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* When it was first released, ''VideoGame/MortalKombat'''s biggest claim to fame (or rather, infamy) was the Fatality system, where at the end of a match a player could input commands to finish off their stunned opponent in a gory fashion. Despite the outcry from MoralGuardians, the game was a hit, especially because it was very different from the more stylised ''Franchise/StreetFighter'' series thanks to using digital recreations of actual people. However, this popularity led to many competitors trying to "out-gore" ''Mortal Kombat'' with things like in-battle dismemberment, and ''Mortal Kombat'' itself fell victim to a bit of an AudienceAlienatingEra thanks to adding additional "-alities" such as Brutalities (where the player character beats the victim until they explode), Animalities (where the player transforms into [[ExactlyWhatItSaysOnTheTin an animal to finish off their foe]]) and Babalities (reducing an opponent into a baby form) in an attempt to recapture the old excitement.

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* When it was first released, ''VideoGame/MortalKombat'''s ''Franchise/MortalKombat'''s biggest claim to fame (or rather, infamy) was the Fatality system, where at the end of a match a player could input commands to finish off their stunned opponent in a gory fashion. Despite the outcry from MoralGuardians, the game was a hit, especially because it was very different from the more stylised ''Franchise/StreetFighter'' series thanks to using digital recreations of actual people. However, this popularity led to many competitors trying to "out-gore" ''Mortal Kombat'' with things like in-battle dismemberment, and ''Mortal Kombat'' itself fell victim to a bit of an AudienceAlienatingEra thanks to adding additional "-alities" such as Brutalities (where the player character beats the victim until they explode), Animalities (where the player transforms into [[ExactlyWhatItSaysOnTheTin an animal to finish off their foe]]) and Babalities (reducing an opponent into a baby form) in an attempt to recapture the old excitement.
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* ''VideoGame/CallOfDuty4ModernWarfare'' shocked players by having the United States side of the story [[DownerEnding end in disaster]]. The US Army's zeal to capture a terrorist leader leads to a nuclear bomb being detonated, [[EverybodysDeadDave killing everyone present]], and the player is treated to a drawn-out sequence of ControllableHelplessness as their character [[TheHeroDies succumbs to his wounds]] in the destroyed city. It quickly became a tradition that the ''Modern Warfare'' titles would have at least one heavily-publicized scene designed to shock the audience, but compared to "Aftermath" from ''[=CoD4=]'' they gradually began to suffer from diminishing returns. ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' had "No Russian", where the player as an undercover agent joins a terrorist attack on an airport that involves slaughtering crowds of innocent civilians using machine guns before being killed by the terrorist mastermind to implicate America in the massacre, which for the most part garnered the intended reaction. Then ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' had "Davis Family Vacation", a scene that comes out of nowhere to focus on a family of three on vacation in the middle of London for a minute before a truck suddenly explodes and kills them, and attracted criticism for being [[NoSuchThingAsBadPublicity a blatant effort to drive sales through moral outcry]].

to:

* ''VideoGame/CallOfDuty4ModernWarfare'' shocked players by having the United States side of the story [[DownerEnding end in disaster]]. The US Army's zeal to capture a terrorist leader leads to a nuclear bomb being detonated, [[EverybodysDeadDave killing everyone present]], and the player is treated to a drawn-out sequence of ControllableHelplessness as their character [[TheHeroDies succumbs to his wounds]] in the destroyed city. It quickly became a tradition that the ''Modern Warfare'' titles would have at least one heavily-publicized scene designed to shock the audience, but compared to "Aftermath" from ''[=CoD4=]'' they gradually began to suffer from diminishing returns. ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' had "No Russian", where the player as an undercover agent joins a terrorist attack on an airport that involves slaughtering crowds of innocent civilians using machine guns before being killed by the terrorist mastermind to implicate America in the massacre, which massacre; this for the most part garnered the intended reaction. reaction, since while being an obvious attempt at shocking players, it still at least had a reason to exist in the context of the story. Then ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' had "Davis Family Vacation", a scene that comes out of nowhere to focus on a young girl and her family of three on vacation in the middle of London for a minute before a truck suddenly explodes and kills them, and which attracted criticism for being [[NoSuchThingAsBadPublicity a blatant effort to drive sales through moral outcry]].
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* ''VideoGame/CallOfDuty4ModernWarfare'' shocked players by having the United States side of the story [[DownerEnding end in disaster]]. The US Army's zeal to capture a terrorist leader leads to a nuclear bomb being detonated, [[EverybodysDeadDave killing everyone present]], and the player is treated to a drawn-out sequence of ControllableHelplessness as their character [[TheHeroDies succumbs to his wounds]] in the destroyed city. [[VideoGame/CallOfDutyModernWarfare2 The sequel]] upped the ante with the infamous "No Russian" sequence, where the player (as an undercover agent) joins a terrorist attack on an airport that involves slaughtering crowds of innocent civilians using machine guns before being killed by the terrorist mastermind. This led to a tradition of ''Modern Warfare'' titles having at least one heavily publicized scene designed to shock the audience, but compared to No Russian they've all suffered from diminishing returns, and attracted criticism for being [[NoSuchThingAsBadPublicity a blatant effort to drive sales through moral outcry]].

to:

* ''VideoGame/CallOfDuty4ModernWarfare'' shocked players by having the United States side of the story [[DownerEnding end in disaster]]. The US Army's zeal to capture a terrorist leader leads to a nuclear bomb being detonated, [[EverybodysDeadDave killing everyone present]], and the player is treated to a drawn-out sequence of ControllableHelplessness as their character [[TheHeroDies succumbs to his wounds]] in the destroyed city. [[VideoGame/CallOfDutyModernWarfare2 The sequel]] upped It quickly became a tradition that the ante with ''Modern Warfare'' titles would have at least one heavily-publicized scene designed to shock the infamous audience, but compared to "Aftermath" from ''[=CoD4=]'' they gradually began to suffer from diminishing returns. ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' had "No Russian" sequence, Russian", where the player (as as an undercover agent) agent joins a terrorist attack on an airport that involves slaughtering crowds of innocent civilians using machine guns before being killed by the terrorist mastermind. This led mastermind to implicate America in the massacre, which for the most part garnered the intended reaction. Then ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' had "Davis Family Vacation", a tradition of ''Modern Warfare'' titles having at least one heavily publicized scene designed that comes out of nowhere to shock focus on a family of three on vacation in the audience, but compared to No Russian they've all suffered from diminishing returns, middle of London for a minute before a truck suddenly explodes and kills them, and attracted criticism for being [[NoSuchThingAsBadPublicity a blatant effort to drive sales through moral outcry]].



* ''WebAnimation/HappyTreeFriends'': The show's over-reliance on the formula of [[SubvertedKidsShow cute, cuddly animals dying]] [[CruelAndUnusualDeath in increasingly horrifying ways]], [[SeinfeldIsUnfunny while revolutionary for its origin year of 1999]], has come across as [[DancingBear gimmicky and repetitive]] to the fanbase later on, which, alongside general lack of funding and an [[ShortRunners ill-fated attempt to branch out to TV]], contributed to it being QuietlyCancelled after 2016.

to:

* ''WebAnimation/HappyTreeFriends'': The show's over-reliance on the formula of [[SubvertedKidsShow cute, cuddly animals dying]] in [[CruelAndUnusualDeath in increasingly horrifying ways]], while [[SeinfeldIsUnfunny while revolutionary for its origin year of 1999]], has come across as [[DancingBear gimmicky and repetitive]] to the fanbase later on, which, alongside general lack of funding and an [[ShortRunners ill-fated attempt to branch out to TV]], contributed to it being QuietlyCancelled after 2016.



* A primary reason ''WesternAnimation/AllenGregory'' is so hated is this. In fact, the creators knew from the start the show would not last because of this. The show goes out of its way to make everyone as horrendous as possible (with the exception of Julie). Every time it seems like they'll have Allen Gregory learn a lesson? [[AesopAmnesia They swerve back and double down on what a little shit he is]]. That isn't even going into the endless jokes about him wanting to HAVE SEX with his elderly principal. It quickly becomes tedious and loses the ability to even disgust within its short seven-episode run.

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* A primary reason ''WesternAnimation/AllenGregory'' is so hated is this. In fact, the creators knew from the start the show would not last because of this. The show goes out of its way to make everyone as horrendous as possible (with the exception of Julie). Every time it seems like they'll have Allen Gregory learn a lesson? [[AesopAmnesia They swerve back and double down on what a little shit he is]]. That isn't even going into the endless jokes about him wanting to HAVE SEX have sex with his elderly principal. It quickly becomes tedious and loses the ability to even disgust within its short seven-episode run.
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* ''Franchise/{{Transformers}}'': The death of Optimus Prime in ''WesternAnimation/TransformersTheMovie'' was as a watershed moment as far as Hasbro is concerned, with the negative reaction surprising Hasbro enough to walk back [[WesternAnimation/GIJoeARealAmericanHero Duke's death]] in the ''G.I. Joe'' animated movie. It's often cited as the moment Hasbro realised that rather than just "product" that could be replaced with [[MerchandiseDriven new items at any time]], people were developing emotional attachments to ''characters'' [[note]] This is also cited as a reason why ''Transformers'' outstripped their rivals like ''WesternAnimation/ChallengeOfTheGobots'' since Transformers toys came with bios that made the toys feel like actual individuals while Gobots toys did not[[/note]]. However, since then an Optimus Prime (or [[WesternAnimation/BeastWars Optimus-like character]]) dying has become a RunningGag, with [[Website/TFWikiDotNet the Transformers Wiki]] sometimes poking fun at things like [[WesternAnimation/TransformersAnimated Animated Optimus Prime]]'s death being undone in seconds ("A new record!"). [[note]] Notably, [[Creator/PeterCullen Optimus Prime's voice actor]] was completely ignorant of how G1 Optimus Prime's death affected kids watching, and years later in ''WesternAnimation/TransformersPrime'' expressed concern that ''Prime'' Optimus Prime possibly dying during a cliffhanger might cause similar distress. A nice thought, but by that point, the fandom was completely used to something like that happening and so had little emotional investment. [[/note]]

to:

* ''Franchise/{{Transformers}}'': The death of Optimus Prime in ''WesternAnimation/TransformersTheMovie'' was as a watershed moment as far as Hasbro is concerned, with the negative reaction surprising Hasbro enough to walk back [[WesternAnimation/GIJoeARealAmericanHero Duke's death]] in the ''G.I. Joe'' animated movie. It's often cited as the moment Hasbro realised that rather than just "product" that could be replaced with [[MerchandiseDriven new items at any time]], people were developing emotional attachments to ''characters'' [[note]] This ''characters''.[[note]]This is also cited as a reason why ''Transformers'' outstripped their rivals like ''WesternAnimation/ChallengeOfTheGobots'' ''WesternAnimation/ChallengeOfTheGobots'', since Transformers toys came with bios that made the toys feel like actual individuals while Gobots toys did not[[/note]]. not[[/note]] However, since then an Optimus Prime (or [[WesternAnimation/BeastWars Optimus-like character]]) dying has become a RunningGag, with [[Website/TFWikiDotNet the Transformers Wiki]] sometimes poking fun at things like [[WesternAnimation/TransformersAnimated Animated Optimus Prime]]'s death being undone in seconds ("A new record!"). [[note]] Notably, record!").[[note]]Notably, [[Creator/PeterCullen Optimus Prime's voice actor]] was completely ignorant of how G1 Optimus Prime's death affected kids watching, and years later in ''WesternAnimation/TransformersPrime'' expressed concern that ''Prime'' Optimus Prime possibly dying during a cliffhanger might cause similar distress. A nice thought, but by that point, the fandom was completely used to something like that happening and so had little emotional investment. [[/note]]



* ''VideoGame/CallOfDuty4ModernWarfare'' shocked players by having the United States side of the story [[DownerEnding end in disaster]]. The US Army's zeal to capture a terrorist leader leads to a nuclear bomb being detonated, [[EverybodysDeadDave killing everyone present]], and the player is treated to a drawn-out sequence of ControllableHelplessness as their character [[TheHeroDies succumbs to his wounds]] in the destroyed city. [[VideoGame/CallOfDutyModernWarfare2 The sequel]] upped the ante with the infamous "No Russian" sequence, where the player (as an undercover agent) joins a terrorist attack on an airport that involves slaughtering crowds of innocent civilians using machine guns. This led to a tradition of ''Modern Warfare'' titles having at least one heavily publicized scene designed to shock the audience, but compared to No Russian they've all suffered from diminishing returns, and attracted criticism for being [[NoSuchThingAsBadPublicity a blatant effort to drive sales through moral outcry]].

to:

* ''VideoGame/CallOfDuty4ModernWarfare'' shocked players by having the United States side of the story [[DownerEnding end in disaster]]. The US Army's zeal to capture a terrorist leader leads to a nuclear bomb being detonated, [[EverybodysDeadDave killing everyone present]], and the player is treated to a drawn-out sequence of ControllableHelplessness as their character [[TheHeroDies succumbs to his wounds]] in the destroyed city. [[VideoGame/CallOfDutyModernWarfare2 The sequel]] upped the ante with the infamous "No Russian" sequence, where the player (as an undercover agent) joins a terrorist attack on an airport that involves slaughtering crowds of innocent civilians using machine guns.guns before being killed by the terrorist mastermind. This led to a tradition of ''Modern Warfare'' titles having at least one heavily publicized scene designed to shock the audience, but compared to No Russian they've all suffered from diminishing returns, and attracted criticism for being [[NoSuchThingAsBadPublicity a blatant effort to drive sales through moral outcry]].
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->''"After nukes in ''[[VideoGame/CallOfDuty4ModernWarfare MW1]]'' and fun with massacres in ''[[VideoGame/CallOfDutyModernWarfare2 MW2]]'', we've come to expect a shocking moment in ''VideoGame/ModernWarfare'' games; although since we are expecting it, it would be ''more'' shocking if there ''wasn't'' one. But sadly, no six-year-olds were around to explain this to the developers, and so the shocking moments is hollow, token, and manipulative: a child dies. Whoop de fucking do. Children die all the time, especially if you tie them to the rear bumper of a car; it's not even difficult."''
-->-- '''WebAnimation/ZeroPunctuation''' during Yahtzee's review of ''VideoGame/CallOfDutyModernWarfare3''

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->''"After nukes in ''[[VideoGame/CallOfDuty4ModernWarfare MW1]]'' and fun with massacres in ''[[VideoGame/CallOfDutyModernWarfare2 MW2]]'', we've come to expect a shocking moment in ''VideoGame/ModernWarfare'' games; although since we are expecting it, it would be ''more'' shocking if there ''wasn't'' one. But sadly, no six-year-olds were around to explain this to the developers, and so the shocking moments moment is hollow, token, and manipulative: a child dies. Whoop de fucking do. Children die all the time, especially if you tie them to the rear bumper of a car; it's not even difficult."''
-->-- '''WebAnimation/ZeroPunctuation''' during Yahtzee's review of ''VideoGame/CallOfDutyModernWarfare3''
'''WebAnimation/ZeroPunctuation''', ''VideoGame/CallOfDutyModernWarfare3'' review
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Expanding an example.


* ''WebAnimation/HappyTreeFriends'': The show's over-reliance on the formula of [[SubvertedKidsShow cute, cuddly animals dying]] [[CruelAndUnusualDeath in increasingly horrifying ways]], [[SeinfeldIsUnfunny while revolutionary for its origin year of 1999]], has come across as [[DancingBear gimmicky and repetitive]] to the fanbase later on.

to:

* ''WebAnimation/HappyTreeFriends'': The show's over-reliance on the formula of [[SubvertedKidsShow cute, cuddly animals dying]] [[CruelAndUnusualDeath in increasingly horrifying ways]], [[SeinfeldIsUnfunny while revolutionary for its origin year of 1999]], has come across as [[DancingBear gimmicky and repetitive]] to the fanbase later on.on, which, alongside general lack of funding and an [[ShortRunners ill-fated attempt to branch out to TV]], contributed to it being QuietlyCancelled after 2016.
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* ''Anime/MobileSuitGundamIronBloodedOrphans'': While ''Franchise/{{Gundam}}'' has traditionally had an [[WarIsHell anti-war]] stance, ''Iron-Blooded Orphans'' was noted to really lean into it by having graphic scenes of various war crimes and casualties (an early episode involved a FalseFlagOperation that resulted in multiple civilians being gunned down in the streets). While this did give the series a reputation as being DarkerAndEdgier (and so more [[TrueArtIsAngsty "mature"]]), to many sponsors, it was merely BloodierAndGorier. Furthermore, because ''Gundam'' at the time was shown on a primetime slot, many parents also complained about it being shown at a time when families are sitting down together for dinner, resulting in ''IBO'' being pulled to a late-night slot. The backlash also resulted in the accompanying manga being cut short with NoEnding, though at least the manga characters are in a better place than where they started the story.
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* As the ''ComicBook/{{Crossed}}'' comics progress, each new arc tries to top the last one in terms of shock value, and it becomes increasingly difficult to be that fazed by all the blood, guts and absurdly over-the-top violence. For instance, the scene in the first series where the Crossed simultaneously gang-rape and mutilate a family was considered unbelievably horrific when it was released. Such a scene wouldn't even raise an eyebrow anymore. On top of that, [[TooBleakStoppedCaring it's hard to care about the characters]] when you know the vast majority of them will either die or become Crossed. The ''Crossed'' series puts ''ComicBook/TheWalkingDead'' to shame with its willingness to kill off characters.

to:

* As the ''ComicBook/{{Crossed}}'' comics progress, each new arc tries to top the last one in terms of shock value, and it becomes increasingly difficult to be that fazed by all the blood, guts and absurdly over-the-top violence. For instance, the scene in the first series original ''Volume One'' where the Crossed simultaneously gang-rape and mutilate a family was considered unbelievably horrific when it was released. Such a scene wouldn't even raise an eyebrow anymore. On top of that, [[TooBleakStoppedCaring it's hard to care about the characters]] when you know the vast majority of them will either die or become Crossed. The ''Crossed'' series puts ''ComicBook/TheWalkingDead'' to shame with its willingness to kill off characters.
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!!'''Given that shock can come from surprises, all spoilers will be unmarked ahead. Beware.'''

to:

!!'''Given that shock can come from surprises, [[Administrivia/SpoilersOff all spoilers will be unmarked ahead.ahead]]. Beware.'''
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!!'''Also, given that shock can come from surprises, all spoilers will be unmarked ahead. Beware.'''

to:

!!'''Also, given !!'''Given that shock can come from surprises, all spoilers will be unmarked ahead. Beware.'''
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None

Added DiffLines:

[[folder:Comic Books]]
* As the ''ComicBook/{{Crossed}}'' comics progress, each new arc tries to top the last one in terms of shock value, and it becomes increasingly difficult to be that fazed by all the blood, guts and absurdly over-the-top violence. For instance, the scene in the first series where the Crossed simultaneously gang-rape and mutilate a family was considered unbelievably horrific when it was released. Such a scene wouldn't even raise an eyebrow anymore. On top of that, [[TooBleakStoppedCaring it's hard to care about the characters]] when you know the vast majority of them will either die or become Crossed. The ''Crossed'' series puts ''ComicBook/TheWalkingDead'' to shame with its willingness to kill off characters.
[[/folder]]
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New trope name, added a wick and expanded an example.


* ''Franchise/{{Transformers}}'': The death of Optimus Prime in ''WesternAnimation/TransformersTheMovie'' was as a watershed moment as far as Hasbro is concerned, with the negative reaction surprising Hasbro enough to walk back [[WesternAnimation/GIJoeARealAmericanHero Duke's death]] in the G.I.Joe animated movie. It's often cited as the moment Hasbro realised that rather than just "product" that could be replaced with [[MerchandiseDriven new items at any time]], people were developing emotional attachments to ''characters'' [[note]] This is also cited as a reason why ''Transformers'' outstripped their rivals like ''WesternAnimation/ChallengeOfTheGobots'' since Transformers toys came with bios that made the toys feel like actual individuals while Gobots toys did not[[/note]]. However, since then an Optimus Prime (or [[WesternAnimation/BeastWars Optimus-like character]]) dying has become a RunningGag, with [[Website/TFWikiDotNet the Transformers Wiki]] sometimes poking fun at things like [[WesternAnimation/TransformersAnimated Animated Optimus Prime]]'s death being undone in seconds ("A new record!"). [[note]] Notably, [[Creator/PeterCullen Optimus Prime's voice actor]] was completely ignorant of how G1 Optimus Prime's death affected kids watching, and years later in ''WesternAnimation/TransformersPrime'' expressed concern that ''Prime'' Optimus Prime possibly dying during a cliffhanger might cause similar distress. A nice thought, but by that point, the fandom was completely used to something like that happening and so had little emotional investment. [[/note]]

to:

* ''Franchise/{{Transformers}}'': The death of Optimus Prime in ''WesternAnimation/TransformersTheMovie'' was as a watershed moment as far as Hasbro is concerned, with the negative reaction surprising Hasbro enough to walk back [[WesternAnimation/GIJoeARealAmericanHero Duke's death]] in the G.''G.I.Joe Joe'' animated movie. It's often cited as the moment Hasbro realised that rather than just "product" that could be replaced with [[MerchandiseDriven new items at any time]], people were developing emotional attachments to ''characters'' [[note]] This is also cited as a reason why ''Transformers'' outstripped their rivals like ''WesternAnimation/ChallengeOfTheGobots'' since Transformers toys came with bios that made the toys feel like actual individuals while Gobots toys did not[[/note]]. However, since then an Optimus Prime (or [[WesternAnimation/BeastWars Optimus-like character]]) dying has become a RunningGag, with [[Website/TFWikiDotNet the Transformers Wiki]] sometimes poking fun at things like [[WesternAnimation/TransformersAnimated Animated Optimus Prime]]'s death being undone in seconds ("A new record!"). [[note]] Notably, [[Creator/PeterCullen Optimus Prime's voice actor]] was completely ignorant of how G1 Optimus Prime's death affected kids watching, and years later in ''WesternAnimation/TransformersPrime'' expressed concern that ''Prime'' Optimus Prime possibly dying during a cliffhanger might cause similar distress. A nice thought, but by that point, the fandom was completely used to something like that happening and so had little emotional investment. [[/note]]



* When it was first released, ''VideoGame/MortalKombat'''s biggest claim to fame (or rather, infamy) was the Fatality system, where at the end of a match a player could input commands to finish off their stunned opponent in a gory fashion. Despite the outcry from MoralGuardians, the game was a hit, especially because it was very different from the more stylised ''Franchise/StreetFighter'' series thanks to using digital recreations of actual people. However, this popularity led to many competitors trying to "out-gore" ''Mortal Kombat'' with things like in-battle dismemberment, and ''Mortal Kombat'' itself fell victim to a bit of a DorkAge thanks to adding additional "-alities" such as Brutalities (where the player character beats the victim until they explode), Animalities (where the player transforms into [[ExactlyWhatItSaysOnTheTin an animal to finish off their foe]]) and Babalities (reducing an opponent into a baby form) in an attempt to recapture the old excitement.

to:

* When it was first released, ''VideoGame/MortalKombat'''s biggest claim to fame (or rather, infamy) was the Fatality system, where at the end of a match a player could input commands to finish off their stunned opponent in a gory fashion. Despite the outcry from MoralGuardians, the game was a hit, especially because it was very different from the more stylised ''Franchise/StreetFighter'' series thanks to using digital recreations of actual people. However, this popularity led to many competitors trying to "out-gore" ''Mortal Kombat'' with things like in-battle dismemberment, and ''Mortal Kombat'' itself fell victim to a bit of a DorkAge an AudienceAlienatingEra thanks to adding additional "-alities" such as Brutalities (where the player character beats the victim until they explode), Animalities (where the player transforms into [[ExactlyWhatItSaysOnTheTin an animal to finish off their foe]]) and Babalities (reducing an opponent into a baby form) in an attempt to recapture the old excitement.



* ''WesternAnimation/RenAndStimpyAdultPartyCartoon'' flatlined almost entirely because of this. The majority of the jokes try to be as outrageous, disgusting, and without restraint as possible, in addition to drawing themselves out longer than they need to. Tellingly the majority of episodes were recycled from the cutting room floor, episodes John K had planned for ''WesternAnimation/TheRenAndStimpyShow'' that were rejected. Among the notable examples is "Fire Dogs 2" which John admits suffers from very bad timing and pacing, suggesting the episode should be watched at double the speed.

to:

* ''WesternAnimation/RenAndStimpyAdultPartyCartoon'' flatlined almost entirely because of this. The majority of the jokes try to be as outrageous, disgusting, and without restraint as possible, in addition to drawing themselves out longer than they need to. Tellingly the majority of episodes were recycled from the cutting room floor, episodes John K Creator/JohnKricfalusi had planned for ''WesternAnimation/TheRenAndStimpyShow'' that were rejected. Among the notable examples is "Fire Dogs 2" which John K. admits suffers from very bad timing and pacing, suggesting the episode should be watched at double the speed.
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* The ''Film/AmericanPie'' franchise is a series of teen sex comedies which started with the 1999 film Film/AmericanPie. The first two films in the franchise were well-received by audiences and critics alike, but:

to:

* The ''Film/AmericanPie'' franchise is a series of teen sex comedies which started with [[Film/AmericanPie the 1999 film Film/AmericanPie.film]]. The first two films in the franchise were well-received by audiences and critics alike, but:



* The first ''Franchise/{{Saw}}'' film was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play (which got even worse in later films thanks to the introduction of ''multiple'' Jigsaw successors who, unlike their mentor, don't believe in giving their victims a fighting chance). The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.

to:

* ''Franchise/{{Saw}}'': The [[Film/SawI first ''Franchise/{{Saw}}'' film film]] was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity.popularity alongside the [[Film/SawII next]] [[Film/SawIII two]] installments. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play (which got even worse in later films thanks to the introduction of ''multiple'' Jigsaw successors who, unlike their mentor, don't believe in giving their victims a fighting chance). The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.
Is there an issue? Send a MessageReason:
None


* The first ''Franchise/{{Saw}}'' film was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play (which got even worse in later films thanks to the introduction of ''multiple'' Jigsaw successors who unlike their mentor don't believe in giving their victims a fighting chance). The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.

to:

* The first ''Franchise/{{Saw}}'' film was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play (which got even worse in later films thanks to the introduction of ''multiple'' Jigsaw successors who who, unlike their mentor mentor, don't believe in giving their victims a fighting chance). The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.
Is there an issue? Send a MessageReason:
None


* The first ''Franchise/{{Saw}}'' film was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play (which got even worse in later films thanks to [[spoiler:the introduction of ''multiple'' Jigsaw successors who unlike their mentor don't believe in giving their victims a fighting chance]]). The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.

to:

* The first ''Franchise/{{Saw}}'' film was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play (which got even worse in later films thanks to [[spoiler:the the introduction of ''multiple'' Jigsaw successors who unlike their mentor don't believe in giving their victims a fighting chance]]).chance). The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.
Willbyr MOD

Changed: 8

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* When it was first released, ''VideoGame/MortalKombat'''s biggest claim to fame (or rather, infamy) was the Fatality system, where at the end of a match a player could input commands to finish off their stunned opponent in a gory fashion. Despite the outcry from MoralGuardians, the game was a hit, especially because it was very different from the more stylised ''Franchise/StreetFighter'' series thanks to using digital recreations of actual people. However, this popularity led to many competitors trying to "out-gore" Mortal Kombat with things like in-battle dismemberment, and Mortal Kombat itself fell victim to a bit of a DorkAge thanks to adding additional "-alities" such as Brutalities (where the player character beats the victim until they explode), Animalities (where the player transforms into [[ExactlyWhatItSaysOnTheTin an animal to finish off their foe]]) and Babalities (reducing an opponent into a baby form) in an attempt to recapture the old excitement.

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* When it was first released, ''VideoGame/MortalKombat'''s biggest claim to fame (or rather, infamy) was the Fatality system, where at the end of a match a player could input commands to finish off their stunned opponent in a gory fashion. Despite the outcry from MoralGuardians, the game was a hit, especially because it was very different from the more stylised ''Franchise/StreetFighter'' series thanks to using digital recreations of actual people. However, this popularity led to many competitors trying to "out-gore" Mortal Kombat ''Mortal Kombat'' with things like in-battle dismemberment, and Mortal Kombat ''Mortal Kombat'' itself fell victim to a bit of a DorkAge thanks to adding additional "-alities" such as Brutalities (where the player character beats the victim until they explode), Animalities (where the player transforms into [[ExactlyWhatItSaysOnTheTin an animal to finish off their foe]]) and Babalities (reducing an opponent into a baby form) in an attempt to recapture the old excitement.
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* ''Anime/MobileSuitGundamIronBloodedOrphans'': While ''Franchise/{{Gundam}}'' has traditionally had an [[WarIsHell anti-war]] stance, ''Iron-Blooded Orphans'' was noted to really lean into it by having graphic scenes of various war crimes and casualties (an early episode involved a FalseFlagOperation that resulted in multiple civilians being gunned down in the streets). While this did give the series a reputation as being DarkerAndEdgier (and so more [[TrueArtIsAngsty "mature"]]), to many sponsors it was merely BloodierAndGorier. Furthermore, because ''Gundam'' at the time was shown on a primetime slot, many parents also complained about it being shown at a time when families are sitting down together for dinner, resulting in ''IBO'' being pulled to a late night slot. The backlash also resulted in the accompanying manga being cut short with NoEnding, though at least the manga characters are in a better place than where they started the story.

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* ''Anime/MobileSuitGundamIronBloodedOrphans'': While ''Franchise/{{Gundam}}'' has traditionally had an [[WarIsHell anti-war]] stance, ''Iron-Blooded Orphans'' was noted to really lean into it by having graphic scenes of various war crimes and casualties (an early episode involved a FalseFlagOperation that resulted in multiple civilians being gunned down in the streets). While this did give the series a reputation as being DarkerAndEdgier (and so more [[TrueArtIsAngsty "mature"]]), to many sponsors sponsors, it was merely BloodierAndGorier. Furthermore, because ''Gundam'' at the time was shown on a primetime slot, many parents also complained about it being shown at a time when families are sitting down together for dinner, resulting in ''IBO'' being pulled to a late night late-night slot. The backlash also resulted in the accompanying manga being cut short with NoEnding, though at least the manga characters are in a better place than where they started the story.



* ''Franchise/{{Transformers}}'': The death of Optimus Prime in ''WesternAnimation/TransformersTheMovie'' was as a watershed moment as far as Hasbro is concerned, with the negative reaction surprising Hasbro enough to walk back [[WesternAnimation/GIJoeARealAmericanHero Duke's death]] in the G.I.Joe animated movie. It's often cited as the moment Hasbro realised that rather than just "product" that could be replaced with [[MerchandiseDriven new items at any time]], people were developing emotional attachments to ''characters'' [[note]] This is also cited as a reason why ''Transformers'' outstripped their rivals like ''WesternAnimation/ChallengeOfTheGobots'', since Transformers toys came with bios that made the toys feel like actual individuals while Gobots toys did not[[/note]]. However, since then an Optimus Prime (or [[WesternAnimation/BeastWars Optimus-like character]]) dying has become a RunningGag, with [[Website/TFWikiDotNet the Transformers Wiki]] sometimes poking fun at things like [[WesternAnimation/TransformersAnimated Animated Optimus Prime]]'s death being undone in seconds ("A new record!"). [[note]] Notably, [[Creator/PeterCullen Optimus Prime's voice actor]] was completely ignorant of how G1 Optimus Prime's death affected kids watching, and years later in ''WesternAnimation/TransformersPrime'' expressed concern that ''Prime'' Optimus Prime possibly dying during a cliffhanger might cause similar distress. A nice thought, but by that point the fandom was completely used to something like that happening and so had little emotional investment. [[/note]]

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* ''Franchise/{{Transformers}}'': The death of Optimus Prime in ''WesternAnimation/TransformersTheMovie'' was as a watershed moment as far as Hasbro is concerned, with the negative reaction surprising Hasbro enough to walk back [[WesternAnimation/GIJoeARealAmericanHero Duke's death]] in the G.I.Joe animated movie. It's often cited as the moment Hasbro realised that rather than just "product" that could be replaced with [[MerchandiseDriven new items at any time]], people were developing emotional attachments to ''characters'' [[note]] This is also cited as a reason why ''Transformers'' outstripped their rivals like ''WesternAnimation/ChallengeOfTheGobots'', ''WesternAnimation/ChallengeOfTheGobots'' since Transformers toys came with bios that made the toys feel like actual individuals while Gobots toys did not[[/note]]. However, since then an Optimus Prime (or [[WesternAnimation/BeastWars Optimus-like character]]) dying has become a RunningGag, with [[Website/TFWikiDotNet the Transformers Wiki]] sometimes poking fun at things like [[WesternAnimation/TransformersAnimated Animated Optimus Prime]]'s death being undone in seconds ("A new record!"). [[note]] Notably, [[Creator/PeterCullen Optimus Prime's voice actor]] was completely ignorant of how G1 Optimus Prime's death affected kids watching, and years later in ''WesternAnimation/TransformersPrime'' expressed concern that ''Prime'' Optimus Prime possibly dying during a cliffhanger might cause similar distress. A nice thought, but by that point point, the fandom was completely used to something like that happening and so had little emotional investment. [[/note]]



* ''VideoGame/TheWalkingDeadTelltale'' has been criticized for how often it kills off characters for cheap shock value. Multiple named characters die in most episodes, and while you can often decide to [[SadisticChoice choose one character to save]], that character will usually end up dying shortly afterwards anyway. When you're so regularly reminded that AnyoneCanDie, the deaths can stop being sad or shocking, and instead just make it hard to get attached to anyone. The final season addresses this criticism by lowering the rate at which characters die, and making the "choose one to save" segments more meaningful by making it possible to keep the characters you save alive until the end.

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* ''VideoGame/TheWalkingDeadTelltale'' has been criticized for how often it kills off characters for cheap shock value. Multiple named characters die in most episodes, and while you can often decide to [[SadisticChoice choose one character to save]], that character will usually end up dying shortly afterwards anyway. When you're so regularly reminded that AnyoneCanDie, the deaths can stop being sad or shocking, and instead just make it hard to get attached to anyone. The final season addresses this criticism by lowering the rate at which characters die, die and making the "choose one to save" segments more meaningful by making it possible to keep the characters you save alive until the end.



* A primary reason ''WesternAnimation/AllenGregory'' is so hated is this. In fact the creators knew from the start the show would not last because of this. The show goes out of its way to make everyone as horrendous as possible (with the exception of Julie). Every time it seems like they'll have Allen Gregory learn a lesson? They swerve back and double down on what a little shit he is. That isn't even going into the endless jokes of him wanting to HAVE SEX with his elderly principal. It quickly becomes tedious and loses the ability to even disgust within its short seven episode run.

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* A primary reason ''WesternAnimation/AllenGregory'' is so hated is this. In fact fact, the creators knew from the start the show would not last because of this. The show goes out of its way to make everyone as horrendous as possible (with the exception of Julie). Every time it seems like they'll have Allen Gregory learn a lesson? [[AesopAmnesia They swerve back and double down on what a little shit he is. is]]. That isn't even going into the endless jokes of about him wanting to HAVE SEX with his elderly principal. It quickly becomes tedious and loses the ability to even disgust within its short seven episode seven-episode run.



* ''WesternAnimation/KingStarKing'': A common criticism for the show is that it tries way too hard to be disgusting with its DerangedAnimation, general surreal content, and graphic depictions of bodily fluids.
* ''WesternAnimation/MrPickles'': The show has a lot of grossout and sexual humor such as Tommy (who is a child) having breast implants, as well as [[VillainProtagonist Mr. Pickles murdering people]] quite graphically. While several people consider the show an addictive horror comedy because of this, its detractors tend to hate it for the exact same reasons.
* ''WesternAnimation/RenAndStimpyAdultPartyCartoon'' flatlined almost entirely because of this. The majority of the jokes try to be as outrageous, disgusting and without restraint as possible, in addition to drawing themselves out longer than they need to. Tellingly the majority of episodes were recycled from the cutting room floor, episodes John K had planned for ''WesternAnimation/TheRenAndStimpyShow'' that were rejected. Among the notable examples is "Fire Dogs 2" which John admits suffers from very bad timing and pacing, suggesting the episode should be watched at double the speed.

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* ''WesternAnimation/KingStarKing'': A common criticism for of the show is that it tries way too hard to be disgusting with its DerangedAnimation, general surreal content, and graphic depictions of bodily fluids.
* ''WesternAnimation/MrPickles'': The show has a lot of grossout gross-out and sexual humor such as Tommy (who is a child) having breast implants, as well as [[VillainProtagonist Mr. Pickles murdering people]] quite graphically. While several people consider the show an addictive horror comedy because of this, its detractors tend to hate it for the exact same reasons.
* ''WesternAnimation/RenAndStimpyAdultPartyCartoon'' flatlined almost entirely because of this. The majority of the jokes try to be as outrageous, disgusting disgusting, and without restraint as possible, in addition to drawing themselves out longer than they need to. Tellingly the majority of episodes were recycled from the cutting room floor, episodes John K had planned for ''WesternAnimation/TheRenAndStimpyShow'' that were rejected. Among the notable examples is "Fire Dogs 2" which John admits suffers from very bad timing and pacing, suggesting the episode should be watched at double the speed.
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* Discussed in-universe in ''WesternAnimation/MonstersInc'': children today are becoming more desensitized to fear and violence every day, so the window to scare and collect screams for power is very small.
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* The first ''Franchise/{{Saw}}'' film was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play. The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.

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* The first ''Franchise/{{Saw}}'' film was praised for its gruesome {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play.play (which got even worse in later films thanks to [[spoiler:the introduction of ''multiple'' Jigsaw successors who unlike their mentor don't believe in giving their victims a fighting chance]]). The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.
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* The success of Music/MarilynManson suffered during the mid-2000s. This is because ShockRock wasn't as effective during that era as it used to be in the late 90s. The reason for this is that the public had become accustomed to the shock tactics that Manson used, and so they were no longer as effective. This meant that his work became less impactful and less influential.

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* The success of Music/MarilynManson suffered during the mid-2000s. This is because ShockRock wasn't as effective during that era as it used mid-2000s due to be in the late 90s. The reason for this is that the public had become accustomed to the shock tactics that Manson used, and so they were no longer as effective. This meant that trope, making his work became less impactful and less influential.
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This trope is also why {{ShockJock}}s have to constantly escalate.

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This trope is also why {{ShockJock}}s {{Shock Jock}}s have to constantly escalate.
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Thia trope is also why {{ShockJock}}s have to constantly escalate.

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Thia This trope is also why {{ShockJock}}s have to constantly escalate.
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Thia trope is also why {{ShockJock}}s have to constantly escalate.
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* ''WesternAnimation/RenAndStimpyAdultPartyCartoon'' flatlined almost entirely because of this. The majority of the jokes try to be as outrageous, disgusting and without restraint as possible, in addition to drawing themselves out longer than they need to. Tellingly the majority of episodes were recycled from the cutting room floor, episodes John K had planned for ''WesternAnimation/TheReAndStimpyShow'' that were rejected.

to:

* ''WesternAnimation/RenAndStimpyAdultPartyCartoon'' flatlined almost entirely because of this. The majority of the jokes try to be as outrageous, disgusting and without restraint as possible, in addition to drawing themselves out longer than they need to. Tellingly the majority of episodes were recycled from the cutting room floor, episodes John K had planned for ''WesternAnimation/TheReAndStimpyShow'' ''WesternAnimation/TheRenAndStimpyShow'' that were rejected.rejected. Among the notable examples is "Fire Dogs 2" which John admits suffers from very bad timing and pacing, suggesting the episode should be watched at double the speed.
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None

Added DiffLines:

* ''WesternAnimation/RenAndStimpyAdultPartyCartoon'' flatlined almost entirely because of this. The majority of the jokes try to be as outrageous, disgusting and without restraint as possible, in addition to drawing themselves out longer than they need to. Tellingly the majority of episodes were recycled from the cutting room floor, episodes John K had planned for ''WesternAnimation/TheReAndStimpyShow'' that were rejected.
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None

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* A primary reason ''WesternAnimation/AllenGregory'' is so hated is this. In fact the creators knew from the start the show would not last because of this. The show goes out of its way to make everyone as horrendous as possible (with the exception of Julie). Every time it seems like they'll have Allen Gregory learn a lesson? They swerve back and double down on what a little shit he is. That isn't even going into the endless jokes of him wanting to HAVE SEX with his elderly principal. It quickly becomes tedious and loses the ability to even disgust within its short seven episode run.
Is there an issue? Send a MessageReason:
None


* The first ''Franchise/{{Saw}}'' film was praised for its gruesome traps and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play.

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* The first ''Franchise/{{Saw}}'' film was praised for its gruesome traps {{Death Trap}}s and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play. The video games tone this down considerably by having a number of people (obligatory and optional alike) for the player to save from traps.
Is there an issue? Send a MessageReason:
None


* The first ''Franchise/{{Saw}}'' film was praised for its gruesome traps and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), fans became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play.

to:

* The first ''Franchise/{{Saw}}'' film was praised for its gruesome traps and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), fans audiences became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play.
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[[folder:Film -- Animated]]

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[[folder:Film [[folder:Films -- Animated]]



[[folder:Film -- Live-Action]]

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[[folder:Film [[folder:Films -- Live-Action]]



* The first ''Film/{{Saw}}'' film was praised for its gruesome traps and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), fans became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play.

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* The first ''Film/{{Saw}}'' ''Franchise/{{Saw}}'' film was praised for its gruesome traps and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), fans became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play.
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->''"After nukes in ''[[VideoGame/CallOfDuty4ModernWarfare MW1]]'' and fun with massacres in ''[[VideoGame/CallOfDutyModernWarfare2 MW2]]'', we've come to expect a shocking moment in ''VideoGame/ModernWarfare'' games; although since we are expecting it, it would be ''more'' shocking if there ''wasn't'' one. But sadly, no six-year-olds were around to explain this to the developers, and so the shocking moments is hollow, token, and manipulative: a child dies. Whoop de fucking do. Children die all the time, especially if you tie them to the rear bumper of a car; it's not even difficult."''
-->-- '''WebAnimation/ZeroPunctuation''' during Yahtzee's review of ''VideoGame/CallOfDutyModernWarfare3''

When a form of entertainment relies too much on shocking its audience, they may eventually become desensitized to it. In some cases, an audience may become so desensitized to shocking content that it no longer has any effect on them, leading to a feeling of being bored or even jaded by material that would have previously been found offensive or shocking.

Shock fatigue often occurs when a form of entertainment is trying to be deliberately provocative. While this can be effective in the short term, it can often backfire if the audience becomes too weary of the constant shocks.

However, when the more shocking thing of this kind of fatigue manages to step out, it's usually because the work in question has outgrown its immature humor or shock schlock and is providing [[GrowingTheBeard more wholesome or nuanced content]].

Compare TooBleakStoppedCaring, where the bleak tone can make people feel apathetic towards the work, and SeinfeldIsUnfunny, in which a once-revolutionary aspect of a work is lost on later audiences after being constantly imitated and/or built upon by the works it influenced.

It could also crossover with FranchiseOriginalSin when the shocking twist is done to death by being repeatedly used.

InUniverse examples would go on ConditionedToAcceptHorror, ImmuneToJumpScares, or FailedAttemptAtScaring. Compare NightmareRetardant and {{Narm}} for other articles about works failing to scare viewers.

!!'''Also, given that shock can come from surprises, all spoilers will be unmarked ahead. Beware.'''
----
!!Examples:
[[foldercontrol]]
[[folder:Anime & Manga]]
* A problem with ''Anime/AkameGaKill'': while fans appreciated a shonen manga that was not afraid to [[AnyoneCanDie kill off established characters]], the sudden deaths and the brutality of the story became so prevalent that many people "got used" to them and it stopped being a novelty.
* ''Anime/MobileSuitGundamIronBloodedOrphans'': While ''Franchise/{{Gundam}}'' has traditionally had an [[WarIsHell anti-war]] stance, ''Iron-Blooded Orphans'' was noted to really lean into it by having graphic scenes of various war crimes and casualties (an early episode involved a FalseFlagOperation that resulted in multiple civilians being gunned down in the streets). While this did give the series a reputation as being DarkerAndEdgier (and so more [[TrueArtIsAngsty "mature"]]), to many sponsors it was merely BloodierAndGorier. Furthermore, because ''Gundam'' at the time was shown on a primetime slot, many parents also complained about it being shown at a time when families are sitting down together for dinner, resulting in ''IBO'' being pulled to a late night slot. The backlash also resulted in the accompanying manga being cut short with NoEnding, though at least the manga characters are in a better place than where they started the story.
* ''Anime/{{Naruto}}'':
** The reveal of Tobi's true identity as Obito Uchiha was not well-received by a large portion of fans who felt that the reveal felt too on-the-nose thanks to "Tobi" being an anagram for "Obito" after years of fandom speculation regarding said identity and the reveal cheapening out Obito's supposed death scene which was generally seen as heartrending. Obito's motivations for his turn to villainy also caught criticism as it's yet another example of LoveMakesYouEvil, CynicismCatalyst, StrawNihilist, and WarIsHell that was already done with past villains like Orochimaru, Nagato, Itachi, and Sasuke, hence fans were less inclined to care about his fall to evil.
** The reveal of Black Zetsu being the mastermind of the Moon's Eye Plan and the final overarching villain being Kaguya Utsutsuki was immediately criticized by fans and critics who not only saw the reveal as weak and barely foreshadowed but also because this was yet another example of a new main villain overtaking the previous one, which had already been done with Obito and Madara just a couple of chapters prior. Fans were less shocked and more disgruntled at Madara being offed and replaced anticlimactically as they felt that he would have been a fitting final villain to the series due to several chapters of Madara being built up, and Kaguya's sudden reveal ended up being less shocking and instead raising even more questions.
[[/folder]]

[[folder:Film -- Animated]]
* ''WesternAnimation/SausageParty'': Owing to this movie's BrokenBase, people either love it for the swearing, violence, and sexual humor because it's an AffectionateParody of animated movies, or they find the vulgarity (such as the scene where everyone has a massive orgy) too over-the-top to the point where it gets old. There is no in-between.
[[/folder]]

[[folder:Film -- Live-Action]]
* The ''Film/AmericanPie'' franchise is a series of teen sex comedies which started with the 1999 film Film/AmericanPie. The first two films in the franchise were well-received by audiences and critics alike, but:
** ''American Pie 3: American Wedding'' was met with more mixed reviews thanks to putting gross-out and shock humor more into the foreground.
** The franchise then fell into decline, with the direct-to-video spin-offs ''American Pie Presents: Band Camp'', ''American Pie Presents: The Naked Mile'', ''American Pie Presents: Beta House'' and ''American Pie Presents: The Book of Love'' all being panned by critics and fans for their tiresome overuse of shock value as well as other problems. However, the franchise was given new life with ''American Reunion'', which was released to generally positive reviews and was a box office success.
* Although ''Film/ParanormalActivity'' was considered scary in its own right, it popularized {{Jump Scare}}s. The first Film has been well received to this day, even though the jump scares are considered the weaker aspect of it. However, the other follow-ups overused jump scares to the point where people would simply be shocked whenever the noise happens. This also spawned an unpopular trend of jump scares for other horror movies that would additionally shock fatigue the genre for both new and old-school horror movie fans around the 2010s.
* The first ''Film/{{Saw}}'' film was praised for its gruesome traps and the genuinely unexpected TwistEnding, helping to bring the TorturePorn genre to popularity. As the series wore on (and on, and on), fans became turned off by the repetitive traps which almost always ended in the victims' gory deaths, despite that they're supposed to be escapable, bringing TooBleakStoppedCaring into play.
[[/folder]]

[[folder:Music]]
* Music/{{Eminem}}'s lyrics and music videos of the 2010s have been criticized for their lack of shocks and surprises. In the past, Eminem was known for his controversial and provocative lyrics and music videos. However, in the 2010s, his output, while still successful in its own right, has been more tame and has failed to generate the same level of controversy. This has led to many fans feeling 'shock fatigue' from his material.
* The success of Music/MarilynManson suffered during the mid-2000s. This is because ShockRock wasn't as effective during that era as it used to be in the late 90s. The reason for this is that the public had become accustomed to the shock tactics that Manson used, and so they were no longer as effective. This meant that his work became less impactful and less influential.
[[/folder]]

[[folder:Professional Wrestling]]
* This trope was the reason that Ole Anderson gave for releasing Cactus Jack, aka Wrestling/MickFoley, during his first Wrestling/{{WCW}} run in 1990. Ole claimed that the crowd would grow desensitized by Foley's daredevil, brawling style.
[[/folder]]

[[folder:Toys]]
* ''Franchise/{{Transformers}}'': The death of Optimus Prime in ''WesternAnimation/TransformersTheMovie'' was as a watershed moment as far as Hasbro is concerned, with the negative reaction surprising Hasbro enough to walk back [[WesternAnimation/GIJoeARealAmericanHero Duke's death]] in the G.I.Joe animated movie. It's often cited as the moment Hasbro realised that rather than just "product" that could be replaced with [[MerchandiseDriven new items at any time]], people were developing emotional attachments to ''characters'' [[note]] This is also cited as a reason why ''Transformers'' outstripped their rivals like ''WesternAnimation/ChallengeOfTheGobots'', since Transformers toys came with bios that made the toys feel like actual individuals while Gobots toys did not[[/note]]. However, since then an Optimus Prime (or [[WesternAnimation/BeastWars Optimus-like character]]) dying has become a RunningGag, with [[Website/TFWikiDotNet the Transformers Wiki]] sometimes poking fun at things like [[WesternAnimation/TransformersAnimated Animated Optimus Prime]]'s death being undone in seconds ("A new record!"). [[note]] Notably, [[Creator/PeterCullen Optimus Prime's voice actor]] was completely ignorant of how G1 Optimus Prime's death affected kids watching, and years later in ''WesternAnimation/TransformersPrime'' expressed concern that ''Prime'' Optimus Prime possibly dying during a cliffhanger might cause similar distress. A nice thought, but by that point the fandom was completely used to something like that happening and so had little emotional investment. [[/note]]
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/CallOfDuty4ModernWarfare'' shocked players by having the United States side of the story [[DownerEnding end in disaster]]. The US Army's zeal to capture a terrorist leader leads to a nuclear bomb being detonated, [[EverybodysDeadDave killing everyone present]], and the player is treated to a drawn-out sequence of ControllableHelplessness as their character [[TheHeroDies succumbs to his wounds]] in the destroyed city. [[VideoGame/CallOfDutyModernWarfare2 The sequel]] upped the ante with the infamous "No Russian" sequence, where the player (as an undercover agent) joins a terrorist attack on an airport that involves slaughtering crowds of innocent civilians using machine guns. This led to a tradition of ''Modern Warfare'' titles having at least one heavily publicized scene designed to shock the audience, but compared to No Russian they've all suffered from diminishing returns, and attracted criticism for being [[NoSuchThingAsBadPublicity a blatant effort to drive sales through moral outcry]].
* ''VideoGame/FateGrandOrder'' started to suffer this in the latter portion of its second story arc, ''Cosmos in the Lostbelt'', due to the sheer number of absurd boss enemies faced (which would all probably count as {{Superboss}}es if their defeats weren't mandatory for progression). Numerous players started to express annoyance with just how ''many'' of them showed up in the later chapters, especially Lostbelt 6, which has ''six such bosses''. [[DownplayedTrope That being said, fans were willing to bear with it]], and were very appreciative of the ClimaxBoss of Lostbelt 7 despite it being another such crazy boss, because [[UnseenNoMore said boss fight is the long-awaited debut of ORT]], [[UltimateLifeform the Ultimate One of the Oort Cloud]], who had been hyped up as an absurdly difficult, borderline HopelessBossFight for ''twenty-two years'' before it was finally fought, and it did not disappoint.
* When it was first released, ''VideoGame/MortalKombat'''s biggest claim to fame (or rather, infamy) was the Fatality system, where at the end of a match a player could input commands to finish off their stunned opponent in a gory fashion. Despite the outcry from MoralGuardians, the game was a hit, especially because it was very different from the more stylised ''Franchise/StreetFighter'' series thanks to using digital recreations of actual people. However, this popularity led to many competitors trying to "out-gore" Mortal Kombat with things like in-battle dismemberment, and Mortal Kombat itself fell victim to a bit of a DorkAge thanks to adding additional "-alities" such as Brutalities (where the player character beats the victim until they explode), Animalities (where the player transforms into [[ExactlyWhatItSaysOnTheTin an animal to finish off their foe]]) and Babalities (reducing an opponent into a baby form) in an attempt to recapture the old excitement.
* ''VideoGame/TheWalkingDeadTelltale'' has been criticized for how often it kills off characters for cheap shock value. Multiple named characters die in most episodes, and while you can often decide to [[SadisticChoice choose one character to save]], that character will usually end up dying shortly afterwards anyway. When you're so regularly reminded that AnyoneCanDie, the deaths can stop being sad or shocking, and instead just make it hard to get attached to anyone. The final season addresses this criticism by lowering the rate at which characters die, and making the "choose one to save" segments more meaningful by making it possible to keep the characters you save alive until the end.
[[/folder]]

[[folder:Web Animation]]
* ''WebAnimation/HappyTreeFriends'': The show's over-reliance on the formula of [[SubvertedKidsShow cute, cuddly animals dying]] [[CruelAndUnusualDeath in increasingly horrifying ways]], [[SeinfeldIsUnfunny while revolutionary for its origin year of 1999]], has come across as [[DancingBear gimmicky and repetitive]] to the fanbase later on.
[[/folder]]

[[folder:Western Animation]]
* The third season of ''WesternAnimation/DrawnTogether'' saw a decline in ratings and critical reception due to this. The show had become increasingly reliant on its offensive and outrageous nature, to the point where it lost the ability to be funny. This led to a decrease in viewers, as well as a more negative reception from those who did watch.
* One of the primary issues that viewers had with the later seasons of ''WesternAnimation/FamilyGuy'' is that the offensive jokes and moments were no longer as shocking or effective as in earlier seasons. This is likely because in later seasons, the story of each episode had taken a backseat to the offensive content, and as such, many viewers have seen through that transparency and became desensitized to the offensive material.
* ''WesternAnimation/KingStarKing'': A common criticism for the show is that it tries way too hard to be disgusting with its DerangedAnimation, general surreal content, and graphic depictions of bodily fluids.
* ''WesternAnimation/MrPickles'': The show has a lot of grossout and sexual humor such as Tommy (who is a child) having breast implants, as well as [[VillainProtagonist Mr. Pickles murdering people]] quite graphically. While several people consider the show an addictive horror comedy because of this, its detractors tend to hate it for the exact same reasons.
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