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* In the Movie "Wild Wild West", President Ulysses S. Grant comments: "And you West, not every situation calls for your patented approach of shoot first, shoot later, shoot some more, and then when everybody's dead try to ask a question or two".
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* [[KnightsoftheOldRepublic Knights of the Old Republic II]]: Mentioned on the [[SingleBiomePlanet jungle world]] of Dxun, home to some reconstituted Mandalorian Clans (basically ProudWarriorRace BarbarianTribe ([[RecycledInSpace In Space]]). Specifically, the Mandalorian quartermast Kex says:
--> ''The only advice I'll give you when you're in the jungle, shoot anything that moves. Then shoot the things that don't move, just to be sure.''
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-> Frag everything that isn't you.
-->-- ''The one rule of Quake 3 arena''
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->''We are going in with the first wave, means [[BugWar more bugs for us to kill]]. You smash the entire area, you kill anything with more than two legs. You get me?''

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->''We -->''We are going in with the first wave, means [[BugWar more bugs for us to kill]]. You smash the entire area, you kill anything with more than two legs. You get me?''
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* Clicking the "Story" button on the menu of Kill Monty brings up the words "SHOOT EVERYTHING" in massive letters"

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[[quoteright:350:[[SilentHill4 http://static.tvtropes.org/pmwiki/pub/images/s23115_pc_23.jpg]]]]
[[caption-width-right:350:(͢T)(3)(̛H͏) (b)(@)̕(8͡)(͘@͟)(͝G̴A̡R)(3̡)(̷3̨)̵(̀b)̛]]

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[[quoteright:350:[[SilentHill4 http://static.tvtropes.org/pmwiki/pub/images/s23115_pc_23.jpg]]]]
[[caption-width-right:350:(͢T)(3)(̛H͏) (b)(@)̕(8͡)(͘@͟)(͝G̴A̡R)(3̡)(̷3̨)̵(̀b)̛]]

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[[quoteright:350:[[SilentHill4 http://static.tvtropes.org/pmwiki/pub/images/s23115_pc_23.jpg]]]]
[[caption-width-right:350:(͢T)(3)(̛H͏) (b)(@)̕(8͡)(͘@͟)(͝G̴A̡R)(3̡)(̷3̨)̵(̀b)̛]]
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[[/folder]]
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[[folder:Literature]]
* Mentioned a few times in the {{Vorkosigan Saga}} as a viable combat tactic when using [[StunGuns stunners]] since it reduces friendly fire mistakes from potentially lethal to merely annoying. Similarly useful for hostage situations.
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* The Official Strategy Guide to MechWarrior 2 actually had the advice "If it moves, shoot it. If it doesn't move, shoot it until it moves, then apply rule 1."
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Sometimes the good guys have to go into heavily-defended territory. There aren't any neutrals there, and it's too dangerous to leave any of the opponents alive.

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Sometimes the good guys have to go into heavily-defended territory. There aren't any neutrals there, and it's too dangerous to leave any of the opponents alive. \n Maybe they're the defenders and the only things coming towards their position is trying to kill them.
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[[folder:TabletopGames]]
* The 'Annihilate' mission in {{Warhammer40000}} and the basic victory-point-based mission in previous editions and in all of the subordinate games give each side the objective of killing the enemy.
[[/folder]]

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** 2) Destroy everything that doesn't move.
-->'''Drek:''' Hmm, hmm! Oh, and have fun!

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** 2) Steal the power generators from Gorda City
** 3)
Destroy everything that doesn't move.
-->'''Drek:''' Hmm, hmm! ** 4) Oh, and have fun!don't forget! Have fun.

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Casey from{{Chuck}} LOVES shooting people.

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Casey from{{Chuck}} LOVES shooting people.** Except the captain!
*** Except the captain.
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Casy {Chuck} LOVES shooting people.

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Casy {Chuck} Casey from{{Chuck}} LOVES shooting people.
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Casy {Chuck} LOVES shooting people.
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** An alternate version from World War II. "If it moves, shoot it. If it screams in German, [[NoKillLikeOverKill shoot it again!]]"
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-->'''Huey:''' "In some cities, they call it [[PoliceBrutality policing]]."
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* There's a piece of conventional wisdom that goes, "If it moves, shoot it. If it doesn't, [[GenreSavvy shoot it just in case.]]"
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* When the Master Chief rescues Cortana from the debris of [[TheMothership High Charity]] near the end of {{Halo}} 3, she asks him if he has a plan to escape. To which he just replies: ''"I thought about trying to shot my way out. [[LampshadeHanging Mix things up a little]]."''
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** ''Syndicate Wars'' was usually point and click, selective attacking - but you had the ability to pump your agents full of psychotropic drugs that would either make them auto-attack anything with a weapon, or just anything that moves and is within combat range. Not usually useful, but spectacular with the right weapons.

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** * ''Syndicate Wars'' was usually played using point and click, selective attacking - but you had the ability to pump your agents full of psychotropic drugs that would either make them auto-attack anything with a weapon, or just anything that moves and is within combat range. Not usually useful, but spectacular with the right weapons.
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* ''28 Weeks Later'' has a fairly horrific scene where the soldiers are attempting to secure a compound by shooting infected, except that due to the speed and the confusion it's hard for them to make out just the infected. Then the snipers get the order that ''everyone'' is considered a target...


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** ''Syndicate Wars'' was usually point and click, selective attacking - but you had the ability to pump your agents full of psychotropic drugs that would either make them auto-attack anything with a weapon, or just anything that moves and is within combat range. Not usually useful, but spectacular with the right weapons.
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* When the eponymous duo from the first ''RatchetAndClank'' game intercept a message from [[RunningGag Ultimate Supreme Executive]] [[BigBad Chairman Drek]] to his troops, they see that his instructions to them in regard to the invasion of a city were as follows:
** 1) Destroy everything that moves.
** 2) Destroy everything that doesn't move.
-->'''Drek:''' Hmm, hmm! Oh, and have fun!

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[[folder:Webcomics]]

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\n[[folder:Webcomics]] [[/folder]]

[[folder:Webcomics]]
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[[folder:VideoGames]]
* When the Master Chief rescues Cortana from the debris of [[TheMothership High Charity]] near the end of {{Halo}} 3, she asks him if he has a plan to escape. To which he just replies: ''"I thought about trying to shot my way out. [[LampshadeHanging Mix things up a little]]."''
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* US Marines General Chesty Puller is reported to have said ''"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time."''
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Oops, left in a comment to myself from the YKTTW discussion!


* By some accounts, the U.S. designated [[http://en.wikipedia.org/wiki/Free-fire_zone "free-fire zones"]] in Vietnam, in which servicemembers were to consider all unidentified people as hostile, and shoot on sight. (If so, this would be a violation of TheLawsAndCustomsOfWar.) Depicted in several Vietnam war movies. ''(Possibly in {{Platoon}}? Take that out before launch unless someone confirms more confidently...)''

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* By some accounts, the U.S. designated [[http://en.wikipedia.org/wiki/Free-fire_zone "free-fire zones"]] in Vietnam, in which servicemembers were to consider all unidentified people as hostile, and shoot on sight. (If so, this would be a violation of TheLawsAndCustomsOfWar.) Depicted in several Vietnam war movies. ''(Possibly in {{Platoon}}? Take that out before launch unless someone confirms more confidently...)''
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Similar to LeaveNoSurvivors. But in that case, the emphasis is on making sure everyone is dead--if someone hides and you miss him, you've failed. Shoot Everything That Moves is more about the situation where everything you see is a threat and a target--if something runs or hides and doesn't come out until you're gone, that's just fine.

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Similar to LeaveNoSurvivors. But in that case, the emphasis is on making sure everyone is dead--if someone hides and you miss him, you've failed. Shoot Everything That Moves is more about the situation where everything you see is a threat and a target--if something runs or hides and doesn't come out until you're gone, that's just fine. \n See also LeaveNoWitnesses, for the situation where the people around you aren't imminent threats, but they know too much for you to leave them alive.
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Sooooo tempted to pothole the whole thing to Author Tract or Blatant Lies, but without context it's hard to say whether the author meant it.


* In {{Boondocks}}, Riley is a fan of this tack.

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* In {{Boondocks}}, Riley is a fan of this tack.accusing people of this.

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Initial version, need to add categories


Click the edit button to start this new page.

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Click ->'''Zoe:''' Okay, people. If it moves, shoot it.
->'''Kaylee:''' [[LiteralMinded Unless it's
the edit button captain!]]
->'''Zoe:''' Unless it's the captain.
-->-- ''The {{Firefly}} crew plan a rescue mission''

They've got a job
to start do. They're facing heavy opposition. A strategy is called for.

Like, say, "shoot all the other guys". Why make things complicated?

Sometimes the good guys have to go into heavily-defended territory. There aren't any neutrals there, and it's too dangerous to leave any of the opponents alive.

Or, hell, maybe you just like shooting people. But to be clear, if you're the sort of person (or army, or species) that fights ''every'' fight
this new page. way, then you're just TriggerHappy, and this trope doesn't really fit you. This trope is about those situations where that really seems like the only solution to whatever problem you're in. Of course, if you're TriggerHappy, you may jump to that conclusion a little faster.

MoreDakka might come in handy now, but it's not necessary--sometimes it's knives or clubs. Usually this isn't GottaKillThemAll, because you've got some objective other than killing people--say, you're rescuing someone, or getting out of the prison camp, or making the Nazis surrender. But for whatever reason, if you see anything alive, you need to make it less alive. (If you want to put a positive spin on things, just call it a "Target-rich environment.")

Similar to LeaveNoSurvivors. But in that case, the emphasis is on making sure everyone is dead--if someone hides and you miss him, you've failed. Shoot Everything That Moves is more about the situation where everything you see is a threat and a target--if something runs or hides and doesn't come out until you're gone, that's just fine.

Too many videogames to count are played this way, from SpaceInvaders on up. So only list video games that ''aren't'' just EverythingIsTryingToKillYou (and you're returning the favor).

Not to be confused with AnythingThatMoves, though with some people, you never know...
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!!Examples

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[[folder:Film]]
* ''Film/StarshipTroopers'' has a lot of fights like this.
->''We are going in with the first wave, means [[BugWar more bugs for us to kill]]. You smash the entire area, you kill anything with more than two legs. You get me?''
[[/folder]]

[[folder:Live TV]]
* The {{Firefly}} episode "War Stories", quoted above. The crew needs to rescue Captain Reynolds from Niska's satellite. There won't be any neutrals.
[[/folder]]

[[folder:Newspaper comics]]
* In {{Boondocks}}, Riley is a fan of this tack.
-->'''Riley:''' "\[The NRA\] got this thing where you just go out and kill everything you see. They call it hunting."
-->'''Huey:''' "In some cities, they call it [[PoliceBrutality policing]]."
[[/folder]]

[[folder:Webcomics]]
* ExterminatusNow is fond of this approach.
-->'''Virus:''' "What's going on?!"
-->'''Harry:''' "Whatever it is, we'd better stop it!"
-->'''Virus:''' "How?"
-->'''Harry:''' "The only way we know how... kill everything that isn't us!"
[[/folder]]


[[folder:Real Life]]
* By some accounts, the U.S. designated [[http://en.wikipedia.org/wiki/Free-fire_zone "free-fire zones"]] in Vietnam, in which servicemembers were to consider all unidentified people as hostile, and shoot on sight. (If so, this would be a violation of TheLawsAndCustomsOfWar.) Depicted in several Vietnam war movies. ''(Possibly in {{Platoon}}? Take that out before launch unless someone confirms more confidently...)''
[[/folder]]
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