He detailed his machine-gunners to continually fire into the forest to either side and his drivers to go flat out. None of his tanks were hit, and in the morning there were quite a lot of dead Germans with anti-tank rockets they had not had a chance to fire.
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[[folder:Anime and Manga]]
* In ''Manga/BungouStrayDogs'', when the Black Lizard squad shows up to help Higuchi, Tachihara instructs the squad's subordinates to "kill anyone [they] don't recognize".
[[/folder]]
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* Referenced in the novel ''TheThirdWorldWar'' when NATO launches a desperation B-52 carpet bombing mission in order to halt the Soviet advance in Germany. As it would be impossible to hide such a massive formation of large aircraft from radar, Warsaw Pact forces saw it coming and launched their interceptors. NATO fighters sortied going out to meet the enemy aircraft, with a simple order: if it was flying toward the west, shoot it.
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Added another example of the many variations of "shoot everything that moves", from Command and Conquer 3.

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* ''VideoGame/CommandAndConquerTiberiumWars'': One of the "closing in on enemy" quotes for NOD's Militant Rocket Squads is "If it moves, kill it!". While not an exact quote, it's still very similar.
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Potholes are not allowed in page quotes.


->'''Kaylee:''' [[LiteralMinded Unless it's the captain!]]

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->'''Kaylee:''' [[LiteralMinded Unless it's the captain!]]captain!
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** The first mission of ''VideoGame/MechWarrior 4''s'' campaign began with this.
-->[[ColonelBadass Peter]] [[CoolUncle Dresari]]:"Move in fast, and vaporize anything that isn't a rock."
-->[[DeadpanSnarker Casey]] [[PluckyComicRelief Nolan]]: "Except each other, that is."
-->Peter: "Yes, except each other."

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